Updated on 2024/11/28

写真a

 
SUGAWARA, Toshiharu
 
Affiliation
Faculty of Science and Engineering, School of Fundamental Science and Engineering
Job title
Professor
Degree
Ph. D. in Engineering ( Waseda University )
Profile
Toshiharu Sugawara is a professor of Department of Computer Science and Engineering, Waseda University, Japan, since April, 2007. He
received his B.S. and M.S. degrees in Mathematics, 1980 and 1982,
respectively, and a Ph.D, 1992, from Waseda
University. In 1982, he joined Basic Research Laboratories, Nippon
Telegraph and Telephone Corporation. From 1992 to 1993, he was a
visiting researcher in Department of Computer Science, University of
Massachusetts at Amherst, USA. His research interests include multi-agent
systems, distributed artificial intelligence, machine learning, internetworking, and network management. He is a member of IEEE, ACM,
AAAI, Internet Society, The Institute of Electronics, Information and
Communication Engineers (IEICE), Information Processing Society of Japan
(IPSJ), Japan Society for Software Science and Technology (JSSST), and
Japanese Society of Artificial Intelligence (JSAI).

Research Experience

  • 2007.04
    -
     

    current: Full-time professor, Waseda University

  • 1982.04
    -
    2007.03

    : Research Scientist, NTT Laboratories

  • 2003
    -
    2007

    : Partime lecturer, University of Electro-Communications

  • 2004
    -
    2006

    : Parttime lecturer, Waseda Uniersit

  • 1992
    -
    1993

    Visiting researcher, University of Massachusetts at Amherst   Computer Science

  • 1990
    -
    1991

    : Parttime lecturer, Tokyo University of Agriculture and Technology

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Education Background

  •  
    -
    1982

    Waseda University   Graduate School,Science and Engineering   Department of Mathematics  

Professional Memberships

  •  
     
     

    Association for the Advancement of Artificial Intelligence

  •  
     
     

    IEEE Computer Society

  •  
     
     

    The Institute of Electronics, Information and Communication Engineers (IEICE)

  •  
     
     

    Information Processing Society of Japan (IPSJ)

  •  
     
     

    Japanese Society for Artificial Intelligence (JSAI)

  •  
     
     

    IEEE Computational Intelligence Society

  •  
     
     

    Association for Computing Machinery (ACM)

  •  
     
     

    IEEE SMC

  •  
     
     

    Japanese Society for Software Science and Technology (JSSST)

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Research Areas

  • Intelligent informatics   Artificial Intelligence, Multi-agent systems, Machine learning, Cooperation and coordination, Multi-agent simulation / Soft computing / Software / Information network

Research Interests

  • Complex Networks

  • Soft computing

  • Computational Social Science

  • Social informatics

  • Artificial intelligence

  • Computational social networks

  • Machine learning in multi-agent contexts

  • Autonomous agent and Multi-agent system

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Awards

  • Best Paper Award in 2021

    2022.06   The institute is an international organization concerned with electronics   Fair and Effective Elevator Car Dispatching Method for Elevator Group Control System using Noisy Information from Cameras

    Winner: Tomoki YAMAUCHI, Rina IDE, Toshiharu SUGAWARA

  • Best Paper Award -- JAWS2018

    2018.09   Joint Agent Workshops and Symposium 2018  

  • The 22nd Research Paper Award

    2018.08   Japanese Society of Software Science and Technology (JSSST)   Detecting malicious domains with probabilistic threat propagation on DNS graph

  • Best paper award -- JAWS2015

    2015.10   Joint Agent Workshops and Symposium 2015   Fair Assessment Method for Group Work by Mutual Evaluation Using Trust Network

    Winner: Yumeno Shiba, Toshiharu Sugawara

  • Best paper award, ACM SAC 2015

    2015.04   ACM SAC   Meta-Strategy for Cooperative Tasks with Learning of Environments in Multi-Agent Continuous Tasks

    Winner: Ayumi Sugiyama, Toshiharu Sugawara

  • Best paper award -- JAWS2014

    2014.10   Joint Agent Workshops and Symposium 2014   Autonomous Strategy Learning in Unknown Environment for Multi-agent Continuous Cleaning Task

    Winner: Ayumi Sugiyama, Toshiharu Sugawara

  • The 17th Research Paper Award

    2013.09   Japanese society of software science and technology (JSSST)   Analysis of Time-series Correlations of Packet Arrivals to Darknet and Their Size- and Location-dependencies

  • Best Paper Award, 3rd International Conference on Innovative Computing Technology

    2013.08   Task Allocation Method Combining Reorganization of Agent Networks and Resource Estimation in Unknown Environments

  • FIT (Forum on Information Technology) 2009 paper award

    2009.09   IPSJ and IEICE   A clustering method using graph and synchronization

  • Best Paper Award, IEEE 7th International Workshop on IP Operations and Management (IPOM2007),

    2007.11   Analysis of Diagnostic Capability for Hijacked Route Problem

  • FIT (Forum on Information Technology) 2007 paper award

    2007.09   IPSJ and IEICE   Performance Characteristics of Contract Net Protocol in Massively Multi-Agent Systems

  • JSSST 2005 Best paper award

    2006.06   Japanese society of software science and technology (JSSST)   Personal Network Integrating a VPN with Execution Environments of Hosts

  • Nikkei BP technology award (information and communication engineering)

    2002.05   Nikkei BP  

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Papers

  • Game-theoretic implications for uncovering the effects of virtual tipping in complex user networks.

    Shintaro Ueki, Fujio Toriumi, Toshiharu Sugawara

    Appl. Netw. Sci.   9 ( 1 ) 44 - 44  2024.12

    DOI

  • Enhancing Multi-Agent Cooperation Through Action-Probability-Based Communication

    Yidong Bai, Toshiharu Sugawara

    Journal of Robotics and Mechatronics   36 ( 3 ) 658 - 668  2024.06

    DOI

    Scopus

  • Locally Centralized Execution for Less Redundant Computation in Multi-Agent Cooperation

    Yidong Bai, Toshiharu Sugawara

    Information   15 ( 5 ) 279 - 279  2024.05

    DOI

    Scopus

  • Fair Path Generation for Multiple Agents Using Ant Colony Optimization in Consecutive Pattern Formations

    Yoshie Suzuki, Stephen Raharja, Toshiharu Sugawara

    Journal of Advanced Computational Intelligence and Intelligent Informatics   28 ( 1 ) 159 - 168  2024.01

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Strategy-Following Multi-Agent Deep Reinforcement Learning through External High-Level Instruction

    Yoshinari Motokawa, Toshiharu Sugawara

    Proceedings of 27th International Conference on Knowledge-Based and Intelligent Information and Engineering Systems (KES 2023)     2798 - 2807  2023.09  [Refereed]

    DOI

    Scopus

  • Interpretation Using Classified Gradient-Based Saliency Maps for Two-Player Board Games

    Gentoku Nakasone, Toshiharu Sugawara

    Proceedings of the IEEE Conference on Games 2023 (IEEE CoG 2023)    2023.08  [Refereed]

  • eDA3-X: Distributed Attentional Actor Architecture for Interpretability of Coordinated Behaviors in Multi-Agent Systems

    Yoshinari Motokawa, Toshiharu Sugawara

    Applied Sciences (Switzerland)   13 ( 14 )  2023.07  [Refereed]

     View Summary

    In this paper, we propose an enhanced version of the distributed attentional actor architecture (eDA3-X) for model-free reinforcement learning. This architecture is designed to facilitate the interpretability of learned coordinated behaviors in multi-agent systems through the use of a saliency vector that captures partial observations of the environment. Our proposed method, in principle, can be integrated with any deep reinforcement learning method, as indicated by X, and can help us identify the information in input data that individual agents attend to during and after training. We then validated eDA3-X through experiments in the object collection game. We also analyzed the relationship between cooperative behaviors and three types of attention heatmaps (standard, positional, and class attentions), which provided insight into the information that the agents consider crucial when making decisions. In addition, we investigated how attention is developed by an agent through training experiences. Our experiments indicate that our approach offers a promising solution for understanding coordinated behaviors in multi-agent reinforcement learning.

    DOI

    Scopus

  • Interpretability for Conditional Coordinated Behavior in Multi-Agent Reinforcement Learning

    Yoshinari Motokawa, Toshiharu Sugawara

    Proceedings of The 2023 International Joint Conference on Neural Networks (IJCNN 2023)   2023-June   1 - 8  2023.06  [Refereed]

     View Summary

    We propose a model-free reinforcement learning architecture, called
    distributed attentional actor architecture after conditional attention (DA6-X),
    to provide better interpretability of conditional coordinated behaviors. The
    underlying principle involves reusing the saliency vector, which represents the
    conditional states of the environment, such as the global position of agents.
    Hence, agents with DA6-X flexibility built into their policy exhibit superior
    performance by considering the additional information in the conditional states
    during the decision-making process. The effectiveness of the proposed method
    was experimentally evaluated by comparing it with conventional methods in an
    objects collection game. By visualizing the attention weights from DA6-X, we
    confirmed that agents successfully learn situation-dependent coordinated
    behaviors by correctly identifying various conditional states, leading to
    improved interpretability of agents along with superior performance.

    DOI

  • Modeling Others as a Player in Non-cooperative Game for Multi-agent Coordination.

    Junjie Zhong, Toshiharu Sugawara

    EANN 2023   1826 CCIS   520 - 531  2023.06  [Refereed]

     View Summary

    An modeling other agents (MOA) constructs a model of other agents in every agent. It enables the agents to predict the actions of other agents and achieve coordinated and effective interactions in multi-agent systems. However, the relationship between the executed and predicted actions of agents is vague and diverse. To clarify the relationship, we proposed a method by which an agent through communications constructs its MOA using the historical data of other agents and asymmetrically treats itself and its MOA in a non-cooperative game to obtain Stackelberg equilibrium (SE). Subsequently, the SE are used to choose actions. We experimentally demonstrated that, in a partially observable and mixed cooperative-competitive environment, agents using our method with reinforcement learning could establish better coordination and engage in behaviors that are more appropriate compared to conventional methods. We then analyzed the coordinated interaction structure generated in the trained network to clarify the relationship between individual agents.

    DOI

    Scopus

  • Distributed Planning with Asynchronous Execution with Local Navigation for Multi-agent Pickup and Delivery Problem.

    Yuki Miyashita, Tomoki Yamauchi, Toshiharu Sugawara

    AAMAS 2023   2023-May   914 - 922  2023.06  [Refereed]

     View Summary

    We propose a distributed planning method with asynchronous execution for
    multi-agent pickup and delivery (MAPD) problems for environments with
    occasional delays in agents' activities and flexible endpoints. MAPD is a
    crucial problem framework with many applications; however, most existing
    studies assume ideal agent behaviors and environments, such as a fixed speed of
    agents, synchronized movements, and a well-designed environment with many short
    detours for multiple agents to perform tasks easily. However, such an
    environment is often infeasible; for example, the moving speed of agents may be
    affected by weather and floor conditions and is often prone to delays. The
    proposed method can relax some infeasible conditions to apply MAPD in more
    realistic environments by allowing fluctuated speed in agents' actions and
    flexible working locations (endpoints). Our experiments showed that our method
    enables agents to perform MAPD in such an environment efficiently, compared to
    the baseline methods. We also analyzed the behaviors of agents using our method
    and discuss the limitations.

    DOI

  • User behaviors in consumer-generated media under monetary reward schemes.

    Yutaro Usui, Fujio Toriumi, Toshiharu Sugawara

    J. Comput. Soc. Sci.   6 ( 1 ) 389 - 409  2023.04  [Refereed]

     View Summary

    We investigate both the influence of monetary reward schemes on user behaviors and the quality of articles posted by users in consumer-generated media (CGM), such as social networking services (SNSs). Recently, CGM platforms have implemented monetary rewards to incentivize users to post articles and comments. However, the effect of monetary rewards on user behavior merits further investigation. Given that quality articles require more time and effort for preparation, we analyze user-dominant behaviors, including posting and commenting activities, and the quality of posted articles, using different monetary reward schemes. Therefore, we propose a monetary reward SNS-norms game by extending a conventional SNS-norms game, a social networking services model based on evolutionary game theory, and then introduce three monetary reward schemes with different monetary reward timings. We further incorporate efforts to improve the quality and preferences for monetary rewards, psychological rewards, and article quality in the agents, that is, our model of users. We have found that the timing of providing monetary rewards strongly influences the number and/or quality of articles posted using a game with monetary reward schemes on several types of user network structures, including a stochastic block model and an instance of the Facebook network. These results indicate that monetary rewards must be carefully designed in terms of timing and amount, depending on their purpose in the CGM.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Autonomous Energy-Saving Behaviors with Fulfilling Requirements for Multi-Agent Cooperative Patrolling Problem.

    Kohei Matsumoto, Keisuke Yoneda, Toshiharu Sugawara

    ICAART 2023   1   37 - 47  2023.02  [Refereed]

    DOI

    Scopus

  • 1
    Citation
    (Scopus)
  • Influence of Virtual Tipping and Collection Rate in Social Live Streaming Services.

    Shintaro Ueki, Fujio Toriumi, Toshiharu Sugawara

    COMPLEX NETWORKS (4)     116 - 128  2023

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • User's Position-Dependent Strategies in Consumer-Generated Media with Monetary Rewards.

    Shintaro Ueki, Fujio Toriumi, Toshiharu Sugawara

    ASONAM     325 - 329  2023

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Negotiation Protocol with Learned Handover of Important Tasks for Planned Suspensions in Multi-agent Patrol Problems.

    Sota Tsuiki, Keisuke Yoneda, Toshiharu Sugawara

    Agents and Artificial Intelligence (Revised Selected Paper from ICAART 2021)   LNAI 13786   27 - 47  2023.01  [Refereed]

    DOI

    Scopus

  • Efficient Path and Action Planning Method for Multi-Agent Pickup and Delivery Tasks under Environmental Constraints

    Tomoki Yamauchi, Yuki Miyashita, Toshiharu Sugawara

    SN Computer Science   4 ( 1 ) 83 - 83  2022.12  [Refereed]

     View Summary

    Abstract

    We propose a method called path and action planning with orientation (PAPO) that efficiently generates collision-free paths to satisfy environmental constraints, such as restricted path width and node size, for the multi-agent pickup and delivery in non-uniform environment (N-MAPD) problem. The MAPD problem, wherein multiple agents repeatedly pick up and carry materials without collisions, has attracted considerable attention; however, conventional MAPD algorithms assume a specially designed environment and thus use simple, uniform models with few environmental constraints. Such conventional algorithms cannot be applied to realistic applications where agents need to move in more complex and restricted environments. For example, the actions and orientations of agents are strictly restricted by the sizes of agents and carrying materials and the width of the passages at a construction site and a disaster area. In our N-MAPD formulation, which is an extension of the MAPD problem to apply to non-uniform environments with constraints, PAPO considers not only the path to the destination but also the agents’ direction, orientation, and timing of rotation. It is costly to consider all these factors, especially when the number of nodes is large. Our method can efficiently generate acceptable plans by exploring the search space via path planning, action planning, and conflict resolution in a phased manner. We experimentally evaluated the performance of PAPO by comparing it with our previous method, which is the preliminary version of PAPO, the baseline method in a centralized approach, and fundamental meta-heuristic algorithms. Finally, we demonstrate that PAPO can efficiently generate sub-optimal paths for N-MAPD instances.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Fair Formation Control of Multiple Agents Using Ant Colony Optimization.

    Yoshie Suzuki, Stephen Raharja, Toshiharu Sugawara

    SCIS/ISIS 2022     1 - 6  2022.11  [Refereed]

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Task Selection Algorithm for Multi-Agent Pickup and Delivery with Time Synchronization.

    Tomoki Yamauchi, Yuki Miyashita, Toshiharu Sugawara

    PRIMA 2022   13753 LNAI   458 - 474  2022.11  [Refereed]

     View Summary

    In this paper, we formulate the material transportation problem as a multi-agent pickup and delivery with time synchronization (MAPD-TS) problem, which is an extension of the well-known multi-agent pickup and delivery (MAPD) problem. In MAPD-TS, we consider the synchronization of the movement of transportation agents with that of external agents, such as trucks arriving and departing from time to time in a warehouse and elevators that transfer materials to and from different floors in a construction site. We then propose methods via which agents autonomously select the tasks for improving overall efficiency by reducing unnecessary waiting times. MAPD is an abstract formation of material transportation tasks, and a number of methods have been proposed only for efficiency and collision-free movement in closed systems. However, as warehouses and construction sites are not isolated closed systems, transportation agents must sometimes synchronize with external agents to achieve real efficiency, and our MAPD-TS is the abstract form of this situation. In our proposed methods for MAPD-TS, agents approximately estimate their arrival time at the carry-in/out port connected with external agents and autonomously select the task to perform next for improved synchronization. Thereafter, we evaluate the performance of our methods by comparing them with the baseline algorithms. We demonstrate that our proposed algorithms reduce the waiting times of both agents and external agents and thus could improve overall efficiency.

    DOI

    Scopus

  • Imbalanced Equilibrium: Emergence of Social Asymmetric Coordinated Behavior in Multi-agent Games.

    Yidong Bai, Toshiharu Sugawara

    ICONIP 2022   2   305 - 316  2022.11  [Refereed]

     View Summary

    Multi-agent deep reinforcement learning (MADRL) has made remarkable progress but usually requires delicate and fragile reward engineering. Modeling other agents (MOA) is an effective method for compensating for the absence of efficient reward signals. However, existing MOA methods often assume that only one agent can model other non-learning agents. In this study, we propose continuous mutual modeling (CMM), which constantly models other agents that also learn appropriate behaviors from their viewpoints to facilitate the coordination among agents in complex MADRL environments. We then propose a CMM framework referred to as predictor-actor-critic (PAC) in which every agent determines its actions by estimating those of other agents through mutual modeling. We experimentally show that the proposed method enables agents to realize other agents’ activities and promotes the emergence of better-coordinated behaviors in agent society.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Deadlock-Free Method for Multi-Agent Pickup and Delivery Problem Using Priority Inheritance with Temporary Priority.

    Yukita Fujitani, Tomoki Yamauchi, Yuki Miyashita, Toshiharu Sugawara

    KES 2022     1552 - 1561  2022.09  [Refereed]

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Shifting Reward Assignment for Learning Coordinated Behavior in Time-Limited Ordered Tasks.

    Yoshihiro Oguni, Yuki Miyashita, Toshiharu Sugawara

    PAAMS 2022     294 - 306  2022.07  [Refereed]

    DOI

    Scopus

  • Distributed Multi-Agent Deep Reinforcement Learning for Robust Coordination against Noise.

    Yoshinari Motokawa, Toshiharu Sugawara

    IJCNN 2022     1 - 8  2022.07  [Refereed]

    DOI

    Scopus

    4
    Citation
    (Scopus)
  • Identifying Top-k Peaks Using an Extended Particle Swarm Optimization Algorithm with Re-diversification Mechanism.

    Stephen Raharja, Toshiharu Sugawara

    IIAI-AAI 2023     359 - 366  2022.07  [Refereed]

    DOI

    Scopus

  • Distributed and Asynchronous Planning and Execution for Multi-agent Systems through Short-Sighted Conflict Resolution.

    Yuki Miyashita, Tomoki Yamauchi, Toshiharu Sugawara

    COMPSAC 2022     14 - 23  2022.06  [Refereed]

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Standby-Based Deadlock Avoidance Method for Multi-Agent Pickup and Delivery Tasks.

    Tomoki Yamauchi, Yuki Miyashita, Toshiharu Sugawara

    21st International Conference on Autonomous Agents and Multiagent Systems (AAMAS)     1427 - 1435  2022.05  [Refereed]  [International journal]

     View Summary

    The multi-agent pickup and delivery (MAPD) problem, in which multiple agents
    iteratively carry materials without collisions, has received significant
    attention. However, many conventional MAPD algorithms assume a specifically
    designed grid-like environment, such as an automated warehouse. Therefore, they
    have many pickup and delivery locations where agents can stay for a lengthy
    period, as well as plentiful detours to avoid collisions owing to the freedom
    of movement in a grid. By contrast, because a maze-like environment such as a
    search-and-rescue or construction site has fewer pickup/delivery locations and
    their numbers may be unbalanced, many agents concentrate on such locations
    resulting in inefficient operations, often becoming stuck or deadlocked. Thus,
    to improve the transportation efficiency even in a maze-like restricted
    environment, we propose a deadlock avoidance method, called standby-based
    deadlock avoidance (SBDA). SBDA uses standby nodes determined in real-time
    using the articulation-point-finding algorithm, and the agent is guaranteed to
    stay there for a finite amount of time. We demonstrated that our proposed
    method outperforms a conventional approach. We also analyzed how the parameters
    used for selecting standby nodes affect the performance.

    DOI

  • Task Handover Negotiation Protocol for Planned Suspension based on Estimated Chances of Negotiations in Multi-agent Patrolling.

    Sota Tsuiki, Keisuke Yoneda, Toshiharu Sugawara

    Proceedings of the 14th International Conference on Agents and Artificial Intelligence     83 - 93  2022.02  [Refereed]

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Flexible Exploration Strategies in Multi-Agent Reinforcement Learning for Instability by Mutual Learning.

    Yuki Miyashita, Toshiharu Sugawara

    ICMLA 2022     579 - 584  2022  [Refereed]

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Impact of Monetary Rewards on Users' Behavior in Social Media.

    Yutaro Usui, Fujio Toriumi, Toshiharu Sugawara

    Complex Networks and Their Applications X (Complex Networks 2021)     632 - 643  2022.01  [Refereed]

    DOI

    Scopus

    3
    Citation
    (Scopus)
  • Two-stage reward allocation with decay for multi-agent coordinated behavior for sequential cooperative task by using deep reinforcement learning.

    Yuki Miyashita, Toshiharu Sugawara

    Autonomous Intelligent Systems   2 ( 1 ) 1 - 18  2022  [Refereed]

    DOI

    Scopus

  • Understanding how retweets influence the behaviors of social networking service users via agent-based simulation

    Yizhou Yan, Fujio Toriumi, Toshiharu Sugawara

    Computational Social Networks    2021.12  [Refereed]

    DOI

    Scopus

    9
    Citation
    (Scopus)
  • Coordinated Control Method for Ridesharing Service Area Using Deep Reinforcement Learning

    Naoki Yoshida, Itsuki Noda, Toshiharu Sugawara

    Transactions of the Japanese Society for Artificial Intelligence   36 ( 5 ) AG21 - D_1  2021.09  [Refereed]

     View Summary

    We propose a coordinated control method of agents, which are self-driving ridesharing vehicles, by using multi-agent deep reinforcement learning (MADRL) so that they individually determine where they should wait for passengers to provide better services as well as to increase their profits in rideshare services. With the increasing demand for ridesharing services, many drivers and passengers have started to participate. However, many drivers spend most of their operating time with empty vehicles, which is not only inefficient but also causes problems such as wasted energy, increased traffic congestion in urban areas, and shortages of ridesharing vehicles in less demand areas. To address this issue, distributed service area adaptation method for ride sharing (dSAAMS), in which agents learn where they should wait using MADRL, was already proposed, but we found that it does not work well under certain environments. Therefore, we propose dSAAMS* with modified input and improved reward scheme for agents to generate coordinated behaviors to adapt to various environments. Then, we evaluated the performance and characteristics of the proposed method by using a simulation environment with varying passenger generation patterns and real data in Manhattan. Our results indicate that the dSAAMS* provides better quality service than the conventional methods and performs better in dynamically changing environments.

    DOI CiNii

  • MAT-DQN: Toward Interpretable Multi-agent Deep Reinforcement Learning for Coordinated Activities.

    Yoshinari Motokawa, Toshiharu Sugawara

    Artificial Neural Networks and Machine Learning – ICANN 2021   LNAI Vol. 12802   556 - 567  2021.09  [Refereed]

    DOI

    Scopus

    5
    Citation
    (Scopus)
  • Multi-Agent Task Allocation Based on Reciprocal Trust in Distributed Environments.

    Koki Sato, Toshiharu Sugawara

    Smart Innovation, Systems and Technologies   241   477 - 488  2021.06  [Refereed]

     View Summary

    This paper proposes a method for dynamically forming teams and assigning appropriate tasks to their members to provide services accomplished by groups of agents of different types. Task or resource allocation in multi-agent systems has drawn attention and has been applied in many areas, such as robot rescue, UAV wireless networks, and distributed computer systems. The proposed method allows agents to belong to more than one team simultaneously for efficiency based on the reciprocal trust relationship, which reflects the past performance of cooperative work, and thus allows each agent to have a queue to undertake multiple tasks. In such a setting, in addition to the communication time, the tasks in the queue can even cause processing delays, leading to instability in the observed information from the leader who selects the team members. Our experimental evaluation shows that the proposed method can efficiently enable stable team formation even in this situation. We also analyze the reasons for this efficiency.

    DOI

    Scopus

    3
    Citation
    (Scopus)
  • Path and Action Planning in Non-uniform Environments for Multi-agent Pickup and Delivery Tasks.

    Tomoki Yamauchi, Yuki Miyashita, Toshiharu Sugawara

    Proceedings of the 18th European Conference on Multi-Agent Systems (EUMAS 2021); Revised and Selected Papers   12802 LNAI   37 - 54  2021.06  [Refereed]

     View Summary

    Although the multi-agent pickup and delivery (MAPD) problem, wherein multiple agents iteratively carry materials from some storage areas to the respective destinations without colliding, has received considerable attention, conventional MAPD algorithms use simplified, uniform models without considering constraints, by assuming specially designed environments. Thus, such conventional algorithms are not applicable to some realistic applications wherein agents have to move in a more complicated and restricted environment; for example, in a rescue or a construction site, their paths and orientations are strictly restricted owing to the path width, and the sizes of agents and materials they carry. Therefore, we first formulate an N-MAPD problem, which is an extension of the MAPD problem for a non-uniform environment. We then propose an N-MAPD algorithm, the path and action planning with orientation (PAPO), to effectively generate collision-free paths meeting the environmental constraints. The PAPO is an algorithm that considers not only the direction of movement but also the orientation of agents as well as the cost and timing of rotations in our N-MAPD formulation by considering the agent and material sizes, node sizes, and path widths. We experimentally evaluated the performance of the PAPO using our simulated environments and demonstrated that it could efficiently generate not optimal but acceptable paths for non-uniform environments.

    DOI

    Scopus

    7
    Citation
    (Scopus)
  • Reducing Efficiency Degradation Due to Scheduled Agent Suspensions by Task Handover in Multi-Agent Cooperative Patrol Problems.

    Sota Tsuiki, Keisuke Yoneda, Toshiharu Sugawara

    Proceedings of the 34th International Florida Artificial Intelligence Research Society Conference    2021.05  [Refereed]

    DOI

    Scopus

    3
    Citation
    (Scopus)
  • Modeling and analyzing users’ behavioral strategies with co-evolutionary process

    Yutaro Miura, Fujio Toriumi, Toshiharu Sugawara

    Computational Social Networks   8 ( 1 )  2021.03  [Refereed]  [International journal]

     View Summary

    <title>Abstract</title>Social networking services (SNSs) are constantly used by a large number of people with various motivations and intentions depending on their social relationships and purposes, and thus, resulting in diverse strategies of posting/consuming content on SNSs. Therefore, it is important to understand the differences of the individual strategies depending on their network locations and surroundings. For this purpose, by using a game-theoretical model of users called <italic>agents</italic> and proposing a co-evolutionary algorithm called <italic>multiple-world genetic algorithm</italic> to evolve diverse strategy for each user, we investigated the differences in individual strategies and compared the results in artificial networks and those of the Facebook ego network. From our experiments, we found that agents did not select the free rider strategy, which means that just reading the articles and comments posted by other users, in the Facebook network, although this strategy is usually cost-effective and usually appeared in the artificial networks. We also found that the agents who mainly comment on posted articles/comments and rarely post their own articles appear in the Facebook network but do not appear in the connecting nearest-neighbor networks, although we think that this kind of user actually exists in real-world SNSs. Our experimental simulation also revealed that the number of friends was a crucial factor to identify users’ strategies on SNSs through the analysis of the impact of the differences in the reward for a comment on various ego networks.

    DOI

    Scopus

    5
    Citation
    (Scopus)
  • Distributed Service Area Control for Ride Sharing by using Multi-Agent Deep Reinforcement Learning.

    Naoki Yoshida, Itsuki Noda, Toshiharu Sugawara

    ICAART 2021 - Proceedings of the 13th International Conference on Agents and Artificial Intelligence   1   101 - 112  2021.02  [Refereed]

     View Summary

    We propose a decentralized system to determine where ride-sharing vehicle agents should wait for passengers using multi-agent deep reinforcement learning. Although numerous drivers have begun participating in ride-sharing services as the demand for these services has increased, much of their time is idle. The result is not only inefficiency but also wasted energy and increased traffic congestion in metropolitan area, while also causing a shortage of ride-sharing vehicles in the surrounding areas. We therefore developed the distributed service area adaptation method for ride sharing (dSAAMS) to decide the areas where each agent should wait for passengers through deep reinforcement learning based on the networks of individual agents and the demand prediction data provided by an external system. We evaluated the performance and characteristics of our proposed method in a simulated environment with varied demand occurrence patterns and by using actual data obtained in the Manhattan area. We compare the performance of our method to that of other conventional methods and the centralized version of the dSAAMS. Our experiments indicate that by using the dSAAMS, agents individually wait and move more effectively around their service territory, provide better quality service, and exhibit better performance in dynamically changing environments than when using the comparison methods.

    DOI

  • Effective Area Partitioning in a Multi-Agent Patrolling Domain for Better Efficiency.

    Katsuya Hattori, Toshiharu Sugawara

    ICAART 2021 - Proceedings of the 13th International Conference on Agents and Artificial Intelligence   1   281 - 288  2021.02  [Refereed]

     View Summary

    This study proposes a cooperative method for a multi-agent continuous cooperative patrolling problem by partitioning the environment into a number of subareas so that the workload is balanced among multiple agents by allocating subareas to individual agents. Owing to the advancement in robotics and information technology over the years, robots are being utilized in many applications. As environments are usually vast and complicated, a single robot (agent) cannot supervise the entire work. Thus, cooperative work by multiple agents, even though complicated, is indispensable. This study focuses on cooperation in a bottom-up manner by fairly partitioning the environment into subareas, and employing each agent to work on them as its responsibility. However, as the agents do not monitor the entire environment, the decentralized control may generate unreasonable shapes of subareas; the area are often unnecessarily divided into fragmented enclaves, resulting in inefficiency. Our proposed method reduced the number of small and isolated enclaves by negotiation. Our experimental results indicated that our method eliminated the minute/unnecessary fragmented enclaves and improved performance when compared with the results obtained by conventional methods.

    DOI

  • Analysis of coordinated behavior structures with multi-agent deep reinforcement learning.

    Yuki Miyashita, Toshiharu Sugawara

    Appl. Intell.   51 ( 2 ) 1069 - 1085  2021.02  [Refereed]

     View Summary

    Cooperation and coordination are major issues in studies on multi-agent systems because the entire performance of such systems is greatly affected by these activities. The issues are challenging however, because appropriate coordinated behaviors depend on not only environmental characteristics but also other agents’ strategies. On the other hand, advances in multi-agent deep reinforcement learning (MADRL) have recently attracted attention, because MADRL can considerably improve the entire performance of multi-agent systems in certain domains. The characteristics of learned coordination structures and agent’s resulting behaviors, however, have not been clarified sufficiently. Therefore, we focus here on MADRL in which agents have their own deep Q-networks (DQNs), and we analyze their coordinated behaviors and structures for the pickup and floor laying problem, which is an abstraction of our target application. In particular, we analyze the behaviors around scarce resources and long narrow passages in which conflicts such as collisions are likely to occur. We then indicated that different types of inputs to the networks exhibit similar performance but generate various coordination structures with associated behaviors, such as division of labor and a shared social norm, with no direct communication.

    DOI

    Scopus

    8
    Citation
    (Scopus)
  • Influence of Retweeting on the Behaviors of Social Networking Service Users.

    Yizhou Yan, Fujio Toriumi, Toshiharu Sugawara

    Studies in Computational Intelligence   943   671 - 682  2020.12  [Refereed]

     View Summary

    Retweeting is a featured mechanism of some social media platforms such as Twitter, Facebook, and Weibo. Users share articles with friends or followers by reposting a tweet. However, the ways in which retweeting affects the dominant behaviors of users is still unclear. Therefore, we investigate the influence of retweeting on the behaviors of social media users from a networked, game theoretic perspective; in other words, we attempt to clarify the ways in which the presence of a retweeting mechanism in social media promotes or diminishes the willingness of users toward posting articles and commenting. We propose a retweet reward game model that has been derived by adding a retweeting mechanism to a reward game, which is a simple social networking service model. Subsequently, we conduct some simulation-based experiments to understand the effects of retweeting on the behaviors of users. We observe that users are motivated to post new articles if there is a retweeting mechanism. Furthermore, agents in dense networks are motivated to comment on the articles posted by others because articles spread widely among users, and thus, users can be incentivized to post articles.

    DOI

    Scopus

    5
    Citation
    (Scopus)
  • Analysis of Coordination Structures of Partially Observing Cooperative Agents by Multi-agent Deep Q-Learning.

    Ken Smith, Yuki Miyashita, Toshiharu Sugawara

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   12568 LNAI   150 - 164  2020.11  [Refereed]

     View Summary

    We compare the coordination structures of agents using different types of inputs for their deep Q-networks (DQNs) by having agents play a distributed task execution game. The efficiency and performance of many multi-agent systems can be significantly affected by the coordination structures formed by agents. One important factor that may affect these structures is the information provided to an agent’s DQN. In this study, we analyze the differences in coordination structures in an environment involving walls to obstruct visibility and movement. Additionally, we introduce a new DQN input, which performs better than past inputs in a dynamic setting. Experimental results show that agents with their absolute locations in their DQN input indicate a granular level of labor division in some settings, and that the consistency of the starting locations of agents significantly affects the coordination structures and performances of agents.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Multi-Agent Task Allocation Based on the Learning of Managers and Local Preference Selections.

    Yuka Ishihara, Toshiharu Sugawara

    Procedia Computer Science   176   675 - 684  2020  [Refereed]

     View Summary

    This paper discusses an adaptive distributed allocation method in which agents individually learn strategies for preferences to decide on the rank of tasks which they want to be allocated by a manager. In a distributed edge-computing environment, multiple managers that control the provision of a variety of services requested from different locations have to allocate the corresponding tasks to appropriate agents, which are usually programs developed by different companies. In our proposed method, each agent learns which manager will allocate tasks it performs well and how to declare its preferred tasks. We experimentally evaluated the proposed learning method and showed that agents using the proposed method could effectively execute requested tasks and could adapt to changes in patterns of the requested tasks.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Coordinated Behavior for Sequential Cooperative Task Using Two-Stage Reward Assignment with Decay.

    Yuki Miyashita, Toshiharu Sugawara

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   12533 LNCS   257 - 269  2020  [Refereed]

     View Summary

    Recently, multi-agent deep reinforcement learning (MADRL) has been studied to learn actions to achieve complicated tasks and generate their coordination structure. The reward assignment in MADRL is a crucial factor to guide and produce both their behaviors for their own tasks and coordinated behaviors by agents’ individual learning. However, it has not been sufficiently clarified the reward assignment in MADRL’s effect on learned coordinated behavior. To address this issue, using the sequential tasks, coordinated delivery and execution problem with expiration time, we analyze the effect of various ratios of the reward given for the task that agent is responsible for to the reward given for the whole task. Then, we propose a two-stage reward assignment with decay to learn the actions for tasks that the agent is responsible for and coordinated actions for facilitating other agents’ tasks. We experimentally showed that the proposed method enabled agents to learn both actions in a balanced manner, so they could realize effective coordination, by reducing the number of tasks that were ignored by other agents. We also analyzed the mechanism behind the emergence of different coordinated behaviors.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Policy Advisory Module for Exploration Hindrance Problem in Multi-agent Deep Reinforcement Learning.

    Jiahao Peng, Toshiharu Sugawara

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   12568 LNAI   133 - 149  2020  [Refereed]

     View Summary

    This paper proposes a method to improve the policies trained with multi-agent deep learning by adding a policy advisory module (PAM) in the testing phase to relax the exploration hindrance problem. Cooperation and coordination are central issues in the study of multi-agent systems, but agents’ policies learned in slightly different contexts may lead to ineffective behavior that reduces the quality of cooperation. For example, in a disaster rescue scenario, agents with different functions must work cooperatively as well as avoid collision. In the early stages, all agents work effectively, but when only a few tasks remain with the passage of time, agents are likely to focus more on avoiding negative rewards brought about by collision, but this avoidance behavior may hinder cooperative actions. For this problem, we propose a PAM that navigates agents in the testing phase to improve performance. Using an example problem of disaster rescue, we investigated whether the PAM could improve the entire performance by comparing cases with and without it. Our experimental results show that the PAM could break the exploration hindrance problem and improve the entire performance by navigating the trained agents.

    DOI

    Scopus

  • Multi-agent Service Area Adaptation for Ride-Sharing Using Deep Reinforcement Learning.

    Naoki Yoshida, Itsuki Noda, Toshiharu Sugawara

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   12092 LNAI   363 - 375  2020  [Refereed]

     View Summary

    This paper proposes a method for adaptively assigning service areas to self-driving taxi agents in ride-share services by using a centralized deep Q-network (DQN) and demand prediction data. A number of (taxi) companies have participated in ride-share services with the increase of passengers due to the mutual benefits for taxi companies and customers. However, an excessive number of participants has often resulted in many empty taxis in a city, leading to traffic jams and energy waste problems. Therefore, an effective strategy to appropriately decide the service areas where agents, which are self-driving programs, have to wait for passengers is crucial for easing such problems and achieving the quality service. Thus, we propose a service area adaptation method for ride share (SAAMS) to allocate service areas to agents for this purpose. We experimentally show that the SAAMS manager can effectively control the agents by allocating their service areas to cover passengers using demand prediction data with some errors. We also evaluated the SAAMS by comparing its performance with those of the conventional methods.

    DOI

    Scopus

    9
    Citation
    (Scopus)
  • Meta-Reward Model Based on Trajectory Data with k-Nearest Neighbors Method.

    Xiaohui Zhu, Toshiharu Sugawara

    Proceedings of the International Joint Conference on Neural Networks     1 - 8  2020  [Refereed]

     View Summary

    Reward shaping is a crucial method to speed up the process of reinforcement learning (RL). However, designing reward shaping functions usually requires many expert demonstrations and much hand-engineering. Moreover, by using the potential function to shape the training rewards, an RL agent can perform Q-learning well to converge the associated Q-table faster without using the expert data, but in deep reinforcement learning (DRL), which is RL using neural networks, Q-learning is sometimes slow to learn the parameters of networks, especially in a long horizon and sparse reward environment. In this paper, we propose a reward model to shape the training rewards for DRL in real time to learn the agent's motions with a discrete action space. This model and reward shaping method use a combination of agent self-demonstrations and a potential-based reward shaping method to make the neural networks converge faster in every task and can be used in both deep Q-learning and actor-critic methods. We experimentally showed that our proposed method could speed up the DRL in the classic control problems of an agent in various environments.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Multi-Agent Pattern Formation: a Distributed Model-Free Deep Reinforcement Learning Approach.

    Elhadji Amadou Oury Diallo, Toshiharu Sugawara

    Proceedings of the International Joint Conference on Neural Networks     1 - 8  2020  [Refereed]

     View Summary

    In this paper, we investigate how a large-scale system of independently learning agents can collectively form acceptable two-dimensional patterns (pattern formation) from any initial configuration. We propose a decentralized multi-agent deep reinforcement learning architecture MAPF-DQN (Multi-Agent Pattern Formation DQN) in which a set of independent and distributed agents capture their local visual field and learn how to act so as to collectively form target shapes. Agents exploit their individual networks with a central replay memory and target networks that are used to store and update the representation of the environment as well as learning the dynamics of the other agents. We then show that agents trained on random patterns using MAPF-DQN can organize themselves into very complex shapes in large-scale environments. Our results suggest that the proposed framework achieves zero-shot generalization on most of the environments independently of the depth of view of agents.

    DOI

    Scopus

    8
    Citation
    (Scopus)
  • Multi-Agent Pattern Formation with Deep Reinforcement Learning (Student Abstract).

    Elhadji Amadou Oury Diallo, Toshiharu Sugawara

    The Thirty-Fourth AAAI Conference on Artificial Intelligence(AAAI)     13779 - 13780  2020  [Refereed]

  • Learning Efficient Coordination Strategy for Multi-step Tasks in Multi-agent Systems using Deep Reinforcement Learning.

    Zean Zhu, Elhadji Amadou Oury Diallo, Toshiharu Sugawara

    ICAART 2020 - Proceedings of the 12th International Conference on Agents and Artificial Intelligence   1   287 - 294  2020  [Refereed]

     View Summary

    We investigated whether a group of agents could learn the strategic policy with different sizes of input by deep Q-learning in a simulated takeout platform environment. Agents are often required to cooperate and/or coordinate with each other to achieve their goals, but making appropriate sequential decisions for coordinated behaviors based on dynamic and complex states is one of the challenging issues for the study of multi-agent systems. Although it is already investigated that intelligent agents could learn the coordinated strategies using deep Q-learning to efficiently execute simple one-step tasks, they are also expected to generate a certain coordination regime for more complex tasks, such as multi-step coordinated ones, in dynamic environments. To solve this problem, we introduced the deep reinforcement learning framework with two kinds of distributions of the neural networks, centralized and decentralized deep Q-networks (DQNs). We examined and compared the performances using these two DQN network distributions with various sizes of the agents’ views. The experimental results showed that these networks could learn coordinated policies to manage agents by using local view inputs, and thus, could improve their entire performance. However, we also showed that their behaviors of multiple agents seemed quite different depending on the network distributions.

    DOI

  • Coordinated behavior of cooperative agents using deep reinforcement learning.

    Elhadji Amadou Oury Diallo, Ayumi Sugiyama, Toshiharu Sugawara

    Neurocomputing   396   230 - 240  2020  [Refereed]

    Authorship:Last author

     View Summary

    In this work, we focus on an environment where multiple agents with complementary capabilities cooperate to generate non-conflicting joint actions that achieve a specific target. The central problem addressed is how several agents can collectively learn to coordinate their actions such that they complete a given task together without conflicts. However, sequential decision-making under uncertainty is one of the most challenging issues for intelligent cooperative systems. To address this, we propose a multi-agent concurrent framework where agents learn coordinated behaviors in order to divide their areas of responsibility. The proposed framework is an extension of some recent deep reinforcement learning algorithms such as DQN, double DQN, and dueling network architectures. Then, we investigate how the learned behaviors change according to the dynamics of the environment, reward scheme, and network structures. Next, we show how agents behave and choose their actions such that the resulting joint actions are optimal. We finally show that our method can lead to stable solutions in our specific environment.

    DOI

    Scopus

    16
    Citation
    (Scopus)
  • Dynamic Analysis of Evolutional Strategies on Co-evolutionary Learning Model of Social Networking Services

    Yutaro Miura, Fujio Toriumi, Toshiharu Sugawara

    Proceedings of the 18th Joint Agent Workshop (JAWS2019)    2019.09  [Refereed]

  • Territory adaptation with demand prediction for Ride-sharing

    Naoki Yoshida, Itsuki Nosa, Toshiharu Sugawara

    Proceedings of the 18th Joint Agent Workshop (JAWS2019)    2019.09  [Refereed]

  • Coordination in Collaborative Work by Deep Reinforcement Learning with Various StateDescription

    Yuki Miyashita, Toshiharu Sugawara

    Proceedings of the 18th Joint Agent Workshop (JAWS2019)    2019.09  [Refereed]

  • Improve efficiency of multi-agent patrolling by using efficient graph partitioning

    Katsuya Hattori, Toshiharu Sugawara

    Proceedings of the 18th Joint Agent Workshop (JAWS2019)     online  2019.09  [Refereed]

  • Analysis of Traffic Congestion Reducer Agents on Multi-Lane Highway

    Yuka Ishihara, Toshiharu Sugawara

    Proceedings - 2019 2nd International Conference on Intelligent Autonomous Systems, ICoIAS 2019     135 - 141  2019.02  [Refereed]

     View Summary

    We proposes the traffic congestion reducer agents and performed simulation to determine how well they mitigate congestion on multiple-lane highways. Traffic congestion has been a major problem in many countries for years, but as yet there is no effective method/control to mitigate the congestion due to the complex behaviors of cars on multiple-lane roads. We previously proposed traffic congestion reducer (TCR) agents, which are intelligent autonomous agents, to pursue the minimum extra functions required to mitigate or avoid congestion on a highway. Then, we found that, when more than two agents are arranged in succession, they can mitigate the initial (so, light) congestion on a single-lane highway. However, we did not analyze their effectiveness on multi-lane highways, which is more difficult because the dynamics of lane changes. Thus, we built an agent-based simulation for a multiple-lane highway to examine the effects of TCR agents and behaviors of nearby car agents. We also modified the definition of the TCR agents for behavior on a multi-lane highway. The simulation results revealed that while TCR agents can mitigate light congestion, its mitigation mechanism is quite different from that on a single-lane highway.

    DOI

    Scopus

  • Improvement of Multi-agent Continuous Cooperative Patrolling with Learning of Activity Length.

    Ayumi Sugiyama, Lingying Wu, Toshiharu Sugawara

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   11978 LNAI   270 - 292  2019  [Refereed]

     View Summary

    We propose a learning method that decides the period of activity according to environmental characteristics and the behavioral strategies in the multi-agent continuous cooperative patrol problem. With recent advances in computer and sensor technologies, agents, which are intelligent control programs running on computers and robots, obtain high autonomy so that they can operate in various fields without pre-defined knowledge. However, cooperation/coordination between agents is sophisticated and complicated to implement. We focus on the activity cycle length (ACL) which is the time length from when an agent starts a patrol to when the agent returns to a charging base in the context of a cooperative patrol where agents, like robots, have batteries with limited capacity. A long ACL will enable an agent to visit distant locations, but the agent will require a long rest time to recharge. The basic idea of our method is that if agents have long-life batteries, they can appropriately shorten the ACL, and thus can visit important locations with a short interval of time by recharging frequently. However, appropriate ACL must depend on many elements such as environmental size, number of agents, workload in an environment, and other agents’ behavior and ACLs. Therefore, we propose a method in which agents autonomously learn the appropriate ACL on the basis of the number of events detected per cycle. We experimentally indicate that our agents are able to learn appropriate ACL depending on established spatial divisional cooperation. We also report the details of the analysis of the experimental results to understand the behaviors of agents with different ACLs.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Comparison of Opinion Polarization on Single-Layer and Multiplex Networks.

    Sonoko Kimura, Kimitaka Asatani, Toshiharu Sugawara

    Studies in Computational Intelligence   882 SCI   709 - 721  2019  [Refereed]

     View Summary

    This paper investigates how opinions are polarized by simulating opinion formation with Q-learning in multiplex networks. People sometimes change their opinions to accommodate themselves to the surrounding people in communities, but opinions may still be polarized. To investigate the mechanism of opinion polarization, many studies including studies using agent-based simulations were conducted, but most of these simulations were performed by assuming that people belong to a single community. A number of studies assumed multiple communities, but they usually considered only simple opinion formation methods and more studies are needed. In this paper, we propose an opinion formation model on multiplex networks using Q-learning for agents to identify better individual opinions and analyze how opinions are polarized or agreed on various network structures. Our experiments indicate that opinions are more likely to lead to a consensus on multiplex networks than on single-layer networks. They also suggested that opinions are easily polarized when their cluster coefficient were high and the characteristic path length were longer.

    DOI

    Scopus

  • Analysis of Diversity and Dynamics in Co-evolution of Cooperation in Social Networking Services.

    Yutaro Miura, Fujio Toriumi, Toshiharu Sugawara

    Studies in Computational Intelligence   881 SCI   495 - 506  2019  [Refereed]

     View Summary

    How users of social networking services (SNSs) dynamically identify their own reasonable strategies was investigated by applying a co-evolutionary algorithm to an agent-based game theoretic model of SNSs. We often use SNSs such as Twitter, Facebook, and Instagram, but we can also freeride without providing any content because providing information incurs costs to us. Numerous studies on evolutionary network analysis have been conducted to investigate why people continue to post articles. In these studies, genetic algorithms (GAs) have often been used to find reasonable strategies for SNS users. Although the evolved strategies in these studies are usually common among all users, the appropriate strategies for them must be diverse because the strategies are used in various circumstances. In this paper, we present our analysis using a co-evolutionary algorithm, multiple-world GA (MWGA), the various strategies for individual agents involving co-evolution with their neighboring agents. We also present the fitness value we obtained, a value that was higher than those obtained using the conventional GA. Finally, we show that the MWGA enables us to observe dynamic processes of co-evolution, i.e., why agents reach their own strategies in different circumstances. This analysis is helpful to understand various users’ behaviors through mutual interactions with neighboring users.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Coordination in Adversarial Multi-Agent with Deep Reinforcement Learning Under Partial Observability.

    Elhadji Amadou Oury Diallo, Toshiharu Sugawara

    Proceedings - International Conference on Tools with Artificial Intelligence, ICTAI   2019-November   198 - 205  2019  [Refereed]

     View Summary

    We propose a method using several variants of deep Q-network for learning strategic formations in large-scale adversarial multi-agent systems. The goal is to learn how to maximize the probability of acting jointly as coordinated as possible. Our method is called the centralized training and decentralized testing (CTDT) framework that is based on the POMDP during training and dec-POMDP during testing. During the training phase, the centralized neural network's inputs are the collections of local observations of agents of the same team. Although agents only know their action, the centralized network decides the joint action and subsequently distributes these actions to the individual agents. During the test, however, each agent uses a copy of the centralized network and independently decides its action based on its policy and local view. We show that deep reinforcement learning techniques using the CTDT framework can converge and generate several strategic group formations in large-scale multi-agent systems. We also compare the results using the CTDT with those derived from a centralized shared DQN and then we investigate the characteristics of the learned behaviors.

    DOI

    Scopus

    4
    Citation
    (Scopus)
  • Coordination in Collaborative Work by Deep Reinforcement Learning with Various State Descriptions.

    Yuki Miyashita, Toshiharu Sugawara

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   11873 LNAI   550 - 558  2019  [Refereed]

     View Summary

    Cooperation and coordination are sophisticated behaviors and are still major issues in studies on multi-agent systems because how to cooperate and coordinate depends on not only environmental characteristics but also the behaviors/strategies that closely affect each other. On the other hand, recently using the multi-agent deep reinforcement learning (MADRL) has received much attention because of the possibility of learning and facilitating their coordinated behaviors. However, the characteristics of socially learned coordination structures have been not sufficiently clarified. In this paper, by focusing on the MADRL in which each agent has its own deep Q-networks (DQNs), we show that the different types of input to the network lead to various coordination structures, using the pickup and floor laying problem, which is an abstract form related to our target problem. We also indicate that the generated coordination structures affect the entire performance of multi-agent systems.

    DOI

    Scopus

    4
    Citation
    (Scopus)
  • Strategies for Energy-Aware Multi-agent Continuous Cooperative Patrolling Problems Subject to Requirements.

    Lingying Wu, Toshiharu Sugawara

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   11873 LNAI   585 - 593  2019  [Refereed]

     View Summary

    This paper proposes a method of autonomous strategy learning for multiple cooperative agents integrated with a series of behavioral strategies aiming at reduction of energy cost on the premise of satisfying quality requirements in continuous patrolling problems. We improved our algorithm of requirement estimation to avoid concentration of agents since they are given the knowledge of the work environment in advance. The experimental results show that our proposal enables the agents to learn to select appropriate behavioral planning strategies according to performance efficiency and energy cost, and to individually estimate whether the given requirement is reached and modify their action plans to save energy. Furthermore, agents with the new requirement estimation method could achieve fair patrolling by introducing local observations.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Multiple-World Genetic Algorithm to Identify Locally Reasonable Behaviors in Complex Social Networks.

    Yutaro Miura, Fujio Toriumi, Toshiharu Sugawara

    Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics   2019-October   3665 - 3672  2019  [Refereed]

     View Summary

    We propose a novel method for evolutionary network analysis that uses the genetic algorithm (GA), called the multiple world genetic algorithm, to coevolve appropriate in-dividual behaviors of many agents on complex networks without sacrificing diversity. The GA is the powerful way, and thus, used in many domains, such as economics, biology, and social science as well as computer science, to find the interaction strategies on networks of agents. In evolutionary network analysis using GA, parents for reproduction of offspring are often selected among their neighbors under the assumption that neighbors' better strategies are useful. However, if they are on complex networks, agents exist in distinctive and diverse situations. Therefore, agents have their own appropriate interaction strategies that may be affected by a large number of neighboring agents. Here, we propose the evolutionary computation method that uses a GA on fixed networks to coevolve diverse strategies for individual agents. We conducted the experiments using simulated games of social networking services to evaluate the proposed method. The results indicate that it could effectively evolve the diverse strategy for each agent and the resulting fitness values were almost always larger than those derived through evolution using the conventional evolutionary network analysis using the GA.

    DOI

    Scopus

    4
    Citation
    (Scopus)
  • Energy-Efficient Strategies for Multi-Agent Continuous Cooperative Patrolling Problems.

    Lingying Wu, Ayumi Sugiyama, Toshiharu Sugawara

    Procedia Computer Science   159   465 - 474  2019  [Refereed]

     View Summary

    Whereas research of the multi-agent patrolling problem has been widely conducted from different aspects, the issue of energy minimization has not been sufficiently studied. When considering real-world applications with a trade-off between energy efficiency and level of perfection, it is usually more desirable to minimize the energy cost and carry out the tasks to the required level of quality instead of fulfilling tasks perfectly by ignoring energy efficiency. This paper proposes a series of coordinated behavioral strategies and an autonomous learning method of target decision strategies to reduce of energy consumption on the premise of satisfying quality requirements in continuous patrolling problems by multiple cooperative agents. We extended our previous method of target decision strategy learning by incorporating a number of behavioral strategies, with which agents individually estimate whether the requirement is reached and then modify their action plans to reduce energy consumption. It is experimentally shown that agents with the proposed methods learn to decide the appropriate strategies based on energy cost and performance efficiency and are able to reduce energy consumption while cooperatively meeting the given requirements of quality.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Fair and Effective Elevator Car Dispatching Method in Elevator Group Control System using Cameras.

    Tomoki Yamauchi, Rina Ide, Toshiharu Sugawara

    Procedia Computer Science   159   455 - 464  2019  [Refereed]

     View Summary

    We propose a control method for an elevator group control system to allocate elevator cars for all types of passengers, including general passengers and special passengers who are likely to be unfairly treated (e.g., with strollers, wheelchairs, or bulky luggage), in order to achieve fair waiting times as well as efficient transportation. Elevators are necessary for people to move vertically within high-rise buildings. Since the number of elevator cars is fixed, they have to be carefully controlled for effective dispatch. Furthermore, due to the limited capacities of elevator cars, some special passengers who require more space are often forced to wait much longer than general passengers for cars with sufficient empty space to arrive. These days, as cameras and other sensors that monitor the environment have become more common, and thanks to the recent advances in computer vision technologies, we can estimate the number of waiting passengers and the size of their belongings in elevator halls. By using such information gathered from muliple agents that monitor a specific elevator car or elevator hall, the proposed control enables effective dispatch for shorter and fairer waiting times. Experimental results using the simulated elevator control showed that our method could make waiting times fairer and achieved total efficiency to carry passengers. We discuss the reasons for the improvement as well as the limitation of our method.

    DOI

    Scopus

    8
    Citation
    (Scopus)
  • Cooperation and Coordination Regimes by Deep Q-Learning in Multi-agent Task Executions.

    Yuki Miyashita, Toshiharu Sugawara

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   11727 LNCS   541 - 554  2019  [Refereed]

     View Summary

    We investigate the coordination structures generated by deep Q-network (DQN) with various types of input by using a distributed task execution game. Although cooperation and coordination are mandatory for efficiency in multi-agent systems (MAS), they require sophisticated structures or regimes for effective behaviors. Recently, deep Q-learning has been applied to multi-agent systems to facilitate their coordinated behavior. However, the characteristics of the learned results have not yet been fully clarified. We investigate how information input to DQNs affect the resultant coordination and cooperation structures. We examine the inputs generated from local observations with and without the estimated location in the environment. Experimental results show that they form two types of coordination structures—the division of labor and the targeting of near tasks while avoiding conflicts—and that the latter is more efficient in our game. We clarify the mechanism behind and the characteristics of the generated coordination behaviors.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Multiple world genetic algorithm to analyze individually advantageous behaviors in complex networks.

    Yutaro Miura, Fujio Toriumi, Toshiharu Sugawara

    GECCO 2019 Companion - Proceedings of the 2019 Genetic and Evolutionary Computation Conference Companion     297 - 298  2019  [Refereed]

     View Summary

    We propose a novel method for evolutionary network analysis that uses the genetic algorithm (GA), called the multiple world genetic algorithm, to coevolve appropriate individual behaviors of many agents on complex networks without sacrificing diversity. We conducted the experiments using simulated games of social networking services to evaluate the proposed method. The results indicate that it could effectively evolve the diverse strategy for each agent and the resulting fitness values were almost always larger than those derived through evolution using the conventional evolutionary network analysis using the GA.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Coordination Structures Generated by Deep Reinforcement Learning in Distributed Task Executions.

    Yuki Miyashita, Toshiharu Sugawara

    Proceedings of the International Joint Conference on Autonomous Agents and Multiagent Systems, AAMAS   4   2129 - 2131  2019  [Refereed]

     View Summary

    We investigate the coordination structures generated by deep Q-network (DQN) in a distributed task execution. Cooperation and coordination are the crucial issues in multi-agent systems, and very sophisticated design or learning is required in order to achieve effective structures or regimes of coordination. In this paper, we show the results that agents establish the division of labor in a bottom-up manner by determining their implicit responsible area when input structure for DQN is constituted by their own observation and absolute location.

  • Learning of Activity Cycle Length based on Battery Limitation in Multi-agent Continuous Cooperative Patrol Problems.

    Ayumi Sugiyama, Lingying Wu, Toshiharu Sugawara

    ICAART 2019 - Proceedings of the 11th International Conference on Agents and Artificial Intelligence   1   62 - 71  2019  [Refereed]

     View Summary

    We propose a learning method that decides the appropriate activity cycle length (ACL) according to environmental characteristics and other agents' behavior in the (multi-agent) continuous cooperative patrol problem. With recent advances in computer and sensor technologies, agents, which are intelligent control programs running on computers and robots, obtain high autonomy so that they can operate in various fields without pre-defined knowledge. However, cooperation/coordination between agents is sophisticated and complicated to implement. We focus on the ACL which is time length from starting patrol to returning to charging base for cooperative patrol when agents like robots have batteries with limited capacity. Long ACL enable agent to visit distant location, but it requires long rest. The basic idea of our method is that if agents have long-life batteries, they can appropriately shorten the ACL by frequently recharging. Appropriate ACL depends on many elements such as environmental size, the number of agents, and workload in an environment. Therefore, we propose a method in which agents autonomously learn the appropriate ACL on the basis of the number of events detected per cycle. We experimentally indicate that our agents are able to learn appropriate ACL depending on established spatial divisional cooperation.

    DOI

    Scopus

    3
    Citation
    (Scopus)
  • Emergence of divisional cooperation with negotiation and re-learning and evaluation of flexibility in continuous cooperative patrol problem.

    Ayumi Sugiyama, Vourchteang Sea, Toshiharu Sugawara

    Knowl. Inf. Syst.   60 ( 3 ) 1587 - 1609  2019  [Refereed]

     View Summary

    We propose a learning and negotiation method to enhance divisional cooperation and demonstrate its flexibility for adapting to environmental changes in the context of the multi-agent cooperative problem. We now have access to a vast array of information, and everything has become more closely connected. However, this makes tasks/problems in these environments complicated. In particular, we often require fast decision-making and flexible responses to follow environmental changes. For these requirements, multi-agent systems have been attracting interest, but the manner in which multiple agents cooperate is a challenging issue because of the computational cost, environmental complexity, and sophisticated interaction between agents. In this work, we address the continuous cooperative patrol problem, which requires cooperation based on high autonomy, and propose an autonomous learning method with simple negotiation to enhance divisional cooperation for efficient work. We also investigate how this method can have high flexibility to adapt to change. We experimentally show that agents with our method generate several types of role sharing in a bottom-up manner for effective and flexible divisional cooperation. The results also show that agents using our method appropriately change their roles in different environmental change scenarios and enhance the overall efficiency and flexibility.

    DOI

    Scopus

    10
    Citation
    (Scopus)
  • Learning Coordination in Adversarial Multi-Agent DQN with dec-POMDPs

    Elhadji Amadou Oury Diallo, Toshiharu Sugawara

    The NeurIPS 2018 Workshop on Reinforcement Learning under Partial Observability (RLPO 2018)   online  2018.12  [Refereed]

     View Summary

    We examine whether a team of agents can learn geometric and strategic group formations by using deep reinforcement learning in adversarial multi-agent systems.This is a significant point underlying the control and coordination of multiple autonomous and intelligent agents. While there are many possible approaches to solve this problem, we are interested in fully end-to-end learning method where agents do not have any prior knowledge of the environment and its dynamics. We propose a scalable and distributed DQN framework to train adversarial multi-agent systems. We show that a large number of agents can learn to cooperatively move,attack and defend themselves in various geometric formations and battle tactics like encirclement, guerrilla warfare, frontal attack, flanking maneuver, and so on.We finally showed that by using only local views from the environment, agents create an emergent and collective flocking behaviors.<br />

  • Learning Strategic Group Formation for Coordinated Behavior in Adversarial Multi-Agent with Distributed Double DQN

    Elhadji Amadou Oury Diallo, Toshiharu Sugawara

    Proceedings of the 21st International Conference on Principles and Practice of Multi-Agent Systems (PRIMA-2018),   LNCS 11224   458 - 466  2018.11  [Refereed]

     View Summary

    We examine whether a team of agents can learn geometric and strategic group formations by using deep reinforcement learning in adversarial multi-agent systems. This is a significant point underlying the control and coordination of multiple autonomous and intelligent agents. While there are many possible approaches to solve this problem, we are interested in fully end-to-end learning method where agents do not have any prior knowledge of the environment and its dynamics. In this paper, we propose a scalable and distributed double DQN framework to train adversarial multi-agent systems. We show that a large number of agents can learn to cooperatively move, attack and defend themselves in various geometric formations and battle tactics like encirclement, guerrilla warfare, frontal attack, flanking maneuver, and so on. We finally show that agents create an emergent and collective flocking behaviors by using local views from the environment only.

    DOI

  • 複数車線での渋滞緩和エージェントモデル導入の提案と評価

    Yuka Ishihara, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2018)    2018.09  [Refereed]

  • Task Allocation Method with Shared Task Utility and the Learning of Individual Preference

    Naoki Iijima, Ayumi Sugiyama, Masashi Hayano, Toshiharu Sugawara

    IEICE Transactions on Information and Systems D (in Japanese)   J101-D ( 9 ) 1265 - 1275  2018.09  [Refereed]

     View Summary

    近年の計算技術の発達は様々な情報と機能を組み合わせたサービスの提供を可能にしている.それらサービスの実行にはタスクを適切な計算資源(エージェント)に割当てる必要があるが,大量のタスクが継続的に発生する環境でそれらの要求に合ったエージェントを割当てるのは困難である.本研究ではシステム全体で追及する効用(タスクの価値や処理タスク数,処理時間などのシステムの共通的効用)に加え,個々のエージェントの特徴や能力に基づく個別選好も考慮できるタスク割当問題を提案する.その問題に対し,エージェントが動的に変化する環境において自身に適切なタスクの順位づけを行う希望順位決定戦略を学習しながら効率的にタスク割当を実現する手法とその情報に基づいて効率的に割当てるアルゴリズムを提案する.提案手法より動的に変化する環境においてエージェントが適切な希望順位決定戦略を学習することによって動的に変化する環境に適応し,システ

    DOI

  • Deep Q-Networkを用いたマルチエージェントの分散協調探索問題における分業の創発

    Yuki Miyashita, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2018)    2018.09  [Refereed]

  • カメラを用いたエレベータ群管理システムにおける優先対象者モデルの提案と検証

    Tomoki Yamauchi, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2018)    2018.09  [Refereed]

  • A Method for Preventing Redundant Responsible Areas Caused by Limited Communications in Continuous Multi-agent Patrol Problem

    Yu Yoshimura, Ayumi Sugiyama, Toshiharu Sugawara

    IPSJ Transactions on Mathematical Modeling and its Applications (TOM)   11 ( 2 ) 50 - 62  2018.07  [Refereed]

     View Summary

    We propose a method for enabling agents to autonomously divide the given environment into the subareas for the individual responsibilities through negotiations between local agents in the environment where communication range is limited. Recent advance in robot and computer technologies expands the range of robot activities, but if we consider the requirement such as the size of environments and the required workload, and the limitation such as communication range and battery capacity, cooperation among robots becomes inevitable. Along this line, we formulated a continuous cooperative patrol problem by modeling robots as agents, and proposed the method by which agents can identify their responsible subareas of environments so that their workloads are fair and balanced. However, if the communication range is limited, their divided subareas contained so many redundant parts, and thereby, lowering the entire performance. In this paper, we propose a novel method in which agents not only reduce the redundant parts, but also use the redundant activities to help the busier neighboring agents. We experimentally show that our method can reduce the unnecessary redundancy and can improve the higher entire performance than that in the previous method that are assumed that communications are always available.

    CiNii

  • Efficient Task Allocation with Communication Delay Based on Reciprocal Teams

    Ryoya Funato, Toshiharu Sugawara

    Proceedings of the IEEE 3rd International Conference on Agents   IEEE Xplore   50 - 54  2018.07  [Refereed]

    DOI

    Scopus

  • Asynchronous agent teams for collaborative tasks based on bottom-up alliance formation and adaptive behavioral strategies

    Masashi Hayano, Naoki Iijima, Toshiharu Sugawara

    Proceedings - 2017 IEEE 15th International Conference on Dependable, Autonomic and Secure Computing, 2017 IEEE 15th International Conference on Pervasive Intelligence and Computing, 2017 IEEE 3rd International Conference on Big Data Intelligence and Computing and 2017 IEEE Cyber Science and Technology Congress, DASC-PICom-DataCom-CyberSciTec 2017   2018-   589 - 596  2018.03  [Refereed]

     View Summary

    This paper proposes a method to efficiently form teams for tasks that can be executed by multiple agents with different capabilities in a distributed network environment. Recent growing information and networking technologies have been realizing new types of computerized services that have been achieved by appropriately combining data from networked sensing devices and actuators controlled by intelligent programs in decentralized environments. Because these types of services can be realized by a team of agents acting using their own capabilities, how such teams can be formed effectively and efficiently in a distributed environment in a bottom-up manner is a key issue for autonomic computing. Our proposed method can autonomously recognize the dependable agents based on past successful cooperative behaviors, and they generate a tight alliance structure to execute the given tasks. Such an alliance structure avoids some conflicts by preventing many tasks being allocated to a few capable agents. We experimentally show that the proposed method can stably exhibit good performance and can adapt to environmental changes where task structure varies.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Learning to coordinate with deep reinforcement learning in doubles pong game

    Elhadji Amadou Oury Diallo, Ayumi Sugiyama, Toshiharu Sugawara

    Proceedings - 16th IEEE International Conference on Machine Learning and Applications, ICMLA 2017   2018-   14 - 19  2018.01  [Refereed]

     View Summary

    This paper discusses the emergence of cooperative and coordinated behaviors between joint and concurrent learning agents using deep Q-learning. Multi-agent systems (MAS) arise in a variety of domains. The collective effort is one of the main building blocks of many fundamental systems that exist in the world, and thus, sequential decision making under uncertainty for collaborative work is one of the important and challenging issues for intelligent cooperative multiple agents. However, the decisions for cooperation are highly sophisticated and complicated because agents may have a certain shared goal or individual goals to achieve and their behavior is inevitably influenced by each other. Therefore, we attempt to explore whether agents using deep Q-networks (DQN) can learn cooperative behavior. We use doubles pong game as an example and we investigate how they learn to divide their works through iterated game executions. In our approach, agents jointly learn to divide their area of responsibility and each agent uses its own DQN to modify its behavior. We also investigate how learned behavior changes according to environmental characteristics including reward schemes and learning techniques. Our experiments indicate that effective cooperative behaviors with balanced division of workload emerge. These results help us to better understand how agents behave and interact with each other in complex environments and how they coherently choose their individual actions such that the resulting joint actions are optimal.

    DOI

    Scopus

    25
    Citation
    (Scopus)
  • Learning Strategic Group Formation for Coordinated Behavior in Adversarial Multi-Agent with Double DQN.

    Elhadji Amadou Oury Diallo, Toshiharu Sugawara

    PRIMA 2018: Principles and Practice of Multi-Agent Systems - 21st International Conference, Tokyo, Japan, October 29 - November 2, 2018, Proceedings     458 - 466  2018  [Refereed]

    DOI

    Scopus

    8
    Citation
    (Scopus)
  • Frequency-Based Multi-agent Patrolling Model and Its Area Partitioning Solution Method for Balanced Workload.

    Vourchteang Sea, Ayumi Sugiyama, Toshiharu Sugawara

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   10848   530 - 545  2018  [Refereed]

     View Summary

    Multi-agent patrolling problem has received growing attention from many researchers due to its wide range of potential applications. In realistic environment, e.g., security patrolling, each location has different visitation requirement according to the required security level. Therefore, a patrolling system with non-uniform visiting frequency is preferable. The difference in visiting frequency generally causes imbalanced workload amongst agents leading to inefficiency. This paper, thus, aims at partitioning a given area to balance agents’ workload by considering that different visiting frequency and then generating route inside each sub-area. We formulate the problem of frequency-based multi-agent patrolling and propose its semi-optimal solution method, whose overall process consists of two steps – graph partitioning and sub-graph patrolling. Our work improve traditional k-means clustering algorithm by formulating a new objective function and combine it with simulated annealing – a useful tool for operations research. Experimental results illustrated the effectiveness and reasonable computational efficiency of our approach.

    DOI

    Scopus

    14
    Citation
    (Scopus)
  • Evolutionary Learning Model of Social Networking Services with Diminishing Marginal Utility.

    Yutaro Miura, Fujio Toriumi, Toshiharu Sugawara

    Proceedings of the 26th International Conference on World Wide Web Companion (WWW '18 Companion, Presented at the 9th International Workshop on Modeling Social Media (MSM 2018): Applying Machine Learning and AI for Modeling Social Media)     1323 - 1329  2018  [Refereed]

     View Summary

    We propose a model of a social networking service (SNS) with diminishing marginal utility in the framework of evolutionary computing and present our investigation on the effect of diminishing marginal utility on the dominant structure of strategies in all agents. SNSs such as Twitter and Facebook have been growing rapidly, but why they are prospering is unknown. SNSs have the characteristics of a public goods game because they are maintained by users posting many articles that incur some cost and because users can also be free riders, who just read articles. Thus, a number of studies aimed at understanding the conditions or mechanisms that keep social media thriving theoretically by introducing the meta-rewards game, which is a variation of a public goods game. The meta-rewards games assume constant marginal utility, meaning that the rewards by receiving comments increase linearly according to the number of comments, but describing the psychological rewards of humans is often inappropriate. In this paper, we present our modification of the model using the diminishing marginal utility and our comparison of the experimental results with those of the original meta-rewards game. We dem

    DOI

    Scopus

    9
    Citation
    (Scopus)
  • Frequency-based multi-agent patrolling model and its area partitioning solution method for balanced workload

    Vourchteang Sea, Ayumi Sugiyama, Toshiharu Sugawara

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   10848   530 - 545  2018  [Refereed]

     View Summary

    Multi-agent patrolling problem has received growing attention from many researchers due to its wide range of potential applications. In realistic environment, e.g., security patrolling, each location has different visitation requirement according to the required security level. Therefore, a patrolling system with non-uniform visiting frequency is preferable. The difference in visiting frequency generally causes imbalanced workload amongst agents leading to inefficiency. This paper, thus, aims at partitioning a given area to balance agents’ workload by considering that different visiting frequency and then generating route inside each sub-area. We formulate the problem of frequency-based multi-agent patrolling and propose its semi-optimal solution method, whose overall process consists of two steps – graph partitioning and sub-graph patrolling. Our work improve traditional k-means clustering algorithm by formulating a new objective function and combine it with simulated annealing – a useful tool for operations research. Experimental results illustrated the effectiveness and reasonable computational efficiency of our approach.

    DOI

    Scopus

    14
    Citation
    (Scopus)
  • Effect of direct reciprocity and network structure on continuing prosperity of social networking services

    Kengo Osaka, Fujio Toriumi, Toshiharu Sugawara

    Computational Social Networks   4 ( 1 )  2017.12  [Refereed]

     View Summary

    Background<br />
    Social networking services (SNSs) are widely used as communicative tools for a variety of purposes. SNSs rely on the users’ individual activities associated with some cost and effort, and thus it is not known why users voluntarily continue to participate in SNSs. Because the structures of SNSs are similar to that of the public goods (PG) game, some studies have focused on why voluntary activities emerge as an optimal strategy by modifying the PG game. However, their models do not include direct reciprocity between users, even though reciprocity is a key mechanism that evolves and sustains cooperation in human society.<br />
    Proposed methods<br />
    We developed an abstract SNS model called the reciprocity rewards and meta-rewards games that include direct reciprocity by extending the existing models. Then, we investigated how direct reciprocity in an SNS facilitates cooperation that corresponds to participation in SNS by posting articles and comments and how the structure of the networks of users exerts an influence on the strategies of users using the reciprocity rewards game.<br />
    Experimental results<br />
    We run reciprocity rewards games on various complex networks and an instance network

    DOI

    Scopus

    13
    Citation
    (Scopus)
  • 分散環境における希望順位戦略の学習機能を備えたタスク割り当て手法の提案と評価

    飯嶋直輝, Ayumi Sugiyama, Masashi Hayano, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2017)    2017.09  [Refereed]

  • 継続協調巡回問題における分業創発と環境変化への追従性

    Ayumi Sugiyama, Vourchteang Sea, Masashi Hayano, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2017)    2017.09  [Refereed]

  • マルチエージェント探索問題におけるフィルタリングと粗視化を用いた統合手法と領域分割手法の比較

    湯徳尊久, Ayumi Sugiyama, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS 2017)    2017.09  [Refereed]

  • Coordinated Behavior by Deep Reinforcement Learning in Doubles Pong Game

    Elhadji Amadou, Oury DIALLo, Ayumi Sugiyama, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2017)    2017.09  [Refereed]

  • Robust spread of cooperation by expectation-of-cooperation strategy with simple labeling method

    Tomoaki Otsuka, Toshiharu Sugawara

    Proceedings - 2017 IEEE/WIC/ACM International Conference on Web Intelligence, WI 2017     483 - 490  2017.08  [Refereed]

     View Summary

    This paper proposes an interaction strategy called the extended expectation-of-cooperation (EEoC) that is intended to spread cooperative activities in prisoner's dilemma situations over an entire agent network. Recently developed computer and communications applications run on the network and interact with each other as delegates of the owners, so they often encounter social dilemma situations. To improve social efficiency, they are required to cooperate, but one-sided cooperation is meaningless and loses some payoff due to a rip-off by defecting agents. The concept of EEoC is that when agents encounter mutual cooperation, they continue to cooperate a few times with the desire to see the emergence of cooperative behavior in their neighbors. EEoC is easy to implement in computer systems.We experimentally show that EEoC can effectively spread cooperative activities in dilemma situations in complete, Erdös-Rényi, and regular networks. We also clarify the robustness against defecting agents and the limitation of the EEoC strategy.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Coordinated area partitioning method by autonomous agents for continuous cooperative tasks

    Vourchteang Sea, Chihiro Kato, Toshiharu Sugawara

    Journal of Information Processing   25 ( 1 ) 75 - 87  2017  [Refereed]

     View Summary

    We describe a method for decentralized task/area partitioning for coordination in cleaning/sweeping domains with learning to identify the easy-to-dirty areas. Ongoing advances in computer science and robotics have led to applications for covering large areas that require coordinated tasks by multiple control programs including robots. Our study aims at coordination and cooperation by multiple agents, and we discuss it using an example of the cleaning tasks to be performed by multiple agents with potentially different performances and capabilities. We then developed a method for partitioning the target area on the basis of their performances in order to improve the overall efficiency through their balanced collective efforts. Agents, i.e., software for controlling devices and robots, autonomously decide in a cooperative manner how the task/area is partitioned by taking into account the characteristics of the environment and the differences in agents’ software capability and hardware performance. During this partitioning process, agents also learn the locations of obstacles and the probabilities of dirt accumulation that express what areas are easy to be dirty. Experimental evaluation showed that even if the agents use different algorithms or have the batteries with different capacities resulting in different performances, and even if the environment is not uniform such as different locations of easy-to-dirty areas and obstacles, the proposed method can adaptively partition the task/area among the agents with the learning of the probabilities of dirt accumulations. Thus, agents with the proposed method can keep the area clean effectively and evenly.

    DOI

    Scopus

    4
    Citation
    (Scopus)
  • Effect of Direct Reciprocity on Continuing Prosperity of Social Networking Services

    Kengo Osaka, Fujio Toriumi, Toshiharu Sugawara

    COMPLEX NETWORKS & THEIR APPLICATIONS V   693   411 - 422  2017  [Refereed]

     View Summary

    This paper investigates the effect of direct reciprocity on voluntary participation in social networking services (SNS) by modeling them as a type of public goods (PG) game. Because the fundamental structure of SNS is similar to the PG games, some studies have focused on why voluntary activities in SNS emerge by modifying the PG game. However, their models do not include direct reciprocity between users, even though it is known that reciprocity is a key mechanism to maintain and evolve cooperation in human society - one that is actually observed on SNS. To analyze the effect of reciprocity on SNS, we first developed an abstract model of SNS called reciprocal rewards and meta-rewards games that are extensions of the PG game. Then, we conducted experiments to understand how reciprocity facilitates cooperation by examining the proposed games using complete-graphs, WS networks, and a Facebook network. Finally, we analyze the findings derived from our experiments using the reciprocal rewards games and propose the concept of half free-riders to explain what maintains cooperation-dominant situations.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Coordinated Area Partitioning Method by Autonomous Agents for Continuous Cooperative Tasks.

    Vourchteang Sea, Chihiro Kato, Toshiharu Sugawara

    J. Inf. Process.   25 ( 1 ) 75 - 87  2017  [Refereed]

     View Summary

    We describe a method for decentralized task/area partitioning for coordination in cleaning/sweeping domains with learning to identify the easy-to-dirty areas. Ongoing advances in computer science and robotics have led to applications for covering large areas that require coordinated tasks by multiple control programs including robots. Our study aims at coordination and cooperation by multiple agents, and we discuss it using an example of the cleaning tasks to be performed by multiple agents with potentially different performances and capabilities. We then developed a method for partitioning the target area on the basis of their performances in order to improve the overall efficiency through their balanced collective efforts. Agents, i.e., software for controlling devices and robots, autonomously decide in a cooperative manner how the task/area is partitioned by taking into account the characteristics of the environment and the differences in agents’ software capability and hardware performance. During this partitioning process, agents also learn the locations of obstacles and the probabilities of dirt accumulation that express what areas are easy to be dirty. Experimental evaluation showed that even if the agents use different algorithms or have the batteries with different capacities resulting in different performances, and even if the environment is not uniform such as different locations of easy-to-dirty areas and obstacles, the proposed method can adaptively partition the task/area among the agents with the learning of the probabilities of dirt accumulations. Thus, agents with the proposed method can keep the area clean effectively and evenly.

    DOI CiNii

    Scopus

    4
    Citation
    (Scopus)
  • Adaptive Switching Behavioral Strategies for Effective Team Formation in Changing Environments

    Masashi Hayano, Yuki Miyashita, Toshiharu Sugawara

    AGENTS AND ARTIFICIAL INTELLIGENCE, ICAART 2016   10162   37 - 55  2017  [Refereed]

     View Summary

    This paper proposes a control method for in agents by switching their behavioral strategy between rationality and reciprocity depending on their internal states to achieve efficient team formation. Advances in computer science, telecommunications, and electronic devices have led to proposals of a variety of services on the Internet that are achieved by teams of different agents. To provide these services efficiently, the tasks to achieve them must be allocated to appropriate agents that have the required capabilities, and the agents must not be overloaded. Furthermore, agents have to adapt to dynamic environments, especially to frequent changes in workload. Conventional decentralized allocation methods often lead to conflicts in large and busy environments because high-capability agents are likely to be identified as the best team member by many agents, resulting in the entire system becoming inefficient due to the concentration of task allocation when the workload becomes high. Our proposed agents switch their strategies in accordance with their local evaluation to avoid conflicts occurring in busy environments. They also establish an organization in which a number of groups are autonomously generated in a bottom-up manner on the basis of dependability to avoid conflicts in advance while ignoring tasks allocated by undependable/unreliable agents. We experimentally evaluated our method in static and dynamic environments where the number of tasks varied.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Improvement of robustness to environmental changes by autonomous divisional cooperation in multi-agent cooperative patrol problem

    Ayumi Sugiyama, Toshiharu Sugawara

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   10349   259 - 271  2017  [Refereed]

     View Summary

    We propose a learning and negotiation method to enhance divisional cooperation and demonstrate its robustness to environmental changes in the context of the multi-agent cooperative problem. With the ongoing advances in information and communication technology, we now have access to a vast array of information, and everything has become more closely connected due to innovations such as the Internet of Things. However, this makes the tasks/problems in these environments complicated. In particular, we often require fast decision making and flexible responses to adapt to changes of environment. For these requirements, multi-agent systems have been attracting interest, but the manner in which multiple agents cooperate with each other is a challenging issue because of the computational cost, environmental complexity, and sophisticated interaction required between agents. In this work, we address a problem called the continuous cooperative patrol problem,which requires high autonomy, and propose an autonomous learning method with simple negotiation to enhance divisional cooperation for efficient work. We also investigate how this system can have high robustness, as this is one of the key elements in an autonomous distributed system. We experimentally show that agents with our method generate role sharing in a bottom-up manner for effective divisional cooperation. The results also show that two roles, specialist and generalist, emerged in a bottom-up manner, and these roles enhanced the overall efficiency and the robustness to environmental change.

    DOI

    Scopus

    5
    Citation
    (Scopus)
  • Adaptive Task Allocation Based on Social Utility and Individual Preference in Distributed Environments

    Naoki Iijima, Ayumi Sugiyama, Masashi Hayano, Toshiharu Sugawara

    Procedia Computer Science   112   91 - 98  2017  [Refereed]

     View Summary

    Recent advances in computer and network technologies enable the provision of many services combining multiple types of information and different computational capabilities. The tasks for these services are executed by allocating them to appropriate collaborative agents, which are computational entities with specific functionality. However, the number of these tasks is huge, and these tasks appear simultaneously, and appropriate allocation strongly depends on the agent's capability and the resource patterns required to complete tasks. Thus, we first propose a task allocation method in which, although the social utility for the shared and required performance is attempted to be maximized, agents also give weight to individual preferences based on their own specifications and capabilities. We also propose a learning method in which collaborative agents autonomously decide the preference adaptively in the dynamic environment. We experimentally demonstrate that the appropriate strategy to decide the preference depends on the type of task and the features of the task reward. We then show that agents using the proposed learning method adaptively decided their preference and could maintain excellent performance in a changing environment.

    DOI

    Scopus

    12
    Citation
    (Scopus)
  • Promotion of Robust Cooperation Among Agents in Complex Networks by Enhanced Expectation-of-Cooperation Strategy.

    Tomoaki Otsuka, Toshiharu Sugawara

    Studies in Computational Intelligence   689   815 - 828  2017  [Refereed]

     View Summary

    We present an interaction strategy with reinforcement learning to promote mutual cooperation among agents in complex networks. Networked computerized systems consisting of many agents that are delegates of social entities, such as companies and organizations, are being implemented due to advances in networking and computer technologies. Because the relationships among agents reflect the interaction structures of the corresponding social entities in the real world, social dilemma situations like the prisoner’s dilemma are often encountered. Thus, agents have to learn appropriate behaviors from the long term viewpoint to be able to function properly in the virtual society. The proposed interaction strategy is called the enhanced expectation-of-cooperation (EEoC) strategy and is an extension of our previously proposed strategy for improving robustness against defecting agents and for preventing exploitation by them. Experiments demonstrated that agents using the EEoC strategy can effectively distinguish cooperative neighboring agents from all-defecting (AllD) agents and thus can spread cooperation among EEoC agents and avoid being exploited by AllD agents. Examination of robustness against probabilistically defecting (ProbD) agents demonstrated that EEoC agents can spread and maintain mutual cooperation if the number of ProbD agents is not large. The EEoC strategy is thus simple and useful in actual computerized systems.

    DOI

    Scopus

  • Detecting Malicious Domains with Probabilistic Threat Propagation on DNS Graph

    Yuta KAZATo, Kensuke FUKUDa, Toshiharu SUGAWARA

    Computer Software   33 ( 3 ) 16 - 28  2016.10  [Refereed]

     View Summary

    This paper proposes a method to estimate malicious domain names from a large scale DNS query response dataset. The key idea of the work is to leverage the use of DNS graph that is a bipartite graph consisting of domain names and corresponding IP addresses. We apply a concept of Probabilistic Threat Propagation (PTP) on the graph with a set of predefined benign and malicious node to a DNS graph obtained from DNS queries at a backbone link. The performance of our proposed method (EPTP) outperformed that of an original PTP method (9% improved) and that of a traditional method using N-gram (40% improved) in an ROC analysis. We finally estimated 2,170 of new malicious domain names with EPTP.

    DOI CiNii

  • Detecting Malicious Domains with Probabilistic Threat Propagation on DNS Graph

    Yuta KAZATo, Kensuke FUKUDa, Toshiharu SUGAWARA

    Computer Software   33 ( 3 ) 16 - 28  2016.10  [Refereed]

     View Summary

    This paper proposes a method to estimate malicious domain names from a large scale DNS query response dataset. The key idea of the work is to leverage the use of DNS graph that is a bipartite graph consisting of domain names and corresponding IP addresses. We apply a concept of Probabilistic Threat Propagation (PTP) on the graph with a set of predefined benign and malicious node to a DNS graph obtained from DNS queries at a backbone link. The performance of our proposed method (EPTP) outperformed that of an original PTP method (9% improved) and that of a traditional method using N-gram (40% improved) in an ROC analysis. We finally estimated 2,170 of new malicious domain names with EPTP.

    DOI CiNii

  • 協調期待戦略による協調促進の頑健性について

    大塚 知亮, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2016)    2016.09  [Refereed]

  • マルチエージェント継続巡回問題における分割的協調のための効率的な自律的タスク割当手法

    Ayumi Sugiyama, Sea Vourchteang, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2016)    2016.09  [Refereed]

  • カメラによる人数推定を考慮したエレベータ群管理システム

    井手 理菜, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2016)    2016.09  [Refereed]

  • Cooperation-dominant Situations in SNS-norms Game on Complex and Facebook Networks

    Yuki Hirahara, Fujio Toriumi, Toshiharu Sugawara

    NEW GENERATION COMPUTING   34 ( 3 ) 273 - 290  2016.08  [Refereed]

     View Summary

    We propose an SNS-norms game to model behavioral strategies in social networking services (SNSs) and investigate the conditions required for the evolution of cooperation-dominant situations. SNSs such as Facebook and Google+ are indispensable social media for a variety of social communications ranging from personal chats to business and political campaigns, but we do not yet fully understand why they thrive and whether these currently popular SNSs will remain in the future. A number of studies have attempted to understand the conditions or mechanisms that keep social media thriving by using a meta-rewards game that is the dual form of a public goods game or by analyzing user roles. However, the meta-rewards game does not take into account the unique characteristics of current SNSs. Hence, in this work we propose an SNS-norms game that is an extension of Axelrod's metanorms game, similar to meta-rewards games, but that considers the cost of commenting on an article and who is most likely to respond to it. We then experimentally investigated the conditions for a cooperation-dominant situation, by which we mean many users continuing to post articles on an SNS. Our results indicate that relatively large rewards compared to the cost of posting articles and comments are required to evolve cooperation-dominant situations, but optional responses with lower cost, such as "Like!" buttons, facilitate the evolution. This phenomenon is of interest because it is quite different from those shown in previous studies using meta-rewards games. We also confirmed the same phenomenon in an additional experiment using a network structure extracted from real-world SNS data.

    DOI

    Scopus

    8
    Citation
    (Scopus)
  • Emergence of Cooperation in Complex Agent Networks Based on Expectation of Cooperation

    Ryosuke Shibusawa, Tomoaki Otsuka, Toshiharu Sugawara

    Proceedings of the 15th International Conference on Autonomous Agents and Multiagent Systems (AAMAS2016)     1333 - 1334  2016.05  [Refereed]

  • Effect of Direct Reciprocity on Social Networking Services

    Kengo Osaka, Fujio Toriumi, Toshiharu Sugawara

    Proceedings of the 6th International Workshop on Emergent Intelligence on Networked Agents, WEIN-16, (held in conjunction with of the 15th International Conference on Autonomous Agents and Multiagent Systems)     9 - 16  2016.05  [Refereed]

  • Switching Behavioral Strategies for Effective Team Formation by Autonomous Agent Organization

    Masashi Hayano, Yuki Miyashita, Toshiharu Sugawara

    Proceedings of the 8th International Conference on Agents and Artificial Intelligence     56 - 65  2016.02  [Refereed]

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Fair and accurate assessment method for groupwork by mutual evaluation by interative trust network calculation

    Yumeno Shiba, Toshiharu Sugawara

    Transactions of the Japanese Society for Artificial Intelligence   31 ( 6 ) AG - C_1-10  2016  [Refereed]

     View Summary

    We propose a fair and accurate peer assessment method for group work using a multi-agent trust network. Although group work is an effective educational method, accurately assessing individual students is not easy. Mutual evaluation is often used to assess group work because students can observe the contributions of other students. However, mutual evaluation presents some potential problems to discuss such as irresponsible evaluations and collusion. Our proposed method identifies and excludes such cheating and unfair ratings on the basis of trust networks that are often used to evaluate sellers in e-market places by using customers’ ratings. We assume a group-work course in a semester in which students mutually evaluate other group members a few (three to five) times since too many chances for evaluation burden students. We introduce the iterative method for alternately generating trust networks and calculating cluster-trust values, which represent similarity of evaluations in a cluster network. Using a multi-agent simulation, we experimentally show that our method can find the irresponsible students and collusive groups and considerably improve accuracy of final marks with only a few chances for mutual evaluations. Thus, our method can provide useful information for assessments to instructors and reduce free-riders’ incentives for cheating behaviors.

    DOI CiNii

    Scopus

  • Effective task allocation and stable cooperative organization based on behavioral strategy selection

    Masashi Hayano, Yuki Miyashita, Toshiharu Sugawara

    Transactions of the Japanese Society for Artificial Intelligence   31 ( 6 ) AG - F_1-11  2016  [Refereed]

     View Summary

    This paper proposes a behavioral strategy with which agents select rational or reciprocal behavior depending on the past cooperative activities. Rational behavioral strategy lets agents select actions to try to maximize the direct and immediate rewards, while agents with the reciprocal behavioral strategy try to work with cooperative partners for steady task execution. Although rational action is effective in team formation for group work in an unbusy environment, it may cause conflicts in busy and large-scale multi-agent systems due to the task concentration to a few high capable agents, resulting in the degradation of entire performance. This also affects the learning mechanism to identify which tasks and/or agents will provide more rewards, by destabilizing the cooperative relationship between agents. Our proposed method enables agents to change the behavioral strategy on the basis of the past members of successful group work. We experimentally show that it finally stabilizes the cooperative relationship between agents and improve the entire performance in busy environments. We also indicate that a certain ratios of rational and reciprocal agents in good performance.

    DOI CiNii

    Scopus

  • Formation of association structures based on reciprocity and their performance in allocation problems

    Yuki Miyashita, Masashi Hayano, Toshiharu Sugawara

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   9628   262 - 281  2016  [Refereed]

     View Summary

    We describe the reciprocal agents that build virtual associations in accordance with past cooperative work in a bottom-up manner and that allocate tasks or resources preferentially to agents in the same associations in busy large-scale distributed environments. Models of multi-agent systems (MAS) are often used to express tasks that are done by teams of cooperative agents, so how each subtask is allocated to appropriate agents is a central issue. Particularly in busy environments where multiple tasks are requested simultaneously and continuously, simple allocation methods in self-interested agents result in conflicts, meaning that these methods attempt to allocate multiple tasks to one or a few capable agents. Thus, the system’s performance degrades. To avoid such conflicts, we introduce reciprocal agents that cooperate with specific agents that have excellent mutual experience of cooperation. They then autonomously build associations in which they try to form teams for new incoming tasks. We introduce the N-agent team formation (TF) game, an abstract expression of allocating problems in MAS by eliminating unnecessary and complicated task and agent specifications, thereby identifying the fundamental mechanism to facilitate and maintain associations. We experimentally show that reciprocal agents can considerably improve performance by reducing the number of conflicts in N-agent TF games with different N values by establishing association structures. We also investigate how learning parameters to decide reciprocity affect association structures and which structure can achieve efficient allocations.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Assignment Problem with Preference and an Efficient Solution Method Without Dissatisfaction

    Kengo Saito, Toshiharu Sugawara

    AGENT AND MULTI-AGENT SYSTEMS: TECHNOLOGY AND APPLICATIONS, KES-AMSTA 2016   58   33 - 44  2016  [Refereed]

     View Summary

    We formulate an assignment problem-solving framework called single-object resource allocation with preferential order (SORA/PO) to incorporate values of resources and individual preferences into assignment problems. We then devise methods to find semi-optimal solutions for SORA/PO problems. The assignment, or resource allocation, problem is a fundamental problem-solving framework used in a variety of recent network and distributed applications. However, it is a combinatorial problem and has a high computational cost to find the optimal solution. Furthermore, SORA/PO problems require solutions in which participating agents express no or few dissatisfactions on the basis of the relationship between relative values and the agents' preference orders. The algorithms described herein can efficiently find a semi-optimal solution that is satisfactory to almost all agents even though its sum of values is close to that of the optimal solution. We experimentally evaluate our methods and the derived solutions by comparing them with tho optimal solutions calculated by CPLEX. We also compare the running times for the solution obtained by these methods.

    DOI

    Scopus

    3
    Citation
    (Scopus)
  • Spread of Cooperation in Complex Agent Networks Based on Expectation of Cooperation

    Ryosuke Shibusawa, Tomoaki Otsuka, Toshiharu Sugawara

    PRIMA 2016: PRINCIPLES AND PRACTICE OF MULTI-AGENT SYSTEMS   9862   76 - 91  2016  [Refereed]

     View Summary

    This paper proposes a behavioral strategy called expectation of cooperation with which cooperation in the prisoner's dilemma game spreads over agent networks by incorporating Q-learning. Recent advances in computer and communication technologies enable intelligent agents to operate in small and handy computers such as mobile PCs, tablet computers, and smart phones as delegates of their owners. Because the interaction of these agents is associated with social links in the real world, social behavior is to some degree required to avoid conflicts, competition, and unfairness that may lead to further inefficiency in the agent society. The proposed strategy is simple and easy to implement but nevertheless can spread over and maintain cooperation in agent networks under certain conditions. We conducted a number of experiments to clarify these conditions, and the results indicate that cooperation spread and was maintained with the proposed strategy in a variety of networks.

    DOI

    Scopus

    3
    Citation
    (Scopus)
  • Solving Coalition Structure Generation Problem with Double-Layered Ant Colony Optimization

    ChiaWei Yeh, Toshiharu Sugawara

    PROCEEDINGS 2016 5TH IIAI INTERNATIONAL CONGRESS ON ADVANCED APPLIED INFORMATICS IIAI-AAI 2016     65 - 70  2016  [Refereed]

     View Summary

    The coalition structure generation problem is now a big issue in the field of multi-agent systems. with many agents working in the same environment, cooperation may become a key point to complete a mission efficiently. This problem can also be found in many areas such as sensor networks, multi-robot systems, and even e-commerce. However, it has been proved to be NP-complete to find an optimal solution. In the paper, a stochastic algorithm called double-layered ant colony optimization is proposed to deal with the task-oriented coalition structure problem. Then, we evaluate the solution quality by comparing it with the optimal solutions derived by CPLEX. The results indicate that even though this method cannot guarantee the optimal solution, it can find a coalition structure that is good enough within a reasonably short time.

    DOI

    Scopus

    6
    Citation
    (Scopus)
  • Fair and accurate assessment method for groupwork by mutual evaluation by interative trust network calculation

    Yumeno Shiba, Toshiharu Sugawara

    Transactions of the Japanese Society for Artificial Intelligence   31 ( 6 ) AG-C_1 - AG-C_10  2016  [Refereed]

     View Summary

    We propose a fair and accurate peer assessment method for group work using a multi-agent trust network. Although group work is an effective educational method, accurately assessing individual students is not easy. Mutual evaluation is often used to assess group work because students can observe the contributions of other students. However, mutual evaluation presents some potential problems to discuss such as irresponsible evaluations and collusion. Our proposed method identifies and excludes such cheating and unfair ratings on the basis of trust networks that are often used to evaluate sellers in e-market places by using customers’ ratings. We assume a group-work course in a semester in which students mutually evaluate other group members a few (three to five) times since too many chances for evaluation burden students. We introduce the iterative method for alternately generating trust networks and calculating cluster-trust values, which represent similarity of evaluations in a cluster network. Using a multi-agent simulation, we experimentally show that our method can find the irresponsible students and collusive groups and considerably improve accuracy of final marks with only a few chances for mutual evaluations. Thus, our method can provide useful information for assessments to instructors and reduce free-riders’ incentives for cheating behaviors.

    DOI

    Scopus

  • Effective task allocation and stable cooperative organization based on behavioral strategy selection

    Masashi Hayano, Yuki Miyashita, Toshiharu Sugawara

    Transactions of the Japanese Society for Artificial Intelligence   31 ( 6 ) AG-F_1 - AG-F_11  2016  [Refereed]

     View Summary

    This paper proposes a behavioral strategy with which agents select rational or reciprocal behavior depending on the past cooperative activities. Rational behavioral strategy lets agents select actions to try to maximize the direct and immediate rewards, while agents with the reciprocal behavioral strategy try to work with cooperative partners for steady task execution. Although rational action is effective in team formation for group work in an unbusy environment, it may cause conflicts in busy and large-scale multi-agent systems due to the task concentration to a few high capable agents, resulting in the degradation of entire performance. This also affects the learning mechanism to identify which tasks and/or agents will provide more rewards, by destabilizing the cooperative relationship between agents. Our proposed method enables agents to change the behavioral strategy on the basis of the past members of successful group work. We experimentally show that it finally stabilizes the cooperative relationship between agents and improve the entire performance in busy environments. We also indicate that a certain ratios of rational and reciprocal agents in good performance.

    DOI

    Scopus

  • Effective Task Allocation by Enhancing Divisional Cooperation in Multi-Agent Continuous Patrolling Tasks

    Ayumi Sugiyama, Vourchteang Sea, Toshiharu Sugawara

    2016 IEEE 28TH INTERNATIONAL CONFERENCE ON TOOLS WITH ARTIFICIAL INTELLIGENCE (ICTAI 2016)     33 - 40  2016  [Refereed]

     View Summary

    This paper proposes an effective autonomous task allocation method that can achieve efficient cooperative work by divisional cooperation in multi-agent contexts. Computer and network technology has enabled agents/robots to behave autonomously and to be used in a variety of applications such as cleaning and security patrolling. However, to cover large environments, cooperation and collaboration among several agents are mandatory for efficiency and for the required task quality. However, how agents cooperate is a challenging issue because actual environments are usually complicated and because their own (very uncommon) characteristics. Thus, we first define the continuous cooperative patrolling problem, in which agents split up and move around the environments with the required frequencies that are defined for every location. Then, we extend the previous cooperation method to prompt autonomous and effective division of labor by introducing the negotiation for task (re) allocations. We experimentally show that agents with our method enable effective division and fair allocation by identifying their own responsible locations in a bottom-up manner and that they could achieve considerably improved results compared with those of the previous method. We also investigated the structure of the resulting regime for cooperation and analyzed why our method could achieve the effective task allocation.

    DOI

    Scopus

    12
    Citation
    (Scopus)
  • Analysis of Task Allocation Based on Social Utility and Incompatible Individual Preference

    Naoki Iijima, Masashi Hayano, Ayumi Sugiyama, Toshiharu Sugawara

    2016 CONFERENCE ON TECHNOLOGIES AND APPLICATIONS OF ARTIFICIAL INTELLIGENCE (TAAI)     24 - 31  2016  [Refereed]

     View Summary

    This paper proposes a task allocation method in which, although social utility is attempted to be maximized, agents also give weight to individual preferences based on their own specifications and capabilities. Due to the recent advances in computer and network technologies, many services can be provided by appropriately combining multiple types of information and different computational capabilities. The tasks that are carried out to perform these services are executed by allocating them to appropriate agents, which are computational entities having specific functionalities. However, these tasks are huge and appear simultaneously, and task allocation is thus a challenging issue since it is a combinatorial problem. The proposed method, which is based on our previous work, allocates resources/tasks to the appropriate agents by taking into account both social utility and individual preferences. We experimentally demonstrate that the appropriate strategy to decide the preference depends on the type of task and the features of the reward function as well as the social utility.

    DOI

    Scopus

    5
    Citation
    (Scopus)
  • Allocating Resources based on Multiple Bid Declaration with Preference

    Kengo Saito, Toshiharu Sugawara

    ACIS International Journal of Computer and Information Science   16 ( 4 ) 30 - 40  2015.12  [Refereed]

  • Learning and relearning of target decision strategies in continuous coordinated cleaning tasks with shallow coordination

    Keisuke Yoneda, Ayumi Sugiyama, Chihiro Kato, Toshiharu Sugawara

    Web Intelligence   13 ( 4 ) 279 - 294  2015.11  [Refereed]

     View Summary

    We propose a method of autonomous learning of target decision strategies for coordination in the continuous cleaning domain. With ongoing advances in computer and sensor technologies, we can expect robot applications for covering large areas that often require coordinated/cooperative activities by multiple robots. We focus on the cleaning tasks by multiple robots or by agents which are programs to control the robots in this paper. We assumed situations where agents did not directly exchange deep and complicated internal information and reasoning results such as plans, strategies and long-term targets for their sophisticated coordinated activities, but rather exchanged superficial information such as the locations of other agents (using the equipment deployed) for their shallow coordination and individually learned appropriate strategies by observing how much dirt/dust had been vacuumed up in multi-agent system environments. We will first discuss the preliminary method of improving the coordinated activities by autonomously learning to select cleaning strategies to determine which targets to move to clear them. Although we could have improved the efficiency of cleaning, we observed a phenomenon where performance degraded if agents continued to learn strategies. This is because so many agents overly selected the same strategy (over-selection) by using autonomous learning. In addition, the preliminary method assumed information given about which regions in the environment easily became dirty. Thus, we propose a method that was extended by incorporating the preliminary method with (1) environmental learning to identify which places were likely to be dirty and (2) autonomous relearning through self-monitoring the amount of vacuumed dirt to avoid strategies from being over-selected. We experimentally evaluated the proposed method by comparing its performance with those obtained by the regimes of agents with a single strategy and obtained with the preliminary method. The experimental results revealed that the proposed method enabled agents to select target decision strategies and, if necessary, to abandon the current strategies from their own perspectives, resulting in appropriate combinations of multiple strategies. We also found that environmental learning on dirt accumulation was effectively learned.

    DOI

    Scopus

    9
    Citation
    (Scopus)
  • Cooperation-dominant situations in SNS-norms game on complex and Facebook networks

    Yuki Hirahara, Fujio Toriumi, Toshiharu Sugawara

    Transactions of the Japanese Society for Artificial Intelligence   30 ( 6 ) 782 - 790  2015.10  [Refereed]

     View Summary

    We propose an SNS-norms game to model behavioral strategies in social networking services (SNSs) and in- vestigate the conditions required for the evolution of cooperation-dominant situations. SNSs such as Facebook and Google+ are indispensable social media for a variety of social communications ranging from personal chats to busi- ness and political campaigns, but we do not yet fully understand why they thrive and whether these currently popular SNSs will remain in the future. A number of studies have attempted to understand the conditions or mechanisms that keep social media thriving by using a meta-rewards game that is the dual form of a public goods game or by analyzing user roles. However, the meta-rewards game does not take into account the unique characteristics of current SNSs. Hence, in this work we propose an SNS-norms game that is an extension of Axelrod’s metanorms game, similar to meta-rewards games, but that considers the cost of commenting on an article and who is most likely to respond to it. We then experimentally investigated the conditions for a cooperation-dominant situation, by which we mean many users continuing to post articles on an SNS. Our results indicate that relatively large rewards compared to the cost of posting articles and comments are required to evolve cooperation-dominant situations, but optional responses with lower cost, such as “Like!” buttons, facilitate the evolution. This phenomenon is of interest because it is quite different from those shown in previous studies using meta-rewards games. We also confirmed the same phenomenon in an additional experiment using a network structure extracted from real-world SNS data.

    DOI

    Scopus

  • 複雑ネットワーク上での囚人のジレンマゲームにおける協調の促進について

    Ryosuke Shibusawa, Toshiharu Sugawara

    Proceedings of Jont Agent Workshop and Symposium (JAWS2015)    2015.10  [Refereed]

  • 行動戦略選択エージェントによる協同関係強化手法の提案

    Masashi Hayano, Yuki Miyashita, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2015)    2015.10  [Refereed]

  • グループワークにおける信頼ネットワークに基づく公平な相互評価法の提案

    Yumeno Shiba, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2015)    2015.10  [Refereed]

  • 直接互恵性が働くソーシャルメディアにおける協調の進化

    大阪健吾, Fujio Toriumi, Toshiharu Sugawara

    第11回ネットワークが創発する知能研究会ワークショップ (JWEIN2015) 論文集    2015.08  [Refereed]

  • チーム編成ゲームと互恵エージェントを用いた自 律的組織化について

    Yuki Miyashita, Masashi Hayano, Toshiharu Sugawara

    第11回ネットワークが創発する知能研究会ワークショップ (JWEIN2015) 論文集    2015.08  [Refereed]

  • Norm Learning with Propagation of Influential Weight in Complex Networks

    Ryosuke Shibusawa, Toshiharu Sugawara

    Trans. of the Inst. of Electronics, Information and Communication Engineers D (in Japanese)   J98-D ( 6 ) 873 - 883  2015.06  [Refereed]

    DOI

  • Autonomous Strategy Learning and Forgetting in Unknown and Changeable Environment for Multi-agent Continuous Cleaning Task

    Ayumi Sugiyama, Toshiharu Sugawara

    Trans. of the Inst. of Electronics, Information and Communication Engineers D (in Japanese)   J98-D ( 6 ) 862 - 872  2015.06  [Refereed]

    DOI

  • DNSグラフ上でのグラフ分析と脅威確率伝搬による悪質ドメイン特定

    風戸雄太, Kensuke Fukuda, Toshiharu Sugawara

    第16回インターネットテクノロジーワークショップ (WIT2015) 論文集    2015.06  [Refereed]

  • Association Formation Based on Reciprocity for Conflict Avoidance in Allocation Problems

    Yuki Miyashita, Masashi Hayano, Toshiharu Sugawara

    Proceedings of Workshop on Coordination, Organizations, Institutions and Norms in Agent Systems (COIN 2015)     143 - 157  2015.05  [Refereed]

  • Fair assessment of group work by mutual evaluation based on trust network

    Yumeno Shiba, Toshiharu Sugawara

    Proceedings - Frontiers in Education Conference, FIE   2015- ( February )  2015.02  [Refereed]

     View Summary

    We propose a method for fair and accurate assessment of group work based on trust networks generated by mutual evaluations. Group work is often used for educational activities in universities since it is an effective way to acquire useful knowledge in a number of practical subjects. One drawback is the difficulty of deciding on final marks. Some students may work quite hard whereas others may rarely participate in the group work, but it is almost impossible for professors/instructors to identify contributions of individual students in detail. In contrast, students in the same group are obvious choices for appropriate evaluators of other members since they have first-hand knowledge of the collaborative work. However, some students may be irresponsible for their ratings and submit disputable evaluations, resulting in inaccurate marks. We introduce a simple mutual evaluation method and generate trust networks expressing the distances between evaluations in this paper. After that, disputable evaluations are excluded and students are marked again. We also examine a grouping strategy to detect irresponsible students more accurately. We demonstrate the effectiveness and limitations of our method using multi-agent simulation. Results show that our method can help with the marking of individual students in a group work.

    DOI

    Scopus

    4
    Citation
    (Scopus)
  • Meta-Strategy for Cooperative Tasks with Learning of Environments in Multi-Agent Continuous Tasks

    Ayumi Sugiyama, Toshiharu Sugawara

    30TH ANNUAL ACM SYMPOSIUM ON APPLIED COMPUTING, VOLS I AND II     494 - 500  2015  [Refereed]

     View Summary

    With the development of robot technology, we can expect self-propelled robots working in large areas where cooperative and coordinated behaviors by multiple (hardware and software) robots are necessary. However, it is not trivial for agents, which are control programs running on robots, to determine the actions for their cooperative behaviors, because such strategies depend on the characteristics of the environment and the capabilities of individual agents. Therefore, using the example of continuous cleaning tasks by multiple agents, we propose a method of meta-strategy that decide the appropriate planning strategies for cooperation and coordination through with the learning of the performance of individual strategies and the environmental data in a multi-agent systems context, but without complex reasoning for deep coordination due to the limited CPU capability and battery capacity. We experimentally evaluated our method by comparing it with a conventional method that assumes that agents have knowledge on where agents visit frequently (since they are easy to become dirty). We found that agents with the proposed method could operate as effectively as and, in complex areas, outperformed those with the conventional method. Finally, we describe that the reasons for such a counter-intuitive phenomenon is induced from splitting up in working by autonomous agents based on the local observations. We also discuss the limitation of the current method.

    DOI

    Scopus

    6
    Citation
    (Scopus)
  • Single-Object Resource Allocation in Multiple Bid Declaration with Preferential Order

    Kengo Saito, Toshiharu Sugawara

    2015 IEEE/ACIS 14TH INTERNATIONAL CONFERENCE ON COMPUTER AND INFORMATION SCIENCE (ICIS)     341 - 347  2015  [Refereed]

     View Summary

    This paper proposes solutions to a problem called single-object resource allocation with preferential orders and efficient algorithms for semi-optimal allocations. Formalizations of resource allocation problems are widely used in many applications. Although many studies on allocation methods have focused on maximizing social welfare or total revenues, they have rarely taken into account agents' individual preferential orders that may have interfered with one another. Our proposed framework allocates one unit of resources to individual users but allows them to declare multiple resources with their own preferential orders. It then tries to allocate a resource to each agent by not only maximizing the total values but also considering the agent's preferences, at least, by ensuring that no or few dissatisfactions are reported. This is obviously a combinatorial problem to find optimal solutions. Thus, we propose efficient methods for semi-optimal solutions (allocations) that satisfy as many user preferences as possible. Finally, we analyze the quality of solutions and computation time by comparing them with the solutions obtained by CPLEX. Then, we experimentally demonstrate that the proposed methods are extremely efficient, while the reduced quality of their solutions is quite small.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Area Partitioning Method with Learning of Dirty Areas and Obstacles in Environments for Cooperative Sweeping Robots

    Sea Vourchteang, Toshiharu Sugawara

    2015 IIAI 4TH INTERNATIONAL CONGRESS ON ADVANCED APPLIED INFORMATICS (IIAI-AAI)     523 - 529  2015  [Refereed]

     View Summary

    In this paper, we introduce an extended performance-based partitioning method for the cooperative cleaning domain in the environment with obstacles. Due to ongoing advances in technology, robotic applications have been crucial for large and complicated areas that require cooperation and coordination in task operations by multiple robots. Therefore, our research has focused on methods for cooperation/coordination of multiple agents, which are the control programs of robots, using examples of cleaning tasks by multiple robots. Our proposed method partitions target area in a bottom-up manner, according to the characteristics of environments by identifying where are easy to be dirty, so that agents can clean their responsible areas effectively and evenly. Specifically, it also has included the learning to identify the shapes and the locations of obstacles in the environments via the steps of cleaning tasks because the shapes of obstacles affect the work performance. Our experiments showed that it could partition their responsible areas autonomously and effectively by taking into consideration the environmental characteristics. We also indicated that it could achieve efficient task operations in a more balanced manner by comparing these results with those by the conventional methods which assumed that the area is divided into equal-size subareas and/or the environmental characteristics are given in advance.

    DOI

    Scopus

    7
    Citation
    (Scopus)
  • Self-Organizational Reciprocal Agents for Conflict Avoidance in Allocation Problems

    Yuki Miyashita, Masashi Hayano, Toshiharu Sugawara

    2015 IEEE NINTH INTERNATIONAL CONFERENCE ON SELF-ADAPTIVE AND SELF-ORGANIZING SYSTEMS - SASO 2015   2015-October   150 - 155  2015  [Refereed]

     View Summary

    We propose reciprocal agents that self-organize associations based on cooperative relationships for efficient task/resource allocation problems in large-scale multi-agent systems (MASs). Computerized services are often provided by teams of networked intelligent agents by executing the corresponding tasks. However, performance in large-scale and busy MASs, may severely degrade due to conflicts because many task requests are excessively sent to a few agents with high capabilities. We introduce a game of N-agent team formation (TF game), which is an abstract form of the distributed allocation problem. We then introduce reciprocal agents that identifies dependable/trustworthy agents in TF games, shares the states between them, and preferentially works with them. Through this behavior with learning, they autonomously organize implicit associations that can considerably reduce conflicts and achieve fair reward distributions. We experimentally found that reciprocal agents could identify mutually dependable agents that formed independent associations, and efficiently team formed games. Finally, we investigated reasons for such efficient behaviors and found how their organizational structures emerged.

    DOI

    Scopus

    6
    Citation
    (Scopus)
  • Fair Assessment of Group Work by Mutual Evaluation with Irresponsible and Collusive Students Using Trust Networks

    Yumeno Shiba, Haruna Umegaki, Toshiharu Sugawara

    PRIMA 2015: PRINCIPLES AND PRACTICE OF MULTI-AGENT SYSTEMS   9387   528 - 537  2015  [Refereed]

     View Summary

    We propose a fair peer assessment method for group work using a multi-agent trust network. Although group work is an effective educational method, accurately assessing individual students is not easy. Mutual evaluation is often used for such assessment, but often presents some potential problems such as irresponsible evaluations and collusion. Our method identifies and excludes such cheating and unfair ratings on the basis of trust networks that are often used to evaluate sellers in e-market places by using customers' ratings. We assume a group-work course in a semester in which students mutually evaluate other group members a few (three to five) times. We introduce the iterative method for alternately generating trust networks using cluster-trust values, which represent similarity of evaluations in a cluster network. We experimentally show that our method can find the irresponsible students and collusive groups and considerably improve accuracy of final marks with only a few chances for mutual evaluations, and thereby, can provide useful information for assessments to instructors.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Balanced Team Formation for Tasks with Deadlines

    Ryutaro Kawaguchi, Masashi Hayano, Toshiharu Sugawara

    2015 IEEE/WIC/ACM INTERNATIONAL CONFERENCE ON WEB INTELLIGENCE AND INTELLIGENT AGENT TECHNOLOGY (WI-IAT), VOL 2     234 - 241  2015  [Refereed]

     View Summary

    A balanced team formation method is described for tasks with deadlines in multi-agent systems. With the advances that have been made in computer and network technologies, tasks that are achieved by multiple software/hardware entities are often required in many real-world applications. In addition, these tasks are usually required to be done by specified deadlines to avoid a failure of services or to provide quality services in a timely manner. We designed a method for effective team formation for cooperative work of different entities, called agents, to execute tasks having deadlines. The feature of our method is that rational agents autonomously learn which team they should join and which agents they should work with in order to improve the received rewards. Agents using the method also tried to select teams consisting of agents comparable with themselves; this can help them avoid binding to their teams unnecessarily. Another feature is that they estimate the duration of task execution to avoid a failure of tasks due to a violation of time requirements. We experimentally show that these three functions mutually affect each other positively and can achieve quite good performance in real-time environments.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Role and member selection in team formation using resource estimation for large-scale multi-agent systems

    Masashi Hayano, Dai Hamada, Toshiharu Sugawara

    NEUROCOMPUTING   146   164 - 172  2014.12  [Refereed]

     View Summary

    We propose an efficient team formation method for multi-agent systems consisting of self-interested agents in task-oriented domains where agents have no prior knowledge of the resources/abilities of the other agents. Internet services based on services computing and cloud computing, which have been rapidly increasing, are usually achieved by combining a number of service elements that are distributed over the Internet. We modelled the executions of these elements as teams of agents with the resources and abilities required in the corresponding service elements. This team formation method with the appropriate agents for the service elements makes the entire system efficient. Our proposed method is based on our previous parameter learning method that enables agents to identify their roles in forming a team but requires prior knowledge of all others' resources. This restricts the applicability to real systems. The contribution of this paper is twofold. First, we extended our original method by adding a resource estimation method. Second, we further improved the first extension for large scale multi-agent systems by introducing purviews, which are a relatively small set of agents that are potential members of the teams, for practical computational time and required memory size. We experimentally evaluated our first method by comparing it with the previous method and the task allocation using the contract net protocol (CNP). Then, after increasing the number of agents, we evaluated our second extended method and investigated how the number of agents and the size of the purview affected the overall performances. Results showed that the learning speed was faster in the proposed method so it outperformed other methods in a practical sense even though it did not require prior knowledge of resources in other agents in busy, large-scale, multi-agent systems. (C) 2014 Elsevier B.V. All rights reserved.

    DOI

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    21
    Citation
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  • 複雑ネットワークにおける影響力の伝播によるノルムの収束について

    Ryosuke Shibusawa, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2014)   2014  2014.10  [Refereed]

  • 投票カード群を用いた売買価格差を考慮した蓄電池充放電計画手法の評価

    坂本裕紀, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2014)    2014.10  [Refereed]

  • マルチエージェント巡回清掃における未知環境下での自律的な戦略の学習

    Ayumi Sugiyama, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2014)    2014.10  [Refereed]

  • Cooperation-dominant Situations in Meta-rewards Games on WS- and BA-model Networks

    HIRAHARA Yuki, TORIUMI Fujio, SUGAWARA Toshiharu

    Computer Software   31 ( 3 ) 3_211 - 3_221  2014.08  [Refereed]

     View Summary

    We investigate the conditions in which cooperation is dominant in social media using the models of evolutionary games of public goods games and try to clarify the mechanisms that social media thrive. Situation that cooperation is dominant corresponds to that in which posting articles and taking reactions by comment etc. result in some benefits than do nothing as free-riders. Thus, we can say that the social media thrive. It is, however, hard to foresee whether the current popular social media continue to thrive or whether new social media become to thrive in the future. A number of studies examined situations that cooperation is dominant by using the public goods game. However, they assume that users are connected with complete graph as the network structures, which are far from the actual network structures. Thus, we conducted the simulation experiments to identify the cooperation-dominant situations in two network models, WS and BA models, which are said to be close to real networks. We show the differences in the mechanisms for keeping social media thriving in these networks. Our results indicated that in the WS-model networks, the results were quite similar with those of comple

    CiNii

  • Learning of task allocation method based on reorganization of agent networks in known and unknown environments

    Kazuki Urakawa, Toshiharu Sugawara

    Journal of Information Processing   22 ( 2 ) 289 - 298  2014  [Refereed]

     View Summary

    We propose a team formation method that integrates the estimating of the resources of neighboring agents in a tree-structured agent network in order to allocate tasks to the agents that have sufficient capabilities for doing tasks. A task for providing the required service in a distributed environment is often achieved by a number of subtasks that are dynamically constructed on demand in a bottom-up manner and then done by the team of appropriate agents. A number of studies were conducted on efficient team formation for quality services. However, most of them assume that resources in other agents are known, and this assumption is not adequate in real world applications. The contribution of this paper is threefold. First, we extend the conventional method by combining the learning of task allocation and the reorganization of agent networks. In particular, we introduce the elimination of links as well as the generation of links in the reorganization. Second, we revise the learning method so as to use only information available locally. Finally, we omitt the assumption that all resource information in other agents is given in advance. Instead, we extend the task allocation method by combining it with the resource estimation of neighboring agents. We experimentally show that this extension can considerably improve the efficiency of team formation compared with the conventional method even though it does not require knowledge of resources in other agents. We also show that it can make the agent network adaptive to environmental changes. © 2014 Information Processing Society of Japan.

    DOI

    Scopus

  • Norm Emergence via Influential Weight Propagation in Complex Networks

    Ryosuke Shibusawa, Toshiharu Sugawara

    2014 EUROPEAN NETWORK INTELLIGENCE CONFERENCE (ENIC)     30 - 37  2014  [Refereed]

     View Summary

    We propose an influence-based aggregative learning framework that facilitates the emergence of social norms in complex networks and investigate how a norm converges by learning through iterated local interactions in a coordination game. In society, humans decide to coordinate their behavior not only by exchanging information but also on the basis of norms that are often individually derived from interactions without a centralized authority. Coordination using norms has received much attention in studies of multi-agent systems. In addition, because agents often work as delegates of humans, they should have "mental" models about how to interact with others and incorporate differences of opinion. Because norms make sense only when all or most agents have the same one and they can expect that others will follow, it is important to investigate the mechanism of norm emergence through learning with local and individual interactions in agent society. Our method of norm learning borrows from the opinion aggregation process while taking into account the influence of local opinions in tightly coordinated human communities. We conducted experiments showing how our learning framework facilitates propagation of norms in a number of complex agent networks.

    DOI

    Scopus

    11
    Citation
    (Scopus)
  • Fair Assessment of Group Work by Mutual Evaluation Based on Trust Network

    Yumeno Shiba, Toshiharu Sugawara

    2014 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE)     821 - 827  2014  [Refereed]

     View Summary

    We propose a method for fair and accurate assessment of group work based on trust networks generated by mutual evaluations. Group work is often used for educational activities in universities since it is an effective way to acquire useful knowledge in a number of practical subjects. One drawback is the difficulty of deciding on final marks. Some students may work quite hard whereas others may rarely participate in the group work, but it is almost impossible for professors/instructors to identify contributions of individual students in detail. In contrast, students in the same group are obvious choices for appropriate evaluators of other members since they have first-hand knowledge of the collaborative work. However, some students may be irresponsible for their ratings and submit disputable evaluations, resulting in inaccurate marks. We introduce a simple mutual evaluation method and generate trust networks expressing the distances between evaluations in this paper. After that, disputable evaluations are excluded and students are marked again. We also examine a grouping strategy to detect irresponsible students more accurately. We demonstrate the effectiveness and limitations of our method using multi-agent simulation. Results show that our method can help with the marking of individual students in a group work.

  • Evolution of Cooperation in SNS-norms Game on Complex Networks and Real Social Networks

    Yuki Hirahara, Fujio Toriumi, Toshiharu Sugawara

    SOCIAL INFORMATICS, SOCINFO 2014   8851   112 - 120  2014  [Refereed]

     View Summary

    Social networking services (SNSs) such as Facebook and Google+ are indispensable social media for a variety of social communications, but we do not yet fully understand whether these currently popular social media will remain in the future. A number of studies have attempted to understand the mechanisms that keep social media thriving by using ameta-rewards game that is the dual form of a public goods game. However, the meta-rewards game does not take into account the unique characteristics of current SNSs. Hence, in this work we propose an SNS-norms game that is an extension of Axelrod's metanorms game, similar to meta-rewards games, but that considers the cost of commenting on an article and who is most likely to respond to it. We then experimentally investigated the conditions for a cooperation-dominant situation in which many users continuing to post articles. Our results indicate that relatively large rewards compared to the cost of posting articles and comments are required, but optional responses with lower cost, such as "Like!" buttons, play an important role in cooperation dominance. This phenomenon is of interest because it is quite different from those shown in previous studies using meta-rewards games.

  • Autonomous Strategy Determination with Learning of Environments in Multi-agent Continuous Cleaning

    Ayumi Sugiyama, Toshiharu Sugawara

    PRIMA 2014: PRINCIPLES AND PRACTICE OF MULTI-AGENT SYSTEMS   8861   455 - 462  2014  [Refereed]

     View Summary

    With the development of robot technology, we can expect self-propelled robots working in large areas where coordinated and collaborative behaviors by multiple robots are necessary. Thus, the learning appropriate strategy for coordination and cooperation in multiple autonomous agents is an important issue. However, conventional methods assumed that agents was given knowledge about the environment. This paper proposes a method of autonomous strategy learning for multiple agents coordination integrated with learning where are easy to become dirty in the environments using examples of continuous cleaning tasks. We found that agents with the proposed method could operate as effectively as those with the conventional method and we found that the proposed method often outperformed it in complex areas by splitting up in their works.

  • WSモデル・BAモデルのネットワーク上でのメタ報酬ゲームにおける協調の進化

    平原悠喜, Fujio Toriumi, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2013)    2013.09  [Refereed]

  • DNSクエリデータ解析とそのクエリパターンのクラス分類

    風戸雄太, Kensuke Fukuda, Toshiharu Sugawara

    第14回インターネットテクノロジーワークショップ (WIT2013) 論文集    2013.06  [Refereed]

  • ADMIRE: Anomaly detection method using entropy-based PCA with three-step sketches

    Yoshiki Kanda, Romain Fontugne, Kensuke Fukuda, Toshiharu Sugawara

    COMPUTER COMMUNICATIONS   36 ( 5 ) 575 - 588  2013.03  [Refereed]

     View Summary

    Network anomaly detection using dimensionality reduction has recently been well studied in order to overcome the weakness of signature-based detection. Previous works have proposed a method for detecting particular anomalous IP-flows by using random projection (sketch) and a Principal Component Analysis (PCA). It yields promising high detection capability results without needing a pre-defined anomaly database. However, the detection method cannot be applied to the traffic flows at a single measurement point, and the appropriate parameter settings (e.g., the relationship between the sketch size and the number of IP addresses) have not yet been sufficiently studied. We propose in this paper a PCA-based anomaly detection algorithm called ADMIRE to supplement and expand the previous works. The key idea of ADMIRE is the use of three-step sketches and an adaptive parameter setting to improve the detection performance and ease its use in practice. We evaluate the effectiveness of ADMIRE using the longitudinal traffic traces captured from a transpacific link. The main findings of this paper are as follows: (1) We reveal the correlation between the number of IP addresses in the measured traffic and the appropriate sketch size. We take advantage of this relation to set the sketch size parameter. (2) ADMIRE outperforms traditional PCA-based detector and other detectors based on different theoretical backgrounds. (3) The types of anomalies reported by ADMIRE depend on the traffic features that are selected as input. Moreover, we found that a simple aggregation of several traffic features degrades the detection performance. (C) 2012 Elsevier B.V. All rights reserved.

    DOI

    Scopus

    37
    Citation
    (Scopus)
  • Role and Member Selection in Team Formation Using Resource Estimation

    Masashi Hayano, Dai Hamano, Toshiharu Sugawara

    ADVANCED METHODS AND TECHNOLOGIES FOR AGENT AND MULTI-AGENT SYSTEMS   252 ( 252 ) 125 - 136  2013  [Refereed]

     View Summary

    We propose an efficient team formation method for multi-agent systems consisting of self-interested agents in task-oriented domains. Services computing on computer networks have been rapidly increasing. Efficient team formation for service tasks is considered to be a way to improve performance. Our method is based on our previous parameter learning method enabling agents to efficiently form teams but requiring prior knowledge about all others' resources. We extended that method by adding a resource estimation method so as to increase its applicability to actual application systems. We experimentally evaluated our method by comparing it with the previous method and the task allocation using contract net protocol (CNP). The results demonstrated that the proposed method outperformed other methods even though it did not require prior knowledge about resources in other agents. We discuss the reason for this improvement.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Autonomous decision on team roles for efficient team formation by parameter learning and its evaluation

    D. Hamada, T. Sugawara

    Intelligent Decision Technologies   7 ( 3 ) 163 - 174  2013  [Refereed]

     View Summary

    We discuss a method of learning to determine appropriate roles for self-interested agents to efficiently form teams in task-oriented domains. A number of distributed applications are often expressed by task/resource allocation problems that can be modeled with a team formation problem in the multi-agent systems context so that tasks/resources are allocated to members of the team. Therefore, issues with efficient team formation have attracted our interest. The main feature of the proposed method is learning from two-sided viewpoints: team leaders who have the initiative to form teams or team members who work in one of the teams that are solicited. We introduce three parameters to agents for this purpose so that they can autonomously select their roles of being a leader or a member. Our experiments demonstrated that the amount of utility earned was considerably larger than that with conventional methods. We also conducted a number of experiments to investigate the characteristics of the proposed method. The results revealed that the proposed method could avoid excessive allocations to specific agents that had a large number of resources and disregarded agents that only had a few resources. Thus, teams could efficiently be formed. © 2013-IOS Press and the authors. All rights reserved.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Task allocation method combining reorganization of agent networks and resource estimation in unknown environments

    Kazuki Urakawa, Toshiharu Sugawara

    2013 3rd International Conference on Innovative Computing Technology, INTECH 2013     383 - 388  2013  [Refereed]

     View Summary

    We propose a team formation method that integrates the estimating of the resources of neighboring agents in a hierarchically structured agent network in order to allocate tasks to the agents that have sufficient capabilities for doing tasks. A task for providing the required service in a distributed environment is often achieved by a number of subtasks that are dynamically constructed on demand in a bottom-up manner and then done by the team of appropriate agents. A number of studies were conducted for efficient team formation for quality services. However, most of them assume that resources in other agents are known, and this assumption is not adequate in real world applications. We omitted this assumption and instead extended the conventional team formation method in which learning a team formation is combined with the resource estimation of neighboring agents as well as the reorganization method of the agent network. We experimentally show that this extended method exhibited performance comparable to the conventional methods even though it does not require knowledge of resources in other agents. © 2013 IEEE.

    DOI

    Scopus

    3
    Citation
    (Scopus)
  • Task Allocation Strategy Based on Variances in Bids for Large-Scale Multi-Agent Systems

    Toshiharu Sugawara

    ARTIFICIAL INTELLIGENCE APPLICATIONS AND INNOVATIONS, AIAI 2013   412   110 - 120  2013  [Refereed]

     View Summary

    We propose a decentralized task allocation strategy by estimating the states of task loads in market-like negotiations based on an announcement-bid-award mechanism, such as contract net protocol (CNP), for an environment of large-scale multi-agent systems (LSMAS). CNP and their extensions are widely used in actual systems, but their characteristics in busy LSMAS are not well understood and thus we cannot use them lightly in larger application systems. We propose an award strategy in this paper that allows multiple bids by contractors but reduces the chances of simultaneous multiple awards to low-performance agents because this significantly degrades performance. We experimentally found that it could considerably improve overall efficiency.

  • Towards classification of DNS erroneous queries

    Yuta Kazato, Kensuke Fukuda, Toshiharu Sugawara

    Asian Internet Engineeering Conference, AINTEC 2013   ACM DL   25 - 32  2013  [Refereed]

     View Summary

    We analyze domain name system (DNS) errors (i.e., Serv- Fail, Refused and NX Domain errors) in DNS traffic cap- tured at an external connection link of an academic network in Japan and attempt to understand the causes of such er- rors. Because DNS errors that are responses to erroneous queries have a large impact on DNS traffic, we should reduce as many of them as possible. First, we show that ServFail and Refused errors are generated by queries from a small number of local resolvers and authoritative nameservers that do not relate to ordinary users. Second, we demonstrate that NX Domain errors have several query patterns due to mostly anti-virus/anti-spam systems as well as meaningless queries (i.e., mis-configuration). By analyzing erroneous queries leading to NX Domain errors with the proposed heuristic rules to identify the main causes of such errors, we suc- cessfully classify them into nine groups that cover approxi- mately 90% of NX Domain errors with a low false positive rate. Furthermore, we find malicious domain names similar to Japanese SNS sites from the results. We discuss the main causes of these DNS errors and how to reduce them from the results of our analysis. Copyright © 2013 ACM.

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    Scopus

    7
    Citation
    (Scopus)
  • Evolution of cooperation in meta-rewards games on networks of WS and BA models

    Yuki Hirahara, Fujio Toriumi, Toshiharu Sugawara

    Proceedings - 2013 IEEE/WIC/ACM International Joint Conference on Web Intelligence and Intelligent Agent Technology - Workshops, WI-IATW 2013   3   126 - 130  2013  [Refereed]

     View Summary

    We investigated the required conditions in which cooperation is dominant in social media using the model of a meta-rewards game, which is a dual part of Axelrod's metanorms game. Social media such as Twitter and Facebook have rapidly been growing in recent years. However, we do not know whether or not the currently popular social media will remain in the future. A number of studies have been conducted to try to understand the conditions or mechanisms that create and keep social media thriving using a public goods game and/or meta-rewards games, in which situations where many users post articles and respond to them as reactions in social media correspond to situations where cooperation is dominant in these games. However, they assume that agent networks in social media are complete graphs that are known to be dissimilar to actual social networks. We examined the conditions required to keep agent networks thriving based on Watts and Strogatz (WS) and Barabasi-Albert (BA) models, which are more similar to actual social networks. We experimentally found similarities and differences in the conditions for cooperation-dominant situations between networks based on complete graphs and those based on WS and BA models. Our results indicated that it was easier to maintain cooperation-dominant situations in BA-model networks than in other networks. © 2013 IEEE.

    DOI

    Scopus

    9
    Citation
    (Scopus)
  • Autonomous Learning of Target Decision Strategies without Communications for Continuous Coordinated Cleaning Tasks

    Keisuke Yoneda, Chihiro Kato, Toshiharu Sugawara

    2013 IEEE/WIC/ACM INTERNATIONAL CONFERENCE ON INTELLIGENT AGENT TECHNOLOGY (IAT 2013)   IEEE Xplore   216 - 223  2013  [Refereed]

     View Summary

    We propose a method for the autonomous learning of target decision strategies for coordination in the continuous cleaning domain. With ongoing advances in computer and sensor technologies, we can expect robot applications for covering large areas that often require coordinated/cooperative activities by multiple robots. In this paper, we focus the cleaning tasks by multiple robots or by agents, software to control the robots. We assume that agents cannot directly exchange internal information such as plans and targets for coordination, but rather individually learn their target decision strategies by observing how much trash/dirt has been vacuumed up in the multi-agent system environments. We experimentally evaluated the proposed method by comparing its performance with those obtained by the regimes of agents with a single strategy. Results showed that the proposed method enables agents to select target decision strategies from their own perspectives, resulting in the appropriate combinations of multiple strategies.

    DOI

    Scopus

    15
    Citation
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  • Decentralized area partitioning for a cooperative cleaning task

    Chihiro Kato, Toshiharu Sugawara

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   8291   470 - 477  2013  [Refereed]

     View Summary

    We describe a method for decentralized task/area partitioning for coordination in cleaning domains. Ongoing advances in computer science and robotics lead to robot applications for large areas that require coordinated tasks by multiple robots. We focused on a cleaning task to be performed by multiple robots with potentially different performances and developed a method for partitioning the target area to improve the overall efficiency through their balanced collective efforts. Agents autonomously decide how the task/area is to be partitioned by taking into account the characteristics of the environments. Experiments showed that the proposed method can adaptively partition the area among the agents so that they can keep it clean effectively and evenly. © 2013 Springer-Verlag.

    DOI

    Scopus

    13
    Citation
    (Scopus)
  • 階層型組織の再編成手法によるチーム編成の効率化とその評価

    浦川一紀, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2012)    2012.10  [Refereed]

  • バッテリ制限付きマルチロボットによる継続的な巡回清掃における行動計画法の提案とその評価

    米田圭佑, 加藤千紘, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2012)    2012.10  [Refereed]

  • Model of Generational Learning by Infant Agents in a Polyphyletic Group and Its Characteristics

    Yuki Ueno, Toshiharu Sugawara

    IPSJ Transactions on Mathematical Modeling and its Applications (TOM)   5 ( 3 ) 32 - 40  2012.09  [Refereed]

  • Sequential Pattern Mining for the Sensor Network Data(<Special Issue>Development of Sequential Pattern Mining and Its Applications)

    Kurihara Satoshi, Fukuda Kensuke, Sugawara Toshiharu

    Journal of Japanese Society for Artificial Intelligence   27 ( 2 ) 112 - 119  2012.03  [Refereed]

     View Summary

    We propose the technique to determine whether or not a set of keywords expresses the event that actually happened. In recent years studies to extract hot topics and the concerning keywords from chronologically ordered data have been increased. However, it is usually determined manually whether whether or not they express the events that actually happened. However such a human-intensive method is costly and often unfair. Hence we try to propose the suggest technique to automatically determine whether the keywords express the event. Finally we show that the proposed method can accurately determine them approximately 70%.

    CiNii

  • Efficient Team Formation Based on Learning and Reorganization and Influence of Change of Tasks

    Daiki Sato, Toshiharu Sugawara

    IPSJ Transactions on Mathematical Modeling and its Applications (TOM)   5 ( 1 ) 40 - 49  2012.03  [Refereed]

  • Sequential Pattern Mining for the Sensor Network Data(<Special Issue>Development of Sequential Pattern Mining and Its Applications)

    Kurihara Satoshi, Fukuda Kensuke, Sugawara Toshiharu

    Journal of Japanese Society for Artificial Intelligence   27 ( 2 ) 112 - 119  2012.03  [Refereed]

    CiNii

  • Effect of Alternative Distributed Task Allocation Strategy Based on Local Observations in Contract Net Protocol

    Toshiharu Sugawara, Kensuke Fukuda, Toshio Hirotsu, Satoshi Kurihara

    PRINCIPLES AND PRACTICE OF MULTI-AGENT SYSTEMS   7057   90 - +  2012  [Refereed]

     View Summary

    This paper presents a distributed task allocation method whose strategies are alternatively selected based on the estimated workloads of the local agents. Recent Internet. sensor-network, and cloud computing applications are large-scale and fully-distributed, and thus, require sophisticated multi-agent system technologies to enable a large number of programs and computing resources to be effectively used. To elicit the capabilities of all the agents in a large-scale multi-agent system (LSMAS) in which thousands of agents work concurrently requires a new negotiation strategy for appropriately allocating tasks in a distributed manner. We start by focusing on the contract net protocol (CNP) in LSMAS and then examine the effects of the awardee selection strategies, that is. the task allocation strategies. We will show that probabilistic awardee selections improve the overall performance in specific situations. Next, the mixed strategy in which a number of awardee selections are alternatively used based on the analysis of the bid from the local agents is proposed. Finally, we show that the proposed strategy does not only avoid task concentrations but also reduces the wasted efforts, thus it can considerably improve the performance.

  • Effect of Alternative Distributed Task Allocation Strategy Based on Local Observations in Contract Net Protocol

    Toshiharu Sugawara, Kensuke Fukuda, Toshio Hirotsu, Satoshi Kurihara

    PRINCIPLES AND PRACTICE OF MULTI-AGENT SYSTEMS   7057   90 - +  2012  [Refereed]

     View Summary

    This paper presents a distributed task allocation method whose strategies are alternatively selected based on the estimated workloads of the local agents. Recent Internet. sensor-network, and cloud computing applications are large-scale and fully-distributed, and thus, require sophisticated multi-agent system technologies to enable a large number of programs and computing resources to be effectively used. To elicit the capabilities of all the agents in a large-scale multi-agent system (LSMAS) in which thousands of agents work concurrently requires a new negotiation strategy for appropriately allocating tasks in a distributed manner. We start by focusing on the contract net protocol (CNP) in LSMAS and then examine the effects of the awardee selection strategies, that is. the task allocation strategies. We will show that probabilistic awardee selections improve the overall performance in specific situations. Next, the mixed strategy in which a number of awardee selections are alternatively used based on the analysis of the bid from the local agents is proposed. Finally, we show that the proposed strategy does not only avoid task concentrations but also reduces the wasted efforts, thus it can considerably improve the performance.

    DOI

  • Deciding roles for efficient team formation by parameter learning

    Dai Hamada, Toshiharu Sugawara

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   7327   544 - 553  2012  [Refereed]

     View Summary

    We propose a learning method for efficient team formation by self-interested agents in task oriented domains. Service requests on computer networks have recently been rapidly increasing. To improve the performance of such systems, issues with effective team formation to do tasks has attracted our interest. The main feature of the proposed method is learning from two-sided viewpoints, i.e., team leaders who have the initiative to form teams or team members who work in one of the teams that are solicited. For this purpose, we introduce three parameters to agents so that they can select their roles of being a leader or a member, then an agent can anticipate which other agents should be selected as team members and which team it should join. Our experiments demonstrated that the numbers of tasks executed by successfully generated teams increased by approximately 17% compared with a conventional method. © 2012 Springer-Verlag.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Two-sided parameter learning of role selections for efficient team formation

    Dai Hamada, Toshiharu Sugawara

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   7455   122 - 136  2012  [Refereed]

     View Summary

    We propose a method of learning to determine appropriate roles for forming efficiently teams by self-interested agents in task-oriented domains. Service requests on computer networks have recently been rapidly increasing. To improve the performance of such systems, issues with efficient team formation to do tasks have attracted our interest. The main feature of the proposed method is learning from two-sided viewpoints, i.e., team leaders who have the initiative to form teams or team members who work in one of the teams that are solicited. For this purpose, we introduce three parameters to agents so that they can select their roles of being a leader or a member. Then, an agent can anticipate what other agents should be selected as team members and what team it should join. Our experiments demonstrated that the amount of utility earned as the result of successful team formation was considerably larger than that with a conventional method. We also conducted a number of experiments to investigate the characteristics of the proposed method. The results revealed that the divisional cooperation between agents was developed, which could reduce the chance of conflicts in decisions to play roles and this achieved efficient team formation. © Springer-Verlag Berlin Heidelberg 2012.

    DOI

  • Reorganization of agent networks with reinforcement learning based on communication delay

    Kazuki Urakawa, Toshiharu Sugawara

    Proceedings - 2012 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, IAT 2012   2   324 - 331  2012  [Refereed]

     View Summary

    We propose the team formation method for task allocations in agent networks by reinforcement learning based on communication delay and by reorganization of agent networks. A task in a distributed environment like an Internet application, such as grid computing and service-oriented computing, is usually achieved by doing a number of subtasks. These subtasks are constructed on demand in a bottom-up manner and must be done with appropriate agents that have capabilities and computational resources required in each subtask. Therefore, the efficient and effective allocation of tasks to appropriate agents is a key issue in this kind of system. In our model, this allocation problem is formulated as the team formation of agents in the task-oriented domain. From this perspective, a number of studies were conducted in which learning and reorganization were incorporated. The aim of this paper is to extend the conventional method from two viewpoints. First, our proposed method uses only information available locally for learning, so as to make this method applicable to real systems. Second, we introduce the elimination of links as well as the generation of links in the agent network to improve learning efficiency. We experimentally show that this extension can considerably improve the efficiency of team formation compared with the conventional method. We also show that it can make the agent network adaptive to environmental changes. © 2012 IEEE.

    DOI

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    5
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  • Sensor Network Topology Estimation Using Incremental Estimation Model

    Yuta Watanabe, Satoshi Kurihara, Toshiharu Sugawara

    IPSJ Transactions on Mathematical Modeling and its Applications (TOM)   4 ( 4 ) 37 - 48  2011.11  [Refereed]  [Domestic journal]

  • A Method for Ease of Traffic Congestion Using Traffic Congestion Reducer

    Kento Yorozuya, Toshiharu Sugawara

    IPSJ Transactions on Mathematical Modeling and its Applications (TOM)   4 ( 4 ) 1 - 9  2011.11  [Refereed]  [Domestic journal]

    CiNii

  • 報酬割当の学習に基づくチーム編成の効率化

    浜田大, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2011)    2011.10  [Refereed]

  • 渋滞緩和エージェントによる渋滞緩和の効果と視野・配置の影響

    萬屋賢人, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2011)    2011.10  [Refereed]

  • 劇場における座席入札・割り当て戦略と各種利得への影響

    大榎啓太, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2011)    2011.10  [Refereed]

  • マルチエージェントシステムにおける効率的な競合解消のための社会的慣習の獲得学習の一実験

    Toshiharu Sugawara

    第7回ネットワークが創発する知能研究会(JWEIN'11)第52回数理社会学会(JAMS52)合同大会    2011.09  [Refereed]

  • RF-010 Utility-based coalition formation methods using reinforcement learning and their evaluation

    Hamada Dai, Sugawara Toshiharu

    情報科学技術フォーラム講演論文集   10 ( 2 ) 103 - 108  2011.09  [Refereed]

    CiNii

  • Sensor Network Topology Estimation Using Reaction Interval Distribution

    Yuta Watanabe, Satoshi Kurihara, Toshiharu Sugawara

    Proceedings of International Workshop of Sensor Data Mining (IWSDM2011)     1 - 5  2011.06  [Refereed]

  • Emergence of Norms for Social Efficiency in Partially Iterative Non-Coordinated Games

    Toshiharu Sugawara

    Proceedings of the 10th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS2011)     1193 - 1194  2011.05  [Refereed]

  • Analysis of Time-series Correlations of Packet Arrivals to Darknet and Their Size- and Location-dependencies

    OHTA Masayuki, SUGIMOTO Shu, FUKUDA Kensuke, HIROTSU Toshio, AKASHI Osamu, SUGAWARA Toshiharu

    Computer Software   28 ( 2 ) 129 - 139  2011.05  [Refereed]

     View Summary

    In this paper, we show the possibility of predicting the anomalous packets&#039; behaviors to the near active addresses from small observation address space (Darknet) in Internet. We have proposed the distributed cooperative monitoring architecture (DCMA) which probes the anomalous packets that arrive at the distributed unused address segments and detects and defenses anomalous packets&#039; behaviors to the near active addresses. To realize DCMA, it is necessary to investigate the time-series correlation between anomalous packets arriving at small observation address segments and those of near addresses. Thus, we calculated the correlation strength of anomalous packets that scan address segments from the pairs of the sub-observation address segments divided from the Darknet addresses. Furthermore, we observed the correlation strength when changing the sub-observation&#039;s size and investigated the size dependency of the correlation strength. As a result, we could indicate the possibility of predicting the anomalous packets&#039; behaviors to the near address segments from small sub-observation addresses. We could also find that the base observation fixed to the specific sub-observation space contri

    CiNii

  • Latent Interrelationships among Items in Interrelationships among Bloggers

    SATO Shin-ya, FUKUDA Kensuke, HIROTSU Toshio, KURIHARA Satoshi, SUGAWARA Toshiharu

    Computer Software   28 ( 1 ) 145 - 153  2011.02  [Refereed]

     View Summary

    The network of bloggers interconnected by the comment exchange relationship obviously represents an aspect of human relationships. The paper reveals that interrelationships among items (such as products and works of art) can also be inferred based on structural characteristics of the network as follows. First, for each of two items in question, a set of bloggers writing about the item is respectively built. By &quot;plotting&quot; members of each blogger set on the network described above, distributions of the blogger sets are obtained. Then, selecting an appropreate index for measuring proximity of the distributions brings in a correlation between the proximity and the relevance of the items.

    CiNii

  • Proposal of a Method of Effective Team Formation Using Dynamic Reorganization and Its Evaluation

    KATAYANAGI Ryota, SUGAWARA Toshiharu

    Transactions of the Japanese Society for Artificial Intelligence   26 ( 1 ) 76 - 85  2011.01  [Refereed]

     View Summary

    We propose an effective method of dynamic reorganization using reinforcement learning for the team formation in multi-agent systems (MAS). A task in MAS usually consists of a number of subtasks that require their own resources, and it has to be processed in the appropriate team whose agents have the sufficient resources. The resources required for tasks are often unknown \textit{a priori} and it is also unknown whether their organization is appropriate to form teams for the given tasks or not. Therefore, their organization should be adopted according to the environment where agents are deployed. In this paper, we investigated how the structures of network and the number of tasks affect team formations of the agents. We will show that the utility and the success of the team formation is deeply affected by depth of the tree structure and number of tasks.

    DOI CiNii

    Scopus

    1
    Citation
    (Scopus)
  • Migration of IP routing points for distributed virtual routing using binary PSO

    Takahashi Kensuke, Abe Hirotake, Hirotsu Toshio, Sugawara Toshiharu

    Transactions of the Japanese Society for Artificial Intelligence   26 ( 1 ) 25 - 33  2011  [Refereed]

     View Summary

    In this paper, we propose a method for the dynamic migration of the IP routing points using binary particle swarm optimization (PSO) in distributed Virtual LAN environments. Virtual LAN (VLAN) is a virtualization technique of datalink layer and can construct arbitrary logical networks on top of a physical network. However, VLAN often causes much redundant traffic due to mismatch between the topology of the logical network and that of the underlying physical network. We will show that the proposed method can adaptively select the routing points dynamically according to the observed traffic patterns and thus reduce the redundant traffic. Finally, we will evaluate the proposed method using the simulation environment.

    DOI CiNii

    Scopus

  • Proposal of a Method of Effective Team Formation Using Dynamic Reorganization and Its Evaluation

    KATAYANAGI Ryota, SUGAWARA Toshiharu

    Transactions of the Japanese Society for Artificial Intelligence   26 ( 1 ) 76 - 85  2011.01  [Refereed]

     View Summary

    We propose an effective method of dynamic reorganization using reinforcement learning for the team formation in multi-agent systems (MAS). A task in MAS usually consists of a number of subtasks that require their own resources, and it has to be processed in the appropriate team whose agents have the sufficient resources. The resources required for tasks are often unknown \textit{a priori} and it is also unknown whether their organization is appropriate to form teams for the given tasks or not. Therefore, their organization should be adopted according to the environment where agents are deployed. In this paper, we investigated how the structures of network and the number of tasks affect team formations of the agents. We will show that the utility and the success of the team formation is deeply affected by depth of the tree structure and number of tasks.

    DOI CiNii

    Scopus

    1
    Citation
    (Scopus)
  • Analysis of spoofed IP traffic using time-to-live and identification fields in IP headers

    Masayuki Ohta, Yoshiki Kanda, Kensuke Fukuda, Toshiharu Sugawara

    Proceedings - 25th IEEE International Conference on Advanced Information Networking and Applications Workshops, WAINA 2011     355 - 361  2011  [Refereed]

     View Summary

    Internet services are often exposed to many kinds of threats such as the distributed denial of service (DDoS), viruses, and worms. Since these threats cause an adverse effect on the social and economical activities on the Internet, the technologies for protecting Internet services from the threats are strongly required. Many researchers have analyzed network traffic to detect anomalous one using many packet features (e.g., TCP/IP headers). In this paper, we focus on the Time To Live (TTL) and Identification fields (IPID) of the IP header to understand the anomalous traffic behavior, since source IP addresses are often spoofed. We propose a method to distinguish a plausible spoofed IP address from others based on a sequence of TTL and IPID fields. We show that our method can extract a number of plausible spoofing packets from real dark net traces in which all of the packets were not normal. © 2011 IEEE.

    DOI

    Scopus

    6
    Citation
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  • Emergence and stability of social conventions in conflict situations

    Toshiharu Sugawara

    IJCAI International Joint Conference on Artificial Intelligence     371 - 378  2011  [Refereed]

     View Summary

    We investigate the emergence and stability of social conventions for efficiently resolving conflicts through reinforcement learning. Facilitation of coordination and conflict resolution is an important issue in multi-agent systems. However, exhibiting coordinated and negotiation activities is computationally expensive. In this paper, we first describe a conflict situation using a Markov game which is iterated if the agents fail to resolve their conflicts, where the repeated failures result in an inefficient society. Using this game, we show that social conventions for resolving conflicts emerge, but their stability and social efficiency depend on the payoff matrices that characterize the agents. We also examine how unbalanced populations and small heterogeneous agents affect efficiency and stability of the resulting conventions. Our results show that (a) a type of indecisive agent that is generous for adverse results leads to unstable societies, and (b) selfish agents that have an explicit order of benefits make societies stable and efficient.

    DOI

    Scopus

    32
    Citation
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  • Efficient team formation based on learning and reorganization and influence of communication delay

    Ryota Katayanagi, Toshiharu Sugawara

    Proceedings - 11th IEEE International Conference on Computer and Information Technology, CIT 2011     563 - 570  2011  [Refereed]

     View Summary

    We propose a method of distributed team formation that uses reinforcement learning and dynamic reorganization by taking into account communication delay in multiagent systems (MAS). A task in a distributed environment is usually achieved by doing a number of subtasks that require different functions and resources. These subtasks have to be processed cooperatively in the appropriate team of agents that have the required functions with sufficient resources, but it is difficult to anticipate what kinds of tasks will be requested in the dynamic and open environment during the design stage of the system. It is also unknown whether or not their inter-agent network (that is, the organization of agents) is appropriate to form teams for the given tasks. In addition, communication delay between the agents always occurs in the actual systems, and this often causes a failure or delay of tasks. Therefore, both appropriate team formation and (re)organization suitable for the request patterns of incoming tasks and the environment where agents are deployed are required. The proposed method combines the learning for team formation and reorganization in a way that is adaptive to the environment. This includes task generation patterns and communication delay that may change dynamically. We show that it can improve the overall performance and increase the success rate of team formation in a dynamic environment. © 2011 IEEE.

    DOI

    Scopus

    11
    Citation
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  • Adaptive Routing Point Control in Virtualized Local Area Networks Using Particle Swarm Optimizations

    Kensuke Takahashi, Toshio Hirotsu, Toshiharu Sugawara

    2011 23RD IEEE INTERNATIONAL CONFERENCE ON TOOLS WITH ARTIFICIAL INTELLIGENCE (ICTAI 2011)     352 - 360  2011  [Refereed]

     View Summary

    This paper describes methods for controlling routing points of VLAN domains using binary particle swarm optimization (BPSO) and angle modulated particle swarm optimization (AMPSO). Virtual LAN (VLAN) is a technique for virtualizing datalink layer (or L2) and can construct arbitrary logical networks on top of a physical network. However, VLAN often causes much redundant traffic due to inappropriate deployments of network- layer (L3) routing capabilities in VLAN networks. We propose two methods using BPSO and AMPSO, and show that they can adaptively select the routing points dynamically in accordance with the observed traffic patterns and thus reduce the redundant traffic. The convergence features are compared with those of the conventional method on the basis of a statistical method. Then we also show that the scalability of the algorithm using AMPOS is high and thus we can expect that it is applicable to practical large VLAN environments.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • 通信遅延を考慮する強化学習を用いたチーム編成の効率化手法の提案と評価

    片柳 亮太, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2010)    2010.10  [Refereed]

  • ページ間類似度によるWebブラウジング支援システム

    佐藤 大樹, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2010)    2010.10  [Refereed]

  • A Clustering Method Using Graph and Synchronization

    HAYAMIZU, Yutaro, SUGAWARA, Toshiharu

    The IEICE transactions on information and systems (Japanese edetion)   93 ( 7 ) 1226 - 1235  2010.07  [Refereed]  [Domestic journal]

     View Summary

    This paper proposes a new non-hierarchical clustering method that can classify data set into arbitrary shaped clusters. Clustering is a key technology for extracting some meaningful subsets from large raw dataset and thus is used various research fields such as information science, economics, natural science and social science. However, almost current non-hierarchical clustering techniques cannot extract arbitrary shaped clusters. The proposed clustering method is twofold; it first constructs graph structure in the given dataset then it uses the self-organization of pulse-coupled oscillators. We evaluated our clustering method by comparing with other clustering methods. Our experiments indicate that our clustering method can effectively extract arbitrary shaped clusters.

    CiNii

  • 未使用IPアドレスに届くパケット収集システムの開発と評価

    渡辺翔平, Kensuke Fukuda, Toshio Hirotsu, Toshiharu Sugawara

    第11回インターネットテクノロジーワークショップ (WIT2010) 論文集    2010.06  [Refereed]

  • Darknetに到着する背景雑音異常トラフィックの特徴解析

    大田昌幸, 薄田広志, Kensuke Fukuda, Toshio Hirotsu, Toshiharu Sugawara

    第11回インターネットテクノロジーワークショップ (WIT2010) 論文集    2010.06  [Refereed]

  • Effect of Probabilistic Task Allocation Based on Statistical Analysis of Bid Values

    Toshiharu Sugawara, Kensuke Fukuda, Toshio Hirotsu, Satoshi Kurihara

    Proceedings of 9th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS2010)     1603 - 1604  2010.05  [Refereed]

  • A flow analysis for mining traffic anomalies

    Yoshiki Kanda, Kensuke Fukuda, Toshiharu Sugawara

    IEEE International Conference on Communications    2010  [Refereed]

     View Summary

    Although analyzing anomalous network traffic behavior is a popular research topic, few studies have been undertaken on the analysis of communication pattern per host based on their flows to characterize the anomalous Internet traffic. This paper discusses the possibility of using a flow-based communication pattern per host as a metric to identify anomalies. The key idea underlining our method is that scanning worm-infected hosts reveal the intrinsic characteristics of host's communication pattern and such patterns are distinguishable from those of other hosts. In particular, we found that scanning of worm-infected hosts that generated a lot of flows revealed the intrinsic communication pattern and the pattern could be classified from those of other hosts by k-means clustering.We also found that our flow-based metric could isolate the anomalies that have little influence upon the volumetric information of traffic and flow as "lines", which is remarkable in that the hosts that caused the hidden anomalies were mined out. ©2010 IEEE.

    DOI

    Scopus

    12
    Citation
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  • Technological Simulation for the Interpersonal Relationships in a Classroom and Its Consideration

    Megumi Tanaka, Kensuke Takahashi, Fujio Toriumi, Toshiharu Sugawara

    IPSJ Transactions on Mathematical Modeling and its Applications (TOM)   3 ( 1 ) 98 - 108  2010.01  [Refereed]  [Domestic journal]

  • PROBABILISTIC AWARD STRATEGY FOR CONTRACT NET PROTOCOL IN MASSIVELY MULTI-AGENT SYSTEMS

    Toshiharu Sugawara, Toshio Hirotsu, Kensuke Fukuda

    ICAART 2010: PROCEEDINGS OF THE 2ND INTERNATIONAL CONFERENCE ON AGENTS AND ARTIFICIAL INTELLIGENCE, VOL 2: AGENTS     165 - 171  2010  [Refereed]

     View Summary

    We propose a probabilistic award selection strategy for a contract net protocol (CNP) in massively multi-agent systems (MMASs) for effective task allocations. Recent Internet and sensor network applications require sophisticated multi-agent system technologies to enable the large amounts of software and computing resources to be effectively used. Improving the overall performance of MMASs in which thousands of agents work concurrently requires a new negotiation strategy for appropriately allocating tasks to agents. Our proposed method probabilistically selects the awardee in CNP based on the statistical difference between bid values for subtasks that have different costs. We explain how our proposed method can significantly improve the overall performance of MMASs.

  • A Light-weight Autonomous Power Saving Method for Wireless Sensor Networks

    Toshio Hirotsu, Shinnosuke Nishitani, Hirotake Abe, Kyoji Umemura, Kensuke Fukuda, Satoshio Kurihara, Toshiharu Sugawara

    SIXTH INTERNATIONAL CONFERENCE ON AUTONOMIC AND AUTONOMOUS SYSTEMS: ICAS 2010, PROCEEDINGS     188 - 193  2010  [Refereed]

     View Summary

    This paper proposes an autonomous energy saving method that works on wireless sensor networks. Wireless sensor nodes are equipment for gathering information about the user's surrounding environment. An energy-efficient data gathering system is required because each node is battery powered. Our method autonomously reduces the sampling frequency for monitoring environments whose condition may vary rapidly or slowly. Its simple lightweight computation scheme also helps to reduce battery consumption. We conducted experiments using real sensor data and found that our method performed well in terms of both power consumption and quality of sampled data.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • A PCA analysis of daily unwanted traffic

    Kensuke Fukuda, Toshio Hirotsu, Osamu Akashi, Toshiharu Sugawara

    2010 24TH IEEE INTERNATIONAL CONFERENCE ON ADVANCED INFORMATION NETWORKING AND APPLICATIONS (AINA)     377 - 384  2010  [Refereed]

     View Summary

    This paper investigates the macroscopic behavior of unwanted traffic (e.g., virus, worm, backscatter of (D)DoS or misconfiguration) passing through the Internet. The data set we used are unwanted packets measured at /18 darknet in Japan from Oct. 2006 to Apr. 2009 that included the recent Conficker outbreak. The traffic behavior is quantified by the entropy of ten packet features (e.g., 5-tuple). Then, we apply PCA (principal component analysis) to a ten dimensional entropy time series matrix to obtain a suitable representation of unwanted traffic. PCA is a well-known and studied method for finding out normal and anomalous behaviors in Internet backbone traffic, however, few studies applied it to darknet traffic. We first demonstrate the high variability nature of the entropy time series for ten packet features. Next, we show that the top four principal components are sufficiently enough to describe the original traffic behavior. In particular, the first component can be interpreted as the type of unwanted traffic (i.e., worm/virus or scanning), and the second one as the difference in communication patterns (e.g., one-to-many or many-to-one). Those two components account for 63.8% of the original data set in terms of the total variance. On the other hand, the outliers in the higher components indicate the presence of specific anomalies although most of mapped data to the components have less variability. Furthermore, we show that the scatter plot of the first and second principal component scores provides us with a better view of the macroscopic unwanted traffic behavior.

    DOI

    Scopus

    8
    Citation
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  • A Flow Analysis For Mining Traffic Anomalies

    Yoshiki Kanda, Kensuke Fukuda, Toshiharu Sugawara

    2010 IEEE INTERNATIONAL CONFERENCE ON COMMUNICATIONS - ICC 2010     1 - 5  2010  [Refereed]

     View Summary

    Although analyzing anomalous network traffic behavior is a popular research topic, few studies have been undertaken on the analysis of communication pattern per host based on their flows to characterize the anomalous Internet traffic. This paper discusses the possibility of using a flow-based communication pattern per host as a metric to identify anomalies. The key idea underlining our method is that scanning worm-infected hosts reveal the intrinsic characteristics of host's communication pattern and such patterns are distinguishable from those of other hosts. In particular, we found that scanning of worm-infected hosts that generated a lot of flows revealed the intrinsic communication pattern and the pattern could be classified from those of other hosts by k-means clustering. We also found that our flow-based metric could isolate the anomalies that have little influence upon the volumetric information of traffic and flow as "lines", which is remarkable in that the hosts that caused the hidden anomalies were mined out.

  • Adaptive probabilistic task allocation in large-scale multi-agent systems and its evaluation

    Toshiharu Sugawara, Kensuke Fukuda, Toshio Hirotsu, Satoshi Kurihara

    Proceedings of the 12th Annual Genetic and Evolutionary Computation Conference, GECCO '10     1311 - 1312  2010  [Refereed]

     View Summary

    In this paper, we introduce the probabilistic awardee selection strategy, under which awardee is selected with a fixed probability, into the award phase of contract net protocol. We then point out that, by changing the probabilities in this strategy according the local workload, the overall performance can be considerably improved.

    DOI

    Scopus

  • Fluctuated peer selection policy and its performance in large-scale multi-agent systems

    Toshiharu Sugawara, Kensuke Fukuda, Toshio Hirotsu, Shin-Ya Sato, Osamu Akashi, Satoshi Kurihara

    Web Intelligence and Agent Systems   8 ( 3 ) 255 - 268  2010  [Refereed]

     View Summary

    This paper describes how, in large-scale multi-agent systems, each agent's adaptive selection of peer agents for collaborative tasks affects the overall performance and how this performance varies with the workload of the system and with fluctuations in the agents' peer selection policies (PSP). An intelligent agent in a multi-agent system (MAS) often has to select appropriate agents to assign tasks that cannot be executed locally. These collaborating agents are usually chosen according to their skills. However, if multiple candidate peer agents still remain a more efficient agent is preferable. Of course, its efficiency is affected by the agent' workload and CPU performance and the available communication bandwidth. Unfortunately, as no agent in an open environment such as the Internet can obtain such data from any other agent, this selection must be done according to the available local information about the other known agents. However, this information is limited, usually uncertain and often obsolete. Agents' states may also change over time, so the PSP must be adaptive to some extent. We investigated how the overall performance of MAS would change under adaptive policies in which agents selects peer agents using statistical/reinforcement learning. We particularly focused on mutual interference for selection under different workloads, that is, underloaded, near-critical, and overloaded situations. This paper presents simulation results and shows that the overall performance of MAS highly depends on the workload. It is shown that when agents' workloads are near the limit of theoretical total capability, a greedy PSP degrades the overall performance, even after a sufficient learning time, but that a PSP with a little fluctuation, called fluctuated PSP, can considerably improve it. © 2010 - IOS Press and the authors. All rights reserved.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Dynamic and Distributed Routing Control for Virtualized Local Area Networks

    Toshio Hirotsu, Kensuke Fukuda, Hirotake Abe, Satoshi Kurihara, Osamu Akashi, Toshiharu Sugawara

    IEEE LOCAL COMPUTER NETWORK CONFERENCE     212 - 215  2010  [Refereed]

     View Summary

    Advanced Layer-3 (L3) switches achieve high-speed IP packet forwarding by storing parts of the header information from transmitted packets into the flow cache in the switch fabric when relaying the IP packets between subnets. When IP traffic is overloaded on an L3 switch, the flow cache is easily exhausted, decreasing the IP packet forwarding performance. Virtual LAN (VLAN), a virtualization technology at the data-link layer, is widely used for the internal networks of many organizations because it allows network configurations to be changed easily and provides design flexibility. In a VLAN-based local area network with multiple L3 switches, the relaying point for each VLAN can be placed on any of the L3 switches. We developed a new network control scheme called distributed virtual routing, which dynamically controls the packet exchange points for each VLAN to suppress the consumption of flow caches. We describe the basic concept and then evaluate the reduction of the relaying flows through the simulation using the real network data.

  • Sensor Network Topology Estimation Using Time-Series Data from Infrared Human Presence Sensors

    Yuta Watanabe, Satoshi Kurihara, Toshiharu Sugawara

    2010 IEEE SENSORS     664 - 667  2010  [Refereed]

     View Summary

    We describe a method for accurately estimating the topology of sensor networks from time-series data collected from infrared proximity sensors. Our method is a hybrid combining two different methodologies: ant colony optimization (ACO), which is an evolutionary computation algorithm; and an adjacency score, which is a novel statistical measure based on heuristic knowledge. We show that, using actual data gathered from a real-world environment, our method can estimate a sensor network topology whose accuracy is approximately 95% in our environment. This is an acceptable result for real-world sensor-network applications.

  • Evaluation of Anomaly Detection Based on Sketch and PCA

    Yoshiki Kanda, Kensuke Fukuda, Toshiharu Sugawara

    2010 IEEE GLOBAL TELECOMMUNICATIONS CONFERENCE GLOBECOM 2010     1 - 6  2010  [Refereed]

     View Summary

    Using traffic random projections (sketches) and Principal Component Analysis (PCA) for Internet traffic anomaly detection has become popular topics in the anomaly detection fields, but few studies have been undertaken on the subjective and quantitative comparison of multiple methods using the data traces open to the community. In this paper, we propose a new method that combines sketches and PCA to detect and identify the source IP addresses associated with the traffic anomalies in the backbone traces measured at a single link. We compare the results with those of a method incorporating sketches and multi-resolution gamma modeling using the trans-Pacific link traces. The comparison indicates that each method has its own advantages and disadvantages. Our method is good at detecting worm activities with many packets, whereas the gamma method is good at detecting scan activities for peer hosts with only a few packets, but it reports many false positives for traces of worm outbreaks. Therefore, their use in combination would be effective. We also examined the impact of adaptive decision making on a parameter (the number of normal subspaces in PCA) on the basis of the cumulative proportion of each sketched traffic and conclude that it performs at a higher level than the previous method deciding only on one specific value of the parameter for every divided traffics.

  • 大規模マルチエージェントシステムのための確率的落札戦略の提案と評価

    Toshiharu Sugawara, Satoshi Kurihara, Toshio Hirotsu, Kensuke Fukuda

    IEICE Transactions on Information and Systems D   J92-D ( 11 ) 1840 - 1850  2009.11  [Refereed]

    CiNii

  • フェロモンモデルを用いたセンサーネットワークトポロジーの自動推定

    高橋謙輔, Satoshi Kurihara, Toshio Hirotsu, Toshiharu Sugawara

    IEICE Transactions on Information and Systems D   J92-D ( 11 ) 1851 - 1860  2009.11  [Refereed]

    CiNii

  • 組織の再構成を利用したチーム編成の効率化と伝搬遅延の影響について

    片柳亮太, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2009)    2009.10  [Refereed]

  • 群知能を用いた分散仮想ルータのための動的中継点制御

    高橋謙輔, 阿部洋丈, Toshio Hirotsu, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2009)    2009.10  [Refereed]

    CiNii

  • 特定のアドレス空間を基準とした遅延相関解析によるインターネット上の攻撃予測の可能性

    杉本周, Kensuke Fukuda, Toshio Hirotsu, Osamu Akashi, Toshiharu Sugawara

    第10回インターネットテクノロジーワークショップ(WIT2009)論文集    2009.06  [Refereed]

    CiNii

  • フロー情報に基づくダークネットUDPトラフィックの解析

    神田良輝, Kensuke Fukuda, Toshiharu Sugawara

    第10回インターネットテクノロジーワークショップ(WIT2009)論文集    2009.06  [Refereed]

  • 分散仮想ルータのための動的中継点制御機構

    Toshio Hirotsu, Kensuke Fukuda, Satoshi Kurihara, Osamu Akashi, Toshiharu Sugawara

    IPSJ Transactions on Advanced Computing Systems (ACS)   2 ( 1 ) 123 - 132  2009.03  [Refereed]

    CiNii

  • Design and Implementation of Network Defense System Using Address Migration

    Hiroaki Kuroda, Toshio Hirotsu, Kensuke Fukuda, Satoshi Kurihara, Osamu Akashi, Toshiharu Sugawara

    IPSJ Transactions on Advanced Computing Systems (ACS)   2 ( 1 ) 23 - 32  2009.03  [Refereed]

  • Lisp-based agent platform and applications for inter-domain network management

    Osamu Akashi, Atushi Terauchi, Kensuke Fukuda, Toshio Hirotsu, Toshiharu Sugawara

    Proceedings of the 2007 International Lisp Conference, ILC '07     5 - 19  2009  [Refereed]

     View Summary

    The Internet consists of several thousand interconnected autonomous systems (ASes). For enabling the autonomous network management that ensures stable access at the inter-AS level and flexible inter-domain routing control, it is important to know how the routing information originated from an AS spreads throughout the Internet and to control inter-AS routing information using feedback actions based on observed network status at multiple ASes. Because each AS is controlled by a single administrative authority based on that AS's own policy, a cooperative distributed problem solving is desirable. To cope with these requirements, we have proposed a multi-agent-based inter-AS diagnostic system called ENCORE and inter-AS routing adjustment system called AISLE / VR. They consist of a collection of intelligent agents that are located in multiple ASes and perform collective observation, analysis, and control. These systems are constructed on the agent platform that provides utility functions on distributed environments. For the purpose of flexibility for incremental design and modification through the development and application phases, we adopted Lisp as the base language and have constructed stable systems that can demonstrate the effectiveness of our basic design for autonomous inter-AS network management. Copyright 2009 ACM.

    DOI

    Scopus

  • Estimation of Sensor Network Topology Using Ant Colony Optimization

    Kensuke Takahashi, Satoshi Kurihara, Toshio Hirotsu, Toshiharu Sugawara

    ADAPTIVE AND NATURAL COMPUTING ALGORITHMS   5495   263 - +  2009  [Refereed]

     View Summary

    We propose a method for estimating sensor network topology using only time-series sensor data without prior knowledge of the locations of sensors. Along with the advances in computer equipment and sensor devices, various sensor network applications have been proposed. Topology information is often mandatory for predicting and assisting human activities in these systems. However, it is not easy to configure and maintain this information for applications in which many sensors are used. The proposed method estimates the topology accurately and efficiently using ant colony optimization (ACO). Our basic premise is to integrate ACO with the reliability of acquired sensor data for the adjacency to construct the accurate topology. We evaluated our method using actual sensor data and showed that it is superior to previous methods.

  • ARTISTE: Agent Organization Management System for Multi-Agent Systems

    Atsushi Terauchi, Osamu Akashi, Mitsuru Maruyama, Kensuke Fukuda, Toshiharu Sugawara, Toshio Hirotsu, Satoshi Kurihara

    MULTI-AGENT SYSTEMS FOR SOCIETY   4078   207 - +  2009  [Refereed]

     View Summary

    An organizational information management system for multi-agent systems (MASs) on the Internet, called ARTISTE, is proposed. For an MAS to solve problems effectively, it is important to organize agents appropriately. Organizing agents adaptively on the Internet, however, is riot easy, because the status of the Internet changes dynamically in a short time and no one can have a complete view of the whole network. The aims of ARTISTE are to form an agent organization in accordance with the current Internet and its problem-solving context and to provide organizational information for target MASs. ARTISTE operates as an independent system with respect to any MAS. To organize agents, ARTISTE collects information about agents' abilities and statuses, network information such as topologies, and a problem-dependent requirement from a target MAS. ARTISTE is designed as an MAS, and it can collect the information about the network and the target MAS from multiple observation points. Furthermore, ARTISTE agents exchange their own local information in order to create a more global view of the network and the distribution of the agents. A prototype implementation of ARTISTE achieved sufficient performance to support deployment in the actual Internet environment.

  • Estimating relevance of items on basis of proximity of user groups on blogspace

    Shin-ya Sato, Kensuke Fukuda, Toshio Hirotsu, Satoshi Kurihara, Toshiharu Sugawara

    2009 IEEE/WIC/ACM INTERNATIONAL JOINT CONFERENCES ON WEB INTELLIGENCE (WI) AND INTELLIGENT AGENT TECHNOLOGIES (IAT), VOL 1     157 - +  2009  [Refereed]

     View Summary

    We describe a new method to estimate the relevance of two items (such as products and works of art) on the basis of the relationship between the corresponding user (blogger) groups on a blogspace, where a user group refers to a collection of users interested in an item. We estimated the strength of the relationship between user groups on the basis of their proximity on the blogspace. We validated our approach through experimental studies using actual data.
    In developing the method for estimating relevance among items, we introduced a new technique for measuring the proximity of two groups of vertices on a network, which can be thought of as an extension of conventional co-occurrence analysis.

  • 分散仮想ルータのための動的中継点制御機構

    Toshio Hirotsu, Kensuke Fukuda, Satoshi Kurihara, Osamu Akashi, Toshiharu Sugawara

    コンピュータシステムシンポジウム2008(ComSys2008)     99 - 106  2008.10  [Refereed]

  • 大規模マルチエージェントシステムのための確率的落札戦略の提案と評価

    Toshiharu Sugawara, Satoshi Kurihara, Toshio Hirotsu, Kensuke Fukuda

    Joint Agent Workshops and Symposium (JAWS2008)    2008.10  [Refereed]

  • フェロモンモデルを用いたセンサーネットワークトポロジーの自動推定

    高橋謙輔, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS2008)    2008.10  [Refereed]

  • アドレスの動的変更による自律防御基盤の設計と実装

    黒田大陽, Toshio Hirotsu, Kensuke Fukuda, Satoshi Kurihara, Osamu Akashi, Toshiharu Sugawara

    コンピュータシステムシンポジウム2008(ComSys2008)     35 - 42  2008.10  [Refereed]

  • JAWSの発展とエージェント分野への寄与

    木下哲男, 横尾真, 北村泰彦, Toshiharu Sugawara, 寺野隆雄, 新谷虎松, 大須賀昭彦, 峯恒憲

    Computer Software   25 ( 4 ) 3 - 10  2008.10  [Refereed]

  • ユビキタスコーパス作成支援環境の実装と評価

    森下達夫, Toshio Hirotsu, Kensuke Fukuda, Toshiharu Sugawara, Satoshi Kurihara

    情報学ワークショップ2008(WiNF2008)     111 - 116  2008.09  [Refereed]

  • マルチエージェントパラダイムとネットワーク

    Toshiharu Sugawara

    人工知能学会誌   23 ( 5 ) 645 - 651  2008.09  [Refereed]

  • フリースケールネットワーク方式におけるアドレス変換の解析

    片山忠和, Toshio Hirotsu, Kensuke Fukuda, Osamu Akashi, Toshiharu Sugawara, 村上健一郎

    情報学ワークショップ2008(WiNF2008)    2008.09  [Refereed]

  • センサー間の隣接関係の自動推定の高精度化

    高橋謙輔, Toshiharu Sugawara

    FIT2008 予稿集(査読付き)    2008.09  [Refereed]

  • マルチエージェントシミュレーションによる学級のいじめ問題の対策行動の効果

    田中恵海, Toshiharu Sugawara

    第4回ネットワークが創発する知能研究会ワークショップ(JWEIN2008)論文集    2008.08  [Refereed]

  • 断片ダークネットのためのパケット観測用ブリッジの提案

    今間俊介, Kensuke Fukuda, Toshio Hirotsu, Toshiharu Sugawara

    第9回インターネットテクノロジーワークショップ(WIT2008)論文集    2008.06  [Refereed]

    CiNii

  • フリースケールネットワーク方式の予備評価ー仮想アドレス使用量の予測

    片山忠和, Toshio Hirotsu, Kensuke Fukuda, Osamu Akashi, Toshiharu Sugawara, 村上健一郎

    第9回インターネットテクノロジーワークショップ(WIT2008)論文集    2008.06  [Refereed]

  • Policy-based BGP-control Architecture for Inter-AS Routing Adjustment

    Osamu Akashi, Kensuke Fukuda, Toshio Hirotsu, T. Sugawara

    Computer Communications   Vol. 31   2996 - 3002  2008.06  [Refereed]

  • Adaptive Manager-side Control Policy in Contract Net Protocol for Massively Multi-Agent Systems

    Toshiharu Sugawara, Toshio Hirotsu, Satoshi Kurihara, Kensuke Fukuda

    Proceedings of 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS2008)     1433 - 1436  2008.05  [Refereed]

  • Effects of Fluctuation in Manager-side Controls on Contract Net Protocol in Massively Multi-agent Systems

    Toshiharu Sugawara, Toshio Hirotsu, Satoshi Kurihara, Kensuke Fukuda

    Proceedings of IEEE SMC International Conference on Distributed Human-Machine Systems (DHMS2008)     152 - 157  2008.03  [Refereed]

  • Jaws Activities and Their Contribution to Agent Research

    Tetsuo Kinoshita, Makoto Yokoo, Tsunenori Mine, Yasuhiko Kitamura, Toshiharu Sugawara, Takao Terano, Toramatsu Shintani, Akihiko Ohsuga

    Computer Software   25 ( 4 ) 3 - 10  2008  [Refereed]

    DOI

    Scopus

  • Application of a massively multi-agent system to Internet routing management

    Osamu Akashi, Kensuke Fukuda, Satoshi Kurihara, Toshio Hirotsu, Toshiharu Sugawara

    MASSIVELY MULTI-AGENT TECHNOLOGY   5043   131 - +  2008  [Refereed]

     View Summary

    Diagnosing the anomalies of inter-AS (autonomous system) routing and flexibly controlling its behavior to adapt to environmental changes are difficult, because this information changes spatially and temporally over different administrative domains. Multi-agent-based systems that coincide with this control architecture have been applied to these domains, bill; the number of deployed agents is small and more accurate analysis taking into consideration the actual Internet structure is desirable. To enable better analysis, cooperation among tens of thousands of agents is needed. This paper proposes a cooperative routing management system, called NetManager-M, which enables detailed analysis by using massively deployed agents on the Internet. NetManager-M call diagnose the routing flows around suspicious areas through cooperation among dynamically organized agents. This cooperation, which is conducted based oil the current and previous routing topology, enables monitoring of routing update messages at neighboring observation points and the identification of the causes of problems in more detail. This system is thus all effective means of detailed analysis for typical scenarios of inter-AS routing failures.

  • Effective selection of abstract plans for multi-agent systems

    Toshiharu Sugawara, Satoshi Kurihara, Toshio Hirotsu, Kensuke Fukuda, Toshihiro Takada

    RESEARCH AND DEVELOPMENT IN INTELLIGENT SYSTEMS XXIV   Springer   223 - +  2008  [Refereed]

     View Summary

    This paper proposes a situation-based conflict estimation method that efficiently generates quality plans for multi-agent systems (MAS) by appropriately selecting abstract plans in hierarchical planning (HP). In HP, selecting a plan at an abstract level affects planning performance because an abstract plan restricts the scope of concrete-level (or primitive) plans and thus can reduce the planning cost. However, if all primitive plans under the selected abstract plan have serious and difficult-to-resolve conflicts with the plans of other agents, the final plan after conflict resolution will be inefficient or of low quality. This issue originates in the uncertainty of MAS, where other agents also have individual plans for their own goals and it is difficult to clearly anticipate which abstract plan will cause fewer conflicts with other agents' plans. In the proposed method, by introducing conflict patterns that express the situations of conflicts among agents' plans, agents learn and estimate which abstract plans are less likely to cause conflicts or which conflicts will be easy to resolve; thus, after conflict resolution, they can induce probabilistically higher-utility primitive plans. This paper also describes an experiment to evaluate our method. The results indicate that our method can improve the efficiency of plan execution.

  • Application of a massively multi-agent system to Internet routing management

    Osamu Akashi, Kensuke Fukuda, Satoshi Kurihara, Toshio Hirotsu, Toshiharu Sugawara

    MASSIVELY MULTI-AGENT TECHNOLOGY   5043   131 - +  2008  [Refereed]

     View Summary

    Diagnosing the anomalies of inter-AS (autonomous system) routing and flexibly controlling its behavior to adapt to environmental changes are difficult, because this information changes spatially and temporally over different administrative domains. Multi-agent-based systems that coincide with this control architecture have been applied to these domains, bill; the number of deployed agents is small and more accurate analysis taking into consideration the actual Internet structure is desirable. To enable better analysis, cooperation among tens of thousands of agents is needed. This paper proposes a cooperative routing management system, called NetManager-M, which enables detailed analysis by using massively deployed agents on the Internet. NetManager-M call diagnose the routing flows around suspicious areas through cooperation among dynamically organized agents. This cooperation, which is conducted based oil the current and previous routing topology, enables monitoring of routing update messages at neighboring observation points and the identification of the causes of problems in more detail. This system is thus all effective means of detailed analysis for typical scenarios of inter-AS routing failures.

  • Estimation of Sensor-Network Topology from Time-Series Sensor Data using Ant Colony Optimization Method

    Kensuke Takahashi, Toshiharu Sugawara

    2008 IEEE SWARM INTELLIGENCE SYMPOSIUM     14 - 19  2008  [Refereed]

     View Summary

    We propose a method for estimating sensor network topology from only with time-series sensor data and without prior knowledge about the locations of sensors. The proposed method is based on ant colony optimization (ACO) but is further improved, compared with previous work[s], to construct a more accurate topology through an examination of the reliability of the acquired sensor data for the adjacency estimation. This reliability value is used to control the amount of pheromones deposited. We evaluate our method using actual sensor data and show that it can estimate adjacencies, in which the error rate is approximately 87% less than that of the previous method.

  • Controling contract net protocol by local observation for large-scale multi-agent systems

    Toshiharu Sugawara, Toshio Hirotsu, Satoshi Kurihara, Kensuke Fukuda

    COOPERATIVE INFORMATION AGENTS XII, PROCEEDINGS   5180   206 - +  2008  [Refereed]

     View Summary

    We describe a new adaptive manager-side control policy for the contract net protocol that uses the capabilities of all agents in a massively multi-agent system (MMAS). Recent advances in Internet services, pervasive computing, and grid computing require sophisticated MAS technologies to effectively use the large amount of invested computing resources. To improve overall performance, tasks must be allocated to appropriate agents, and from this viewpoint, a number of negotiation protocols were proposed in the MAS context. Most assume small-scale, unbusy environment, however. We previously reported the possibility that, using, contract net protocol (CNP), the overall efficiency improved by an adequate control of degree of fluctuation in the awarding phase, when the MMAS is in specific states. In this paper, we propose the method to estimate these specific states from the bid values, which have hitherto not been used effectively. Then the new manager-side policy flexibly and autonomously introduces some degree of fluctuation responsive to the estimated states. We also demonstrate that our proposed CNP policy provides considerably better performance than naive CNP and CNP with inflexible policies, even though our policy does not use global information.

  • Correlation among piecewise unwanted traffic time series

    Kensuke Fukuda, Toshio Hirotsu, Osamu Akashi, Toshiharu Sugawara

    GLOBECOM 2008 - 2008 IEEE GLOBAL TELECOMMUNICATIONS CONFERENCE    2008  [Refereed]

     View Summary

    In this paper, we investigate temporal and spatial correlations of time series of unwanted traffic (i.e., darknet or network telescope traffic) in order to estimate statistical behavior of unwanted activities from a small size of darknet address block. First, from the analysis of long-range dependency, we point out that TCP time series has a weak temporal correlation though UDP time series without huge flooding is well-modeled using a Poisson process. Next, we analyze the spatial correlation between two traffic time series divided by different sized darknet address blocks. We confirm that a TCP SYN traffic time series (e. g, virus or worm) has a clear spatial correlation in the arrival of packets between two neighboring address blocks. Indeed, this spatial correlation remains in traffic time series 1,000 addresses far from the target time series, even if a darknet address block is small (e.g., /26). On the other hand, TCP SYNACK traffic (e.g., backscatter) and UDP traffic (e.g., virus or worm) have less spatial correlation between two adjacent large address blocks. Finally, we estimate the average propagation delay of global unwanted activities appearing in TCP SYN traffic by using the generalized inter-correlation coefficient.

    DOI

    Scopus

    13
    Citation
    (Scopus)
  • Co-occurrence analysis focused on blogger communities

    Shin-Ya Sato, Kensuke Fukuda, Toshio Hirotsu, Satoshi Kurihara, Toshiharu Sugawara

    Proceedings - 2008 IEEE/WIC/ACM International Conference on Web Intelligence, WI 2008     372 - 376  2008  [Refereed]

     View Summary

    We studied the problem of finding a subspace of Web pages that is contextually consistent for co-occurrence analysis. We looked at blogs and proposed blogger-based co-occurrence analysis, which assumes that two items are relevant to each other if they appear in any of the blog entries posted by the same blogger. We show that (1) bloggerbased analysis outperforms page-based analysis in solving context-sensitive problems and that (2) analysis focused on bloggers forming a community yields better performance compared with that focused on isolated bloggers. © 2008 IEEE.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • ネットワークトポロジの次数情報に着目した,サーバ・クライアント負荷分散方式の提案と評価

    Kensuke Fukuda, 佐藤進也, Osamu Akashi, Toshio Hirotsu, Satoshi Kurihara, Toshiharu Sugawara

    コンピュータソフトウェア(日本ソフトウエア科学会)   Vol. 24 ( 4 ) 78 - 87  2007.10  [Refereed]

     View Summary

    分散システムに関する諸問題の1つである,サーバ配置およびサーバ選択問題におけるネットワーク構造の統計的情報の利用可能性について議論する.従来のサーバ配置,サーバ選択問題においては,使用可能帯域遅延等に代表される動的なQoSを用いて系の安定性および効率性を追求してきた.しかしながら,既存の枠組みではネットワークの構造自身が提供する情報(静的QoS)を十分に生かしていない.本稿では,ASレベルインターネットトポロジを用いたシミュレーションを通じて,ネットワーク構造の統計的パラメータの一つである次数情報が,サーバ配置・選択問題の性能を改善する際に有用であることを示す.

    CiNii

  • 文書ストリームにおける語のバーストと共起ネットワークにおけるクラスタ構造の関係について,

    佐藤進也, Kensuke Fukuda, Toshiharu Sugawara, Satoshi Kurihara

    IPSJ Transactions on Database   Vol. 48 ( No. SIG 14 (TOD 35), ) 69 - 81  2007.09  [Refereed]

     View Summary

    文書に現れる語をノードとし,出現位置が近接しているものどうしをリンクで結び付けることにより得られる共起ネットワークでは,意味的関連性を有する語どうしがクラスタ構造と呼ばれる稠密な相互のつながりを形成している.本論文では,時間経過にともない文書が生成されていく,いわゆる文書ストリームから共起ネットワークを構成し,そこでクラスタ構造が生成される様子を調べた.その結果,共起ネットワークを(相対的に)古い語彙からなる部分と新しい語彙からなる部分に分けたとき,後者において,クラスタの出現という構造上の変化が,実社会の出来事などに起因する語の出現頻度の増大(バースト)に関連していることが明らかになった.

  • 大規模自律エージェントシステムにおける契約ネットプロトコルの効率特性 (FIT2007 論文賞)

    Toshiharu Sugawara, Kensuke Fukuda, Toshio Hirotsu, Satoshi Kurihara

    Information Technology Letters   Vol. 6   165 - 168  2007.09  [Refereed]

    CiNii

  • Case-Based Approach to Selecting Abstract Plans in Multi-Agent Systems

    Toshiharu Sugawara, Satoshi Kurihara, Toshio Hirotsu, Kensuke Fukuda, Toshihiro Takada

    Workshop Proceedings of the Seventh International Conference on Case-Based Reasoning (ICCBR'07)     69 - 78  2007.08  [Refereed]

  • 広域ネットワークに対応したマルチエージェント組織化支援システム

    寺内敦, Osamu Akashi, 丸山充, Toshiharu Sugawara, Kensuke Fukuda, Toshio Hirotsu, Satoshi Kurihara, 小柳惠一

    人工知能学会誌   Vol. 22 ( 5 ) 482 - 492  2007.05  [Refereed]

     View Summary

    An agent organization system for multi-agent based network management, called ARTISTE, is proposed. For a multi-agent system (MAS) to solve problems effectively, it is important to organize agents appropriately. Organizing agents adaptively on the Internet, however, is not easy, because the status of the Internet changes dynamically in a short time and no one can have a complete view of the whole network. The aims of ARTISTE are to form an agent organization in accordance with the current Internet and its problem-solving context and to provide organizational information for target MASs. ART...

  • エージェント選択戦略によるマルチエージェントシステムの効率と構造について

    Toshiharu Sugawara, Satoshi Kurihara, 佐藤進也, Kensuke Fukuda, Osamu Akashi, Toshio Hirotsu

    IEICE Transactions on Information and Systems D   J90-D ( 3 ) 874 - 886  2007.03  [Refereed]

    CiNii

  • Agent organization system for multi-agent based network management

    Atsushi Terauchi, Osamu Akashi, Mitsuru Maruyama, Toshiharu Sugawara, Ksnsuke Fukuda, Toshio Hirotsu, Satoshi Kurihara, Ksllohi Koyanagi

    Transactions of the Japanese Society for Artificial Intelligence   22 ( 5 ) 482 - 492  2007  [Refereed]

     View Summary

    An agent organization system for multi-agent based network management, called ARTISTE, is proposed. For a multi-agent system (MAS) to solve problems effectively, it is important to organize agents appropriately. Organizing agents adaptively on the Internet, however, is not easy, because the status of the Internet changes dynamically in a short time and no one can have a complete view of the whole network. The aims of ARTISTE are to form an agent organization in accordance with the current Internet and its problem-solving context and to provide organizational information for target MASs. ARTISTE operates as an independent system with respect to any MAS. To organize agents, ARTISTE collects information about agents' abilities and statuses, network information such as topologies, and a problem-dependent requirement from a target MAS. ARTISTE is designed as an MAS, and it can collect the information about the network and the target MAS from multiple observation points. Furthermore, ARTISTE agents exchange their own local information in order to create a. more global view of the network and the distribution of the agents. Our performance evaluation showed that ARTISTE works with sufficient performance for use in the actual Internet environment.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • The impact of network model on performance of load-balancing

    Kensuke Fukuda, Toshio Hirotsu, Satoshi Kurihara, Osamu Akashi, Shin-Ya Sato, Toshiharu Sugawara

    Studies in Computational Intelligence   56   23 - 37  2007  [Refereed]

     View Summary

    We discuss the applicability of the degree of an agent-the number of links among neighboring agents- to load-balancing for the agent selection and deployment problem. We first introduce agent deployment algorithm that is useful in the design of MAS for loadbalancing. Then we propose an agent selection algorithm, which suggests the strategy for selecting appropriate agents to collaborate with. This algorithm only requires the degree of a server agent and the degrees of the node neighboring the server agent, without global information about network structure. Through simulation of several topologies reproduced by the theoretical network models, we show that the use of the local topological information significantly improves the fairness of the servers. © Springer-Verlag Berlin Heidelberg 2007.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Improvements in performance of large-scale multi-agent systems based on the adaptive/non-Adaptive agent selection

    Toshiharu Sugawara, Kensuke Fukuda, Toshio Hirotsu, Shin-ya Sato, Satoshi Kurihara

    EMERGENT INTELLIGENCE OF NETWORKED AGENTS   56   217 - +  2007  [Refereed]

     View Summary

    An intelligent agent in a multi-agent system (MAS) often has to select appropriate agents to assign tasks that cannot be executed locally. These collaborating agents are usually determined based on their skills, abilities, and specialties. However, a more efficient agent is preferable if multiple candidate agents still remain. This efficiency is affected by agents' workloads and CPU performance as well as the available communication bandwidth. Unfortunately, as no agent in an open environment such as the Internet can obtain these data from any of the other agents, this selection must be done according to the available local information about the other known agents. However, this information is limited and usually uncertain. Agents' states may also change over time, so the selection strategy must be adaptive to some extent. We investigated how the overall performance of MAS would change under adaptive strategies. We particularly focused on mutual interference by selection in different workloads, that is, underloaded, near-critial and overloaded stituations. This paper presents the simulation results and shows the overall performance of MAS highly depends on the workloads. Then we explain how adaptive strategies degrade overall performance when agents' workloads are near the limit of theoretical total capabilities.

  • The impact of network model on performance of load-balancing

    Kensuke Fukuda, Toshio Hirotsu, Satoshi Kurihara, Osamu Akashi, Shin-ya Sato, Toshiharu Sugawara

    EMERGENT INTELLIGENCE OF NETWORKED AGENTS   56 ( 56 ) 23 - +  2007  [Refereed]

     View Summary

    We discuss the applicability of the degree of an agent-the number of links among neighboring agents- to load-balancing for the agent selection and deployment problem. We first introduce agent deployment algorithm that is useful in the design of MAS for loadbalancing. Then we propose an agent selection algorithm, which suggests the strategy for selecting appropriate agents to collaborate with. This algorithm only requires the degree of a server agent and the degrees of the node neighboring the server agent, without global information about network structure. Through simulation of several topologies reproduced by the theoretical network models, we show that the use of the local topological information significantly improves the fairness of the servers.

  • Improvements in performance of large-scale multi-agent systems based on the adaptive/non-Adaptive agent selection

    Toshiharu Sugawara, Kensuke Fukuda, Toshio Hirotsu, Shin-ya Sato, Satoshi Kurihara

    EMERGENT INTELLIGENCE OF NETWORKED AGENTS   56 ( 56 ) 217 - +  2007  [Refereed]

     View Summary

    An intelligent agent in a multi-agent system (MAS) often has to select appropriate agents to assign tasks that cannot be executed locally. These collaborating agents are usually determined based on their skills, abilities, and specialties. However, a more efficient agent is preferable if multiple candidate agents still remain. This efficiency is affected by agents' workloads and CPU performance as well as the available communication bandwidth. Unfortunately, as no agent in an open environment such as the Internet can obtain these data from any of the other agents, this selection must be done according to the available local information about the other known agents. However, this information is limited and usually uncertain. Agents' states may also change over time, so the selection strategy must be adaptive to some extent. We investigated how the overall performance of MAS would change under adaptive strategies. We particularly focused on mutual interference by selection in different workloads, that is, underloaded, near-critial and overloaded stituations. This paper presents the simulation results and shows the overall performance of MAS highly depends on the workloads. Then we explain how adaptive strategies degrade overall performance when agents' workloads are near the limit of theoretical total capabilities.

  • Multi-agent coordination mechanism based on indirect interaction

    Satoshi Kurihara, Kensuke Fukuda, Shinya Sato, Toshiharu Sugawara

    Proceedings - 21st International Conference on Advanced Information Networking and Applications Workshops/Symposia, AINAW'07   2   68 - 72  2007  [Refereed]

     View Summary

    In this paper, we discuss about massively multi-agent coordination mechanisms, which must be necessary for upcoming applications in ubiquitous computing environment. In this situation, each agent cannot have a macroscopic view, so, the agents cannot obtain the global information of the agents as a whole. But, each agent behavior indirectly influences the other agents behaviors and their behaviors influence its behavior cyclically. Therefore a certain information about the relative position of each agent among all the agents may be able to be extracted from both each agent behavior and relativity of behaviors between agents. We verified this possibility by using the competitive multi-agent simulation environment, and firstly succeeded in extracting the information for the relative position from each agent behavior. Then we succeeded to extract the relativity of behaviors between agents as the "agent coordination network", which had the characteristics of both scale free network and small world network. © 2007 IEEE.

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  • Conflict estimation of abstract plans for multiagent systems

    Toshiharu Sugawara, Satoshi Kurihara, Toshio Hirotsu, Kensuke Fukuda, Toshihiro Takada

    Proceedings of the International Conference on Autonomous Agents     849 - 851  2007  [Refereed]

     View Summary

    In hierarchical planning, selecting a plan at an abstract level affects planning performance because an abstract plan restricts the scope of primitive plans. However, if all primitive plans under the selected abstract plan have difficult-to-resolve conflicts with the plans of other agents, the final plan after conflict resolution will be inefficient or of low quality. In this paper, we propose a conflict estimation method to generate quality plans efficiently for multiagent systems by appropriately selecting abstract plans in hierarchical planning. This method enables agents to learn which abstract plans are less likely to cause conflicts or which conflicts will be easy to resolve. © 2007 IFAAMAS.

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  • Performance variation due to interference among a large number of self-interested agents

    Toshiharu Sugawara, Toshio Hirotsu, Satoshi Kurihara, Kensuke Fukuda

    2007 IEEE CONGRESS ON EVOLUTIONARY COMPUTATION, VOLS 1-10, PROCEEDINGS     766 - +  2007  [Refereed]

     View Summary

    The performance features of a massively multiagent system (MMAS) when applying the contract net protocol (CNP) are examined. The recent growth in the volume of e-commerce on the Internet is increasing the opportunities for coordinated transactions by agents, concurrently occurring everywhere. Because of limited CPU and network resources, running many interactive tasks among agents can lower the quality or efficiency of MMASs. Although CNP is a widely used negotiation protocol that can allocate tasks and resources to appropriate agents, it is unclear how effectively CNP works in an MMAS where thousands of agents work together and interfere with each other. The performance of CNP in such an MMAS, especially the overall efficiency and the reliability of promised completion times, is investigated by using an MAS simulation environment. The results show that only manager-side control of CNP can improve performance in an MMAS.

  • Analysis of diagnostic capability for hijacked route problem

    Osamu Akashi, Kensuke Fukuda, Toshio Hirotsu, Toshiharu Sugawara

    IP OPERATIONS AND MANAGEMENT, PROCEEDINGS   4786   37 - +  2007  [Refereed]

     View Summary

    Diagnosis of anomalous routing states is essential for stable inter-AS (autonomous system) routing management, but it is difficult to perform such actions because inter-AS routing information changes spatially and temporally in different administrative domains. In particular, the route hijack problem, which is one of the major routing-management issues, remains difficult to analyze because of its diverse distribution dynamism. Although a multi-agent-based diagnostic system that can diagnose a set of routing anomalies by integrating the observed routing statuses among distributed agents has been successfully applied to real Internet service providers, the diagnostic accuracy depends on where those agents are located on the BGP topology map. This paper focuses on the AS adjacency topology of an actual network structure and analyzes hijacked-route behavior from the viewpoint of the connectivity of each AS. Simulation results using an actual Internet topology show the effectiveness of an agent-deployment strategy based on connectivity information.

  • Generating extensional definitions of concepts from ostensive definitions by using web

    Shin-ya Sato, Kensuke Fukuda, Satoshi Kurihara, Toshio Hirotsu, Toshiharu Sugawara

    WEB INFORMATION SYSTEMS ENGINEERING - WISE 2007, PROCEEDINGS   4831   583 - +  2007  [Refereed]

     View Summary

    We present GEO (Generating an Extensional definition from an Ostensive definition), a method to exhaustively gather items falling under an ostensively defined concept from the Web. By utilizing structural information about HTML documents, GEO automatically and efficiently gathers thousands of items from Web pages taking only 2 or 3 items as input. GEO also yields high precision (0.99 at maximum, 0.97 in average over a set of inputs). We also introduce a new style of searching information, called Item Search, in which GEO plays an essential role. Item Search can look for items in a targeted category that are the best matches against a given query. Some examples of Item Search are presented as the proof-of-concept of the idea.

  • 「出来事」に起因する共起ネットワークの局所的な構造の変化について

    Shinya Sato, Kensuke Fukuda, Satoshi Kurihara, Toshiharu Sugawara

    第2回ネットワークが創発する知能研究会ワークショップ (JWEIN2006)論文集, 日本ソフトウエア科学会    2006.09  [Refereed]

  • マルチエージェント協調におけるネットワーク構造の重要性

    Satoshi Kurihara, 佐藤進也, Kensuke Fukuda, Toshiharu Sugawara

    第2回ネットワークが創発する知能研究会ワークショップ (JWEIN2006)論文集, 日本ソフトウエア科学会    2006.09  [Refereed]

  • Getting Daily Human Habitual Behaviours from Infrared Sensor Network

    Satoshi Kurihara, Seiichi Honda, Kenichi Fukui, Koichi Moriyama, Masayuki Numao, Kensuke Fukuda, Toshio Hirotsu, Toshihiro Takada, Toshiharu Sugawara

    Proceedings of the 3rd International Conference on Networked Sensing Systems (INSS2006)    2006.06  [Refereed]

  • How does collective intelligence emerge in the standard minority game?

    Satoshi Kurihara, Kensuke Fukuda, Toshio Hirotsu, Osamu Akashi, Shinya Sato, Toshiharu Sugawara

    Lecture Notes in Economics and Mathematical Systems   567   279 - 289  2006  [Refereed]

     View Summary

    In this paper we analyze a simple adaptive model of competition called the Minority Game, which is used in analyzing competitive phenomena such as the operation of the market economy. The Minority Game is played by many simple autonomous agents, which develop collective self-organization as a result of simple behavioral rules. Many algorithms that produce the desired behavior in the game have been proposed. In all work to date, however, the focus has been on the macroscopic behavior of the agents as a whole. We focus on the behavior of individual agents, paying particular attention to the original form of the Minority Game. We suggest that the core elements responsible for the development of self-organization are (i) rules that place a good constraint on the behaviors of individual agents and (ii) the existence of rules that lead to effective indirect coordination. We also show that when efficient organization is formed, a power-law can be seen among behavior of individual agents. © 2006 Springer-Verlag Berlin Heidelberg.

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  • Total performance by local agent selection strategies in multi-agent systems

    Toshiharu Sugawara, Satoshi Kurihara, Toshio Hirotsu, Kensuke Fukuda, Shinya Sato, Osamu Akashi

    Proceedings of the International Conference on Autonomous Agents   2006   601 - 608  2006  [Refereed]

     View Summary

    In order to achieve efficient progress in activities such as e-commerce and e-transactions in an open environment like the Internet, an agent must choose appropriate partner agents for collaboration. However, agents have no global information about the whole multi-agent system (MAS) and the state of the Internet
    therefore, they must select the appropriate partners based on local knowledge and local observations. In this paper, using a multi-agent simulation, we discuss how total MAS performances are affected by local decisions when agents select partners to collaborate with. We also investigate how MAS performances change and how network structures between agents shift according to the progress of agents' local learning and observations. We then discuss the relationship between task load and agent network structure. This relates to estabilishing the optimum time when agents should learn about appropriate partners in an actual environment. Copyright 2006 ACM.

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  • How can agent know the global information without close coordination?

    Satoshi Kurihara, Shinya Sato, Kensuke Fukuda, Toshiharu Sugawara

    Proceedings of the International Conference on Autonomous Agents   2006   682 - 684  2006  [Refereed]

     View Summary

    In the multi-agent systems, even if each agent behaves selfish or cooperative, its behavior influences the other agents' behaviors and their behaviors influence its behavior cyclically. Thereore a certain information about the relative position of each agent among all the agents may be able to be extracted only from its behavior. If this information can be extracted, each agent has the possibility to improve its efficiency only by seeing its own behavior without knowing about the information of the other agents. In this paper, we verified this hypothesis by using the competitive multi-agent simulation environment named Minority Game, and confirmed that each agent's performance gain was actually possible. This analytical technique may be especially useful for massively multi-agent systems. Copyright 2006 ACM.

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  • Adaptive agent selection in large-scale multi-agent systems

    Toshiharu Sugawara, Kensuke Fukuda, Toshio Hirotsu, Shin-ya Sato, Satoshi Kurihara

    PRICAI 2006: TRENDS IN ARTIFICIAL INTELLIGENCE, PROCEEDINGS   4099   818 - 822  2006  [Refereed]

     View Summary

    An agent in a multi-agent system (MAS) has to select appropriate agents to assign tasks. Unfortunately no agent in an open environment can identify the states of all agents, so this selection must be done according to local information about the other known agents; however this information is limited and may contain uncertainty. In this paper we investigate how overall performance of MAS is affected by learning parameters for adaptive strategies to select partner agent for collaboration. We show experimental results using simulation and discuss why overall performance of MAS varies.

  • Policy-based BGP control architecture for autonomous routing management

    Osamu Akashi, Kensuke Fukuda, Toshio Hirotsu, Toshiharu Sugawara

    Proceedings of the 2006 SIGCOMM Workshop on Internet Network Management, INM'06   2006   77 - 82  2006  [Refereed]

     View Summary

    Unexpected temporal and spatial changes of inter-AS routing behavior often lead to the necessity of on-demand inter-domain routingadjustment. For resolving this problem, we apply the AISLE framework, which is a multi-agent-based model, to a policy-based routingadjustment system for transit ISPs and their customer ASs. This paper describes the BGP-control architecture called VR (Virtual Router) that can dynamically change forwarding paths considering alternative paths, which are inferred from historical data and confirmed when they are actually applied. VR can control conventional multiple border routers in an AS without any protocol extensions. The policy description, which is interpreted by an agent, enables network operators to define autonomous actions for analyzing network status and adjusting inter-AS routing based on these observed results by issuing requests to VR. Some evaluation results indicate that VR can effectively change routing over BGP data on the actual Internet and some control scenarios based on policy descriptions demonstrate the validity of our basic design framework. Copyright 2006 ACM.

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    12
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  • Multi-agent systems performance by adaptive/non-adaptive agent selection

    Toshiharu Sugawara, Kensuke Fukuda, Toshio Hirotsu, Shin-ya Sato, Satoshi Kurihara

    2006 IEEE/WIC/ACM International Conference on Intelligent Agent Technology, Proceedings     555 - 559  2006  [Refereed]

  • Dependency of network structures in agent selection and deployment

    Kensuke Fukuda, Toshio Hirotsu, Satoshi Kurihara, Shin-ya Sato, Osamu Akashi, Toshiharu Sugawara

    2006 IEEE/WIC/ACM INTERNATIONAL CONFERENCE ON INTELLIGENT AGENT TECHNOLOGY, PROCEEDINGS     37 - 44  2006  [Refereed]

     View Summary

    This paper shows that the statistical properties of the network topology are indispensable information for improving performance of multi-agent systems (MASs), though they have not received much attention in previous MAS research. In particular we focus on the applicability of the degree of an agent-the number of links among neighboring agents to load-balancing for the agent selection and deployment problem. The proposed selection algorithm does not need global information about the network structure and only requires the degree of a server agent and the degrees of the nodes neighboring the server agent. Through simulation of several topologies reproduced by the theoretical network models, we show that the use of the local topological information significantly improves the fairness of the servers even for a large-scale network. We also find that the key mechanisms for load-balancing in a given network topology are highly asymmetric degree characteristics (scale-free) and the negative degree correlation.

  • マルチエージェントシステムにおけるエージェント選択戦略と全体の効率について

    Toshiharu Sugawara, Satoshi Kurihara, 佐藤進也, Kensuke Fukuda, Osamu Akashi, Toshio Hirotsu

    Joint Agent Workshops and Symposium (JAWS2005), 日本ソフトウエア科学会、電子情報通信学会、人工知能学会、情報処理学会共催     461 - 468  2005.11  [Refereed]

  • 次数の利用はネットワーク性能の改善につながるのか?

    Kensuke Fukuda, 佐藤進也, Osamu Akashi, Toshio Hirotsu, Satoshi Kurihara, Toshiharu Sugawara

    第1回ネットワークが創発する知能研究会ワークショップ (WEIN2005)論文集 日本ソフトウエア科学会     16 - 22  2005.10  [Refereed]

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  • 最適エージェント選択戦略による系の実行効率と構造について

    Toshiharu Sugawara, 佐藤進也, Kensuke Fukuda, Toshio Hirotsu, Satoshi Kurihara

    第1回ネットワークが創発する知能研究会ワークショップ (WEIN2005)論文集 日本ソフトウエア科学会     1 - 8  2005.10  [Refereed]

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  • ARTISTE: Agent Organization Management System for Multi-agent Systems

    Atsushi Terauchi, Osamu Akashi, Mitsuru Maruyama, Kensuke Fukuda, Toshiharu Sugawara, Toshio Hirotsu, Satoshi Kurihara

    Proceedings of Eighth Pacific Rim International Workshop on Multi-agents (PRIMA2005)     245 - 260  2005.09  [Refereed]

  • Predicting Possible Conflicts in Hierarchical planning for Multi-Agent Systems

    Toshiharu Sugawara, Satoshi Kurihara, Toshio Hirotsu, Kensuke Fukuda, Toshihiro Takada

    Proceedings of 4th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS2005)     813 - 820  2005.07  [Refereed]

  • Efficiency and Fairness of Load Distribution on Scale-Free Property

    Kensuke Fukuda, Shin-ya Sato, Osamu Akashi, kazuhiro Kazama, Toshio Hirotsu, Satoshi Kurihara, Toshiharu Sugawara

    AAAI-2005 Workshop on LinkAnalysis (LinkAnalysis-2005)     16 - 21  2005.07  [Refereed]

  • Agent-Based Human-Environment Interaction Framework for Ubiquitous Environment

    Satoshi Kurihara, Shigemi Aoyagi, Toshihiro Takada, Toshio Hirotsu, Toshiharu Sugawara

    Proceedings of 2nd International Workshop on Networked Sensing Systems (INSS2005)     103 - 108  2005.06  [Refereed]

  • 映像短縮再生システムの教育映像への適用評価

    青柳滋己, 佐藤孝治, 高田敏弘, Toshiharu Sugawara, 尾内理紀夫

    IPSJ Journal   46 ( 5 ) 1297 - 1305  2005.05  [Refereed]

     View Summary

    インターネットの普及やブロードバンド化により, インターネットの利用がe-Learning等の教育の分野にも広がりつつある.また, 講義や講演等をビデオ録画し, 後からいつでも見られるシステムが実用化され, 実際に使われている.しかし, それらのシステムでの動画に対する操作は, 再生・早送り・巻き戻し等の従来のVCRの機能や, スライドバーにより任意の位置から再生する等の機能しかない.今後, 動画像の利用が増加することを考えると, 動画像をより短時間で, しかも意味ある情報をなるべく欠落させずに見る機能が必要になる.我々は, 映像中の音情報と画像情報を用いて, 重要と思われるシーンを抜き出し映像を短縮する方法について研究を進めている.我々は作成したプロトタイプシステムを教育用映像に利用し, 短縮化した画像を初期教育用, さらには復習等の目的に適用することを考えている.本稿では, 教育用映像を本システムを用いて短縮した場合の内容の理解度に与える影響につい

  • クリッカブルなオブジェクトの撮影の一方式とその評価

    Toshiharu Sugawara, Satoshi Kurihara, 青柳滋己, 佐藤孝治, 高田敏弘

    IPSJ Journal   46 ( 5 ) 1330 - 1342  2005.05  [Refereed]

     View Summary

    動画内の対象や領域にURLを対応させ, その情報を映像と同時に配信し, 再生時に対象物をクリックすることで, 動画から他のURLの情報を取得できるメディアがいくつか提案されている.しかし, 動画の一部に選択可能(クリック可能)なエリアを指定することは容易ではない.リンクを貼り付ける対象はフレームごとに位置が変わり, フレームごとに領域を指定する作業が必要となる.本論文では, 実体をデジタルカメラもしくはデジタルビデオカメラで撮影するときに, クリック可能としたい対象が写っている領域とそのリンク先URLや撮影時刻などの関連情報も同時に取得し記録すること, およびその一実現方式として赤外線の波長差分を使う方式について提案する.さらに, その実験システムを作成したので評価結果を述べる.この実験結果から, 蓄積型の映像配信だけでなく, 実時間での動画像のライブ中継も可能であることが分かった.また, 複数対象物のモーションキャプチャにも利用可能と考えら

  • Multi-agent human-environment interaction framework for the ubiquitous environment

    S Kurihara, K Fukuda, T Hirotsu, S Aoyagi, T Takada, T Sugawara

    MASSIVELY MULTI-AGENT SYSTEMS I   3446   217 - 223  2005  [Refereed]

     View Summary

    We discuss how humans interact with the environment like mental and physical harmonization. Keyword is "resonance". Each human has his own natural frequency, which is a metaphor for personality or daily habitual behaviors. In the proposed framework, each human behavior reacts the environment and the environment performs sensor-data mining and extracts each human's natural frequency. The environment constructed from a multi-agent system is always watching humans, and when there is information to give one particular human, the environment interacts with him by using his natural frequency, so he can spontaneously and efficiently get the information from the environment. To achieve this, we set up several interaction devices between humans and the environment as well as various kinds of many sensors.

  • Time and space correlation in BGP messages

    K Fukuda, T Hirotsu, O Akashi, T Sugawara

    INFORMATION NETWORKING: CONVERGENCE IN BROADBAND AND MOBILE NETWORKING   3391   215 - 222  2005  [Refereed]

     View Summary

    To quantify the statistical dynamics of the BGP, we analyze the temporal and spatial correlation of macroscopic BGP message flows obtained by passive measurement. We show that the time series for the number of announcement and withdrawal messages has little correlation in time, unlike the statistical behavior of traffic volumes. This indicates that there is little possibility of a cascading failure, in which a failure causes following failures, and that the occurrence of burst of BGP messages has a Poisson nature. We also point out that there is space correlation with the delay between the flows for the different measurement points. Namely, even from macroscopic and passive measurement, we show that the propagation delay of routing information from one measurement point to another point can be statistically estimated.

  • On the use of hierarchical power-law network topology for server selection and allocation in multi-agent systems

    K Fukuda, SY Sato, O Akashi, T Hirotsu, S Kurihara, T Sugawara

    2005 IEEE/WIC/ACM INTERNATIONAL CONFERENCE ON INTELLIGENT AGENT TECHNOLOGY, PROCEEDINGS     81 - 87  2005  [Refereed]

     View Summary

    In this paper we focus on the effectiveness of using the power-law relationship that appears in actual network topology for solving server selection and allocation problems in multi-agent systems (MAS). We introduce the reverse weighted degree (RWD) server selection algorithm, which selects the nearest server with a lower load average, and the concept of the scope, which spreads the range of the topological information about neighbors. Furthermore, we evaluate the efficiency and fairness of the algorithm when server deployment is performed by using the degree-oriented server allocation, which places the server agent on more convenient nodes from the viewpoint of network topology, and by random server allocation. From simulation results using the real Internet topology, we find that awareness of the network structure can improve the total performance of agents significantly, though previous approaches in MAS did not consider the topology of the network.

  • Detection and diagnosis of inter-AS routing anomalies by cooperative intelligent agents

    O Akashi, A Terauchi, K Fukuda, T Hirotsu, M Maruyama, T Sugawara

    AMBIENT NETWORKS   3775   181 - 192  2005  [Refereed]

     View Summary

    Verifying whether the routing information originating from an AS is being correctly distributed throughout the Internet is important for stable inter-AS routing operation. However, the global behavior of routing information is difficult to understand because it changes spatially and temporally. Thus, rapid detection of inter-AS routing failures and diagnosis of their causes are also difficult. We have developed a multi-agent-based diagnostic system, ENCORE, to cope with these problems, and improved its functions (ENCORE-2) through our experience in applying the system to commercial ISPs. Cooperative actions among ENCORE-2 agents provide efficient methods for collecting, integrating, and analyzing routing information observed in multiple ASes to detect and diagnose anomalies that human operators have difficulty in handling. ENCORF-2 is also applied to the hijacked route problem, which is one of recent major inter-AS issues.

  • Effective decision making by self-evaluation in the multi-agent environment

    S Kurihara, K Fukuda, S Sato, T Sugawara

    INTERNET AND NETWORK ECONOMICS, PROCEEDINGS   3828   631 - 640  2005  [Refereed]

     View Summary

    Generally, in multi-agent systems, there are close relations between behavior of each individual agent and the group of agents as a whole, so a certain information about the relative state of each agent in the group may be hided in each agent behavior. If this information cart be extracted, each agent has the possibility to improve its state by seeing only its own behavior without seeing other agents' behaviors. In this paper, we focus on "power-law" which is interesting character seen in the behavior of each node of various kinds of networks as one of such information. Up to now, we have already found that power-law can be seen in the efficiently behaving agents in Minority Came which is the competitive multi-agent simulation environment. So, in this paper we have verified whether it is possible for each agent in the game to improve its state by seeing only its own behavior, and confirmed that the performance gain was actually possible.

  • エージェントの組織化による広帯域ストリーム向け適応型配信アーキテクチャの提案

    寺内敦, Osamu Akashi, 丸山充, Toshiharu Sugawara, Kensuke Fukuda, Satoshi Kurihara, Toshio Hirotsu

    第6回インターネットテクノロジーワークショップ (WIT2004) 論文集 日本ソフトウエア科学会    2004.12  [Refereed]

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  • ローソク足チャートを用いたTCPトラフィックの表示法

    清水奨, Kensuke Fukuda, Toshio Hirotsu, Toshiharu Sugawara, 後藤滋樹

    情報科学技術レターズ、電子情報通信学会/情報処理学会   3   333 - 336  2004.09  [Refereed]

  • イベントに基づくBGPトラフィックの解析

    Kensuke Fukuda, Toshio Hirotsu, Osamu Akashi, Toshiharu Sugawara

    情報科学技術レターズ、電子情報通信学会/情報処理学会   3   329 - 332  2004.09  [Refereed]

  • Inter-AS Routing Policy Adaptation using Cooperative AISLE agents

    Osamu Akashi, Kensuke Fukuda, Toshio Hirotsu, Koji Sato, Mitsuru Maruyama, Toshiharu Sugawara

    Proceedings of XIX World Telecommunications Congress (WTC/ISS 2004)    2004.09  [Refereed]

  • Reusing Coordination and Negotiation Strategies in Multi-Agent Systems for Ubiquitous Network Environment

    Toshiharu Sugawara, Satoshi Kurihara, Kensuke Fukuda, Toshio Hirotsu, Shigemi Aoyagi, Toshihiro Takada

    Proceedings of 3rd International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS2004)   I   496 - 503  2004.07  [Refereed]

    CiNii

  • Multi-agent Framework for Human-Environment Interaction in Ubiquitous Environment

    Satoshi Kurihara, Kensuke Fukuda, Toshio Hirotsu, Shigemi Aoyagi, Toshihiro Takada, Toshiharu Sugawara

    Proceedings of the Workshop on Agents for Ubiquitous Computing (UbiAgents2004)     5 - 12  2004.07  [Refereed]

    CiNii

  • ユーザのアクセス履歴を利用した類似WEBサイト発見手法

    Satoshi Kurihara, Toshio Hirotsu, 高田敏弘, Osamu Akashi, Toshiharu Sugawara

    IEICE Transactions on Information and Systems D-I (letter)   J87-D-I ( 6 ) 741 - 742  2004.06  [Refereed]

     View Summary

    ユーザのアクセス履歴を利用して,互いに類似するコンテンツを保持する可能性が高いWebサイト集合を効率的に検出する手法を提案する.ユーザがWebサイトに埋め込まれているリンクをクリックした際の,リンクの「URL情報」と「ラベル文字情報」のみを手掛りとして使用する.今回はその基本的有効性の検証を行った.

    CiNii

  • Personal Networks Integrating a VPN with Execution Environments of Hosts.

    Kenichi Kourai, Toshio Hirotsu, Koji Sato, Osamu Akashi, Kensuke Fukuda, Toshiharu Sugawara, Shigeru Chiba

    Computer Software   21 ( 1 ) 2 - 12  2004  [Refereed]

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  • VPNとホストの実行環境を統合するパーソナルネットワーク

    光来健一, Toshio Hirotsu, 佐藤孝治, Osamu Akashi, Kensuke Fukuda, Toshiharu Sugawara, 千葉滋

    コンピュータソフトウェア(日本ソフトウエア科学会誌), 岩波書店   21 ( 1 ) 2 - 12  2004.01  [Refereed]

     View Summary

    ユーザが自由にVPNを使うようになり, 1つのホストで複数のネットワークを同時に扱う状況が増えてきている. しかしながら, 従来のOSは複数のネットワークを排他的に利用する機構を提供していないため, IPアドレスが衝突するネットワークを同時に扱えず, VPN内部の機密情報を他のネットワークに漏らしてしまう危険性もある. そこで我々は複数のVPNを扱うホストの実行環境をVPN毎に分離しその実行環境とVPNを統合したパーソナルネットワークを提案する. ポートスペースと呼ばれるこの分離された実行環境は, プロセスを実行する時のネットワークやファイルシステムの環境であり, プロセスとVPNを密接に関係づけることにより独立したパーソナルネットワークの構築を可能にする.

  • How collective intelligence emerge in complex environment?

    S Kurihara, K Fukuda, T Hirotsu, O Akashi, S Sato, T Sugawara

    BIOLOGICALLY INSPIRED APPROACHES TO ADVANCED INFORMATION TECHNOLOGY   3141   484 - 495  2004  [Refereed]

     View Summary

    In this paper we analyze a simple adaptive model of competition called the Minority Game, which is used in analyzing competitive phenomena in markets. The Minority Game consists of many simple autonomous agents, and self-organization occurs as a result of simple behavior rules. Up to now, the dynamics of this game have been studied from various angles, but so far the focus has been on the macroscopic behavior of all the agents as a whole. We are interested in the mechanisms involved in collaborative behavior among multiple agents, so we focused our attention on the behavior of individual agents. In this paper, we suggest that the core elements responsible for forming self-organization are: (i) the rules place a good constraint each agent's behavior, and (ii) there is a rule that leads to indirect coordination. Moreover, we tried to solve the El Farol's bar problem based our suggestions.

  • An implementation of flexible-playtime video skimming

    S Aoyagi, K Kourai, K Sato, T Takada, T Sugawara, R Onai

    MULTIMEDIA COMPUTING AND NETWORKING 2004   5305   178 - 186  2004  [Refereed]

     View Summary

    In this paper, we propose a new time-reduction method for video skimming in which the focus is on the overall playback time. While fast-forwarding is a natural way to check whether or not items are of interest, the sound is not synchronized with the images and the lack of comprehensible audio data means that we must work from the images alone. The focus in video summarization has been solely on video segmentation, i.e. building a structure that represents the parts and flow of meaning in the video. In our system, the user simply specifies the running time required for the summarized video. We describe the current state of our prototype system and its results in testing, which show how well it works.

  • An implementation for capturing clickable moving objects

    T Sugawara, S Kurihara, S Aoyagi, K Sato, T Takada

    COMPUTER HUMAN INTERACTION: PROCEEDINGS   3101   441 - 450  2004  [Refereed]

     View Summary

    This paper discusses a method for identifying clickable objects/regions in still and moving images when they are being captured. A number of methods and languages have recently been proposed for adding point-and-click interactivity to objects in moving pictures as well as still images. When these pictures are displayed in Internet environments or broadcast on digital TV channels, users can follow links specified by URLs (e.g., for buying items online or getting detailed information about a particular item) by clicking on these objects. However, it is not easy to specify clickable areas of objects in a video because their position is liable to change from one frame to the next. To cope with this problem, our method allows content creators to capture moving (and still) images with information related to objects that appear in these images including the coordinates of the clickable areas of these objects in the captured images. This is achieved by capturing the images at various infrared wavelengths simultaneously. This is also applicable to multi-target motion capture.

  • 共鳴に基づく人と環境とのインタラクションのためのフレームワーク

    原聡, 青柳滋己, Toshio Hirotsu, 高田敏弘, Toshiharu Sugawara

    11回インタラクティブシステムとソフトウェアに関するワークショップ (WISS2003), テクニカルセッション, 日本ソフトウエア科学会   近代科学社   123 - 128  2003.12  [Refereed]

  • 監視系を安全に構築するための仮想分散環境

    光来健一, 千葉滋, Toshio Hirotsu, Toshiharu Sugawara

    コンピュータシステム・シンポジウム    2003.12  [Refereed]

  • 柔軟なポリシ管理のための適応型BGP制御アーキテクチャ

    Osamu Akashi, 光来健一, Kensuke Fukuda, Toshio Hirotsu, 佐藤孝治, 丸山充, Toshiharu Sugawara

    第5回インターネットテクノロジーワークショップ(WIT2003)論文集 日本ソフトウエア科学会     27 - 31  2003.11  [Refereed]

  • 仮想環境を用いた侵入検知システムの安全な構成法

    光来健一, Toshio Hirotsu, 佐藤孝治, Osamu Akashi, Kensuke Fukuda, Toshiharu Sugawara, 千葉滋

    第5回インターネットテクノロジーワークショップ(WIT2003)論文集 日本ソフトウエア科学会     23 - 26  2003.11  [Refereed]

  • スモールワールド性を利用したWWWからの情報発見構想

    Satoshi Kurihara, Kensuke Fukuda, Toshiharu Sugawara

    第5回インターネットテクノロジーワークショップ(WIT2003)論文集 日本ソフトウエア科学会     40 - 47  2003.11  [Refereed]

    CiNii

  • A Flexible Policy Control Architecture for Inter-AS Routing

    O. Akashi, K. Kourai, K. Fukuda, T. Hirotsu, K. Sato, M. Maruyama, T. Sugawara

    Proceedings of 7th Asia-Pacific Network Operations and Management Symposium (APNOMS 2003)     392 - 403  2003.10  [Refereed]

  • 集合知における行動制約と間接的協調による全体的秩序生成過程

    Satoshi Kurihara, Kensuke Fukuda, Toshio Hirotsu, Osamu Akashi, 佐藤進也, Toshiharu Sugawara

    情報科学技術レターズ、電子情報通信学会/情報処理学会   2   117 - 119  2003.09  [Refereed]

  • 仮想ネットワークアーキテクチャによるネットワークワイドな保護機構

    Toshio Hirotsu, Kensuke Fukuda, 光来健一, Osamu Akashi, 佐藤孝治, Toshiharu Sugawara

    IPSJ Transactions on Advanced Computing Systems (ACS)   44 ( ACS-3 ) 180 - 190  2003.08  [Refereed]

     View Summary

    本論文では仮想ネットワークアーキテクチャによる保護機構(VNAP)を提案する.VNAPでは仮想LANの技術を用いて目的や用途に応じた複数の通信クラスをイントラネット内に実現する.この各々の通信クラスがOS内の資源やアプリケーションの実行環境と連係することで,イントラネット全域にわたる多層の保護階層が実現される.この通信クラスはネットワーク上の保護ポリシを具現化したものであり,その情報をネットワーク管理者・プログラマ・ユーザで共有することにより,相互の協調によるイントラネット環境の安全性の向上を実現する.本論文では,VNAPの概念や構成とあわせて,プロトタイプシステムの実装と評価についても述べる.

  • Simple but efficient collaboration in a complex competitive situation

    S. Kurihara, K. Fukuda, T. Hirotsu, O. Akashi, S. Sato, T. Sugawara

    Proceedings of International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS2003)     1042 - 1043  2003.07  [Refereed]

  • Learning Implicit Resource Relationships from Past Plans in Multi-Agent Systems

    T. Sugawara, S. Kurihara, O. Akashi

    Proceedings of International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS2003)     1140 - 1141  2003.07  [Refereed]

  • 仮想ネットワークアーキテクチャによるネットワークワイドな保護機構

    Toshio Hirotsu, Kensuke Fukuda, 光来健一, Osamu Akashi, 佐藤孝治, Toshiharu Sugawara

    先進的計算基盤システムシンポジウム (SACSIS2003), 情報処理学会、電子情報通信学会    2003.05  [Refereed]

  • 音・映像情報を用いた映像短縮再生法の評価実験

    青柳滋己, 光来健一, 佐藤孝治, 高田敏弘, Toshiharu Sugawara, 尾内理紀夫

    データ工学ワークショップ(DEWS2003), 電子情報通信学会、日本データベース学会    2003.03  [Refereed]

    CiNii

  • VPN とホストの実行環境を統合するパーソナルネットワーク

    光来健一, Toshio Hirotsu, 佐藤孝治, Osamu Akashi, Kensuke Fukuda, Toshiharu Sugawara, 千葉滋

    プログラミングおよび応用のシステムに関するワークショップ(SPA2003) 日本ソフトウエア科学会    2003.03  [Refereed]

  • Proximity Mining: センサデータ履歴からの近接性の発見

    高田敏弘, 青柳滋己, Satoshi Kurihara, 光来健一, 清水奨, Toshio Hirotsu, Kensuke Fukuda, Toshiharu Sugawara

    プログラミングおよび応用のシステムに関するワークショップ(SPA2003) 日本ソフトウエア科学会    2003.03  [Refereed]

    CiNii

  • Agents support for flexible inter-AS policy control

    O Akashi, T Hirotsu, K Sato, K Kourai, M Maruyama, T Sugawara

    2003 SYMPOSIUM ON APPLICATIONS AND THE INTERNET WORKSHOPS, PROCEEDINGS     294 - 298  2003  [Refereed]

     View Summary

    Inter-AS routing is difficult to control since advertised inter-AS routing information changes as it spreads through ASs that are managed based on each own policy. For operating the Internet reliably as we intend, we propose flexible and autonomous policy control environment AISLE. AISLE uses cooperative actions among distributed agents to know and control inter-AS routing behavior This paper describes AISLE model and architecture that enable policy control at the inter-AS level.

  • Secure and manageable virtual private networks for end-users

    K Kourai, T Hirotsu, K Sato, O Akashi, K Fukuda, T Sugawara, S Chiba

    LCN 2003: 28TH CONFERENCE ON LOCAL COMPUTER NETWORKS, PROCEEDINGS     385 - 394  2003  [Refereed]

     View Summary

    This paper presents personal networks, which integrate a VPN and the per-VPN execution environments of the hosts included in the VPN. The key point is that each execution environment called a portspace is bound to only one VPN, i.e., single-homed. Using this feature of portspaces, personal networks address several problems at multi-homed hosts that use multiple VPNs. Information flow is separated by personal networks so that it is not mixed at multihomed hosts. IP addressing in a personal network is independent of the other personal networks, even the base network, and therefore does not conflict with those of other networks at multi-homed hosts. In addition, personal networks provide facilities for easy bootstrapping so that the end-users can construct such isolated networks easily. Inheritance of portspaces supports the creation of new portspaces based on existing portspaces. Self-construction of personal networks enables end-users to construct personal networks without help from the base network.

  • Proximity mining: Finding proximity using sensor data history

    T Takada, S Kurihara, T Hirotsu, T Sugawara

    FIFTH IEEE WORKSHOP ON MOBILE COMPUTING SYSTEMS & APPLICATIONS, PROCEEDINGS     129 - 138  2003  [Refereed]

     View Summary

    Emerging ubiquitous and pervasive computing applications often need to know where things are physically located. To meet this need, many location-sensing systems have been developed, but none of the systems for the indoor environment have been widely adopted. In this paper we propose Proximity Mining, a new approach to build location information by mining sensor data. The Proximity Mining does not use geometric views for location modeling, but automatically discovers symbolic views by mining time series data from sensors which are placed in surroundings. We deal with trend curves representing time series sensor data, and use their topological characteristics to classify locations where the sensors are placed.

  • Extraction of implicit resource relationships in multi-agent systems

    T Sugawara, S Kurihara, O Akashi

    INTELLIGENT AGENTS AND MULTI-AGENT SYSTEMS   2891   37 - 49  2003  [Refereed]

     View Summary

    This paper discusses the storage and analysis of past hierarchical-planning results in order to identify implicit costs and resource relationships between activities in multi-agent contexts. We have previously proposed a plan-reuse framework in which plans are stored as templates after use and then reused to speed up planning activity in multi-agent systems. In this paper, we propose the mechanizm for learning, from templates that consist of used plans and data recorded during planning and execution, implicit relationships concerning resource usage by multiple agents. Here, implicit indicates that the relationships exist in the environments where agents are deployed but are not described in the domain models the agents have. The plan-reuse framework also provides guidance on which data the planner and executor should record and on when the learned rules should be applied. Finally, some examples show how this learning enables the creation of more appropriate solutions by agents.

  • Importance of Evolved Structure for emerging self-organization in a complex competitive situation

    S. Kurihara, K. Fukuda, T. Hirotsu, O. Akashi, S. Sato, T. Sugawara

    Proceedings of the 8th International Conference on the Simulation and Synthesis of Living Systems (ALIFE VIII)     33 - 37  2002.12  [Refereed]

  • Storing and Using Past Plans and Negotiation Results in Multiagent Systems

    T. Sugawara, O. Akashi, S. Kurihara

    Proceedings of the IASTED International Conference on Artificial Intelligence and Applications (AIA2002)     387 - 393  2002.09  [Refereed]

  • Self-centered but cooperative behavior in a complex competitive situation

    S. Kurihara, K. Fukuda, T. Hirotsu, O. Akashi, S. Sato, T. Sugawara

    Proceedings of the 6th International Conference on Complex Systems 2002 (CS02)     198 - 205  2002.09  [Refereed]

  • Video Skimming Method for Flexible Play Time

    S. Aoyagi, K. Sato, T. Takada, T. Sugawara, R. Onai

    Proceedings of IASTED International Conference on Internet and Multimedia Systems and Applications (IMSA2002)     330 - 335  2002.08  [Refereed]

  • How to find similar web sites by using only link information

    S. Kurihara, T. Hirotsu, T. Takada, O. Akashi, T. Sugawara

    Proceedings of the International Conference on Advances in Infrastructure for e-Business, e-Education, e-Science, and e-Medicine on the Internet (SSGRR2002 summer)    2002.07  [Refereed]

  • Agent System for Inter-AS Routing Error Diagnosis

    O. Akashi, T. Sugawara, K. Murakami, M. Maruyama, K. Koyanagi

    IEEE Internet Computing   6 ( 3 ) 78 - 82  2002.03  [Refereed]

    CiNii

  • Finding similar web sites by using link information and user's access history

    S. Kurihara, T. Hirotsu, T. Takada, O. Akashi, T. Sugawara

    Proceedings of the IASTED International Conference on Applied Informatics     116 - 121  2002.02  [Refereed]

  • Private Network Environments for Controlling Multiple Overlay Networks

    Kenichi Kourai, Toshio Hirotsu, Koji Sato, Osamu Akashi, Toshiharu Sugawara, Shigeru Chiba

    コンピュータシス テム・シンポジウム 、 情報処理学会   18   75 - 82  2002.01  [Refereed]

    CiNii

  • 競合環境下での利己的エージェント集団における社会的秩序生成過程

    Satoshi Kurihara, Kensuke Fukuda, Toshio Hirotsu, Osamu Akashi, 佐藤進也, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS 2002) 日本ソフトウエア科学会、電子情報通信学会共催     79 - 87  2002.01  [Refereed]

  • Cleaにおけるアプリケーションとネットワークのための協調メカニズム

    佐藤孝治, Toshio Hirotsu, Kensuke Fukuda, Osamu Akashi, Toshiharu Sugawara

    プログラミングおよび応用のシステムに関するワークショップ(SPA2002), 日本ソフトウエア科学会    2002.01  [Refereed]

  • Clea: A framework for the coordination of applications and networks

    K Sato, T Hirotsu, K Fukuda, O Akashi, T Sugawara

    PROCEEDINGS OF THE 6TH JOINT CONFERENCE ON INFORMATION SCIENCES     948 - 951  2002  [Refereed]

     View Summary

    This paper proposes Clea, a framework for the coordination of applications and networks. Clea conveys requests from applications to networks and enables information on network characteristics, status, and functions to be used by applications. This makes it possible for an application to adapt flexibly to dynamic changes in network status and to utilize network resources effectively. Clea also enables coordination of applications and networks to be described in a uniform and concise manner.

  • クリッカブルオブジェクトの撮影

    Toshiharu Sugawara, 青柳滋己, 佐藤孝治, 高田敏弘

    インタラクティブシステムとソフトウェアIX (WISS2001), テクニカルセッション, 日本ソフトウエア科学会   近代科学社   167 - 172  2001.12  [Refereed]

    CiNii

  • リンク情報による Webページ間の類似度推定

    Satoshi Kurihara, Toshio Hirotsu, 高田敏弘, Osamu Akashi, Toshiharu Sugawara

    コンピュータソフトウェア (日本ソフトウエア科学会誌)、岩波書店   18 ( 6 ) 15 - 26  2001.11  [Refereed]

    CiNii

  • Webアノテーショ ン共有システムCmew/Uの設計と実装

    Toshio Hirotsu, 高田敏弘, 青柳滋己, 佐藤孝治, Toshiharu Sugawara

    IPSJ Journal   42 ( 10 ) 2466 - 2475  2001.10  [Refereed]

     View Summary

    当初テキストや静止画の交換が主体であったWWWも, 最近では音や動画像, 三次元データ等, 様々なメディアデータの交換の道具として利用されている.しかし, WWWによる情報交換ではサーバに蓄積したデータの読み出しが中心で, 本に対する書き込みのような情報の付加はあまり行われていない.本稿では, 様々な種類のメディアデータに対して, アノテーション(Annotation: 注釈)の形での情報の付加を可能にするシステムCmew/Uの設計と実装について述べる.本システムはメディアごとに異なるアノテーション埋め込みの機能をモジュールとして実現することで, 高い拡張性を提供している.また, 性能評価の結果, インターネットの転送遅延に対して十分に小さいオーバヘッドでアノテーション埋め込みの機能が実現できることを示す.

  • ARESAIN - Alternative Resource Access Information Navigator

    T. Hirotsu, T. Takada, S. Kurihara, T. Sugawara

    Proceedings of the IASTED International Conference on Parallel and Distributed Computing and Systems     7 - 12  2001.08  [Refereed]

  • Maintenance of Organizational Information in Dynamic Environments

    T. Sugawara, O. Akashi, S. Kurihara

    Proceedings of Fourth Pacific Rim International Workshop on Multi-agents (PRIMA2001)     293 - 304  2001.07  [Refereed]

  • 総再生時間が調節可能な映像短縮再生法

    青柳滋己, 高田敏弘, 佐藤孝治, Toshiharu Sugawara, 尾内理紀夫

    インタラクティブシステムとソフトウェアIX (WISS2001), テクニカルセッション, 日本ソフトウエア科学会   近代科学社   149 - 154  2001.01  [Refereed]

  • Clea: アプリケーションとネットワークの協調動作のためのフレームワーク

    佐藤孝治, Toshio Hirotsu, Kensuke Fukuda, Osamu Akashi, 山崎憲一, Toshiharu Sugawara

    および応用のシステムに関するワークショップ (SPA2001), 日本ソフトウエア科学会    2001.01  [Refereed]

  • A Multi-agent Monitoring and Diagnostic System for TCP/IP-based Network and its Coordination

    T. Sugawara, K. Murakami, S. Goto

    Knowledge Based Systems Journal, Elsevier Science   14 ( 7 ) 367 - 383  2001.01  [Refereed]

  • Mirror Site Navigator using Link Information

    S. Kurihara, T. Hirotsu, T. Takada, T. Sugawara

    Proceedings of World Multiconference on Systemics, Cybernetics and Informatics (SCI2000)   IV (Communications Systems and   283 - 290  2000.07  [Refereed]

  • Multiagent-based Cooperative Inter-AS Diagnosis in ENCORE

    O. Akashi, T. Sugawara, K. Murakami, M. Maruyama, N. Takahashi

    Proceedings of the 2000 IEEE/IFIP Network Operations and Management Symposium (NOMS 2000)     521 - 534  2000.04  [Refereed]

    DOI

  • 知的ネットワーク," 超高速ネットワーク技術 第6章, (編者:藤井伸郎、監修:河内正夫)

    Toshiharu Sugawara

    オーム社    2000.01

  • 声とシナリオ記述を用いた動画閲覧時間短縮のための一考察

    青柳滋己, 佐藤孝治, 高田敏弘, Toshiharu Sugawara, 尾内理紀夫

    インタラクティブシステムとソフトウェアVIII (WISS2000), デモンストレーションセッション, 日本ソフトウエア科学会   近代科学社   207 - 208  2000.01  [Refereed]

  • 仮想データリンクを用いた多重通信クラスに関する一考察

    Toshio Hirotsu, Kensuke Fukuda, Osamu Akashi, 佐藤孝治, 山崎憲一, Toshiharu Sugawara

    第3回インターネットテクノロジーワークショップ (WIT'2000) 日本ソフトウエア科学会    2000.01  [Refereed]

    CiNii

  • リンク情報によるWebページ間の類似度推定

    Satoshi Kurihara, Toshio Hirotsu, 高田敏弘, Osamu Akashi, Toshiharu Sugawara

    第3回インターネットテクノロジーワークショップ (WIT'2000) 日本ソフトウエア科学会    2000.01  [Refereed]

  • An organization-related information maintenance component

    T Sugawara, O Akashi, S Kurihara, SY Sato

    FOURTH INTERNATIONAL CONFERENCE ON MULTIAGENT SYSTEMS, PROCEEDINGS     443 - 444  2000  [Refereed]

  • 音データへのリンク情報の埋め込み方法

    青柳滋己, 高田敏弘, 佐藤孝治, Toshio Hirotsu, Toshiharu Sugawara, 尾内理紀夫

    コンピュータソフトウエア (日本ソフトウエア科学会誌)、岩波書店   16 ( 6 ) 13 - 23  1999.11  [Refereed]

  • Cooperative Analysis in Inter-AS Diagnostic System ENCORE

    O. Akashi, T. Sugawara, K. Murakami, M. Maruyama, N. Takahashi

    Proceedings of the 1st International Symposium on Agent Systems and Applications (ASA/MA 99)     256 - 257  1999.10  [Refereed]

    DOI

    Scopus

  • Dynamic Multimedia Integration with the WWW

    K. Sato, T. Takada, S. Aoyagi, T. Hirotsu, T. Sugawara

    Proceedings of the 1999 IEEE Pacific Rim Conference on Communications, Computers and Signal Processing     448 - 451  1999.08  [Refereed]

    CiNii

  • Cmew/A: An Access Method for Audio Data with Link Information

    S. Aoyagi, T. Takada, K. Sato, T. Hirotsu, T. Sugawara

    Proceedings of the 6th International Conference on Distributed Multimedia Systems (DMS '99)     26 - 33  1999.07  [Refereed]

    CiNii

  • マルチエージェントを用いた自律組織間診断システム : ENCORE

    Osamu Akashi, Toshiharu Sugawara, 村上健一郎, 丸山充, 高橋直久

    IPSJ Journal   40 ( 6 ) 2659 - 2668  1999.06  [Refereed]

     View Summary

    インターネットの安定運用を実現するためには, 自律システム (AS) がインターネットに広報した経路情報の振舞いを理解し, 自 AS の意図が正しく反映されて伝わっていることを検証することは重要である. この機能を実現するため, 他の AS 内の環境において要求元 AS に関する観測を行い, その結果を解析して返送するための協調動作の枠組みを示すリフレクタモデルを定義し, それを基本動作として自らの持つ診断知識に基づいて自律的に動作する, マルチエージェントによる AS 間障害診断システム ENCORE を提案する. 本システムは, 各 AS に観測機能を持ったエージェントを配置し, エージェントが自らの持つ診断知識に基づいて他の AS 中のエージェントと協調することにより, ネットワークの障害を解析する.

    CiNii

  • 連続メディアとWWWの統合システムCmewにおけるシナリオ制御機構の実現

    佐藤孝治, 高田敏弘, 青柳滋己, Toshio Hirotsu, Toshiharu Sugawara, 尾内理紀夫

    コンピュータソフトウエア(日本ソフトウエア科学会誌)、岩波書店   16 ( 3 ) 47 - 56  1999.05  [Refereed]

  • 経験強化と環境同定を統合するマルチエージェント強化学習法の提案

    Satoshi Kurihara, Toshiharu Sugawara

    コンピュータソフトウエア(日本ソフトウエア科学会誌)、岩波書店   16 ( 2 ) 56 - 61  1999.03  [Refereed]

  • 経験強化と環境同定を統合するマルチエージェント強化学習法の提案

    栗原 聡, 菅原俊治

    日本ソフトウェア科学会「コンピュータソフトウェア」   16 ( 2 ) 144 - 149  1999  [Refereed]

  • 連続メディアとWWWの統合システムCmewにおけるメディアデータ構造化のためのシナリオ制御機構

    佐藤孝治, 高田敏弘, 青柳滋己, Toshio Hirotsu, Toshiharu Sugawara

    プログラミングおよび応用のシステムに関するワークショップ (SPA'99) 日本ソフトウエア科学会    1999.01  [Refereed]

    CiNii

  • 電話回線を直接利用したインターネットアプリケーションの実行

    原田康徳, Toshio Hirotsu, 高田敏弘, Toshiharu Sugawara

    第2回インターネットテクノロジーワークショップ (WIT'99) 日本ソフトウエア科学会    1999.01  [Refereed]

  • 柔軟なプロトコルスタックのためのフレームワークの提案

    Kensuke Fukuda, Toshio Hirotsu, 佐藤孝治, 山崎憲一, Toshiharu Sugawara

    第2回インターネットテクノロジーワークショップ (WIT'99) 日本ソフトウエア科学会    1999.01  [Refereed]

  • 協調動作によるAS間障害解析の有効性の検証

    Osamu Akashi, Toshiharu Sugawara, 村上健一郎, 丸山充, 高橋直久

    第2回インターネットテクノロジーワークショップ (WIT'99) 日本ソフトウエア科学会    1999.01  [Refereed]

    CiNii

  • リンク情報に基づくミラーサイト検出アルゴリズムの検証

    Satoshi Kurihara, Toshio Hirotsu, 高田敏弘, Toshiharu Sugawara

    第2回インターネットテクノロジーワークショップ (WIT'99) 日本ソフトウエア科学会    1999.01  [Refereed]

    CiNii

  • マルチホーム環境のためのTransport層Multi-Linkに関する検討

    Toshio Hirotsu, Kensuke Fukuda, 高田敏弘, Toshiharu Sugawara

    第2回インターネットテクノロジーワークショップ (WIT'99) 日本ソフトウエア科学会    1999.01  [Refereed]

  • Application Gatewayのためのソフトウエア・カットスルー

    Toshio Hirotsu, 高田敏弘, Toshiharu Sugawara

    プログラミングおよび応用のシステムに関するワークショップ (SPA'99) 日本ソフトウエア科学会    1999.01  [Refereed]

  • Adaptive Reinforcement Learning Integrating Exploitation- and Exploration-Oriented Learning

    S. Kurihara, R. Onai, T. Sugawara

    Journal of Advanced Computational Intelligence   3 ( 6 ) 474 - 478  1999.01  [Refereed]

  • Cmew/U-a multimedia Web annotation sharing system

    T. Hirotsu, T. Takada, S. Aoyagi, K. Sato, T. Sugawara

    IEEE Region 10 Annual International Conference, Proceedings/TENCON   1   356 - 359  1999  [Refereed]

     View Summary

    We describe the design and implementation of a multimedia Web annotation system that enables users to add information to multimedia contents obtained through the World Wide Web. We have developed a highly modular annotation server that stores users' annotations and embeds them into multiple types of contents including plain text, HTML documents and MPEG video. This system also provides a mechanism for sharing the annotations among multiple users using the same server.

    DOI

    Scopus

    3
    Citation
    (Scopus)
  • Cmew: Integrating Continous Media with the Web

    T. Takada, K. Sato, S. Aoyagi, T. Hirotsu, T. Sugawara

    Proceedings of Multimedia Technology and Applications Conference (IEEE MTAC '98)     136 - 140  1998.09  [Refereed]

    CiNii

  • Inter-Autonomous-System Diagnosis using Cooperative Reflector Agents

    O. Akashi, T. Sugawara, K. Murakami, M. Maruyama, N. Takahashi

    Proceedings of 2nd IEEE International Conference on Intelligent Processing Systems (ICIPS98)     227 - 232  1998.08  [Refereed]

    CiNii

  • Multi-Agent Reinforcement Learning System Integrating Exploitation- and Exploration-oriented Learning

    S. Kurihara, R. Onai, T. Sugawara

    Proceedings of the 4th Australian workshop on Distributed Artificial Intelligence    1998.07  [Refereed]

  • Integrating exploitation- and exploration-oriented learning

    S Kurihara, T Sugawara, R Onai

    Multi-Agent Systems. Theories, Languages and Applications. DAI 1998.   LNAI 1544   45 - 57  1998  [Refereed]

     View Summary

    This paper proposes and evaluates MarLee, a multi-agent reinforcement learning system that integrates both exploitation- and exploration-oriented learning. Compared with conventional reinforcement learnings, MarLee is more robust in the face of a dynamically changing environment and is able to perform exploration-oriented learning efficiently even in a large-scale environment. Thus, MarLee is well suited for autonomous systems, for example, software agents and mobile robots, that operate in dynamic, large-scale environments, like the real-world and the Internet. Spreading activation, based on the behavior-based approach, is used to explore the environment, so by manipulating the parameters of the spreading activation, it is easy to tune the learning characteristics. The fundamental effectiveness of MarLee was demonstrated by simulation.

  • Learning Message-Related Coordination Control in Multiagent Systems

    T Sugawara, S Kurihara

    Multi-Agent Systems. Theories, Languages and Applications. DAI 1998.   LNAI 1544   29 - 44  1998  [Refereed]

     View Summary

    This paper introduces the learning mechanism by which agents can identify, through experience, important messages in the context of inference in a specific situation. At first, agents may not be able to immediately read and process important messages because of inappropriate ratings, incomplete non-local information, or insufficient knowledge for coordinated actions. By analyzing the history of past inferences with other agents, however, they can identify which messages were really used. Agents then generate situation-specific rules for understanding important messages when a similar problem-solving context appears. This paper also gives an example for explaining how agents can generate the control rule.

  • 転送履歴を利用したURL Resolver における最適経路選択

    Toshio Hirotsu, 高田敏弘, Satoshi Kurihara, Toshiharu Sugawara

    第1回インターネットテクノロジーワークショップ (WIT'98) 日本ソフトウエア科学会    1998.01  [Refereed]

    CiNii

  • URL Resolverにおける柔軟な経路選択メカニズム

    Satoshi Kurihara, Toshio Hirotsu, 高田敏弘, Toshiharu Sugawara

    マルチエージェントと協調計算ワークショップ (MACC'98) 日本ソフトウエア科学会    1998.01  [Refereed]

  • Self-organization based on Non-linear Non-equilibrium Dynamics of Autonomous Agents

    S. Kurihara, T. Sugawara, R. Onai

    Journal of Artificial Life and Robotics, Springer-Verlag   2   102 - 107  1998.01  [Refereed]

    CiNii

  • Multimedia Annotation ServerのためのPlug-in Toolkit の設計と実装

    Toshio Hirotsu, 高田敏弘, 青柳滋己, 佐藤孝治, Toshiharu Sugawara, 尾内理紀夫

    プログラミングおよび応用のシステムに関するワークショップ (SPA'98) 日本ソフトウエア科学会    1998.01  [Refereed]

    CiNii

  • Learning to Improve Coordinated Actions in Cooperative Distributed Problem-Solving Environment

    Toshiharu Sugawara, Victor Lesser

    Machine Learning, Kluwer Academic Publishers   33 ( 2月3日 ) 129 - 153  1998.01  [Refereed]

  • Adaptive Selection of Reactive/Deliberate Planning for a Dynamic Environment

    S. Kurihara, S. Aoyagi, T. Sugawara, R. Onai

    Journal of Robotics and Autonomous Systems, Elsevier Science   24 ( 3月4日 ) 183 - 195  1998.01  [Refereed]

    CiNii

  • Plan reuse in cooperative, distributed problem-solving

    Toshiharu Sugawara

    Systems and Computers in Japan   28 ( 6 ) 60 - 67  1997.06  [Refereed]

     View Summary

    This paper considers cooperative and distributed problem-solving in an environment where similar problems are repeatedly posed, and discusses methods for plan reuse. In distributed planning including multiple agents, the agents generate the plan cooperatively from various viewpoints which results in a plan with high cost. The reuse of the plan realizes efficient planning by utilizing the plan for similar previous problems. The first feature to note in applying plan reuse to a multi-agent system is the problem similarity. Even if an agent decides that two problems are the same, another agent may consider a totally different goal or viewpoint. In this paper, it is shown that under certain conditions, the reuse of a plan is effective independently of the goals of other agents. A planning method including reuse is presented. Finally, it is shown experimentally that efficient planning can be realized. © 1997 Scripta Technica, Inc.

    DOI

    Scopus

  • 学習型行動選択ネットワーク:L-ANA

    Satoshi Kurihara, Toshiharu Sugawara

    マルチエージェントと協調計算ワークショップ (MACC'97) 日本ソフトウエア科学会    1997.01  [Refereed]

  • マルチエージェントシステムにおけるメッセージの重要さの学習

    Toshiharu Sugawara, Satoshi Kurihara

    マルチエージェントと協調計算ワークショップ (MACC'97) 日本ソフトウエア科学会    1997.01  [Refereed]

  • URL Resolver: 「URL書き換え」に基づく多様なサービスの実現

    Toshio Hirotsu, 高田敏弘, Toshiharu Sugawara

    インターネットコンファレンス97 予稿集(IC97)   ( 1997 ) 121 - 132  1997.01  [Refereed]

    CiNii

  • Traffic Control Scheme under the Communication Delay of High-speed Networks

    K. Horikawa, M. Aida, T. Sugawara

    Proceedings of the 2nd International Conference on Multi-Agent Systems (ICMAS96)     111 - 117  1996.12  [Refereed]

    CiNii

  • 分散協調問題解決におけるプランの再利用について

    Toshiharu Sugawara

    IEICE Transactions on Information and Systems D-II   J79-D-II ( 6 ) 1098 - 1105  1996.06  [Refereed]

     View Summary

    本論文では, ある程度類似した問題が繰り返される環境での分散協調問題解決に対し, プランの再利用を適用する方法について述べる. 複数のエージェントによる分散プランニングでは, 協調を実現するために各エージェントがそれぞれの観点から協力してプランを生成する. このため, コストの高いタスクとなる. プランの再利用は, 過去の類似した問題に対するプランを使って, 効率的なプランニングを実現するものである. プランの再利用をマルチエージェントに適用するときの第1の論点は問題の類似性である. つまり, あるエージェントが同一の問題と判断しても, 他のエージェントは全く異なるゴールや観点をもっているかもしれない. ここでは, ある条件のもとで, 他のエージェントのゴールにかかわらずプランの再利用が有効であることを議論し, 再利用を含めたプランニングの方法について述べる. 最後に, 実験的に効率的なプランニングが可能であることを示す.

  • Reusing Past Plans in Distributed Planning

    Toshiharu Sugawara

    of the 1st International Conference on Multi-Agent Systems (ICMAS95)     360 - 367  1995.01  [Refereed]

  • Learning Coordination Plans in Distributed Problem-Solving Environments

    T. Sugawara, V. Lesser

    Proceedings of the 1st Int Conference on Multi-Agent Systems (ICMAS95)     462 - 462  1995.01  [Refereed]

  • Plan Reuse in Cooperative Distributed Problem Solving

    Toshiharu Sugawara

    Proceedings of the Seventh Australian Joint Conference on Artificial Intelligence (AI94)     346 - 353  1994.11  [Refereed]

  • 分散プランニングにおけるプランの再利用について

    Toshiharu Sugawara

    マルチエージェントと協調計算ワークショップ (MACC'94) 日本ソフトウエア科学会    1994.10  [Refereed]

  • ネットワーク用エキスパートシステム

    Toshiharu Sugawara

    人工知能学会誌   9 ( 1 ) 40 - 47  1994.01  [Refereed]

    CiNii

  • 協調のためのルールの学習について

    Toshiharu Sugawara, Victor Lesser

    マルチエージェントと協調計算ワークショップ (MACC'93) 日本ソフトウエア科学会    1993.12  [Refereed]

    CiNii

  • On-Line Learning of Coordination Plans

    T. Sugawara, V. Lesser

    Proceedings of the 12th International AAAI Workshop on Distributed Artificial Intelligence     335 - 377  1993.05  [Refereed]

  • On-Line Learning of Coordination Plans

    T. Sugawara, V. R. Lesser

    COINS Technical Report (University of Masachusetts at Amherst)   93-27  1993.01

  • Construction of a Knowledge Base by Means of Inter-Frame Structures

    Toshiharu Sugawara

    Systems and Computers in Japan   24 ( 12 ) 22 - 30  1993.01  [Refereed]

  • USING ACTION BENEFITS AND PLAN CERTAINTIES IN MULTIAGENT PROBLEM-SOLVING

    T SUGAWARA

    NINTH CONFERENCE ON ARTIFICIAL INTELLIGENCE FOR APPLICATIONS : PROCEEDINGS     407 - 413  1993  [Refereed]

  • ISDN Internet for FIPTH: Fast IP to The Home --- Development of MLP-over-ISDN Protocol

    K. Murakami, T. Sugawara

    Proceedings of INET'92     127 - 131  1992.06  [Refereed]

  • A Multiagent Diagnostic System for Internetwork Problems

    T. Sugawara, K. Murakami

    Proceedings of INET'92     317 - 325  1992.06  [Refereed]

    CiNii

  • フレーム構造に着目した知識ベース作成支援

    Toshiharu Sugawara

    IEICE Transactions on Information and Systems D-II   J75-D-II ( 3 ) 601 - 607  1992.03  [Refereed]

  • Cooperation in Multiagent Systems by Hypothesis-Based Advanced Reasoning

    Toshiharu Sugawara

    Proceedings of 11th AAAI International Workshop on Distributed Artificial Intelligence     355 - 369  1992.02  [Refereed]

  • TCP/IPインターネットワークにおけるACKing ACKの自動発見方法について

    Toshiharu Sugawara

    IEICE Transactions on Information and Systems D-I   J75-D-I ( 1 ) 59 - 62  1992.01  [Refereed]

    CiNii

  • A diagnostic and observation expert system for large TCP/IP‐based internetworks

    Toshiharu Sugawara

    Systems and Computers in Japan   23 ( 2 ) 14 - 23  1992  [Refereed]

     View Summary

    With the expanding use of the computer networks based on LAN, there is a rapid increase of fault generation. A tremendous amount of time and effort is required in the dissolution of those faults since the origins of those faults are physically distant and the data are difficult to obtain due to the distributed management. In addition, the prevention, as well as the early detection and remedy of faults, are required since a failure may affect a broad range. The authors have constructed a diagnosis/observation expert system LODES for LAN, by constructing a knowledgebase of the experiences in dissolving the failure. LODES discovers the violation of protocol by referring to the TCP/IP‐related protocols, automatic detection of fault (or its indication) by observing packets, and points out the abnormality/missetting of network‐related information of the host. In the diagnosis, it has the feature that the distributed cooperative problem‐solving is executed by communicating among LODES (large internetwork observation and diagnosis expert system) attached to each of the network segments. LODES is actually operated, and it is shown that the phenomena and failures which have not been detected can now be detected. Copyright © 1992 Wiley Periodicals, Inc., A Wiley Company

    DOI

    Scopus

  • 大規模インターネットワーク診断/監視エキスパートシステムについて

    Toshiharu Sugawara

    IEICE Transactions on Information and Systems D-I   J73-D-1 ( 12 ) 990 - 996  1990.12  [Refereed]

    CiNii

  • Communication Strategy Decision by Costs

    T. Sugawara

    Proceedings of 10th AAAI International Workshop on Distributed Artificial Intelligence   Chapter 20   1 - 9  1990.10  [Refereed]

  • A COOPERATIVE LAN DIAGNOSTIC AND OBSERVATION EXPERT SYSTEM

    T SUGAWARA

    NINTH ANNUAL INTERNATIONAL PHOENIX CONFERENCE ON COMPUTERS AND COMMUNICATIONS     667 - 674  1990  [Refereed]

  • エキスパートシステム構築のためのツール

    Toshiharu Sugawara

    精密工学会誌   54 ( 8 ) 1413 - 1417  1988.01

    DOI CiNii

    Scopus

  • Extracting rules from data with exceptions

    T. Sugawara

    Proceedings of the 7th Conference of the Canadian Society for Computational Studies of Intelligence (CSCSI-88)     177 - 183  1988.01  [Refereed]

    CiNii

  • 帰納的推論の理論

    Toshiharu Sugawara, 外山芳人

    計測と制御   25 ( 9 ) 781 - 786  1986.01

    DOI CiNii

  • フレームシステムにおける継承機能の拡張について

    Toshiharu Sugawara

    Symp on Information and Cybernetics     97 - 106  1985.01  [Refereed]

  • Knowledge Representation and INference Environment: KRINE, --- An Approach to Integration of Frame, Prolog, and Graphics

    Y. Ogawa, K. Shima, T. Sugawara, S. Takagi

    Proceedings of the International Conference on Fifth Generation Computer Systems     643 - 651  1984.01  [Refereed]

    CiNii

  • TENSOR-PRODUCTS OF SINGULAR HOLOMORPHIC REPRESENTATIONS OF SU(N,N) AND MP(N,R)

    H YAMADA, T SUGAWARA

    PROCEEDINGS OF THE JAPAN ACADEMY SERIES A-MATHEMATICAL SCIENCES   58 ( 7 ) 315 - 318  1982  [Refereed]

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Books and Other Publications

  • PRIMA 2012: Principles and Practice of Multi-Agent Systems

    Iyad Rahwan, Wayne Wobcke, Sandip Sen, Toshiharu Sugawara

    Springer (LNCS/LNAI 7455)  2012.09 ISBN: 9783642327292

  • Indirect Coordination Mechanism of MAS (book chapter in "Multiagent Systems")

    Satoshi Kurihara, Kensuke Fukuda, Shinya Sato, Toshiharu Sugawara

    IN-TECH  2009.02 ISBN: 9783902613516

  • Massively Multi-Agent Technology

    Nadeem Jamali, Paul Scerri, Toshiharu Sugawara

    Springer (LNCS)  2008.08 ISBN: 9783540854487

  • How Collective Intelligence Emerge in the Standard Minority Game, (book chapter)

    Satoshi Kurihara, Kensuke Fukuda, Toshio Hirotsu, Osamu Akashi, Toshiharu Sugawara

    The Complex Networks of Economic Interactions Essays in Agent-Based Economics and Econophysics, Lecture Notes in Economics and Mathematical Systems, Springer  2006 ISBN: 3540287264

  • Multi-Agent Human-Environment Interaction Framework for the Ubiquitous Environment, (book chapter)

    Satoshi Kurihara, Kensuke Fukuda, Toshio Hirotsu, Shigemi Aoyagi, Toshihiro Takada, Toshiharu Sugawara

    Massively Multi-Agent Systems I, Springer  2005.07

  • How collective intelligence emerge in complex environment?, (book chapter)

    Satoshi Kurihara, Kensuke Fukuda, Toshio Hirotsu, Osamu Akashi, Shinya Sato, Toshiharu Sugawara

    Inspired Approaches to Advanced Information Technology、Springer  2004.10 ISBN: 3540233393

  • 知的ネットワーク (書名:超高速ネットワーク技術 第6章)

    菅原 俊治

    オーム社  2000

  • Learning Message-Related Coordination Control in Multiagent Systems, (book chapter)

    T. Sugawara, S. Kurihara

    Multi-Agent Systems -- Theories, Languages, and Applications, Springer-Verlag  1999

  • Multi-Agent Reinforcement Learning System Integrating Exploitation- and Exploration-oriented Learning, (book chapter)

    S. Kurihara, R. Onai, T. Sugawara

    Multi-Agent Systems -- Theories, Languages, and Applications, Springer-Verlag  1999

  • 協調のためのルールの学習について, (book chapter)

    菅原俊治, Victor Lesser

    マルチエージェントと協調計算 III (近代科学社刊)  1994

  • 自己診断ネットワーク (AI奇想曲 竹内 郁雄編), (book chapter)

    菅原俊治

    NTT出版  1992

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Presentations

  • Effect of Monetary Reward on Users' Individual Strategies Using Co-Evolutionary Learning

    Shintaro Ueki, Fujio Toriumi, Toshiharu Sugawara

    Presentation at the 9th International Conference on Computational Social Science (IC2S2) 

    Presentation date: 2023.07

    Event date:
    2023.07
     
     
  • 限界効用逓減の法則を考慮したSNSモデルによるレシピ共有SNSの再現のためのパラメータ推定

    三浦 雄太郎, 鳥海不二夫, 菅原俊治

    第15回ネットワーク生態学シンポジウム 

    Presentation date: 2018.11

  • マルチエージェントシステムにおける効率的な競合解消のための社会的慣習の獲得学習の一実験

    SUGAWARA, Toshiharu

    第7回ネットワークが創発する知能研究会(JWEIN'11)第52回数理社会学会(JAMS52)合同大会 

    Presentation date: 2011.09

  • A clustering method using graph and synchronization

    Yutaro Hayamizu, Toshiharu Sugawara

    Proceedings of FIT2009 (referred) 

    Presentation date: 2009.09

    Event date:
    2009.09
     
     

Research Projects

  • Studies on autonomous learning of agents' organizational formation for system efficiency

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (B)

    Project Year :

    2020.04
    -
    2024.03
     

  • Improving sustainability, flexibility, and robustness of artifactitious systems using&#160;emergence of divisional cooperation

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (B)

    Project Year :

    2017.07
    -
    2021.03
     

    Sugawara Toshiharu

     View Summary

    Recent developments in computer/AI and machine technology have led to promising applications of multi-agent systems consisting of multiple intelligent agents (e.g., self-driving robots) that make decisions autonomously and cooperate/coordinate with each other. Because agents are often software programs running on computers and/or controlling machines, their replacement, renewal, and periodic inspections are mandatory to maintain the sustainability and robustness of the system. However, there is a temporary but significant loss of performance that occurs when they are stopped for these purposes. To mitigate this, we proposed a negotiation method in which agents delegate tasks, especially important ones, to others. We also pursued a learning method that builds organization and division of labor among agents in a bottom-up manner to increase overall efficiency. We believe that our results have received academic recognition, including presentations at top-level conferences in this field.

  • Design and Implementation of System Management Software for Multi-scale SDN

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (C)

    Project Year :

    2015.04
    -
    2018.03
     

    HIROTSU Toshio, SUGAWARA Toshiharu, FUKUDA Kensuke

     View Summary

    SDN technologies are commonly used to manage a single specific service platform. In this research, we aim to apply the SDN technologies to multi-scale network, that means multiple level networks such as multi-tenant data center network, large-scale wide area network or small edge networks.
    One of the result of our research enables multiple tenant (user) networks are co-located on the top of the SDN platform managed by a data center provider or a cloud service provider with controlling their tenant network using SDN technology. Another result helps to manage large-scale network efficiently using SDN technology. It works to defend the large-scale network against the cyber-attacks, and also enables to balance the load of the control network of SDN.
    The contribution of our research will benefit each tenant of the SDN platform to control their own network in flexible using the SDN technology which were mainly used under the management level.

  • Research on autonomous construction of organizational structures and its effect on the efficiency of assignment problem in a multi-agent system

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (B)

    Project Year :

    2013.04
    -
    2017.03
     

    SUGAWARA Toshiharu, FUKUDA Kensuke, YAMAMOTO Hitoshi

     View Summary

    We proposed a distributed task allocation method in which a large number of agents with different capabilities construct a group through processing in a bottom-up manner and allocate appropriate resources / tasks within their groups to maximize the efficiency and the use of their capability. We also evaluated the proposed method and investigated the effect of the interaction between agents on the entire performance. We introduced the different agent’s behavioral strategies and by selecting one of them by local learning, we tried to analyze the efficiency by using an abstract repetitive game that was also proposed in this study. We found that (1) by learning behavioral strategies, agents could autonomously build a robust organizational structure consisting a number of groups based on their reciprocity, and (2) the mixed structure of reciprocal agents as well as rational agents that interact with various members in different groups based on the expected income increases efficiency.

  • Study on norm emergence and its stability in conflict situations of heterogeneous agent network society

    Project Year :

    2011.04
    -
    2014.03
     

     View Summary

    We proposed the learning method in which agents produce norm in the society for effective conflict resolution and investigated the characteristics (convergence, stability, etc.) of the norm. For this purpose, we expressed conflict situations using a Markov game with a variety of payoff matrices that indicate agent's attitudes to situations and rewards as the result of behavior. We also represent the conflict situations that are never resolved unless one of agents gives up the best action (so this may result in the temporal penalty). Using our proposed method, we could find that (1) norms could emerge but its efficiency of resolution and stability is strongly affected by the payoff matrices in agents; (2) we often observed the phenomenon in which the established norms are broken by a few anomaly of agents that have strong attitude to conflicts; and finally (3) inconsistent norms often coexist in the agent network whose structure has the small-world property

  • Proposal of adaptive coordination formation control mechanism for multiagent planning

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (B)

    Project Year :

    2011.04
    -
    2014.03
     

    KURIHARA Satoshi, SUGAWARA Toshiharu

     View Summary

    In this study we have studied adaptive multiagent planning formation change algorithm. Centralized type, direct coordination type, and indirect coordination type is typical formation. This time, we have mainly adopted multiagent based traffic control system as case study, and proposed multi agent based traffic light control framework for intelligent transport systems. For smooth traffic flow, real-time adaptive coordination of traffic lights is necessary, but many conventional approaches are of the centralized control type and do not have this feature. Our multi agent based control framework combines both indirect and direct coordination. Reaction to dynamic traffic flow is attained by indirect coordination, and green-wave formation, which is a systematic traffic flow control strategy involving several traffic lights, is attained by direct coordination. We show the detailed mechanism of our framework and verify its effectiveness through comparative evaluation through simulation.

  • On negotiation protocol/strategy exerting capabilities in large-scale multi-agent systems.

    Project Year :

    2010.04
    -
    2013.03
     

     View Summary

    We proposed the negotiation method, especially the effective task assignment method, in large-scale autonomous multi-agent systems based on contract net protocol and market-based allocation. In task assignment by the market- and bid-based approaches, agents will concentrate on a few specific "good" tasks for their selections. Thus, if the systems are large, the system’s efficiency often falls as a result. However, this performance degrade highly depends to the degree of the system’s workload. We introduced the concept of phantom tasks that are used to estimate the local workloads, and proposed the method in which agents decide their allocation strategy depending on the estimated workload

  • Research on Distributed Virtual Multi-point Switching Technology

    Project Year :

    2010.04
    -
    2013.03
     

     View Summary

    In this research, we propose a multi-points switching technology for virtualized networks. The goal of our research enables an intelligent control on exchanging IP-layer traffic over multiple routing switches in parallel. The results of our research will be a basis of the efficient controls of virtualized networking

  • Development of Theory of Mechanism Design for Information Network Economics

    Project Year :

    2008.04
    -
    2013.03
     

     View Summary

    We have developed the mechanism generators which automatically generate the mechanism that can satisfy the given conditions. Especially, we proposed component mechanisms stored in mechanism data bases and also developed the technologies of automated mechanism design which are fundamental to mechanism generators.As our research results, we presented 68 papers at international/domestic conferences and published 54 papers in international/domestic journals. We received the best student award in 2008 and the best student award runner up in 2009 at Int. Conf. on AutonomousAgents and Multiagent Systems (AAMAS), which is one of the top international conferences in the research field of multiagent systems. Furthermore, in 2008, we received the best paper award at IEEE/WIC/ACM Int. Conf. on Intelligent Agent Technology (IAT). Our paper on the automated mechanism design technologies received Funai best paper award at FIT2011, which is a major domestic conference on information technologies

  • Study on norm emergence and its stability in conflict situations of heterogeneous agent network society

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Challenging Exploratory Research

    Project Year :

    2011
    -
    2013
     

    SUGAWARA Toshiharu, KURIHARA Satoshi, HIROTSU Toshio, FUKUDA Kensuke

     View Summary

    We proposed the learning method in which agents produce norm in the society for effective conflict resolution and investigated the characteristics (convergence, stability, etc.) of the norm. For this purpose, we expressed conflict situations using a Markov game with a variety of payoff matrices that indicate agent's attitudes to situations and rewards as the result of behavior. We also represent the conflict situations that are never resolved unless one of agents gives up the best action (so this may result in the temporal penalty). Using our proposed method, we could find that (1) norms could emerge but its efficiency of resolution and stability is strongly affected by the payoff matrices in agents; (2) we often observed the phenomenon in which the established norms are broken by a few anomaly of agents that have strong attitude to conflicts; and finally (3) inconsistent norms often coexist in the agent network whose structure has the small-world property.

  • On negotiation protocol/strategy exerting capabilities in large-scale multi-agent systems.

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (B)

    Project Year :

    2010
    -
    2012
     

    SUGAWARA Toshiharu, KURIHARA Satoshi, HIROTSU Toshio, FUKUDA Kensuke

     View Summary

    We proposed the negotiation method, especially the effective task assignment method, in large-scale autonomous multi-agent systems based on contract net protocol and market-based allocation. In task assignment by the market- and bid-based approaches, agents will concentrate on a few specific "good" tasks for their selections. Thus, if the systems are large, the system’s efficiency often falls as a result. However, this performance degrade highly depends to the degree of the system’s workload. We introduced the concept of phantom tasks that are used to estimate the local workloads, and proposed the method in which agents decide their allocation strategy depending on the estimated workload.

  • Research on Distributed Virtual Multi-point Switching Technology

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (C)

    Project Year :

    2010
    -
    2012
     

    HIROTSU Toshio, SUGAWARA Toshiharu, FUKUDA Kensuke

     View Summary

    In this research, we propose a multi-points switching technology for virtualized networks. The goal of our research enables an intelligent control on exchanging IP-layer traffic over multiple routing switches in parallel. The results of our research will be a basis of the efficient controls of virtualized networking.

  • Development of Theory of Mechanism Design for Information Network Economics

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (A)

    Project Year :

    2008
    -
    2012
     

    YOKOO Makoto, SUGAWARA Toshiharu, WATANABE Takahiro, KIKUCHI Hiroaki, ODA Hidenori, IZUMI Kiyoshi, MATSUBARA Shigeo, YAMAKI Hirofumi, IWASAKI Atsushi, SAKURAI Yuko, ITO Takayuki

     View Summary

    We have developed the mechanism generators which automatically generate the mechanism that can satisfy the given conditions. Especially, we proposed component mechanisms stored in mechanism data bases and also developed the technologies of automated mechanism design which are fundamental to mechanism generators.As our research results, we presented 68 papers at international/domestic conferences and published 54 papers in international/domestic journals. We received the best student award in 2008 and the best student award runner up in 2009 at Int. Conf. on AutonomousAgents and Multiagent Systems (AAMAS), which is one of the top international conferences in the research field of multiagent systems. Furthermore, in 2008, we received the best paper award at IEEE/WIC/ACM Int. Conf. on Intelligent Agent Technology (IAT). Our paper on the automated mechanism design technologies received Funai best paper award at FIT2011, which is a major domestic conference on information technologies.

  • Proposal of top-down controllable multiagent coordination mechanism

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (C)

    Project Year :

    2008
    -
    2010
     

    KURIHARA Satoshi, SUGAWARA Toshiharu

     View Summary

    In this study, we have proposed a new framework to integrate the bottom up and top down coordination of multiagent systems consisting of many autonomous agents having a local view. We have proposed the methodology in which both coordination types perform competition to make a dynamic equilibrium. We have evaluated the effectiveness of our proposal by applying this methodology to the systems of anticipating the traffic jam and controlling traffic lights of the new generation intelligent traffic control systems.

  • スケーラブルな監視とアドレス空間の動的利用が融合した情報通信基盤

    日本学術振興会  科学研究費助成事業 特定領域研究

    Project Year :

    2007
    -
    2008
     

    福田 健介, 廣津 登志夫, 栗原 聡, 菅原 俊治

     View Summary

    本年度は以下の3つのアプローチで研究を行った.
    「観測空間相互の相関解析」では, 時間・アドレス空間のにおける攻撃パターンの相関解析を行い, 比較的小規模の監視アドレスブロック(32ホスト分)のデータから1000アドレス程度離れたアドレス空間の統計的な挙動が推定可能であることを明らかにした. 同様に, 攻撃者の平均的な攻撃速度(伝播遅延)の推定方法を確立した. また, これらの伝播速度はベースとなる監視アドレスの位置によって大きく変化することを明らかにした. これらの結果は分散協調観測の際の監視アドレス配置を決定する上での重要な指針である.
    「断片Darknet用パケット収集ブリッジ」は実ネットワークにおける各種サービスの利用と攻撃情報の収集を並立させることを目指した基盤技術である. 実トラフィックの流れを監視・制御しつつDarknetを実現するブリッジを実現したことにより, 分散協調のポリシに基づいた観測アドレス空間の変更を容易に行うことが可能となり, さらにネットワークの利用状況に応じた柔軟な攻撃情報の収集が可能となった. 「アドレス空間の変更による自律防衛基盤」では, サービス提供用に公開しているアドレスを動的に入れ替えながら運用を行うことが可能なアーキテクチャを提案・実装した. サービスを提供するサーバに対する攻撃を抑制(抑制率 : 18-60%)するとともに, 攻撃性のトラフィックを効率的に収集することが可能となった.

  • Study on scalable negotiation protocol for task allocations in large-scale multi-agent systems

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (C)

    Project Year :

    2007
    -
    2008
     

    SUGAWARA Toshiharu, HIROTSU Toshio, FUKUDA Kensuke, KURIHARA Satoshi

  • Research on Distributed Virtual Multi-layer Routing

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (C)

    Project Year :

    2007
    -
    2008
     

    HIROTSU Toshio, FUKUDA Kensuke, SUGAWARA Toshiharu, KURIHARA Satoshi, MURAKAMI Ken-ichirou, AKASHI Osamu

  • IPv4++ : A New Generation Internet Protocol

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (C)

    Project Year :

    2006
    -
    2007
     

    MURAKAMI Ken-ichiro, SUGAWARA Toshiharu

     View Summary

    The IPv4++ is an IPv4 compatible protocol. Unlike IPv4, it provides unlimited number of addresses by a multiple virtual address space technique. The IPv4++ network is a collection of IPv4 network called realm and realms are connected each other via DAT(Dynamic Address Translator). IPv4++ assumes that the realms form a tree structure and each realm has a unique local IPv4 address within its upper realm. Each realm has a unique IPv4++ address formed by concatenating its local IPv4 addresses from the leaf to the root. In a realm, DAT allocates a virtual IPv4 address for an external destination host on-demand. Because of the access locality, only a small number of IP addresses are required to access whole the lPv4++ address space. Thus, DAT provides access transparency between any realms.
    Our activities in the fiscal year of 2006 and 2007 are follows ;
    1. We found that the concept of a tree structured realm make it easy to explain the IPv4++ network architecture. It is named Free Scale Network Architecture because of the unlimited address space expansion capability provided by DAT.
    2. For the mission-critical use, we found that a backup routing function is indispensable. It is provided by inter-DAT protocol named RGP(Realm Gateway Protocol). RGP adopts TPV(Temporal Path Vector) algorithm to accelerate the route convergence. RGP is upward compatible with the conventional BGP(Border Gateway Protocol).
    3. We came to the conclusion that POC(Proof of Concept) is indispensable for the marketing prior to standardize the IPv4++ protocol. Thus, we focused on developing POC rather than writing its protocol documents.
    4. Although we focused on implementing POC within these fiscal years, we have not completed it yet. We believe that it will take a couple of months to complete it.

  • Model of false-name-proof negotiation protocol for networked resources and its evaluation

    Japan Society for the Promotion of Science  Grants-in-Aid for Scientific Research Grant-in-Aid for Scientific Research (C)

    Project Year :

    2005
    -
    2006
     

    SUGAWARA Toshiharu, YOKOO Makoto, MATSUBARA Shigeo, IWASAKI Atsushi

     View Summary

    This research aims to evaluate the market-based fair and efficient protocol, in order to apply it to the allocations of networked resources for its future applications to this domain. In ad hoc networks used in P2P and the decentralized sensor network, for example, individual nodes are owned by different persons and designed based different specifications. In this case, it is necessary to consider the incentives, that is, reward, to transmit data to each node appropriately. The auction protocol is often used for the decision of this reward. However, by using the fake (false-name) node or by conspiring with other nodes, a certain node can acquire the reward illegally in conventional protocols. We theoretically showed that this type of illegal behaviors cannot be prevented even in Vickrey-Clarke-Groves protocol (VCG) in the research period by this grant.
    We then proposed Reserve-Cost protocol (RC), which is the extension of VCG by introducing the penalty proportional to the number of agents (nodes) who manage the network route. We also clarified that the RC is false-name proof, that is, the fairness of RC protocol is not influenced by the false-name bids. In addition, we also showed that RC is more efficient than VCG about 60-80% by small-scale network simulation.
    Moreover, it is necessary for agents to decide, by using some protocols such as auctions, where to receive/send data based on locally available information in an actual network. This corresponds to the selection of an awarder to some degree when multiple bidding agents (this corresponds to servers in this case) are identified as the appropriate for awarders.
    In this research, we investigated and analyzed the phenomenon occurring when such a resource allocation protocol was used in a large-scale multi-agent system such as network.
    In this type of systems, many demands like the resource allocation on the network occurs simultaneously from many different agents independently, thus the entire efficiency falls down. We also identified that a little bit of fluctuation can significantly improved the entire performance by avoiding concentration.

▼display all

Misc

  • Encounter with Multi-Agent Systems and Prospects for Future Research

    菅原俊治

    人工知能   39 ( 3 ) 295 - 300  2024.05

    DOI J-GLOBAL

  • Reducing Redundant Computation in Multi-Agent Coordination through Locally Centralized Execution

    Yidong Bai, Toshiharu Sugawara

    CoRR   abs/2404.13096  2024.04

     View Summary

    In multi-agent reinforcement learning, decentralized execution is a common
    approach, yet it suffers from the redundant computation problem. This occurs
    when multiple agents redundantly perform the same or similar computation due to
    overlapping observations. To address this issue, this study introduces a novel
    method referred to as locally centralized team transformer (LCTT). LCTT
    establishes a locally centralized execution framework where selected agents
    serve as leaders, issuing instructions, while the rest agents, designated as
    workers, act as these instructions without activating their policy networks.
    For LCTT, we proposed the team-transformer (T-Trans) architecture that allows
    leaders to provide specific instructions to each worker, and the leadership
    shift mechanism that allows agents autonomously decide their roles as leaders
    or workers. Our experimental results demonstrate that the proposed method
    effectively reduces redundant computation, does not decrease reward levels, and
    leads to faster learning convergence.

    DOI

  • 分散強化学習によるLifelong MAPF解決手法における近隣エージェントとの情報共有の改善

    藤澤陽祐, 菅原俊治

    情報処理学会研究報告(Web)   2024 ( ICS-212 )  2024

    J-GLOBAL

  • クラスタリングと経験共有を用いたマルチエージェント強化学習の学習手法の提案

    井口要, 菅原俊治

    情報処理学会研究報告(Web)   2024 ( ICS-212 )  2024

    J-GLOBAL

  • Performance Improvement for Mobile Edge Computing with Multi-Agent Deep Reinforcement Learning

    鈴木公平, 菅原俊治

    電子情報通信学会技術研究報告(Web)   123 ( 405(AI2023 37-43) )  2024

    J-GLOBAL

  • A Duplication-Free Pattern Formation Method Using Particle Swarm Optimization

    山田功太郎, 菅原俊治

    電子情報通信学会技術研究報告(Web)   123 ( 405(AI2023 37-43) )  2024

    J-GLOBAL

  • Model of Consumer-Generated Media with Topic Categories and Opinions and Investigation of Users’ Strategies

    NAKASHIMA Riku Nakashima, UEKI Shintaro, TORIUMI Fujio, SUGAWARA Toshiharu

    Proceedings of the Annual Conference of JSAI   JSAI2024   4B3GS502 - 4B3GS502  2024

     View Summary

    Consumer Generated Media (CGM) consists of content provided by users. The condition for sustaining the provision of content is that the cost of content creation is outweighed by the psychological rewards from the reactions such as comments and like button from neighboring users. SNS-Norms game is a model that investigates the conditions for the survival of CGM. In this study, we propose a model in which agents in SNS -Norms game have opinions about the contents they post. The opinions assigned to the content posted by the agents and the opinions they hold are represented virtually in the vector space. The purpose of this study is to investigate the change in agents' opinions due to the formation of a community of agents with the same opinions and ideas, as in the eco-chamber phenomenon. The results show that agents change their opinions of posted contents according to the opinions of surrounding agents.

    DOI J-GLOBAL

  • User's Position-Dependent Strategies in Consumer-Generated Media with Monetary Rewards

    Shintaro Ueki, Fujio Toriumi, Toshiharu Sugawara

    CoRR   abs/2310.04805  2023.10

     View Summary

    Numerous forms of consumer-generated media (CGM), such as social networking
    services (SNS), are widely used. Their success relies on users' voluntary
    participation, often driven by psychological rewards like recognition and
    connection from reactions by other users. Furthermore, a few CGM platforms
    offer monetary rewards to users, serving as incentives for sharing items such
    as articles, images, and videos. However, users have varying preferences for
    monetary and psychological rewards, and the impact of monetary rewards on user
    behaviors and the quality of the content they post remains unclear. Hence, we
    propose a model that integrates some monetary reward schemes into the SNS-norms
    game, which is an abstraction of CGM. Subsequently, we investigate the effect
    of each monetary reward scheme on individual agents (users), particularly in
    terms of their proactivity in posting items and their quality, depending on
    agents' positions in a CGM network. Our experimental results suggest that these
    factors distinctly affect the number of postings and their quality. We believe
    that our findings will help CGM platformers in designing better monetary reward
    schemes.

    DOI

  • Effect of Monetary Reward on Users' Individual Strategies Using Co-Evolutionary Learning

    Shintaro Ueki, Fujio Toriumi, Toshiharu Sugawara

    CoRR   abs/2306.00492  2023.06

     View Summary

    Consumer generated media (CGM), such as social networking services rely on
    the voluntary activity of users to prosper, garnering the psychological rewards
    of feeling connected with other people through comments and reviews received
    online. To attract more users, some CGM have introduced monetary rewards (MR)
    for posting activity and quality articles and comments. However, the impact of
    MR on the article posting strategies of users, especially frequency and
    quality, has not been fully analyzed by previous studies, because they ignored
    the difference in the standpoint in the CGM networks, such as how many
    friends/followers they have, although we think that their strategies vary with
    their standpoints. The purpose of this study is to investigate the impact of MR
    on individual users by considering the differences in dominant strategies
    regarding user standpoints. Using the game-theoretic model for CGM, we
    experimentally show that a variety of realistic dominant strategies are evolved
    depending on user standpoints in the CGM network, using multiple-world genetic
    algorithm.

    DOI

  • Interpretability for Conditional Coordinated Behavior in Multi-Agent Reinforcement Learning.

    Yoshinari Motokawa, Toshiharu Sugawara

    CoRR   abs/2304.10375  2023

    DOI

  • User's Position-Dependent Strategies in Consumer-Generated Media with Monetary Rewards.

    Shintaro Ueki, Fujio Toriumi, Toshiharu Sugawara

    CoRR   abs/2310.04805  2023

    DOI

  • Distributed Planning with Asynchronous Execution with Local Navigation for Multi-agent Pickup and Delivery Problem.

    Yuki Miyashita, Tomoki Yamauchi, Toshiharu Sugawara

    CoRR   abs/2302.09250  2023

    DOI

  • 消費者生成メディアの金銭報酬付与形態に対するユーザの立場に応じた戦略変化の調査

    植木辰太郎, 鳥海不二夫, 菅原俊治

    電子情報通信学会技術研究報告(Web)   123 ( 190(AI2023 1-36) )  2023

    J-GLOBAL

  • マルチエージェント搬送問題における柔軟な時間窓を利用した優先度継承法の拡張

    島田大輝, 宮下裕貴, 菅原俊治

    電子情報通信学会技術研究報告(Web)   123 ( 190(AI2023 1-36) )  2023

    J-GLOBAL

  • sfDA6-X:マルチエージェント深層強化学習における戦略指令に基づいた協調行動の操作性検証

    元川善就, 菅原俊治

    電子情報通信学会技術研究報告(Web)   123 ( 190(AI2023 1-36) )  2023

    J-GLOBAL

  • フィルター付き顕著性マップを用いたチェスエージェント解釈手法

    仲宗根元徳, 菅原俊治

    電子情報通信学会技術研究報告(Web)   123 ( 190(AI2023 1-36) )  2023

    J-GLOBAL

  • Deadlock-Free Method for Multi-Agent Pickup and Delivery Problem Using Priority Inheritance with Temporary Priority

    Yukita Fujitani, Tomoki Yamauchi, Yuki Miyashita, Toshiharu Sugawara

    CoRR   abs/2205.12504  2022.05

     View Summary

    This paper proposes a control method for the multi-agent pickup and delivery
    problem (MAPD problem) by extending the priority inheritance with backtracking
    (PIBT) method to make it applicable to more general environments. PIBT is an
    effective algorithm that introduces a priority to each agent, and at each
    timestep, the agents, in descending order of priority, decide their next
    neighboring locations in the next timestep through communications only with the
    local agents. Unfortunately, PIBT is only applicable to environments that are
    modeled as a bi-connected area, and if it contains dead-ends, such as
    tree-shaped paths, PIBT may cause deadlocks. However, in the real-world
    environment, there are many dead-end paths to locations such as the shelves
    where materials are stored as well as loading/unloading locations to
    transportation trucks. Our proposed method enables MAPD tasks to be performed
    in environments with some tree-shaped paths without deadlock while preserving
    the PIBT feature; it does this by allowing the agents to have temporary
    priorities and restricting agents' movements in the trees. First, we
    demonstrate that agents can always reach their delivery without deadlock. Our
    experiments indicate that the proposed method is very efficient, even in
    environments where PIBT is not applicable, by comparing them with those
    obtained using the well-known token passing method as a baseline.

    DOI

  • Distributed Multi-Agent Deep Reinforcement Learning for Robust Coordination against Noise

    Yoshinari Motokawa, Toshiharu Sugawara

    CoRR   abs/2205.09705  2022.05

     View Summary

    In multi-agent systems, noise reduction techniques are important for
    improving the overall system reliability as agents are required to rely on
    limited environmental information to develop cooperative and coordinated
    behaviors with the surrounding agents. However, previous studies have often
    applied centralized noise reduction methods to build robust and versatile
    coordination in noisy multi-agent environments, while distributed and
    decentralized autonomous agents are more plausible for real-world application.
    In this paper, we introduce a \emph{distributed attentional actor architecture
    model for a multi-agent system} (DA3-X), using which we demonstrate that agents
    with DA3-X can selectively learn the noisy environment and behave
    cooperatively. We experimentally evaluate the effectiveness of DA3-X by
    comparing learning methods with and without DA3-X and show that agents with
    DA3-X can achieve better performance than baseline agents. Furthermore, we
    visualize heatmaps of \emph{attentional weights} from the DA3-X to analyze how
    the decision-making process and coordinated behavior are influenced by noise.

    DOI

  • マルチエージェント搬送問題のためのグラフ理論を活用したデッドロック回避手法の提案

    山内智貴, 宮下裕貴, 菅原俊治

    情報処理学会研究報告(Web)   2022 ( ICS-205 )  2022

    J-GLOBAL

  • 3D Formation Control of Multiple UAVs Based on Ant Colony Optimization Considering Load Equality

    鈴木嘉恵, RAHARJA Stephen, 菅原俊治

    電子情報通信学会技術研究報告(Web)   121 ( 382(AI2021 12-25) )  2022

    J-GLOBAL

  • 時間制限付き半順序作業における協調行動学習のための漸進的報酬設計の提案

    小國祥寛, 宮下裕貴, 菅原俊治

    情報処理学会研究報告(Web)   2022 ( ICS-205 )  2022

    J-GLOBAL

  • DA3:マルチエージェント深層強化学習における協調行動の解釈性確立と対ノイズ性能の検証

    元川善就, 菅原俊治

    情報処理学会研究報告(Web)   2022 ( ICS-205 )  2022

    J-GLOBAL

  • Applying prioritized experience replay in multiagent reinforcement learning for sparse reward

    LI Zongyue, 菅原俊治

    電子情報通信学会技術研究報告(Web)   121 ( 382(AI2021 12-25) )  2022

    J-GLOBAL

  • 暫時的な優先度を導入したPIBT手法の拡張

    藤谷雪北, 山内智貴, 宮下裕貴, 菅原俊治

    情報処理学会研究報告(Web)   2022 ( MPS-138 )  2022

    J-GLOBAL

  • DA6-X:マルチエージェント深層強化学習における条件付き協調行動の解釈性確立

    元川善就, 菅原俊治

    電子情報通信学会技術研究報告(Web)   122 ( 186(AI2022 18-32) )  2022

    J-GLOBAL

  • 時間同期を伴うマルチエージェント搬送問題のための自律的なタスク選択アルゴリズムの提案

    山内智貴, 宮下裕貴, 菅原俊治

    電子情報通信学会技術研究報告(Web)   122 ( 186(AI2022 18-32) )  2022

    J-GLOBAL

  • マルチエージェント協調巡回問題におけるエネルギー消費抑制手法の提案

    松本航平, 米田圭佑, 菅原俊治

    電子情報通信学会技術研究報告(Web)   122 ( 186(AI2022 18-32) )  2022

    J-GLOBAL

  • Efficient Multi-agent Pickup and Delivery with Temporary Priority and Avoidance

    藤谷雪北, 山内智貴, 宮下裕貴, 菅原俊治

    情報処理学会論文誌トランザクション 数理モデル化と応用(Web)   15 ( 4 )  2022

    J-GLOBAL

  • 顕著性マップを用いた将棋用ニューラルネットワークの可視化

    仲宗根元徳, 菅原俊治

    電子情報通信学会技術研究報告(Web)   122 ( 322(AI2022 33-47) )  2022

    J-GLOBAL

  • マルチエージェント資材搬送問題における動作遅延に対応した自律分散アルゴリズムの提案

    宮下裕貴, 山内智貴, 菅原俊治

    電子情報通信学会技術研究報告(Web)   122 ( 322(AI2022 33-47) )  2022

    J-GLOBAL

  • Standby-Based Deadlock Avoidance Method for Multi-Agent Pickup and Delivery Tasks.

    Tomoki Yamauchi, Yuki Miyashita, Toshiharu Sugawara

    CoRR   abs/2201.06014  2022

  • Proposal of activation method by introducing articles on SNS

    USUI Yutaro, TORIUMI Fujio, SUGAWARA Toshiharu

    Proceedings of the Annual Conference of JSAI   JSAI2021   2I1GS5a05 - 2I1GS5a05  2021

     View Summary

    In this study, we propose a game-theoretic SNS model that extends the conventional SNS-norms game by introducing the mechanism of providing to article posters a number of related articles that are already posted by unknown third persons. In the SNS-norms game, users post articles, which are read and commented by other users, and the contributors of the articles reply to the comments. In this study, we add the structure of introducing related information (specifically, introducing similar articles) as a bonus for the post to this SNS model, in order to activate the SNS. This will increase the reward of substantive article submissions, and also increase the opportunity to be commented on articles, leading to a further increase in reward. As a result of the simulation-based experiment, we found that the proposed model, the mechanism for providing related articles effectively increased the rate of article submission for users with a small number of links. The mechanism of commenting back on related articles also contributed slightly to the increase in the posting rate.

    DOI CiNii J-GLOBAL

  • Analysis of Human Network Generation Process in SNS based on Difference of User's Values to SNS Interation

    ISHII Keito, MIURA Yutaro, TORIUMI Fujio, SUGAWARA Toshiharu

    Proceedings of the Annual Conference of JSAI   JSAI2020   2E4OS1a02 - 2E4OS1a02  2020

     View Summary

    This paper analyzes the effects of differences in values for social networking services (SNS) on the behaviors in SNS using the SNS-norms game. We think that such difference seems to be affect the attitude to or behavior in SNS activities, which was not taken into account in the previous studies. Therefore, we introduced such a difference into the model of SNS using a weighted directed graph by defining three types of behaviors in SNSs;positive, normal, and passive behavior. Then, we analyzed how it affects the degree of closeness to build friend relationships.Our simulated experiments indicates that there was differences in the behavior of posting articles, and there was a tendency for active people to be tied together and for passive people to be hardly connected each other.

    DOI CiNii J-GLOBAL

  • Team Formation Based on Reciprocity in Unbalanced Workload Environments

    SATO Koki, FUNATO Ryoya, SUGAWARA Toshiharu

    Proceedings of the Annual Conference of JSAI   JSAI2020   4G3GS702 - 4G3GS702  2020

     View Summary

    This paper proposes a method for task allocation in the framework of the team formation problem in a non-uniform environment in which agents are scattered in a two dimensional metric space and are required some delays for communications proportional to the distance. We already proposed a task-oriented team formation method by generating a cooperative structure based on the learning of the reciprocity among agents and that of the roles in individual teams to improve the success rate of forming teams. However, our previous method assumed that tasks occur in an environment uniformly, and so, it is unknown, when tasks occur in an unbalanced manner, if agents can form effective teams by taking into account their communication delays and agents' performance/capabilities of task execution. Therefore, we introduced a model in which the environment consists of a number of areas that have different workload, and then, extended our previous team formation method so that manager agents were able to invite distant but appropriate agents with high capabilities to join as the reciprocal team members. We experimentally evaluated our method and investigated how managers selected their team members in the unbalanced dynamic environments.

    DOI CiNii J-GLOBAL

  • Action Planning and Conflict Avoidance Algorithm considering State of Agent for Multi-Agent Pickup and Delivery

    YAMAUCHI Tomoki, MIYASHITA Yuki, SUGAWARA Toshiharu

    Proceedings of the Annual Conference of JSAI   JSAI2020   2M1GS703 - 2M1GS703  2020

     View Summary

    In the transportation of materials by the automatic carrier robot, it is necessary to consider the direction of the traveling direction depending on the width and the distance from the road and the size and shape of robots and materials. But in this case, the shortest path length and the shortest path operating time may vary according to the difference in the time cost of each running action. In addition, the avoidance of the conflict between robots in the change of path and action must be considered. In this paper, we propose an agent model considering the direction of travel, and a route and action plan and a conflict avoidance algorithm considering the state of the agent to realize the efficient material transportation considering the shapes of robots and materials in the Multi-Agent Pickup and Delivery problem. Simulation experiments demonstrate that the proposed method can improve the material transport efficiency.

    DOI CiNii J-GLOBAL

  • Proposal of Autonomous Learning Method to Stop Agents by Design through Negotiation in Multi-agent Cooperative Patrol Problem

    TSUIKI Sota, SUGAWARA Toshiharu

    Proceedings of the Annual Conference of JSAI   JSAI2020   1P4GS703 - 1P4GS703  2020

     View Summary

    We propose a method to lessen the sudden deterioration of performance caused by stopping multiple agents in the multi-agent continuous patrol problem (MACPP). Recently applications in which multiple robots/agents work together cooperatively to cover large problems that cannot be solved by a single agent are proposed. When a number of agents stop such as for replacements, inspections or routine maintenance, their overall performance will often significantly decrease because some of tasks cannot be processed by the remaining agents. However, if these inspections were scheduled in advance, we know when they will stop, and so, the remaining agents can ease the performance deterioration by their proactive cooperative behaviors. Therefore, we extend our cooperative method for the MACPP to ease this problem by adding a negotiation to reallocate some tasks of agents that will be scheduled to stop to other agents. We experimentally evaluate our methods using the problem of continuous cleaning of large area, and show that our method can ease the sudden deterioration.

    DOI CiNii J-GLOBAL

  • Analysis of Service area Adaptation for a Ride-share by using Multi-agent deep reinforcement learning

    YOSHIDA Naoki, NODA Itsuki, SUGAWARA Toshiharu

    Proceedings of the Annual Conference of JSAI   JSAI2020   2J4GS204 - 2J4GS204  2020

     View Summary

    An excessive number of (taxi) drivers have participated in the ride-share, but they may result in many unassigned empty cars in a city due to the concentration, leading to traffic jams and the waste of energy. Therefore, an effective strategy to appropriately decide the service areas where agents have to wait for passengers is a crucial issue for easing such problems and for achieving quality service. For this purpose, we use the method called the SAAMS to allocate service areas to agents by using deep reinforcement learning based on demand prediction data. In this paper, we compare the performances and the characteristics of specified service areas generated by a joint action learner (JAL) and independent leaners (ILs). On experimental results suggested that ILs are more likely to decide their individually specific areas through learning and could adapt to dynamic changing of passengers’ demands than the JAL.

    DOI CiNii J-GLOBAL

  • 深層強化学習を用いた分散協調探索問題における記憶情報による情報補完とその効率化

    山崎天, 菅原俊治

    電子情報通信学会技術研究報告   118 ( 492(AI2018 53-59)(Web) ) 13‐18 (WEB ONLY)  2019.03

    J-GLOBAL

  • マルチエージェント巡回問題における効果的な領域分割配置による効率化

    服部克哉, 杉山歩未, 菅原俊治

    情報処理学会研究報告(Web)   2019 ( ICS-194 ) Vol.2019‐ICS‐194,No.1,1‐8 (WEB ONLY)  2019.03

    J-GLOBAL

  • 巡回問題における能力の異なる複数エージェントの自律的な行動決定手法

    岩田裕登, 杉山歩未, 菅原俊治

    情報処理学会研究報告(Web)   2019 ( ICS-194 ) Vol.2019‐ICS‐194,No.2,1‐8 (WEB ONLY)  2019.03

    J-GLOBAL

  • Cooperative Behavior on Limited Resource Using Deep Reinforcement Learning in Multi-Agent System

    LI, Yining, SUGAWARA, Toshiharu

    情報処理学会研究報告(Web) 行動変容と社会システム   5  2019.03

    Internal/External technical report, pre-print, etc.  

  • Fairness Improvement of Waiting Time between General Passengers and Priority Access Passengers in Elevator Group Control System using Cameras

    YAMAUCHI Tomoki, IDE Rina, SUGAWARA Toshiharu

    Proceedings of the Annual Conference of JSAI   2019 ( 0 ) 4N3J702 - 4N3J702  2019

     View Summary

    <p>We propose the elevator group control method to fairly allocate the cars to all types of waiting passengers including ordinary passengers and priority access passengers who, for example, have strollers or need wheelchairs, in order to achieve fair waiting time as well as efficient transportation. Elevators are necessary for priority persons to move vertically within the building. However, due to the limited capacities, priority passengers who require more spaces often force to wait for a longer time until cars with vacant space arrive. On the other hand, many cameras that monitor the environments have become common and we can estimate the number of waiting passengers with the sizes of their possessions in elevator halls. Therefore, by using this information on passengers, the proposed control attempt to achieve fair latency. The experimental results using the simulated elevator control indicated that our method could make waiting time fairer and achieved the total efficiency to carry passengers.</p>

    DOI CiNii J-GLOBAL

  • 第80回全国大会開催報告 〜みんなの情報処理教育〜

    菅原 俊治

    情報処理   59 ( 8 ) 754 - 755  2018.07

    CiNii

  • 店舗間の距離による競合する小売店の価格・在庫戦略への影響

    尾形 直哉, Toshiharu Sugawara

    IEICE technical report. Artificial intelligence and knowledge-based processing   118 ( 116 ) 29 - 34  2018.07

  • マルチエージェント継続協調巡回問題における位置情報を利用したふるまいの類似度推定

    Ayumi Sugiyama, Vourchteang Sea, Toshiharu Sugawara

    IEICE technical report. Artificial intelligence and knowledge-based processing   118 ( 116 ) 23 - 28  2018.07

  • マルチプレックスネットワーク上での意見の一貫性のなさが意見形成に与える影響

    木村, 苑子, 浅谷, 公威, 菅原, 俊治

    第80回全国大会講演論文集   2018 ( 1 ) 363 - 364  2018.03

     View Summary

    人は様々なコミュニティに所属しており、コミュニティ内で周囲へ適応し意見形成を行なっている。その際コミュニティ間で意見に一貫性がなくなると、周囲から圧力を感じ沈黙することがある。近年ではSNSの発達により意見の一貫性のなさが発覚しやすくなったため、この沈黙が意見形成のダイナミクスに与える影響を考える必要が出てきた。本論文では、コミュニティ内での意見形成とコミュニティ間での圧力と沈黙をモデリング・シミュレーションすることで、沈黙が意見形成に与える影響を調べる。ネットワーク構造にランダムグラフを用いた場合とCNNを用いた場合の比較と、意見形成にBCMのみを用いた場合とBCMと多数決の両方を用いた場合の比較を行う。

    CiNii

  • 通信遅延がある環境における効率的なチーム編成手法の提案

    舟戸崚也, Masashi Hayano, 飯嶋直輝, Toshiharu Sugawara

    知能システム研究会予稿集, 情報処理学会   2017-ICS-190 ( 9 ) 1 - 7  2018.03

  • 通信制限のある複数エージェントの協調巡回清掃問題における担当領域の重複とその抑制手法の提案,

    吉村 祐, Ayumi Sugiyama, Toshiharu Sugawara

    The 117th IPSJ SIG on Mathematical Modeling and Problem Solving (SIGMPS)   2018-MPS-117 ( 9 )  2018.03

  • 心理特性と外部情報の影響考慮した災害避難シミュレーション

    本田 慧悟, Toshiharu Sugawara

    IPSJ National Convention   3S-09 ( 1 ) 535 - 536  2018.03

    CiNii

  • 異なる利得構造を持つエージェントが混在するネットワークにおける協調促進について

    村中慧, 大塚知亮, Toshiharu Sugawara

    知能システム研究会予稿集, 情報処理学会   2017-ICS-190 ( 8 ) 1 - 7  2018.03

  • マルチエージェント探索問題における粗視化とフィルタリングの統合手法による領域分割について

    湯徳 尊久, Ayumi Sugiyama, Toshiharu Sugawara

    IPSJ National Convention   2Q-04 ( 1 ) 349 - 350  2018.03

    CiNii

  • エージェント間の通信遅延を考慮した効率的なチーム編成手法の提案

    舟戸 崚也, Toshiharu Sugawara

    IPSJ National Convention   3Q-06 ( 1 ) 371 - 372  2018.03

    CiNii

  • ソーシャルメディアにおける限界効用逓減の効果

    三浦 雄太郎, Fujio Toriumi, Toshiharu Sugawara

    IPSJ National Convention   4ZE-06 ( 1 ) 805 - 806  2018.03

    CiNii

  • Opinion Formation Model Including Pressure and Silence Caused by Inconsistency

    KIMURA Sonoko, ASATANI Kimitaka, SUGAWARA Toshiharu

    Proceedings of the Annual Conference of JSAI   2018 ( 0 ) 3O2OS1b03 - 3O2OS1b03  2018

     View Summary

    <p>People often belong to multiple communities and accommodate themselves to majority opinion in each community. Thus, they sometimes express different and occasionally inconsistent opinions in the individual communities. When the inconsistency in opinion is uncovered, she/he may be criticized, and then, quit expressing opinions. Recently inconsistency in opinion is easily uncovered because of the growth of communication tools, e.g. SNS. Therefore, we investigate the mechanism of quitting expressing opinion because of the criticism of the inconsistency in opinions in social media. We modeled multiple communities as multiplex networks and investigate how opinions are formed and why users quit expressing opinions due to uncovered inconsistency. For this purpose, we first extended a conventional model whose opinion formation mechanism is based on the bounded confidence model. Then we also considered different opinion formation mechanisms and examined opinion formation in different types of multiplex complex networks, in order to adjust more realistic situations.</p>

    DOI CiNii

  • Method for reducing overlap areas in a cooperative cleaning task using partitioning

    吉村 祐, 杉山 歩未, 菅原 俊治

    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   117 ( 326 ) 13 - 18  2017.11

    CiNii

  • 効率的なタスク割り当てのための希望順位戦略の自律的学習法の提案

    飯嶋 直輝, Ayumi Sugiyama, Masashi Hayano, Toshiharu Sugawara

    日本ソフトウェア科学会全国大会予稿集   34   607 - 610  2017.09

    CiNii

  • マルチエージェント継続協調巡回における分業の創発と変化に対する柔軟性の評価

    Ayumi Sugiyama, Sea Vourchteang, Masashi Hayano, Toshiharu Sugawara

    日本ソフトウェア科学会全国大会予稿集   34   597 - 606  2017.09

    CiNii

  • エレベータ群管理システムにおける人数推定を用いた呼び割当手法とスケジューリング手法

    井手理菜, 山内智貴, Toshiharu Sugawara

    Joint Agent Workshops and Symposium (JAWS 2017)    2017.09

  • 値引きを考慮した小売店の発注戦略の分析

    尾形直哉, Masashi Hayano, Toshiharu Sugawara

    情報処理学会, 知能システム研究会   2017-ICS-186 ( 5 ) 1 - 7  2017.03

  • 係り受け関係の類似性に着目した小説の著者推定

    小泉知夏, Toshiharu Sugawara

    情報処理学会, 知能システム研究会   2017-ICS-186 ( 7 ) 1 - 7  2017.03

  • ソーシャルメディアにおける限界効用逓減の効果

    三浦雄太郎, 大阪健吾, Fujio Toriumi, Toshiharu Sugawara

    社会におけるAI研究会, 人工知能学会    2017.03

  • 7P-03トピックモデルを用いた人狼ゲームの会話に基づく役職別のプレイヤ推定法

    荒木大輔, Fujio Toriumi, Toshiharu Sugawara

    IPSJ National Convention    2017.03

  • 7F-05 非同期チーム編成における互恵編成戦略の提案と評価

    Masashi Hayano, Toshiharu Sugawara

    IPSJ National Convention    2017.03

  • 不均質な環境における 拡張協調期待戦略の効率と特性

    大塚 知亮, Toshiharu Sugawara

    第一回計算社会科学ワークショップ    2017.02

  • マルチエージェント継続協調巡回問題における分業によるロバスト性の向上

    Ayumi Sugiyama, Toshiharu Sugawara

    The 31st Annual Conference of the Japanese Society for Artificial Intelligence   2017 ( 0 ) 3N13 - 3N13  2017

     View Summary

    本研究では連続活動時間に制限のある自律エージェントによる継続巡回問題を扱う.我々はこれまでに,単一エージェントの自律的な戦略学習と単純な交渉によって主に担当する場所や範囲が分離する分業体制をボトムアップに構築できることを示唆した.本論文では,全エージェントが環境全体に責任をもつ場合よりも提案手法による分業体制がエージェントの活動停止に対するロバスト性を向上させることを示し,その要因を分析した.

    DOI CiNii

  • 「ネットワークが創発する知能」論文特集号の発刊にあたって

    栗原 聡, 菅原 俊治

    情報処理学会論文誌数理モデル化と応用(TOM)   9 ( 3 ) ii - ii  2016.12

    CiNii

  • Reinforcement Learning using Filter and Coarse-Grained States in Multi-agent Exploration Problems

    湯徳 尊久, 杉山 歩未, 菅原 俊治

    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   116 ( 350 ) 55 - 60  2016.12

    CiNii

  • Applying reinforcement learning to multi-agent patrolling with priority setting

    小瀬木 晴信, 杉山 歩未, 菅原 俊治

    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   116 ( 350 ) 49 - 54  2016.12

    CiNii

  • An Elevator Group Control System Using Estimated Numbers of Passengers

    井手 理菜, 菅原 俊治

    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   116 ( 117 ) 13 - 18  2016.06

    CiNii

  • Method of Promoting Division of Labor by Using Communication for Multi-agent Continuous Cleaning

    Ayumi Sugiyama, Sea Vourchteang, Toshiharu Sugawara

    Annual Conference of the Japanese Society for Artificial Intelligence   2016 ( 0 ) 1L23 - 1L23  2016.06

    DOI CiNii

  • Decentralized area partitioning for a cooperative cleaning task with limited communication range

    吉村 祐, 杉山 歩未, 菅原 俊治

    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   115 ( 478 ) 7 - 12  2016.03

    CiNii

  • Efficient distributed search method using Q-learning in an environment with map

    湯徳 尊久, 杉山 歩未, 菅原 俊治

    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   115 ( 478 ) 1 - 6  2016.03

    CiNii

  • Norm emergence through Influence-based aggregative learning in Mobile agent network

    大塚 知亮, 菅原 俊治

    知識ベースシステム研究会   107   1 - 6  2016.03

    CiNii

  • 継続的に発生する優先度つきタスクの効率的割り当て手法の一解法について

    Naoki Iijima, Kengo Saito, Masashi Hayano, Toshiharu Sugawara

    情報処理学会, 知能システム研究会   2016-ICS-182 ( 9 ) 1 - 7  2016.03

  • Method to calculate the split values according to number of vehicles between adjacent intersections

    大渕 敬寛, 菅原 俊治

    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   115 ( 381 ) 131 - 136  2015.12

    CiNii

  • Effective Team Formation for Allocating Tasks with Deadlines

    川口 竜太郎, 早野 真史, 菅原 俊治

    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   115 ( 381 ) 125 - 130  2015.12

    CiNii

  • Resource Allocation with Preference Order and Effective Allocation Methods

    齋藤 健吾, 菅原 俊治

    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   115 ( 381 ) 119 - 124  2015.12

    CiNii

  • ランダム性を考慮したスマートグリッドにおける家庭の電力売買戦略の学習 (人工知能と知識処理)

    石川 直樹, 坂本 裕紀, 菅原 俊治

    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   115 ( 97 ) 1 - 6  2015.06

    CiNii

  • 共同関係の強化による効率的なチーム編成手法の実現

    Masashi Hayano, Yuki Miyashita, Toshiharu Sugawara

    IPSJ National Convention   4T-04  2015.03

  • 直接互恵性が働くソーシャルメディアにおける協調の進化

    大阪 健吾, 平原 悠喜, Fujio Toriumi, Toshiharu Sugawara

    IPSJ SIG Notes. ICS   2015 ( 12 ) 1 - 7  2015.02

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  • デッドライン付きタスクを対象とした効率的チーム編成手法の提案

    川口 竜太郎, Masashi Hayano, Toshiharu Sugawara

    IPSJ SIG Notes. ICS   2015 ( 4 ) 1 - 8  2015.02

    CiNii

  • Proposal of Dynamic Control for Right-Turn and Time-Difference Signals according to Traffic Volume

    OBUCHI Takahiro, SUGAWARA Toshiharu

    IEICE technical report. Artificial intelligence and knowledge-based processing   114 ( 339 ) 19 - 24  2014.11

     View Summary

    Traffic jam in a big cities is a serious problem which may cause environmental pollution and time loss of driver. The current traffic signals are controlled using the static parameter values. However, such static control cannot adapt to sudden changes of traffic patterns, resulting heavy traffic jams. Therefore, a number of studies for real-time signal controls based on multi-agent models have been conducted. However, most of these studies do not consider right-turn and time-difference signals, thus this control patterns are limited. So, we propose the method in which appropriate signal duration of right-turn and time-difference signals should be controlled according to traffic volume at individual traffic light.

    CiNii

  • Charge-Discharge Method by Smart Meter according to Home Usage and Electric Market Price

    SAKAMOTO Hiroki, SUGAWARA Toshiharu

    IEICE technical report. Artificial intelligence and knowledge-based processing   114 ( 89 ) 19 - 24  2014.06

     View Summary

    We propose a charge-discharge method of home battery by estimating electricity consumption profile and market price. We assume that some homes have solar panels and home battery, and they can exchange electric power at the local market. Agents running on smart meters calculate their charge-discharge schedules by taking into account buying and selling their surplus and necessary electricity via market in order to minimize their expenditure. Then, we introduce the norm for stabilization of electricity demand to ease erratic fluctuation by limiting the market exchange. Finally, we experimentally show that total demand was flattened with the proposed method, and thus, home profits increased.

    CiNii

  • Learning of Probability of Dust Accumulation without Communications for Multi-agent Continuous Cleaning

    SUGIYAMA Ayumi, SUGAWARA Toshiharu

    IEICE technical report. Artificial intelligence and knowledge-based processing   114 ( 89 ) 7 - 12  2014.06

     View Summary

    We have studied the strategy learning in multi-agent continuous cleaning task in which we assumed that agents knew the probability of dust accumulation in environment, since we paid attention to autonomous strategy learning for coordination. However, in actual environments, agent cannot necessarily get the environmental information in advance. Therefore, we extended the previous method for the environment where agents do not know where are easy to get dirty, which is a part of environment information. The experimented results showed that agents could learn the probability of dust accumulation as well as the appropriate strategies, and in some cases, the performance with the proposed method outperformed the previous method even though some information is missing.

    CiNii

  • マルチエージェント巡回清掃における自律的戦略の過学習とその一解消手法,

    Ayumi Sugiyama, Toshiharu Sugawara

    Annual Conference of the Japanese Society for Artificial Intelligence   2014 ( 0 ) 3A34 - 3A34  2014.05

    CiNii

  • Resource Allocation with Preference Order and Effect of Allocation Strategy on Solution Qualities

    SAITO Kengo, OHENOKI Keita, SUGAWARA Toshiharu

    IEICE technical report. Artificial intelligence and knowledge-based processing   113 ( 459 ) 19 - 24  2014.03

     View Summary

    This paper defines the selective resource allocation problem that maximizes the sum of their values in individual agents with taking into account the agents&#039; preference orders and proposes the auction-based method to find semi-optimal allocations. This problem is one goods to be allocated, but granted to the desire rank goods, allocation takes priority to it. However, the calculation is increased explosively with the number of goods. In the propose method, we aim to improve the social surplus by taking into account the desired order of the consumer by the successful bidder decision algorithm and bidding phase. Finally, we demonstrate the utility of the proposed method by compare and evaluate the solution and computation time of high speed linear solver CPLEX.

    CiNii

  • Member selection in team formation using relationship of trustworthiness and reward estimation

    MIYASHITA Yuki, SUGAWARA Toshiharu

    IEICE technical report. Artificial intelligence and knowledge-based processing   113 ( 459 ) 13 - 18  2014.03

     View Summary

    We aim at achieving autonomous team formation for efficient task assignment by limiting the group that formed through past experience of reward distribution and the successful ratios of task processing in multi-agent systems. Supposing team formation in large-scale multi-agent systems, the costs for any agent&#039;s selecting member and for processing messages among agents considerably increase and thus agents are being exposed to increase contention for selecting members. We focus on the fact that the process for team formation to use agent&#039;s resource in the past studies is quite similar with the feature of iterative Ultimatum game. We try to formulate the resource allocation problem using iterative multi-person ultimatum game and investigate the effects of rationality and fairness of agents on the stability of autonomous team formation.

    CiNii

  • 平均二乗誤差に基づく信頼ネットワークによるグループワークの公正な相互評価方法の提案

    Yumeno Shiba, Toshiharu Sugawara

    社会システムと情報技術研究ウィーク (社会におけるAI研究会, 人工知能学会)    2014.03

  • コミュニティの影響力を考慮した拡張型Collective Learningによるスモールワールドネットワーク上のノルムの収束について

    Ryosuke Shibusawa, Toshiharu Sugawara

    社会システムと情報技術研究ウィーク (社会におけるAI研究会, 人工知能学会)    2014.03

  • Method of Solving the Overlearning in Autonomous Strategy Learning for Multi-agent Continuous Cleaning

    杉山 歩未, 菅原 俊治

    人工知能学会全国大会論文集   28   1 - 4  2014

    CiNii

  • Multi-Robot Area Partitioning Based on Differences in Patrolling Algorithms

    KATO Chihiro, SUGAWARA Toshiharu

    IEICE technical report. Artificial intelligence and knowledge-based processing   113 ( 332 ) 71 - 76  2013.11

     View Summary

    We propose a method for decentralized task/area partitioning for coordination in cleaning domains. We focused on a cleaning task to be performed by multiple robots with potentially different performances and already developed a method for partitioning the target area to improve the overall efficiency through their balanced collective efforts by taking into account the characteristics of environments. We extended this method in which agents autonomously decide how the task/area is to be partitioned by taking into account the capability of themselves as well as the characteristics of the environments. Experiments showed that the proposed method can adaptively partition the area among the agents so that they can keep it clean effectively and evenly.

    CiNii

  • Efficient team formation in a large-scale environment

    HAYANO Masashi, SUGAWARA Toshiharu

    IEICE technical report. Artificial intelligence and knowledge-based processing   113 ( 332 ) 7 - 12  2013.11

     View Summary

    We propose an efficient team formation method for multi-agent system in a large-scale environment. We previously proposed the parameter learning method that enables agents to identify their roles through team formation without assumption that agents have information about resources of other agents. However, this method assumes that each agent have to maintain the learning parameters for all other agents. Thus, it required consider- able computational time and large memory when the number of agents increased. To overcome this problem, we introduce the concept &quot;purviews,&quot; which are the small set of agents that are the potential members of the future teams. They also used to restrict the agents to learn their resources and their parameters for role decision, their parameters for role Agents also revise the purviews according to the contribution in the team formation. The result shows that the proposed method increase the received utilities in comparison with our previous method in large-scale, busy multi-agent systems.

    CiNii

  • Efficient Channel Division and Information Sharing Using Reinforcement Learning for Cooperative Multi-agent Systems

    Xue Zhang, Toshiharu Sugawara

    IEICE technical report. Artificial intelligence and knowledge-based processing   AI2013-21   13 - 18  2013.11

  • F-033 Evolutional Cooperation on Social Media of Small World Model

    Hirahara Yuki, Toriumi Fujio, Sugawara Toshiharu

    情報科学技術フォーラム講演論文集   12 ( 2 ) 355 - 360  2013.08

    CiNii

  • F-033 Evolutional Cooperation on Social Media of Small World Model

    Hirahara Yuki, Toriumi Fujio, Sugawara Toshiharu

    情報科学技術フォーラム講演論文集   12 ( 2 ) 355 - 360  2013.08

     View Summary

    We have studied the strategy learning in multi-agent continuous cleaning task in which we assumed that agents knew the probability of dust accumulation in environment, since we paid attention to autonomous strategy learning for coordination. However, in actual environments, agent cannot necessarily get the environmental information in advance. Therefore, we extended the previous method for the environment where agents do not know where are easy to get dirty, which is a part of environment information. The experimented results showed that agents could learn the probability of dust accumulation as well as the appropriate strategies, and in some cases, the performance with the proposed method outperformed the previous method even though some information is missing.

  • A Proposal of Energy Management Method based on Learning Data of Supply using Smart Meter

    SAKAMOTO Hiroki, SUGAWARA Toshiharu

    IEICE technical report. Artificial intelligence and knowledge-based processing   113 ( 113 ) 7 - 11  2013.07

     View Summary

    In this research, we proposed Charge-and-discharge planning method of home battery working on Smart Meter in the electric power market model of the neighboring homes in the same area. This method is planned to charge when the demand is lower, discharge when it is higher, this is because electricity charge is in proportion to demand. We evaluated this methods by Multi Agent Simulation. As a result, it is suggested that the optimal parameter exists according to the environment of the area. And the welfare of each home is increased, if home battery or solar panel is established.

    CiNii

  • Multi-Robot Area Partitioning with Battery Limitations in Continuous Cleaning : A Simple Situation

    加藤 千紘, 米田 圭佑, 菅原 俊治

    知識ベースシステム研究会   98   33 - 38  2013.03

    CiNii

  • DNSクエリのクラスタリングによるクエリパターンの異常検出

    風戸雄太, Kensuke Fukuda, Toshiharu Sugawara

    IPSJ National Convention   2013 ( 1 ) 535 - 536  2013.03

    CiNii

  • 家庭におけるスマートメーターを活用した電力制御・売買手法の提案

    坂本裕紀, Toshiharu Sugawara

    IPSJ National Convention   2013 ( 1 ) 405 - 406  2013.03

    CiNii

  • リソース推定方法と役割学習を組み合わせたチーム編成の効率化について

    Masashi Hayano, 浜田 大, Toshiharu Sugawara

    社会システムと情報技術研究ウィーク (知識ベースシステム研究会, 人工知能学会)   2013 ( 11 ) 1 - 6  2013.03

    CiNii

  • バッテリ制限付きマルチロボットによる継続的な巡回清掃のための領域分割法の提案

    加藤千紘, 米田圭佑, Toshiharu Sugawara

    社会システムと情報技術研究ウィーク (知識ベースシステム研究会, 人工知能学会)    2013.03

  • マルチロボット巡回清掃における強化学習を用いた行動計画法の提案と評価

    米田圭佑, 加藤千紘, Toshiharu Sugawara

    The 87th IPSJ SIG on Mathematical Modeling and Problem Solving (SIGMPS)   2013 ( 18 ) 1 - 6  2013.02

    CiNii

  • Efficient Task Allocation by Learning and Reorganization of Hierarchical Agent Network Based on Observed Delay

    URAKAWA Kazuki, SUGAWARA Toshiharu

    IEICE technical report. Artificial intelligence and knowledge-based processing   111 ( 474 ) 13 - 18  2012.03

     View Summary

    We propose a method for efficient task allocation by changing the network structure among agents to adapt to the environmental changes. As services in a distributed environment like the Internet often consist of a number of service elements, the task for the service can be modeled as a set of subtasks and can be achieved by executing all the subtasks. So they are executed in appropriate agents that have required resources and/or functionalities to In order to realize the corresponding services, this type of problem is formulated as a team formation problem in which all (sub)tasks are allocated to a number of agents (team). A number of studies addressed this issue; proposed a method by adding links between agents based on the amount of unused resources in a task-oriented domain. However, this kind of methods have the drawback that the reorganization stops in an earlier stage of learning. It also retains the generated links, but when the types of the requested tasks change, it could not adapt quickly to the new distribution of incoming tasks. The method proposed in this paper generates a new link that can allocate tasks to unbusy agents and eliminates the link that is hardly used based on the numbers of the processed tasks in each agent. We experimentally show that the proposed method can exhibit higher performance and adapt to the changes of requested task patterns.

    CiNii

  • 幼児エージェントモデル集団における世代学習とその特徴

    上野祐輝, Toshiharu Sugawara

    IPSJ SIG on Mathematical Modeling and Problem Solving (SIGMPS)   2012-MPS-87 ( 22 )  2012.03

  • ACO を用いた VLAN 環境下における動的中継点制御のスケーラビリティの向上

    女部田啓太, Toshiharu Sugawara

    IPSJ SIG on Mathematical Modeling and Problem Solving (SIGMPS)   2012-MPS-87 ( 3 )  2012.03

  • Improving the Scalability of Dynamic IP Routing Points Migration for VLAN Environment using ACO

    女部田 啓太, 菅原 俊治

    研究報告数理モデル化と問題解決(MPS)   2012 ( 3 ) 1 - 6  2012.02

     View Summary

    本稿では、Ant Colony Optimization (ACO) を用いた VLAN 環境下における動的中継点制御のスケーラビリティの向上を報告する.今までに,VLAN 環境下における中継点を動的に制御することで,冗長パケットを削減する手法を提案されてきた.しかし,既存手法 AMPSO では VLAN 数やルータ数の増加によって探索性能が低下することがわかった.そこで,本稿ではスケーラビリティの向上を目的として新たな手法として ACO を VLAN 環境に適用させた手法を提案する.最後に,実トラフィックに基づいて作成したシミュレーション環境を用いて既存手法と比較・評価することにより,スケーラビリティの向上を示す.This paper represents a scalable method for the dynamic migration of the IP routing point in Virtual LAN environments using Ant Colony Optimization (ACO). We previously proposed the method using particle swarm optimization that can adaptively select the routing points dynamically based on the observed traffic patterns and thus reduce the redundant traffic in a VLAN environment. However, we found that method does not converge to the appropriate routing point deployment in a large-scale network environment.In this paper, we propose a novel ACO-based method to compare the scalability. We also experimentdly evaluate the proposed method using the simulation environment that can generate the traffic based on the packet flows observed in the real-world environment.

    CiNii

  • Model of Generational Learning by Infant Agents in a Polyphyletic Group and its Characteristics.

    上野 祐輝, 菅原 俊治

    研究報告数理モデル化と問題解決(MPS)   2012 ( 22 ) 1 - 6  2012.02

     View Summary

    社会における人の幼児期の学習特性を模し、語彙を学習する幼児エージェントの集団での学習モデルを提案する。これまで親から子へ伝える世代学習をモデル化し、語彙の学習の過程をモデル化する研究がなされてきた。しかし、家族や周囲のコミュニティの中で影響を受けながら言語や語彙の獲得は行われる。本研究では、親から子へ伝える世代学習を基礎としながら、子同士に空間的な距離に応じた学習を行わせ、社会的な条件を加味した状況をモデル化し、その中でエージェントの語彙学習の特徴を調べる。実験の結果、単一系の世代学習に比べて言語が構造化されるまでの期間が短いことが分かった。また、直系の親や近隣の親からの影響のみで子同士の影響がないと、言語の構造化に時間がかかることも分かった。We propose a model of infant agents with the ability of generational learning in a polyphyletic group and investigate its characteristics using simulation. Infant agents are those that imitate a learning bias in infancy and learn the vocabulary in a virtual social group. Recently, a number of studies that proposed the models of an infant agent that learns the vocabulary or language with interactions between the parent and its infants/children, that is, monophyletic evolution, and evaluate them using computational simulations are conducted. Languages, however, evolve in infants with interacting with other infants in a human &#039;s social group. In our proposed model, infant agents learn languages from other infants in the same generation as well as being told by their parents in order to implement polyphyletic evolution by generational learning in the society of infant agents. We then investigate the characteristics of generational learning in a polyphyletic group by comparing those in a monophyletic group. Our experimental results shows that language learning in the polyphyletic group is more efficient.

    CiNii

  • Automatic Event Determination Method from Keywords

    YAMAMOTO Nao, SATO Shin-ya, SUGAWARA Toshiharu

    IEICE technical report. Artificial intelligence and knowledge-based processing   111 ( 310 ) 59 - 63  2011.11

     View Summary

    We propose the technique to determine whether or not a set of keywords expresses the event that actually happened. In recent years studies to extract hot topics and the concerning keywords from chronologically ordered data have been increased. However, it is usually determined manually whether whether or not they express the events that actually happened. However such a human-intensive method is costly and often unfair. Hence we try to propose the suggest technique to automatically determine whether the keywords express the event. Finally we show that the proposed method can accurately determine them approximately 70%.

    CiNii

  • Automatic Event Determination Method from Keywords

    YAMAMOTO Nao, SATO Shin-ya, SUGAWARA Toshiharu

    電子情報通信学会技術研究報告. AI, 人工知能と知識処理   111 ( 310 ) 59 - 63  2011.11

    CiNii

  • Seat Tendering and Allocation using Auction in Theater Services

    大榎 啓太, 菅原 俊治

    日本ソフトウェア科学会大会論文集   28 ( 7.00E-01 ) 1 - 7  2011.09

    CiNii

  • Efficient Team Formation based on Learning and Reorganization and Influence of Change of Tasks

    佐藤 大樹, 菅原 俊治

    研究報告数理モデル化と問題解決(MPS)   2011 ( 28 ) 1 - 6  2011.09

     View Summary

    インターネット上のサービスに対応したタスクは,それを構成する複数のサブタスクを処理することで達成される.効率的なタスク処理のためには,サブタスクを対応する能力やリソースを持つエージェントに適切に割り当てる必要がある.我々はこれまで,強化学習とネットワーク構造の再構成により,チーム編成を効率化する手法を提案してきた.しかし,そこで用いた学習は,近隣のエージェントの内部状態を既知としており,必ずしも現実のシステムと合致しない.また,実験で仮定したエージェントの配置も固定的であった.本論文では,提案手法を,他のエージェントの内部状態ではなく,近隣からのメッセージと遅延を考慮した減衰率から報酬を求め,それに基づいて Q 学習するようにモデル化する.次に,初期配置によらず,学習と組織構造の変化を組み合わせ既存手法よりも効率化できることを示す.さらに,タスクの種類の変化についても,効率的なチーム編成が可能なことを実験により評価する.A task in a distributed environment is usually achieved by doing a number of subtasks that require different functions and resources. These subtasks have to be processed cooperatively in the appropriate team of agents that have the required functions with sufficient resources. We showed that the proposed method combines the learning for team formation and reorganization in a way that is adaptive to the environment and that it can improve the overall performance and increase the success in communication delay that may change dynamically. But the machine learning that we used there knows inside state of neighborhood agents and this cannot be assumed in real systems. We propose a method of distributed team formation that uses modified Q-learning with reward based in messages from neighborhood and communication delay. We show that it can improve the overall performance in any initial placement and in environment change of range of task.

    CiNii

  • 報酬配分に基づく 強化学習を用いた効率的なチーム編成手法の提案

    浜田大, Toshiharu Sugawara

    The 25th Annual Conference of the Japanese Society for Artificial Intelligence   2011 ( 0 ) 1F33 - 1F33  2011.06

    CiNii

  • 幼児期の学習モデルを利用した語彙の獲得と世代学習の効果と特徴

    上野祐輝, Toshiharu Sugawara

    The 25th Annual Conference of the Japanese Society for Artificial Intelligence   25   1 - 4  2011.06

    CiNii

  • 段階的推定モデルによるセンサネットワークのトポロジー推定

    渡辺友太, Toshio Hirotsu, Satoshi Kurihara, Toshiharu Sugawara

    IPSJ SIG on Mathematical Modeling and Problem Solving (SIGMPS)   2011-MPS-82 ( 2 )  2011.03

  • 人流シミュレーションによる店内レイアウトの 効果分析

    邊見典子, Toshiharu Sugawara

    IPSJ National Convention   1R-5  2011.03

  • Sensor Network Topology Estimation Using Incremental Estimation Model

    渡辺 友太, 栗原 聡, 廣津 登志夫, 菅原 俊治

    研究報告数理モデル化と問題解決(MPS)   2011 ( 4 ) 1 - 6  2011.02

     View Summary

    本研究では,赤外線センサを用いたセンサネットワークのトポロジーを,センサの時系列データのみから推定するモデルを提案する.提案手法では,より確実性の高い隣接関係の推定結果を用いながら,段階的に推定する隣接関係の数を増やす手法を用いる.これにより,推定の精度を保ちながら,より多くの隣接関係を推定することを可能とする.実験では,実際の環境で収集したセンサデータを用いて提案手法を評価し,従来手法と比較して高精度・広範囲に隣接関係が推定できることを示す.This paper proposes the method for accurately estimating topology of sensor networks from time-series data obtained from infrared proximity sensors. Our proposed method is an incremental estimation methods in which the reliable adjacent-relationship results are first identified, then other relationships are gradually estimated based on the previous results. It can estimate more topology with high accuracy. We show that, using actual data gathered from real-world environments, our method can estimate the topology more accurately than the conventional methods.

    CiNii

  • 幼児期の学習モデルを利用した語彙の獲得と世代学習の効果と特徴

    上野 祐輝, 菅原 俊治

    JSAI大会論文集   2011 ( 0 ) 1G14 - 1G14  2011

     View Summary

    &lt;p&gt;本研究では、幼児期における学習と経験を通じて語彙を獲得する過程を模した幼児エージェントモデルを拡張する。具体的には、学習情報に誤りや雑音を含む環境において語彙が獲得できることを示す。さらに、言語が世代を経るごとに構造化されていくこと、一部の学習バイアスが導出可能であることを述べる。&lt;/p&gt;

    CiNii

  • Effective coalition formation using reinforcement learning based on the utility distribution strategies

    浜田 大, 菅原 俊治

    人工知能学会全国大会論文集   25   1 - 4  2011

    CiNii

  • A Method for Ease of Traffic Congestion Using Traffic Congestion Reducer.

    萬屋 賢人, 菅原 俊治

    研究報告バイオ情報学(BIO)   2010 ( 5 ) 1 - 6  2010.12

     View Summary

    高速道路の交通流は渋滞に至る過程で、渋滞が起こり得る交通密度に至っても、交通流の流量が増加し続けるメタ安定相を経る。本研究では、渋滞の緩和と発生の遅延をめざし、視野範囲内の先行車が低速の際に車間距離をとる渋滞緩和車を提案する。これをメタ安定相を再現できる拡張 Nagel-Schreckenberg モデルに加え、マルチエージェントシミュレーションにより、渋滞解消ができることをしめす。特に、渋滞時に渋滞緩和車を複数台連続させて投入する配置が、少ない渋滞緩和車で、メタ安定相への遷移を実現できることが分かった。Even if traffic density in highway reaches the state in which congestion can happen, we can sometimes observe the phenomenon where the traffic flow still keep growing. This state is called the metastable phase. We introduce a number of traffic congestion reducers (TCRs) that take sufficient distance from the front car to ease traffic congestion. Then we investigate whether or not the congestion can be eased or resolved by adding TCRs using the extended Nagel- Schreckenberg model that can generate the metastable phase. Our results show by placing the more than two TCRs straight, the congestion can be resolve with higher probabilities.

    CiNii

  • A Method for Ease of Traffic Congestion Using Traffic Congestion Reducer.

    萬屋 賢人, 菅原 俊治

    研究報告数理モデル化と問題解決(MPS)   2010 ( 5 ) 1 - 6  2010.12

     View Summary

    高速道路の交通流は渋滞に至る過程で、渋滞が起こり得る交通密度に至っても、交通流の流量が増加し続けるメタ安定相を経る。本研究では、渋滞の緩和と発生の遅延をめざし、視野範囲内の先行車が低速の際に車間距離をとる渋滞緩和車を提案する。これをメタ安定相を再現できる拡張 Nagel-Schreckenberg モデルに加え、マルチエージェントシミュレーションにより、渋滞解消ができることをしめす。特に、渋滞時に渋滞緩和車を複数台連続させて投入する配置が、少ない渋滞緩和車で、メタ安定相への遷移を実現できることが分かった。Even if traffic density in highway reaches the state in which congestion can happen, we can sometimes observe the phenomenon where the traffic flow still keep growing. This state is called the metastable phase. We introduce a number of traffic congestion reducers (TCRs) that take sufficient distance from the front car to ease traffic congestion. Then we investigate whether or not the congestion can be eased or resolved by adding TCRs using the extended Nagel- Schreckenberg model that can generate the metastable phase. Our results show by placing the more than two TCRs straight, the congestion can be resolve with higher probabilities.

    CiNii

  • 日次ニュース業界別記事抽出による株価変動予測

    本多隆虎, 和泉潔, 松井藤五郎, 吉田稔, 中川裕志, 石田智也, 中嶋啓浩, Toshiharu Sugawara

    ファイナンスにおける人工知能応用研究会   SIG-FIN-005-06   33 - 38  2010.10

  • Darknetに到着するUDPパケットの特徴解析

    大田昌幸, Kensuke Fukuda, Toshio Hirotsu, Toshiharu Sugawara

    日本ソフトウェア科学会第27回大会   3A-3   1 - 7  2010.09

    CiNii

  • ブリッジを用いた動的アドレス変更機構の開発と評価

    阿久津準, Toshio Hirotsu, Toshiharu Sugawara

    日本ソフトウェア科学会第27回大会   1C-1  2010.09

  • F-038 A Method of Sensor Topology Estimation in Sensor Network Environments

    Watanabe Yuta, Kurihara Satoshi, Sugawara Toshiharu

    情報科学技術フォーラム講演論文集   9 ( 2 ) 457 - 460  2010.08

    CiNii

  • F-050 Topic Extraction using Co-occurrence and Specialized Words of Blog Articles in Specific Catetories

    Yamamoto Nao, Sato Shin-ya, Sugawara Toshiharu

    情報科学技術フォーラム講演論文集   9 ( 2 ) 503 - 506  2010.08

    CiNii

  • F-038 A Method of Sensor Topology Estimation in Sensor Network Environments

    Watanabe Yuta, Kurihara Satoshi, Sugawara Toshiharu

    情報科学技術フォーラム講演論文集   9 ( 2 ) 457 - 460  2010.08

     View Summary

    Due to the large number of web pages, recommendation systems that assist users to find intended information from web pages has been proposed and developed. Our goal is to develop the less onerous recommendation system from webpages of all domains for a small community at search actions in web browsing. However, we have some problems. In this paper, we propose the method for extracting search actions from browsing history, in order to find the pages that deserve for being recommended if someone in the small community begin the search actions with the same/similar search words. The result of our experiment reveals that the proposed method can extract search actions correctly with approximately 52%, and then it can find, with approximately 87%, the web pages that are appropriate for recommendation.

  • A Search Action Extraction Method Based on Browsing History

    SATOH Daiki, SUGAWARA Toshiharu

    IEICE technical report   110 ( 105 ) 31 - 35  2010.06

     View Summary

    Due to the large number of web pages, recommendation systems that assist users to find intended information from web pages has been proposed and developed. Our goal is to develop the less onerous recommendation system from webpages of all domains for a small community at search actions in web browsing. However, we have some problems. In this paper, we propose the method for extracting search actions from browsing history, in order to find the pages that deserve for being recommended if someone in the small community begin the search actions with the same/similar search words. The result of our experiment reveals that the proposed method can extract search actions correctly with approximately 52%, and then it can find, with approximately 87%, the web pages that are appropriate for recommendation.

    CiNii

  • 渋滞相からメタ安定相への遷移を可能にする渋滞緩和エージェントの提案と効果

    萬屋賢人, Toshiharu Sugawara

    The24th Annual Conference of the Japanese Society for Artificial Intelligence (JSAI2010)   2010 ( 0 ) 2I1OS54 - 2I1OS54  2010.06

    CiNii

  • Analyzing influence of personnel reassignment strategy to performance and knowledge transfer in an organization based on multi-agent simulation

    HARADA Kazuharu, SUGAWARA Toshiharu

    全国大会講演論文集   72 ( 0 ) 313 - 314  2010.03

    CiNii

  • Analysis of Binary PSO Convergence for VLAN Traffic Optimization Problem

    TAKAHASHI Kensuke, ABE Hirotake, HIROTSU Toshio, SUGAWARA Toshiharu

    全国大会講演論文集   72 ( 0 ) 429 - 430  2010.03

    CiNii

  • An Experiment of Generation of Social Norms by Multi-Agent Reinforcement Learning

    NAKAO Keisuke, SUGAWARA Toshiharu

    全国大会講演論文集   72 ( 0 ) 443 - 444  2010.03

    CiNii

  • Extracting Address-Scan Attacks from Darknet Traffic

    SUGIMOTO Shu, FUKUDA Kensuke, HIROTSU Toshio, SUGAWARA Toshiharu

    全国大会講演論文集   72 ( 0 ) 269 - 270  2010.03

    CiNii

  • An Application for Long-Term Life Log Data Collecting

    UEDA Yoshihiro, KOMMA Syunsuke, TAKAHASHI Kensuke, SUGAWARA Toshiharu

    全国大会講演論文集   72 ( 0 ) 299 - 300  2010.03

    CiNii

  • Development and evaluation of the attack information notification framework for distributed cooperative attack monitoring architecture

    KOMMA Syunsuke, FUKUDA Kensuke, HIROTSU Toshio, SUGAWARA Toshiharu

    全国大会講演論文集   72 ( 0 ) 619 - 620  2010.03

    CiNii

  • DS-2-5 Estimation of Human Moving Line in a Sensor Network Environment

    Watanabe Yuta, Sugawara Toshiharu

    Proceedings of the IEICE General Conference   2010 ( 1 ) "S - 25"-"S-26"  2010.03

    CiNii

  • DS-2-8 An Application-level Evaluation of Adaptive Power Saving Sampling

    Hirotsu Toshio, Nishitani Shinnosuke, Abe Hirotake, Umemura Kyoji, Fukuda Kensuke, Kurihara Satoshi, Sugawara Toshiharu

    Proceedings of the IEICE General Conference   2010 ( 1 ) "S - 31"-"S-32"  2010.03

    CiNii

  • 自律型省電力サンプリングのアプリケーション評価

    Toshio Hirotsu, 西谷信之介, 阿部洋丈, 梅村恭司, Kensuke Fukuda, Satoshi Kurihara, Toshiharu Sugawara

    IEICE General Conference   DS-2-8  2010.03

  • センサネットワークにおける人物の動線推定

    渡辺友太, Toshiharu Sugawara

    IEICE General Conference   DS-2-5  2010.03

  • AMPSOを用いたVLAN環境下における動的中継点制御のスケーラビリティの向上

    高橋謙輔, Toshiharu Sugawara

    IPSJ SIG on Mathematical Modeling and Problem Solving (SIGMPS)   Vol. 2010-MPS-77 ( No. 6 )  2010.03

  • Improving the Scalability of Dynamic IP Routing Points Migration for VLAN Environment using AMPSO

    高橋 謙輔, 菅原 俊治

    研究報告数理モデル化と問題解決(MPS)   2010 ( 6 ) 1 - 6  2010.02

     View Summary

    本稿では,Angle Modulated Particle Swarm Optimization(AMPSO) を用いた VLAN 環境下における動的中継点制御のスケーラビリティの向上を報告する.我々は今までに,VLAN 環境下における中継点を動的に制御することで,冗長パケットを削減する手法を提案してきた.しかし,既存手法では VLAN 数やルータ数の増加に従って探索性能が低下することがわかった.そこで,本稿ではスケーラビリティの向上を目的として AMPSO を VLAN 環境に適用させた手法を提案する.最後に,実トラフィックに基づいて作成したシミュレーション環境を用いて既存手法と比較・評価することにより,スケーラビリティの向上を示す.We report a improving the scalability of the dynamic migration of the IP routing points in Virtual LAN environments by angle modulated particle swarm optimization (AMPSO). We have developed the method that can adaptively select the routing points dynamically according to the observed traffic patterns and thus reduce the redundant traffic. However, we found that the developed method decrese the search performance according to the increase of the number of VLAN and router. In this paper, we will show that method using AMPSO in order to improve of scalability. Finally, we will evaluate the proposed method using the simulation environment that can generate the traffic based on the packet flows observed in the real-world environment.

    CiNii

  • A Method of Transition from Congestion Phases to Metastable Phases

    萬屋 賢人, 菅原 俊治

    人工知能学会全国大会論文集   24   1 - 4  2010

    CiNii

  • Effective Planning for Conflicting Situations for Ubiquitous Sensor Network Environments

    Toshiharu Sugawara, Satoshi Kurihara, Toshio Hirotsu, Kensuke Fukuda, Toshihiro Takada

    Autonomous Agents, Publisher: InTech     91 - 106  2010  [Refereed]

    Article, review, commentary, editorial, etc. (other)  

  • Probablistic Strategy in Award Phase of Large-Scale Contract Net Protocol

    SUGAWARA Toshiharu, KURIHARA Satoshi, HIROTSU Toshio, FUKUDA Kensuke

    The IEICE transactions on information and systems   92 ( 11 ) 1840 - 1850  2009.11

     View Summary

    多数のエージェントが多数のタスク割当を要求し,その結果が相互に影響し合う状況における交渉プロトコルの性能特性を報告し,更にその結果を利用してタスクの割当方法を動的に変更する戦略を提案する.近年のインターネットやセンサの高機能化により,複数かつ大量のエージェントが相互に協調を行う場面が想定される.しかし,このような大規模な環境で,これまで提案されてきた交渉プロトコルによるタスク割当がシステム全体の潜在能力を十分に引き出すかどうかは分からない.本論文では,まず契約ネットプロトコル(CNP)を題材として,このような状況でのCNPの特性を報告する.次に,その特性に基づき,システム全体及びシステムの局所状態の推定によって動的に変動する広報/落札戦略の提案と評価を行う.本評価実験では,単純なCNPと比較して,最大で30%程度の効率上昇がシステムの限界近くで得られることが分かった.

    CiNii

  • Estimation of Sensor-Network Topology Using Pheromonal Model

    TAKAHASHI Kensuke, KURIHARA Satoshi, HIROTSU Toshio, SUGAWARA Toshiharu

    The IEICE transactions on information and systems   92 ( 11 ) 1851 - 1860  2009.11

     View Summary

    本論文では,センサの位置情報についての事前知識を用いずに,反応情報のみからセンサ間の隣接関係の推定法を提案する.コンピュータ機器やセンサデバイスの発展とともに様々なセンサネットワークアプリケーションが提案されてきた.これらのアプリケーションにおいて人間の行動に基づいたトポロジー情報は,人間の行動を支援するために必須のものである.しかし,大量のセンサを使用するアプリケーションにとってこの情報を手動で設定し,維持するのは簡単でない.提案手法ではAnt Colony Optimization(ACO)を用いて精度の高いトポロジーの自動推定を行う.本手法では取得したセンサデータの信頼性を推定し,ACOに適用することによって高精度化を実現する.最後に,独立した三つの環境で収集したセンサデータを用いて提案手法を評価し,従来の手法と比べすべての環境について推定誤差率がかなり向上したことを示す.

    CiNii

  • A study on factors for defining contexts

    SATO Shin-ya, FUKUDA Kensuke, KURIHARA Satoshi, HIROTSU Toshio, SUGAWARA Toshiharu

    IPSJ SIG Notes   2009 ( 2 ) 91 - 96  2009.11

     View Summary

    We present a method to discover contexts peculiar to a given term (a concept represented by a given term) by analyzing a document set. In our approach, first, a factor that contributes to definitions of contexts is selected. Then, the document set is organized (structured) on the basis of the factor. Finally, the distribution of term occurrence over the structured documents is analyzed. We also show some actual examples of context discovery where time, 1 year periodicity, interrelationships among people are respectively used as context factors.

    CiNii

  • A study on factors for defining contexts

    SATO Shin-ya, FUKUDA Kensuke, KURIHARA Satoshi, HIROTSU Toshio, SUGAWARA Toshiharu

    IPSJ SIG Notes   2009 ( 2 ) 91 - 96  2009.11

     View Summary

    We present a method to discover contexts peculiar to a given term (a concept represented by a given term) by analyzing a document set. In our approach, first, a factor that contributes to definitions of contexts is selected. Then, the document set is organized (structured) on the basis of the factor. Finally, the distribution of term occurrence over the structured documents is analyzed. We also show some actual examples of context discovery where time, 1 year periodicity, interrelationships among people are respectively used as context factors.

    CiNii

  • Improvement of team formations according to organizational structures and reorganization

    KATAYANAGI Ryota, SUGAWARA Toshiharu

    IEICE technical report   109 ( 211 ) 43 - 48  2009.09

     View Summary

    We propose an effective method of dynamic reorganization using reinforcement learning for the team formation in multi-agent systems (MAS). A task in MAS usually consists of a number of subtasks that require their own resources, and it has to be processed in the appropriate team whose agents have the sufficient resources. The resources required for tasks are often unknown a priori and it is also unknown whether their organization is appropriate to form teams for the given tasks or not. Therefore, their organization should be adopted according to the environment where agents are deployed. In this paper, we investigated how the structures of network affect team formations of the agents. We will show that the utility and the failure of the team formation is deeply affected by depth of the tree structure.

    CiNii

  • 組織の再構成によるチーム編成の効率化への組織構造による影響

    片柳亮太, Toshiharu Sugawara

    人工知能と知識処理研究会技術研究報告   AI2009-17   43 - 48  2009.09

  • 強化学習とリンクの動的生成を用いた組織の再構成によるチーム編成の効率化

    片柳亮太, Toshiharu Sugawara

    2009 Annual Conference of the Japanese Society for Artificial Intelligence   2009 ( 0 ) 2G22 - 2G22  2009.06

    CiNii

  • Migration of the IP Routing Points for Distributed Virtual Routing

    廣津 登志夫, 福田 健介, 栗原 聡, 明石 修, 菅原 俊治

    情報処理学会論文誌コンピューティングシステム(ACS)   2 ( 1 ) 123 - 132  2009.03

     View Summary

    データリンク層の仮想化技術である仮想LAN(VLAN)は,ネットワーク構成の変更を容易にし設計の自由度を増すことから,ある程度の規模を持った組織内ネットワークでは広く使われている.しかし,1つの論理的なデータリンクの範囲が広がるため,ネットワーク層でのパケット中継のトポロジとの間で不整合が発生することがある.本稿では,ネットワーク層のパケット中継点を動的に制御することにより,この不整合の問題を解消する機構について述べる.Virtual LAN (VLAN) is a useful technique for constructing the large scale enterprise network. Despite of the useful features given from the virtualization, it has possibility to cause some inefficient traffic transfer because of a mismatch between the topology of an overlaying logical network and one of an underlaying physical network. In this paper, we propose a distributed architecture to solve this problem, and evaluate the mechanism through the experiments and simulations.

    CiNii

  • Analysis of relationship between delay correlation and distance of IP addresses in Darknet

    OHTA Masayuki, SUGIMOTO Syu, SUGAWARA Toshiharu, FUKUDA Kensuke, HIROTSU Toshio

    全国大会講演論文集   71 ( 3 ) 3 - 205  2009.03

    CiNii

  • DS-2-7 Secure Information Exchange System using Dynamic Address Migration

    Kuroda Hiroaki, Hirotsu Toshio, Fukuda Kensuke, Kurihara Satoshi, Akashi Osamu, Sugawara Toshiharu

    Proceedings of the IEICE General Conference   2009 ( 1 ) "S - 51"-"S-52"  2009.03

    CiNii

  • DS-2-4 Adaptive Sampling for Environmental Monitoring System based on Power Saving

    Nishitani Shinnosuke, Hirotsu Toshio, Fukuda Kensuke, Sugawara Toshiharu, Kurihara Satoshi

    Proceedings of the IEICE General Conference   2009 ( 1 ) "S - 45"-"S-46"  2009.03

    CiNii

  • DS-2-3 Decentralization of Sensor Network Topology Estimation

    Takahashi Kensuke, Sugawara Toshiharu

    Proceedings of the IEICE General Conference   2009 ( 1 ) "S - 43"-"S-44"  2009.03

    CiNii

  • DS-2-2 Human Behavior Mining for Inter-Ubiquitous Network Framework

    Kurihara Satoshi, Numao Masayuki, Fukuda Kensuke, Hirotsu Toshio, Takada Toshihiro, Kourai Kenicni, Umemura Kyoji, Sugawara Toshiharu

    Proceedings of the IEICE General Conference   2009 ( 1 ) "S - 41"-"S-42"  2009.03

    CiNii

  • ポケット・インフォメーション:仮想空間内を移動する情報を取得するアプリケーション

    上田芳弘, 今間俊介, 高橋謙輔, Toshiharu Sugawara

    Interaction 2009   ポスターセッション  2009.03

  • DarkNetにおける遅延相関とアドレス間距離との位置関係の解析

    大田昌幸, 杉本周, Toshiharu Sugawara, Kensuke Fukuda, Toshio Hirotsu

    IPSJ National Convention   2V-7   205 - 206  2009.03

  • A study on factors for defining contexts

    SATO Shin-ya, FUKUDA Kensuke, KURIHARA Satoshi, HIROTSU Toshio, SUGAWARA Toshiharu

    IPSJ SIG Notes   93 ( 2 ) 91 - 96  2009.01

     View Summary

    We present a method to discover contexts peculiar to a given term (a concept represented by a given term) by analyzing a document set. In our approach, first, a factor that contributes to definitions of contexts is selected. Then, the document set is organized (structured) on the basis of the factor. Finally, the distribution of term occurrence over the structured documents is analyzed. We also show some actual examples of context discovery where time, 1 year periodicity, interrelationships among people are respectively used as context factors.

    CiNii

  • Effective Team Formation using Reinforcement Learning and Dynamic Reorganization

    片柳 亮太, 菅原 俊治

    人工知能学会全国大会論文集   23   1 - 4  2009

    CiNii

  • Indirect Coordination Mechanism of MAS

    Satoshi Kurihara, Kensuke Fukuda, Shinya Sato, Toshiharu Sugawara

    Multiagent Systems, Publisher: InTech     221 - 232  2009  [Refereed]

    Article, review, commentary, editorial, etc. (other)  

  • Power Saving Information Gathering System with Automatic Fluctuation Tracking

    西谷 信之介, 贋津 登志夫, 福田 健介, 菅原 俊治, 栗原 聡

    マルチメディア通信と分散処理ワークショップ論文集   2008 ( 14 ) 85 - 90  2008.12

    CiNii

  • Ant Colony Optimizationによるセンサーネットワー クトポロジーの自動推定

    高橋謙輔, Toshiharu Sugawara

    進化計算シンポジウム2008 (Evo2008)   ポスターセッション  2008.12

  • RF-007 Accurate Estimation for Sensor Network Topology

    Takahashi Kensuke, Sugawara Toshiharu

    情報科学技術フォーラム講演論文集   7 ( 2 ) 27 - 29  2008.08

    CiNii

  • ユビキタスプロトコルアナライザの設計と実装

    森下達夫, Toshio Hirotsu, Kensuke Fukuda, Toshiharu Sugawara, Satoshi Kurihara

    マルチメディア,分散,協調とモバイルシンポジウム(DICOMO2008)     1935 - 1939  2008.07

  • An analysis of spatial locality of Darknet traffic

    FUKUDA Kensuke, HIROTSU Toshio, AKASHI Osamu, KURIHARA Satoshi, SUGAWARA Toshiharu

    全国大会講演論文集   70 ( 5 ) "5 - 113"-"5-114"  2008.03

    CiNii

  • Design and Development of the Collective Analysis Tool for Fragmented Darknets

    HIROTSU Toshio, SHIONO Yuusuke, FUKUDA Kensuke, SUGAWARA Toshiharu

    全国大会講演論文集   70 ( 5 ) "5 - 125"-"5-126"  2008.03

    CiNii

  • Development and evaluation of the bridge with packet capture for fragmented darknet addresses

    KOMMA Syunsuke, FUKUDA Kensuke, HIROTSU Toshio, SUGAWARA Toshiharu

    全国大会講演論文集   70 ( 5 ) "5 - 287"-"5-288"  2008.03

    CiNii

  • Estimating Traffic Distribution in the Virtual Network

    HIROSE Hiroaki, HIROTSU Toshio, FUKUDA Kensuke, AKASHI Osamu, KURIHARA Satoshi, SUGAWARA Toshiharu

    全国大会講演論文集   70 ( 1 ) "1 - 189"-"1-190"  2008.03

    CiNii

  • 時系列センサーデータを使用したセンサー間の隣接関係の推定法の提案

    高橋 謙輔, 菅原 俊治

    情報処理学会研究報告. ICS, [知能と複雑系]   151   85 - 90  2008.03

    CiNii

  • Estimating Sensor Network Topology from Time-Series Sensor Data

    TAKAHASHI Kensuke, SUGAWARA Toshiharu

    IPSJ SIG Notes. ICS   2008 ( 20 ) 85 - 90  2008.03

     View Summary

    We will propose the method for estimating sensor network topology only from time-series sensor data, without prior knowledge about location information of sensors. The proposed method is based on the ant colony optimization but is further improved to construct more accurate topology by estimating the reliability of acquired sensor data. Finally, we will evaluate our method using the actual sensor data.

    CiNii

  • 断片ダークネット・アドレス宛パケット収集ブリッジの開発と評価

    今間俊介, Kensuke Fukuda, Toshio Hirotsu, Toshiharu Sugawara

    IPSJ National Convention   3ZL-6  2008.03

  • 多地点断片ダークネットのための統合データ解析ツールの開発

    Toshio Hirotsu, 塩野祐輔, Kensuke Fukuda, Toshiharu Sugawara

    IPSJ National Convention   5K-6  2008.03

  • 異常パケットトレースのアドレス局所性に関する解析

    Kensuke Fukuda, Toshio Hirotsu, Osamu Akashi, Satoshi Kurihara, Toshiharu Sugawara

    IPSJ National Convention   4K-5  2008.03

  • Estimating Sensor Network Topology from Time-Series Sensor Data

    TAKAHASHI Kensuke, SUGAWARA Toshiharu

    IEICE technical report   107 ( 523 ) 85 - 90  2008.02

     View Summary

    We will propose the method for estimating sensor network topology only from time-series sensor data, without prior knowledge about location information of sensors. The proposed method is based on the ant colony optimization but is further improved to construct more accurate topology by estimating the reliability of acquired sensor data. Finally, we will evaluate our method using the actual sensor data.

    CiNii

  • An experiment of using bologgers as a word co-occurrence context

    SATO Shin-ya, FUKUDA Kensuke, KURIHARA Satoshi, HIROTSU Toshio, SUGAWARA Toshiharu

    IEICE technical report   107 ( 428 ) 61 - 65  2008.01

     View Summary

    The degree of co-occurrence of two terms in the same web page is recently used to measure a relevance between them. We cannot measure any kind of relevance with this method, however, since the result of a term co-occurrence analysis depends on the certain kind of term co-occurrence context defined by the document set to be analyzed. This also means that we may be able to measure a new kind of relevance by choosing an appropriate document set. In this paper, we tried a new type of term co-occurrence analysis in which bloggers are used in place of web pages. The reslut of an experiment reveals that the blogger base co-occurrence analysis can be used for recommendation services.

    CiNii

  • An experiment of using bologgers as a word co-occurrence context

    SATO Shin-ya, FUKUDA Kensuke, KURIHARA Satoshi, HIROTSU Toshio, SUGAWARA Toshiharu

    IEICE technical report   107 ( 429 ) 61 - 65  2008.01

     View Summary

    The degree of co-occurrence of two terms in the same web page is recently used to measure a relevance between them. We cannot measure any kind of relevance with this method, however, since the result of a term co-occurrence analysis depends on the certain kind of term co-occurrence context defined by the document set to be analyzed. This also means that we may be able to measure a new kind of relevance by choosing an appropriate document set. In this paper, we tried a new type of term co-occurrence analysis in which bloggers are used in place of web pages. The reslut of an experiment reveals that the blogger base co-occurrence analysis can be used for recommendation services.

    CiNii

  • Effects of Personnel Reassignment in an Organization

    原田 和治, 菅原 俊治

    人工知能学会全国大会論文集   22   1 - 4  2008

    DOI CiNii

  • 企業内における人事異動が与える影響のシミュレーション

    原田 和治, 菅原 俊治

    JSAI大会論文集   8 ( 0 ) 38 - 38  2008

     View Summary

    組織内の労働者の知人関係やタスク処理量に着目した人事異動によるタスク処理の効率化を図るシミュレーションを行う。また、人事異動手法の違いによって現れる、知人関係、知人関係をたどった学習による知識継承の特徴を分析する。

    CiNii

  • 共起の文脈としてのブロガー利用の試み

    佐藤進也, Kensuke Fukuda, Satoshi Kurihara, Toshio Hirotsu, Toshiharu Sugawara

    IEICE technical report. Artificial intelligence and knowledge-based processing    2008.01

  • A Study on Distributed Cooperative Attack Monitoring using Fragmented Network Addresses

    HIROTSU TOSHIO, FUKUDA KENSUKE, KURIHARA SATOSHI, AKASHI OSAMU, SUGAWARA TOSHIHARU

    IPSJ SIG Notes   2007 ( 83 ) 39 - 45  2007.08

     View Summary

    In the Internet, the illegal attack packets are always falling to our network. It is very important to observe and model the those attacking traffic for constructing the protection system from the attacks. In this paper, we describe the concept of a distributed cooperative monitoring architecture, which collects attacking packets and build the model of them efficiently with the cooperation of distributed small-range of monitoring networks. We also report the result of the preliminary analysis of the collected attack traffic.

    CiNii

  • Free Scale Network Architecture

    MURAKAMI Ken, SUGAWARA Toshiharu, AKASHI Osamu, FUKUDA Kensuke, HIROTSU Toshio

    IPSJ SIG Notes   2007 ( 10 ) 81 - 88  2007.01

     View Summary

    The Free Scale Network (FSN) architecture provides conventional networks with an unlimited extension capability. FSN consists of hierarchical or meshed realms. Each realm has its unique realm address. The address works as a prefix of the conventional addresses in the realm. FSN gateway interconnects them transparently by a multiple virtual space (MVS) mechanism. In MVS, a local address space is reserved for virtual addresses and an address in the space is allocated dynamically every time a host requests the gateway to resolve address of an FQDN. Thus, it enables the conventional hosts and routers to access whole the address space with no modification.

    CiNii

  • フリースケールネットワーク方式

    村上 健一郎, 菅原 俊治, 明石 修, 福田 健介, 廣津 登志夫

    情報処理学会研究報告. OS,[システムソフトウェアとオペレーティング・システム]   104   81 - 88  2007

    CiNii

  • マルチエージェント協調に対するネットワーク構造の重要性

    Satoshi Kurihara, Kensuke Fukuda, 佐藤進也, Toshiharu Sugawara

    ネットワーク生態学2006サマースクール、情報処理学会 ネットワーク生態学研究グループ    2006.08

  • Distributed Virtual Routing on the VLAN Networking Environment

    HIROTSU Toshio, FUKUDA Kensuke, SUGAWARA Toshiharu

    IPSJ SIG Notes   2006 ( 15 ) 17 - 24  2006.02

     View Summary

    VLAN (Virtual LAN) technologies are usually used in the large-scale Intranet in the universities and the companies. Using the VLAN technology, a network segment is built on anywhere in the campus or the building. On the other hand, wide-area VLAN segment may cause inefficient network utilization under some network topology and router allocation. In this paper, we discuss the possibility of the inefficient utilization and solutions to solve the problem. We also found the occurrence of the inefficient traffic through the real traffic observation.

    CiNii

  • Topology-aware Allocation of Intelligent Agents on the Internet

    寺内 敦, 明石 修, 丸山 充, 福田 健介, 庚津 登志夫, 句栗原 聡, 菅原 俊治

    マルチメディア通信と分散処理 ワークショップ論文集   2005 ( 19 ) 103 - 108  2005.11

    CiNii

  • Habitual human behavior extraction by sensor-network for risk-management

    KURIHARA Satoshi, AOYAGI Sigemi, FUKUDA Kensuke, HIROTSU Toshio, TAKADA Toshihiro, SUGAWARA Toshiharu, NUMAO Masayuki

    Technical report of IEICE. KBSE   104 ( 587 ) 31 - 36  2005.01

     View Summary

    How human interact with environment and how environment interact with human are discussed. An important word is &quot;resonance&quot;. Each human has his own frequency, which is the metaphor of personality or habit, and behavior of human reacts environment, and environment learns his own frequency. As for environment, environment always observe human, and if there are information to inform to human, environment makes interaction to human by using his own frequency, then he resonates with the interaction from environment, and can easily and efficiently get the information from environment. In this paper, we will propose the basic framework of interaction from human to environment and environment to human, and show some result of primary experiment.

    CiNii

  • ARTISTE: an Agent Role Management System for inter-AS Routing Diagnosis

    寺内 敦, 明石 修, 丸山 充, 福田 健介, 栗原聡, 菅原俊治

    マルチメディア通信と分散処理ワークショップ論文集   2004 ( 15 ) 299 - 304  2004.11

    CiNii

  • 分散IDSの実行環境の分離による安全性の向上

    光来健一, 千葉滋, Toshio Hirotsu, Toshiharu Sugawara

    並列/分散/協調処理に関するサマー・ワークショップ (SWoPP青森2004)   2004-OS-97 ( 82 ) 73 - 80  2004.08

     View Summary

    Due to the nature that a distributed IDS has to monitor the whole distributed system, the IDSes constructing a distributed IDS are scattered throughout hosts in the distributed system. In addition, each IDS is embedded into a host and a network in the distributed system. As such, the distributed IDSes are not separated from the distributed system and therefore cause a security problem. A distributed IDS can be compromised via the distributed system. In this paper, we propose a virtual distributed environment called the HyperSpector, which is separated from the rest of a distributed system. The HyperSpector consists of virtual machines called the portspaces and a VPN. The portspacc enables an IDS in it to monitor file systems, a network, and processes of servers running in the outside of it. Using the HyperSpector, a distributed IDS is protected from active attacks and damages by passive attacks are confined inside the HyperSpector.

    CiNii

  • Secure Distributed IDSes Based on Separation of Execution Environments

    KOURAI Kenichi, CHIBA Shigeru, HIROTSU Toshio, SUGAWARA Toshiharu

    IPSJ SIG Notes   2004 ( 82 ) 73 - 80  2004.08

     View Summary

    Due to the nature that a distributed IDS has to monitor the whole distributed system, the IDSes constructing a distributed IDS are scattered throughout hosts in the distributed system. In addition, each IDS is embedded into a host and a network in the distributed system. As such, the distributed IDSes are not separated from the distributed system and therefore cause a security problem. A distributed IDS can be compromised via the distributed system. In this paper, we propose a virtual distributed environment called the HyperSpector, which is separated from the rest of a distributed system. The HyperSpector consists of virtual machines called the portspaces and a VPN. The portspacc enables an IDS in it to monitor file systems, a network, and processes of servers running in the outside of it. Using the HyperSpector, a distributed IDS is protected from active attacks and damages by passive attacks are confined inside the HyperSpector.

    CiNii

  • AISLE: an Intelligent Routing-policy Control Mechanism

    明石 修, 光来 健一, 福田 健介, 廣津 登志夫, 佐藤 孝治, 丸山 充, 菅原 俊治

    マルチメディア通信と分散処理ワークショップ2003論文集   2003 ( 19 ) 275 - 280  2003.12

    CiNii

  • 動くクリッカブルオブジェクト撮影の一方式

    Toshiharu Sugawara, Satoshi Kurihara, 青柳滋己, 佐藤孝治, 高田敏弘

    情報科学技術フォーラム講演論文集   K-023   471 - 473  2003.09

  • ac.jp ドメインにおけるドメイン内Web リンク構造の解析

    Kensuke Fukuda, 風間一洋, Satoshi Kurihara, 光来健一, 佐藤進也, 高田敏弘, 原田昌紀, Toshio Hirotsu, Toshiharu Sugawara

    情報科学技術フォーラム講演論文集   G-051   375 - 377  2003.09

    CiNii

  • Autonomous Location Modeling by Proximity Mining

    TAKADA Toshihiro, AOYAGI Shigemi, KURIHARA Satoshi, KOURAI Kenichi, SHIIMIZU Susumu, HIROTSU Toshio, FUKUDA Kensuke, SUGAWARA Toshiharu

    情報処理学会研究報告ユビキタスコンピューティングシステム(UBI)   2003 ( 39 ) 87 - 94  2003.04

     View Summary

    Emerging ubiquitous and pervasive computing applications often need to know where things are physically located. To meet this need, many location-sensing systems have been developed. However, none of the systems for the indoor environment satisfies that need yet. In this paper we propose the Proximity Mining, a novel technique to build location information by mining sensor data. The Proximity Mining does not use geometric views for location modeling, but automatically discovers symbolic views by mining time series data from environmental sensors. We deal with trend curves representing time series sensor data, and use their topological characteristics to classify locations where the sensors are placed.

    CiNii

  • Organic Entia : An Open Architecture for Real - Space Computing and Its Location Model

    TAKADA Toshihiro, AOYAGI Shigemi, KURIHARA Satoshi, KOURAI Kenichi, SHIMIZU Susumu, HIROTSU Toshio, FUKUDA Kensuke, SUGAWARA Toshiharu

    情報処理学会研究報告モバイルコンピューティングとユビキタス通信(MBL)   2002 ( 115 ) 155 - 162  2002.11

     View Summary

    In this paper, we propose Organic Entia, an open architecture for real-space computing. It focuses on objects in real-space rather than information in digital (cyber) space. The key requirements for this system are ability to handle location information without pre-configuration and to implement interfaces between real-space objects and people. We also introduce a novel location model based on cells and proximity measure.

    CiNii

  • Organic Entia : An Open Architecture for Real - Space Computing and Its Location Model

    Takada Toshihiro, Aoyagi Shigemi, Kurihara Satoshi, Kourai Kenichi, Shimizu Susumu, Hirotsu Toshio, Fukuda Kensuke, Sugawara Toshiharu

    情報処理学会研究報告高度交通システム(ITS)   2002 ( 115 ) 155 - 162  2002.11

     View Summary

    In this paper, we propose Organic Entia, an open architecture for real-space computing. It focuses on objects in real-space rather than information in digital (cyber) space. The key requirements for this system are ability to handle location information without pre-configuration and to implement interfaces between real-space objects and people. We also introduce a novel location model based on cells and proximity measure.

    CiNii

  • A Programmable Packet Analyzer Package

    SUGAWARA Toshiharu, AKASHI Osamu, HIROTSU Toshio, SATO Koji

    IPSJ SIG Notes   2002 ( 60 ) 57 - 64  2002.06

     View Summary

    This paper proposes a programmable packet analyzer package that generates the realtime packet analyzers based on the rule-based analysis procedures. As recent growth of the Internet enables people to use it for the wide range of activities such as business, education and research/development, it is required to maintain/monitor the networks and the nodes (hosts/servers/routers) as well as to protect over-eager accesses, attackers, intruders and various computer virus. Responding to these requirements, a number of tools such as network and host monitors, network profilers and intruder detection systems have been proposed and used. These systems usually share a packet-based analysis component whose actions are induced by captured packets. The proposed package provides the rule-like descriptions of packet-based analysis procedures and generates the desired network analyzers/monitors from the corresponding set of rules.

    CiNii

  • A Programmable Packet Analyzer Package

    SUGAWARA Toshiharu, AKASHI Osamu, HIROTSU Toshio, SATO Koji

    IEICE technical report. Computer systems   102 ( 153 ) 57 - 64  2002.06

     View Summary

    This paper proposes a programmable packet analyzer package that generates the realtime packet analyzers based on the rule-based analysis procedures. As recent growth of the Internet enables people to use it for the wide range of activities such as business, education and research/development, it is required to maintain/monitor the networks and the nodes (hosts/servers/routers) as well as to protect over-eager accesses, attackers, intruders and various computer virus. Responding to these requirements, a number of tools such as network and host monitors, network profilers and intruder detection systems have been proposed and used. These systems usually share a packet-based analysis component whose actions are induced by captured packets. The proposed package provides the rule-like descriptions of packet-based analysis procedures and generates the desired network analyzers/monitors from the corresponding set of rules.

    CiNii

  • Behavior of agents in Minority game

    KURIHARA Satoshi, FUKUDA Kensuke, HIROTSU Toshio, AKASHI Osamu, SATO Shinya, SUGAWARA Toshiharu

    IPSJ SIG Notes. ICS   2002 ( 1 ) 119 - 126  2002.01

     View Summary

    Minority game, which is the simulation program to analyze the competitive phenomena of the market economy, has been studying at macroscopic behaviors of agents. So, in our study, we will focus on the behaviors of each agent, and try to acquire a wide use coordination methodology of agents from this game.

    CiNii

  • Behavior of agents in Minority game

    KURIHARA Satoshi, FUKUDA Kensuke, HIROTSU Toshio, AKASHI Osamu, SATO Shihya, SUGAWARA Toshiharu

    IEICE technical report. Artificial intelligence and knowledge-based processing   101 ( 536 ) 25 - 32  2002.01

     View Summary

    Minority game, which is the simulation program to analyze the competitive phenomena of the market economy, has been studying at macroscopic behaviors of agents. So, in our study, we will focus on the behaviors of each agent, and try to acquire a wide use coordination methodology of agents from this game.

    CiNii

  • ENCORE: A diagnostic system for inter-AS routing anomalies

    Osamu Akashi, Toshiharu Sugawara, Kenichiro Murakami, Mitsuru Maruyama, Keiichi Koyanagi

    NTT R and D   51   603 - 611  2002.01

     View Summary

    If the Internet is operated reliably to ensure stable access, it is important to verify whether the routing information originated from an autonomous system (AS) is correctly spread throughout the Internet as the AS intends. Because the routing information changes as it spreads, it is necessary to observe the routing information from outside the AS. Each AS is controlled by a single administrative authority based on that AS&#039;s own policy, so a cooperative distributed solution is desirable. To cope with these requirements, we have proposed a multiagent-based inter-AS diagnostic system called ENCORE, where a collection of intelligent agents are located in multiple ASs and perform collective observation and analysis. This paper describes its diagnostic model and functions by focusing on agents&#039; cooperative actions, and discusses the effectiveness and limitations of ENCORE.

  • Minority game におけるエージェントの社会的行動に関する一考察

    栗原 聡, 福田 健介, 廣津 登志夫, 明石 修, 佐藤 進也, 菅原 俊治

    電子情報通信学会技術研究報告. AI, 人工知能と知識処理   101 ( 536 ) 25 - 32  2002

    CiNii

  • 広域IP網自動診断システム:ENCORE

    明石修, 菅原俊治, 村上健一郎

    NTT R & D   51 ( 7 ) 603 - 611  2002

    CiNii

  • Analysis of Probabilistic Routing Algorithm in Computer Network

    FUKUDA Kensuke, KURIHARA Satoshi, HIROTSU Toshio, AKASHI Osamu, SATO Shin-ya, SUGAWARA Toshiharu

    IEICE technical report. Artificial intelligence and knowledge-based processing   101 ( 420 ) 33 - 40  2001.11

     View Summary

    We analyze efficiency of probabilistic routing algorithms in computer network. From the simulation, we found that the routing algorithm based on the number of transfered packet achieves better performance than both the random algorithms and the cooperative algorithm based on the mean queue length in the neighbor routers.

    CiNii

  • Behavior of agents in Minority game

    KURIHARA Satoshi, FUKUDA Kensuke, HIROTSU Toshio, AKASHI Osamu, SATO Shihya, SUGAWARA Toshiharu

    IEICE technical report. Artificial intelligence and knowledge-based processing   101 ( 419 ) 13 - 20  2001.11

     View Summary

    Minority game, which is the simulation program to analyze the competitive phenomena of the market economy, has been studying at macroscopic behaviors of agents. So, in our study, we will focus on the behaviors of each agent, and try to acquire a wide use coordination methodology of agents from this game.

    CiNii

  • Minority gamesにおけるエージェントの挙動と協調についての一考察

    Satoshi Kurihara, Kensuke Fukuda, Toshio Hirotsu, Osamu Akashi, Toshiharu Sugawara

    第23回システム工学部研究会(計測自動制御学会 SICE)    2001.06

  • ユーザのWWW アクセス履歴を利用した類似 URL 探索

    Satoshi Kurihara, Toshio Hirotsu, 高田敏弘, Osamu Akashi, Toshiharu Sugawara

    ソフトウエア科学会全国大会予稿集   7B-1  2001.01

  • URL 文字列比較による関連 Web ページ群の発見

    高田敏弘, Satoshi Kurihara, Toshio Hirotsu, Toshiharu Sugawara

    ソフトウエア科学会全国大会予稿集   7B-2  2001.01

  • Minority game における個々のエージェントの挙動に関する一考察

    栗原 聡, 福田 健介, 廣津 登志夫, 明石 修, 佐藤 進也, 菅原 俊治

    電子情報通信学会技術研究報告. AI, 人工知能と知識処理   101 ( 419 ) 13 - 20  2001

    CiNii

  • A Study of Video Skimming based on Audio and Image Recognition

    AOYAGI Shigemi, TAKADA Toshihiro, SATO Koji, SUGAWARA Toshiharu

    IPSJ SIG Notes   2000 ( 88 ) 61 - 66  2000.09

     View Summary

    Progress of computer network technologies and multiple channels of satellite broadcasting produce a flood of movie information, and users find it difficult to acquire information they want. To shorten the time of viewing movie information, fast-forwarding is the most popular technique. However, current fast-forwarding focuses only on increasing the speed of displaying video images and audio part is not played in many systems. In this paper, we propose a video skimming mechanism which is based on information of audio part and scene changes in video part.

    CiNii

  • リンク情報を用いた異形態表現を持つWebページ群の推定

    高田敏弘, Satoshi Kurihara, Toshio Hirotsu, Toshiharu Sugawara

    ソフトウエア科学会全国大会予稿集    2000.09

  • 特集「インターネット」の編集にあたって(特集●インターネット)

    奥乃博, 砂原秀樹, 菅原俊治

    コンピュータソフトウェア   17 ( 4 ) 297 - 297  2000.07

    DOI CiNii

  • Embedding Link Information in Audio Data

    AOYAGI Shigemi, TAKADA Toshihiro, SATO Koji, HIROTSU Toshio, SUGAWARA Toshiharu, ONAI Rikio, Shigemi Aoyagi, Toshihiro Takada, Koji Sato, Toshio Hirotsu, Toshiharu Sugawara, Rikio Onai

      16 ( 6 ) 529 - 539  1999.11

    CiNii

  • Implementation of Scenario Control Mechanisms in Cmew

    SATO Koji, TAKADA Toshihiro, AOYAGI Shigemi, HIROTSU Toshio, SUGAWARA Toshiharu, ONAI Rikio, Koji Sato, Toshihiro Takada, Shigemi Aoyagi, Toshio Hirotsu, Toshiharu Sugawara, Rikio Onai

      16 ( 3 ) 239 - 248  1999.05

    CiNii

  • 経験強化と環境同定を統合するマルチエージェント強化学習法の提案

    Satoshi Kurihara, Toshiharu Sugawara

    ソフトウエア科学会全国大会予稿集   C10-2   393 - 396  1998.09

  • Cmew: 連続メディアを起点とするインターネットリンク機構

    高田敏弘, 佐藤孝治, 青柳滋己, Toshio Hirotsu, Toshiharu Sugawara

    ソフトウエア科学会全国大会予稿集   B2-3   73 - 76  1998.09

    CiNii

  • An Inter - AS Diagnostic System by Cooperative Reflector Agents

    AKASHI Osamu, SUGAWARA Toshiharu, MURAKAMI Ken-ichiro, MARUYAMA Mitsuru, TAKAHASHI Naohisa

    IPSJ SIG Notes   98 ( 15 ) 161 - 166  1998.02

    Research paper, summary (national, other academic conference)  

     View Summary

    自律システム()がインターネットにアドバタイズした経路情報の振舞を理解し,自組織の意図が正しく反映されて伝わっていることを検証することは重要である.この機能を実現するため,他のASからの視点で情報を収集するリフレクタモデルに基づいて,協調して動作するマルチエージェントによるAS間障害診断システムを提案する.本システムでは,各ASに観測・診断機能を持ったエージェントを配置し,他のAS中のエージェントと協調してデータを交換することにより,ネットワークの障害を検出し,その原因を解析する.This paper proposes a network diagnostic system using the reflector model to infer the dynamics of the Internet. It provides essential functions that an autonomous system (AS) can view how the routing information about the AS spread in the Internet and can diagnose anomalies. To achieve these functions, the system is constructed using agents located in multiple ASs. Each agent monitors the routing information and reports anomalies based on diagnostic knowledge. These agents can cooperate autonomously to identify problems through observation from multiple viewpoints.

    CiNii

  • プログラミング言語のグラフ表現

    原田康徳, Toshiharu Sugawara

    夏のプログラミングシンポジウム報告集 (プログラムクッキング -- プログラムの計量・分析・玩味--) 情報処理学会     9 - 15  1997.07

  • インターネットワーク管理へのマルチエージェントの適用

    Toshiharu Sugawara

    人工知能基礎論研究会 (人工知能学会) 討論会資料   SIG-FAI-9502-7   37 - 38  1995.01

  • Learning Rules to Create Non - Local Models for Distributed Planning

    Sugawara Toshiharu

    情報処理学会研究報告知能と複雑系(ICS)   94 ( 67 ) 1 - 10  1994.07

     View Summary

    In cooperative distributed problem solving, an agent has to create a plan based on its local viewpoint in a distributed manner, in order to achieve coordinated actions appropriate to global agent coherence. From lack of non-local information, the created plan often contains unnecessary tasks or does not contain important tasks thus results in inefficient coordinated inferences and inappropriate resource usages. This paper presents a learning method to cooperatively identify situation-specific rules that enable a system to have the important part of the non-local model involved in the situation and the agents&#039; states for creating an appropriate plan.

    CiNii

  • Some Issues for AI applications to Network Management

    Sugawara Toshiharu

    IEICE technical report. Artificial intelligence and knowledge-based processing   94 ( 133 ) 25 - 32  1994.07

     View Summary

    Computer network is animportant infrastructure for divers fields of human activities.Integration of computers and communications can realize efficient and effective works in universities and companies.thus low-cost and timeliness can be achieved.Since those activities,however,highly rely on networks,it is quite important to provide network services constantly,and thus network management and quick trouble shooting are strougly requived.This paper first describes an internetwork moniforing and diagnostic system,which is an actual example of cooperative and distributed problem- solving system.Then based on our experience of applying this system to internetwork,required issues for more actual uses of AI systems in network management and diagnosis are presented.

    CiNii

  • 分散プランニングのためのモデル獲得ルールの学習について

    菅原俊治

    信学技報,AI94-33    1994

    CiNii

  • 分散プランニングのためのモデル獲得ルールの学習について

    菅原俊治

    信学技法    1994

    CiNii

  • An ISDN Interface Architecture for Multiple Link Protocols

    村上 健一郎, 菅原 俊治

    全国大会講演論文集   44 ( 1 ) 149 - 150  1992.02

     View Summary

    近年、TCP/IP(Transmission Control Protocol/Internet Protocol)プロトコル群をISDN上に通す、戸謂、IP-over-ISDNによって、孤立した事務所や家庭のワークステーションなどから、インターネットワーク透過的かつ高速に利用する試みが行われるようになった。ところが、多くの異なったアプローチが行われたため、方式やリンクプロトコルに互換性がなく、マルチベンダ環境での相互接続ができない。これらの互換性のない方式の混在は、従来の装置からISDN指向の装置へのスムーズな移行を不可能にしている。また、マルチベンダ環境構築の障害にもなっている。そこで、我々は、異なった複数のリングプロトコルを同時に利用できるMLP(Multiple Link Protocol)-over-ISDNプロトコルを開発中である。本論文では、そのプロトコル,及び、アーキテクチャについて説明する。

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  • Cooperation Based on Difference of Observations

    菅原 俊治

    情報処理学会研究報告知能と複雑系(ICS)   1991 ( 62 ) 149 - 158  1991.07

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    単独で解決できる問題と協調して解くべき問題が混在した分散問題を考える。問題解決では、問題解決の知識と問題の絞り込みを可能とするフォーカスが必要である。問題の混在は、その場合に応じて、知識とフォーカスが同一エイジェントまたは異なったエイジェントに存在することにより起こる。ここでは具体例としてインターネットワークの診断問題を取り上げる。ネットワークでは、障害原因があるエイジェントの管理範囲にあるにもかかわらず、障害の認知やデータの収集ができないという問題がある。一方、他のエイジェントは障害発生の可能性を推測できるが診断はできない。これは知識とフォーカスが分離した典型例である。このような問題では、障害発生を知識を持つエイジェントになるべく早く認知させ(フォーカスを与え)、全体の主導権を握ることが迅速な推論を実現する。本論文では、単純な実験を通して、単独/協調の混在の問題点を洗いだし、統一して扱える協調問題解決のコントロールを追究することにある。We consider the case that two types of distributed problems, which should be resolved autonomously or cooperatively, alternately appear. For problem-solving, knowledge for diagnosing tire problem and focus which can restrict the range of the problem are necessary. Such a mixture is caused by which knowledge and focus is in an agent or in other agents. Diagnosis of internetwork problems are examples of this kind of problems. In internetworking, the focus of the problem sometimes exists in the agent which is phycially or logically far from the network segments where the cause is. Thus, if the agent having knowledge finds that he cannot resolve it autonomously, he must contact the agent having focus as soon as possible. Through actual experiments, uniform control strategies which can treat these two types are discussed.

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  • Methods for Automatic Detection of Two Typical Problems in TCP/IP - based Internetworking

    菅原 俊治

    情報処理学会研究報告マルチメディア通信と分散処理(DPS)   1991 ( 17 ) 1 - 9  1991.03

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    TCP/IPプロトコルによるインターネットワークに置ける典型的な障害例であるA Cking ACKとbroadcast stormの自動発見方法を提案する。これらの障害の真の原因を究明するためには、インターネットワークとTCP/IPプロトコルに関する深い知識を必要とし、さらに多量のデータを解析する必要があったために、かなりの時間を費やしていた。ここで提案する方法は我々の研究所における約5年以上のネットーワークの使用経験とその間に集めたデータに基づき、各障害発生時の特性を解析し、それを自動発見へ適用したものである。本方法により障害の発生が自動的に認識でき、タイムリーなデータの収集が可能となる。このため少ないデータの解析で原因の究明ができ、障害発見のための負担が大幅に削減される。本論文ではこれらの方法を裏付けるデータと、実際に適用した結果を示す。これらの発見方法はインターネットワーク監視・診断システムLODESで採用されている。We propose methods for automatic detection of ACKing ACK and broadcast storm, which are typical problems often occurring in TCP/IP-based internetworks. Isolating the causes of these problems requires knowledge of TCP/IP protocol suites with which general users are not familiar. Furthermore, it takes a long time to troubleshoot these problems because a large amount of packet data has to be analyzed. The methods proposed here are based on our more than 5 years of internetworking experiences. We identify the distinguishing characters and symptoms of these problems and apply these results to automatic problem detection. Timely packet collections as well as automatic detections are thereby available. This enables resolution of the problems by analyzing only a small amount of packet data. This paper presents actual data supporting these methods and evaluates their actual use in our network. The proposed methods are applied to the distributed knowledge-based system called LODES, which is capable of diagnosing logical problems in internetworks.

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  • 分散モニタリングに基づく協調戦略の決定

    Toshiharu Sugawara

    ソフトウエア科学会全国大会予稿集   F2-2  1991.01

  • 観測差とそれに基づく協調方式について

    Toshiharu Sugawara

    並列 /協調/分散に関するシンポジウム (SWoPP'91)   AI77-17   1 - 10  1991.01

  • Internetwork Observation and Diagnostic Expert System(1)

    村上 健一郎, 菅原 俊治

    全国大会講演論文集   39 ( 3 ) 1984 - 1985  1989.10

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    近年、ワークステーションの普及に伴い、それらをLAN(Local Area Network)で結合した分散処理システムの構築が行われるようになった。これらのシステムの特徴は、さまざまな製造メーカの装置から構成される点である。このようなマルチベンダシステムでは、通信プロトコルとして、PCからメインフレームまでサポートされているTCP/IP(Transmission Control Protocol/Internet Protocol)が、用される。最近では、このような独立したネットワークを、ルータなどのネットワーク結合装置によって接続し、全体をあたかも一つのネットワークのごとく動作させる、インターネットワークの構築も行われるようになった。インターネットワークは、膨大な数、および多種多様な要素から構成され、しかも、それらは地理的に分散している。このため、一旦、事故が発生すると、その原因の追求が極めて困難であり、解決までに長い時間を要する。これに加え、大規模ネットワークにおける複雑な問題を解決できるエキスパートが少数であるということも、問題をますます困難なものとしている。このような問題を解決するため、我々は、ネットワークを監視し、異常の発生や、その兆候を発見して、速やかに問題を解決するインターネットワーク監視・診断エキスパートシステム(Large Internetwork Observation and Diagnostic Expert System-LODES)を開発中である。本論文では、障害診断に用いられる技法とエキスパートシステムのアーキテクチャとの関係について説明する。

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  • Internetwork Observation and Diagnostic Expert System (2)

    菅原 俊治, 村上 健一郎

    全国大会講演論文集   39 ( 3 ) 1986 - 1987  1989.10

     View Summary

    研究所・大学・企業等でLANで結合されたインターネットワークによるコンピュータ通信が盛んになってきた。インターネットワークは非常に有益なサービスを可能とする一方で、特に大規模なネットワークでは、多くのトラブルが発生しがちである。これらは、(1)(大規模な)ネットワークの管理の難しさ(2)計算機・インターネット・LANの知識不足(3)通信ソフトウエア・インストレーションの問題等に起因する。しかも障害が発生するとネットワークを共有している第三者に影響がおよぶばかりでなく、ゲートウエイ・ブリッジを越えて他のネットワークにも障害が伝染することもある。このようなネットワークの障害は、たとえば、通信が確立されない・転送が遅い・通信が不意に切れる、等が主な症状である。障害が発生するとその原因究明にかなりの時間と労力を要する。これらは、ネットワークが物理的にも機能的にも分散されて原因個所の同定が難しいこと、管理の分散化に伴い一人のネットワークマネージャーが障害の解消に必要な情報をすべて持っていないこと、症状の再現が難しいこと等の理由がある。たとえば、他ネットワークから伝染した障害の真の原因をつかむことは不可能に近い。しかも、問題自体がnon-monotonic、つまり、正常なネットワークに新たなホストをつけ加えて障害が発生したとしても、真の原因がそれまで一見正常に動いていたホストにあることがある。このようなインターネットワークの問題に対し、LANの状態を監視するとともに、異常が発生したとき速やかに障害の解消を行うインターネット監視・診断エキスパートシステム(Large Internetwork Observation and Diagnostic Expert System-LODES)を提案する。本システムはユーザからの申告に基づいて診断を行うばかりではなく、LANに流れているバケットを監視し、障害もしくは障害の兆候を検出し、発見された場合には診断システムが自動的に呼ばれてその原因の究明を行う。本論文では、エキスパートシステムの構成と概要および特徴を述べ、システムによる診断可能範囲を説明する。

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  • LANの診断エキスパートシステムについて

    Toshiharu Sugawara

    情報処理学会 夏のプログラミングシンポジウム報告集 (コンピュータネットワークのヒューマンウエアシンポジウム)     5 - 11  1989.07

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  • インターネットワーク診断システム - 診断エキスパートシステムの試み

    村上健一郎, Toshiharu Sugawara

    IPSJ National Convention   5T-5   1984 - 1985  1989.01

  • インターネットワーク診断システム - 障害診断の技法

    Toshiharu Sugawara, 村上健一郎

    IPSJ National Convention   5T-6   1986 - 1987  1989.01

  • 述語論理を組み込んだ知識ベ-スシステム(KRINE)

    小川裕, 島健一, 菅原俊治

    NTT電気通信研究所研究実用化報告   36 ( 9 ) p1255 - 1264  1987.09

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  • 0n the Undo Mechanism in KRINE

    菅原 俊治

    全国大会講演論文集   33 ( 2 ) 1365 - 1366  1986.10

     View Summary

    近年、様々なエキスパートシステムの構築が試みられ、それをサポートするAIツール(知識表現システム)の試作あるいは商用化が行われている。NTT電気通信研究所においても、フレームの階層表現とProlog(以下PRIMEと呼ぶ)とを有機的に結合させた知識表現・推論環境KRINE(Knowledge Representation and INference Environment)を試作してきた。実際のシステムで、知識ベースを利用しながら推論を行うとき、適用すべきルールの候補が複数個現れることがある。このような場合、適用する前に何らかの戦略によって、ルールを一つに絞り込むことが必要である。しかし、事前に最適なルールを選び出すことは限界がある。複数個のルールを適用し、その結果を適宜比較し、最良なものを選択することが要求される。本発表では、上記のような試行錯誤を伴う推論を行うために、従来の操作取り消し機構を拡張し、その機能をKRINEに付加したことを報告する。

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  • データ指向型プログラミング機構を利用した知識獲得支援機構について

    Toshiharu Sugawara, 小川裕

    IPSJ National Convention (Spring)   4G-4   1065 - 1066  1984.01

  • 知識エディタ KE-0について

    Yutaka Ogawara, Ken-ichi Shima, Toshiharu Sugawara

    IPSJ National Convention (Spring)   3G-4   963 - 964  1983.03

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Syllabus

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Teaching Experience

  • 確率・統計概論

    早稲田大学  

  • 情報ネットワーク

    早稲田大学  

  • 人工知能

    早稲田大学, 電気通信大学  

 

Sub-affiliation

  • Faculty of Science and Engineering   Graduate School of Fundamental Science and Engineering

Research Institute

  • 2022
    -
    2024

    Waseda Research Institute for Science and Engineering   Concurrent Researcher

Internal Special Research Projects

  • 移動遅延を考慮したプランニングと実行機構の研究

    2023  

     View Summary

    本研究では、マルチエージェント搬送問題 (multi-agent pickup and delivery problem, MAPD)において、エージェントの行動に遅延が発生した場合に、局所的な修正で衝突やデッドロック状態に陥らず、目的地への到達を保証するアルゴリズムの提案を目的とする。&nbsp;&nbsp; &nbsp;アマゾンの倉庫など、近年の自動運搬ロボットを想定した倉庫(自動倉庫)環境では、それらが容易に衝突回避でき、比較的単純なアルゴリズムで行動できるように事前設計されている。しかし、たとえば、建設・工事現場での資材の自動運送では、このような事前の設計はできず、工事の進行に伴い新たな資材置き場や柱や壁が構築され、経路も徐々に変わりうる。このような環境では、既存研究のアルゴリズムはそのままでは利用できず、環境の変化も考慮する特定の環境に適応させる学習も必ずしも有効ではない。そのため、上記の環境でも、学習に頼らず効率的で到達性も保証できるアルゴリズムによる運用が必須となる。さらに実環境では、理想的な環境を想定したアルゴリズムによる経路生成を使用しても、移動速度や作業時間も計画通り進まず、遅延が発生する可能性が高い。それに対処するには、衝突回避や迂回などで複数のエージェントに影響が及ぶため、全体の経路を計画し直すことが多く、結果としてコストが高くなる。&nbsp;&nbsp;&nbsp;&nbsp; 本研究期間の成果では、上記の事前設計できない環境で、遅延やセンサーによる停止(たとえば危険回避のため)が特定のエージェントに発生しても、関連する局所的な行動の修正で、到達性を保証しながらも衝突を起こさない、完全分散アルゴリズムを提案した。この結果は、人工知能の分野でも最高ランクと評価される国際会議に採択された。

  • 深層強化学習による調整行動学習の解釈性に関する研究

    2022  

     View Summary

    近年のマルチエージェント深層強化学習の研究で、協調行動の学習の獲得が進んだが、獲得した学習行動の根拠が不明確である。本研究では、各エージェントが環境内で、学習の結果として着目している情報を同定し、その解釈性の向上を試みた。具体的には、(1) 環境内の情報に意図的に部分的揺らぎを導入し、信頼できる情報を同定できること、(2) 自分のタスクの目的に合わせて、周辺環境に応じて着目点を変えることを示した。また、ゲーム(将棋)を例に、学習したゲームプログラムが判断した場面の形成や、次の手を判断するにあたり、着目した情報(ここでは駒)を判断の正負の寄与に分類して抽出することを試みた。

  • 多様性を重視したネットワーク上の共進化アルゴリズムの研究

    2020  

     View Summary

    社会的立場でとるべき行動戦略は異なる。たとえば、同じ市場でも大企業と中小企業では、その影響力の差から最適戦略も異なる。マルチエージェントシミュレーションでは、人間やグループを社会の合理的主体(エージェント)と見て、それらに行動を同時学習させ、得られた社会システムの様相を調べることがある。このようなネットワーク解析では遺伝アルゴリズム(GA)がしばしば使われるが、「近隣の最適戦略は自分にも有意義である」を仮定しており、その特殊性や多様性は考慮されない。本研究では、多様性を近隣との共進化過程としてモデル化できる新GAアルゴリズムを提案した。今期は、複雑ネットワーク上でSNSをモデル化したゲームを実行し、その局所的特性(次数、近隣のノードの戦略など)から、戦略の多様性を得られることを確認した。

  • インタラクションを通じて社会的な協調行動をとるマルチエージェントシステムの研究

    2019  

     View Summary

    知的な判断を行う自律プログラム(エージェント)が広く社会に使われると、各エージェントは個々の要求に合わせた最適な判断を下すため、実世界では競合が発生し、結果的に最適な判断となないというジレンマが存在する。本研究では、ある種の寛容性に基づくプログラム可能な協調行動を導入し、あるネットワーク構造で結びつくエージェントが近隣とのインタラクションを通して、協調を選択し、それを拡散させる方法を追求している。これに基づき協調期待戦略を提案してきたが、今期は、これがある種のネットワークで非協調者が増えると協調が促進するという非直感的な現象を解析し、スケールフリー性が関与しすることを確認した。

  • マルチエージェントシステムにおける調和的な共同体の自律生成とアルゴリズムの提案

    2017  

     View Summary

     IoTやCPSなど、実データと多数の計算機を組み合わせたチームで実現するサービスは、今後は増加すると思われる。しかし、最適なチーム編成はコストが高く、この課題の解決は急務である。本提案では人間の組織行動に鑑み、多数エージェントが能力を発揮するため、機能・能力を相互に補完しながらもバランスのとれた処理効率を持つエージェント同士の共同体を自律的に形成し、タスクの割当てと実行を共同体内で効果的かつ安定的に実行する自己組織化に基づく制御アルゴリズムを目的とする。本研究助成期間では、特に、システム全体の指標に加えて、自己の特性からシステムに貢献できるタスクの割当希望順位戦略を学習する手法を提案した。

  • 社会的協調を引き出す制御プログラムの提案

    2017  

     View Summary

    AIの成果が実システムに適用されつつあるが、現状ではエージェントが自己の最適行動に終始している。しかし、個々の最適行動は相互干渉し、社会的に適切な結果になならないジレンマ的状況が発生する。これはAI技術を広く社会で使うには利己的な効率の追求よりは、エージェントに社会行動を学習させるアルゴリズムを実装し、その学習結果に基づく行動が必須となることを意味する。計算機が「全エージェントの動きを勘案した社会的な協調行動の学習」は、AI技術の社会的応用には必須である。本研究では、特に利己的なエージェントが紛れ込んだときこれを同定し、この相手とは協調行動を取らない手法を追求した。

  • 希望順位つき資源の社会利得を最大化する準最適割当てアルゴリズムの提案

    2016  

     View Summary

    タスク・資源割当ては基本問題であり、多くの応用がある。特に分散環境での割り当て問題が着目されているが、多くの場合、社会利得の最大化を目指している。他方、サービス利用者は個人や企業であり、それぞれ異なる希望順位を持ち、これが必ずしも共通の効用値とは整合しない。これまで、希望順位を考慮しながら社会利得を最大化する高速な計算方法を提案したが、これを拡張し希望順位を完全に反映できる方法を提案した。これを分散環境でのタスク割当て問題に適用し、(1)動的環境で時々刻々要求が入るタスクの割当てに柔軟に対応できること、 (2)希望順位の要求を各タスク割り当ての時点の段階で十分に反映できることを示した。

  • 信頼ネットワークにおける信頼度学習を利用したタスク割当て問題の研究

    2015  

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    本研究では、自律的な主体であるエージェントが、他のエージェント達との共同作業を通じて作業効率や受託率などを一般化した信頼度と呼ぶ尺度で結びつきを表現し、そのエージェント社会全体の構造を活用して共同作業を促進させる基本メカニズムを発見することが目的である。本期間では、分散環境でのタスク割当を抽象的に表したチーム編成ゲームを提案した。提案ゲームを繰り返し、実際に安定したチームを構成する学習手法を提案し、またその結果競合が減少し、自然な協調グループが構成され、ゲーム効率が向上した。特に、合理的行動の他に、人間社会で見られる互恵行動を導入することが重要であることが分かった。

  • マルチエージェントシステムにおける分業の創発による協調促進の研究

    2015  

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    本研究では、高度な推論や直接の情報交換を最小限に抑えながらも適切な分業を創発させ、効率性を狙うことにある。本期間では、提案してきたアルゴリズムについて、(1) 環境に障害物、特に複雑な形状の障害物を含むときの影響、(2) 通信可能範囲に制限を導入したときの分業創発への影響を調査した。課題(1)では、おおむね分業は進むが、到達に時間がかかる場所が発生し、収束が遅くなる課題が見つかった[3]。課題(2)では、通信範囲を限定しても性能に大きな低下は発生しないが、頻繁に作業すべき地点が通信不可能であるとその影響を受け、効率の低下が観測された [1]。これらは新しい知見として、今後の研究課題とする。

  • 複数協調方式と組織再編を融合した動的協調戦略の自律的創発に関する研究

    2014  

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    本研究の目的は、適切な作業分担をエージェント自らの能力に応じて学習させること、さらに複数の作業分担法とエージェントの組織化を融合し、全体の効率を向上させることである。学術的にも、能力に応じて自ら作業分担範囲を決める研究はなく、新たな知見を得られる。本期間では、複数エージェント作業の分割に加えて、環境の学習を同時行う手法を提案した。新たな知見として、(1)比較的単純な環境ではイベント発生を既知とした場合と同等の効率を達成できる、(2)複雑な環境ではイベント発生を既知としたよりも高い効率を達成できる、を得た。後者は、学習による異なる環境のモデル化により自然な分業によるものと分かった。

  • 利己的エージェントの報酬配分によるタスク実行チームの効率的編成

    2014  

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      本研究の目的は、マルチエージェントシステムの基本問題であるタスク割当問題をチーム編成問題と捉え、チーム形成の成否と報酬配分によるフィードバックをチーム編成ゲームとして抽象化・提案し、ゲーム効率化に必要なメカニズムを解明することにある。このゲームは、繰返しn人最後通牒ゲームに類似し、経済学・生物学・社会科学等の知見を計算機のアルゴリズムとして反映し、それを実現する。本期間で、タスクの処理のためのチーム編成提案を高い確率で受託するエージェントを学習し、それらと仮想的な協同を組むこと、チームはその協同体を中心に組むことでその成功率の格段の向上が可能なことを実験により確認した。

  • 協調エージェントの戦略・効率を反映した自律的作業分割法の研究

    2013  

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    本研究では、ロボットなどの自律的な主体が、工場や深夜の公共の場でなどの広い領域の清掃、広範囲の警備や監視などを複数で協調しながら作業を行う際に、自律的かつ適切に作業範囲を分割する学習手法の研究を目的としている。これまで、複数エージェント(ロボットの行動決定制御ソフトウェア)の協調作業のために、領域を分割して、それぞれが担当する領域を清掃あるいは監視するなどの手法がとられてきた。この領域分割については、予め人手で分割し領域情報を与える、それぞれの能力は同等として自動分割する、などの手法がある。これらの分割は、基本的には面積の等分割を目指しているが、実際の応用を考えると、これらの事前知識や仮定は必ずしも望ましくない。たとえば、ロボットには移動速度、サイズ、バッテリー容量(連続稼働時間)、巡回アルゴリズムなどの差が、一方環境には起伏や障害物、(清掃では汚れやすさ、警備ではセキュリティレベルに基づく)要求される巡回頻度の差を考慮する必要がある。本研究では、これらの差を反映でき、しかもエージェント自ら自律的に決定する領域分割方法を提案する。 本研究提案期間において、複数ロボットによる清掃問題において、エージェントの巡回アルゴリズム、環境の汚れやすさを反映する手法を提案した。具体的には、作業の余力を表す値を計算し、それに基づいてある戦略に基づいて担当領域を拡大する(担当領域拡大戦略と呼ぶ)。この拡大行動の後に近隣のエージェントに拡大した領域を近隣に通知するが、その領域に競合がある(つまり重なりがある)場合、その余力に基づいて、その範囲を決定する。これにより、各種差を反映した分割が可能となることを示した。また本結果を、国内研究会および国際会議で発表を行った。 本研究のさらなる課題も多数ある。たとえば、環境の学習(清掃問題の場合)、各種パラメータの自律的設定がある。また、提案手法では、障害物やロボットの物理的能力(サイズ、移動速度)も反映できるはずではあるが、その実験は時間の関係で行っていない。これらの課題を今後の研究方針とする。

  • 粒子群モデルに基づくL3スイッチングポイントの動的自動配置に関する研究

    2010  

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     本研究課題では、 Bio-Inspiredアルゴリズムの一つである群知能(swarm intelligence)の手法を活用し、L3スイッチを使用しVLAN運用をしているネットワーク環境において、利用者の使用履歴に応じ自律的にL3スイッチングの配置を決め、冗長なトラフィックの削減を実現するアルゴリズムを提案する。特に利用者の組織的移動に応じて論理トポロジを適切に自動変化させ、やや長期的な変動に対する適応化をねらう。学術面では新たな群知能アルゴリズムとその可能性を見いだし、ネットワークの運用、特にトポロジやトラフィック管理を中心とする基本的なアルゴリズムの礎を築くことが目的である。  本研究では、(1) VLANの導入によりL2 (データリンク)ネットワークの結びつきを点ではなく面としてとらえること(L2ネットワークの接続モデル)、(2) 連続問題に多く活用されているPSOのアルゴリズムを離散問題に拡張すること、(3) PSOのアルゴリズム分散化、多点で実行しそれを統合するアプローチを取った。  具体的には、(1)については、論文[1]においてそのモデルと一学習手法を提案している。また、(2) および(3)については論文[2]および投稿中の論文(報告時点では投稿のみであるため成果発表には未記載)において、PSO (particle swarm optimization, 粒子群モデルによる最適化)により動的にルーティングポイントを配置する手法、および分散化と粒子群モデルの改良により大きなネットワークでも動作可能なスケーラビリティのある手法を提案した。

  • 超多数マルチエージェントシステムの能力を引出す交渉プロトコル・戦略の研究

    2009  

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    近年のインターネットやセンサーの高機能化などにより,複数かつ大量のエージェントが相互に協調を行う場面が想定される.たとえば,インターネット上の電子商取引では,商品の提示,顧客管理,在庫管理,配送,決済処理などの異なるエージェントが協調して実現されている.特に,人気のある商品を扱うサーバでは,その負荷が問題となる.また,サプライチェーン管理,グリッド(特にPCグリッドやエージェントグリッドでは,適切なタスクを適切な計算機に割当て,全体として効率の高い処理を実現することが求められる.このような状況は今後とも進行し,広域に配置された非常に多数のPCが相互に競争あるいは協調しながら処理を進める大規模マルチエージェントシステムの研究が必須となる.このような多数のエージェント群が全体として効率的な処理を行うためには,個々のタスクを適切なエージェントに割り当てる必要がある.このような観点から,マルチエージェントシステムでは,交渉プロトコルによるタスク・資源割当ての研究が行われきた.たとえば契約ネットプロトコル(Contract NetProtocol, 以下CNP)の研究が分散AI研究の初期からなされ,その改良や,情報経済学の観点からもオークションの研究などがある.しかし工学的な観点から,特に大規模なシステムに適用した場合,その処理効率を十分にあげることができるのかは不明である.そこで我々はCNPにおいて,タスクが単純な構造を持つという仮定のもと,エージェントが自ら動的に広報および落札戦略を確率的に選択する手法を提案し,その評価を行なってきた.本研究では,本理論の適用範囲を広げるため,タスクの構造をより一般的なものとし,そこでタスクの負荷に応じた落札戦略の選択とその効果について調べた.さらに負荷情報は直接得られないので,それを間接的に推定する手法を提案し,合わせてその効率化の度合いを調べた.概ね20%以上の効率化が実現できる可能性があることが分かった.

  • 契約ネットプロトコルにおける非均質ポリシー制御の影響解析の研究

    2008  

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      近年、インターネット、センサーネットワーク、Grid Computingなど多数の計算機がネットワークに接続され、そこで動くソフトウェア(エージェント)が相互に協調・調整・競争することで、質の高いサービスを提供することが提案されている。たとえば、電子商取引では、商品の提示から、契約の受付、在庫管理、顧客管理、配送管理、決済、認証といった異なる役割を持つエージェントが連携しなくてはならない。当然、これらのエージェントは多数存在し、多数の要求を受け付けている。しかし、インターネットのように全体を管理することも、また全体の情報を収集することもできない環境では、それぞれのエージェントが局所的な情報を元に「最適」と判断する戦略で必要なタスクを依頼しなくてはならない。  このような状況のもと、本研究の目的は、インターネットのサービスのように非常に多数のソフトウェアエージェントが相互に影響しあいながら活動する状況において、各コンピュータの能力を最大限に引き出すためにタスクを適切に配分するプロトコルを提案することにある。特に、本研究提案では、我々がこれまで提案してきた契約ネットプロトコルの制御方式に関して、それ以外の制御方式を採用してタスクを依頼したときの影響を調べることにある。  本研究期間では、(1) 上記の研究のためのシミュレーション環境を構築すること、(2) 提案したプロトコルと通常の契約ネットプロトコルをそれぞれ採用するエージェントの比率をから、その特徴を解析した。その結果、多くの場合、提案プロトコルを採用したエージェントの方が利得が高い(処理能力が高くなる)が、契約ネットプロトコルを採用しているエージェントが少数の場合には、その少数のエージェントの方が高い利得を得ることが分かった。ただし、全体の処理能力の低下には結びつかないことも分かった。    

  • スケーラブルな交渉アルゴリズムのための特性解析の研究

    2007  

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      インターネットを活用した自動取引や各種グリッド、CPUを内包するセンサーによるユビキタス・センサーネットワーク、広域分散システムの資源割当てなど、大量の計算機上で自律的に動作するソフトウェアが効率の面で互いに影響し合う状況で、効果的な動作を実現するためには、適切なタスク割当てが必要である。本研究では、大規模なマルチエージェントシステムに向けて、スケーラビリティを考慮した交渉プロトコル (タスク・資源割当てプロトコル)を提案することを目的とする。  これまで交渉プロトコルの研究は、非常に空いたシステムで小規模なものを想定している。これを大規模なものに適用した場合、明らかにスケーラビリティに問題があるが、それ以前に、大規模に適用したときの性能の性質や各エージェントの振舞いの特性も分かっていない。本特定課題研究の目的は、代表的な交渉プロトコルである契約ネット(CNP)を対象に、相互に干渉する有限な能力や容量(たとえばCPU資源の割当てや予算が限定された電子商取引など)を対象とした交渉に着目し、特に、多数のエージェントが介在する環境での個々の振舞いと、系全体の効率およびそれらの特性について解析する。  本研究期間では、CNPの広報戦略と落札戦略に着目しそれらの戦略の差と全体の効率の関係をシミュレーションにより求めた。本実験では、広報の範囲を狭めると能力の高いエージェントにタスクの通知が行かず、全体の効率が落ちる懸念があった。しかし、大規模なシステムでは、むしろ広報範囲を狭めた方が全体としての平均効率が上がることが分かった。  また、落札戦略についても、常に一番高い値を入札したものではなく、ある程度の揺らぎを加え、2番手、3番手のエージェントを選択しタスクを割り当てる戦略が全体の効率を著しく上げることが分かった。この揺らぎの度合いとシステムの負荷には大きな関連性があり、これらをうまく調整することで、システム全体の潜在能力を引き出す交渉プロトコルへの手がかりが分かってきた。

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