Faculty of Science and Engineering, School of Creative Science and Engineering

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Concurrent Post 【 display / non-display

  • Faculty of Science and Engineering   Graduate School of Creative Science and Engineering

Research Institute 【 display / non-display

  • 2020

    理工学術院総合研究所   兼任研究員

Degree 【 display / non-display

  • 東京大学   博士(工学)

Research Experience 【 display / non-display

  • 2020.04

    Waseda University   School of Creative Science and Engineering   Professor

  • 2014.06

    Osaka University


Research Areas 【 display / non-display

  • Human interface and interaction

  • Manufacturing and production engineering

  • Design engineering

  • Environmental materials and recycle technology

  • Environmental policy and social systems

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Research Interests 【 display / non-display

  • 環境配慮設計

  • ライフサイクル設計

  • CAD

  • モジュール化設計

  • リデュース設計

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Papers 【 display / non-display

  • Scenario structuring methodology for computer-aided scenario design: An application to envisioning sustainable futures

    Yusuke Kishita, Yuji Mizuno, Shinichi Fukushige, Yasushi Umeda

    Technological Forecasting and Social Change   160  2020.11  [Refereed]

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    © 2020 The Author(s) A number of thematic scenarios have been developed for envisioning sustainable futures in order to support strategic decision-making for government and industry. However, methodologies for designing scenarios have generally been under-theorized. For a better understanding and communication among stakeholders involved, this paper aims to propose the concept of computer-aided scenario design whose key characteristic is to provide a graphical representation of scenarios. That is, the paper proposes a method for representing the logical structure of a scenario by drawing the idea of graph theory. Based on this representation method, the paper dynamically connects a scenario with its associated simulators for undertaking what-if analysis in a quantitative manner. In an illustrative case study, the proposed method is applied to an extant scenario for hybrid electric vehicle diffusion. The results show that the method clarified the logical structure of the scenario and the rationales for deriving the scenario's conclusions. It was also demonstrated that the method enabled to create scenario variants when the original assumptions were changed. The proposed method would facilitate the iterative process of scenario design, thereby encouraging scientific dialog between researchers and stakeholders.


  • A life cycle simulation method focusing on vehicle electrification and sharing

    T. Kawaguchi, H. Murata, S. Fukushige, H. Kobayashi

    Proceedings of the Electronics Goes Green 2020     197 - 203  2020.09

  • Connected lifecycle systems: A new perspective on industrial symbiosis

    Hideki Kobayashi, Hidenori Murata, Shinichi Fukushige

    Procedia CIRP   90   388 - 392  2020  [Refereed]

    Authorship:Last author

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    © 2020 The Author(s). Published by Elsevier B.V. Decreasing total natural resource input is critical for sustainability. Thus, improving resource efficiency is increasingly required at all levels from products to industry-wide systems. Product lifecycle systems and business models for circular economy, such as remanufacturing and sharing products, have been developed in only particular markets. Lifecycle processes of different products are often connected after sales, even if the products and their lifecycle processes were developed by independent companies or business communities. This study focuses on one such complex system called “connected lifecycle systems,” which is a system of systems comprising product lifecycle systems. Connected lifecycle systems can be regarded as industrial symbiosis in wide areas. The objective of this paper is to propose a hybrid simulation architecture for more realistically calculating dynamic material flow in connected lifecycle systems.


  • Data assimilation mechanism for lifecycle simulation focusing on process behaviors

    Kazuho Fujimoto, Shinichi Fukushige, Hideki Kobayashi

    International Journal of Automation Technology   14 ( 6 ) 882 - 889  2020  [Refereed]

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    © 2020, Fuji Technology Press. All rights reserved. Systematic lifecycle design and management are promising approaches for constructing sustainable product lifecycle systems. Lifecycle simulation (LCS) has been used to evaluate a product lifecycle in the design phase from both the environmental and economic perspectives. Based on material flows through each process of the product lifecycle, the LCS calculates the time variation in environmental loads, cost, and profit. In each process of the LCS model, functions that regulate the behaviors of the process, called behavior functions, are set, and these functions control material flows. Previously, we proposed a data-assimilated LCS method that combines data assimilation (DA) with LCS to realize adaptive management based on actual states of the product lifecycle. In this previous development, the DA mechanism modified the material flows of an entire lifecycle in the simulation model based on actual flows observed in each process at the time of the DA. However, because process behaviors were not modified, the gap between material flows predicted by the simulation and the flows of the actual lifecycle increased over time. To overcome this limitation, in this study, we propose a new DA mechanism that modifies the behaviors of un-observed processes based on observed material flows. The proposed DA mechanism uses the response surface methodology to estimate the behaviors while tracing the causal relation in the LCS model in reverse. A case study on a photovoltaic panel reuse business showed that the DA mechanism successfully merged the observed data into the process behaviors in the LCS model including the processes where no data were observed, thereby improving the accuracy of the simulation for future pre-diction. Systematically analyzing the current and future process states of the product lifecycle can support decision-making in lifecycle management.


  • Needs-based workshops for sustainable consumption and production in Vietnam

    Hideki Kobayashi, Yoshinori Sumimura, Chuc Nguyen Dinh, Minh Tran, Hidenori Murata, Shinichi Fukushige

    Smart Innovation, Systems and Technologies   155   35 - 47  2019  [Refereed]

    Authorship:Last author

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    © 2019, Springer Nature Singapore Pte Ltd. This paper focuses on the fulfillment of fundamental human needs in the achievement of sustainable consumption and production (SCP). Here, we focus on the Human-scale development (HSD) theory proposed by Chilean economist Max-Neef, in which the following nine fundamental needs are introduced: subsistence, protection, affection, understanding, participation, idleness, creation, identity, and freedom. In HSD, an important role is played by satisfiers, which are ways of fulfilling the above-mentioned fundamental needs in a particular context, such as climate and culture. From the standpoint of a producer, satisfiers are regarded as the starting points of product development for SCP. This paper introduces the opposite concept, referred to as a barrier—a factor that interferes with fulfilling fundamental needs. The purpose of this paper is to determine the satisfiers and barriers for younger people in Vietnam based on the results of needs-based workshops. Around 1200 satisfiers and barriers were extracted; however, barriers were largely equivalent to satisfiers. We found that the concept of satisfiers is useful to achieve SCP, because it is comprehensive, realistic, and provides an opportunity for social practice.


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Misc 【 display / non-display

  • エージェントベースドモデルとライフサイクルモデルのハイブリッド化によるライドシェアリングの環境負荷評価

    白樫 良尚, 村田 秀則, 福重 真一, 小林 英樹

    精密工学会学術講演会講演論文集   2020 ( 0 ) 331 - 332  2020

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    DOI CiNii

  • リバースイノベーションのための製品設計手法の提案

    岡田 大知, 村田 秀則, 福重 真一, 小林 英樹

    精密工学会学術講演会講演論文集   2020 ( 0 ) 321 - 322  2020

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    DOI CiNii

  • A study of life cycle simulation of a system consisting of electric vehicle and home storage battery

    ITAOKA Kosuke, MURATA Hidenori, FUKUSHIGE Shinichi, KOBAYASHI Hideki

    The Proceedings of Design & Systems Conference   2019 ( 0 ) 1311 - 1311  2019

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    <p>With the background of regional environmental regulations and improvement of battery technology, the popularization of electric vehicles is advancing. On the other hand, the new business model for the utilization of the battery of the electric vehicle such as battery reuse of the electric vehicle and demand substitution for the battery has been actualized. The purpose of this study is to develop a life cycle simulation model considering reuse from electric vehicles to home storage batteries and demand substitution between electric vehicles and home storage batteries. The rule for controlling reuse and demand substitution of the battery was embedded in the system, and the behavior of the rules was confirmed through the scenario evaluation.</p>

    DOI CiNii

  • リユース対象部品分離のためのアセンブリモデルの分割線設計手法

    道川 隆士, 久保山 淳平, 福重 真一, 小林 英樹

    大会学術講演論文集     70 - 73  2019


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Awards 【 display / non-display

  • フロンティア業績表彰

    2018.11   日本機械学会 設計工学システム部門  

    Winner: 福重真一

  • Best Paper Award

    2018.06   10th CIRP Conference on Industrial Product-Service Systems (CIRP IPS2 2018)   Maintenance scenario evaluation for point-of-sale terminals based on lifecycle simulation and risk assessment

    Winner: Shinichi Fukushige, Yu Murai, Hideki Kobayashi

  • 総長奨励賞

    2015.05   大阪大学  

    Winner: 福重真一

  • Best Paper Award

    2011.08   Design Engineering Division, ASME   A Design Support System for Scenario-based Lifecycle Design

    Winner: Shinichi Fukushige, Eisuke Kunii, Kazuhiro Yamamoto, Yasushi Umeda

  • 奨励業績表彰

    2010.10   日本機械学会 設計工学システム部門  

    Winner: 福重真一

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Presentations 【 display / non-display

  • 自動運転普及シナリオのライフサイクルシミュレーション

    井川雅貴, 村田秀則, 福重真一, 小林英樹

    Presentation date: 2019.03

    Event date:

Specific Research 【 display / non-display

  • 仮想現実環境を用いた製品使用時における消費者の充足性評価手法の開発


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    持続可能な開発目標(SDGs:SustainableDevelopment Goals)の一つに「持続可能な消費と生産(SCP:Sustainable Consumption and Production)」がある.SCPの実現のためには,生産者による資源・エネルギーの消費量や環境負荷の低減だけでなく,消費者の充足性(Sufficiency)向上を考慮する必要がある.本研究では,工業製品による消費者の充足の程度を定量的に評価する手法を開発した.まず,仮想現実環境の中に生活空間を再現し,この環境の中で工業製品の感性評価を行った.この評価結果に基づき,基本ニーズに関する統計的なデータを用いて消費者の充足率を導出するプロセスを提案した.


Syllabus 【 display / non-display

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