2022/01/16 更新

写真a

コバヤシ マオリ
小林 まおり
所属
人間科学学術院 人間科学部
職名
助教

学位

  • 博士(心理学)

 

研究分野

  • ヒューマンインタフェース、インタラクション

  • データベース

  • 認知科学

  • 実験心理学

論文

  • Acoustic features in speech for emergency perception

    Maori Kobayashi, Yasuhiro Hamada, Masato Akagi

    The Journal of the Acoustical Society of America   144 ( 3 ) 1835 - 1835  2018年09月  [査読有り]

    DOI

  • 避難呼びかけ音声の心理的評価

    小林まおり, 赤木正人

    日本音響学会誌   74 ( 12 )  2018年  [査読有り]

    J-GLOBAL

  • ホールにおけるフルート演奏音の聴感印象 : 楽器の個性としての遠鳴り・そば鳴りに関する検証

    小林 まおり, 上野 佳奈子

    日本音響学会誌   73 ( 4 ) 212 - 220  2017年04月  [査読有り]

    DOI CiNii

  • Study on method for protecting speech privacy by actively controlling speech transmission index in simulated room.

    Masashi Unoki, Yuta Kashihara, Maori Kobayashi, Masato Akagi

    2017 Asia-Pacific Signal and Information Processing Association Annual Summit and Conference, APSIPA ASC 2017, Kuala Lumpur, Malaysia, December 12-15, 2017     1199 - 1204  2017年  [査読有り]

    DOI

  • 聴触覚相互作用が音像の距離弁別精度に与える影響(<特集>VR心理学6)

    近藤 雄治, 寺本 渉, 小林 まおり, 大谷 真

    日本バーチャルリアリティ学会論文誌   21 ( 1 ) 49 - 52  2016年03月  [査読有り]

     概要を見る

    The present study investigated how somatosensory stimuli influence auditory distance perception, by manipulating spatial and temporal consistency between these stimuli. Auditory stimuli were presented in participants&#039; rear space through a dynamic binaural virtual auditory display, while somatosensory stimuli were presented via small electric fans (i.e., air current stimuli). Participants performed an auditory distance discrimination task. Results showed that auditory distance discriminability was decreased when the somatosensory and auditory stimuli occurred at the same time but different azimuthal angles. In contrast, the discriminability was maintained when both stimuli occurred at the same azimuthal angle. These results suggest the contribution of somatosensory cues to auditory distance perception.

    DOI CiNii

  • ミラーニューロンシステムの活動計測による3次元音場再現システムの定量的評価(<特集>VR心理学6)

    小林 まおり, 土田 江一郎, 上野 佳奈子, 嶋田 総太郎

    日本バーチャルリアリティ学会論文誌   21 ( 1 ) 73 - 79  2016年03月  [査読有り]

     概要を見る

    In this study, we examined whether the activation of the mirror neuron system is influenced by the spatial accuracy of sound field reproduction using an auditory virtual reality system. In the experiment, we measured the brain activity during listening to action-related and nonaction-related sounds with electroencephalography using mu rhythm suppression as an index of motor cortical activation. Also, we set three sound reproduction conditions: &#039;spatialized (valid)&#039;, &#039;non-spatialiezed (invalid)&#039; and &#039;monaural&#039; conditions. In both spatialized and non-spatialized condition, the sound stimuli were presented through 96-ch. loud speakers. The results showed that the mu-suppression for action-related sounds was significantly larger in the spatialized sound conditions than the non-spatialized and the monaural conditions, and suggested that the mirror neuron activation was influenced by the spatial accuracy of sound field reproduction. These results suggest the possibilities to use mirror neuron activation as an objective measure for &#039;plausibility illusion&#039; of virtual reality systems.

    DOI CiNii

  • The effects of spatialized sounds on the sense of presence in auditory virtual environments: A psychological and physiological study

    Maori Kobayashi, Kanako Ueno, Shiro Ise

    Presence: Teleoperators and Virtual Environments   24 ( 2 ) 163 - 174  2015年05月  [査読有り]

     概要を見る

    © 2015 by the Massachusetts Institute of Technology. Although many studies have indicated that spatialized sounds increase the subjective sense of presence in virtual environments, few studies have examined the effects of sounds objectively. In this study, we examined whether three-dimensional reproduced sounds increase the sense of presence in auditory virtual environments by using physiological and psychological measures. We presented the sounds of people approaching the listener through a three-dimensional reproduction system using 96 loudspeakers. There were two spatial sound conditions, spatialized and non-spatialized, which had different spatial accuracy of the reproduction. The experimental results showed that presence ratings for spatialized sounds were greater than for non-spatialized sounds. Further, the results of the physiological measures showed that the sympathetic nervous system was activated to a greater extent by the spatialized sounds compared with the non-spatialized sounds, and the responses to the three-dimensional reproduced sounds were similar to those that occur during intrusions into personal space in the real world. Additionally, a correlation was found between the psychological and the physiological responses in the spatialized sound condition. These results suggest that the physiological measures correlate to the perceived presence in acoustic environments.

    DOI

  • Sound field reproduction and sharing system based on the boundary surface control principle

    Akira Omoto, Shiro Ise, Yusuke Ikeda, Kanako Ueno, Seigo Enomoto, Maori Kobayashi

    ACOUSTICAL SCIENCE AND TECHNOLOGY   36 ( 1 ) 1 - 11  2015年  [査読有り]

     概要を見る

    In this paper, we introduce a newly developed sound-field-reproducing and - sharing system. The system consists of an 80-channel fullerene-shaped microphone array and a 96-channel loudspeaker array mounted in an enclosure called a sound cask, so named because of its shape. The cask has two functions. First, it functions as a precise sound field reproduction system. The sound signals acquired from a microphone array in any sound field can be reproduced in the sound cask after passing through filters that modify the amplitude and phase on the basis of the boundary surface control principle. The large number of loudspeakers result in the precise orientation and depth of sound images. Second, it functions as a platform for a sound-field-sharing system. Several casks located remotely can appear to exist in the same sound field for subjects inside a cask. In addition, the cask is large enough for one to be able to play a musical instrument inside it. The musical sound or voices produced by subjects can be shared by subjects in a distant cask after convoluting the impulse responses of the original sound field. The concept of the system is explained in detail.

    DOI CiNii

  • 3次元音場再現システムでのコンテンツ選択における指針の提案

    小林まおり, 福井誠人, 上野佳奈子

    日本バーチャルリアリティ学会論文誌   19 ( 1 ) 37 - 45  2014年03月  [査読有り]

    DOI J-GLOBAL

  • Vision contingent auditory pitch aftereffects

    Wataru Teramoto, Maori Kobayashi, Souta Hidaka, Yoichi Sugita

    EXPERIMENTAL BRAIN RESEARCH   229 ( 1 ) 97 - 102  2013年08月  [査読有り]

     概要を見る

    Visual motion aftereffects can occur contingent on arbitrary sounds. Two circles, placed side by side, were alternately presented, and the onsets were accompanied by tone bursts of high and low frequencies, respectively. After a few minutes of exposure to the visual apparent motion with the tones, a circle blinking at a fixed location was perceived as a lateral motion in the same direction as the previously exposed apparent motion (Teramoto et al. in PLoS One 5:e12255, 2010). In the present study, we attempted to reverse this contingency (pitch aftereffects contingent on visual information). Results showed that after prolonged exposure to the audio-visual stimuli, the apparent visual motion systematically affected the perceived pitch of the auditory stimuli. When the leftward apparent visual motion was paired with the high-low-frequency sequence during the adaptation phase, a test tone sequence was more frequently perceived as a high-low-pitch sequence when the leftward apparent visual motion was presented and vice versa. Furthermore, the effect was specific for the exposed visual field and did not transfer to the other side, thus ruling out an explanation in terms of simple response bias. These results suggest that new audiovisual associations can be established within a short time, and visual information processing and auditory processing can mutually influence each other.

    DOI PubMed

  • Subjective evaluation of a virtual acoustic system: Trials with three-dimensional sound field reproduced by the 'Sound Cask'

    Maori Kobayashi, Kanako Ueno, Mai Yamashita, Shiro Ise, Seigo Enomoto

    Proceedings of Meetings on Acoustics   19  2013年  [査読有り]

     概要を見る

    It has been necessary to establish subjective measures for the performance of the virtual acoustic systems. In this paper, we report our trials to evaluate the performance of a three-dimensional sound field reproduction system based on the boundary surface control principle, the 'Sound Cask'. First, we introduce our investigations for the experts of audio engineering in order to clarify the difference of auditory impression between the Sound Cask and conventional audio systems. Second, we report psychological and physiological experiments focusing on the advantageous points of the Sound Cask, localization performance and a clear sense of reality, that were pointed out in the investigations for the experts. Finally, we discuss the issues to be considered for subjective evaluation of virtual acoustic systems for future studies. © 2013 Acoustical Society of America.

    DOI

  • Effect of Flanking Sounds on the Auditory Continuity Illusion

    Maori Kobayashi, Makio Kashino

    PLOS ONE   7 ( 12 ) e51969  2012年12月  [査読有り]

     概要を見る

    Background: The auditory continuity illusion or the perceptual restoration of a target sound briefly interrupted by an extraneous sound has been shown to depend on masking. However, little is known about factors other than masking.
    Methodology/Principal Findings: We examined whether a sequence of flanking transient sounds affects the apparent continuity of a target tone alternated with a bandpass noise at regular intervals. The flanking sounds significantly increased the limit of perceiving apparent continuity in terms of the maximum target level at a fixed noise level, irrespective of the frequency separation between the target and flanking sounds: the flanking sounds enhanced the continuity illusion. This effect was dependent on the temporal relationship between the flanking sounds and noise bursts.
    Conclusions/Significance: The spectrotemporal characteristics of the enhancement effect suggest that a mechanism to compensate for exogenous attentional distraction may contribute to the continuity illusion.

    DOI PubMed

  • Consideration of effective acoustic rendering of spatialized ambient sound

    Yukio Iwaya, Takeru Chiba, Makoto Otani, Satoshi Yairi, Maori Kobayashi, Yoiti Suzuki

    Interdisciplinary Information Sciences   18 ( 2 ) 93 - 98  2012年12月  [査読有り]

    DOI

  • Sound Frequency and Aural Selectivity in Sound-Contingent Visual Motion Aftereffect

    Maori Kobayashi, Wataru Teramoto, Souta Hidaka, Yoichi Sugita

    PLOS ONE   7 ( 5 ) e36803  2012年05月  [査読有り]

     概要を見る

    Background: One possible strategy to evaluate whether signals in different modalities originate from a common external event or object is to form associations between inputs from different senses. This strategy would be quite effective because signals in different modalities from a common external event would then be aligned spatially and temporally. Indeed, it has been demonstrated that after adaptation to visual apparent motion paired with alternating auditory tones, the tones begin to trigger illusory motion perception to a static visual stimulus, where the perceived direction of visual lateral motion depends on the order in which the tones are replayed. The mechanisms underlying this phenomenon remain unclear. One important approach to understanding the mechanisms is to examine whether the effect has some selectivity in auditory processing. However, it has not yet been determined whether this aftereffect can be transferred across sound frequencies and between ears.
    Methodology/Principal Findings: Two circles placed side by side were presented in alternation, producing apparent motion perception, and each onset was accompanied by a tone burst of a specific and unique frequency. After exposure to this visual apparent motion with tones for a few minutes, the tones became drivers for illusory motion perception. However, the aftereffect was observed only when the adapter and test tones were presented at the same frequency and to the same ear.
    Conclusions/Significance: These findings suggest that the auditory processing underlying the establishment of novel audiovisual associations is selective, potentially but not necessarily indicating that this processing occurs at an early stage.

    DOI PubMed

  • Indiscriminable sounds determine the direction of visual motion

    Maori Kobayashi, Wataru Teramoto, Souta Hidaka, Yoichi Sugita

    SCIENTIFIC REPORTS   2   365  2012年04月  [査読有り]

     概要を見る

    On cross-modal interactions, top-down controls such as attention and explicit identification of cross-modal inputs were assumed to play crucial roles for the optimization. Here we show the establishment of cross-modal associations without such top-down controls. The onsets of two circles producing apparent motion perception were accompanied by indiscriminable sounds consisting of six identical and one unique sound frequencies. After adaptation to the visual apparent motion with the sounds, the sounds acquired a driving effect for illusory visual apparent motion perception. Moreover, the pure tones with each unique frequency of the sounds acquired the same effect after the adaptation, indicating that the difference in the indiscriminable sounds was implicitly coded. We further confrimed that the aftereffect didnot transfer between eyes. These results suggest that the brain establishes new neural representations between sound frequency and visual motion without clear identification of the specific relationship between cross-modal stimuli in early perceptual processing stages.

    DOI PubMed

  • Sound-contingent visual motion aftereffect

    Souta Hidaka, Wataru Teramoto, Maori Kobayashi, Yoichi Sugita

    BMC NEUROSCIENCE   12   44  2011年05月  [査読有り]

     概要を見る

    Background: After a prolonged exposure to a paired presentation of different types of signals (e. g., color and motion), one of the signals (color) becomes a driver for the other signal (motion). This phenomenon, which is known as contingent motion aftereffect, indicates that the brain can establish new neural representations even in the adult&apos;s brain. However, contingent motion aftereffect has been reported only in visual or auditory domain. Here, we demonstrate that a visual motion aftereffect can be contingent on a specific sound.
    Results: Dynamic random dots moving in an alternating right or left direction were presented to the participants. Each direction of motion was accompanied by an auditory tone of a unique and specific frequency. After a 3-minutes exposure, the tones began to exert marked influence on the visual motion perception, and the percentage of dots required to trigger motion perception systematically changed depending on the tones. Furthermore, this effect lasted for at least 2 days.
    Conclusions: These results indicate that a new neural representation can be rapidly established between auditory and visual modalities.

    DOI PubMed

  • 腹話術効果の時間特性

    小林まおり, 藤井真治, 岩谷幸雄, 坂本修一, 鈴木陽一

    日本バーチャルリアリティ学会論文誌   16 ( 1 ) 93 - 97  2011年03月  [査読有り]

    DOI J-GLOBAL

  • The effects of ambient sounds on the quality of 3D virtual sound space

    Satoshi Yairi, Yukio Iwaya, Maori Kobayashi, Makoto Otani, Yôiti Suzuki, Takeru Chiba

    IIH-MSP 2009 - 2009 5th International Conference on Intelligent Information Hiding and Multimedia Signal Processing     1122 - 1125  2009年  [査読有り]

     概要を見る

    Immersive sound spaces which are synthesized using virtual reality techniques have recently been developed to realize highly realistic telecommunication interactions. In real world soundscapes the sounds we usually listen to include background or "ambient" sounds such as the sounds of the ventilation system in a room. However, current virtual auditory display systems generate point sound sources which are often attributed to specific object locations. Therefore, it is possible to reproduce sound direction, but no information about the sound space is included. As a result, the sound output is often dry and unnatural. In this research, a rendering method for ambient sounds and its effects are investigated. An optimum rendering algorithm of ambient sounds is proposed and its effects on the quality of sound space are examined. © 2009 IEEE.

    DOI

  • Effects of frequency-modulated sounds on the perceived magnitude of self-motion induced by vestibular information

    Mikio Seto, Shuichi Sakamoto, Maori Kobayashi, Kenzo Sakurai, Jiro Gyoba, Yo-iti Suzuki

    Proc. of 3rd International Symposium on Medical, Bio- and Nano-Electronics in Sendai   P-32   173 - 174  2008年03月

  • LogPCM及びADPCMへのMultiple Descriptionスカラ量子化の適用

    WEY Ho‐seok, 西村竜一, 伊藤彰則, 小林まおり, 鈴木陽一, 鈴木陽一

    電子情報通信学会論文誌 A   J90-A ( 12 ) 918 - 921  2007年12月  [査読有り]

    J-GLOBAL

  • The effect of a flashing visual stimulus on the auditory continuity illusion

    Maori Kobayashi, Yoshihisa Osada, Makio Kashino

    PERCEPTION & PSYCHOPHYSICS   69 ( 3 ) 393 - 399  2007年04月  [査読有り]

     概要を見る

    The effect of a visual stimulus on the auditory continuity illusion was examined. Observers judged whether a tone that was repeatedly alternated with a band-pass noise was continuous or discontinuous. In most observers, a transient visual stimulus that was synchronized with the onset of the noise increased the limit of illusory continuity in terms of maximum noise duration and maximum tone level. The smaller the asynchrony between the noise onset and the visual stimulus onset, the larger the visual effect on this illusion. On the other hand, detection of a tone added to the noise was not enhanced by the visual stimulus. These results cannot be fully explained by the conventional theory that illusory continuity is created by the decomposition of peripheral excitation produced by the occluding sound.

    PubMed

▼全件表示

Misc

  • 振幅包絡線に含まれる緊迫感の知覚

    川村 美帆, 小林 まおり, 木谷 俊介, 赤木 正人, 鵜木 祐史

    聴覚研究会資料 = Proceedings of the auditory research meeting   49 ( 1 ) 13 - 16  2019年02月

    CiNii

  • 振幅包絡線に含まれる緊迫感の知覚 (福祉情報工学)

    川村 美帆, 小林 まおり, 木谷 俊介, 赤木 正人, 鵜木 祐史

    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   118 ( 440 ) 13 - 16  2019年02月

    CiNii

  • 雑音残響環境での避難誘導音声呈示 (応用音響)

    赤木 正人, 鵜木 祐史, 久保 理恵子, 小林 まおり

    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   118 ( 190 ) 139 - 146  2018年08月

    CiNii

  • 雑音残響環境での避難誘導音声呈示

    赤木 正人, 鵜木 祐史, 久保 理恵子, 小林 まおり

    聴覚研究会資料 = Proceedings of the auditory research meeting   48 ( 6 ) 597 - 604  2018年08月

    CiNii

  • Study on speech privacy protection by controlling speech transmission index in simulated room (応用音響)

    UNOKI Masashi, KASHIHARA Yuta, KOBAYASHI Maori, AKAGI Masato

    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   117 ( 328 ) 95 - 100  2017年11月

    CiNii

  • 避難呼びかけ音声の心理的評価 (応用音響)

    小林 まおり, 赤木 正人

    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   117 ( 170 ) 55 - 60  2017年08月

    CiNii

  • 室内インパルス応答のモデル化とその室内音響特性の検討 (マルチメディア情報ハイディング・エンリッチメント)

    鵜木 祐史, 石川 大介, 柏原 佑太, 小林 まおり, 赤木 正人

    電子情報通信学会技術研究報告 = IEICE technical report : 信学技報   116 ( 303 ) 79 - 84  2016年11月

    CiNii

  • 3次元音場再現が鑑賞性コンテンツの聴感印象に及ぼす効果

    小林 まおり, 小橋 宏紀, 上野 佳奈子

    日本音響学会研究発表会講演論文集 日本音響学会 編     779 - 782  2014年

    CiNii

  • 話者の動きの音響情報は実在感を高める―立体音場再生装置を用いた検討―

    小林まおり, 大石悠貴, 榎本成悟, 北川智利, 上野佳奈子, 伊勢史郎, 柏野牧夫

    日本音響学会研究発表会講演論文集(CD-ROM)   2012   ROMBUNNO.3-Q-3  2012年03月

    J-GLOBAL

  • 話者の動きが実在感に及ぼす効果 : 音場再現システムを用いた検討

    小林 まおり, 大石 悠貴, 榎本 成悟

    聴覚研究会資料   42 ( 1 ) 41 - 46  2012年02月

    CiNii

  • 背景音が3次元仮想音空間に与える聴感的影響

    大谷 真, 岩谷 幸雄, 小林 まおり

    聴覚研究会資料   39 ( 5 ) 379 - 384  2009年08月

    CiNii

  • 背景音が3次元仮想音空間に与える聴感的影響(音響信号処理,一般)

    大谷 真, 岩谷 幸雄, 小林 まおり, 矢入 聡, 鈴木 陽一, 千葉 武尊

    電子情報通信学会技術研究報告. EA, 応用音響   109 ( 166 ) 49 - 54  2009年07月

     概要を見る

    現実世界において我々が普段聴く音には換気システムなどから発生する背景音(ambient sound)が含まれている。しかし,現状の仮想聴覚ディスプレイシステムは特定のオブジェクトの位置に関連付けられる点音源を再現するものの,このような背景音を再現することはできず,結果として呈示される音空間は不自然なものとなる。本稿では,背景音のレンダリング法を提案すると共に,それが音空間に与える聴感的影響について検討を行ったので報告する。

    CiNii

  • 連続聴効果に妨害音のタイミングの予測性が及ぼす影響

    小林まおり, 柏野牧夫, 鈴木陽一

    日本音響学会研究発表会講演論文集(CD-ROM)   2009   ROMBUNNO.2-Q-7  2009年03月

    J-GLOBAL

  • 前庭刺激の加速度変化に応じた周波数および振幅変化音提示が自己運動知覚に与える影響

    坂本修一, 瀬戸幹生, 小林まおり, 岩谷幸雄, 櫻井研三, 行場次朗, 鈴木陽一

    電子情報通信学会技術研究報告   108 ( 356(HIP2008 123-148) ) 19 - 23  2008年12月

    J-GLOBAL

  • 連続聴錯覚に潜在的学習が及ぼす効果

    小林 まおり, 柏野 牧夫, 鈴木 陽一

    聴覚研究会資料   38 ( 6 ) 627 - 631  2008年10月

    CiNii

  • 音の継時的群化が聴覚および視聴覚刺激間の同時性知覚に及ぼす効果

    小林 まおり, 坂本 修一, 鈴木 陽一

    聴覚研究会資料   38 ( 3 ) 285 - 290  2008年05月

    CiNii

  • 自己運動の加速度変化に対応した周波数変化音提示が自己運動感におよぼす影響

    瀬戸 幹生, 坂本 修一, 小林 まおり, 櫻井 研三, 行場 次朗, 鈴木 陽一

    電子情報通信学会技術研究報告. HIP, ヒューマン情報処理   107 ( 369 ) 153 - 158  2007年11月

     概要を見る

    自己運動知覚ほマルチモーダル知覚現象の一例である.近年の研究では,聴覚情報が自己運動知覚に影響を与えることが報告されている.しかしながら,従来の聴覚と自己運動知覚の相互作用に関する研究では,主に音源の定位位置変化が自己運動知覚に及ぼす影響に関する報告がほとんどである.本研究でほ,移動音源め持っ要因の1つである周波数変化に着目し,自己運動加速度ベクトルに対応して周波数変化する刺激によって自己運動知覚が変化するかについて検討を行った.また,順応を利用することによっても自己運動知覚に変化が見られるかについて検討した.結果として,周波数変化刺激のみによっても,自己運動知覚は変化した.順応を利用した実験では,順応と同様の聴覚刺激を提示した場合,自己運動感が減少して見積もられ,順応と逆に周波数変化する聴覚刺激を提示した場合,自己運動感が増加して感受されるという結果が得られた.

    CiNii

  • 自己運動の加速度変化に対応した周波数変化音提示が自己運動感におよぼす影響

    瀬戸幹生, 坂本修一, 小林まおり, 櫻井研三, 行場次朗, 鈴木陽一

    電子情報通信学会技術研究報告   107 ( 369(HIP2007 129-158) ) 153 - 158  2007年11月

    J-GLOBAL

  • 周期的前後運動時の自己運動感に対するFM音の影響

    瀬戸 幹生, 坂本 修一, 小林 まおり

    聴覚研究会資料   37 ( 8 ) 633 - 638  2007年10月

    CiNii

  • 不規則に提示された妨害音が連続聴錯覚に及ぼす効果

    小林まおり, 柏野牧夫

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