Updated on 2022/05/15

写真a

 
KATO, Fumihiro
 
Affiliation
Research Council (Research Organization), Green Computing Systems Research Organization
Job title
Junior Researcher(Assistant Professor)
Profile

【略歴】1984 年 11 月 8 日福島県に生まれる。2003 年 3 月県立安積高等学校卒業、2008 年 3 月電気通信大学電気通信学部電子工学科を卒業後、電気通信大学大学院電気通信学研究科知能機械工学専攻に進学し、2010 年 3 月修士(工学)を授与される、東京工業大学大学院総合理工学研究科知能システム科学専攻博士課程に編入学し、2016 年 3 月博士(工学)の学位を授与される。

Education

  • 2010.10
    -
    2016.03

    Tokyo Institute of Technology  

  • 2010.04
    -
    2010.09

    The University of Electro-Communications   Graduate School of Informatics and Engineering  

  • 2008.04
    -
    2010.03

    University of Electro-Communications  

  • 2004.04
    -
    2008.03

    University of Electro-Communications  

Degree

  • 2016.03   東京工業大学   博士(工学)

  • 2010.03   電気通信大学   修士(工学)

  • 2008.03   電気通信大学   学士(工学)

Research Experience

  • 2020.04
    -
    Now

    Waseda University   Green Computing Systems Research Organization   Junior Researcher   Project Assistant Professor

  • 2016.04
    -
    2020.03

    The University of Tokyo   Institute of Gerontology Tachi Lab   Project Researcher

  • 2014.04
    -
    2016.03

    株式会社 東芝   研究開発センター インタラクティブメディアラボラトリー   正社員

  • 2013.04
    -
    2014.03

    Japan Science and Technology Agency

  • 2010.04
    -
    2013.03

    Japan Society for the Promotion of Science   Research Fellowship for Young Scientists(DC1)

Professional Memberships

  • 2017.10
    -
    Now

    全日本食学会

  • 2010.07
    -
    Now

    THE VIRTUAL REALITY SOCIETY OF JAPAN

  •  
     
     

    IEEE

  •  
     
     

    ACM

 

Research Areas

  • Intelligent robotics   バーチャルリアリティ

  • Robotics and intelligent system

  • Kansei informatics

  • Intelligent informatics

  • Human interface and interaction

  • Perceptual information processing   バーチャルリアリティ

▼display all

Research Interests

  • Telemedicine

  • Finite Element Method

  • Media Informatics

  • Machine Learning

  • HCI

  • Food Engineering

  • Cooking Simulator

  • Telexistence

  • Thermal Conductive Simulation

  • Haptics

  • Virtual Reality

▼display all

Papers

  • TELESAR VI: Telexistence Surrogate Anthropomorphic Robot VI

    Susumu Tachi, Yasuyuki Inoue, Fumihiro Kato

    International Journal of Humanoid Robotics   17 ( 5 )  2020.10  [Refereed]

     View Summary

    © 2020 World Scientific Publishing Company. Telexistence refers to the general technology that allows humans to experience the real-Time sensation of being in another place, interacting with a remote environment, which may be real, virtual, or a combination of both. It also refers to an advanced type of teleoperation system that allows an operator behind the controls to perform remote tasks dexterously with the feeling of being in a surrogate robot working in a remote environment. Telexistence in a real environment through a virtual environment is also possible. The concept was originally proposed by the first author in 1980, and its feasibility has been demonstrated through the construction of alter-ego robot systems called Telexistence Surrogate Anthropomorphic Robot (TELESAR) I-V. TELESAR VI is a newly developed telexistence platform for the ACCEL Embodied Media Project. It was designed and implemented with a mechanically unconstrained full-body master cockpit and a 67 degrees-of-freedom (DOF) anthropomorphic avatar robot. The avatar robot can operate in a sitting position since the main area of operation is intended to be manipulation and gestural. The system provides a full-body experience of our extended "body schema,"which allows users to maintain an up-To-date representation in space of the positions of their different body parts, including their head, torso, arms, hands, and legs. All ten fingers of the avatar robot are equipped with force, vibration, and temperature sensors and can faithfully transmit these elements of haptic information. Thus, the combined use of the robot and audiovisual information actualizes the remote sense of existence, as if the users physically existed there, with the avatar robot serving as their new body. With this experience, users can perform tasks dexterously and feel the robot's body as their own, which provides the most simple and fundamental experience of a remote existence.

    DOI

  • Analysis and Observation of Behavioral Factors Contributing to Improvement of Embodiment to a Supernumerary Limb

    Nonoka Nishida, Yukiko Iwasaki, Theophilus Teo, Masaaki Fukuoka, Maki Sugimoto, Po-han Chen, Fumihiro Kato, Michiteru Kitazaki, Hiroyasu Iwata

    Proc. of Augmented Humans     116 - 120  2022.03  [Refereed]

    DOI

  • Design and development of 6 DoFs detachable robotic head utilizing differential gear mechanism to imitate human head-waist motion

    Vitvasin VIMOLMONGKOLPORN, Fumihiro KATO, Takumi HANDA, Yukiko IWASAKI, Hiroyasu IWATA

    Proc. of IEEE/SICE International Symposium on System Integration (SII2022)   ( TuAT4.2 ) 467 - 472  2022.01  [Refereed]

  • A 3D head pointer: a manipulation method that enables the spatial position and posture for supernumerary robotic limbs

    Joi Oh, Fumihiro Kato, Iwasaki Yukiko, Hiroyasu Iwata

    ACTA IMEKO   10 ( 3 ) 81 - 81  2021.09  [Refereed]

     View Summary

    This paper introduces a novel interface ‘3D head pointer’ for the
    operation of a wearable robotic arm in 3D space. The developed system is
    intended to assist its user in the execution of routine tasks while
    operating a robotic arm. Previous studies have demonstrated the difficulty a
    user faces in simultaneously controlling a robotic arm and their own hands.
    The proposed method combines a head-based pointing device and voice
    recognition to manipulate the position and orientation as well as to switch
    between these two modes. In a virtual reality environment, the position
    instructions of the proposed system and its usefulness were evaluated by
    measuring the accuracy of the instructions and the time required using a
    fully immersive head-mounted display (HMD). In addition, the entire system,
    including posture instructions with two switching methods (voice recognition
    and head gestures), was evaluated using an optical transparent HMD. The
    obtained results displayed an accuracy of 1.25 cm and 3.56° with the 20-s
    time span necessary for communicating an instruction. These results
    demonstrate that voice recognition is a more effective switching method than
    head gestures.

    DOI

  • 3D Head Pointer: A manipulation method that enables the spatial localization for a wearable robot arm by head bobbing

    Joy Oh, Kozo Ando, Shuhei Iizuka, Lena Guinot, Fumihiro Kato, Hiroyasu Iwata

    Proc. of 23rd International Symposium on Measurement and Control in Robotics (ISMCR)    2020.10  [Refereed]

    DOI

  • Development of a Telediagnosis System using Telexistence

    Junkai Fu, Fumihiro Kato, Yasuyuki Inoue, Susumu Tachi

    Transactions of the Virtual Reality Society of Japan   25 ( 3 ) 277 - 283  2020.10  [Refereed]

  • 触原色原理に基づいた触覚提示システム

    井上康之, 中郁己, 加藤史洋, 舘暲

    日本バーチャルリアリティ学会論文誌   25 ( 1 ) 86 - 94  2020  [Refereed]

  • Master-Slave Robot Hand Control Method based on Congruence of Vectors for Telexistence Hand Manipulation

    Yasuyuki Inoue, Fumihiro Kato, Susumu Tachi

    Proceeding of the 22nd International Symposium on Measurement and Control in Robotics(ISMCR-2019)    2019.09  [Refereed]

     View Summary

    © 2019 IEEE. This research focuses on robot hand control of telexistence robot to realize precise hand manipulation. A humanoid surrogate robot which possesses large number of DoF and works under master-slave controlling can reproduce operator's hand and finger movements, and therefore it will realize fine and delicate teleoperation as if the work were performed by operator's own hand. However, even though the robot hand moves with dexterity, the body size difference between operator and robot has great influence to the consistency of position and configuration of body-parts such as fingertips between them, and may lead the difficultly of manual teleoperation. The problem is how to manage various operator's body size and maintain the correspondence of the operator to the robot. To overcome this issue, we propose a novel method of robot hand control which is based on congruence of two vectors bellows: (1) thumb tip to opposite fingers and (2) point-of-view to thumb/fingers. Considering that the spatial relationship between thumb and opposite fingers are important to perform precise hand manipulation, to keep the vector makes replication of operator's handshape on the robot hand. Also, because the operator of telexistence robot sees robot's body-parts including hand via eye-camera as his/her surrogate body, to match the vector realizes consistent experiences about hand position and aids intuitive operation. The proposed method was implemented to the control system of newly developed telexistence robot 'TELESAR6' and the performance of hand manipulation using the method was evaluated.

    DOI

  • Finger Motion Measurement System for Telexistence Hand Manipulation

    Yasuyuki Inoue, Fumihiro Kato, Susumu Tachi

    Proceeding of the 22nd International Symposium on Measurement and Control in Robotics(ISMCR-2019)    2019.09  [Refereed]

     View Summary

    © 2019 IEEE. This research focuses on finger motion measurement system of telexistence robot to realize precise hand manipulation. Wearable sensor glove which measures operator's finger joint angles is used in most cases for reproducing his/her finger motion to robot hand. However, angle-based finger motion measurement is difficult to estimate correct position of fingertip because of hand shape difference between individuals. On the other hands, optical position measurement such as motion capture can obtain exact position, but has problem of measuring stability because of occlusion. To overcome this issue, we propose a finger motion measurement system which consists of sensor glove with motion capture. To calibrate individual differences, the kinematic parameters of operator's hand such as bone length are estimated at first, and then the hand model predicts fingertip position from sensor glove data. Once the parameters are obtained, both motion capture and hand model provide position of fingertip in parallel, and the measurement becomes more stably against occlusion. The performances of the proposed system regarding parameter estimation and precision accuracy were evaluated during finger movement in 3D space.

    DOI

  • Haptic Display Glove Capable of Force/Vibration/Temperature

    Fumihiro Kato, Yasuyuki Inoue, Susumu Tachi

    Proceeding of the 22nd International Symposium on Measurement and Control in Robotics(ISMCR-2019)    2019.09  [Refereed]

    Authorship:Lead author

     View Summary

    © 2019 IEEE. Since human skin has tactile receptors for force, vibration, and temperature, if it can be presented, it is considered possible to present various textures based on the theory of haptic primary colors. In this study, we propose a haptic glove that enables the display of the three haptic elements. A haptic glove for one finger was developed by combining a thread drive actuator for force display from tactile to deep sensation and a vibration/temperature display device specialized for tactile presentation. We also showed that it is possible to present multiple softness to the finger. It is capable that combine the proposed haptic device and the vibro-thermal tactile unit to display Haptic Primary Colors. With our system, sensing of the finger is also capable of using a depth-sensing camera.

    DOI

  • Tactile Sensation Reproducing Method of a Haptic Display that Presents Force, Vibration, and Temperature as Haptic Primary Colors

    Yuki Tajima, Fumihiro Kato, Yasuyuki Inoue, Susumu Tachi

      24 ( 1 ) 125 - 135  2019.03  [Refereed]

  • Enhancing bodily expression and communication capacity of telexistence robot with augmented reality

    Y. Inoue, M. Y. Saraiji, F. Kato, S. Tachi

    21st International Symposium on Measurement and Control in Robotics, ISMCR 2018     49 - 52  2019  [Refereed]

     View Summary

    © (2018) by the International Measurement Confederation (IMEKO). All rights reserved. This paper focuses on realization of embodied remote communication via telexistence robot with augmented reality (AR). Though a robot equipped with communication functions can realize natural conversation remotely, the robot has to reproduce bodily expressions of the robot user for achieving embodied communication. A humanoid is optimal shape for the purpose, but this kind of robot is currently expensive and difficult to popularize. By contrast, a 3DOF head-moving robot is easier to develop, but the bodily expression capacity is limited. To solve the trade-off problem, we propose an AR-based presentation system visualizing additional body-parts of head-moving robot. The developed system consists of a head-mounted display (HMD) worn by an operator, a 3DOF robot controlled by the operator's head movement, and see-through AR glasses worn by an interlocutor who faces the robot. For visualizing bodily expression, the system generates 3D-CG image of virtual avatar which copies operator's body movements, and projects the image onto both operator's HMD and interlocutor's glasses simultaneously. Consequently, proposed system provides body gesture functions to 3DOF robot, and achieves embodied remote communication.

  • Expansion of Bodily Expression Capability in Telexistence Robot using VR

    Yasuyuki Inoue, Yamen MHD Saraiji, Fumihiro Kato, Susumu Tachi

    Transactions of the Virtual Reality Society of Japan   24 ( 1 ) 137 - 140  2019  [Refereed]

  • Soft Finger-tip Sensing Probe Based on Haptic Primary Colors.

    Fumihiro Kato, Yasuyuki Inoue, Susumu Tachi

    International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, ICAT-EGVE 2018, Limassol, Cyprus, November 7-9, 2018     107 - 114  2018  [Refereed]

    Authorship:Lead author

    DOI

  • The Influence of Coherent Visuo-Tactile Feedback on Self-location in Telexistence

      23 ( 3 ) 119 - 127  2018  [Refereed]

  • 触原色原理に基づくCNNを用いた触覚の分類手法の提案

    加藤 史洋, 井上 康之, 田島 優輝, 舘 暲

    日本バーチャルリアリティ学会研究報告 第11回テレイグジスタンス研究会     5 - 8  2017.12

    Authorship:Lead author

  • Observation of Mirror Reflection and Voluntary Self-Touch Enhance Self-Recognition for a Telexistence Robot

    Yasuyuki Inoue, Fumihiro Kato, M. H. D. Yamen Saraiji, Charith Lasantha Fernando, Susumu Tachi

    2017 IEEE VIRTUAL REALITY (VR)     345 - 346  2017  [Refereed]

     View Summary

    In this paper, we analyze the subjective feelings about the body of the operator of a telexistence system. We investigate whether a mirror reflection and self-touch affect body ownership and agency for a surrogate robot avatar in a virtual reality experiment. Results showed that the presence of tactile sensations synchronized with the view of self-touch events enhanced mirror self-recognition.

    DOI

  • Classification Method of Tactile Feeling using Stacked Autoencoder Based on Haptic Primary Colors

    Fumihiro Kato, Charith Lasantha Fernando, Yasuyuki Inoue, Susumu Tachi

    2017 IEEE VIRTUAL REALITY (VR)     391 - 392  2017  [Refereed]

    Authorship:Lead author

     View Summary

    We have developed a classification method of tactile feeling using a stacked autoencoder-based neural network on haptic primary colors. The haptic primary colors principle is a concept of decomposing the human sensation of tactile feeling into force, vibration, and temperature. Images were obtained from variation in the frequency of the time series of the tactile feeling obtained when tracing a surface of an object, features were extracted by employing a stacked autoencoder using a neural network with two hidden layers, and supervised learning was conducted. We confirmed that the tactile feeling for three different surface materials can be classified with an accuracy of 82.0 [%].

    DOI

  • テレイグジスタンスにおける自己身体像の変化:鏡像認知を用いた研究

    井上康之, 加藤史洋, SARAIJI MHD Y, FERNANDO Charith L, 舘暲

    日本バーチャルリアリティ学会研究報告 第22回 テレイグジスタンス研究会   1   13 - 14  2017

  • Real‐Time Heat Transfer Simulation for Reproduction of Heat Cooking in VR

    Fumihiro Kato, Satoru Onohara, Hironori Mitake, Shoichi Hasegawa

      21 ( 1 ) 163 - 172  2016.03  [Refereed]

    Authorship:Lead author

  • Interactive Cooking Simulator:-showing food ingredients appearance changes in frying pan cooking

    Fumihiro Kato, Shoichi Hasegawa

    CEA 2013 - Proceedings of the 5th International Workshop on Multimedia for Cooking and Eating Activities     33 - 38  2013  [Refereed]

    Authorship:Lead author

     View Summary

    We propose \\Interactive Cooking Simulator" which provides users with information of physical and chemical reaction state during cooking process. This system helps users to understand the physical and chemical changes that occurs during cooking process using visual information. We need to experience various cooking operations and the effects of each one to understand them well. However, we cannot sense the effects of the cooking operations in real-time. e.g., temperature, cooking progress of inner foods. For example, temperature inside the food ingredients during cooking can not be seen even with thermography camera. On the other hand, the cooking simulator can simulate inside states of the food ingredients and can present it to the users. We believe that the proposed system helps user to understand cooking operation effects. © Copyright is held by the owner/author(s).

    DOI

  • Stuffed toys alive! Cuddly robots from fantasy world

    Yohei Yamashita, Tatsuya Ishikawa, Hironori Mitake, Yutaka Takase, Fumihiro Kato, Ikumi Susa, Shoichi Hasegawa, Makoto Sato

    ACM SIGGRAPH 2012 Emerging Technologies, SIGGRAPH'12     80  2012  [Refereed]

     View Summary

    Stuffed toys live with all ages and hold them in some physical and mental aspects. With the soft feel and cute characters, stuffed toys play with them, sleep together and listen to their complaints. These roles of stuffed toys show that people imagine stuffed toys are interactive creature. Indeed, there are many stories and movies in which stuffed toys work as living characters. However, stuffed toys in real world are just dolls and they cannot move and react. © 2012 ACM.

    DOI

  • Stuffed toys alive! Cuddly robots from fantasy world

    Yohei Yamashita, Tatsuya Ishikawa, Hironori Mitake, Yutaka Takase, Fumihiro Kato, Ikumi Susa, Shoichi Hasegawa, Makoto Sato

    ACM SIGGRAPH 2012 Emerging Technologies, SIGGRAPH'12     20  2012  [Refereed]

     View Summary

    Stuffed toys live with all ages and hold them in some physical and mental aspects. With the soft feel and cute characters, stuffed toys play with them, sleep together and listen to their complaints. These roles of stuffed toys show that people imagine stuffed toys are interactive creature. Indeed, there are many stories and movies in which stuffed toys work as living characters. However, stuffed toys in real world are just dolls and they cannot move and react. © 2012 ACM.

    DOI

  • Realtime sonification of the center of gravity for skiing

    Shoichi Hasegawa, Seiichiro Ishijima, Fumihiro Kato, Hironori Mitake, Makoto Sato

    ACM International Conference Proceeding Series     11  2012  [Refereed]

     View Summary

    Control of body position is important in skiing. During turn, novice skiers often lean back and lose their control. Leaning back is natural reaction for people. They are afraid of the slope or speed. We develop a device to provide realtime sonification feedback of the center of gravity of the skier. The device guides the position of skier. A preliminary experiment shows possibility of improvements that the user become to be able to control their position immediately and even to overcome the afraid of slope and speed. Copyright 2012 ACM.

    DOI

  • Interactive cooking simulator: to understand cooking operation deeply.

    Fumihiro Kato, Yusuke Hanaoka, Tu, Nguyen Ngoc, Danial Keoki, Hironori Mitake, Takafumi Aoki, Shoichi Hasegawa

    ACM SIGGRAPH 2009 Emerging Technologies, SIGGRAPH '09, New Orleans, Louisiana, USA, August 3-7, 2009     14:1  2009  [Refereed]

    Authorship:Lead author

    DOI

  • Culinary art designer

    Fumihiro Kato, Mina Shiina, Takashi Tokizaki, Hironori Mitake, Takafumi Aoki, Shoichi Hasegawa

    SIGGRAPH'08 - ACM SIGGRAPH 2008 Posters     132  2008  [Refereed]

    Authorship:Lead author

    DOI

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Misc

  • ロボット塗装作業に向けた塗膜積層モデルの評価

    張舫碩, 高橋 慶伸, 加藤 史洋, 岩田 浩康

    第22回 計測自動制御学会 システムインテグレーション部門講演会(SI2021)   ( 3A1-05 )  2021.12

    Research paper, summary (national, other academic conference)  

  • 流動による経時変化を考慮した粒子法に基づく塗装の膜厚分布解析

    高橋 慶伸, 張 舫碩, 加藤 史洋, 岩田 浩康

    日本機械学会 第34回計算力学講演会 (CMD'2021)     paper no.U00202  2021.09

    Research paper, summary (national, other academic conference)  

  • 遠隔触診システムの研究 (第1報) ~遠隔診療の調査と医師ヒアリングまとめ~

    神島 海音, 加藤 史洋, 半田 匠, 岩田 浩康

    日本バーチャルリアリティ学会 第26回大会     3D2-1  2021.09

    Research paper, summary (national, other academic conference)  

  • 拡張身体の身体化に関する研究 -第一報:装着型ロボットアームの能動制御と手先方向提示による身体幅感覚への影響-

    西田 野々香, 岩﨑 悠希子, 加藤 史洋, ゴウリシャンカー・ガネッシュ, 岩田 浩康

    日本バーチャルリアリティ学会 第26回大会     1C3-7  2021.09

    Research paper, summary (national, other academic conference)  

  • 拡張身体へのAgency, Ownership誘発を目指した筋電制御システムと力触覚FBデバイスの開発

    西田 野々香, 岩﨑悠希子, 王卓毅, 半田匠, 加藤史洋, ゴウリシャンカー, ガネッシュ(フランス国立科学研究センター, 岩田浩康

    日本機械学会ロボティクス・メカトロニクス講演会(Robomech2021)     2P3-E03  2021.06

    Research paper, summary (national, other academic conference)  

  • 鉱山ショベルの掘削効率化に関する研究 : 掘削抵抗解析に基づく個別要素法パラメータ同定システムの設計

    水嶋 済也, 山村 真司, 佐藤 隆哉, 水越 勇一, 加藤 史洋, 亀﨑 允啓, 岩田 浩康

    建設機械   57 ( 6 ) 38 - 43  2021.06

    CiNii

  • Construction and Evaluation about Tactile Sensor for a Finger of a Humanoid Robot

    加藤史洋

    日本ロボット学会誌   37 ( 5 ) 409‐413(J‐STAGE)  2019

    Article, review, commentary, editorial, etc. (scientific journal)  

    DOI J-GLOBAL

  • テレイグジスタンスの研究(第93報)―精緻な手指作業を実現するマスタースレーブ計算手法―

    井上康之, 加藤史洋, 舘暲

    第23回 日本バーチャルリアリティ学会大会論文集     11C-4  2018.09

    Research paper, summary (national, other academic conference)  

  • テレイグジスタンスの研究 第94報―VR空間内で物体固有の触感を提示可能な触覚提示システムの提案―

    中郁己, 加藤 史洋, 井上 康之, 舘 暲

    日本バーチャルリアリティ学会 第23回大会 技術展示     11C-5  2018.09

    Research paper, summary (national, other academic conference)  

  • テレイグジスタンスの研究(第89報)―テレイグジスタンスのためのロボットシミュレーションシステム―

    井上 康之, Saraiji MHD Yamen, Fernando Charith, 加藤 史洋, 山崎 喬輔, 田島優輝, 舘暲

    第22回 日本バーチャルリアリティ学会大会論文集     1G2-01  2017.09

    Research paper, summary (national, other academic conference)  

  • テレイグジスタンスの研究(第90報)―三人称視点で観察される自己身体への接触が自己の定位に与える影響の検証―

    山崎喬輔, 山崎喬輔, 井上康之, サライジ ムハマドヤメン, 加藤史洋, 舘暲

    第22回 日本バーチャルリアリティ学会大会論文集     1G2-02  2017.09

    Research paper, summary (national, other academic conference)  

  • テレイグジスタンスの研究(第91報)―振動/力/温度を触原色とした触感の機械学習手法の提案―

    加藤史洋, 井上康之, 田島優輝, 舘暲

    第22回 日本バーチャルリアリティ学会大会論文集     1G2-03  2017.09

    Authorship:Lead author

    Research paper, summary (national, other academic conference)  

  • テレイグジスタンスの研究(第92報)―力/振動/温度を触原色とする触感の提示手法と提示装置の提案―

    田島優輝, 田島優輝, 加藤史洋, 井上康之, 舘暲

    第22回 日本バーチャルリアリティ学会大会論文集     1G2-04  2017.09

    Research paper, summary (national, other academic conference)  

  • 表面モデルによるリアルタイム液体シミュレーション

    瀬下渉, 加藤史洋, 三武裕玄, 長谷川晶一

    日本バーチャルリアリティ学会大会論文集(CD-ROM)   18th   ROMBUNNO.22C-1 - 354  2013.09

    Research paper, summary (national, other academic conference)  

    CiNii J-GLOBAL

  • 多様な反応動作を行う柔らかいぬいぐるみロボット

    山下洋平, 三武裕玄, 高瀬裕, 加藤史洋, 須佐育弥, 長谷川晶一, 佐藤誠

    日本バーチャルリアリティ学会大会論文集(CD-ROM)   17th   ROMBUNNO.33E-3  2012.09

    J-GLOBAL

  • 料理シミュレータのための有限要素法による熱伝導シミュレータ

    加藤史洋, 長谷川晶一

    日本バーチャルリアリティ学会大会論文集(CD-ROM)   16th   ROMBUNNO.32C-5  2011.09

    J-GLOBAL

  • SIGGRAPH2010

    加藤 史洋

    ヒューマンインタフェース学会誌 = Journal of Human Interface Society : human interface   12 ( 4 )  2010.11

    CiNii

  • 体験型料理シミュレータ

    加藤史洋, 三武裕玄, 長谷川晶一

    日本バーチャルリアリティ学会大会論文集(CD-ROM)   15th   ROMBUNNO.2D2-2  2010.09

    J-GLOBAL

  • 弦の振動の研究

    福島県立安積高等学校物理部(加藤 史洋, 駒木根 陽平, 梁取 春光)

    福島県高等学校文化連盟総合文化祭科学専門部会 第14回 生徒理科研究発表会並びに作品展示会    2001.11

    Research paper, summary (national, other academic conference)  

  • 逢瀬川流域の水質調査、大気環境調査

    郡山第六中学校自然科学部

    こどもエコクラブ全国フェスティバル 2000 in ながの    2000.03

    Research paper, summary (national, other academic conference)  

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Industrial Property Rights

  • 情報処理装置、ロボットハンド制御システム、及びロボットハンド制御プログラム

    井上 康之, 舘 暲, 加藤 史洋

    Patent

  • 物品の管理装置、その管理方法、及び、管理プログラム

    加藤 史洋, 株式会社

    Patent

  • 換気機能付き靴の中敷

    加藤 史洋

    Patent

Awards

  • Best Paper Award

    2020.10   IEEE 23rd International Symposium on Measurement and Control in Robotics (ISMCR 2020)   3D Head Pointer - Proposal of the manipulation method that enables the spatial localization for a wearable robot arm by head bobbing -

    Winner: Joy Oh, Kozo Ando, Shuhei Iizuka, Lena Guinot, Fumihiro Kato, Hiroyasu Iwata

  • Honorable Mention

    2018.11   ICAT-EGVE 2018   Soft Finger-tip Sensing Probe Based on Haptic Primary Colors

    Winner: Fumihiro Kato, Yasuyuki Inoue, Susumu Tachi

  • 社内表彰

    2016   株式会社 東芝  

    Winner: 加藤 史洋

  • Netexplo 2013 100 outstanding innovations

    2012.02   Cooking Simulator

    Winner: 加藤 史洋

  • 三浦賞

    2010.03   日本機械学会  

    Winner: 加藤 史洋

  • 未踏ユース2008上期 スーパークリエータ

    2009.07   情報処理推進機構  

    Winner: 加藤 史洋

  • 学生表彰

    2009.03   電気通信大学  

    Winner: 加藤 史洋

  • 学生表彰

    2007.03   電気通信大学  

    Winner: 加藤 史洋

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Research Projects

  • Research on a remote palpation system that can measure and recognize the viscoelasticity and temperature of the skin and present it to doctors

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Early-Career Scientists

    Project Year :

    2022.04
    -
    2027.03
     

  • 実時間シミュレーションにより調理状況の認識・予測を行う実調理支援システムの実現

    科学研究費補助金  特別研究員奨励費

    Project Year :

    2010.04
    -
    2013.03
     

    加藤 史洋

  • 現実の料理で見えない調理状態の推測を支援する料理シミュレータの提案

    (独)情報処理推進機構  未踏IT人材発掘・育成事業

    Project Year :

    2008.07
    -
    2009.02
     

    加藤 史洋

Presentations

  • VRの最新動向 人間の5感VRの技術開発とビジネス展開の可能性

    加藤 史洋  [Invited]

    日本工業大学大学院MOTセミナー『デジタル破壊とM&Aを意識したオープンイノベーション』- デジタル技術の先端情報を知り、自社へ取り込む日 

    Presentation date: 2018.09

  • 肉肉シミュレータ

    加藤 史洋  [Invited]

    全日本食学会肉料理部会 第1回 肉肉カンファレンス 

    Presentation date: 2017

  • 研究室でのコミュニケーション事例,「ネット飲み会しよう!―研究の場のコミュニケーションを考える―」

    加藤 史洋  [Invited]

    ヒューマンインタフェース学会大会 

    Presentation date: 2011

  • Interactive Cooking Simulator,

    Fumihiro Kato  [Invited]

    Entertainment Computing SIGGRAPH 2009 E-Tech Reprise(OS) 

    Presentation date: 2009

 

Teaching Experience

  • VR技術者認定講習会2022 第4章バーチャル世界の構成手法

    日本バーチャルリアリティ学会  

    2022.06
     
     
     

  • VR技術者認定講習会2021 第4章バーチャル世界の構成手法

    日本バーチャルリアリティ学会  

    2021.06
     
     
     

 

Committee Memberships

  • 2019.04
    -
    Now

    特定非営利活動法人 日本バーチャルリアリティ学会  学会誌編集委員

  • 2019.04
    -
    Now

    特定非営利活動法人 日本バーチャルリアリティ学会  VR技術者認定制度委員会

  • 2016.04
    -
    Now

    テレイグジスタンス研究会  委員

  • 2019.09
    -
     

    IEEE/ISMCR2019 Session Chair/Co-Chair

  • 2019.09
    -
     

    ICAT-EGVE 2019  Venue Chair

  • 2018.11
    -
     

    ICAT-EGVE 2018 Session Chair

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