Updated on 2024/12/21

写真a

 
MORITA, Yusuke
 
Affiliation
Faculty of Human Sciences, School of Human Sciences
Job title
Professor
Degree
Ph.D. ( 1999.09 Tokyo Institute of Technology )

Research Experience

  • 2020.04
    -
    Now

    Waseda University   Faculty of Human Sciences   Professor

  • 2007.04
    -
    2020.03

    Waseda University   Faculty of Human Sciences   Associate Professor

  • 2014.03
    -
    2015.03

    Massachusetts Institute of Technology   Visiting Researcher

  • 2004.04
    -
    2007.03

    Associate Prof, Nagasaki University

  • 2004.11
    -
    2005.09

    Visiting Scholar, University of Texas at Austin

  • 2001.04
    -
    2004.03

    Assistant Prof, Nagasaki University

  • 1999.07
    -
    2001.03

    Research Associate, Naruto University of Education

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Education Background

  • 1996.04
    -
    1999.09

    Tokyo Institute of Technology   Graduate School of Decision Science and Technology   Department of Human System Sciences  

    Educational Technology

  • 1993.04
    -
    1995.03

    Tokyo Gakugei University   Graduate School of Education   Science Education  

  • 1989.04
    -
    1993.03

    Tokyo Gakugei University   Faculty of Education   Department of Science Education  

Committee Memberships

  • 2015.09
    -
    2024.09

    Japan Society for Science Education  Executive Board Members

  • 2013.06
    -
    2023.06

    Japan Society for Educational Technology  Exective Board Member

  • 2024.09
    -
    Now

    Japan Society for Science Education  Representative

  • 2023.04
    -
    Now

    Japan Society for Educational Technology  Representative

  • 2019.02
    -
    Now

    NPO Japan Independent High School Accreditation Organization  President

  • 2017.06
    -
    Now

    日本放送協会  高校通信教育委員会委員

  • 2017.04
    -
    Now

    全国通信制高等学校研究会  指導助言者

  • 2011.04
    -
    2017.03

    関東通信制高等学校研究会  指導助言者

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Professional Memberships

  •  
     
     

    Society of Japan Science Teaching

  •  
     
     

    Japanese Cognitive Science Society

  •  
     
     

    Japan Society for Infomation and Systems in Education

  •  
     
     

    The Institute of Electronics, Information and Communication Engineers

  •  
     
     

    Association for the Advancement of Computing in Education

  •  
     
     

    Japan Society for Science Education

  •  
     
     

    Japan Association for Educational Media Society

  •  
     
     

    Japan Society for Educational Technology

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Research Areas

  • Science education / Educational technology

Research Interests

  • Educational Technology, Science Education

Awards

  • Best Paper Award

    2017.09   Japan Society for Educational Technology   Development and Evaluation of the Usefulness of Collaborative Learning on the Tangible AR Learning Equipment for Astronomy Education

    Winner: Norio Setozaki, Kohei Suzuki, Tsutomu Iwasaki, Yusuke Morita

  • Best Poster Design Award

    2013.11   Asia-Pacific Society for Computers in Education   Evaluation of AR Learning Equipment for Astronomy Education

    Winner: Norio Setozaki, Tsutomu Iwasaki, Yusuke Morita

  • AACE Outstanding Poster Award (ED-MEDIA 2010)

    2010.06  

  • JSSE Outstanding Presentation Award

    2009.08  

  • AACE Outstanding Poster Award (ED-MEDIA 2004)

    2004.06  

  • JSET Research Incentive Award

    2003.08  

  • JSSE Incentive Award

    2001.07  

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Papers

  • コンピュテーショナルシンキングの枠組みを適用したプログラミング教育の実践と評価―小学校第6学年理科「電気の利用」に着目して―

    小笠原友紀, 豊田大登, 三井寿哉, 北澤武, 森田裕介

    日本科学教育学会研究会研究報告   38 ( 6 ) 47 - 52  2024.06

    DOI

  • 大学生のポジティブな未来展望の獲得を目指したゲーム教材の実践

    福山佑樹, 森田裕介

    日本教育工学会論文誌   47 ( Suppl. ) 17 - 20  2024.03  [Refereed]

    DOI

  • “Beneficial” Course Formats and the Tendencies for University Students

    ABE Mayumi, ENDO Takeshi, MORITA Yusuke

    Japan Journal of Educational Technology   advpub  2023.09

     View Summary

    In this study, we conducted a questionnaire survey of university students regarding their classes in the fall semester of the 2020 academic year and ascertained the course formats and the tendencies that the students found to be “beneficial.” Course formats were classified into eight types: face-to-face, real-time, on-demand, a combination of these, and none of the above. The results revealed the following points. First, the most beneficial courses included face-to-face and real-time synchronous classes. Notably, students were more active in synchronous classes in terms of commenting and engaging in cooperative activities. Moreover, it was suggested that face-to-face classes may facilitate cooperative activities outside of class. Furthermore, differences were observed in the tendencies of beneficial course formats depending on the course category, class size, and students’ grade.

    DOI

  • Examination of the Possibility of Using the Spherical Power Plant App in STEAM Education

    TASHIRO Honoka, SETOZAKI Norio, FUJIMOTO Noboru, MORITA Yusuke

    JSSE Research Report   36 ( 6 ) 29 - 32  2022.06

    DOI

  • The State of Knowledge about Online Teaching of University Teachers and the Impact on Satisfaction and Willingness to Teach

    ABE Mayumi, KOZAI Yoshimi, ENDO Takeshi, JIANG Yan, MORITA Yusuke

    Japan Journal of Educational Technology   46 ( 1 ) 25 - 34  2022.02

     View Summary

    In this study, we conducted a questionnaire survey to investigate the state of knowledge about online teaching of university teachers and the impact on the satisfaction with the online classes and the willingness to teach them in the future. A checklist for active learning in face-to-face and online classes was developed and used in the survey to obtain suggestions for faculty development (FD). The following results were obtained. (1) ICT utilization knowledge, learning process knowledge, and online active learning skill were lower in the group with 30 years or more of teaching experience. In FD, some scaffoldings should be prepared for this group. (2) Experience in using ICT and beliefs in using ICT in class were related to online active learning skill. It would be effective to help teachers increase the experience of ICT use and foster their positive beliefs. (3) Online active learning skill had a positive influence and face-to-face active learning skill had a negative influence on the level of satisfaction with the online classes and the willingness to teach online classes in the future. In FD, it is important to be aware that knowledge for effective teaching in person cannot be directly applied to online teaching.

    DOI CiNii

  • Study on the Potential for Teacher Training in STEAM Education Using an Exploratory Spherical Power Plant App

    Tashiro Honoka, Setozaki Norio, Fujimoto Noboru, Morita Yusuke

    Proceedings of the Annual Meeting of Japan Society for Science Education   46   315 - 318  2022

    DOI

  • Trends in Practices of STEM / STEAM Education on Research in Science Education

    MARUYAMA Masaki, MORITA Yusuke

    Proceedings of the Annual Meeting of Japan Society for Science Education   44   289 - 292  2020

    DOI CiNii

  • Practical Study on STEM Education for School Teacher Training Course Students

    MARUYAMA Masaki, NAGAHAMA Toru, KITAZAWA Takeshi, SETOZAKI Norio, MORITA Yusuke

    JSSE Research Report   34 ( 3 ) 303 - 308  2019

    DOI CiNii

  • Assessing Allocation of Attention to High-speed Educational Videos with P300 Elicited by Vibratory Probe Stimuli

    Toru NAGAHAMA, Yuta NATORI, Naoto IWATSUKI, Issaku KAWASHIMA, Yusuke MORITA, Keiko MOMOSE

    Japan Journal of Educational Technology   42 ( Suppl ) 41 - 44  2018.12  [Refereed]

    Authorship:Corresponding author

    DOI

  • A trial study about the effect of Hi-speeded educational video utilizing synthetic speech

    Toru Nagahama, Masahiro Makino, Yusuke Morita

    ICCE 2018 - 26th International Conference on Computers in Education, Work-in-Progress Poster Proceedings     22 - 24  2018.11

     View Summary

    This study aims to clarify the effect of presenting educational video utilizing synthetic speech at a high speed. In the experiment, 40 university students were shown video dealing with declarative knowledge in 4 conditions: actual speed (1x) synthetic speech, double speed (2x) synthetic speech, actual speed (1x) normal speech, and double speed (2x) normal speech. An analysis of the comprehension test results showed no significant difference in the learning effect according to presentation condition, suggesting that speed and speech factors may have no impact on the learning effect. An analysis of the interview results indicated that while learners found synthetic speech unnatural in terms of inflection and intonation when it was presented at actual speed, at high speed this unnatural impression was alleviated, and the speech became more acceptable to listeners.

  • Assessment of interactive virtual learning environment to observe non-actual phenomena through explorative activities

    Yusuke Morita, Yuyako Miyanishi, Toru Nagahama

    ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings     361 - 363  2018.11

     View Summary

    The purpose of this study was to assess an Interactive Virtual Learning Environment of Space (IVLES) which was developed to cultivate mental rotation skills in STEM (Science, Technology, Engineering, and Mathematics). In the IVLES, learners can manipulate virtual spheres of the sun, the earth, and the moon, and can observe not only actual phenomena, but also non-actual phenomena of the lunar phases. 16 participants assessed the effectiveness and interface design of IVLES and reported that it might be easy for learners to manipulate virtual objects in the IVLES in STEM classes in middle and high schools.

  • VR learning system to support active locomoting viewpoint for astronomy education

    Norio Setozaki, Yuya Tominaga, Yusuke Morita

    ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings     349 - 351  2018.11

     View Summary

    In the field of astronomy, it has proved challenging for students undergoing elementary school teacher training to understand the moon phasing mechanism. Therefore, in this study, we developed an astronomical VR learning system that supports active locomoting viewpoint through explorative learning in a virtual environment. To evaluate the effectiveness of the proposed system, the degree of comprehension of students undergoing teacher training was evaluated. The results show that the proposed system is effective for students with low comprehension about the phases of the moon.

  • Effects Analysis of High Speed Educational Videos: Focusing on Student’s Learning Styles and Dual Channel Model

    Toru Nagahama, Yusuke Morita

      41 ( 4 ) 345 - 362  2018.04  [Refereed]

    Authorship:Last author, Corresponding author

  • Effects of Teaching Skills by Using ICT of Teacher Training Course Students According to Timing of Experiential Learning about ICT Utilization in Education

    北澤 武, 瀬戸崎 典夫, 森田 裕介, 福本 徹

    Educational Information Research   34 ( 1 ) 3 - 16  2018  [Refereed]

    Authorship:Corresponding author

     View Summary

    In this research, we focused on teaching skills using ICT of teacher training university students. They directly experienced to use ICT that they had not use in a class. We analyzed not only their recognition about teaching skills using ICT but also their understanding and motivation towards teaching with ICT, in terms of the difference of ICT direct experience between early and latter period of the classes. From the results, in the group who conducted the ICT direct experience in the 14th class, a few items improved after the final class. In addition, we found that their recognition about "C-3: in a way that is easy to understand, I teach children how to express their ideas and give presentations using computers and presentation software" that was the teachers' ICT instruction capabilities checklist item had a correlation to their recognition about "I can teach students using ICT considering the scenes of learning (simultaneous learning, individual learning and collaborative learning)." On the other hand, in the group who conducted the ICT direct experiences in the 4th class, their recognition about "B) ability to use ICT in class" and "C) ability to teach children how to use ICT" of the teachers' ICT instruction capabilities checklist categories were increased. In addition, we found that the categories had a correlation to "I understood the way of teach that students ICT using."

    DOI CiNii J-GLOBAL

  • Effect Analysis of Playback Speed for Lecture Video Including Instructor Images

    Toru Nagahama, Yusuke Morita

    International Journal for Educational Media and Technology   11 ( 1 ) 50 - 58  2017.11

    Authorship:Last author, Corresponding author

  • A Trial Practice and Evaluation of Game-based Flipped Classroom

    Yuki Fukuyama, Yusuke Morita, Yumeto Matsuno, Satoko Azami

    Japan Journal of Educational Technology   41 ( Suppl ) 177 - 180  2017.03  [Refereed]

    Authorship:Corresponding author

  • A Trial on Measurement of Stress using Finger Plethysmogram on Learning Activity

    Yukako MIYANISHI, Toru NAGAHAMA, Morita YUSUKE

    Japan Journal of Educational Technology   41 ( Suppl ) 149 - 152  2017.03

    Authorship:Corresponding author

    DOI CiNii

  • Effect analysis of students' learning styles on learning experience with lecture videos played at different playback speeds

    Toru Nagahama, Yusuke Morita

    Proceedings of the 25th International Conference on Computers in Education, ICCE 2017 - Main Conference Proceedings     931 - 933  2017

     View Summary

    The goal of this study was to clarify effects of students' learning styles on their learning experience with lecture videos played at different playback speeds. We focused on the interactions between students' learning styles and video playback speed. In our experiment, participants' learning styles were categorized by Felder's Index of Learning Styles and 35 verbal students and 40 visual students learned about the network infrastructure with lecture videos played at original speed, 1.5× speed, and 2.0× speed. The comprehension test results indicated that the video playback speeds and the students' learning styles did not influence the comprehension test scores. The subject evaluation results indicated that there were significant interactions for their learning experience. Consequently, the possibility that students' learning experience could differ to their learning styles when they learn with hi-speed lecture videos was discussed.

  • An analysis of students’ learning behaviors using variable-speed playback functionality on online educational platforms

    Toru Nagahama, Yusuke Morita

    Communications in Computer and Information Science   714   154 - 159  2017  [Refereed]

     View Summary

    The goal of this study is to clarify how students’ learning styles give effects to their learning experience and behaviors while visual contents presented at high speed. In our experiment, participants (10 visual learners and 9 verbal learners) categorized by Felder’s index of learning styles learned information science by watching the video content composed of 6 slides. The participants watched the content on the YouTube and used variable-speed playback functionality: 0.5×
    1.0×
    1.25×: 1.5×
    2.0× and we recorded participants’ behaviors by using video cameras and measured how long they spent using the functionality. We applied ANOVA to the participants’ scores on the comprehension test, mean responses for the questionnaire, and the mean percentage of functionality-usage time duration. The comprehension test results indicated no signify discrepancies between visual learners and verbal learners. Questionnaire survey showed that verbal learners felt significantly less difficulty on the slide 2. The functionality usage time duration indicated that verbal learners spent significantly longer time duration watching the video content at 2.0× speed. Those findings suggest the possibility that verbal learners tend to use the hi-speed playback functionality longer than visual learners when they feel less difficulty on educational slides.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Learning by tangible learning system in science class

    Yusuke Morita, Norio Setozaki

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   10272   341 - 352  2017  [Refereed]

    Authorship:Lead author

     View Summary

    Tangible User Interfaces are one of the ideas to develop a learning materials as an invisible computing system. First, we developed a tangible learning system for learning Solar System that allows the users themselves to manipulate astronomical models of the sun, earth, and moon, which exist as visible tangible bodies. Second, the tangible learning system was implemented in an elementary school science class and twenty 6th grade students from a public elementary school participated in this practical study. The results clearly showed that the comprehension test scores of students who scored high on mental rotation test increased greatly following the class using the tangible learning system.

    DOI

    Scopus

    7
    Citation
    (Scopus)
  • A Practice and Evaluation of Gamification-Based Digital Teaching Materials Designed for Japanese First Graders

    福山 佑樹, 床鍋 佳枝, 森田 裕介

    デジタルゲーム学研究   9 ( 2 ) 31 - 40  2017  [Refereed]

    CiNii

  • デジタル時代のメディア・リテラシー教育:中高生の日常のメディアと授業の融合 ルネ・ホッブス 著 森本洋介・和田正人 監訳

    森田 裕介

    教育メディア研究   23 ( 2 ) 121 - 122  2017

    DOI CiNii

  • 大会報告 課題研究Ⅱ:「グローバリゼーションとメディアの活用」

    佐藤 慎一, 岸 磨貴子, 加藤 由香里, 森田 裕介, 山本 良太, 高林 友美

    教育メディア研究   23 ( 2 ) 125 - 125  2017

    DOI CiNii

  • Development and Evaluation of the Usefulness of Collaborative Learning on the Tangible AR Learning Equipment for Astronomy Education

    SETOZAKI Norio, SUZUKI Kohei, IWASAKI Tsutomu, MORITA Yusuke

    Japan Journal of Educational Technology   40 ( 4 ) 253 - 263  2017

     View Summary

    <p>This study developed Tangible AR learning equipment to solve problems in astronomy education. This learning equipment allows students to learn the phases of the moon by operating an earth model and a moon model on a table. Further, the learner can observe virtual objects synchronized in a real environment. The learning equipment was evaluated for usefulness, and, as an example of practical utilization, it was evaluated from a collaborative learning point of view. Further, the usefulness and possible problems with the learning equipment were examined using protocol analysis for collaborative learning. The results showed that the learning equipment had the possibility of increasing interest in and understanding of the phases of the moon, which indicated that this equipment could increase learner motivation. In addition, it was found that the learning equipment was a useful tool for collaborative learning for those learners who do not like such learning. The results of the protocol analysis found that the synchronized overhead perspective of the earth through the monitor display could promote thinking, and it was useful for learner knowledge sharing as students could associate the objects in the real environment to those in the virtual environment using the TUI and AR. However, it was found that it was important to be careful not to generate a conceptual error from the angle of view of the wireless camera attached to the earth model. It was also found that there was a need for an instructional design that took advantage of the learning equipment features, and further research is needed to ensure that the instructional design can effectively promote the educational use of this learning equipment. Finally, it was concluded that to clarify the usefulness of the learning equipment, it should be used in a practice assessment by a group with the target learner characteristics.</p>

    CiNii

  • An Analysis of Effects of Learning with High-Speeded Visual Contents

    NAGAHAMA Toru, MORITA Yusuke

    Japan Journal of Educational Technology   40 ( 4 ) 291 - 300  2017

     View Summary

    <p>The effectiveness of the high speeded visual contents for online education was examined in this paper. Three types of visual contents, which have the same content but different speed rates; 1.0x, 1.5x, and 2.0x, were showed to 75 subjects in the empiric test. The content covered declarative knowledge about information science in Japanese high school. Our main finding is that visual contents-speed rate doesn't influence the post-video test results. Meanwhile, questionnaire survey shows that more subjects didn't give a positive assessment about the visual contents played at 2.0x speed. Consequently, the possibility that 2.0x speed visuals can allow learners to study twice in a certain period of time is discussed.</p>

    CiNii

  • An Analysis of Relevance between Modality and Subtitles of Teaching Visuals

    NAGAHAMA Toru, MORITA Yusuke

    Japan Journal of Educational Technology   40 ( 0 ) 93 - 96  2017

    DOI CiNii

  • A Study of Web Accessibility Using Screen Readers to Entry Forms for Visually Disabled

    SHOJI Yoshihiro, FURUKAWA Masako, MORITA Kazuyuki, MORITA Yusuke

    Japan Journal of Educational Technology   40 ( 0 ) 73 - 76  2017

    DOI CiNii

  • グローバルMOOCにおける相互評価の信頼性に関する検討-早稲田大学における事例から-

    石井雄隆, ゴードンアダム・平賀純, 永間広宣, 大浦弘樹, 森田裕介

    日本教育工学会研究報告集   16 ( 3 ) 155 - 160  2016.07

  • A pilot study on the effects of a tangible learning system for pre-service teacher training

    Yusuke Morita, Toru Nagahama, Norio Setozaki, Keisuke Tajiri, Takeshi Kitazawa

    ICCE 2016 - 24th International Conference on Computers in Education: Think Global Act Local - Main Conference Proceedings     642 - 644  2016

     View Summary

    The purpose of this pilot study was to discuss a possibility of a tangible learning system for pre-service teacher training. For the purpose of this pilot study, the tangible learning system was implemented and demonstrated in a science teacher training class. Then, comprehension test scores before and after the class and a mental rotation test (MRT) score were compared. 23 college students were divided into three groups based on the pre- and post-comprehension test scores
    HH (12 High-High students), LH (7 Low-High students), and LL (4 Low-Low students). According to the ANOVA on the MRT, the LH students received an average score on the post comprehension test, however the LL students scored lower due to their lack of spatial thinking ability. The results of our study imply that the tangible learning system is effective for college students to understand the phases of the Moon. Meanwhile, the results also imply that there are some students who do not have enough spatial thinking ability. These findings stress the importance of taking students' spatial ability into account especially in science teacher training.

  • Developing and Evaluating a Card Game Teaching Material for Experiencing the Delayed Consequences of Social Dilemmas

    FUKUYAMA Yuki, MORITA Yusuke

    日本教育工学会論文誌   37 ( 4 ) 365 - 374  2014.02  [Refereed]

     View Summary

    We developed a card game teaching material called &quot;The irreplaceable Gift.&quot; The game was designed that makes it possible to experience the &quot;delayed consequences of social dilemmas,&quot; which was not possible in older games, and to enhance morals. We examined the effects of the game through a comparative experiment between the &quot;The irreplaceable Gift&quot; and a game without the element of delay. The results suggest that &quot;The irreplaceable Gift&quot; enables players to consider future generation at reflection time and to enhance &quot;morals.&quot;

    DOI CiNii

  • Evaluation of using a tablet device for a school trip

    Norio Setozaki, Mai Okuda, Yusuke Morita

    Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014     566 - 568  2014

     View Summary

    A tablet device can help solve various problems such as shortening the time of preand post-learning activities and remedying the problem of unavailability of a personal computer room. Therefore, this research examines how a tablet device can be effectively used for various learning phases in a school trip. The results show that the use of a tablet device is helpful during the pre-learning phase of a "Famous-place Investigation" and in the use of data obtained in this phase and information sharing during the experiential activities. In addition, this study reveals that the use of a tablet device to present an augmented reality poster is effective.

  • Evaluation of the effectiveness of a digital microscope system with tabletop interface in a science class

    Kazuyuki Morita, Norio Setozaki, Yusuke Morita

    Proceedings of the 22nd International Conference on Computers in Education, ICCE 2014     248 - 250  2014

     View Summary

    This study examined the effects of utilizing a digital microscope system with tabletop interface in an elementary school science class. The findings show that the equipment was more effective than optical microscopes for microscopic observation tasks such as finding, focusing, and sketching.

  • Evaluation of Practice Design Using Tablet Devices during School Trips

    SETOZAKI Norio, OKUDA Mai, MORITA Yusuke

    Japnese Journal of Educational Media Research   21 ( 1 ) 11 - 20  2014  [Refereed]

    Authorship:Last author

     View Summary

    The popularity of tablet devices in the field of education is expected to greatly increase. It is reported that Information and Communication Technology (ICT) is not appropriately used in school trips. Nevertheless, ICT can aid in solving problems such as shortening the time of pre- and post-learning, and use of a personal computer room. Therefore, this study investigated the use of a tablet device in independent training of a group during a school trip from a viewpoint of "interest" and "usefulness." Results revealed that for pre-learning, a tablet device is useful in improving the interest. Moreover, the data stored in the tablet device at the time of pre-learning was useful for experiential activities. Finally, the AR Poster, which can view and listen for tablet devices, is useful as a tool for presentation of post-learning.

    DOI CiNii

  • Games for learning social dilemmas: From the viewpoint of enhancing knowledge, morality, and trust

    Yuki Fukuyama, Yusuke Morita

    2013 IEEE 63rd Annual Conference International Council for Education Media (ICEM)    2013.10

    DOI

  • Evaluation of AR learning equipment for astronomy education

    Norio Setozaki, Tsutomu Iwasaki, Yusuke Morita

    Proceedings of the 21st International Conference on Computers in Education, ICCE 2013     289 - 291  2013

     View Summary

    Various fields of education have focused on augmented reality (AR), which can synthetically present virtual objects in real environments. This study examines the effects of utilizing AR learning equipment for synchronized model operation in astronomy education. The findings show that AR enhances the learning experience of students by synthetically presenting a Computer Graphic (CG) shadow on a Moon model as well as creating a CG Sun and background.

  • Trial Development and Evaluation of an AR Textbook for Information Science Education

    WATANABE Hiroshi, SETOZAKI Norio, MORITA Yusuke

    Japan Journal of Educational Technology   37   89 - 92  2013  [Refereed]

    Authorship:Last author

    DOI CiNii

  • Development and Evaluation of Digital Microscope System with Multi-touch Interface

    Kazuyuki Morita, Norio Setozaki, Yusuke Morita

    Japan Journal of Educational Technology   37 ( Suppl ) 169 - 172  2013

    Authorship:Last author

    DOI CiNii

  • Effects of Active Learning in Teaching Practice Using Multi-view Astronomical Teaching Equipment

    N. Setozaki, T. Iwasaki, Y. Morita

    Educational Technology Research   36 ( 1-2 ) 85 - 96  2013

    Authorship:Corresponding author

     View Summary

    This study examined the learning effects of active manipulation in teaching practice using three types of multi-view astronomical teaching equipment. The results revealed that the comprehension test's average score improved equally after both active learning and passive learning, whereas the scores of an application test's average on the phases of the Moon considering direction and time improved more after active learning. The results of subjective assessment performed after learning demonstrated that students who learned passively were more eager to learn about the phases of the Moon than were students who learned actively. Further, the results suggested that the difference in the groups' understanding was related to their interest in the teaching equipment.

    DOI CiNii

  • Effects of Card Game Teaching Material for Experiencing Social Dilemmas on Co-operational Behavior

    FUKUYAMA Yuki, NAKAHARA Jun, MORITA Yusuke

    Japan Journal of Educational Technology   36 ( suppl ) 125 - 128  2012.12  [Refereed]

    DOI CiNii

  • 3G2-G3 Examination of the Usefulness of AR Teaching Equipment for Astronomy Education

    SETOZAKI Norio, IWASAKI Tsutomu, MORITA Yusuke

      36   462 - 463  2012.08

    CiNii

  • Examination of effective information presentation using an AR textbook

    Norio Setozaki, Tsutomu Iwasaki, Yusuke Morita

    Proceedings of the 20th International Conference on Computers in Education, ICCE 2012     426 - 428  2012

     View Summary

    In this study, an AR textbook for astronomy education using a tablet device was developed and three of its content elements were evaluated. The results of all the subjective evaluation questions of the AR CG Model Content were assessed as positive. The free description results clarified the content's improvement needs.

  • Evaluation of an AR Textbook for Astronomy Education Using Tablet Devices

    SETOZAKI Norio, KOZUMA Akiho, IWASAKI Tsutomu, MORITA Yusuke

    Japan Journal of Educational Technology   36   185 - 188  2012

    DOI CiNii

  • The Comfortable Parallactic Angle of Stereoscopic for Depth Presentation Position on Two Different Celestial Bodies

    KOBAYASHI Hideaki, KURAMOTO Ryuichi, SUGIYAMA Naotaka, MORITA Yusuke

    Japan Journal of Educational Technology   36   81 - 84  2012

    DOI CiNii

  • Trial Development of an AR Textbook for Astronomy Education and Examination of Effective Information Presentation

    KOZUMA Akiho, SETOZAKI Norio, IWASAKI Tsutomu, MORITA Yusuke

    IEICE technical report. Education technology   111 ( 273 ) 91 - 96  2011.10

     View Summary

    My research is about testing a trial manufacture of AR educational materials for Astronomy and also an investigation for its effective information presentation. Our educational materials are basically "papers" with video contents and 3-D contents. As an instance, we picked particular topics such as changing season and waxing and waning of the moon in Astronomy. We took a survey for college students about the valuation of their subjectivity and used its result to analyze our educational materials including our three contents. As a result, it gave us great hint and suggestion to improve our program in terms of motivates students to interested in education as well as understanding for the contents.

    CiNii

  • Usefulness of Real Model Manipulation on Tangible Solir System Teaching Equipment

    WATANABE Arisa, SETOZAKI Norio, IWASAKI Tsutomu, MORITA Yusuke

    IEICE technical report. Education technology   111 ( 273 ) 85 - 90  2011.10

     View Summary

    The aim of this experiment was to focus on the usefulness of real model manipulation on tangible solar system. Targeting university students, comparative experiment was done using two different interfaces; astronomy model and astronomy card. As a result, the usage of astronomy model has gained high evaluation in terms of, interest of learner, concentration towards manipulation, motivation to learn, usefulness of the teaching material, and Imagination. Also for the learners who struggle to have good space perception, the usage of the astronomy model has supported them to use intuitive manipulation, and indicated its value, by interesting the learners, and raising the concentration of learners.

    CiNii

  • Science field activity designed for a virtual geological environment

    Yusuke Morita, Hideaki Kobayashi, Norio Setozaki

    Proceedings of the IADIS International Conference e-Learning 2011, Part of the IADIS Multi Conference on Computer Science and Information Systems 2011, MCCSIS 2011   2   431 - 433  2011

     View Summary

    In this study, a virtual science field activity for elementary students was designed in which geological layers were developed in a multi-user virtual environment (MUVE). Twenty undergraduate university students evaluated the activity in a pilot study by completing a survey with questions in 4 categories
    Usefulness, Self-awareness, Interface and Motivation. The results in the Usefulness and Motivation categories showed that the virtual field activity is an effective learning opportunity for most of the students. © 2011 IADIS.

  • Effectiveness of information presentation using augmented reality teaching equipment for statue appreciation

    Norio Setozaki, Tsutomu Iwasaki, Yusuke Morita

    Proceedings of the 19th International Conference on Computers in Education, ICCE 2011     522 - 524  2011

     View Summary

    In this study, we examined the effectiveness information presentation for statue appreciation using augmented reality teaching equipment. We clarified that the interest in statues can be improved by adding animation to computer graphics (CG) statues and presenting them at real size. On the other hand, we found that the interest in the information of a statue decreased as the interest in the statue increased. It is useful to present CG text to improve the interest in the information of the statue.

  • Development and Evaluation of an AR Textbook for Astronomy Education

    MORITA Yusuke, FUJISHIMA Hiroaki, SETOZAKI Norio, IWASAKI Tutomu

    Japan Journal of Educational Technology   35   81 - 84  2011

    DOI CiNii

  • Examination about Utility of Active Manipulation using AR Teaching Equipment for Statue Appreciation

    SETOZAKI Norio, KATO Taku, TERASHI Wataru, IWASAKI Tutomu, MORITA Yusuke

    Japan Journal of Educational Technology   35   105 - 108  2011

    DOI CiNii

  • Examination Concerning Field Work Practice Teaching Material Utilizing 3D Virtual Space

    KOBAYASHI Hideaki, KINOSHITA Yusuke, SETOZAKI Norio, MORITA Yusuke

    Japan Journal of Educational Technology   35   185 - 188  2011

    DOI CiNii

  • Study on Learning Effect Using Multi-view Interactive Teaching Equipment

    SETOZAKI Norio, IWASAKI Tsutomu, MORITA Yusuke

    IEICE technical report. Education technology   110 ( 312 ) 71 - 76  2010.11

     View Summary

    The multi-view interactive teaching equipment possesses tangible and actual presentation systems. The teaching equipment can be intuitively manipulated using models. Teaching practice using the multi-view interactive teaching equipment was conducted with high school students; here, the teaching equipment was evaluated from viewpoints of learning method and presentation order. The results of this test indicated that the students understood the learnt contents equally regardless of the learning method or the presentation order. Moreover, the understanding levels of students who learned actively improved for the application test. On the other hand, it was clarified that in order to improve interest, self-understanding, and concentration toward the teaching equipment, the actual presentation system needs to be introduced after the tangible system.

    CiNii

  • 模型操作と連動するタンジブル太陽系教材の開発と評価

    森田裕介, 瀬戸崎典夫, 岩崎勤

    科学教育研究   34 ( 2 ) 128 - 137  2010.06

    CiNii

  • Study on learning effect by active manipulation using tangible solar system teaching equipment

    Norio Setozaki, Tutomu Iwasaki, Yusuke Morita

    Proceedings of the 18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010     211 - 213  2010

     View Summary

    This study aimed to clarify the learning effect through an active manipulation of tangible solar system teaching equipment that was synchronized with a model manipulation. A teaching practice using the tangible solar system teaching equipment was carried out with high school students who had previously been taught using multi-view VR teaching equipment. As a result, an improvement in the understanding levels of students with low proficiency was observed. It is suggested that active manipulation of the teaching equipment may contribute to the improvement of students' levels of understanding.

  • Study on Learning Effect by Active Operation using Tangible Solar System Teaching Material

    SETOZAKI Norio, IWASAKI Tutomu, MORITA Yusuke

    Japan Journal of Educational Technology   34   105 - 108  2010

    DOI CiNii

  • 多視点型太陽系VR教材の効果的な活用に関する検討

    瀬戸崎典夫, 森田裕介, 竹田仰

    科学教育研究   33 ( 4 ) 370 - 377  2009.12

     View Summary

    The purpose of this research was to examine the teaching effect of using a "Multi-view VR Teaching Material of the Solar System". The teaching experiment was conducted with elementary and high school students. The result shows that the VR Teaching Material improved the interest and attitude of the elementary school students. In addition, it was shown that when the VR Teaching Material was used as an introduction, the level of understanding improved. Moreover, high school students obtained a similar learning effect, regardless of the use of the VR Teaching Material. In addition, we suggeste that the VR Teaching Material improves the level of understanding of elementary school students, and high school students with low learning capacity.

    DOI CiNii

  • Practical Study of Portable learning Assistance Tools using PDAs in Elementary Science Field Activity

    Yusuke Morita, Satoshi Enomoto, Tomoyuki Yamamoto

    Proceedings of 17th International Conference on Computers in Education   17   608 - 612  2009.11

  • Usage of NHK School Broadcast and Digital Teaching Materials in Media Trasition Period

    Yusuke Morita, Mihoko Kamei, Toshiyuki Kihara

    Proceedings of International Conference for Meida in Education     234 - 239  2009.08

  • PDAを用いた携帯型学習支援システムの活用実践とその評価

    森田裕介, 榎本聡, 山本朋弘, 清水康敬

    電子情報通信学会技術報告   108 ( 470 ) 193 - 198  2009.03

  • Methods for Producing 3D Video Contents Suitable for e-Learning: A Pilot Study

    Yusuke Morita, Takashi Fujiki, Kosuke Terashima

    ICCE2008 proceedings     411 - 418  2008  [Refereed]

     View Summary

    In this paper, samples of 3D video contents for e-learning were produced and were evaluated in terms of both "sense of three-dimensionality" and "ease of viewing." The results suggested that a scene which both the teacher and learning objects appeared together in the movies, where the camera-object distance was 1.0 m, enabled the production of 3D video instructional materials having a good "sense of three-dimensionality." In addition, the results demonstrated that the appearance on the screen of a teacher with the learning objects made instructional videos easier to view, as compared with the case where the teacher didn't appear.

  • 遠隔講義を想定した立体映像教材の作成方法に関する検討

    森田 裕介, 藤木卓, 寺嶋浩介

    日本教育工学会論文誌   32 ( Suppl. ) 25 - 28  2008

    CiNii

  • E-learning experience and the PSI(Personalized System of Instruction) Theory in the Context of a Dynamic Academic Cooperation with African Universities

    Jean Kenne, Zelalem Hailu, Yusuke Morita

    Proceedings of Distance Learning and the Internet Conference (DLI)   2008 ( 1 ) 99 - 102  2008

  • 三大学の連携による離島の複式学級を結ぶ遠隔共同学習の実践

    藤木卓, 寺嶋浩介, 園屋高志, 米盛徳市, 仲間正浩, 森田 裕介, 関山徹

    日本教育工学会論文誌   31 ( Suppl. ) 137 - 140  2007

    CiNii

  • Discussion of a Suitable Screen Size for Multi Viewpoint Solar System Teaching Material using Virtual Reality Technology

    Norio Setozaki, Yusuke Morita, Takashi Takeda

    教育システム情報学会誌   24 ( 4 ) 429 - 435  2007  [Refereed]

    CiNii

  • Trial Development of 3D Movie Learning Materials using a 3D Camera

    MORITA Yusuke, BABA Hidenori, Yamazaki Shohei, Fujiki Takashi

    JSSE Research Report   21 ( 1 ) 99 - 102  2006

    DOI CiNii

  • Development of Polyopia Point Type Heavenly body teaching material used it together Web3D with model

    SETOZAKI Norio, MORITA Yusuke

    JSSE Research Report   21 ( 1 ) 95 - 98  2006

    DOI CiNii

  • ICT活用による離島教育の充実・発展に関するプロジェクト報告(長崎大学)

    藤木卓, 寺嶋浩介, 森田裕介, 古賀雅夫, 全炳徳, 中村千秋, 西山敏明, 浦田武

    南太平洋海域調査研究報告   45   65 - 68  2006

  • Portable Immersive Projection Technology System for 3D Visual Learning

    Yusuke Morita, Tsutomu Iwasaki, Takashi Takeda, Takashi Fujiki

    Proceedings of World Conference on Educational Multimedia, Hypermedia &amp; Telecommunications (ED-MEDIA)   2006 ( 1 ) 2585 - 2588  2006

    CiNii

  • 数量化Ⅲ類を用いた連想調査データの分析の試み :遠隔授業における学習者変容の可視化

    森田裕介, 上薗恒太郎, 藤木卓, 中村千秋

    長崎大学教育学部附属教育実践総合センター紀要   5   163 - 170  2006

    CiNii

  • いのちへの思いを育てる道徳遠隔授業 —テレビ付き携帯電話で死を話合う小学校中学年の授業—

    上薗恒太郎, 藤木卓, 栁瀬浩三, 増田祥子, 寺嶋浩介, 森田裕介, 森永謙二

    長崎大学教育学部附属教育実践総合センター紀要   5   81 - 102  2006

    CiNii

  • 遠隔授業支援をめざした絵カードによる非言語対話の検討

    藤木卓, 星野 翔, 森田 裕介

    日本教育工学会論文誌   30 ( Suppl. ) 53 - 56  2006

    DOI CiNii

  • Portable Immersive Projection Technology System for 3D Visual Learning

    Yusuke Morita, Tsutomu Iwasaki, Takashi Takeda, Takashi Fujiki

    Proceedings of World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA)   2006 ( 1 ) 2585 - 2588  2006

  • Implementation of an international web-based PSI course: A case study

    Yusuke Morita, Jean Kenne, Akinori Nishihara, Minoru Nakayama, Billy V. Koen

    36TH ANNUAL FRONTIERS IN EDUCATION, CONFERENCE PROGRAM, VOLS 1-4   36   1647 - +  2006  [Refereed]

     View Summary

    An international Web-based Personalized System of Instruction (PSI) course has been implemented as a pilot study between the United States and Japan. Totally, 22 Japanese students participated in the authentic programming course as non-credit students via the Internet. Students from both countries could use the same learning management system, automatic test submission system, and application server. 10 Japanese students who completed the course answered a six-category questionnaire prepared to investigate the level of motivation, difficulty of contents, communication media, proctors, sense of presence, and learning mode. As a result, they exhibited strong motivation to study abroad and dependence on the proctors who supported their learning on site. However, two issues were recorded: First, since Japanese students were non-credit participants in the course, other incentives to motivate their participation were found necessary. Second, some initial network communication trouble to access the Application Server frustrated the Japanese students. These represent but a few of relevant issues pertaining to cross cultural instructional systems.

  • ニーズ調査に基づいた多視点型VR教材の開発と授業実践

    瀬戸崎典夫, 森田 裕介, 竹田仰

    日本バーチャルリアリティ学会論文誌   11 ( 4 ) 537 - 543  2006

  • 国際的Webベース個別教授システム(PSI)によるプログラミング教育の実践

    森田 裕介, Kenne, Jean, 西原明法, 中山実, Koen, Billy V

    日本教育工学会論文誌   30 ( Suppl. ) 37 - 40  2006

    DOI CiNii

  • ニーズ調査に基づいた多視点型VR教材の開発と授業実践

    瀬戸崎典夫, 森田 裕介, 竹田仰

    日本バーチャルリアリティ学会論文誌   11 ( 4 ) 537 - 543  2006

    CiNii

  • A Trial of Nonverbal Communication Using Picture Card

    Takashi Fujiki, Syo Hoshino, Yusuke Morita

    KEIME, 2005Korea-Japan Joint International Conference     368 - 374  2005  [Refereed]

  • Pilot Study of the Relationships Between Learning Progress and Learning Style in a Web-Based PSI Course

    Yusuke Morita, Billy Koen, Guohua Ma, Zhaohong Wu, Aravindh Johendran

    Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, & Higher Education(E-Learn)   2005 ( 1 ) 2243 - 2248  2005

  • Construction of a System That Improves Motivation in Distance Learning -Two Types of Association Tests Reveal Motivation and Change of Pupils

    Kohtaro Kamizono, Yusuke Morita, Takashi Fujiki, Chiaki Nakamura

    Proceedings of the IADIS International Conference E-Commerce   2005 ( 1 ) 424 - 428  2005

  • Webページ版連想マップ作成システムの実装と操作性の評価

    藤木卓, 岩瀬維志, 松本英莉, 森田 裕介

    長崎大学教育学部附属教育実践総合センター紀要   4   1 - 12  2005

  • 高精細動画を用いた多地点接続による中学校間日韓遠隔授業の実践と評価

    藤木卓, 森田 裕介, 全 炳徳, 李相秀, 渡辺健次, 下川俊彦, 柳生大輔, 上薗恒太郎, 中村千秋

    日本教育工学会論文誌   29 ( 3 ) 395 - 404  2005

     View Summary

    In this paper, distance classes were practiced in order to realize a collaborative class which included discussions between middle schools of Japan and South Korea. For the sake of these classes, three venues which were two points for each students and the chair man/translator's point were connected using DVTS which enabled high quality video/audio transmission. In these classes, after the exchange type class the collaborative class was executed through the discussion about using the electric power energy and dreaming electric power generation as the theme "Let's think about the future energy beyond the sea". Then the collaborative class, the network traffic, the quality of transmitted movie, the environment for assisting communication and the transmission delay were evaluated. Consequently, the following results were obtained. Firstly, distance class was practiced using the high quality movie and the translation chat system, the Web-GIS material between middle schools of Japan and South Korea. About the subjective evaluation, this class work was obtained high score of the availability by learners and teachers, observation students. Then between Fukuoka and Nagasaki, stable connection was enabled but the network band width was not acquired enough between Fukuoka and Gwangju. About picture quality evaluation for the face-to-face type, the value of PQR was from 2.4 to 3.4 between Fukuoka and Nagasaki, and the value of PQR was from 9.1 to 13.5 between Fukuoka and Gwangju. Additionally, the translation chat system and the Web-GIS material were effective for this class. Lastly, influence of the transmission delay was without particular distinction because of using the translator and the arrangement of speaking.

    DOI CiNii

  • 日韓遠隔交流Webページにおける多言語同時表示に関する考察

    藤木卓, 芦塚, 野口, 森田 裕介

    日本教育工学会論文誌   29 ( Suppl. ) 217 - 220  2005

    DOI CiNii

  • 推測型WBL教材による現職教師用遠隔学習コースの開発と試行

    益子典文, 川上綾子, 森田 裕介, 曽根直人

    日本教育工学会論文誌   29 ( 3 ) 271 - 280  2005

     View Summary

    In this study, we developed a new type of distance learning resources for school teachers who were distance learners of graduate school for in-service training. We set up "inference tasks" in process of WBL. In this task, learners are presented a practical case that is the solution of a problem in a certain school (e.g., a photo of learning material developed by one teacher with some intentions), and are requested to reason about the meaning or effect of the case and to present a short report about it. Those inference tasks were expected to be effective in reflecting learners' various experience on learning process and in keeping learners' highly-motivated learning. We call this type of resources "a prior-inference task of resources". Test courses were generally evaluated as useful by on-campus school teachers. However, it was also suggested that an inference activity was more effective in the case of presenting simple information than that of complicated one.

    DOI CiNii

  • 簡易式没入型提示システムの効果的な利用に関する一検討

    森田 裕介, 岩崎勤, 竹田仰, 藤木卓

    日本教育工学会論文誌   29 ( Suppl. ) 73 - 76  2005

    CiNii

  • Pilot Study of the Relationships Between Learning Progress and Learning Style in a Web-Based PSI Course

    Yusuke Morita, Billy Koen, Guohua Ma, Zhaohong Wu, Aravindh Johendran

    Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, &amp; Higher Education(E-Learn)   2005 ( 1 ) 2243 - 2248  2005

    CiNii

  • Development of "Prior-Inference Type WBL Course" for In-service School Teachers : Tryout of Graduate School Lecture in On-Campus Environment

    MASHIKO Norifumi, KAWAKAMI Ayako, MORITA Yusuke, SONE Naoto, MURASE Koichiro, KATO Naoki

    Research report of JET Conferences   2004 ( 2 ) 81 - 88  2004.03

    CiNii

  • Development of Planet Model Contents Supporting Learner's Ability of Changing Viewpoint

    SETOZAKI Norio, MORITA Yusuke, FUJIKI Takashi

    JSSE Research Report   19 ( 2 ) 63 - 66  2004

    DOI CiNii

  • Web3Dを用いて空間概念の形成を支援するWBLコースの設計と開発

    森田 裕介

    日本科学教育学会研究会研究報告   19 ( 1 ) 29 - 32  2004

     View Summary

    本研究では,空間概念の形成に関わる視点移動能力の育成に着目し,インターネット上に配信できる授業補完型のWBLコースの設計と開発を行うことを目的とした.まず,インターネット上での学習を支援するため,学習管理システム(LMS)を設置した.次に,事例外挿法と仮想的視点移動の類型を基に,Web3Dを用いて空間概念の形成を支援するWBLコースの設計を行い,コンテンツを開発した.開発したWBLコースは「相対運動の学習」であった.「相対運動の学習」コースに含まれる,直線相対運動と回転相対運動に関するコンテンツは,現象をいくつかの視点から観測することが可能なものとした.

    DOI CiNii

  • 時間解像度の違いが文字スクロールでの学習に与える影響

    藤木卓, 山下浩次, 森田裕介, 松本浩明, 里慎也, 倉田伸, 山道一平, 森美樹

    長崎大学教育学部紀要教科教育学   ( 42 ) 49 - 58  2004

  • A Case Study of WebGIS Technology for Distance Learning between Korea and Japan

    Byungdug Jun, Sangsoo Lee, Takashi Fujiki, Yusuke Morita

    Journal of Chongqing University of Posts and Telecommunications   16 ( 5 ) 23 - 27  2004  [Refereed]

  • A comparative analysis of changes of student's attitude before and after an international virtual learning class

    Yusuke Morita, Byungdug Jun, Kenji Watanabe, Takashi Fujiki, Sangsoo Lee, Kohtaro Kamizono, Toshihiko Shimokawa, Daisuke Yagyu, Chiaki Nakamura

    Proceedings - IEEE International Conference on Advanced Learning Technologies, ICALT 2004     7 - 11  2004  [Refereed]

     View Summary

    The purpose of this study was to investigate the effects of international virtual learning classes. For the purpose, the class implemented using multipoint communication system which was constructed high quality video transfer systems on a cross-border infrastructure (gigabit bandwidth) between Japan to South Korea. In order to reveal the effects of the class, a questionnaire was composed of five categories
    Consciousness to Foreign Countries, Nationality, Acquisition of View Point, Motivation, Recognition to the partner country. The results of 2×2 mixed two-way ANOVA showed differences of characteristics of two countries and changes of student's attitude. The results revealed that an international virtual learning class has a possibility to develop and enhance student's awareness of humanity and the world. Future implementation will depend on growth and sustenance of the international relationship for a prolonged period.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • A comparative analysis of changes of student's attitude before and after an international virtual learning class

    Y Morita, T Fujiki, B Jun, S Lee, K Watanabe, K Kamizono, T Shimokawa, D Yagyu, C Nakamura

    IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES, PROCEEDINGS   4   7 - 11  2004

     View Summary

    The purpose of this study was to investigate the effects of international virtual learning classes. For the purpose, the class implemented using multipoint communication system which was constructed high quality video transfer systems on a cross-border infrastructure (gigabit bandwidth) between Japan to South Korea. In order to reveal the effects of the class, a questionnaire was composed of five categories; Consciousness to Foreign Countries, Nationality, Acquisition of View Point, Motivation, Recognition to the partner country. The results of 2x2 mixed two.-way ANOVA showed differences of characteristics of two countries and changes of student's attitude. The results revealed that an international virtual learning class has a possibility to develop and enhance student's awareness of humanity and the world. Future implementation will depend on growth and sustenance of the international relationship for a prolonged period.

  • Science fieldworks leveraging plant information search system using cellular phones: A case study

    Y Morita, S Enomoto, T Fujiki, T Yamamoto

    ED-MEDIA 2004: World Conference on Educational Multimedia, Hypermedia & Telecommunications, Vols. 1-7   2004 ( 1 ) 5033 - 5036  2004

     View Summary

    This article discusses the value of cellular phones use in science education. 74 elementary school students participated in this research. They were connected to the plant information search system for cellular phones which was constructed by National Institute for Educational Policy Research (NIER) of Japan. They retrieved plant information using cellular phones via the Internet. The results were as follows: (1) pupils learned about plants in the field, and retained the knowledge for at least a week, (2) the score of 'interest' increased, (3) the score of 'motivation' also increased. It is believed that cellular phones could be one of the most effective tools for fieldwork in science classes because students could access information immediately in the field.

  • Practice of International Distance Learning using DVTS between Three Points of Japan and Korea

    Takashi Fujiki, Yusuke Morita, Byungdug Jun, Sangsoo Lee, Kenji Watanabe, Toshihiko Shimokawa, Daisuke Yagyu, Kohtaro Kamizono, Chiaki Nakamura

    Proceedings of the 7th IASTED International Conference Computers and Advanced Technology in Education (CATE)   7   528 - 533  2004

  • A Case Study of WebGIS Technology for Distance Learning between Korea and Japan

    Byungdug Jun, Takashi Fujiki, Yusuke Morita, Sangsoo Lee

    Proceedings of the 2nd Asian Symposium on Geographic Information Systems from Computer Science &amp; Engineering View (ASGIS)   2   35 - 44  2004

  • ギガビットネットワークを利用したDVTSによる日韓遠隔交流・学習

    藤木 卓, 全 炳徳, 森田裕介, 上薗恒太郎, 中村千秋, 柳生大輔

    長崎大学総合情報処理センターレポート   22   14 - 23  2004

    CiNii

  • 日韓遠隔授業における中学生の国際性の変容に関する一分析

    森田 裕介, 藤木卓, 全 炳徳, 李相秀, 上薗恒太郎, 渡辺健次, 下川俊彦, 柳生大輔, 中村千秋

    日本教育工学会論文誌   28 ( Suppl. ) 197 - 200  2004  [Refereed]

    Authorship:Lead author

    DOI CiNii

  • A comparative analysis of changes of student's attitude before and after an international virtual learning class

    Y Morita, T Fujiki, B Jun, S Lee, K Watanabe, K Kamizono, T Shimokawa, D Yagyu, C Nakamura

    IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES, PROCEEDINGS   4   7 - 11  2004  [Refereed]

     View Summary

    The purpose of this study was to investigate the effects of international virtual learning classes. For the purpose, the class implemented using multipoint communication system which was constructed high quality video transfer systems on a cross-border infrastructure (gigabit bandwidth) between Japan to South Korea. In order to reveal the effects of the class, a questionnaire was composed of five categories; Consciousness to Foreign Countries, Nationality, Acquisition of View Point, Motivation, Recognition to the partner country. The results of 2x2 mixed two.-way ANOVA showed differences of characteristics of two countries and changes of student's attitude. The results revealed that an international virtual learning class has a possibility to develop and enhance student's awareness of humanity and the world. Future implementation will depend on growth and sustenance of the international relationship for a prolonged period.

  • Science fieldworks leveraging plant information search system using cellular phones: A case study

    Y Morita, S Enomoto, T Fujiki, T Yamamoto

    ED-MEDIA 2004: World Conference on Educational Multimedia, Hypermedia & Telecommunications, Vols. 1-7   2004 ( 1 ) 5033 - 5036  2004  [Refereed]

     View Summary

    This article discusses the value of cellular phones use in science education. 74 elementary school students participated in this research. They were connected to the plant information search system for cellular phones which was constructed by National Institute for Educational Policy Research (NIER) of Japan. They retrieved plant information using cellular phones via the Internet. The results were as follows: (1) pupils learned about plants in the field, and retained the knowledge for at least a week, (2) the score of 'interest' increased, (3) the score of 'motivation' also increased. It is believed that cellular phones could be one of the most effective tools for fieldwork in science classes because students could access information immediately in the field.

  • Practice of International Distance Learning using DVTS between Three Points of Japan and Korea

    Takashi Fujiki, Yusuke Morita, Byungdug Jun, Sangsoo Lee, Kenji Watanabe, Toshihiko Shimokawa, Daisuke Yagyu, Kohtaro Kamizono, Chiaki Nakamura

    Proceedings of the 7th IASTED International Conference Computers and Advanced Technology in Education (CATE)   7   528 - 533  2004  [Refereed]

    CiNii

  • A Case Study of WebGIS Technology for Distance Learning between Korea and Japan

    Byungdug Jun, Takashi Fujiki, Yusuke Morita, Sangsoo Lee

    Proceedings of the 2nd Asian Symposium on Geographic Information Systems from Computer Science & Engineering View (ASGIS)   2   35 - 44  2004

  • Effect of backchannel utterances on facilitating idea-generation in Japanese think-aloud tasks

    M Sannomiya, A Kawaguchi, Yamakawa, I, Y Morita

    PSYCHOLOGICAL REPORTS   93 ( 1 ) 41 - 46  2003.08

     View Summary

    The relation between backchannel utterance and idea-generation has hardly been studied. Based on preliminary investigations, we formulated a hypothesis that a listener's backchannel utterances facilitate a speaker's idea-generation. This study experimentally manipulated the frequency of backchannel utterances by listeners during speakers' idea-generation for think-aloud tasks. 16 Japanese female undergraduates participated. Analysis indicated that frequent backchannel utterances increased not only the number of ideas generated but also the speaking time for the tasks.

  • Effect of backchannel utterances on facilitating idea-generation in Japanese think-aloud tasks

    M Sannomiya, A Kawaguchi, Yamakawa, I, Y Morita

    PSYCHOLOGICAL REPORTS   93 ( 1 ) 41 - 46  2003.08  [Refereed]

     View Summary

    The relation between backchannel utterance and idea-generation has hardly been studied. Based on preliminary investigations, we formulated a hypothesis that a listener's backchannel utterances facilitate a speaker's idea-generation. This study experimentally manipulated the frequency of backchannel utterances by listeners during speakers' idea-generation for think-aloud tasks. 16 Japanese female undergraduates participated. Analysis indicated that frequent backchannel utterances increased not only the number of ideas generated but also the speaking time for the tasks.

  • Developing a prototype of Web3D Contents to Support Cultivating the Locomoting Viewpoint Ability

    MORITA Yusuke, ONOE Aiko

    JSSE Research Report   17 ( 6 ) 47 - 50  2003

    DOI CiNii

  • Implementation of Distance Classroom Visitations and Distance Evaluation Meetings: A Comparison between DVTS and mpeg2ts

    Yusuke Morita, Takashi Fujiki, Akira Matsuoka, Kouki Kamohara

    Proceedings of The 2nd IASTED International Conference on Communication, Internet, &amp; Information Technology (CIIT)   2   509 - 514  2003

  • 発言支援ツールを用いた情報モラルの学習における授業者の熟練度の影響

    藤木卓, 友弘幸一, 中原忍, 森田 裕介, 西山敏明

    長崎大学教育学部研究紀要(教科教育学)   41   55 - 67  2003

    CiNii

  • 現職教員向けIT講習会の開催と評価

    藤木卓, 森田 裕介, 古谷吉男, 糸山景大

    長崎大学教育学部研究紀要(教科教育学)   40   47 - 56  2003

    CiNii

  • 視点移動能力の育成を支援するWBLコンテンツの開発:地球と月の相対運動

    森田 裕介, 尾上亜衣子

    長崎大学教育学部研究紀要(教科教育学)   41   29 - 35  2003

  • 学部対面授業における「推測型WBT教材」の利用とその効果

    益子 典文, 森田 裕介

    鳴門教育大学授業実践研究   2   29 - 34  2003

  • 文節単位停止スクロール表示システムの開発と評価

    倉田伸, 藤木卓, 森田 裕介

    日本教育工学会論文誌   27 ( Suppl. ) 181 - 184  2003

    DOI CiNii

  • 高品質動画伝送システムを用いた遠隔授業参観と遠隔授業反省会の実践

    松岡輝, 森田 裕介, 藤木卓, 蒲原弘貴

    日本教育工学会論文誌   27 ( Suppl. ) 221 - 224  2003

    DOI CiNii

  • Implementation of Distance Classroom Visitations and Distance Evaluation Meetings: A Comparison between DVTS and mpeg2ts

    Yusuke Morita, Takashi Fujiki, Akira Matsuoka, Kouki Kamohara

    Proceedings of The 2nd IASTED International Conference on Communication, Internet, & Information Technology (CIIT)   2   509 - 514  2003

  • Development of the WBL system to complement lectures for teacher professional development

    Y Morita, N Mashiko, N Sone, A Kawakami

    INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, VOLS I AND II, PROCEEDINGS   10   1474 - 1475  2002  [Refereed]

     View Summary

    In this study, a Web Based-Learning system to complement lectures for teacher professional development was developed and evaluated by five points of view. The WBL courses using prior inference task were developed by Mashiko (2001) to exploit the lectures. The system including the courses had three function modes, (1) administrator mode, (2) learners mode and (3) instructor mode, are integrated using RDBMS. The learners estimated usefulness and practicability of the system for professional development of teachers especially the interaction in the online asynchronous forum with the face pictures of learners was valued.

  • Development and evaluation of distance learning courses for professional development of teachers: Effects of Web-Based Learning using prior inference tasks

    N Mashiko, Y Morita, N Sone, A Kawakami

    INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, VOLS I AND II, PROCEEDINGS   10   1476 - 1477  2002  [Refereed]

     View Summary

    In this study, a new type of Web Based Learning (WBL) courses for professional development of teachers was developed. We set up "inference tasks" as the core of our WBL courses. These tasks were expected to be effective in reflecting learners 'various experience on learning process and in keeping learners' highly-motivated learning. The developed test courses were generally evaluated as useful by subjects. However, it was also suggested that inference activity was more effective in the case of presenting simple information than that of complicated one.

  • 情報教育用Webコンテンツの開発と評価 -初心者用Linux学習支援システム-

    藤木卓, 井出美晴, 鹿毛由希子, 村木由香, 森田裕介

    長崎大学教育学部研究紀要(教科教育学)   39   65 - 74  2002

  • 現職教員を対象としたコンピュータ技能の評価基準の試作 -ビデオキャプチャ技能の講習-

    森田 裕介, 藤木卓, 全 炳徳, 中村千秋

    長崎大学教育学部研究紀要(教科教育学)   39   25 - 32  2002

  • ルーブリックの開発方法と実践事例に関する調査

    森田 裕介, 益子典文

    長崎大学教育学部附属教育実践総合センター紀要   1   38 - 46  2002

    CiNii

  • 多地点接続による道徳遠隔授業の意義と計画

    上薗恒太郎, 増田祥子, 山本和佳, 藤木卓, 中村千秋, 森田裕介, 内野成美, 真方浩志, 加藤哲, 西川誠二, 佐藤良平, 長瀬洋一, 相田悦子

    長崎大学附属教育実践総合センター紀要   1   47 - 70  2002

    CiNii

  • 携帯電話によるグループ別遠隔交流と多地点接続を用いた小学校道徳授業の実践

    藤木卓, 森田 裕介, 中村千秋

    日本教育工学会論文誌   26 ( Suppl. ) 249 - 254  2002

    CiNii

  • 講義補完型WBTシステムの開発と現職教員を対象とした試用

    森田 裕介, 益子典文, 曽根直人

    日本教育工学会論文誌   26 ( Suppl. ) 255 - 258  2002  [Refereed]

    Authorship:Lead author

    CiNii

  • 多地点接続による道徳授業

    上薗恒太郎, 増田祥子, 内野成美, 山本和佳, 藤木卓, 中村千秋, 森田裕介

    道徳教育方法研究   8   11 - 20  2002

  • 推測型WBT教材」による現職教員用学習コンテンツの開発とその効果

    益子典文, 森田 裕介

    日本教育工学会論文誌   24 ( Suppl. ) 237 - 242  2002  [Refereed]

    Authorship:Lead author

    CiNii

  • Development of the WBL system to complement lectures for teacher professional development

    Y Morita, N Mashiko, N Sone, A Kawakami

    INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, VOLS I AND II, PROCEEDINGS   10   1474 - 1475  2002

     View Summary

    In this study, a Web Based-Learning system to complement lectures for teacher professional development was developed and evaluated by five points of view. The WBL courses using prior inference task were developed by Mashiko (2001) to exploit the lectures. The system including the courses had three function modes, (1) administrator mode, (2) learners mode and (3) instructor mode, are integrated using RDBMS. The learners estimated usefulness and practicability of the system for professional development of teachers especially the interaction in the online asynchronous forum with the face pictures of learners was valued.

  • Development and evaluation of distance learning courses for professional development of teachers: Effects of Web-Based Learning using prior inference tasks

    N Mashiko, Y Morita, N Sone, A Kawakami

    INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, VOLS I AND II, PROCEEDINGS   10   1476 - 1477  2002

     View Summary

    In this study, a new type of Web Based Learning (WBL) courses for professional development of teachers was developed. We set up "inference tasks" as the core of our WBL courses. These tasks were expected to be effective in reflecting learners 'various experience on learning process and in keeping learners' highly-motivated learning. The developed test courses were generally evaluated as useful by subjects. However, it was also suggested that inference activity was more effective in the case of presenting simple information than that of complicated one.

  • The Challenge for Integrated Community Educational Improvement by the Partnership between Schools, Local Board of Education and University : Linking Educational Practice Research and University Lecture Improvements under promoting IT Education

    MASHIKO Norifumi, SAKO Hidekazu, UMEZAWA Minoru, KUZUKAMI Hidefumi, MORITA Yusuke

    JSSE Research Report   15 ( 4 ) 41 - 46  2001

    DOI CiNii

  • コンセプトマップに表象する学習者特性の分析Ⅰ -思考・創造力検査とノード数及びリンク数の関わり-

    森田 裕介

    鳴門教育大学紀要(教育科学編)   16   241 - 249  2001

    CiNii

  • 地域における情報教育を中心とした学校と大学の連携構築の試み -鳴門市におけるVirtural Professional Development Schools-

    益子 典文, 佐古 秀一, 梅澤 実, 葛上 秀文, 森田 裕介

    鳴門教育大学紀要(教育科学編)   16   55 - 65  2001

    CiNii

  • A Possibility of Concept Mapping on Encouragement of Creative Thinking

    MORITA Yusuke

    JSSE Research Report   15 ( 2 ) 51 - 56  2000

    DOI CiNii

  • コラボレーション・ネットワークによる問題解決支援 -職業カウンセラーによる電子掲示板の利用状況-

    島宗 理, 森田 裕介, 三宮真智子

    鳴門教育大学学校教育実践センター紀要   15   141 - 146  2000

    CiNii

  • 教師教育における実践的思考とコミュニケーション :教員採用試験の準備を支援するトレーニング・プログラムの研究開発(2)

    島宗 理, 三宮真智子, 森田 裕介

    鳴門教育大学学校教育実践センター紀要   15   131 - 140  2000

    CiNii

  • テキサス大学における遠隔学習プログラムの開発方法に関する調査

    森田 裕介

    鳴門教育大学学校教育実践センター紀要   15   147 - 154  2000

    CiNii

  • コンセプトマップの統合性を用いた学習者変容の評価に関する一考察

    森田 裕介, 中山 実, 清水 康敬

    科学教育研究   24 ( 2 ) 114 - 121  2000  [Refereed]

    Authorship:Lead author

     View Summary

    The purpose of this research was to investigate the relationship between the integration/nonintegration of cencept maps and learners' comprehension.Learner's comprehension was measured by the number of links on the learner's concept map and the "hamming distance"from the learner's map to a master map.For the purpose of this research, concept maps were categorized into integrative maps or the non-integrative maps.The maps were further subcategorized into the following four categories besed on the changes/non-changes in integration:(a)an integrative group which maintained integrated maps throughout the learning process, (b)a group which changed from non-integrative maps to integrative maps, (c)a group which changed from integrative maps to non-integrative maps, and (d)a non-integrative group.The results showed the following;(1)changes in integration of the concept map were observed through an increased number of links among the keywords discovered by the learner in class, and (2)changes in integration of the concept map were observed through achievement in class.Concept mapping is therefore a useful tool to assess learner's conceptual changes in class by usingt the parameter of integration and non-integration of concept map.

    DOI CiNii

  • A Study of a Method for Representing Conceptual Change in Concept Maps Constructed by Learners in Science Instruction

    MORITA Yusuke, NAKAYAMA Minoru, SHIMIZU Yasutaka

    Journal of Science Education in Japan   23 ( 2 ) 98 - 105  1999

     View Summary

    This paper describes a method for representing the learner's conceptual changes before and after science instruction. A concept map, as suggested by Novak, was used in this research to probe a learner's concept. To denote conceptual change, concept maps were divided into clusters of similarly linked patterns, and then the clusters were separated into before and after instruction. As a result of the analysis, five clusters were identified and the conceptual changes of each learner shown by moving from one cluster to another. Then, to define the characteristics of the five clusters, concept maps were compared from two points of view. First, each map of five clusters was compared with the master map, and second, three modules which were meaningful units in the master map were used to probe the characteristics of the five clusters. The results show that this method can be used to analyze learners' conceptual change. Therefore, the method suggested in this paper is useful for summative evaluation and for instructional design.

    DOI CiNii

  • 教師教育における問題解決的思考とコミュニケーション :教員採用試験の準備を支援するトレーニング・プログラムの研究開発(1)

    島宗 理, 三宮真智子, 森田 裕介

    鳴門教育大学学校教育実践センター紀要   14   41 - 50  1999

    CiNii

  • 学習内容の提示におけるコンセプトマップの効果的な表現形式に関する一検討

    森田 裕介, 中山 実, 清水 康敬

    日本教育工学会論文誌   23 ( 3 ) 167 - 175  1999  [Refereed]

    Authorship:Lead author

     View Summary

    This paper verifies the effects of learning materials presented in either the concept map form, one of graphical representation, or the text form on experiments. The learning content used the things that have inclusive or orderly relationship with the keywords. In the experiment, instructional materials were presented on computer display to 10 learners and their recognition test scores were compared. In addition, the more effective concept map form was compared with the text form on recall tests to confirm the previous results. The results show that the concept map is more effective form than the text form, because it makes the learners' comprehension of the whole structure of the materials easier. But in this form, higher key words in the hierarchical structures of learning materials represented on the lower side of the map provided little effect, because of the learner's increased cognitive load. This study suggests, therefore, that the concept map form will support the learners' comprehension of the presentation of instructional materials in the classroom if it represents the higher key words on the upper side of the map.

    DOI CiNii

  • コンセプトマップを用いた学習者変容の分析方法に関する一検討

    森田 裕介, 中山 実, 清水 康敬

    科学教育研究   23 ( 2 ) 41 - 48  1999  [Refereed]

    Authorship:Lead author

  • 学習者の作成したコンセプトマップの変容と授業過程の関わりについての一考察

    森田 裕介, 榊原 雄太郎

    科学教育研究   19 ( 2 ) 86 - 94  1995  [Refereed]

    Authorship:Lead author

    CiNii

▼display all

Books and Other Publications

  • ゲームと教育・学習

    藤本, 徹, 森田, 裕介, 日本教育工学会

    ミネルヴァ書房  2017.02 ISBN: 9784623078745

  • The Cambridge Handbook of the Learning Sciences

    ( Part: Contributor, Learning in Virtual Worlds)

    2016.10 ISBN: 9784762829475

  • 教育工学研究の方法

    清水, 康敬, 中山, 実, 向後, 千春, 日本教育工学会( Part: Contributor, 第7章 教育システム・ツールの開発研究の方法)

    ミネルヴァ書房  2012.07 ISBN: 9784623063635

  • 教育心理学のエチュード「情報:情報教育と情報通信技術を活用した教育」

    森田裕介

    川島書店  2012.06

  • CD-ROM版 中学校理科教育実践講座(理論編3「自然事象についての知識・理解の評価」

    森田裕介

    2003

  • 情報教育重要語300の基礎知識「適性処遇交互作用」

    森田裕介

    明治図書  2001

  • 情報教育重要語300の基礎知識「映像メディア」

    森田裕介

    明治図書  2001

▼display all

Research Projects

  • 生成AIとXR技術を活用した探究と創造を往還するSTEAM学習環境の確立

    日本学術振興会  科学研究費助成事業

    Project Year :

    2024.04
    -
    2029.03
     

    森田 裕介, 下郡 啓夫, 辻 宏子, 竹中 真希子, 瀬戸崎 典夫, 江草 遼平, 大谷 忠, 北澤 武, 木村 優里

  • Strengthening and Developing the Foundation of International Education and Research through Objective Evaluation of the Effectiveness of Metaverse Intercultural Collaborative Learning

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research

    Project Year :

    2023.09
    -
    2029.03
     

  • Exploratory Study on the Educational Effects of Using VR and the Metaverse in International Collaborative Virtual Exchange

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research

    Project Year :

    2024.04
    -
    2027.03
     

  • 実環境と往還する時空間マルチバース防災学習環境の構築とSTEAM教育への展開

    日本学術振興会  科学研究費助成事業

    Project Year :

    2023.04
    -
    2027.03
     

    瀬戸崎 典夫, 森田 裕介, 長濱 澄, 北村 史, 福山 佑樹, 田代 穂香

  • Development of Extraction, Share and Use of Evidences from Real-world Educational Data

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research

    Project Year :

    2023.04
    -
    2026.03
     

  • 探究と課題解決・デザイン活動を融合したSTEAM教育カリキュラムの構築と評価

    日本学術振興会  科学研究費助成事業

    Project Year :

    2024.04
    -
    2025.03
     

    森田 裕介, 下郡 啓夫, 辻 宏子, 竹中 真希子, 瀬戸崎 典夫, 江草 遼平, 大谷 忠, 北澤 武, 木村 優里

  • 探究と課題解決・デザイン活動を融合したSTEAM教育カリキュラムの構築と評価

    日本学術振興会  科学研究費助成事業

    Project Year :

    2020.04
    -
    2025.03
     

    森田 裕介, 下郡 啓夫, 辻 宏子, 竹中 真希子, 瀬戸崎 典夫, 江草 遼平, 大谷 忠, 北澤 武, 木村 優里, 齊藤 智樹

     View Summary

    本研究課題では,探究と課題解決・デザイン活動を融合したSTEAM教育カリキュラムの考案,ならびに,STEAM教育教材の開発を行う.そして,DBR(Design Based Research)による実践授業と評価を行う.考案するSTEAM教育カリキュラムは,幼稚園,小学校,中学校,高校,高等専門学校,大学を対象とし,教科横断型でかつ文理融合的に統合した学びのフレームワークである.「探究型」の学びである理数系(理学系)科目,「課題解決型」の学びである技術・情報系(工学部系)科目,「デザイン型」の学びであるアート・ものづくり系(芸術系)科目を融合し,STEAM教育プログラムの事例を作成する

  • ウェアラブル生体情報測定機器を用いた学習者の状態・特性把握手法の開発

    日本学術振興会  科学研究費助成事業

    Project Year :

    2020.04
    -
    2023.03
     

    長野 祐一郎, 森田 裕介

     View Summary

    生体計測を用いた教育評価には,意欲や関心,態度といった情意領域における評価を可能にするだけでなく,授業期間内の時系列的評価など,多くのアドバンテージがある。本研究では,デジタルファブリケーション技術やIoT(Internet of Things)技術を組み合わせ,現場で運用しやすい計測器を作成し計測環境を再デザインすることで,計測に伴う物的・人的コストを大幅に削減し,実際の授業場面における大規模測定を可能にする。また,授業参加者から得られた生体反応(心拍数,発汗)の解釈に,様々な生理心理学的知見を適用することで,学習者の状態・特性の把握を可能にし,授業評価の客観性・教育効率の向上を目指す

  • 共感性を創出する没入型タンジブル平和学習システムの開発

    日本学術振興会  科学研究費助成事業

    Project Year :

    2020.04
    -
    2023.03
     

    瀬戸崎 典夫, 全 炳徳, 森田 裕介

     View Summary

    本研究は,仮想オブジェクトと物理オブジェクトをシームレスに連動させた相互作用を提供するタンジブル操作によって,創作活動を取り入れた没入型タンジブル平和学習システムを開発し,原爆被害に対する共感性創出について評価する.本システムは,原爆投下前の建物を3Dプリンタで出力した実物模型を入力インタフェースとする.さらに,原爆投下前の街並みを再現することでVR環境にも同様の街並みが構築される仕組みを設ける.学習者は,VRセットを用いて自らが構築したVR環境を探索しながら学習することができる.さらに,中学生・高校生を対象とした定量的かつ定性的評価を行うことで,原爆被害に対する共感性創出について評価する

  • Establishment of Monitoring Method for Learning Activities by Measuring Biometric Information toward Supporting Adaptive Learning

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research

    Project Year :

    2018.06
    -
    2020.03
     

    MORITA Yusuke

     View Summary

    In this project, we conducted an experimental verification of biometric measurement monitoring in face-to-face classes and distance classes. The results showed that the "concentration" and "tension" of the students cannot be determined by the teachers and TAs in classroom, but it is possible to monitor the awareness level of each learner in the group activity using by the skin electrical resistance. Also, the results showed that it is possible to monitor the arousal level of each distance learner in discussion and presentation sessions by using the skin electrical resistance. From the analysis results including the subjective evaluation, it became clear that the tension is higher in the active class than in the passive class.

  • Online learning platform for massive and diverse learners

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research

    Project Year :

    2017.04
    -
    2020.03
     

    Yamauchi Yuhei

     View Summary

    This study presented a series of solutions to the problem of MOOCs not being able to provide a high-quality educational environment for diverse learners. First, we developed a method to classify MOOC learners from their learning trajectories to derive representative learner models, which facilitated the design and development of educational interventions aimed at improving MOOCs' quality. Furthermore, we found that the Multiple Learning Paths developed from two perspectives provided a more advanced learning experience than the original course (MLP Learning Platform 1), and learners who worked on the assignment selectively tended to submit more assignments, making it easier for them to continue learning (MLP Learning Platform 2).

  • Development and Evaluation of STEM Learning Program for Spatial Thinking Ability using Tangible Teaching Materials

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research

    Project Year :

    2017.04
    -
    2020.03
     

    MORITA Yusuke

     View Summary

    In this project, we conducted research on the following three points. First, we extracted learning contents related to spatial thinking abilities from the subjects (science, mathematics, technology, and information) in the Japanese National Curriculum Guidelines (Course of Study, MEXT) related to the STEM field, and developed teaching materials. Second, tangible teaching materials in which real and virtual objects are linked were developed for astronomy learning. Also, tangible teaching materials for learning spatial figures, and game-based learning materials for learning the concept of numbers were developed. Then, the teaching and learning materials were evaluated by students. Moreover, a STEM education program was tried for the students of a teacher training university who aspired to become a Math, Science, or Information, Technology teacher, and the usefulness was verified.

  • Designing a Technology-Enhanced Learning Environment based on a Participatory Design Model for Physically Challenged Students in Special Needs Education using a Tele-Presence Robot

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research

    Project Year :

    2016.04
    -
    2018.03
     

    Kishi Makiko, UEDA Shiori

     View Summary

    This research developed a model for designing a technology-enhanced learning environment that supports physically challenged students in special needs education using a robot named OriHime. OriHime was designed to facilitate their social participation and performs as an avatar. Since OriHime was introduced into special needs education in Osaka, the learning environment has been gradually modified to support student learning. The authors collected data on the practices developed by teachers and students in collaboration with researchers and the developer based on “participatory design model”. The model was constructed as the result of an analysis of how the learning environment was modified by the stakeholders, the role of researchers and the developer and the effects of their intervention, the kinds of activities that were created by the students and teachers, and how the students developed

  • Development and assessment of improvement program about teaching skills using ICT considering teacher training and 21st century skills

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research

    Project Year :

    2014.04
    -
    2017.03
     

    Kitazawa Takeshi, MORIMOTO Yasuhiko

     View Summary

    In this research, we developed improvement programs about teaching skills using ICT considering teacher training and 21st century skills. As the result of this research, we obtained knowledge as follows; 1) Characteristic analysis of the digital native of university students showed that the problem of information literacy of university students who belonged to teacher training course was clarified, and we found that the lesson which they directly experienced advanced ICT utilization was effective. 2) By using "class reflection system" to assess the trial lessons of the students, we found that they noticed the improvements of their trial lessons they did not notice before. 3) By practicing the trial lessons to make children use ICT, it became clear that not only teacher 's ICT utilization but also teaching skills for children' s use of ICT were improved

  • Development and Evaluation on Tangible Learning System to Cultivate Learners' Spatial Thinking Skills

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research

    Project Year :

    2014.04
    -
    2017.03
     

    MORITA Yusuke, KITAZAWA Takeshi

     View Summary

    The purpose of this study was to cultivate students' spacial thinking skills using Tangible Learning System. First, some learning domain were chosen from Science, Technology, Engineering, and Mathematics (STEM) education area. In this research, we focused on the lunar phases in Science. Then, the Tangible Learning System, which was developed based on the idea of Tangible User Interface, was reconsidered. 26 who want to be teachers were participated in a class using Tangible Learning System, and compared the top camera method and under camera method. Also we analyzed the effects on the system to cultivate spatial thinking skills.As a result, there are relationships between students' understanding on the phenomena and their spatial thinking skills. One of the future work is to developed learning systems more practical in the K-12 classroom

  • Development and evaluation of teaching methods to cultivate collaborative thinking based on trade theory to promote the mutual understanding

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research

    Project Year :

    2013.04
    -
    2015.03
     

    OCHI Yasuki, OKAMURA Makoto, MORITA Yusuke, OKUDA Mai, FUNAOI Hideo

     View Summary

    Recent trend of game-based learning extends its meaning as applying game elements in coursework and entire school curriculm. This reserch forcusd to articulate a set of desigin framework for " Ricardian Model : The comparative advantage" that is most important model in internaional economics and practiced in a junior high school curriculum. The result of pilot classes indicated that the learners were engaged in the class activities and found the class offerd a unique learning experience. The teachers of junior high school deside to use our contents in their lesson

  • Development of an AR Learning Support System Connecting the Real and the Virtual World

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research

    Project Year :

    2012.04
    -
    2014.03
     

    MORITA Yusuke, SETOZAKI Norio

     View Summary

    The purpose of this research was to develop an AR Learning Support System Connecting the Real and the Virtual World. The system was implemented some functions as follows; students can control some virtual objects by manipulation of real models. Also, they can change their viewpoints onto the models which were the Sun, Earth, Moon, and Space shuttle. In order to verify the usefulness of this system, we examined the possibility of the collaborative learning support for university students. In addition, science classes in junior high school were practiced, and the usefulness of the system was verified on comprehension tests

  • 仮想現実とタンジブルの技術を用いて空間認識能力を育成する科学教育方法論の確立

    日本学術振興会  科学研究費助成事業

    Project Year :

    2009
    -
    2011
     

    森田 裕介

     View Summary

    本研究では,タンジブル技術を応用し,空間認識能力を育成するため拡張現実(AR)の技術を応用したタンジブル教材を開発するとともに,実践的活用における有用性を評価した.小学校での実践的研究の結果,タンジブル教材は,空間認識力の高い児童の「月の満ち欠け」に関する理解を促進したことが明らかとなった.中学校での実践的研究の結果,「金星の満ち欠け」に関する理解度テストの得点は,授業後に有意に上昇していた.高等学校では,理解度テストの得点は上昇しなかったが,空間認識テストの得点が有意に上昇していた.これらの結果から,タンジブル教材を用いた授業は,小・中学校における理解度の促進,並びに高校生の空間認識力の育成に有効であることが示された

  • Development of VR material in order to educate scientific and technological recognition about atomic bomb, and practice of distance class using that material

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research

    Project Year :

    2007
    -
    2009
     

    FUJIKI Takashi, MORITA Yusuke, TERASHIMA Kosuke, YAGYU Daisuke, TAKEDA Takashi, AIBARA Reiji, KONDO Tohru

     View Summary

    In this study, a learning environment was constructed using VR technology in order to educate scientific and technological recognition about atomic bomb, and some classes, including distance class, were practiced with above learning environment. As the results, those were developed that the VR environment for learning collaborating with cellular phones and the distance VR environment to realize controlling the VR and transmitting the stereo-scopic vision of TV conference movie. Therefore an effect was confirmed through some learning classes with those environments, and a problem was found to be solved

  • Fundamental Research of the Effective facilitation Method for Blended Learners regarding Learning Styles

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research

    Project Year :

    2007
    -
    2008
     

    MORITA Yusuke

  • A study of pre-service teachers views on a mathophobia (a phobia about mathematics) and an allergy to operating and application skills for information technology devices

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research

    Project Year :

    2007
    -
    2008
     

    MIYAUCHI Kaori, TERASHIMA Kosuke, MORITA Yusuke

  • Analysis and application of teachers'resource management ability in scienee and technology subjects lessons

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research

    Project Year :

    2005
    -
    2007
     

    MASHIKO Norifumi, SAKO Hidekazu, MURASE Koichiro, KATO Naoki, KAWAKAMI Ayako, MORITA Yusuke

     View Summary

    1. Development of teachers' resource management activityTeachers' are designing lessons based on selecting and processing many resources. Resource management abilities are very important in science and technology teachers, because many special learning activities and resources are arranged in science and technology classes. We have collected following lesson environmental education, science, technology, arithmetic, information education, and analyzed each teachers' idea in resource selection and teaching material construction processes. We have founded teachers' two important resource management ability. One is "connect" each lesson as condition of time constraints, the other is "connect" classroom inside and outside as "condition of spacial constraints".2. Trial and evaluation of teachers' resource management ability development e-learning courseTwo e-learning course where designed for in-service teachers' resource management ability development. One was "connect" lessons and spaces with ICT use (directed by Mashiko), the other was application of cognitive psychology theory to teaching materials development (directed by Kawakami). These courses were implemented as regular in-service teacher training course at Kumamoto prefecture education center. Both of the courses were practiced at the period of about three months. First day, theory was explained by instructor through video conference system, and teacher learners were to develop and to practice teaching materials in their class. Instructor and each learner were able to discuss about design their teaching materials using video conference system and LMS (Learning Management System) while. proceeding course. Fortune line method was conducted for course evaluation. It was shown that the desire for developing teaching material improved as training was advanced and the desire continued after complete course

  • 没入型簡易バーチャルリアリティ提示装置を用いたSTSP教材の開発と評価

    日本学術振興会  科学研究費助成事業

    Project Year :

    2005
    -
    2006
     

    森田 裕介

     View Summary

    本研究では,STSP (Science, Technology, Society, and Peace)教材の開発ならびに没入感や臨場感の教育効果の検討を目的とした。STSP教材については,長崎原爆を題材として取り上げ,浦上天主堂の被爆前と後をコンピュータグラフィックスで再現した。そして,コンピュータグラフィックスによる仮想空間内を自由に探索できるよう,3次元立体視可能なバーチャルリアリティ教材として完成させた。この教材では,学習者がコントローラーを操作することによって仮想空間内を自由に移動できる。また,学習者はボタンを操作することによって,原爆投下前と後の様子を切り替えられる。続いて,先の教材を4つのクライアント・コンピュータと1つのホスト・コンピュータから構成される簡易式没入型バーチャルリアリティ提示装置(P-IPTS)で提示できるよう開発を進めた。P-IPTSは,5m×2mの大型スクリーンに液晶DLPプロジェクター4台を使って仮想空間を投影することができ,かつ,移動設置することが可能な装置である。設計時に,教材に取り入れることになっていた被爆者の映像については教材化することができなかった。評価については,P-IPTSを特別教室に設置し提示実験を行った。高等学校の生徒を対象に調査を実施した結果,視覚的な効果が学習者の興味を喚起していたことが明らかになった。一方で,P-IPTSをより実用的なものにするため,教員を対象にアンケート調査を実施し,大型スクリーンとは別に,より小型のスクリーンも開発した。そして,教員が実際に授業で活用するために必要な条件を明らかにした。現職教員は,通常の授業での利用を想定した場合は,教卓より少し大きめのスクリーンがよいこと,3分程度で設置できるものがよいことがわかった。また,大人数では大きなスクリーンがよいことが明らかになった

  • Development of Effective Multilanguage Displaying Method about Teaching Material and Evaluation about Transmitted Movie Quality for Accelerating Distance International Exchange

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research

    Project Year :

    2004
    -
    2006
     

    FUJIKI Takashi, JUN Byungdug, MORITA Yusuke, YAGYU Daisuke, NAKAMURA Chiaki, TERASHIMA Kosuke

     View Summary

    The purpose of this research is, 1)development of effective multi-language displaying method about educational material, 2)educational evaluation of transmitted movie quality about distance exchange between Japan and Korea, 3) practice and evaluation of experimental class about distance exchange between Japan and Korea. As a results we made clear these points.1. Development of effective multi-language displaying methodWe made clear that displaying of multi-language keyword located on a Web page was became increasingly more interested in other country.We suggested a possibility of non-verbal communication using picture card as communication method independent from mother language.We made realized an effective communication according to development of Web-GIS teaching material and Translation chat system for distance exchange between Japan and Korea.2. Educational evaluation of transmitted movie quality about distance exchange between Japan and KoreaWe practiced network traffic evaluation during distance exchange between Japan and Korea, and objective and subjective evaluation of transmitted movie quality.We practiced distance exchange using High Definition movie between Nagasaki and Hiroshima schools.We made clear transforming characteristics of verbal and non-verbal information using Digital Video(DV) and High Definition(HD) movie.We got possibility of distance stereoscopic viewing if we got enough preparation of instruments and high speed network according to try distance stereoscopic viewing with DV and HD movie.3. Practice and evaluation of experimental class about distance exchange between Japan and KoreaWe practiced the distance learning using DV movie and translation chat system, Web-GIS teaching materials between schools and universities of Japan and Korea.We made clear these classes availabilities of students and teachers with subjective evaluation.We needed researching collaborators both Japan and Korea to discuss about teaching content and transmission system in order to practice the distance exchange between Japan and Korea.We confirmed the effects of international exchange according to change the consciousness about own and other country through the distance international exchange

  • 遠隔授業におけるバーチャル時空間GISの有用性の検討

    日本学術振興会  科学研究費助成事業

    Project Year :

    2004
    -
    2005
     

    藤木 卓, 上薗 恒太郎, 武田 仰, 全 炳徳, 森田 裕介, 柳生 大輔

     View Summary

    本研究課題で得た成果は,次の通りである.1.簡易式バーチャルリアリティ提示装置の評価V字型簡易式バーチャルリアリティ提示装置の改良型として,U字型提示装置の評価実験をV字型と比較する形で実施した.地図課題及び主観評価の結果,地図課題ではU字スクリーン型提示装置はV字と同等の高い学習効果を示した.また,主観評価においては,U字スクリーン型提示装置はV字より有意に高い結果を示した.2.時空間GISの教育への活用可能性空間GISの概念を明確にするとともに,時空間データの作成を通して,その教育分野への活用の可能性を明らかにした.3.教材としての時空間VRコンテンツの開発簡易式バーチャルリアリティ提示装置に搭載するSTSP(Science, Technology, Society, and Peace)教材として,長崎における原爆をテーマとする時空間VRコンテンツを開発した.時空間GISにより起こした被爆前,直後,現在の地図情報をもとに,浦上天主堂近辺の新旧の写真を活用することで,現在の天主堂と被爆直後の天主堂を瞬時に切替表示できるようにした.4.遠隔授業における有用性の検討長崎大学における遠隔授業研究の成果をもとにして,直接対話を重視した遠隔授業の現状として,小学校道徳における遠隔授業の事例,教育実習の遠隔参観,そして国際遠隔授業についてまとめた.それを基にして,遠隔授業と時空間コンテンツの利用と遠隔授業におけるVRの可能性を明らかにした

  • Web3Dを用いて空間概念の形成を支援する対面授業補完型WBLコースの開発と評価

    日本学術振興会  科学研究費助成事業

    Project Year :

    2003
    -
    2004
     

    森田 裕介

     View Summary

    本研究では,視点移動能力の育成を支援するストリーミング学習コンテンツの設計および開発を行った.まず,松森(1983)の試作した視点移動の類型化のうち,具体的視点移動から心的視点移動への転換について,動画像やコンピュータグラフィックスを用いることでより効果的に支援できると考え,仮想的視点移動を新たに提案した.次に,コース設計を行い,コンテンツ開発を行った.課題を与えその課題を遂行する際に視点移動を行うよう配慮した.仮想的かつ能動的視点移動を行う画面では,地球は自転し,月は自転しながら地球の周りを公転している仮想空間をインタラクティブに操作できるShockWave3Dの技術を用いた.そして,インターネットを経由してこのコンテンツにアクセスできるよう,Webサーバを設置し,公開した。そして,開発したコンテンツについて主観評価を行った。評価項目は、インターフェイスに関する項目(操作性、見やすさ)とコンテンツの有用性とした。「教育に利用できるか」という質問に対して、大学生13名中、10名が中学校の教材として「非常にそう思う」「ややそう思う」と回答し、残り3名は「あまりそう思わない」という評価をした。ここで,コンピュータグラフィックによる提示だけでは学校教育における学習は不十分であると考え,天体模型を作成し,そこに小型カメラを設置して視点を移動できるよう工夫した教材を開発した.この教材は持ち運びができるため,教室に持ち込んで提示することが可能である.以上,対面授業で使用できる実物教材と,その教材によって学習したことをweb上で学習するためのweb3Dコンテンツを開発し評価を行った.今後の課題は,教育現場における実践利用と更なる改良を行うことである

  • Development and Evaluation of Prior-Inference Type Learning Contents for Science and Mathematics Teachers to Develop Their Resource Management Abilities

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research

    Project Year :

    2002
    -
    2004
     

    MASHIKO Norifumi, KAWAKAMI Ayako, MORITA Yusuke, SONE Naoto, MURASE Koichiro, KATO Naoki

     View Summary

    1.Development of simple LMSTo enable practical use of prior-inference type learning contents on graduate school lectures, we developed simple LMS (Learning Management System). This LMS have asynchronous communication facilities. For example report application/evaluation, BBS and so on.2.Development of prior inference type learning contents and formalize the methodologyPrior inference type learning contents is a new type of distance learning resources for school teachers who were distance learners of graduate school for in-service training. We set up "inference tasks" in process of WBL. Those inference tasks were expected to be effective in reflecting learners' various experience on learning process and in keeping learners' highly-motivated learning. We developed 3 practice-based contents, 5 collaborative research-based contents, and 4 video contents. Furthermore, we formalize pre lecture-post lecture teaching methodology as inference type lecture style.3.Prior inference type learning contents evaluation with simple LMSTest courses were used and evaluated as useful by on-campus school teachers 2 years, and real distance and off-campus school teachers 1 year. From the tryout of on-campus school teachers, it was suggested that an inference activity was more effective in the case of presenting simple information than that of complicated one.4.Management strategies of asynchronous learning for distance learningWe developed educational methodology for asynchronous learning with prior inference learning contents through tryout of real distance learners. From the access count data, thread management strategies for BBS system was effectiv

  • 理科・数学教師の実践知組み込み型ルーブリックの開発と教育実践研究方法論の確立-理科・数学熟達教師の評価に関する実践知の記述とその研究方法論への応用-

    日本学術振興会  科学研究費助成事業

    Project Year :

    2002
    -
    2003
     

    益子 典文, 村瀬 康一郎, 西岡 加名恵, 佐古 秀一, 片平 克弘, 加藤 直樹, 森田 裕介

     View Summary

    1)ルーブリックの開発方法論と評価場面での教師の実践知に関する研究:中学校選択理科における生徒の相互評価,小学校算数科における継続的練習の評価,それぞれについて,中長期的な授業実践を通した評価規準の開発方法論に関する研究を行った。中学校選択理科においては,相互評価活動を活性化するための種々のワークシート開発,小学校算数科においては,学習者の意欲と教師の意思決定の相互作用に関する知見,特に「教材運用」に関する教師の知識の重要性が得られた。また,開発方法論については,理科におけるオーセンティックアセスメントについて理論的な基盤を固めると同時に,「思考」に焦点を当てながら中学校社会科を題材として研究を行った。得られた知見は当然,理科・数学においても十分に活用できるものである。2)教育実践研究の方法論のための事例研究:教育実践研究の事例として,特に科学教育研究においても有用であると考えられる,小学校理科授業における授業ルーチンの導入に関する研究および高等学校における「学習のケア」を実現するシステム開発研究を行った。後者は,理科・数学を対象としたものではないが,不登校生徒に対応するためのシステム開発であり,安易に学校現場で実験できるものではなく,教師の目から見たシステム設計・開発・評価を行うという方法論を採用したものである。3)教育実践研究に対する研究者側からのアプローチ:教育実践研究を遂行する上で,研究者がどのような立場でアプローチすればよいのか,研究グループ内で具体的事例を元に検討を加えた。その結果,単に研究成果を学校へ還元する,という単方向的なアプローチではなく,研究を進める中で重要な,研究者と実践者間の「協働的」な関係構築にとっては,研究者側にとってもメリットを見出そうという態度が重要であるとの方向性が示唆された

  • 科学的概念の理解を促進する事例外挿法によるストリーミング・学習コンテンツの開発

    日本学術振興会  科学研究費助成事業

    Project Year :

    2002
     
     
     

    益子 典文, 森田 裕介, 曽根 直人, 川上 綾子

     View Summary

    1)事例外挿法による相対運動の教材開発:事例外挿法とは,基本的な科学的概念の学習を終えた状態の学習者に対し,「より正確で間違いのない」概念形成をねらう(科学の世界への「内挿」)のではなく,「科学的意味の使用が適切であるときの鋭い評価力」を持った事例,具体的には,生活の中の様々な技術的問題の解決場面において,科学的概念が持つパワーが発揮されている事例を与え,学習した概念がどのように使われているのかを考える(テクノロジーの世界への「外挿」)ことにより,柔軟で生き生きとした科学的概念の形成を促進することをねらった教材の開発方法である。この手法により,中学生および高校生を対象にした事例外挿法による相対運動の学習コンテンツを開発した。外挿事例としては,(1)移動する列車から落下する鉄球の動きを予測する基本的ルールの習得を行う「電車サブコンテンツ」,(2)比較的容易な外挿を行う「気象衛星サブコンテンツ」,(3)比較的高度な外挿を行う「VTRヘリカルスキャンサブコンテンツ」からなる。3つのサブコンテンツはWeb経由でインタラクティブに実験条件の設定が可能であり,各条件に合致する動画がサーバーよりストリーミング技術によって配信されるようになっている。2)評価:公立中学校1・2年生21名,現職教員を含む大学院生17名を対象に,事例外挿法による教材の効果を検証した。すると,(1)相対運動のルールの理解は,学習後に向上していた,(2)各コンテンツは,予測通り機能しており,特に「多少理解に困難な伴うコンテンツほど面白さが向上する」という効果を検証することができた

  • インターネット・コミュニケーションにおける創造的思考の支援方法に関する基礎的研究

    科学研究費助成事業(鳴門教育大学)  科学研究費助成事業(奨励研究(A))

    Project Year :

    2000
    -
    2001
     

    森田 裕介

     View Summary

    1.対面コミュニケーションにおける創造的思考の支援方法に関する実験:創造的思考課題として日常的推論課題を作成し,より多くのアイディアを産出させるブレーンストーミング的指示をした群とより深く考えるKJ法的指示をした群を比較し,例示の効果を調べた。その結果として例示をすることでより質の高いアイディアが産出されることを示した。この成果について国際会議で発表を行った。また,対面コミュニケーション実験を行い,アイディアの産出の様子をビデオカメラに記録し分析を行い,あいづちの頻度が発想量に影響を与えることを示した。一方で,思考・想像力検査課題の各項目と概念マップの評価指標との関係を調べ,拡散的思考力と概念マップの関係を明らかにし,概念マップを用いた創造的思考の育成の可能性を示した。
    2.インターネット・コミュニケーション・システムの開発:JAVAアプレットを用いた概念マップ作成システムを開発した。このシステムは,インターネット上で(1)キーワードを自由に張込む機能,(2)そのノードを自由に移動できる機能,(3)関係を示すリンク(連結線)を作成する機能,(4)概念マップの作成過程を記録する機能,(5)作成した概念マップをどこからでも再生する機能を有する。現在,プロトタイプをweb上に公開している。このアプレットと,相手の表情を見ることができる(6)webカメラによる通信機能,(7)web上でのコラボレーション開発機能については,NetMeetingを補完的に用いることで解決した。また,鳴門教育大学と長崎大学間で遠隔授業を行い,WBTシステム上で推測型Web教材と連動させ,実用性を確認した。この成果については,現在論文投稿中である。

  • 遠隔共同思考の設計を目指したコプレゼンス効果の実験的検討

    科学研究費助成事業(鳴門教育大学)  科学研究費助成事業(萌芽的研究)

    Project Year :

    2000
    -
    2001
     

    三宮 真智子, 藤原 信彦, 島宗 理, 森田 裕介

     View Summary

    本研究は,共同思考におけるコプレズンス効果を実験的に検討し,その結果を遠隔共同思考の設計に活かすことを目的とする。コプレズンスとは,コミュニケーションに際して,話し手と聞き手が同じ空間の中で,すぐそばにいることを意味する。
    昨年度は,物理的コプレズンスを伴う対面状況において自然に発生する,聞き手から話し手へのあいづち行動に着目し,まず,あいづち頻度が話し手の発想に及ぼす効果を実験的に調べた。結果は以下の通りであった。
    聞き手があいづちを頻繁に打つことにより,(1)話し手の考える意欲,自分の考えに対する聞き手からの同意,関心,ほめの認知が高まった。(2)思考課題に対する話し手の発想量が増加した。すなわち,高頻度のあいづちは,認知・感情両側面に対して促進効果を持ち,共同思考の基礎となる個人の発想を促すことが明らかになった。
    そこで,この結果を受けて,本年度は物理的コプレズンスを伴わない状況におけるあいづちの効果を実験的に調べた。具体的な実験状況は,2台のビデオカメラを用いて,別室からビデオを介して相手とコミュニケーションをとるものであった。すると,(1)については同様の結果を得たものの,(2)については有意な増加が認められなかった。すなわち,ビデオを介した場合には,あいづちによる発想促進効果が生じなかったのである。ここから,聞き手のあいづちが話し手の発想を促すことができるのは,両者のコプレズンスによるもの,すなわち,コプレズンス効果であると考えられる。この効果がどのようなメカニズムで生じるのか,また,遠隔共同思考場面において,物理的コプレズンスの欠如を補い,話し手の発想を促進することは可能か,といった問題を追究する必要がある。

  • Establishment of new method for developing mathematics/science subject matters and developing collaborative research system with public schools

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research

    Project Year :

    1999
    -
    2001
     

    MASHIKO Norifumi, KATAHIRA Katsuhiro, ONOSE Masato, SAKO Hidekazu, MORITA Yusuke

     View Summary

    1. Establishment of new method for developing mathematics/science subject matters
    We establish following new methodology for developing mathematics/science subject matters. All methods were verified its effect in classrooms.
    (1)Dialogue by task method: This method is for eliciting new cognitive objectives by applying qualitative analysis method for specific area tasks.
    (2)Folklore method: Teacher doing the fieldwork, and excavating various factors which become the backgrounds of a historical transition of the region from the memory of people who live in the region.
    (3)Case extrapolation method: It is the method to achieve a continuous mediation strategy by presenting two or more events in premeditation so that the scientific basic concepts.
    (4)Unexpectedness generation method: This method classifies effective mental operation of basic knowledge in mathematics beforehand, and setup a mechanism into the tasks which the student solves.
    2. Basic research for RUBRIC development and distance collaborative research system
    Role of RUBRIC was investigated through analysis of teacher's evaluation process. It was suggested to tend to do an evaluation adding point when there was a RUBRIC. Moreover the prototype of the system by which the university in the distance place and the school teacher developed the RUBRIC as a collaborative research was developed.
    3. Development of distance collaborative research system and developing guessing type learning contents
    The collaborative research system with public schools and the collaborative education improvement system (regional all-in-one design education improvement system) were established, and the subject matters developed for the university education improvement while the researcher was doing the fieldwork. When using this guessing type learning contents in university lectures, the effect assumed at first was able to be verified.

▼display all

Misc

  • 通信制高校数学科における単位修得率向上を目指した個別化教授システム(PSI)によるコースデザインと実践

    加藤圭太, 森田裕介

    日本科学教育学会研究会研究報告   38 ( 2 ) 263 - 268  2023.12

    DOI

  • Evaluation of Usefulness Through Analysis of Microscope Observation Scene Using Table-top Type Microscope Image Presentation System

    森田和行, 瀬戸崎典夫, 森田裕介

    日本教育工学会論文誌   47 ( 2 )  2023

    J-GLOBAL

  • Study on the Potential for Teacher Training in STEAM Education Using an Exploratory Spherical Power Plant App

    田代穂香, 瀬戸崎典夫, 藤本登, 森田裕介

    日本科学教育学会年会論文集(Web)   46th  2022

    J-GLOBAL

  • Design Guidelines for STEAM Education for Using an Exploratory Spherical Power Plant App

    田代穂香, 瀬戸崎典夫, 藤本登, 森田裕介

    日本バーチャルリアリティ学会大会論文集(CD-ROM)   27th  2022

    J-GLOBAL

  • A Study Examining How Difficulty of Educational Video Inf luences Biological Information

    長濱澄, 大出香菜子, 宮西祐香子, 加藤一聖, 丸井朱里, 森田裕介

    日本教育工学会論文誌   43 ( Suppl. )  2020

    J-GLOBAL

  • Pilot Survey for Development of Immersive VR Learning Equipment for Peace Educationwith Tangible User Interface

    瀬戸崎典夫, 森田裕介, JUN Byungdug

    日本科学教育学会年会論文集(Web)   44th  2020

    J-GLOBAL

  • 短期的な3次元CGモデルの制作による空間認識力育成の効果

    瀬戸崎典夫, 中村優太郎, 森田裕介

    長崎大学教育学部教育実践研究紀要   ( 18 )  2019

    J-GLOBAL

  • Small Private Online Courses (SPOC)の近年の動向

    石井雄隆, 森田裕介

    日本教育工学会 SIG-05 ゲーム学習・オープンエデュケーション レポート2018     26 - 27  2018.09  [Invited]

    Internal/External technical report, pre-print, etc.  

  • 教員のICT活用指導力とプログラミング教育に対する自己効力感の関連分析-STEM/STEAM教育を目指す小学校の模擬授業を通して-

    北澤武, 森田裕介, 瀬戸崎典夫, 辻宏子

    日本科学教育学会年会論文集(CD-ROM)   42nd  2018

    J-GLOBAL

  • 天文分野におけるプログラミング学習を取り入れたSTEM教育の提案

    瀬戸崎典夫, 山本亜耶, 森田裕介

    日本科学教育学会年会論文集(CD-ROM)   42nd  2018

    J-GLOBAL

  • Effects of Teaching Skills by Using ICT of Teacher Training Course Students According to Timing of Experiential Learning about ICT Utilization in Education

    北澤武, 瀬戸崎典夫, 森田裕介, 福本徹

    教育情報研究(Web)   34 ( 1 )  2018

    J-GLOBAL

  • グローバルMOOCにおける修了率と動画再生ログの分析

    石井雄隆, アダムゴードン, 平賀純, 永間広宣, 森田裕介, 山名早人

    日本教育工学会研究報告集   17 ( 5 ) 151 - 154  2017.12

    Rapid communication, short report, research note, etc. (scientific journal)  

  • 実践共同体の形成を目指したファカルティデベロップメントのデザインと実践

    森田裕介, 山岸直司, 石井雄隆, 渡邉文枝

    日本教育工学会第33回全国大会予稿集     15 - 16  2017.09

    Research paper, summary (national, other academic conference)  

  • 講義の初期段階でICTを直接体験する実践が教育学部生のICT活用指導力に与える影響

    北澤武, 瀬戸崎典夫, 森田裕介, 福本徹

    日本科学教育学会年会論文集(CD-ROM)   41st  2017

    J-GLOBAL

  • 教員養成課程学生の能動的視点移動を支援する探索型天体VR教材の開発

    瀬戸崎典夫, 冨永裕也, 森田裕介

    教育システム情報学会全国大会講演論文集(CD-ROM)   42nd  2017

    J-GLOBAL

  • Development of the Whole-Sky Learning Equipment for Astronomy Education using 3D Model Operation

    田尻圭佑, 瀬戸崎典夫, 森田裕介

    日本科学教育学会研究会研究報告(Web)   32 ( 5 )  2017

    J-GLOBAL

  • Transformation of Spatial Cognition by Creative Activities in VR Environment

    瀬戸崎典夫, 中村優太郎, 森田裕介

    日本科学教育学会研究会研究報告(Web)   32 ( 5 )  2017

    J-GLOBAL

  • Analysis of the interview video comments considering the differences of learners' context

    Masako Furukawa, Kouta Morii, Yusuke Morita

    IEICE technical report   116 ( 126 ) 67 - 68  2016.07

    Research paper, summary (national, other academic conference)  

  • Analysis of the interview video comments considering the effect of familiarity

    Masako Furukawa, Kota Morii, Yusuke Morita

    IEICE technical report   115 ( 492 ) 77 - 80  2016.03

    Research paper, summary (national, other academic conference)  

  • 高等学校物理基礎における波動領域の学習支援を促すAR教材の開発

    渡邉裕, 九十九徳将, 瀬戸崎典夫, 森田裕介

    日本科学教育学会年会論文集(CD-ROM)   39th  2015

    J-GLOBAL

  • 実践授業におけるテーブルトップ型顕微鏡画像提示システムの有用性

    森田和行, 瀬戸崎典夫, 森田裕介

    日本科学教育学会年会論文集(CD-ROM)   39th  2015

    J-GLOBAL

  • 地域連携プロジェクト型学習における受入団体の効果に関する一考察

    小笠原眞結美, 古川雅子, 森田和行, 大津晶, 森田裕介

    日本教育工学会研究報告集   14 ( 5 ) 113 - 120  2014.12

    Research paper, summary (national, other academic conference)  

  • 1G1-L5 Evaluation of Presentation Form about Tangible Solar System Learning Equipment

    SETOZAKI Norio, MORITA Yusuke

      38   359 - 360  2014.09

    CiNii

  • 地域連携プロジェクト型学習における学生の学びに関する一考察

    小笠原眞結美, 森田裕介, 古川雅子, 森田和行, 大津晶

    日本教育工学会第30回全国大会講演論文集     405 - 406  2014.09

    Research paper, summary (national, other academic conference)  

  • 3A1-G06 Choosing of safety tests in development of a mobile servant robot : Flow of concept clarification, risk assessment and choosing of tests(Robotics with Safety and Reliability)

    MORITA Yusuke, NAKABO Yoshihiro

      2014   "3A1 - G06(1)"-"3A1-G06(4)"  2014.05

     View Summary

    In order to develop a safe robot, it must be protected from a harm by a robot. Determining the specifications of the robot to identify hazards, we must conduct a risk assessment based on the specifications. In this report, a case study of developing a vending robot, we performed a determination of the specifications and a risk assessment. As a result, we can analyze that much of the harm is the crash between human and robot. We proposed safety measures to reduce this risk and investigated the crash safety testing and running durability test in order to verify measures of the effect.

    CiNii

  • Protocol Analysis of Collaborative Learning Using AR Learning Equipment with Tangible User Interface for Astronomy Education

    瀬戸崎典夫, 鈴木滉平, 森田裕介

    日本科学教育学会研究会研究報告(Web)   29 ( 3 )  2014

    J-GLOBAL

  • The Consideration on the Pointing Methods for Mobile Learning Contents

    WATANABE Yuki, SETOZAKI Norio, MORITA Yusuke, KATO Hiroshi, NISHIHARA Akinori

    Japan Journal of Educational Technology   38 ( 0 ) 109 - 112  2014

     View Summary

    モバイルデバイスの画面は小さく,提示する情報である教授メディアは適宜選択しなくてはならないことから,その開発はeラーニングコンテンツの開発方法とは異なる可能性がある.本稿では,講義スライドとインストラクタおよび指示棒の合成,講義スライドとポインタの合成という指示メディアの異なる2通りのコンテンツを開発し,学習者に与える影響を測定するために実験を行った.その結果,パフォーマンステストでは,両コンテンツで学習効果には差がないものの,主観評価では多くの項目でポインタを合成したコンテンツが高い値を得た.

    DOI CiNii

  • モバイルツールを利用した新しいeラーニングの教授方法に関する研究

    向後 千春, 森田 裕介, 永岡 慶三

    人間科学研究   26 ( 2 ) 223 - 224  2013.09

    CiNii

  • Effects of Multi-view Presentation Using Tangible Solar System Learning Equipment

    SETOZAKI Norio, KOMAZAWA Sayaka, MORITA Yusuke

      37   294 - 295  2013.09

    CiNii

  • マルチメディア教材の表現形式の違いが学習者の課題成績に与える影響

    小田千晴, 古川雅子, 瀬戸崎典夫, 森田裕介

    日本教育工学会第28回全国大会講演論文集     451 - 452  2012.09

    Research paper, summary (national, other academic conference)  

  • 3G2-G2 Practical Research on Effectiveness of Tangible Learning System for Astronomy Education

    MORITA Yusuke, SETOZAKI Norio

      36   460 - 461  2012.08

    CiNii

  • Effect of Real Model Interface using Tangible Solar System Learning Equipment

    SETOZAKI Norio, WATANABE Arisa, IWASAKI Tsutomu, MORITA Yusuke

      35   420 - 421  2011.08

    CiNii

  • Examination concerning field work practice teaching material utilizing Virtual space

    KOBAYAHSI Hideaki, SETOZAKI Norio, MORITA Yusuke

      35   303 - 304  2011.08

    CiNii

  • Trial Development and Evaluation of an AR textbook for Asynchronous e-Learning

    FUJISHIMA Hiroaki, SETOZAKI Norio, IWASAKI Tsutomu, MORITA Yusuke

    IEICE technical report   110 ( 405 ) 27 - 30  2011.01

     View Summary

    The purpose of this research was to evaluate an AR (Augmented Reality) textbook for learning celestial bodies, which can show 3D images of lecturer and 3D models of objects on the textbook. First, an AR textbook was developed experimentally using AR authoring software, CG modeling software, and movies. Second, an AR textbook was evaluated subjectively by 31 university students from 7 points ; comprehension, view, interesting, application, motivation, tiredness, and presence of lecture. As a result of the survey, it was suggested that there is possibility to improve the understanding and the motivation of learning by the presence of the lecturer images. Also, it developed that the presence of lecturer was progressed. In addition, the results show that the learner progressed in the interest of studying. Moreover, it was suggested that an AR textbook could be applied to Asynchronous e-Leaming.

    CiNii

  • Development and Evaluation of Art Teaching Equipment Using AR technology

    SETOZAKI Norio, KATO Taku, TERASHI Wataru, IWASAKI Tutomu, MORITA Yusuke

    IEICE technical report   110 ( 405 ) 23 - 26  2011.01

     View Summary

    This study aimed to examine an effective information presentation of the AR teaching equipment. Then, the AR art teaching equipment for statue appreciation was developed as a concrete case. In addition, comparison experiments for enhanced functions were conducted for university students. As a result, the question items of "Statue presentation", "Desire for learn", and "Utility" received high acclaim because they enhanced the functions. On the other hand, when the functions of the marker operation and the full-scale presentation were enhanced, low valuation was obtained for "Profile presentation" Moreover, it was clarified that presenting the CG text was useful in "Profile presentation".

    CiNii

  • Analysis of Interview Assessment Tendencies by Video Annotation Tool

    Furukawa Masako, Yaginuma Yoshitomo, Morita Yusuke, Yamada Tsuneo

    IEICE technical report   110 ( 405 ) 7 - 12  2011.01

     View Summary

    We developed Video Annotation Tool for learning of interview. In this paper, at first, details of video annotation tool is shown. Then, results of analysis of interview assessment using video annotation tool is discussed.

    CiNii

  • Effects about movies of instructors in Multimedia Mobile Learning Contents

    WATANABE Yuki, SETOZAKI Norio, MORITA Yusuke, KATO Hiroshi, NISHIHARA Akinori

    Research report of JSET Conferences   2010 ( 5 ) 63 - 70  2010.12

    CiNii

  • Evaluation of Understanding Level by Active Manipulation using Interactive Teaching Equipment

    SETOZAKI Norio, IWASAKI Tsutomu, MORITA Yusuke

      34   289 - 290  2010.09

    CiNii

  • Effectiveness of a Interactive Learning Content Linked Real World with Virtual Space

    MORITA Yusuke, SETOZAKI Norio, IWASAKI Tsutomu

      34   157 - 158  2010.09

    CiNii

  • ブレンディッド学習環境に適した新しい実践的教授方法の検討

    森田 裕介, 向後 千春, 松居 辰則, 金子 孝夫

    人間科学研究   23 ( 1 ) 158 - 159  2010.03

    CiNii

  • Development and Evaluation of Learning Environment Using PDA and Educational Materials Made with VR Synchronizing Walk Through in Virtual Space

    FUJIKI Takashi, KITAHARA Kahori, TERASHIMA Kosuke, MORITA Yusuke, TAKEDA Takashi, AIBARA Reiji, KONDO Toru, YAGYU Daisuke

    Research report of JSET Conferences   2009 ( 5 ) 275 - 278  2009.12

    CiNii

  • Practice of Class for Bringing up Cognition about Science and Technology Using VR Materials to Settle on the Subject Matter of Atomic Bomb

    KITAHARA Kahori, FUJIKI Takashi, TERASHIMA Kosuke, MORITA Yusuke, TAKEDA Takashi, AIBARA Reiji, KONDO Toru, YAGYU Daisuke

    Research report of JSET Conferences   2009 ( 5 ) 279 - 282  2009.12

    CiNii

  • Investigation Concerning Effective Use Scene of VR Teaching Material

    SETOZAKI Norio, MORITA Yusuke, TAKEDA Takashi

      33   341 - 342  2009.08

    CiNii

  • Development of an Interactive Learning Material Coordinated Real World and Virtual Space

    MORITA Yusuke, SETOZAKI Norio, IWASAKI Tsutomu, TAKEDA Takashi

      33   501 - 502  2009.08

    CiNii

  • A Design for Interactive Learning Coordinated Real World and Virtual Space

    MORITA Yusuke, SETOZAKI Norio, IWASAKI Tsutomu, TAKEDA Takashi

      33   89 - 90  2009.08

    CiNii

  • 学習者の能動的模型操作と連携するAR太陽系教材の設計

    岩崎勤, 瀬戸崎典夫, 森田裕介

    日本バーチャルリアリティ学会大会論文集(CD-ROM)   14th  2009

    J-GLOBAL

  • Opinions and Reality of Teachers in Remote Areas/Islands Concerning the Use of Information and Communications Technology

    TERASHIMA Kosuke, SEKIYAMA Toru, FUJIKI Takashi, SONOYA Takashi, MORITA Yusuke

    Japan Journal of Educational Technology   32 ( 2 ) 197 - 204  2008.10

     View Summary

    This study aims to reveal the opinions of and reality for teachers in remote areas/islands concerning the use of computers and teleconference through comparison with teachers in urban areas. Specifically, comparisons between teachers in remote areas/islands and teachers in urban areas were made with regard to: 1) the reality of the use of computers in and out of class, and 2) the reality of and the needs for the use of teleconferencing. Our results showed that there was no difference between the teacher groups&#039; use of computers out of class. In class, however, teachers in remote areas/islands were found to utilize computers more frequently than the other group for presenting materials and searching information, as well as in situations where their students used computers as tools of expression. In terms of the use of teleconferencing, there was no difference found between the two groups, although teachers in remote areas/islands were found to be more positive about the use of teleconferencing than the urban group. Teachers in remote areas/islands were found to have especially greater needs for teleconferencing concerning comprehensive study, collaborative study with separately located schools, staff training, and meeting with other schools&#039; teachers.

    DOI CiNii

  • Study on Effective Use Scene of VR Teaching Material Intended for High School Student

    SETOZAKI Norio, MORITA Yusuke, TAKEDA Takashi

      32   443 - 444  2008.08

    CiNii

  • Planning Class about VR Materials of Science Technology Education on Atomic Bomb

    KITAHARA Kahori, FUJIKI Takashi, KOBAE Satoshi, TERASHIMA Kosuke, MORITA Yusuke

    年会論文集   32   449 - 450  2008.08

     View Summary

    現状の学校教育の問題点として,自ら学び自ら考える力が乏しいことが挙げられており,これまでの教育の基調を転換することが求められている。理科離れが懸念される今,それを打開すべく新たな教材開発・それに伴った授業計画が必要であると考えた。そこで本研究では,科学技術的認識の思考形成モデル及び原爆を題材としたVR教材を用いた科学技術教育の授業計画の提案を行った。

    CiNii

  • Science Lessons by Using ICT

    MORITA Yusuke

      56 ( 12 ) 796 - 799  2007.12

    CiNii

  • Study on Effective Use Scene of Multi Aspect Type VR Teaching Material in Astronomical Education

    SETOZAKI Norio, MORITA Yusuke, TAKEDA Takashi

    IEICE technical report   107 ( 391 ) 51 - 56  2007.12

     View Summary

    The purpose of this paper was to examine the Learning effect by difference of use scene of the Multi aspect type VR teaching material. The teaching practice was done, and evaluated for the fourth grader in the elementary school. As a result, it was clarified that the understanding level improved by using the VR teaching material for the introduction. Moreover, it was suggested to have become one factor of the understanding level improvement because the VR teaching material that was able to catch students' interests was used to introduce the class.

    CiNii

  • A Pilot Study for Effective Stereoscopic Learning Materials

    MORITA Yusuke, FUJIKI Takashi, TERASHIMA Kosuke

    IEICE technical report   107 ( 391 ) 47 - 50  2007.12

     View Summary

    In this paper, it was described that the better condition to create effective stereoscopic learning material on a polarizing rear projection screen. For the purpose of this study, two parameters, which were cross point and the distance between stereoscopic camera (3D camera) and an object, were controlled and each condition was compared from the viewpoint of depth perception and viewability. And then, sample stereoscopic learning materials were presented to clarify the better condition to create materials. As a result, it was suggested that the better setting of cross point parameter and the relationships between a presentation object and lecturer for an effective stereoscopic learning material.

    CiNii

  • Development and Educational Utilization about VR Material Derived from Atomic Bomb

    FUJIKI Takashi, MORITA Yusuke, TERASHIMA Kosuke, YAGYU Daisuke, TAKEDA Takashi, AIBARA Reiji, KONDO Tooru

    IEICE technical report   107 ( 391 ) 57 - 62  2007.12

     View Summary

    In this study, an overall researching plan was introduced about the VR (Virtual Reality) educational material that was derived from Atomic Bomb and able to learn from the view point of science and technology, the distance VR transmission system that was able to transmit the VR material to the romote learners, and the distance communication system with the stereo-scopic vision that was able to cummunicate between the local teachers and the remote learners. It was also showed that examples of learning using the VR material and the distance systems.

    CiNii

  • Educational use for video conference and the diffusion: psychological, social needs in remote rural areas including isolated islands

    関山 徹, 寺嶋 浩介, 園屋 高志, 藤木 卓, 森田 裕介

    Bulletin of the educational research and development, Faculty of Education, Kagoshima University   3   9 - 19  2007.03

    CiNii

  • Evaluation of a Suitable Screen Size for Multi Viewpoint Teaching Material using Virtual Reality Technology

    瀬戸崎典夫, 森田裕介, 竹田仰

    日本バーチャルリアリティ学会大会論文集(CD-ROM)   12th  2007

    J-GLOBAL

  • Practice and Evaluation of Classes Using PDA and Educational Materials about Atomic Bomb Made by VR

    FUJIKI Takashi, KITAHARA Kahori, TERASHIMA Kosuke, MORITA Yusuke, TAKEDA Takashi, AIBARA Reiji, KONDO Toru, YAGYU Daisuke

    JSSE Research Report   24 ( 2 ) 77 - 82  2007

     View Summary

    原爆に関する VR 教材と,携帯端末の連携による学習環境を開発し,授業実践を行うとともにシステム的な側面から主観評価にもとづく評価を行った。その結果,次のことが明らかとなった。●VR 教材については,被爆直後の「瓶」と現在の「平和祈念像」で,改善の効果が見られた。●VR や携帯端末の操作に関しては,それほど説明を必要としなかった。●探索モードと対象物の見易さに関する,検討を必要とする。●VR 用 PC のスペックとファイルサイズの関係を考慮しつつ,3DCG の質の向上について検討する必要がある。

    CiNii

  • A distant co-learning using videoconference between three combined classes in Kohama (Okinawa Pref. ) , Tsushima (Nagasaki Prof. ) and Amami-Ohshima (Kagoshima Prof. ) Islands: a support to Kohama elementary and junior high school, Taketomo, Okinawa Prefe

    Nakama Masahiro, Yonemori Tokuichi, Hujiki Takashi, Morita Yusuke, Terashima Kousuke, Sonoya Takashi, Sekiyama Satoru

    Bulletin of Faculty of Education, Center for Educational Research and Development   ( 14 ) 13 - 21  2007

     View Summary

    離島・へき地の多くは児童・生徒数が極端に少なく、時には学級が複式化されるために教師は忙しく、しかもほとんどが低速の通信回線しか持てない地域であるため、テレビ会議システムを使った交流はあまり行われておらず、また、行えないと考えられているようである。このような環境にある離島での教育支援にICT技術を適用する試みの一つとして、離島・へき地のコンピューターインターネットを利用した教育支援を行うことを目指して、鹿児島県大和村立名音小中学校(奄美大島)、長崎県対馬市立久原小中学校(対馬)、沖縄県竹富町立小浜小中学校(小浜島)の小学校5・6年生の複式学級をインターネットテレビ会議システムで結び、交流授業を試行した。この試みを、主として琉球大学教育学部e-Learning部会が行った、小浜小学校の交流授業参加に向けた支援の内容と、行われた交流授業の内容について述べた。

    CiNii

  • A study of the distance exchange learning using the video conference: a practice between Kamoike Elementary School and Katsuren Elementary School

    園屋 高志, 米盛 徳市, 仲間 正浩, 藤木 卓, 寺嶋 浩介, 森田 裕介, 関山 徹

    Bulletin of the educational research and development, Faculty of Education, Kagoshima University   0   1 - 8  2007

    CiNii

  • Investigation into the Development and Implementation of a Dynamic Academic Cooperation between Africa and Japan

    KENNE Jean, MORITA Yusuke

      2006 ( 6 ) 129 - 134  2006.12

    CiNii

  • Analysis of Relationships between Learning Process and Learning Style in a Web-Based PSI Course

    MORITA Yusuke, KOEN Billy V.

    Research report of JET Conferences   2006 ( 6 ) 77 - 80  2006.12

    CiNii

  • An Examination of Instruction Method with Moral Dilemmas on Information Morals Education

    MORI Toshio, FUJIKI Takashi, MORITA Yusuke, TERASHIMA Kosuke

    Research report of JET Conferences   2006 ( 6 ) 123 - 128  2006.12

    CiNii

  • A Pilot Study for Creating Effective 3D Movie Contents

    MORITA Yusuke, BABA Hidenori, YAMAZAKI Shohei, FUJIKI Takashi

      30   399 - 400  2006.08

    CiNii

  • Examination of Space Recognition in Skills for Making-Things

    SETOZAKI Norio, MORITA Yusuke, FUJIKI Takashi

      30   177 - 178  2006.08

    CiNii

  • Design manual for introduction of VR technology into school education

    瀬戸崎典夫, 森田裕介, 竹田仰

    日本バーチャルリアリティ学会大会論文集(CD-ROM)   11th  2006

    J-GLOBAL

  • Actual Condition Survey on Making-Things of Students of Teacher Training Course

    SETOZAKI Norio, FUJIKI Takashi, MORITA Yusuke

    Research report of JET Conferences   2005 ( 1 ) 21 - 24  2005.01

    CiNii

  • Consideration about Synchronous Display of Multi Language for Distance Exchange and Learning on Schools between Japan and Korea

    FUJIKI Takashi, ASHIZUKA Saki, NOGUCHI Ayumi, MORITA Yusuke

    Research report of JET Conferences   2005 ( 1 ) 15 - 20  2005.01

    CiNii

  • Consideration about the Utterance Time between Teachers and Students on International Distance Learning

    YAMASHITA Koji, FUJIKI Takashi, MORITA Yusuke, JUN Byungdug, LEE Sangsoo, WATANABE Kenji, SHIMOKAWA Toshihiko, YAGYU Daisuke, KAMIZONO Kohtaro, NAKAMURA Chiaki

    Research report of JET Conferences   2005 ( 1 ) 9 - 14  2005.01

    CiNii

  • Practice and Evalualtion about Distance Classes using High Quality Video/Audio Stream with Multi Point Connection between Japanese and Korean Middle Schools

    Takashi FUJIKI, Yusuke MORITA, Byungdug JUN, Sangsoo LEE, Kenzi WATANABE, Toshihiko SHIMOKAWA, Daisuke YAGYU, Kohtaro KAMIZONO, Chiaki NAKAMURA

      29 ( 3 ) 395 - 404  2005

  • Regularly Remote Classrooms Using High Resolution Video Conferencing Systems by a Part-Time Lecture

    WATANABE Kenzi, MORITA Yusuke, YAGYU Daisuke, FUJIKI Takashi

      20   829 - 830  2004.09

    CiNii

  • A Practice of Distance Exchange and Classes between Japan and South Korea using DVTS

    MORITA Yusuke, FUJIKI Takashi, JUN Byungdog, LEE Sangsoo, WATANABE Kenji, SHIMOKAWA Toshihiko, YAGYU Daisuke, NAKAMURA Chiaki, KAMIZONO Kohtaro

    日本教育工学会大会講演論文集   20   827 - 828  2004.09

    CiNii

  • Trial Development of Participative and Experiential WBL Contents for In-Service Teachers : Materials of Theory and Practice of Concept Mapping

    MORITA Yusuke, MASHIKO Norifumi, KAWAKAMI Ayako, SONE Naoto

      28   581 - 582  2004.08

    CiNii

  • An Analysis of Changes of Student's "Awareness of The World" Before and After A Korea-Japan International Distance Class

    Yusuke MORITA, Takashi FUJIKI, Byungdog JUN, Sangsoo LEE, Kohtaro KAMIZONO, Kenji WATANABE, Toshihiko SHIMOKAWA, Daisuke YAGYU, Chiaki NAKAMURA

      00 ( 28 ) 197 - 200  2004

  • Distance Classroom Visitations and Evaluation Meeting using High Quality Video Transfer Systems

    MORITA Yusuke, FUJIKI Takashi, MATSUOKA Akira, KAMOHARA Kohki

      19 ( 2 ) 903 - 904  2003.10

    CiNii

  • Developing materials to construct the spatial conception using Web3D technology

    MORITA Yusuke, ONOE Aiko

      27   301 - 302  2003.07

    CiNii

  • A comparison between High Quality Video Transfer Systems on Distance Classroom Visitations and Evaluation Meeting

    MORITA Yusuke, MATSUOKA Akira, FUJIKI Takashi, KAMOHARA Kohki

    Research report of JET Conferences   2003 ( 3 ) 85 - 90  2003.05

    CiNii

  • A Study of Movie Quality on Distance Transporting Experiments using DVTS and MPEG2TS

    FUJIKI Takashi, KAMOHARA Kohki, MORITA Yusuke, MATSUOKA Akira, YAGYU Daisuke

    Research report of JET Conferences   2003 ( 3 ) 79 - 84  2003.05

    CiNii

  • Influence of Difference between Frame Rates on Learning with Scrolling Text

    YAMASHITA Kouji, FUJIKI Takashi, MORITA Yusuke, MATSUMOTO Hiroaki, SATO Shinya, KURATA Shin, YAMAMICHI Ippei, MORI Miki

    Research report of JET Conferences   2003 ( 3 ) 67 - 72  2003.05

    CiNii

  • Practice and Evaluation of the Science Classes for Fieldwork using Cellular Phones

    Morita Yusuke, Fujiki Takashi, Enomoto Satoshi, Yamamoto Tomohiro

    Proceedings of the IEICE General Conference   2003 ( 1 ) 223 - 223  2003.03

    CiNii

  • Development of the Search System for Fieldwork using the Cellular Phone

    Enomoto Satoshi, Yamamoto Tomohiro, Morita Yusuke, Fujiki Takashi

    Proceedings of the IEICE General Conference   2003 ( 1 ) 222 - 222  2003.03

    CiNii

  • Effect of "Prior Inference WBT materials" on face-to-face Instruction for Undergraduate Students

    Mashiko Norifumi, Morita Yusuke

    Naruto University of Education forum for classroom research   2   23 - 28  2003

    CiNii

  • Group Distance Communication Using Multipoint Control unit and Cellular Phones in Moral Education of Elementary Schools

    MORITA Yusuke, FUJIKI Takashi, NAKAMURA Chiaki, KAMIZONO Kotaro

      18   367 - 368  2002.11

    CiNii

  • Development and Evaluation of Prior Inference WBL Learning Contents for In-service Graduate Students : Case-Based Contents Construction for Professional Development of Teachers

    MASHIKO Norifumi, MORITA Yusuke, SONE Naoto, KAWAKAMI Ayako

      26   235 - 236  2002.09

    CiNii

  • Trial Development of WBL System to Complement Lectures for Teachers

    MORITA Yusuke, MASHIKO Norifumi, SONE Naoto, KAWAKAMI Ayako

      26   237 - 238  2002.09

    CiNii

  • Method of Practical Research using Concept Mapping in School Education : Discussion Two Viewpoint of Exploring or Developing Approach

    MORITA Yusuke

      26   91 - 92  2002.09

    CiNii

  • A Report of the Group Distance Communication Using Cellular Phones and Multipoint Communication in Moral Education at Elementary Schools

    Takashi FUJIKI, Yusuke MORITA, Chiaki NAKAMURA

    Jpn. J. Educ. Technol.   26   249 - 253  2002

  • Basic Study of WBT Contents Development for Promoting Teacher's Practical Ability : Methodology of Developing Inference Type Web Contents and Apply to Lectures

    MASHIKO Norifumi, MORITA Yusuke

      17   149 - 150  2001.11

    CiNii

  • The Effect of Backchannel Utterances on Supporting Idea Generation in Copresence Situation

    SANNOMIYA Machiko, YAMAKAWA Ikue, MORITA Yusuke

      17   147 - 148  2001.11

    CiNii

  • Basic Study of WBT Contents Development for Promoting Practical Ability (2) : Discussion of the Effectiveness of Inference Type Web Contents for Pre-service Students

    MORITA Yusuke, MASHIKO Norifumi

      17   151 - 152  2001.11

    CiNii

  • Basic study of rubric development its' application for Science Education (1)

    MASHIKO Norifumi, MORITA Yuusuke

      25   425 - 428  2001.07

    CiNii

  • Basic study of rubric development and its' application for Science Education (2)

    MORITA Yusuke, MASHIKO Norifumi

      25   429 - 430  2001.07

    CiNii

  • Searching for Structure of the Concept on Science in University Students

    MORITA Yusuke, OTSUJI Hisashi, SEKI Yusaku

      24   179 - 180  2000.07

    CiNii

  • The effective expression of concept maps on the learning information

    MORITA Yusuke, NAKAYAMA Minoru, SHIMIZU Yasutaka

      14   329 - 330  1998.09

    CiNii

  • Relationship between learners' characteristics and concept maps

    MORITA Yusuke, NAKAYAMA Minoru, SHIMIZU Yasutaka

      22   375 - 376  1998.07

    CiNii

  • A study of Method for Analyzing the Conceptual Change in Concept Map constructed by Learners

    MORITA Yusuke, NAKAYAMA Minoru, SHIMIZU Yasutaka

    Proceedings of the IEICE General Conference   1998 ( 1 ) 238 - 238  1998.03

    CiNii

  • A Study on the Changes of Concept maps Constructed by Learners for the Learning Process

    MORITA Yusuke, NAKAYAMA Minoru, SHIMIZU Yasutaka

      21   297 - 298  1997.07

    CiNii

  • A Study on The Validity of The Viewpoints in Evaluating Concept maps

    MORITA Yusuke, NAKAYAMA Minoru, SIMIZU Yasutaka

      12   55 - 56  1996.11

    CiNii

  • An analysis of the forms represented on Concept maps with nodes selected free by learners

    MORITA Yusuke, NAKAYAMA Minoru, AKAHORI Kanji, SHIMIZU Yasutaka

      20   201 - 202  1996.07

    CiNii

  • A study of relationship between learners' conceptural changes and teaching processes

      19   311 - 312  1995.07

    CiNii

  • G2-04 地学の学習における学習者群の概念構造の分析 : 多次元尺度構成法(MDS)を用いて

    森田 裕介, 榊原 雄太郎

    日本理科教育学会全国大会要項   ( 44 ) 272 - 272  1994

    CiNii

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Syllabus

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Overseas Activities

  • 情報メディアを活用した次世代教育の展望

    2014.03
    -
    2015.03

    米国   マサチューセッツ工科大学

Sub-affiliation

  • Faculty of Education and Integrated Arts and Sciences   School of Education

  • Faculty of Human Sciences   Graduate School of Human Sciences

Internal Special Research Projects

  • パプアニューギニア国における国定教科書の教育効果に関する検証

    2021  

     View Summary

    参加学生が一定数に満たなかったため、中止となりました。

  • パプアニューギニア国における国定教科書の教育効果に関するモニタリング調査

    2020  

     View Summary

    参加学生が一定数に満たなかったため、中止となりました。

  • SPOCを用いた反転型ファカルティデベロップメント研修の実践と評価

    2019  

     View Summary

    本課題は,SPOC(Small Private Online Course)を用いた反転型ファカルティデベロップメント(FD)研修を導入し,その効果を明らかにすることを目的とした.早稲田大学大学総合研究センター(CTLT)と,米国ワシントン大学CTLは,2017年度に協働でSPOCを開発した.そして,2018年度海外FD研修から,事前に参加者に視聴させてから研修を行う形式を導入した.2019年度は,SPOCの長さを改善し,同様に実施した.実験においては,作成した動画のオリジナルについて,内容がひとまとまりになるよう10分程度に分割し,提示した.分割にあたっては,動画編集等の作業を行なった.視聴後のアンケート調査の結果から,コンテンツを分割することによって,視聴しやすさなどの主観評価の得点が向上した.また,事後に行った米国ワシントン大学での海外FD研修において,参加者の事前学習が効果的であるという意見をいただいた.

  • アクティブラーニングにおける最適なグループ構成手法の提案

    2018   長濱澄

     View Summary

    本研究では,学習者の特性を考慮したグループ構成を行い,段階的に議論参加できるよう工夫する授業支援方法の提案を目的とした.対面授業では,教員による解説,議論,発表が含まれていた.提案は次の三段階で支援することである.まず,学習者特性(活動的学習者,内省的学習者)を確認する.次に,授業におけるグループ構成を15コマの授業の中で段階的に行っていく.特に,内省的学習者については,序盤では同じ学習スタイルの学習者でグループを構成し,議論に慣れさせる必要がある.最後に,授業後半において,発表機会が少なかった学習者に発表を促すよう指示をする.提案した授業デザインの効果を多角的に検証することが今後の課題である.

  • ウエアラブルデバイスを用いた生体情報計測による学習活動のモニタリング手法の開発

    2017   長濱澄, 宮西祐香子

     View Summary

    本研究では,ウエアラブルデバイスを用いて生体情報計測を行い、学習活動をモニタリングする方法を提案した。大学生9名を対象に、動画視聴(安静期)と課題遂行(課題期)を実施し、それぞれの場面における指尖容積脈波を測定した。また、主観評価質問紙を用いて、実験時の主観的な感情状態を回答させた。ストレス指標と主観評価質問紙との関連性について重回帰分析を行なった結果、主観評価質問紙で測定した項目のうち、理解度項目と疲労度項目において、ストレス指標値を推定できることが示唆された。主観的に十分に理解できない状況で、主観的に疲労を感じているときに、もっとも被験者のストレス指標値が高くなることが明らかになった。

  • ロボットを介した遠隔学習における学習者への効果的なフィードバックに関する検討

    2016   岸磨貴子, 長濱澄

     View Summary

     本研究では,大学生28 名を対象とし,社会的存在感の観点から研究を行った.まず,大学生間で分身ロボットを操作して会話を行ったグループ14 名(統制群)と,特別支援学校の生徒が操作した分身ロボットと会話を行ったグループ14 名(実験群)に分けた.次に,分身ロボットの印象や評価を検討するための実験を行った.その結果,「発話者(生徒)に親しみを感じた」,「分身ロボットの動きの意図は理解できた」,「特別支援教育に興味を持った」という質問の回答には,有意な差があった.以上のことから,特別支援学校の生徒が分身ロボットを操作したほうが,効果的なコミュニケーションとなることが明らかになった.

  • 大学教育の改善を目的としたアクティブラーニングに関する基礎研究

    2015  

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    本研究課題では,学習者の特性とアクティブラーニングとの関連性について分析を行った.申請者が担当している授業「教育工学」ならびに「情報メディア教育論」は,反転授業(Flipped Class)で実施されている.反転授業とは,オンデマンド授業を自宅で視聴し,大学においてグループディスカッションとプレゼンテーションを行う授業の形態である. まず,Felder’s ILS (Index of Learning Styles) を用いて,学習者特性のひとつである活動(Active)-内省(Reflective)指標についてデータを収集した.次に,活動的な学習者と,内省的な学習者のグループを意図的に構成し,ディスカッション時における活動との関連性を分析した.その結果,学習者の特性によって,ディスカッションのプロセスに相違があることが明らかとなった.

  • ゲーミフィケーションによる大学教育改善のための調査

    2014  

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     本研究では,特別研究期間を利用し,米国マサチューセッツ工科大学において,ゲーム学習ならびにゲーミフィケーションによる大学教育改善のための調査を行った.ゲーム学習は,近年,学校教育に取り入れられている新しい授業設計の一つである.ゲーム学習では,学習教材をゲームのようにデザインすることで,これまで興味を示さなかった学習者を動機づけ,学習成果を上げられることが明らかになっている.一方,ゲーミフィケーションは,ゲームの要素を取り入れた活動のことである.ニューヨーク市で実証実験が進められているQuest to Learnなどの取組をはじめ,ゲームの要素を取り入れたカリキュラム構成などの報告がなされている.本課題では,Glass Labによるステルス評価の方法などに関する文献を収集しまとめた.

  • マルチタッチ式テーブルトップ型ユーザインタフェースを用いた学習システムの開発

    2013  

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    本研究課題では,(1)マルチタッチ式テーブルトップ型インタフェースを応用した学習支援システムの開発,(2)開発した学習支援システムの有用性評価を行った.

  • 人間の身体性に基づくタンジブル教材を用いた空間的思考力を育成する教授法の開発

    2013  

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    タンジブル教材とは,実空間に存在する実物模型と,仮想空間に位置する仮想コンピュータグラフィックスモデルが連動して動く装置である.人間が直接手で触れることができるインタフェース(Tangible User Interface)は,MITメディアラボの石井教授によって提唱された.本研究課題では,これまでに開発したタンジブル教材を改良し,STEM教育で注目されている空間的思考力の育成を目指した授業のデザインと評価を行った.

  • 仮想空間と連動したタンジブル教材を用いた空間的思考力の横断的調査研究

    2012   瀬戸崎典夫

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     本研究課題では,「仮想現実とタンジブルの技術を用いて空間認識能力を育成する科学教育の方法」に関する,これまでの研究成果を公表することを目的とした. まず,「Science Class using Interactive Multimedia and Tangible Learning System: A Pilot Study」では,中学生107人を対象としてタンジブル教材の有用性を検討した.iPadを用いたCGシミュレーションの提示とタンジブル教材の有用性が検証された.また,これまでの研究の検証をすべく,広島県三原市内の公立中学校生徒を対象として,空間的思考力に関する調査を実施した.成果はまだ公表されていない.次に,「タブレット端末を活用した天体学習用ARテキストの評価」では, AR(拡張現実)の技術を用いて,実空間にある紙媒体のテキストに,コンピュータグラフィックスで構成した仮想空間を重畳提示させるARテキストを開発した.また,iPadを用いてこのコンテンツを提示し,その有用性を評価した.最後に「多視点型天体教材を用いた授業実践における能動的学習の効果」では,タンジブル教材における模型教材の有用性を明らかにした.なお,これらの研究成果の一部は,「教育システム・ツールの開発研究の方法」として,書籍にまとめられ出版された. 一方で,近年,米国で注目されている「学習科学(Learning Sciences)」の第一人者であるミシガン大学アナーバー校Barry Fishman教授を訪問した.これまでの研究成果について議論を行った結果,教育実践における研究方法として,「デザイン研究」を用いることでさらなる成果が望めることが明らかになった.  今後の課題は,タンジブル教材を用いた空間認識力の育成を,理科だけではなく,数学,技術科,情報科などの領域に拡大し,領域横断的な能力育成のカリキュラムとして体系だてることである.

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