HARTZHEIM, Bryan Hikari

写真a

Affiliation

Faculty of International Research and Education, School of International Liberal Studies

Job title

Assistant Professor

Degree 【 display / non-display

  • UCLA   PhD

Research Experience 【 display / non-display

  • 2017.04
    -
    Now

    Waseda University   School of International Liberal Studies/Graduate School of Culture and Communication Studies   Assistant Professor

  • 2014.04
    -
    2017.03

    Reitaku University   Faculty of Foreign Studies   Assistant Professor

  • 2012.10
    -
    2014.03

    KLab Games   Planner

  • 2007.09
    -
    2012.01

    UCLA   Department of Film, TV, and Digital Media   Research/Teaching Associate

 

Research Areas 【 display / non-display

  • Aesthetics and art studies

Papers 【 display / non-display

  • Making of a Mangaka: Industrial Reflexivity and Shueisha’s Weekly Shônen Jump

    HARTZHEIM Bryan Hikari

    Television and New Media   22 ( 5 ) 570 - 587  2021.07

  • Toriko’s Database World

    HARTZHEIM Bryan Hikari

    International Journal of Comic Art   19 ( 1 ) 499 - 524  2017

  • Pretty Cure and the Magical Girl Media Mix

    Bryan Hikari Hartzheim

    JOURNAL OF POPULAR CULTURE   49 ( 5 ) 1059 - 1085  2016.10

    DOI

  • Training Grounds: Postwar Manga Magazines and Shueisha’s Weekly Shônen Jump

    HARTZHEIM Bryan Hikari

    Reitaku Review   21   3 - 22  2015

  • Tsuruko Aoki: Wife, Lover, Transcultural Star (visual essay)

    HARTZHEIM Bryan Hikari

    Mediascape   Winter  2011

Books and Other Publications 【 display / non-display

  • "Transmedia to Go: Licensed Mobile Gaming in Japan" in The Franchise Era: Managing Media in the Digital Economy

    HARTZHEIM Bryan Hikari, Eds. Bryan Hartzheim, James Fleury, Steven Mamber( Part: Sole author)

    Edinburgh University Press  2019

  • "Introduction: The Franchise Era" in The Franchise Era: Managing Media in the Digital Economy

    HARTZHEIM Bryan Hikari (co-written with, James Fleury, Steven Mamber

    Edinburgh University Press  2019

  • The Franchise Era: Managing Media in the Digital Economy

    HARTZHEIM Bryan Hikari, co-edited with James Fleury, Steven Mamber

    Edinburgh University Press  2019

  • "Katamari Damacy" in The 100 Greatest Video Game Franchises

    HARTZHEIM Bryan Hikari, Eds. Robert Mejia, Jaime Banks, Aubrey Adams( Part: Sole author)

    Rowman and Littlefield  2017

  • "Solid Snake" in The 100 Greatest Video Game Characters

    HARTZHEIM Bryan Hikari, Eds. Robert Mejia, Jaime Banks, Aubrey Adams( Part: Sole author)

    Rowman and Littlefield  2017

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Specific Research 【 display / non-display

  • Hideo Kojima: Meta-Cinematic Game Design

    2017  

     View Summary

    The special research grant greatly helped me in my research on Hideo Kojima’s game design. In particular, with the aid of the grant, I was able to access important and expensive primary materials that have long gone out of print, including original copies of games for defunct systems; official and fan-produced manuals and guidebooks; special edition versions of games; multiple making-of books; design documents and design document software; audio CDs which feature staff comments; and various periodicals with interviews with Kojima and his staff. Playing these games and reading the interviews and production notes found within the various guidebooks and manuals has allowed me to understand Kojima and his teams’ design process to a more comprehensive degree, especially in his role as a game director, one of two key roles (the other being a subversive designer) I will be writing about this year.

 

Syllabus 【 display / non-display

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