Updated on 2022/08/11

写真a

 
HARTZHEIM, Bryan Hikari
 
Affiliation
Faculty of International Research and Education, School of International Liberal Studies
Job title
Associate Professor

Degree

  • UCLA   PhD

Research Experience

  • 2022.04
    -
    Now

    Waseda University   School of International Liberal Studies/Graduate School of International Culture and Communication Studies   Associate Professor

  • 2017.04
    -
    2022.03

    Waseda University   School of International Liberal Studies/Graduate School of International Culture and Communication Studies   Assistant Professor

  • 2014.04
    -
    2017.03

    Reitaku University   Faculty of Foreign Studies   Assistant Professor

  • 2012.10
    -
    2014.03

    KLab Games   Planner

  • 2007.09
    -
    2012.01

    UCLA   Department of Film, TV, and Digital Media   Research/Teaching Associate

 

Research Areas

  • Aesthetics and art studies   Game Studies, Media Industry and Production Studies, Anime/Manga Studies

Papers

  • The Affordances of Omaké in Gotouge Koyoharu’s Kimetsu no Yaiba

    Bryan Hikari Hartzheim

      8 ( 2 ) 159 - 170  2021.09

  • Making of a Mangaka: Industrial Reflexivity and Shueisha’s Weekly Shônen Jump

    Bryan Hikari Hartzheim

    Television and New Media   22 ( 5 ) 570 - 587  2021.07

  • Toriko’s Database World

    HARTZHEIM Bryan Hikari

    International Journal of Comic Art   19 ( 1 ) 499 - 524  2017

  • Pretty Cure and the Magical Girl Media Mix

    Bryan Hikari Hartzheim

    JOURNAL OF POPULAR CULTURE   49 ( 5 ) 1059 - 1085  2016.10

    DOI

  • Training Grounds: Postwar Manga Magazines and Shueisha’s Weekly Shônen Jump

    HARTZHEIM Bryan Hikari

    Reitaku Review   21   3 - 22  2015

  • Tsuruko Aoki: Wife, Lover, Transcultural Star (visual essay)

    HARTZHEIM Bryan Hikari

    Mediascape   Winter  2011

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Books and Other Publications

  • "Transmedia to Go: Licensed Mobile Gaming in Japan" in The Franchise Era: Managing Media in the Digital Economy

    HARTZHEIM Bryan Hikari, Eds. Bryan Hartzheim, James Fleury, Steven Mamber( Part: Sole author)

    Edinburgh University Press  2019

  • "Introduction: The Franchise Era" in The Franchise Era: Managing Media in the Digital Economy

    Edinburgh University Press  2019

  • The Franchise Era: Managing Media in the Digital Economy

    Edinburgh University Press  2019

  • "Katamari Damacy" in The 100 Greatest Video Game Franchises

    ( Part: Sole author)

    Rowman and Littlefield  2017

  • "Solid Snake" in The 100 Greatest Video Game Characters

    ( Part: Sole author)

    Rowman and Littlefield  2017

  • "Database Production: Planners and Players in a Japanese Mobile Game Studio" in Transnational Contexts in Development History, Society, and Sociality of Play: Video Games in East Asia

    ( Part: Sole author)

    Palgrave Macmillan  2017

  • The Auteur Theory

    HARTZHEIM Bryan Hikari( Part: Sole author)

    The Routledge Encyclopedia of Modernism  2016

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Specific Research

  • Hideo Kojima: Meta-Cinematic Game Design

    2017  

     View Summary

    The special research grant greatly helped me in my research on Hideo Kojima’s game design. In particular, with the aid of the grant, I was able to access important and expensive primary materials that have long gone out of print, including original copies of games for defunct systems; official and fan-produced manuals and guidebooks; special edition versions of games; multiple making-of books; design documents and design document software; audio CDs which feature staff comments; and various periodicals with interviews with Kojima and his staff. Playing these games and reading the interviews and production notes found within the various guidebooks and manuals has allowed me to understand Kojima and his teams’ design process to a more comprehensive degree, especially in his role as a game director, one of two key roles (the other being a subversive designer) I will be writing about this year.

 

Syllabus

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