Updated on 2024/12/07

写真a

 
OGATA, Tetsuya
 
Affiliation
Faculty of Science and Engineering, School of Fundamental Science and Engineering
Job title
Professor
Degree
Dr. Eng. ( 2000.03 Waseda University )
Mail Address
メールアドレス
Profile

Tetsuya Ogata received the B.S., M.S., and D.E. degrees in mechanical engineering from Waseda University, Tokyo, Japan, in 1993, 1995, and 2000, respectively. He was a Research Associate with Waseda University from 1999 to 2001. From 2001 to 2003, he was a Research Scientist with the RIKEN Brain Science Institute, Saitama, Japan. From 2003 to 2012, he was an Associate Professor at the Graduate School of Informatics, Kyoto University, Kyoto, Japan. Since 2012, he has been a Professor with the Faculty of Science and Engineering, at Waseda University. From 2009 to 2015, he was a JST (Japan Science and Technology Agency) PREST Researcher. Since 2017, he is a Joint-appointed Fellow with the Artificial Intelligence Research Center, National Institute of Advanced Industrial Science and Technology, Tokyo. He served as director of the Robotics Society of Japan (RSJ) from 2014 to 2015 and of the Japanese Society of Artificial Intelligence (JSAI) from 2016 to 2018. He is currently a member of the director board of the Japan Deep Learning Association (JDLA) since 2017, and a director of the Institute of AI and Robotics, at Waseda University since 2020. His current research interests include deep learning for robot motion control, human–robot interaction, and dynamics of human–robot mutual adaptation.

Research Experience

  • 2017.10
    -
    Now

    National Institute of Advanced Industrial Science and Technology   Artificial Intelligence Research Center (AIRC)   Joint-appointed Fellow

  • 2012.04
    -
    Now

    Waseda University   Faculty of Science and Engineering   Professor

  • 2009.10
    -
    2015.03

    Japan Science and Technology Agency   PRESTO Researcher

  • 2005.06
    -
    2012.03

    Kyoto University   Graduate School of Informatics Department of Intelligence Science and Technology   Associate Professor

  • 2003.10
    -
    2005.05

    Kyoto University   Graduate School of Informatics Department of Intelligence Science and Technology   Lecturer

  • 2001.04
    -
    2003.09

    RIKEN   Brain Science Institute   Senior Researcher

  • 1999.04
    -
    2001.03

    Waseda University   Department of Mechanical Engineering, School of Science and Engineering   Research Associate

  • 1997.04
    -
    1999.03

    Japan Society for the Promotion of Science   Research Fellow

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Education Background

  • 1995.04
    -
    1998.03

    Waseda University   Graduate School of Science and Engineering   Department of Mechanical Engineering  

    Doctor Course

  • 1993.04
    -
    1995.03

    Waseda University   Graduate School of Science and Engineering   Department of Mechanical Engineering  

    Master Course

  • 1989.04
    -
    1993.03

    Waseda University   School of Science and Engineering   Department of Mechanical Engineering  

Committee Memberships

  • 2017.04
    -
    Now

    Japan Deep Learning Association  Director

  • 2018.04
    -
    2020.03

    The Society of Instrument and Control Engineers  Director

  • 2016.07
    -
    2018.06

    The Japanese Society for Artificial Intelligence  Director

  • 2018.04
    -
     

    G1 Institute Deep Learning Research Group  Advisory Board Member

  • 2013.01
    -
    2014.12

    The Robotics Society of Japan  Director

  • 2004.01
    -
     

    Robotics Society of Japan  Associate Editor of Advanced Robotics

  • 2004.01
    -
     

    日本ロボット学会  欧文誌委員

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Professional Memberships

  •  
    -
    Now

    Japan Deep Learning Association

  •  
    -
    Now

    Japan Society for Developmental Neuroscience

  •  
    -
    Now

    IEEE

  •  
    -
    Now

    The Japanese Society for Artificial Intelligence

  •  
    -
    Now

    The Society of Instrument and Control Engineers (Fellow)

  •  
    -
    Now

    Society of Biomechanism Japan

  •  
    -
    Now

    The Japan Society of Mechanical Engineering (Fellow)

  •  
    -
    Now

    Robotics Society of Japan (Fellow)

  •  
    -
    Now

    Information Processing Society of Japan

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Research Areas

  • Robotics and intelligent system / Intelligent robotics

Research Interests

  • Deep Predictive Learning

  • Cognitive Robotics

Awards

  • Best Paper Award

    2024.09   Advanced Robotics, The Robotics Society of Japan   Learning-based Collision-free Planning on Arbitrary Optimization Criteria in the Latent Space through cGANs

    Winner: Tomoki Ando, Hiroto Iino, Hiroki Mori, Ryota Torishima, Kuniyuki Takahashi, Shoichiro Yamaguchi, Daisuke Okanohara, Tetsuya Ogata

  • Best paper award Nomination Finalist

    2024.01   IEEE/SICE International Symposium on System Integration (SII 2024)   Real-time Motion Generation and Data Augmentation for Grasping Moving Objects with Dynamic Speed and Position Changes

    Winner: Kenjiro Yamamoto, Hiroshi Ito, Hideyuki Ichiwara, Hiroki Mori, Tetsuya Ogata

  • Frontiers of Science Awards

    2023.07   The International Congress for Basic Science   How to select and use tools?: Active perception of target objects using multimodal deep learning

    Winner: Namiko Saito, Tetsuya Ogata, Satoshi Funabashi, Hiroki Mori, Shigeki Sugano

  • 文部科学大臣表彰科学技術賞(研究部門)

    2023.04   文部科学省   深層予測学習によるロボットのマルチタスク学習に関する研究

    Winner: 尾形哲也

  • フェロー

    2023.02   日本機械学会  

    Winner: 尾形哲也

  • SI2022優秀講演賞

    2022.12   計測自動制御学会システムインテグレーション部門   VRデバイスに発生するノイズのCAEを用いた実時間フィルタリング

    Winner: 橋本直樹, 陽品駒, 尾形哲也

  • Fellow

    2022.09   The Society of Instrument and Control Engineers  

  • Fellow

    2022.09   The Robotics Society of Japan  

  • 学術業績賞

    2022.06   日本機械学会ロボティクス・メカトロニクス部門  

    Winner: 尾形哲也

  • Best Paper Award Finalist

    2022.01   IEEE/SICE International Symposium on System Integration (SII 2022)   Sensory-Motor Learning for Simultaneous Control of Motion and Force: Generating Rubbing Motion against Uneven Object

    Winner: Hiroshi Ito, Takumi Kurata, and Tetsuya Ogata

  • Best paper award

    2022.01   IEEE/SICE International Symposium on System Integration (SII 2022)   Buttoning Task with a Dual-Arm Robot: An Exploratory Study on a Marker-based Algorithmic Method and Marker-less Machine Learning Methods

    Winner: Wakana Fujii, Kanata Suzuki, Tomoki Ando, Ai Tateishi, Hiroki Mori, Tetsuya Ogata

  • Best RoboCup Paper Award Nomination Finalist

    2021.09   IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS2021)   Flexible Object Manipulation for Humanoid Robot Using Partially Binarized Auto-Encoder on FPGA

    Winner: Satoshi Ohara, Tetsuya Ogata, and Hiromitsu Awano

  • Best paper award on Cognitive Robotics

    2021.06   IEEE International Conference on Robotics and Automation (ICRA 2021)   How to select and use tools? : Active Perception of Target Objects Using Multimodal Deep Learning

    Winner: Namiko Saito, Tetsuya Ogata, Satoshi Funabashi, Hiroki Mori, Shigeki Sugano

  • SI2020優秀講演賞

    2020.12   計測自動制御学会SI部門   データ変換に着目したミドルウェアモデルにおけるデバイス類の位置の扱いに関する議論

    Winner: 菅佑樹, 森裕紀, 尾形哲也

  • 全国大会優秀賞

    2020.07   人工知能学会   過去から未来までの文脈を考慮した神経回路モデルによるロボットの目標に基づいた柔軟な行動生成

    Winner: 佐藤琢, 村田真悟, 出井勇人, 尾形哲也

  • 全国大会優秀賞

    2020.07   人工知能学会   未知語に対応可能な言語と動作の統合表現獲得モデル

    Winner: 豊田みのり, 森裕紀, 鈴木彼方, 林良彦, 尾形哲也

  • 論文賞

    2019.12   FA財団   Dynamic motion learning for multi-DOF flexible-joint robots using active-passive motor babbling through deep learning

    Winner: Kuniyuki Takahashi, Tetsuya Ogata, Gordon Cheng, Shigeki Sugano

  • Best paper award,

    2019.09   International Journal of the Robotics Society of Japan   Dynamic Motion Learning for Multi-DOF Flexible-Joint Robots Using Active-Passive Motor Babbling through Deep Learning

    Winner: Kuniyuki Takahashi, Tetsuya Ogata, Jun Nakanishi, Gordon Cheng, Shigeki Sugano

  • ROBOMECH表彰(産業・応用分野)

    2019.06   日本機械学会ロボティクスメカトロニクス部門   深層学習を用いた要素動作の統合手法の開発

    Winner: 伊藤洋, 山本健次郎, 尾形哲也

  • IBM Academic Awards

    2017.07   IBM   Achieving Robot-Behavior Adaptability Utilizing Deep Learning Model

    Winner: Tetsuya Ogata

  • Best paper award

    2016.09   International conference on artificial neural networks (ICANN2016)   Dynamical Linking of Positive and Negative Sentences to Goal-oriented Robot Behavior by Hierarchical RNN

    Winner: Tatsuro Yamada, Shingo Murata, Hiroaki Arie, and Tetsuya Ogata

  • ティーチングアワード総長賞

    2015.03   早稲田大学   インタラクティブセンシング

    Winner: 尾形哲也, 橋田朋子

  • Best paper award (Robotics)

    2011.12   IEEE/SICE International Symposium on System Integration (SII 2011)   Exploring Movable Space using Rhythmical Active Touch in Disordered Obstacle Environment

    Winner: Kenri KODAKA, Tetsuya OGATA, Hirotaka OHTA, Shigeki SUGANO

  • NFT Award for Entertainment Robots and Systems

    2010.10   IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS-2010)   Robot Musical Accompaniment: Integrating Audio and Visual Cues for Real-time Synchronization with a Human Flutist

    Winner: Angelica Lim, Takeshi MIZUMOTO, Lois-Kenzo Cahier, Takuma OTSUKA, Toru TAKAHASHI, Kazunori KOMATANI, Tetsuya OGATA, Hiroshi G. OKUNO

  • Best Paper Award

    2010.06   International Conference on Industrial, Engineering and Other Applications of Applied Intelligence Systems (IEA/AIE-2010)   Music-ensemble robot that is capable of playing the theremin while listening to the accompanied music

    Winner: Takuma OTSUKA, Takeshi MIZUMOTO, Kazuhiro NAKADAI, Toru TAKAHASHI, Kazunori KOMATANI, Tetsuya OGATA, Hiroshi G. OKUNO

  • NFT award on “Entertainment Robots and Systems” nomination finalist

    2008.09   IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS-2008)   A Robot Listens to Music and Counts Its Beats Aloud by Separating Music from Counting Voice

    Winner: Takeshi MIZUMOTO, Ryu TAKEDA, Kazuyoshi YOSHII, Kazunori KOMATANI, Tetsuya OGATA, Hiroshi G. OKUNO

  • 財団設立10周年記念・特別研究助成

    2006.02   栢森情報科学振興財団   能動的知覚に基づくロボットの物体の動的認識

    Winner: 尾形哲也

  • Best paper award

    2005.06   International Conference on Industrial and Engineering Applications of Artificial Intelligence and Expert Systems (IEA/AIE-2005)   Distance Based Dynamic Interaction of Humanoid Robot with Multiple People

    Winner: Tsuyoshi TASAKI, Shohei MATSUMOTO, Hayato OHBA, Mitsuhiko TODA, Kazunori KOMATANI, Tetsuya OGATA, and Hiroshi G. OKUNO

  • 学会論文賞

    2000.03   日本機械学会   情動モデルを有する自律ロボットWAMOEBA-2と人間との情緒交流

    Winner: 尾形哲也, 菅野重樹

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Media Coverage

  • 共に進化するAIとロボット 尾形哲也(早稲田大学 AIロボット研究所)

    Newspaper, magazine

    Author: Other  

    婦人之友2024年8月号  

    アイデアのたね  

    2024.07

  • 第12回日経星新一賞

    Newspaper, magazine

    Author: Other  

    日本経済新聞  

    22面  

    2024.07

  • 人工知能学会、中高生向けの無料AIセミナーを5都市で開催-トップ研究者がAIや人工知能の最前線を紹介

    Internet

    Author: Other  

    こどもとIT  

    2024.06

  • ロボットは大規模基盤モデルでどう変わる?まだまだ「賢くなる」、最新研究の数々

    Internet

    Author: Other  

    Seizo Trend  

    2024.05

  • 尾形哲也先生が期待する「ロボット製作から世界を広げていく方法」

    Internet

    Author: Other  

    ヒューマンアカデミーこども教育総合研究所  

    2024.05

  • 【ICRA2024】大規模基盤モデルとロボットの連携による新たな可能性

    Internet

    Author: Other  

    モリカトロンAIラボ  

    2024.05

  • 進化するロボット、家事や医療も器用に 「ICRA」3選

    Internet

    Author: Other  

    NIKKEI Tech Foresight  

    2024.05

  • 人型ロボットにAI のワザ 「頼れる機械」を社会に 尾形哲也(早稲田大学)

    Newspaper, magazine

    日経サイエンス  

    2024.04

  • 早大教授「ロボット研究の未来、身体的なデータが重要」, 直談 専門家に問う

    Newspaper, magazine

    Author: Myself  

    日経産業新聞  

    2024.03

  • Google、生成AIをロボットの頭脳に 話しかけて操作

    Newspaper, magazine

    Author: Other  

    日本経済新聞  

    2024.03

  • 最新技術 多角的に問う

    Newspaper, magazine

    Author: Other  

    毎日新聞  

    2024.03

  • AIの未来を展望する企画展「AIのアイ ~AIが見る世界、AIと創る世界~」をSKIPシティ映像ミュージアムで2024年1月16日から開催

    Internet

    Author: Other  

    ロボスタ  

    2024.01

  • エクサウィザーズ、「AIの適切性に関する有識者委員会」を設立

    Internet

    Author: Other  

    日本経済新聞電子版  

    2023.12

  • ロボット作業で重要な「力感覚」…AI学習で試行錯誤、日本リードも海外猛追

    Newspaper, magazine

    Author: Other  

    日刊工業新聞  

    2023.12

  • ロボットVTuber「ハツキ」を国際ロボット展(iREX)で披露-早大の尾形研究室で開発-アニメ文化とヒューマノイドの融合、山洋電気が稼働展示

    Internet

    Author: Other  

    ロボスタ  

    2023.12

  • 2023国際ロボット展/早大、ジャケットをハンガーにかけるロボ 模倣学習で技術

    Newspaper, magazine

    Author: Other  

    日刊工業新聞  

    2023.11

  • 「国際ロボット展」コンシェルジュ業・料理・掃除・介護も…最新技術お披露目

    TV or radio program

    Author: Other  

    FNN   FNNプライムオンライン  

    2023.11

  • ロボット展に過去最多出展 半導体めぐる国際競争激化

    TV or radio program

    Author: Other  

    TBS   TBS NEWS DIG  

    2023.11

  • 神への挑戦―人知の向かう先は-五感で自ら判断するロボット AIは人間に近づくのか

    Newspaper, magazine

    Author: Other  

    毎日新聞  

    2023.10

  • マルチモーダルAIでロボットが飛躍的に進化、実験も自動化へ【美容業界における生成AIのインパクトを考える(5)】

    Internet

    Author: Other  

    BeautyTech.jp  

    2023.10

  • 人間のように「見たモノを”崩しそう、つぶしそう”と想像する力」をAIが獲得 物体間に働く力を想起する能力 産総研

    Internet

    Author: Other  

    ロボスタ  

    2023.09

  • LLMとロボットが奏でる未来

    Promotional material

    Author: Other  

    NII Today, 第100号  

    2023.09

  • エクサウィザーズ、JAXAと研究開発したAIロボットシステムが柔軟物のファスナーの開閉作業を実現 精度は100%

    Internet

    ロボスタ  

    2023.08

  • JAXAと開発AIロボ、ファスナー開閉 エクサウィザーズ

    Newspaper, magazine

    Author: Other  

    日本経済新聞  

    2023.08

  • エクサウィザーズとJAXA、柔軟物のファスナー開閉が可能なAIロボットを開発

    Internet

    Author: Other  

    マイナビニュース  

    2023.08

  • エクサウィザーズ、曲線のファスナーも自動開閉できるAIロボットシステムをJAXAと開発

    Internet

    Author: Other  

    IoTNEWS  

    2023.08

  • JAXAと研究開発したAIロボットシステムが100%の精度で曲線も含む柔軟物のファスナーの開閉作業を実現

    Internet

    Author: Other  

    PR TIMES  

    2023.08

  • 한국로봇학회, UR 학술대회 성료

    Internet

    Author: Other  

    Robot Media  

    2023.07

  • 专访AI知名学者早稻田大学教授尾形哲也:“无所不能”的ChatGPT,却办不到这件事

    Internet

    Author: Other  

    东方新话  

    2023.07

  • 日本早稻田大学教授尾形哲也:智能机器人“有效”比“像人”更重要

    Newspaper, magazine

    Author: Other  

    中国新闻网  

    2023.07

  • AIとヒトの未来

    Promotional material

    Author: Other  

    早稲田ウィークリー  

    2023.06

  • AIロボが人を追い越す日 カギは触覚「10年で人並みに」

    Newspaper, magazine

    Author: Other  

    日本経済新聞  

    2023.06

  • シューイチプレミアム

    TV or radio program

    日本テレビ  

    2023.05

  • Japanese robotics lags as AI captures global attention

    Newspaper, magazine

    Author: Other  

    Nature  

    DOI: 10.1038/d41586-023-00668-z  

    2023.03

  • ディープラーニング、人間と共存するロボットを作る: 早稲田大学尾形哲也教授インタビュー(本文は韓国語)

    Newspaper, magazine

    Author: Other  

    MIT Technology Review(韓国版)  

    2023.02

  • AIとロボットの共進化がもたらす未来

    Internet

    Author: Other  

    Deloitte AI Institute ブログ  

    2023.01

  • EFFICIENT MULTITASK LEARNING POSSIBLE WITH A PREDICTIVE MODEL FOR DOOR OPENING AND ENTRY

    Internet

    Author: Other  

    SERVO MAGAZINE  

    2022 ISSUE-2  

    2023.01

  • 人型ロボ 細やかな動作可能に

    Newspaper, magazine

    Author: Other  

    読売新聞  

    みんなのカガク 知のリレー(5面)  

    2022.12

  • 早大、触覚ハンド“握って”深層学習 4本指にセンサー384個、物の持ち方最適化

    Newspaper, magazine

    Author: Other  

    日刊工業新聞  

    2022.09

  • Tetsuya Ogata “Cognitive Robotics”

    Internet

    IEEE Soft Robotics Podcast  

    2022.07

  • 大量の実画像データの収集が不要なAIを開発

    Other

    Author: Other  

    産業技術総合研究所  

    2022.06

  • 日立 × 早稲田の共同研究グループ。ロボットの探究が好きでたまらない4人の研究ストーリー

    Internet

    Author: Other  

    Qiita Zine  

    タイアップ  

    2022.06

  • 「意識」には質的な差

    Newspaper, magazine

    Author: Other  

    宮崎日日新聞  

    奏論  

    2022.06

  • AIに自己意思は困難

    Newspaper, magazine

    Author: Other  

    山形新聞  

    奏論  

    2022.06

  • 学習で人間的要素を

    Newspaper, magazine

    Author: Other  

    岐阜新聞  

    争論  

    2022.06

  • 機械学習で人間的な要素を

    Newspaper, magazine

    Author: Other  

    京都新聞  

    ニュースを読み解く  

    2022.06

  • 人間に近い意識格段に困難

    Newspaper, magazine

    Author: Other  

    中国新聞朝刊  

    交論 高性能ロボット  

    2022.06

  • 機械学習で人間的に

    Newspaper, magazine

    Author: Other  

    秋田さきがけ  

    奏論  

    2022.06

  • 「倫理基準」の確立必要

    Newspaper, magazine

    Author: Other  

    新潟日報  

    争論  

    2022.06

  • 自然な動き習得促進 意思持つ人工知能困難,

    Newspaper, magazine

    Author: Other  

    茨城新聞  

    奏論  

    2022.06

  • 機械に意識持たせるのは困難

    Newspaper, magazine

    Author: Other  

    神戸新聞  

    奏論  

    2022.06

  • 機械学習で人間的に

    Newspaper, magazine

    Author: Other  

    岩手日報  

    奏論  

    2022.05

  • 第3回全校高等専門学校ディープラーニングコンテスト(審査結果)

    Newspaper, magazine

    Author: Other  

    日本経済新聞  

    2022.05

  • 早稲田大教授 尾形哲也氏 機械学習で人間的要素 意識持たせるのは困難

    Newspaper, magazine

    Author: Other  

    山陰中央新報  

    2022.05

  • 「サイエンス探求AIロボットプラットフォーム」とは-ムーンショット3が目指す柔軟な知能を持ったロボット

    Internet

    Author: Other  

    ロボスタ  

    2022.05

  • かのうちあやこの「NEXTECH」レポート

    Internet

    Author: Other  

    eWARRANT JOURNAL  

    2022.05

  • AIキティも作った…「パートナーロボット」を夢見る日本

    Internet

    Author: Other  

    韓国中央日報  

    コラム  

    2022.05

  • スクランブルエッグ調理でロボの学び方解釈 早大が新技術

    Newspaper, magazine

    Author: Other  

    日刊工業新聞  

    2022.04

  • Cool or Creepy? Video Shows AI Robot Taught How to Open Doors

    Internet

    Author: Other  

    Newsweek  

    2022.04

  • 早大、予測と現実の差を埋めるよう柔軟に行動できるロボット制御技術を開発

    Internet

    Author: Other  

    マイナビ TECH+  

    2022.04

  • 人間のように状況判断しながら動くロボットの制御技術あらわる!

    Internet

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    bp-Affairs  

    2022.04

  • 高専DCON2022本戦

    Newspaper, magazine

    Author: Other  

    日本経済新聞朝刊  

    2022.04

  • 早大と日立、作業内容や環境が変化しても行動をリアルタイムに決定・実行可能な深層予測学習型のロボット制御技術を開発

    Internet

    Author: Other  

    日本経済新聞  

    2022.04

  • Robot learns to open doors by splitting the task into three easy steps

    Internet

    Author: Other  

    NewScientist  

    2022.04

  • Japanese companies develop sophisticated robots built for companionship

    Internet

    Author: Other  

    The Japan News, Asia News Network  

    2022.03

  • ロボもっと愛(AI)らしく

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    Author: Other  

    読売新聞朝刊  

    2022.03

  • Personal AI-based robots as lifetime human companions

    Other

    Author: Myself  

    Science” webinar  

    2022.03

  • 深層予測学習と実ロボットによる身体知の実現

    Newspaper, magazine

    Author: Myself  

    日刊工業新聞  

    2022.03

  • AIとロボットの共進化とは? 研究の最前線に触れ、語り合うAI活用の未来

    Internet

    Author: Other  

    DL for DX  

    2022.02

  • NVIDIA Partner Solution Connect 開催!

    Internet

    Author: Other  

    PR TIMES  

    2022.01

  • 等身大の自律人型フィギュアVTuberに注目 現実側でもロボットとして稼働できる!

    Internet

    MoguLive  

    2022.01

  • Can Elon Musk and Tesla really build a humanoid robot in 2022?

    Internet

    Author: Other  

    NewScientist  

    2021.12

  • 面倒な家事、ロボにお任せ

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    Author: Other  

    日経産業新聞  

    マンスリー編集特集  

    2021.12

  • 「深層予測学習」でロボットを制御する, FUTURE STORY

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    三機工業株式会社   Harmony  

    2021.11

  • 人工知能(AI)・ロボット活用による自動化, ロボ化で製造現場を変革

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    Author: Other  

    日刊工業新聞朝刊  

    2021.10

  • 大学の勉強ってこんなにおもしろい! vol. 128, AIロボットのゲンバ, 自ら判断・行動するロボットが家事や介護を担う未来

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    Author: Other  

    株式会社四谷大塚   Dream Navi  

    2021.09

  • ロボットの知能化を実現する「エクスペリエンス・ベースド・ロボティクス」とは

    Internet

    Author: Other  

    MONOist  

    https://monoist.atmarkit.co.jp/mn/articles/2107/09/news056.html  

    2021.07

  • 作業内容に合わせて操作法を変更して実行する 深層学習型ロボット制御技術

    Internet

    Author: Other  

    わかる科学, つくばサイエンスニュース  

    http://www.tsukuba-sci.com/?column02=%e4%bd%9c%e6%a5%ad%e5%86%85%e5%ae%b9%e3%81%ab%e5%90%88%e3%82%8f%e3%81%9b%e3%81%a6%e6%93%8d%e4%bd%9c%e6%b3%95%e3%82%92%e5%a4%89%e6%9b%b4%e3%81%97%e3%81%a6%e5%ae%9f%e8%a1%8c%e3%81%99%e3%82%8b-%e6%b7%b1  

    2021.07

  • ~興味や知識レベルに応じて自由に選択・段階的に学べる~ JMOOC提供 『AI活用人材育成講座』全8講座 オンライン講座「gacco(R)(ガッコ)」にて6月30日開講

    Internet

    Author: Other  

    Dream News  

    https://www.dreamnews.jp/press/0000239399/  

    2021.06

  • 「癒やし系」の家庭用ロボ続々 巣ごもりの話し相手にも

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    Author: Other  

    朝日新聞デジタル  

    https://www.asahi.com/articles/ASP6H3CL9P69ULFA02Q.html  

    2021.06

  • IEEE ICRA 2021 Awards (with videos and papers)

    Internet

    Author: Other  

    Robohub  

    https://robohub.org/ieee-icra-2021-awards-with-videos-and-papers/  

    2021.06

  • 自ら学習 ロボ1台で家事 早稲田大学AIロボット研究所所長 尾形哲也さん, リレーおぴにおん ソロで行こう7

    Newspaper, magazine

    Author: Other  

    朝日新聞朝刊  

    https://www.asahi.com/articles/DA3S14931800.html  

    2021.06

  • 早大、知らない言葉でもデータから類推して作業できるロボット制御法を開発

    Internet

    Author: Other  

    マイナビニュース  

    https://news.mynavi.jp/article/20210531-1897267/  

    2021.05

  • 家事全般担う「相棒」開発 早稲田大AIロボット研究所

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    Author: Other  

    日本経済新聞朝刊  

    2021.05

  • An artificial neural network to acquire grounded representations of robot actions and language

    Internet

    Author: Other  

    Tech Xplore  

    https://techxplore.com/news/2021-05-artificial-neural-network-grounded-representations.html  

    2021.05

  • 評価額は6億円|1位は福井高専のエッジAIによる老朽化診断ツール|DCON2021速報

    Internet

    Author: Other  

    AINOW  

    https://ainow.ai/2021/04/17/254647/  

    2021.04

  • Robot learns to tie knots using only two fingers on each hand

    Internet

    Author: Other  

    NewScientist  

    2021.03

  • 神経回路モデル搭載ロボットで、ASDの認知行動異常を解明-早大ほか

    Internet

    Author: Other  

    医療NEWS  

    2020.08

  • 早大と国立精神・神経医療研究センター、神経発達障害の認知行動異常のメカニズムを解明

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    Author: Other  

    日本経済新聞  

    2020.08

  • ANA HD、グループ会社のavatarinにアドバイザー4名が就任

    Internet

    Author: Other  

    FlyTeamニュース  

    https://flyteam.jp/news/article/124644  

    2020.05

  • ディープラーニングがロボットを多能にする,進化を続ける人工知能AI

    Newspaper, magazine

    日経サイエンス  

    p.96  

    2020.03

  • What is the Cutieroid project that develops life-size “moving figures”?

    Internet

    Gigazine  

    2020.02

  • AIの最新技術とロボットを融合させた新しいモノづくりを実現!−早稲田大学理工学術院基幹理工学部表現工学科教授 尾形哲也氏

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    株式会社四谷大塚   Dream Navi  

    2020.01

  • ロボットの知能化 最前線 ミラーニューロン、模倣学習+GAN最新研究「NEDO AI&ROBOT NEXTシンポジウム」浅田氏・尾形氏・松原氏講演

    Internet

    Author: Other  

    ロボスタ  

    2020.01

  • NEDO AI&ROBOT NEXT シンポジウム、「次世代人工知能技術」や「次世代人工知能技術を搭載したロボット」講演概要

    Newspaper, magazine

    Author: Other  

    週刊アスキー  

    2020.01

  • 複数動作を深層学習 早大、双腕ロボでタオル畳み実証

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    Author: Other  

    日刊工業新聞  

    2019.11

  • 分身ロボで出勤 宇宙へカフェへ-第8部 となりのロボ(1)

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    Author: Other  

    日本経済新聞  

    2019.11

  • 世界的権威に聞く「ロボット×ディープラーニング最前線」

    Internet

    Author: Other  

    ROBOTEER  

    2019.10

  • 深層学習によるロボットの動作学習と応用可能性

    Internet

    Author: Other  

    WASEDA ONLINE   読売新聞  

    https://yab.yomiuri.co.jp/adv/wol/opinion/science_190924.html  

    2019.09

  • 「多機能型の家庭用ロボが登場」、早大尾形教授が語る2025年のAI

    Internet

    Author: Other  

    日経 xTECH  

    https://tech.nikkeibp.co.jp/atcl/nxt/column/18/00934/082600005/  

    2019.09

  • ディープラーニングが革新するロボット産業・後編|早稲田大学教授 尾形哲也

    Found  

    https://found.media/n/nf68aa1bd76c5  

    2019.09

  • ディープラーニングが革新するロボット産業・前編|早稲田大学教授 尾形哲也

    Internet

    Author: Other  

    Found  

    https://found.media/n/naeafdbb8be34  

    2019.09

  • 【大学研究室Vol.37】ロボットの身体に人間らしい感覚を──。産業界などとの協働にも注力しながら、“知能ロボット”研究の未来を切り拓く

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    Technologist’s Magazine  

    https://www.criprof.com/magazine/2019/08/22/post-6009/?fbclid=IwAR0Bt-ojYStk4mTI7eNK8RNoeq-O_eizKukpH1IWlatFj4FkLUE2nG25k7c  

    2019.08

  • ディープラーニングとハードウェアで競う「高専版」マネーの虎──「サイエンスZERO」も密着、開催の裏側

    Internet

    Author: Other  

    Ledge.ai  

    https://ledge.ai/dcon-afterstory/  

    2019.07

  • ロボ操縦AIの研究加速 深層学習で動作習得

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    Author: Other  

    日刊工業新聞  

    https://www.nikkan.co.jp/articles/view/00523943?fbclid=IwAR2_lrbKqrH6Ww5VE8MB13DKfRZS0hCSaF_zKN0slpqtsmAMgyYCJgzmAfQ  

    2019.07

  • 日本ディープラーニング協会の新体制、5名の特別顧問が就任

    Internet

    Author: Other  

    AINOW  

    https://ainow.ai/2019/07/03/173052/  

    2019.07

  • ロボット x AIの領域がブルーオーシャンである理由

    Internet

    Author: Other  

    AI新聞  

    https://aishinbun.com/clm/20190620/2147/  

    2019.06

  • 日本はもはやロボット大国ではない!?論文数で7位に転落

    Internet

    Author: Other  

    AI新聞  

    https://aishinbun.com/nocategory/20190613/2136/  

    2019.06

  • あらゆる業界にAI浸透 AI/SUM閉幕

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    Author: Other  

    日本経済新聞  

    https://www.nikkei.com/article/DGXMZO44176680V20C19A4XY0000/  

    2019.04

  • 【官民総力戦】日経新聞社主催のグローバルAIサミット「AI/SUM(アイサム)」開幕

    Internet

    Author: Other  

    Ledge.ai  

    https://ledge.ai/aisum-day-1/  

    2019.04

  • AIのロボット応用事例を紹介 群馬産業技術センター講演会

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    上毛新聞  

    2019.04

  • 日立製作所 共同開発の新拠点「協創の森」創設

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    Author: Other  

    テレビ朝日   テレ朝news  

    https://news.tv-asahi.co.jp/news_economy/articles/000151983.html  

    2019.04

  • 早稲田大学 尾形哲也教授 インタビュー人工知能を基盤とする日常生活支援ロボットの研究開発

    Other

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    国立研究開発法人 新エネルギー・産業技術総合開発機構   次世代人工知能・ロボット中核技術開発~紹介ハンドブック~(2018年度版)  

    https://www.nedo.go.jp/library/pamphlets/ZZ_pamphlets_00009.html  

    2019.03

  • AI活用の壁は”アクション”で乗り越える【イベントレポート後編】

    Internet

    Author: Other  

    情報畑でつかまえて|NTTテクノロスブログ  

    https://www.ntt-tx.co.jp/column/feature_blog/20190131_2/  

    2019.02

  • 学習済みの動作を組み合わせてロボット全身の自律制御を行う深層学習技術

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    日立評論   技術革新 サービス&プラットフォーム:研究開発  

    http://www.hitachihyoron.com/jp/archive/2010s/2019/01/24/index.html#sec04  

    2019.02

  • “できない”AIを使いこなす3つのポイント【イベントレビュー前編】

    Internet

    Author: Other  

    情報畑でつかまえて|NTTテクノロスブログ  

    https://www.ntt-tx.co.jp/column/feature_blog/20190131/  

    2019.02

  • NTTテクノクロスフェア2018 Crossing for the Next

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    Author: Other  

    週刊東洋経済  

    https://toyokeizai.net/articles/-/253785?page=2  

    2018.12

  • 対談 AIロボットの挑戦 尾形哲也/田原総一朗

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    早稲田学報  

    2018.11

  • Artificial intelligence: the new ghost in the machine,

    Internet

    Author: Other  

    Engineering and Technology  

    https://eandt.theiet.org/content/articles/2018/10/artificial-intelligence-the-new-ghost-in-the-machine/  

    2018.10

  • Googleなど各社は、画像から音響や材質質感・3次元立体映像を推定する技術をどう商用展開するか

    Internet

    Author: Other  

    AINOW  

    http://ainow.ai/2018/10/10/148428/  

    2018.10

  • Kampai to AI! GTC Japan Celebrates Robotics Innovations

    Internet

    Author: Other  

    NVIDIA Blogs  

    https://blogs.nvidia.com/blog/2018/09/07/gtc-japan-2018/  

    2018.09

  • NVIDIAのCEOが先進技術の新機能を発表

    Internet

    Author: Other  

    bp-Affairs  

    https://bp-affairs.com/news/2018/09/20180903-7962.html  

    2018.09

  • NVIDIA CEO ジェンスン フアン、ロボティクス、AI、自動運転のための 新機能を発表

    Internet

    Author: Other  

    PR TIMES  

    https://prtimes.jp/main/html/rd/p/000000090.000012662.html  

    2018.08

  • AIで切り開く新たな未来ーロボット制御から精神疾患治療まで サイエンティフィック・アメリカン主催 日経サイエンス共催

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    Author: Other  

    日経サイエンス  

    https://www.natureasia.com/ja-jp/ndigest/v15/n9/AI%E3%81%A7%E5%88%87%E3%82%8A%E9%96%8B%E3%81%8F%E6%96%B0%E3%81%9F%E3%81%AA%E6%9C%AA%E6%9D%A5/93829  

    2018.08

  • GPUとディープラーニング、AI関連技術の国内最大級のイベント「GTC Japan 2018」9月13・14日に開催

    Internet

    Author: Other  

    ロボスタ  

    https://robotstart.info/2018/08/10/gtcjapan2018.html  

    2018.08

  • 「正解」を示さなくてもなぜAIが学べるのか-経営者のためのAI入門(3)

    Internet

    Author: Other  

    JBpress  

    https://jbpress.ismedia.jp/articles/-/53579  

    2018.07

  • AI人材に求められるもの、2018年度 人工知能学会全国大会

    Internet

    Author: Other  

    日経XTREND  

    http://trend.nikkeibp.co.jp/atcl/contents/watch/00013/00047/  

    2018.07

  • 失業するかもしれない…AI脅威論の払拭を模索する研究者たち-産総研がAI三本柱戦略

    Internet

    Author: Other  

    ニューススイッチ  

    https://newswitch.jp/p/13360  

    2018.06

  • サイエンスView

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    Author: Other  

    読売新聞朝刊  

    2018.06

  • 学習済みの複数の動作を自律的に組み合わせてロボット全身の制御を行う深層学習技術を開発ー動作習得に必要な期間の大幅短縮と動作バリエーションの飛躍的な増大を実現

    Promotional material

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    日立製作所ニュースリリース  

    http://www.hitachi.co.jp/New/cnews/month/2018/05/0531.html  

    2018.05

  • 学習データを取り換えるだけで、様々な動作を実現する汎用ロボット

    Internet

    Author: Other  

    IoTNEWS.JP  

    https://iotnews.jp/archives/89974  

    2018.04

  • 直談 専門家に問う ロボとAIの融合 日本,ハード面で強み

    Newspaper, magazine

    Author: Other  

    日経産業新聞  

    2018.04

  • 人工知能が未来を変える!AI大解剖スペシャル第二回

    TV or radio program

    BS-TBS  

    http://www.bs-tbs.co.jp/genre/detail/?mid=ai2018  

    2018.03

  • 人工知能が未来を変える!AI大解剖スペシャル第一回

    TV or radio program

    BS-TBS  

    http://www.bs-tbs.co.jp/genre/detail/?mid=ai2018  

    2018.03

  • デンソーウェーブら、Science Robotics Meetingで「双腕型マルチモーダルAIロボ」を展示

    Internet

    Author: Other  

    ロボスタ  

    https://robotstart.info/2018/03/08/densowave-srm.html  

    2018.03

  • デンソーウェーブ、ベッコフオートメーションと共同で米国サイエンス誌主催「Science Robotics Meeting in Japan2018」に双腕型マルチモーダルAIロボットを出展~「マルチモーダルAIロボットの誕生と成長」を語る座談会を同時開催~

    Internet

    Author: Other  

    PRTIMES  

    https://prtimes.jp/main/html/rd/p/000000028.000013815.html  

    2018.03

  • Review 尾形哲也教授

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    Author: Other  

    早稲田理工 by AERA 2018  

    https://publications.asahi.com/ecs/detail/?item_id=19796  

    2018.02

  • AIの死角(上) 感覚・常識、学びにくく

    Newspaper, magazine

    Author: Other  

    日本経済新聞朝刊  

    https://www.nikkei.com/article/DGKKZO26246240Y8A120C1TJM000/  

    2018.01

  • 人工知能、 「超人」へ

    Newspaper, magazine

    Author: Other  

    日経エレクトロニクス  

    https://xtech.nikkei.com/dm/atcl/mag/15/00189/  

    2018.01

  • 経営ひと言/早稲田大学・尾形哲也教授

    Newspaper, magazine

    Author: Other  

    日刊工業新聞  

    2018.01

  • 認知ロボティクスで、多用途で活躍できるロボットを開発する〜尾形哲也・早稲田大学基幹理工学部教授

    Internet

    Author: Other  

    IGPI   Top Researchers  

    http://top-researchers.com/?s=%E5%B0%BE%E5%BD%A2%E5%93%B2%E4%B9%9F  

    2018.01

  • Video Friday: Happy Robot Holidays, AI Folding Laundry, and RoboThespian’s TED Talk

    Internet

    Author: Other  

    IEEE Spectrum  

    https://spectrum.ieee.org/automaton/robotics/robotics-hardware/video-friday-happy-robot-holidays-ai-folding-laundry-robothespian-ted-talk  

    2017.12

  • 出川哲朗のアイ・アム・スタディー

    TV or radio program

    日本テレビ  

    2017.12

  • 双腕型ロボットが自動でタオルをたたみサラダを盛り付ける、AI学習はVRシステム

    Internet

    Author: Other  

    MONOist  

    https://monoist.itmedia.co.jp/mn/articles/1711/30/news055.html  

    2017.11

  • VRでやって見せればAIで動作を覚えるロボット-プログラムレスで複雑な動きも

    Internet

    Author: Other  

    日経テクノロジーONLINE  

    https://xtech.nikkei.com/dm/atcl/event/15/091100141/112900012/  

    2017.11

  • 【ここまできた!】初公開の「汎用」マルチモーダルAIロボットアームはここが凄い!深層学習と予測学習を使い、VRでティーチング!

    Internet

    Author: Other  

    ロボスタ  

    https://robotstart.info/2017/11/29/denso-mmaira.html  

    2017.11

  • 今後の「AI・ロボット」の発展(寄稿)

    Newspaper, magazine

    Author: Myself  

    日刊工業新聞  

    2017.11

  • デンソーウェーブ、ベッコフオートメーション、エクサウィザーズ、ディープラーニングでロボットアームをリアルタイム制御する双腕型マルチモーダルAIロボットを開発

    Internet

    Author: Other  

    PRTIMES  

    https://prtimes.jp/main/html/rd/p/000000024.000013815.html  

    2017.11

  • CEATEC 2017ロボットレポート(後編)――双腕ロボットが大活躍

    Internet

    Author: Other  

    MONOist  

    https://monoist.itmedia.co.jp/mn/articles/1711/06/news019.html  

    2017.11

  • 君は未来から来た友達

    Newspaper, magazine

    Author: Other  

    読売新聞夕刊  

    2017.11

  • 衝撃!未来テクノロジー 2030年世界はこう変わる

    TV or radio program

    BSジャパン  

    https://www.bs-tvtokyo.co.jp/official/miraitechnology/  

    2017.10

  • 社会実装に向け着実に進化、CEATEC 2017で見たAI

    Internet

    Author: Other  

    EE Times Japan  

    https://eetimes.itmedia.co.jp/ee/articles/1710/12/news078.html  

    2017.10

  • 産総研がタオルたたむロボット、「強化学習より短時間で学習」

    Internet

    Author: Other  

    日経クロステック  

    https://xtech.nikkei.com/dm/atcl/event/15/091100139/101100087/  

    2017.10

  • CEATEC 2017で見た「明日の技術」いろいろ

    Internet

    Author: Other  

    マイナビニュース  

    https://news.mynavi.jp/article/20171009-ceatec02/3  

    2017.10

  • 「CEATEC JAPAN 2017」で「日本ディープラーニング協会」設立発表会開催

    Internet

    Author: Other  

    CarWatch  

    https://car.watch.impress.co.jp/docs/news/1084506.html  

    2017.10

  • 日本ディープラーニング協会が発足、技術者育成へ

    Newspaper, magazine

    Author: Other  

    日本経済新聞  

    https://www.nikkei.com/article/DGXMZO2193011005102017000000/  

    2017.10

  • 日本ディープラーニング協会が設立、2020年までに3万人の技術者育成を目指す

    Newspaper, magazine

    Author: Other  

    日経BP  

    http://itpro.nikkeibp.co.jp/atcl/news/17/100402400/  

    2017.10

  • 変わる学びの形態,大学でのアクティブラーニングの実例

    Newspaper, magazine

    東進進学情報  

    2017.07

  • 人工知能とロボット技術の最前線 第5回神経モデルとロボットの深淵なる関係

    Newspaper, magazine

    Author: Other  

    オーム社   ロボコンマガジン  

    2017.07

  • AI・ロボット開発,これが日本の勝利の法則

    Other

    Author: Other  

    扶桑社  

    2017.03

  • 明日のAIを見にいこう

    Promotional material

    Author: Other  

    経済産業省   METI Journal  

    2017.02

  • 世界を変えるニッポンの技術 SFの世界が現実に!?

    Newspaper, magazine

    Author: Other  

    朝日新聞出版   AERA,  

    https://dot.asahi.com/aera/2017010600169.html?page=4  

    2017.01

  • IEEEプレスセミナー:ディープラーニングが「意図をくみ取る」ロボットを実現する

    Internet

    Author: Other  

    TechFactory  

    https://www.atpress.ne.jp/news/118679  

    2016.11

  • インタビュー早稲田大学理工学術院・尾形哲也教授(下)

    Newspaper, magazine

    Author: Other  

    日刊工業新聞社   機械設計11月別冊  

    https://www.nikkan.co.jp/articles/view/00407174  

    2016.11

  • インタビュー早稲田大学理工学術院 尾形哲也教授(上)

    Newspaper, magazine

    Author: Other  

    日刊工業新聞社   機械設計11月別冊  

    https://www.nikkan.co.jp/articles/view/00406428  

    2016.11

  • 早大 尾形教授とベッコフ川野社長対談、IoTによるAIとロボットの融合は何をもたらすか

    Internet

    Author: Other  

    ビジネス+IT  

    https://www.sbbit.jp/article/cont1/32784  

    2016.10

  • SFリアル「アトムと暮らす日」

    TV or radio program

    Author: Other  

    NHK Eテレ23  

    2016.08

  • 有識者インタビュー人工知能(AI)の現状と未来

    Promotional material

    Author: Other  

    総務省   平成28年版情報通信白書  

    https://www.soumu.go.jp/johotsusintokei/whitepaper/ja/h28/pdf/n4200000.pdf  

    2016.07

  • 人工知能の大革命!ディープラーニング

    TV or radio program

    Author: Other  

    NHK Eテレ   NHKサイエンスZERO  

    2016.06

  • 人と協調するロボット、衛星画像からの予測… 、期待がかかる国内の人工知能研究者

    日経BigData  

    2016.01

  • 人工知能の実力(中)「深層学習」で自ら賢く

    Newspaper, magazine

    Author: Other  

    日本経済新聞  

    https://www.nikkei.com/article/DGKKZO89777120X20C15A7TJM000/  

    2015.07

  • ディープラーニングは万能か【第3部:タスク別編】

    Newspaper, magazine

    Author: Other  

    日経エレクトロニクス  

    https://xtech.nikkei.com/dm/article/MAG/20150501/416852/  

    2015.06

  • 第8回ディープラーニング

    Promotional material

    Author: Myself  

    東京都立産業技術研究センター   TIRI NEWS  

    https://www.iri-tokyo.jp/uploaded/attachment/2235.pdf  

▼display all

 

Papers

  • 3D Space Perception via Disparity Learning Using Stereo Images and an Attention Mechanism: Real-Time Grasping Motion Generation for Transparent Objects

    Xianbo Cai, Hiroshi Ito, Hyogo Hiruma, Tetsuya Ogata

    IEEE Robotics and Automation Letters    2024.12

    DOI

    Scopus

  • Augmenting Compliance With Motion Generation Through Imitation Learning Using Drop-Stitch Reinforced Inflatable Robot Arm With Rigid Joints

    Gangadhara Naga Sai Gubbala, Masato Nagashima, Hiroki Mori, Young Ah Seong, Hiroki Sato, Ryuma Niiyama, Yuki Suga, Tetsuya Ogata

    IEEE Robotics and Automation Letters    2024.10

    DOI

    Scopus

  • Future shapes present: autonomous goal-directed and sensory-focused mode switching in a Bayesian allostatic network model

    Hayato Idei, Jun Tani, Tetsuya Ogata, Yuichi Yamashita

       2024.04

     View Summary

    Abstract

    Trade-offs between moving to achieve goals and perceiving the surrounding environment highlight the complexity of continually adapting behaviors. The need to switch between goal-directed and sensory-focused modes, along with the goal emergence phenomenon, challenges conventional optimization frameworks, necessitating heuristic solutions. In this study, we propose a Bayesian recurrent neural network framework for homeostatic behavior adaptation via hierarchical multimodal integration. In it, the meta-goal of “minimizing predicted future sensory entropy” underpins the dynamic self-organization of future sensorimotor goals and their precision regarding the increasing sensory uncertainty due to unusual physiological conditions. We demonstrated that after learning a hierarchical predictive model of a dynamic environment through random exploration, our Bayesian agent autonomously switched self-organized behavior between goal-directed feeding and sensory-focused resting. It increased feeding before anticipated food shortages, explaining predictive energy regulation (allostasis) in animals. Our modeling framework opens new avenues for studying brain information processing and anchoring continual behavioral adaptations.

    DOI

  • Tactile Object Property Recognition Using Geometrical Graph Edge Features and Multi-Thread Graph Convolutional Network

    Shardul Kulkarni, Satoshi Funabashi, Alexander Schmitz, Tetsuya Ogata, Shigeki Sugano

    IEEE Robotics and Automation Letters    2024.04  [Refereed]

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Work Tempo Instruction Framework for Balancing Human Workload and Productivity in Repetitive Task.

    Naoki Shirakura, Natsuki Yamanobe, Tsubasa Maruyama, Yukiyasu Domae, Tetsuya Ogata

    HRI (Companion)     980 - 984  2024  [Refereed]

    Authorship:Last author

    DOI

    Scopus

  • Automatic Segmentation of Continuous Time-Series Data Based on Prediction Error Using Deep Predictive Learning.

    Suzuka Harada, Ryoichi Nakajo, Kei Kase, Tetsuya Ogata

    SII     928 - 933  2024  [Refereed]

    Authorship:Last author

    DOI

    Scopus

  • Generating Long-Horizon Task Actions by Leveraging Predictions of Environmental States.

    Hiroto Iino, Kei Kase, Ryoichi Nakajo, Naoya Chiba, Hiroki Mori, Tetsuya Ogata

    SII     478 - 483  2024  [Refereed]

    Authorship:Last author

    DOI

    Scopus

  • Real-Time Motion Generation and Data Augmentation for Grasping Moving Objects with Dynamic Speed and Position Changes.

    Kenjiro Yamamoto, Hiroshi Ito, Hideyuki Ichiwara, Hiroki Mori, Tetsuya Ogata

    SII     390 - 397  2024  [Refereed]

    Authorship:Last author

    DOI

    Scopus

  • Interactively Robot Action Planning with Uncertainty Analysis and Active Questioning by Large Language Model.

    Kazuki Hori, Kanata Suzuki, Tetsuya Ogata

    SII     85 - 91  2024  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    4
    Citation
    (Scopus)
  • Tactile Transfer Learning and Object Recognition With a Multifingered Hand Using Morphology Specific Convolutional Neural Networks

    Satoshi Funabashi, Gang Yan, Fei Hongyi, Alexander Schmitz, Lorenzo Jamone, Tetsuya Ogata, Shigeki Sugano

    IEEE Transactions on Neural Networks and Learning Systems     1 - 15  2024  [Refereed]

    DOI

    Scopus

    7
    Citation
    (Scopus)
  • Modality Attention for Prediction-Based Robot Motion Generation: Improving Interpretability and Robustness of Using Multi-Modality

    Hideyuki Ichiwara, Hiroshi Ito, Kenjiro Yamamoto, Hiroki Mori, Tetsuya Ogata

    IEEE Robotics and Automation Letters   8 ( 12 ) 8271 - 8278  2023.12  [Refereed]

    Authorship:Last author

    DOI

  • Uncertainty-Aware Haptic Shared Control With Humanoid Robots for Flexible Object Manipulation

    Takumi Hara, Takashi Sato, Tetsuya Ogata, Hiromitsu Awano

    IEEE Robotics and Automation Letters   8 ( 10 ) 6435 - 6442  2023.10  [Refereed]

    DOI

  • Multi-Timestep-Ahead Prediction with Mixture of Experts for Embodied Question Answering

    Kanata Suzuki, Yuya Kamiwano, Naoya Chiba, Hiroki Mori, Tetsuya Ogata

    Artificial Neural Networks and Machine Learning – ICANN 2023     243 - 255  2023.09  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Structured Motion Generation with Predictive Learning: Proposing Subgoal for Long-Horizon Manipulation

    Namiko Saito, João Moura, Tetsuya Ogata, Marina Y. Aoyama, Shingo Murata, Shigeki Sugano, Sethu Vijayakumar

    2023 IEEE International Conference on Robotics and Automation (ICRA)    2023.05  [Refereed]

    DOI

  • Multimodal Time Series Learning of Robots Based on Distributed and Integrated Modalities: Verification with a Simulator and Actual Robots

    Hideyuki Ichiwara, Hiroshi Ito, Kenjiro Yamamoto, Hiroki Mori, Tetsuya Ogata

    2023 IEEE International Conference on Robotics and Automation (ICRA)    2023.05  [Refereed]

    Authorship:Last author

    DOI

  • Visual Spatial Attention and Proprioceptive Data-Driven Reinforcement Learning for Robust Peg-in-Hole Task Under Variable Conditions

    Andre Yuji Yasutomi, Hideyuki Ichiwara, Hiroshi Ito, Hiroki Mori, Tetsuya Ogata

    IEEE Robotics and Automation Letters   8 ( 3 ) 1834 - 1841  2023.03  [Refereed]

    Authorship:Last author, Corresponding author

    DOI

  • Learning-based collision-free planning on arbitrary optimization criteria in the latent space through cGANs

    Tomoki Ando, Hiroto Iino, Hiroki Mori, Ryota Torishima, Kuniyuki Takahashi, Shoichiro Yamaguchi, Daisuke Okanohara, Tetsuya Ogata

    Advanced Robotics     1 - 13  2023.02  [Refereed]

    Authorship:Last author, Corresponding author

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Flexible Object Manipulation by a Dual-Arm Robot Using Deep Predictive Learning: Near-Future Prediction and Real-Time Motion Generation

    ITO Hiroshi, ARMLEDER Simon, SHIKADA Genki, XIANBO Cai, CHENG Gordon, OGATA Tetsuya

    Proceedings of the Annual Conference of JSAI   JSAI2023   1G4OS21a04 - 1G4OS21a04  2023

     View Summary

    In this study, we propose flexible object manipulation by a humanoid robot using deep predictive learning, which can respond to unlearned environments and work objects by predicting real-time actions suitable for the real world based on past learning experience. For the towel-hanging task as a flexible object manipulation, the robot grasps a towel placed on a desk and hangs it on a clothesline. The robot predicts the near-future situation based on visuomotor information, generates actions to minimize the error from reality, and continues to adjust its actions in real time while tolerating the difference between learning and reality, enabling the robot to work flexibly even in unlearned situations.

    DOI

  • Composition of Robot Motions based on the Concept of Deep Predictive Learning

    Kanata Suzuki, Hiroshi Ito, Tatsuro Yamada, Kei Kase, Tetsuya Ogata

    Journal of the Robotics Society of Japan   40 ( 9 ) 772 - 777  2022.11  [Invited]

    Authorship:Last author, Corresponding author

    DOI

  • Deep Predictive Learning: Background and Future Perspective

    Tetsuya Ogata

    Journal of the Robotics Society of Japan   40 ( 9 ) 761 - 765  2022.11  [Invited]

    Authorship:Lead author, Corresponding author

    DOI

  • Use of Action Label in Deep Predictive Learning for Robot Manipulation

    Kei Kase, Chikara Utsumi, Yukiyasu Domae, Tetsuya Ogata

    2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)    2022.10  [Refereed]

    Authorship:Last author, Corresponding author

    DOI

  • Guided Visual Attention Model Based on Interactions Between Top-down and Bottom-up Prediction for Robot Pose Prediction

    Hyogo Hiruma, Hiroki Mori, Hiroshi Ito, Tetsuya Ogata

    IECON 2022 – 48th Annual Conference of the IEEE Industrial Electronics Society    2022.10  [Refereed]

    Authorship:Last author

    DOI

  • Learning Bidirectional Translation Between Descriptions and Actions With Small Paired Data

    Minori Toyoda, Kanata Suzuki, Yoshihiko Hayashi, Tetsuya Ogata

    IEEE Robotics and Automation Letters   7 ( 4 ) 10930 - 10937  2022.10  [Refereed]  [International journal]

    Authorship:Last author

    DOI

  • Emergence of sensory attenuation based upon the free-energy principle

    Hayato Idei, Wataru Ohata, Yuichi Yamashita, Tetsuya Ogata, Jun Tani

    Scientific Reports   12 ( 1 ) 14542 - 14542  2022.08  [Refereed]  [International journal]

     View Summary

    Abstract

    The brain attenuates its responses to self-produced exteroceptions (e.g., we cannot tickle ourselves). Is this phenomenon, known as sensory attenuation, enabled innately, or acquired through learning? Here, our simulation study using a multimodal hierarchical recurrent neural network model, based on variational free-energy minimization, shows that a mechanism for sensory attenuation can develop through learning of two distinct types of sensorimotor experience, involving self-produced or externally produced exteroceptions. For each sensorimotor context, a particular free-energy state emerged through interaction between top-down prediction with precision and bottom-up sensory prediction error from each sensory area. The executive area in the network served as an information hub. Consequently, shifts between the two sensorimotor contexts triggered transitions from one free-energy state to another in the network via executive control, which caused shifts between attenuating and amplifying prediction-error-induced responses in the sensory areas. This study situates emergence of sensory attenuation (or self-other distinction) in development of distinct free-energy states in the dynamic hierarchical neural system.

    DOI PubMed

    Scopus

    9
    Citation
    (Scopus)
  • Deep Active Visual Attention for Real-Time Robot Motion Generation: Emergence of Tool-Body Assimilation and Adaptive Tool-Use

    Hyogo Hiruma, Hiroshi Ito, Hiroki Mori, Tetsuya Ogata

    IEEE Robotics and Automation Letters   7 ( 3 ) 8550 - 8557  2022.07  [Refereed]

    Authorship:Last author

    DOI

  • Robot Task Learning With Motor Babbling Using Pseudo Rehearsal

    Kei Kase, Ai Tateishi, Tetsuya Ogata

    IEEE Robotics and Automation Letters   7 ( 3 ) 8377 - 8382  2022.07  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Efficient multitask learning with an embodied predictive model for door opening and entry with whole-body control

    Hiroshi Ito, Kenjiro Yamamoto, Hiroki Mori, Tetsuya Ogata

    Science Robotics   7 ( 65 )  2022.04  [Refereed]  [International journal]

    Authorship:Last author, Corresponding author

     View Summary

    Robots need robust models to effectively perform tasks that humans do on a daily basis. These models often require substantial developmental costs to maintain because they need to be adjusted and adapted over time. Deep reinforcement learning is a powerful approach for acquiring complex real-world models because there is no need for a human to design the model manually. Furthermore, a robot can establish new motions and optimal trajectories that may not have been considered by a human. However, the cost of learning is an issue because it requires a huge amount of trial and error in the real world. Here, we report a method for realizing complicated tasks in the real world with low design and teaching costs based on the principle of prediction error minimization. We devised a module integration method by introducing a mechanism that switches modules based on the prediction error of multiple modules. The robot generates appropriate motions according to the door’s position, color, and pattern with a low teaching cost. We also show that by calculating the prediction error of each module in real time, it is possible to execute a sequence of tasks (opening door outward and passing through) by linking multiple modules and responding to sudden changes in the situation and operating procedures. The experimental results show that the method is effective at enabling a robot to operate autonomously in the real world in response to changes in the environment.

    DOI

    Scopus

    41
    Citation
    (Scopus)
  • Multi-Fingered In-Hand Manipulation With Various Object Properties Using Graph Convolutional Networks and Distributed Tactile Sensors

    Satoshi Funabashi, Tomoki Isobe, Fei Hongyi, Atsumu Hiramoto, Alexander Schmitz, Shigeki Sugano, Tetsuya Ogata

    IEEE Robotics and Automation Letters   7 ( 2 ) 2102 - 2109  2022.04  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    22
    Citation
    (Scopus)
  • Utilization of Image/Force/Tactile Sensor Data for Object-Shape-Oriented Manipulation: Wiping Objects With Turning Back Motions and Occlusion

    Namiko Saito, Takumi Shimizu, Tetsuya Ogata, Shigeki Sugano

    IEEE Robotics and Automation Letters   7 ( 2 ) 968 - 975  2022.04  [Refereed]

    DOI

    Scopus

    9
    Citation
    (Scopus)
  • Special issue on Symbol Emergence in Robotics and Cognitive Systems (I)

    Tadahiro Taniguchi, Takayuki Nagai, Shingo Shimoda, Angelo Cangelosi, Yiannis Demiris, Yutaka Matsuo, Kenji Doya, Tetsuya Ogata, Lorenzo Jamone, Yukie Nagai, Emre Ugur, Daichi Mochihashi, Yuuya Unno, Kazuo Okanoya, Takashi Hashimoto

    Advanced Robotics   36 ( 1-2 ) 1 - 2  2022

    DOI

    Scopus

  • Special issue on symbol emergence in robotics and cognitive systems (II)

    Tadahiro Taniguchi, Takayuki Nagai, Shingo Shimoda, Angelo Cangelosi, Yiannis Demiris, Yutaka Matsuo, Kenji Doya, Tetsuya Ogata, Lorenzo Jamone, Yukie Nagai, Emre Ugur, Daichi Mochihashi, Yuuya Unno, Kazuo Okanoya, Takashi Hashimoto

    Advanced Robotics   36 ( 5-6 ) 217 - 218  2022

    DOI

    Scopus

  • Special issue on symbol emergence in robotics and cognitive systems (II).

    Tadahiro Taniguchi, Takayuki Nagai, Shingo Shimoda, Angelo Cangelosi, Yiannis Demiris, Yutaka Matsuo, Kenji Doya, Tetsuya Ogata, Lorenzo Jamone, Yukie Nagai, Emre Ugur, Daichi Mochihashi, Yuuya Unno, Kazuo Okanoya, Takashi Hashimoto

    Advanced Robotics   36 ( 5-6 ) 217 - 218  2022

    DOI

    Scopus

  • Special issue on Symbol Emergence in Robotics and Cognitive Systems (I).

    Tadahiro Taniguchi, Takayuki Nagai, Shingo Shimoda, Angelo Cangelosi, Yiannis Demiris, Yutaka Matsuo, Kenji Doya, Tetsuya Ogata, Lorenzo Jamone, Yukie Nagai, Emre Ugur, Daichi Mochihashi, Yuuya Unno, Kazuo Okanoya, Takashi Hashimoto

    Advanced Robotics   36 ( 1-2 ) 1 - 2  2022

    DOI

    Scopus

  • Generating Humanoid Robot Motions based on a Procedural Animation IK Rig Method.

    Pin-Chu Yang, Satoshi Funabashi, Mohammed Al-Sada, Tetsuya Ogata

    IEEE/SICE International Symposium on System Integration(SII)     491 - 498  2022

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Improvement of interpretability and noise robustness of deep predictive learning by modality attention- Joint Research and Development of Hitachi, Ltd. and Waseda University -

    ICHIWARA Hideyuki, ITO Hiroshi, YAMAMOTO Kenjiro, MORI Hiroki, OGATA Tetsuya

    The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)   2022   2A2-H11  2022

     View Summary

    In order for robots to perform tasks that humans perform, it is necessary to process multimodal information such as vision and force, just like humans. In this study, we propose modality attention by deep predictive learning that can interpret which modal information is used during the task. A hierarchical model consisting of low-level NNs(Neural Networks) that process each modal information individually and a high-level NN that integrates the modal information is used. Furthermore, by weighting each modal information input to the upper NN with learnable weights and inputting it, the modal information used for motion generation is self-adjustable. We verified the effectiveness of the proposed method in the task of inserting furniture parts that require vision and force. It was confirmed that the modality that attracts attention transitions appropriately, and that stable motion can be generated even if noise occurs in the modality that does not pay attention.

    DOI

  • Point Cloud Pre-training with Natural 3D Structures.

    Ryosuke Yamada, Hirokatsu Kataoka, Naoya Chiba, Yukiyasu Domae, Tetsuya Ogata

    Proceedings of 2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)     21251 - 21261  2022  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    22
    Citation
    (Scopus)
  • Time Pressure Based Human Workload and Productivity Compatible System for Human-Robot Collaboration.

    Naoki Shirakura, Ryuichi Takase, Natsuki Yamanobe, Yukiyasu Domae, Tetsuya Ogata

    Proceedings of IEEE International Conference on Automation Science and Engineering (CASE) 2022     659 - 666  2022  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Sensory-Motor Learning for Simultaneous Control of Motion and Force: Generating Rubbing Motion against Uneven Object.

    Hiroshi Ito, Takumi Kurata, Tetsuya Ogata

    IEEE/SICE International Symposium on System Integration(SII)     408 - 415  2022  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    3
    Citation
    (Scopus)
  • Integrated Learning of Robot Motion and Sentences: Real-Time Prediction of Grasping Motion and Attention based on Language Instructions.

    Hiroshi Ito, Hideyuki Ichiwara, Kenjiro Yamamoto, Hiroki Mori, Tetsuya Ogata

    ICRA     5404 - 5410  2022  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    4
    Citation
    (Scopus)
  • Contact-Rich Manipulation of a Flexible Object based on Deep Predictive Learning using Vision and Tactility.

    Hideyuki Ichiwara, Hiroshi Ito, Kenjiro Yamamoto, Hiroki Mori, Tetsuya Ogata

    ICRA     5375 - 5381  2022  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    12
    Citation
    (Scopus)
  • Leveraging Motor Babbling for Efficient Robot Learning

    Kei Kase, Noboru Matsumoto, Tetsuya Ogata

    Journal of Robotics and Mechatronics   33 ( 5 ) 1063 - 1074  2021.10  [Refereed]

    Authorship:Last author

     View Summary

    Deep robotic learning by learning from demonstration allows robots to mimic a given demonstration and generalize their performance to unknown task setups. However, this generalization ability is heavily affected by the number of demonstrations, which can be costly to manually generate. Without sufficient demonstrations, robots tend to overfit to the available demonstrations and lose the robustness offered by deep learning. Applying the concept of motor babbling – a process similar to that by which human infants move their bodies randomly to obtain proprioception – is also effective for allowing robots to enhance their generalization ability. Furthermore, the generation of babbling data is simpler than task-oriented demonstrations. Previous researches use motor babbling in the concept of pre-training and fine-tuning but have the problem of the babbling data being overwritten by the task data. In this work, we propose an RNN-based robot-control framework capable of leveraging targetless babbling data to aid the robot in acquiring proprioception and increasing the generalization ability of the learned task data by learning both babbling and task data simultaneously. Through simultaneous learning, our framework can use the dynamics obtained from babbling data to learn the target task efficiently. In the experiment, we prepare demonstrations of a block-picking task and aimless-babbling data. With our framework, the robot can learn tasks faster and show greater generalization ability when blocks are at unknown positions or move during execution.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Tool-Use Model to Reproduce the Goal Situations Considering Relationship Among Tools, Objects, Actions and Effects Using Multimodal Deep Neural Networks

    Namiko Saito, Tetsuya Ogata, Hiroki Mori, Shingo Murata, Shigeki Sugano

    Frontiers in Robotics and AI   8  2021.09  [Refereed]

     View Summary

    We propose a tool-use model that enables a robot to act toward a provided goal. It is important to consider features of the four factors; tools, objects actions, and effects at the same time because they are related to each other and one factor can influence the others. The tool-use model is constructed with deep neural networks (DNNs) using multimodal sensorimotor data; image, force, and joint angle information. To allow the robot to learn tool-use, we collect training data by controlling the robot to perform various object operations using several tools with multiple actions that leads different effects. Then the tool-use model is thereby trained and learns sensorimotor coordination and acquires relationships among tools, objects, actions and effects in its latent space. We can give the robot a task goal by providing an image showing the target placement and orientation of the object. Using the goal image with the tool-use model, the robot detects the features of tools and objects, and determines how to act to reproduce the target effects automatically. Then the robot generates actions adjusting to the real time situations even though the tools and objects are unknown and more complicated than trained ones.

    DOI

    Scopus

    4
    Citation
    (Scopus)
  • Paradoxical sensory reactivity induced by functional disconnection in a robot model of neurodevelopmental disorder

    Hayato Idei, Shingo Murata, Yuichi Yamashita, Tetsuya Ogata

    Neural Networks   138   150 - 163  2021.06  [Refereed]

    Authorship:Last author

     View Summary

    Neurodevelopmental disorders are characterized by heterogeneous and non-specific nature of their clinical symptoms. In particular, hyper- and hypo-reactivity to sensory stimuli are diagnostic features of autism spectrum disorder and are reported across many neurodevelopmental disorders. However, computational mechanisms underlying the unusual paradoxical behaviors remain unclear. In this study, using a robot controlled by a hierarchical recurrent neural network model with predictive processing and learning mechanism, we simulated how functional disconnection altered the learning process and subsequent behavioral reactivity to environmental change. The results show that, through the learning process, long-range functional disconnection between distinct network levels could simultaneously lower the precision of sensory information and higher-level prediction. The alteration caused a robot to exhibit sensory-dominated and sensory-ignoring behaviors ascribed to sensory hyper- and hypo-reactivity, respectively. As long-range functional disconnection became more severe, a frequency shift from hyporeactivity to hyperreactivity was observed, paralleling an early sign of autism spectrum disorder. Furthermore, local functional disconnection at the level of sensory processing similarly induced hyporeactivity due to low sensory precision. These findings suggest a computational explanation for paradoxical sensory behaviors in neurodevelopmental disorders, such as coexisting hyper- and hypo-reactivity to sensory stimulus. A neurorobotics approach may be useful for bridging various levels of understanding in neurodevelopmental disorders and providing insights into mechanisms underlying complex clinical symptoms. (c) 2021 The Author(s). Published by Elsevier Ltd. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).

    DOI PubMed

    Scopus

    8
    Citation
    (Scopus)
  • Development of a Basic Educational Kit for Robotic System with Deep Neural Networks

    Momomi Kanamura, Kanata Suzuki, Yuki Suga, Tetsuya Ogata

    Sensors   21 ( 11 ) 3804 - 3804  2021.05  [Refereed]

    Authorship:Corresponding author

     View Summary

    In many robotics studies, deep neural networks (DNNs) are being actively studied due to their good performance. However, existing robotic techniques and DNNs have not been systematically integrated, and packages for beginners are yet to be developed. In this study, we proposed a basic educational kit for robotic system development with DNNs. Our goal was to educate beginners in both robotics and machine learning, especially the use of DNNs. Initially, we required the kit to (1) be easy to understand, (2) employ experience-based learning, and (3) be applicable in many areas. To clarify the learning objectives and important parts of the basic educational kit, we analyzed the research and development (R&D) of DNNs and divided the process into three steps of data collection (DC), machine learning (ML), and task execution (TE). These steps were configured under a hierarchical system flow with the ability to be executed individually at the development stage. To evaluate the practicality of the proposed system flow, we implemented it for a physical robotic grasping system using robotics middleware. We also demonstrated that the proposed system can be effectively applied to other hardware, sensor inputs, and robot tasks.

    DOI PubMed

    Scopus

    3
    Citation
    (Scopus)
  • From Anime To Reality: Embodying An Anime Character As A Humanoid Robot

    Mohammed Al Al Sada, Pin-Chu Yang, Chang Chieh Chiu, Tito Pradhono Tomo, Mhd Yamen Saraiji, Tetsuya Ogata, Tatsuo Nakajima

    Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems    2021.05  [Refereed]

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Embodying Pre-Trained Word Embeddings Through Robot Actions

    Minori Toyoda, Kanata Suzuki, Hiroki Mori, Yoshihiko Hayashi, Tetsuya Ogata

    IEEE Robotics and Automation Letters   6 ( 2 ) 4225 - 4232  2021.04  [Refereed]

    Authorship:Corresponding author

    DOI

    Scopus

    8
    Citation
    (Scopus)
  • Compensation for Undefined Behaviors during Robot Task Execution by Switching Controllers Depending on Embedded Dynamics in RNN

    Kanata Suzuki, Hiroki Mori, Tetsuya Ogata

    IEEE Robotics and Automation Letters   6 ( 2 ) 3475 - 3482  2021.04  [Refereed]

    Authorship:Last author, Corresponding author

     View Summary

    Robotic applications require both correct task performance and compensation for undefined behaviors. Although deep learning is a promising approach to perform complex tasks, the response to undefined behaviors that are not reflected in the training dataset remains challenging. In a human-robot collaborative task, the robot may adopt an unexpected posture due to collisions and other unexpected events. Therefore, robots should be able to recover from disturbances for completing the execution of the intended task. We propose a compensation method for undefined behaviors by switching between two controllers. Specifically, the proposed method switches between learning-based and model-based controllers depending on the internal representation of a recurrent neural network that learns task dynamics. We applied the proposed method to a pick-And-place task and evaluated the compensation for undefined behaviors. Experimental results from simulations and on a real robot demonstrate the effectiveness and high performance of the proposed method.

    DOI

    Scopus

    11
    Citation
    (Scopus)
  • How to Select and Use Tools? : Active Perception of Target Objects Using Multimodal Deep Learning

    Namiko Saito, Tetsuya Ogata, Satoshi Funabashi, Hiroki Mori, Shigeki Sugano

    IEEE Robotics and Automation Letters   6 ( 2 ) 2517 - 2524  2021.04  [Refereed]

     View Summary

    Selection of appropriate tools and use of them when performing daily tasks is a critical function for introducing robots for domestic applications. In previous studies, however, adaptability to target objects was limited, making it difficult to accordingly change tools and adjust actions. To manipulate various objects with tools, robots must both understand tool functions and recognize object characteristics to discern a tool-object-action relation. We focus on active perception using multimodal sensorimotor data while a robot interacts with objects, and allow the robot to recognize their extrinsic and intrinsic characteristics. We construct a deep neural networks (DNN) model that learns to recognize object characteristics, acquires tool-object-action relations, and generates motions for tool selection and handling. As an example tool-use situation, the robot performs an ingredients transfer task, using a turner or ladle to transfer an ingredient from a pot to a bowl. The results confirm that the robot recognizes object characteristics and servings even when the target ingredients are unknown. We also examine the contributions of images, force, and tactile data and show that learning a variety of multimodal information results in rich perception for tool use.

    DOI

    Scopus

    34
    Citation
    (Scopus)
  • Comparison of Consolidation Methods for Predictive Learning of Time Series

    Ryoichi Nakajo, Tetsuya Ogata

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   12798   113 - 120  2021

     View Summary

    In environments where various tasks are sequentially given to deep neural networks (DNNs), training methods are needed that enable DNNs to learn the given tasks continuously. A DNN is typically trained by a single dataset, and continuous learning of subsequent datasets causes the problem of catastrophic forgetting. Previous studies have reported results for consolidation learning methods in recognition tasks and reinforcement learning problems. However, those methods were validated on only a few examples of predictive learning for time series. In this study, we applied elastic weight consolidation (EWC) and pseudo-rehearsal to the predictive learning of time series and compared their learning results. Evaluating the latent space after the consolidation learning revealed that the EWC method acquires properties of the pre-training and subsequent datasets with the same distribution, and the pseudo-rehearsal method distinguishes the properties and acquires them with different distributions.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Binary Neural Network in Robotic Manipulation: Flexible Object Manipulation for Humanoid Robot Using Partially Binarized Auto-Encoder on FPGA.

    Satoshi Ohara, Tetsuya Ogata, Hiromitsu Awano

    IEEE/RSJ International Conference on Intelligent Robots and Systems(IROS)     6010 - 6015  2021

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Contact-Rich Manipulation of a Flexible Object based on Deep Predictive Learning using Vision and Tactility.

    Hideyuki Ichiwara, Hiroshi Ito, Kenjiro Yamamoto, Hiroki Mori, Tetsuya Ogata

    CoRR   abs/2112.06442  2021

  • Object Grasping Motion Generation by Attention Prediction Based on Language Instructions: Joint Research and Development of Hitachi, Ltd. and Waseda University

    ITO Hiroshi, ICHIWARA Hideyuki, YAMAMOTO Kenjiro, MORI Hiroki, OGATA Tetsuya

    The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)   2021   1P3-D05  2021

     View Summary

    In order to realize cooperative work between humans and robots, we developed a technology that understands human instructions and generates appropriate motions based on learning experience. In this paper, we proposed a motion generation method that uses an attention mechanism to extract object location information from visual information and an association mechanism to predict the indicated object. In a situation where multiple objects are placed, we confirmed that the robot accurately grasps the object indicated by a person.

    DOI CiNii

  • Deep Learning-Based Manipulation of a Fabric Bag Zipper using Tactile Sensors-Joint Research and Development of Hitachi, Ltd. and Waseda University-

    ICHIWARA Hideyuki, ITO Hiroshi, YAMAMOTO Kenjiro, MORI Hiroki, OGATA Tetsuya

    The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)   2021   1P3-D04  2021

     View Summary

    In object manipulation involving contact, the object may be hidden from the camera, and haptics are useful to compensate for this information. In this study, we propose a deep learning-based method for generating robot motions using tactile data. We introduced attention mechanism for image feature extraction, softmax transformation for motion generation, and convolutional neural network for processing tactile sensor data. We tested the effectiveness of the proposed method on the unzip task of an flexible bag. We confirmed that the proposed method can realize the motion generation according to the deformation of the zipper while reducing the load on the zipper, and achieved a success rate of 90 percent.

    DOI CiNii

  • Viewpoint Planning Based on Uncertainty Maps Created from the Generative Query Network

    Kelvin Lukman, Hiroki Mori, Tetsuya Ogata

    Advances in Intelligent Systems and Computing     37 - 48  2021  [Invited]

    Authorship:Last author

    DOI

  • In-air Knotting of Rope using Dual-Arm Robot based on Deep Learning.

    Kanata Suzuki, Momomi Kanamura, Yuki Suga, Hiroki Mori, Tetsuya Ogata

    CoRR   abs/2103.09402  2021

  • Spatial Attention Point Network for Deep-learning-based Robust Autonomous Robot Motion Generation.

    Hideyuki Ichiwara, Hiroshi Ito, Kenjiro Yamamoto, Hiroki Mori, Tetsuya Ogata

    CoRR   abs/2103.01598  2021

  • Tactile-based curiosity maximizes tactile-rich object-oriented actions even without any extrinsic rewards

    Hiroki Mori, Masayuki Masuda, Tetsuya Ogata

    ICDL-EpiRob 2020 - 10th IEEE International Conference on Development and Learning and Epigenetic Robotics    2020.10  [Refereed]

    Authorship:Last author

     View Summary

    This study proposed a hypothesis regarding the emergence of object-oriented action via tactile-based curiosity. The hypothesis is such that a curious exploration driven by tactile sensation leads tactile-rich object-oriented actions, while there are no explicit rewards or other designated intentional purposes. Experiments were with the curiosity model named the disagreement model from the reinforcement learning research field and with a simple physics robotic simulation with visual and tactile sensory information. The experimental results indicated that the tactile sensation induces object-oriented actions such as hitting and pecking by the body parts that have tactile sensors. We deduced that the hypothesis could be extended to discussions regarding the acquisition of dexterous skillful object manipulation in human development.

    DOI

    Scopus

  • Wiping 3D-objects using deep learning model based on image/force/joint information

    Namiko Saito, Danyang Wang, Tetsuya Ogata, Hiroki Mori, Shigeki Sugano

    IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)     10152 - 10157  2020.10  [Refereed]

     View Summary

    We propose a deep learning model for a robot to wipe 3D-objects. Wiping of 3D-objects requires recognizing the shapes of objects and planning the motor angle adjustments for tracing the objects. Unlike previous research, our learning model does not require pre-designed computational models of target objects. The robot is able to wipe the objects to be placed by using image, force, and arm joint information. We evaluate the generalization ability of the model by confirming that the robot handles untrained cube and bowl shaped-objects. We also find that it is necessary to use both image and force information to recognize the shape of and wipe 3D objects consistently by comparing changes in the input sensor data to the model. To our knowledge, this is the first work enabling a robot to use learning sensorimotor information alone to trace various unknown 3D-shape.

    DOI

    Scopus

    10
    Citation
    (Scopus)
  • Variable in-hand manipulations for tactile-driven robot hand via CNN-LSTM

    Satoshi Funabashi, Shun Ogasa, Tomoki Isobe, Tetsuya Ogata, Alexander Schmitz, Tito Pradhono Tomo, Shigeki Sugano

    IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)     9472 - 9479  2020.10  [Refereed]

     View Summary

    Performing various in-hand manipulation tasks, without learning each individual task, would enable robots to act more versatile, while reducing the effort for training. However, in general it is difficult to achieve stable in-hand manipulation, because the contact state between the fingertips becomes difficult to model, especially for a robot hand with anthropomorphically shaped fingertips. Rich tactile feedback can aid the robust task execution, but on the other hand it is challenging to process high-dimensional tactile information. In the current paper we use two fingers of the Allegro hand, and each fingertip is anthropomorphically shaped and equipped not only with 6-axis force-torque (F/T) sensors, but also with uSkin tactile sensors, which provide 24 tri-axial measurements per fingertip. A convolutional neural network is used to process the high dimensional uSkin information, and a long short-term memory (LSTM) handles the time-series information. The network is trained to generate two different motions ("twist"and "push"). The desired motion is provided as a task-parameter to the network, with twist defined as -1 and push as +1. When values between -1 and +1 are used as the task parameter, the network is able to generate untrained motions in-between the two trained motions. Thereby, we can achieve multiple untrained manipulations, and can achieve robustness with high-dimensional tactile feedback.

    DOI

    Scopus

    11
    Citation
    (Scopus)
  • Stable in-grasp manipulation with a low-cost robot hand by using 3-axis tactile sensors with a CNN

    Satoshi Funabashi, Tomoki Isobe, Shun Ogasa, Tetsuya Ogata, Alexander Schmitz, Tito Pradhono Tomo, Shigeki Sugano

    IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)     9166 - 9173  2020.10  [Refereed]

     View Summary

    The use of tactile information is one of the most important factors for achieving stable in-grasp manipulation. Especially with low-cost robotic hands that provide low-precision control, robust in-grasp manipulation is challenging. Abundant tactile information could provide the required feed-back to achieve reliable in-grasp manipulation also in such cases. In this research, soft distributed 3-axis skin sensors ("uSkin") and 6-axis F/T (force/torque) sensors were mounted on each fingertip of an Allegro Hand to provide rich tactile information. These sensors yielded 78 measurements for each fingertip (72 measurements from the uSkin and 6 measurements from the 6-axis F/T sensor). However, such high-dimensional tactile information can be difficult to process because of the complex contact states between the grasped object and the fingertips. Therefore, a convolutional neural network (CNN) was employed to process the tactile information. In this paper, we explored the importance of the different sensors for achieving in-grasp manipulation. Successful in-grasp manipulation with untrained daily objects was achieved when both 3-axis uSkin and 6-axis F/T information was provided and when the information was processed using a CNN.

    DOI

    Scopus

    15
    Citation
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  • Homogeneous Intrinsic Neuronal Excitability Induces Overfitting to Sensory Noise: A Robot Model of Neurodevelopmental Disorder

    Hayato Idei, Shingo Murata, Yuichi Yamashita, Tetsuya Ogata

    Frontiers in Psychiatry   11  2020.08  [Refereed]

    Authorship:Last author

     View Summary

    Neurodevelopmental disorders, including autism spectrum disorder, have been intensively investigated at the neural, cognitive, and behavioral levels, but the accumulated knowledge remains fragmented. In particular, developmental learning aspects of symptoms and interactions with the physical environment remain largely unexplored in computational modeling studies, although a leading computational theory has posited associations between psychiatric symptoms and an unusual estimation of information uncertainty (precision), which is an essential aspect of the real world and is estimated through learning processes. Here, we propose a mechanistic explanation that unifies the disparate observations via a hierarchical predictive coding and developmental learning framework, which is demonstrated in experiments using a neural network-controlled robot. The results show that, through the developmental learning process, homogeneous intrinsic neuronal excitability at the neural level induced via self-organization changes at the information processing level, such as hyper sensory precision and overfitting to sensory noise. These changes led to multifaceted alterations at the behavioral level, such as inflexibility, reduced generalization, and motor clumsiness. In addition, these behavioral alterations were accompanied by fluctuating neural activity and excessive development of synaptic connections. These findings might bridge various levels of understandings in autism spectrum and other neurodevelopmental disorders and provide insights into the disease processes underlying observed behaviors and brain activities in individual patients. This study shows the potential of neurorobotics frameworks for modeling how psychiatric disorders arise from dynamic interactions among the brain, body, and uncertain environments.

    DOI

    Scopus

    11
    Citation
    (Scopus)
  • HATSUKI : An anime character like robot figure platform with anime-style expressions and imitation learning based action generation

    Pin-Chu Yang, Mohammed Al-Sada, Chang-Chieh Chiu, Kevin Kuo, Tito Pradhono Tomo, Kanata Suzuki, Nelson Yalta, Kuo-Hao Shu, Tetsuya Ogata

    2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)    2020.08  [Refereed]

    Authorship:Last author

    DOI

  • Applying Uncertainty Maps created from Generative Query Network for a Viewpoint Planner

    Kelvin Lukman, Hiroki Mori, Tetsuya Ogata

    34th Annual Conference, 2020, The Japanese Society for Artificial Intelligence   34   2G1-ES-4-04  2020.06

    DOI

  • 未知語に対応可能な言語と動作の統合表現獲得モデル

    豊田みのり, 森裕紀, 鈴木彼方, 林良彦, 尾形哲也

    第34回人工知能学会全国大会     2D4-OS-18a-04  2020.06

  • Transferable Task Execution from Pixels through Deep Planning Domain Learning

    Kei Kase, Chris Paxton, Hammad Mazhar, Tetsuya Ogata, Dieter Fox

    2020 IEEE International Conference on Robotics and Automation (ICRA)    2020.05  [Refereed]

    DOI

  • 料理ロボットのための道具の選択・使用深層学習モデル – 道具と食材の配置に応じた料理のよそい動作の実現

    斎藤菜美子, 呉雨恒, 尾形哲也, 森裕紀, 王丹阳, 陽品駒, 菅野重樹

    情報処理学会第82回全国大会     5U-08  2020.03

  • 位置情報を明示的に扱う空間的注意機構モデルによる物体位置・角度推定の汎化

    昼間彪吾, 森裕紀, 尾形哲也

    情報処理学会第82回全国大会    2020.03

  • Evaluation of Generalization Performance of Visuo-Motor Learning by Analyzing Internal State Structured from Robot Motion

    Hiroshi Ito, Kenjiro Yamamoto, Hiroki Mori, Tetsuya Ogata

    New Generation Computing   38 ( 1 ) 7 - 22  2020.03  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    3
    Citation
    (Scopus)
  • Sensory Uncertainty and Autism Spectrum Disorder: A Neurorobotics Simulation of Symptoms

    Hayato Idei, Shingo Murata, Tetsuya Ogata, Yuichi Yamashita

    Seishin Igaku   62 ( 2 ) 219 - 229  2020.02  [Refereed]

  • Effective Imitation Learning Robot Platform using Game Engine: Autonomous Humanoid Figure ”Hatsuki” Mk.I

    YANG Pin-Chu, SUZUKI Kanata, CHIU Chang-Chieh, TOMO Tito Pradhono, YALTA Nelson, KUO Kevin, SHU Kuo-Hao, OGATA Tetsuya

    The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)   2020   2A1-D04  2020

     View Summary

    This study proposed an effective imitation learning humanoid robot platform based on a Game Engine which considered usual creators of 3DCG animator or game creator’s usual development environment. We verify the proposed platform with an actual imitation learning task which is trained our robot to learn to generate 10 different action patterns. Each action pattern contains time-series motor angle information, facial animation command and voice command. Finally, we evaluate the man-hour cost through the instructor of the Japanese Industrial Standards(JIS Z 8141-1227) and show a 60% reduction of time cost for executing the same manner to a similar setup.

    DOI CiNii

  • Reflection Motion Learning of Real Robot using Deep Neural Network: Joint Research and Development of Hitachi, Ltd. and Waseda University

    ITO Hiroshi, YAMAMOTO Kenjiro, MORI Hiroki, OGATA Tetsuya

    The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)   2020   2A1-A11  2020

     View Summary

    A motion generation method using deep learning has been proposed that is robust against various environmental changes. In this paper, we describe a reflection motion method that responds immediately to environmental changes. The reflection motion can be developed using a simple feed-forward neural network. The tasks of verifying the reflex movement were ”grip force control” that grips various objects without crushing them, and ”obstacle avoidance” that avoids unknown objects during autonomous movement. Results of an experiment using a real robot confirmed a reflection motion could be generated.

    DOI CiNii

  • HATSUKI : An anime character like robot figure platform with anime-style expressions and imitation learning based action generation.

    Pin-Chu Yang, Mohammed Al-Sada, Chang-Chieh Chiu, Kevin Kuo, Tito Pradhono Tomo, Kanata Suzuki, Nelson Yalta, Kuo-Hao Shu, Tetsuya Ogata

    CoRR   abs/2003.14121  2020

  • Transferable Task Execution from Pixels through Deep Planning Domain Learning.

    Kei Kase, Chris Paxton, Hammad Mazhar, Tetsuya Ogata, Dieter Fox

    CoRR   abs/2003.03726  2020

  • Development of a Basic Educational Kit for Robot Development Using Deep Neural Networks

    Momomi Kanamura, Yuki Suga, Tetsuya Ogata

    2020 IEEE/SICE International Symposium on System Integration (SII)    2020.01  [Refereed]

    Authorship:Last author

    DOI

  • Stable Deep Reinforcement Learning Method by Predicting Uncertainty in Rewards as a Subtask

    Kanata Suzuki, Tetsuya Ogata

    Neural Information Processing     651 - 662  2020  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Visualization of Focal Cues for Visuomotor Coordination by Gradient-based Methods: A Recurrent Neural Network Shifts the Attention Depending on Task Requirements

    Hiroshi Ito, Kenjiro Yamamoto, Hiroki Mori, Shuki Goto, Tetsuya Ogata

    Proceedings of the 2020 IEEE/SICE International Symposium on System Integration, SII 2020     188 - 194  2020.01  [Refereed]

    Authorship:Last author

     View Summary

    For an autonomous robot to flexibly move in response to various tasks or environmental changes, an attention mechanism is required that is based on the robot's behavioral experience. In this paper, we visualize how attention is acquired inside a neural network learned using supervised learning and describe how to acquire a suitable representation for performing a task. Our experimental evaluation shows that the attention was automatically acquired for objects that are needed to perform tasks by learning the time-series of both vision and motor information rather than only vision information. By multimodal learning, the attention is robust against unlearned conditions which background changes or obstacles.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Disentanglement in conceptual space during sensorimotor interaction

    Junpei Zhong, Tetsuya Ogata, Angelo Cangelosi, Chenguang Yang

    Cognitive Computation and Systems   1 ( 4 ) 103 - 112  2019.12

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Real-time liquid pouring motion generation: End-to-end sensorimotor coordination for unknown liquid dynamics trained with deep neural networks

    Namiko Saito, Nguyen Ba Dai, Tetsuya Ogata, Hiroki Mori, Shigeki Sugano

    IEEE International Conference on Robotics and Biomimetics, ROBIO 2019     1077 - 1082  2019.12  [Refereed]

     View Summary

    We propose a sensorimotor dynamical system model for pouring unknown liquids. With our system, a robot holds and shakes a bottle to estimate the characteristics of the contained liquid, such as viscosity and fill level, without calculating to determine their parameters. Next, the robot pours a specified amount of the liquid into another container. The system needs to integrate information on the robot's actions, the liquids, the container, and the surrounding environment to perform the estimation and execute a continuous pouring motion using the same model. We use deep neural networks (DNN) to construct the system. The DNN model repeats prediction and execution of the actions to be taken in the next time step based on the input sensorimotor data, including camera images, force sensor data, and joint angles. At the same time, the DNN model acquires liquid characteristics in the internal state. We confirmed that the DNN model can control the robot to pour a desired amount of liquid with unknown viscosity and fill level.

    DOI

    Scopus

    7
    Citation
    (Scopus)
  • A Bi-directional Multiple Timescales LSTM Model for Grounding of Actions and Verbs

    Alexandre Antunes, Alban Laflaquiere, Tetsuya Ogata, Angelo Cangelosi

    IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)     2614 - 2621  2019.11  [Refereed]  [International journal]  [International coauthorship]

     View Summary

    In this paper we present a neural architecture to learn a bi-directional mapping between actions and language. We implement a Multiple Timescale Long Short-Term Memory (MT-LSTM) network comprised of 7 layers with different timescale factors, to connect actions to language without explicitly learning an intermediate representation. Instead, the model self-organizes such representations at the level of a slow-varying latent layer, linking action branch and language branch at the center. We train the model in a bi-directional way, learning how to produce a sentence from a certain action sequence input and, simultaneously, how to generate an action sequence given a sentence as input. Furthermore we show this model preserves some of the generalization behaviour of Multiple Timescale Recurrent Neural Networks (MTRNN) in generating sentences and actions that were not explicitly trained. We compare this model with a number of different baseline models, confirming the importance of both the bi-directional training and the multiple timescales architecture. Finally, the network was evaluated on motor actions performed by an iCub robot and their corresponding letter-based description. The results of these experiments are presented at the end of the paper.

    DOI

    Scopus

    5
    Citation
    (Scopus)
  • Learning Multiple Sensorimotor Units to Complete Compound Tasks using an RNN with Multiple Attractors

    Kei Kase, Ryoichi Nakajo, Hiroki Mori, Tetsuya Ogata

    IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)     4244 - 4249  2019.11  [Refereed]

    Authorship:Last author

     View Summary

    As the complexity of the robot's tasks increases, we can consider many general tasks in a compound form that consists of shorter tasks. Therefore, for robots to generate various tasks, they need to be able to execute shorter tasks in succession, appropriately to the situation. With the design principle to construct the architecture for robots to execute complex tasks compounded with multiple subtasks, this study proposes a visuomotor-control framework with the characteristics of a state machine to train shorter tasks as sensorimotor units. The design procedure of training framework consists of 4 steps: (1) segment entire task into appropriate subtasks, (2) define subtasks as states and transitions in a state machine, (3) collect subtasks data, and (4) train neural networks: (a) autoencoder to extract visual features, (b) a single recurrent neural network to generate subtasks to realize a pseud-state-machine model with a constraint in hidden values. We implemented this framework on two different robots to allow their performance of repetitive tasks with error-recovery motion, subsequently, confirming the ability of the robot to switch the sensorimotor units from visual input at the attractors of the hidden values created by the constraint.

    DOI

    Scopus

    6
    Citation
    (Scopus)
  • Large-scale data collection for goal-directed drawing task with self-report psychiatric symptom questionnaires via crowdsourcing

    Shingo Murata, Hikaru Yanagida, Kentaro Katahira, Shinsuke Suzuki, Tetsuya Ogata, Yuichi Yamashita

    IEEE International Conference on Systems, Man and Cybernetics (SMC)   2019-October   3859 - 3865  2019.10  [Refereed]

     View Summary

    Drawing is a representative human cognitive ability and may mirror cognitive characteristics including those associated with psychiatric symptoms. Therefore, analysis of drawing data collected from various populations such as healthy people and psychiatric patients may be beneficial for better understanding human cognition. However, collecting such large-scale data about the relationship between drawing and cognitive/personality traits offline-in a laboratory-is a difficult issue. To overcome this issue, we devised a novel experimental paradigm involving a goal-directed drawing task conducted online-on the eb-with participants recruited via a crowdsourcing platform. With the assistance of 1155 participants with differing levels of psychiatric symptoms, we collected a total of 194, 040 trajectory data and answers to seven different self-report psychiatric symptom questionnaires comprising 181 items. We visualized the collected trajectory data and performed an exploratory factor analysis on the correlation matrix of the psychiatric symptom questionnaire items. Our results suggest that there were associations between psychiatric symptoms represented by specific psychiatric factors and atypical behavior observed while performing the goal-directed drawing task. This indicates the efficacy of a dimensional approach to large-scale online experiments with respect to clinical psychiatry.

    DOI

    Scopus

    3
    Citation
    (Scopus)
  • CNN-based multichannel end-to-end speech recognition for everyday home environments

    Nelson Yalta, Shinji Watanabe, Takaaki Hori, Kazuhiro Nakadai, Tetsuya Ogata

    European Signal Processing Conference   2019-September  2019.09  [Refereed]  [International journal]  [International coauthorship]

    Authorship:Last author

     View Summary

    Casual conversations involving multiple speakers and noises from surrounding devices are common in everyday environments, which degrades the performances of automatic speech recognition systems. These challenging characteristics of environments are the target of the CHiME-5 challenge. By employing a convolutional neural network (CNN)-based multichannel end-to-end speech recognition system, this study attempts to overcome the presents difficulties in everyday environments. The system comprises of an attention-based encoder-decoder neural network that directly generates a text as an output from a sound input. The multichannel CNN encoder, which uses residual connections and batch renormalization, is trained with augmented data, including white noise injection. The experimental results show that the word error rate is reduced by 8.5% and 0.6% absolute from a single channel end-to-end and the best baseline (LF-MMI TDNN) on the CHiME-5 corpus, respectively.

    DOI

    Scopus

    8
    Citation
    (Scopus)
  • CNNRNNPBを用いたOne-Shotによる模倣動作生成

    伊藤洋, 山本健次郎, 森裕紀, 尾形哲也

    日本ロボット学会第37回学術講演会 予稿集   37th   1A3-06  2019.09

    J-GLOBAL

  • 双腕ロボットに向けた再帰型神経回路モデルを用いたドラミングタスクの学習,日本ロボット学会第37回学術講演会

    中島佳昭, 加瀬敬唯, 森裕紀, Claudio Zito, Andrey Barsky, 尾形 哲也

    日本ロボット学会第37回学術講演会 予稿集     1A2-05  2019.09

  • 深層学習を用いた視覚運動モデルの異なる入出力情報によるロボット動作生成の比較

    松本昇, 加瀬敬唯, 森裕紀, 尾形哲也

    日本ロボット学会第37回学術講演会 予稿集     1A2-03  2019.09

  • Looking Back and Ahead: Adaptation and Planning by Gradient Descent

    Shingo Murata, Hiroki Sawa, Shigeki Sugano, Tetsuya Ogata

    2019 Joint IEEE 9th International Conference on Development and Learning and Epigenetic Robotics (ICDL-EpiRob)    2019.08  [Refereed]

    Authorship:Last author

    DOI

  • Weakly-Supervised Deep Recurrent Neural Networks for Basic Dance Step Generation

    Nelson Yalta, Shinji Watanabe, Kazuhiro Nakadai, Tetsuya Ogata

    2019 International Joint Conference on Neural Networks (IJCNN)    2019.07  [Refereed]

    Authorship:Last author

    DOI

  • End-to-end Learning Method for Self-Driving Cars with Trajectory Recovery Using a Path-following Function

    Tadashi Onishi, Toshiyuki Motoyoshi, Yuki Suga, Hiroki Mori, Tetsuya Ogata

    2019 International Joint Conference on Neural Networks (IJCNN)    2019.07  [Refereed]

    Authorship:Last author

    DOI

  • End-to-End自動運転モデル改善のための画像認識サブタスクの設計と評価

    石晶,李志豪, 本吉俊之, 大西直, 森裕紀, 尾形哲也

    第33回人工知能学会全国大会 予稿集     1L2-J-11-01  2019.06

  • Conditional Generative Adversarial Networks によるロボットアームの障害物回避軌道計画

    鳥島亮太, 森裕紀, 高橋城志, 岡野原大輔, 尾形哲也

    日本機械学会ロボティクスメカトロニクス講演会 予稿集     1P2-A10  2019.06

  • Generation of Peg Insert Motions by a Recurrent Neural Network Using Motor Joint Angles and Current Values

    Kurata Takumi, Ito Hiroshi, Mori Hiroki, Yamamoto Kenjiro, Ogata Tetsuya

    The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)   2019   1P2-A10  2019.06

     View Summary

    In this research, we propose a motion generation method for inserting rod-shaped pegs from the neighborhood of the hole by using only the joint angles and current values measured from the robot arm’s motors. Conventionally, expensive torque sensors are used about peg-in-hole. However, we confirmed that the peg inserting motion can be generated by learning a neural network using not torque sensors but the motor angles and current values. The learning model is a recursive neural Network integrated and learned by time series data composed of joint angles and current values made with a remote teaching system and it predicts the next motion at a certain time by its position and variance. We confirmed that flexible peg insertion can be realized from multiple initial positions by feedback control with proposed method using motor's joint angles and current values at each time after learning.

    DOI CiNii

  • Path following algorithm for skid-steering mobile robot based on adaptive discontinuous posture control

    Ibrahim, F., Abouelsoud, A.A., Fath Elbab, A.M.R., Ogata, T.

    Advanced Robotics   33 ( 9 ) 439 - 453  2019.05  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    16
    Citation
    (Scopus)
  • Morphology-Specific Convolutional Neural Networks for Tactile Object Recognition with a Multi-Fingered Hand

    Satoshi Funabashi, Gang Yan, Andreas Geier, Alexander Schmitz, Tetsuya Ogata, Shigeki Sugano

    2019 International Conference on Robotics and Automation (ICRA)    2019.05  [Refereed]

    DOI

  • Adaptive Drawing Behavior by Visuomotor Learning Using Recurrent Neural Networks

    Kazuma Sasaki, Tetsuya Ogata

    IEEE Transactions on Cognitive and Developmental Systems   11 ( 1 ) 119 - 128  2019.03  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    7
    Citation
    (Scopus)
  • Encoding Longer-term Contextual Sensorimotor Information in a Predictive Coding Model

    Junpei Zhong, Tetsuya Ogata, Angelo Cangelosi

    Proceedings of the 2018 IEEE Symposium Series on Computational Intelligence, SSCI 2018     160 - 167  2019.01  [Refereed]

     View Summary

    Studies suggest that the difference of the sensorimotor events can be recorded with the fast- and slower-changing neural activities in the hierarchical brain areas, in which they have bi-directional connections. The slow-changing representations attempt to predict the activities on the faster level by relaying categorized sensorimotor events. On the other hand, the incoming sensory information corrects such event-based prediction on the higher level by the novel or surprising signal. From this motivation, we propose a predictive hierarchical artificial neural network model which is implemented the differentiated temporal parameters for neural updates. Also, both the fast- and slow-changing neural activities are modulated by the active motor activities. This model is examined in the driving dataset, recorded in various events, which incorporates the image sequences and the ego-motion of the vehicle. Experiments show that the model encodes the driving scenarios on the higher-level where the neuron recorded the long-term context.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Tool-Use Model Considering Tool Selection by a Robot Using Deep Learning

    Namiko Saito, Kitae Kim, Shingo Murata, Tetsuya Ogata, Shigeki Sugano

    IEEE-RAS International Conference on Humanoid Robots   2018-November   814 - 819  2019.01  [Refereed]

     View Summary

    We propose a tool-use model that can select tools that require neither labeling nor modeling of the environment and actions. With this model, a robot can choose a tool by itself and perform the operation that matches a human command and the environmental situation. To realize this, we use deep learning to train sensory motor data recorded during tool selection and tool use as experienced by a robot. The experience includes two types of selection, namely according to function and according to size, thereby allowing the robot to handle both situations. For evaluation, the robot is required to generate motion either in an untrained situation or using an untrained tool. We confirm that the robot can choose and use a tool that is suitable for achieving the target task.

    DOI

    Scopus

    10
    Citation
    (Scopus)
  • From natural to artificial embodied intelligence: is Deep Learning the solution (NII Shonan Meeting 137).

    Lorenzo Jamone, Tetsuya Ogata, Beata J. Grzyb

    NII Shonan Meet. Rep.   2019  2019

  • Editorial: Machine learning methods for high-level cognitive capabilities in robotics

    Tadahiro Taniguchi, Emre Ugur, Tetsuya Ogata, Takayuki Nagai, Yiannis Demiris

    Frontiers in Neurorobotics   13  2019

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Achieving Human–Robot Collaboration with Dynamic Goal Inference by Gradient Descent

    Shingo Murata, Wataru Masuda, Jiayi Chen, Hiroaki Arie, Tetsuya Ogata, Shigeki Sugano

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   11954 LNCS   579 - 590  2019  [Refereed]

     View Summary

    Collaboration with a human partner is a challenging task expected of intelligent robots. To realize this, robots need the ability to share a particular goal with a human and dynamically infer whether the goal state is changed by the human. In this paper, we propose a neural network-based computational framework with a gradient-based optimization of the goal state that enables robots to achieve this ability. The proposed framework consists of convolutional variational autoencoders (ConvVAEs) and a recurrent neural network (RNN) with a long short-term memory (LSTM) architecture that learns to map a given goal image for collaboration to visuomotor predictions. More specifically, visual and goal feature states are first extracted by the encoder of the respective ConvVAEs. Visual feature and motor predictions are then generated by the LSTM based on their current state and are conditioned according to the extracted goal feature state. During collaboration after the learning process, the goal feature state is optimized by gradient descent to minimize errors between the predicted and actual visual feature states. This enables the robot to dynamically infer situational (goal) changes of the human partner from visual observations alone. The proposed framework is evaluated by conducting experiments on a human–robot collaboration task involving object assembly. Experimental results demonstrate that a robot equipped with the proposed framework can collaborate with a human partner through dynamic goal inference even when the situation is ambiguous.

    DOI

    Scopus

    7
    Citation
    (Scopus)
  • Multisensory Learning Framework for Robot Drumming.

    Andrey Barsky, Claudio Zito, Hiroki Mori, Tetsuya Ogata, Jeremy L. Wyatt

    CoRR   abs/1907.09775  2019  [Refereed]

  • 深層学習を用いた実機ロボットアームの高精度動作生成

    後藤守規, 伊藤洋, 森裕紀, 山本健次郎, 尾形哲也

    計測自動制御学会システムインテグレーション部門講演会SI2018 予稿集   19th   3A3-07  2018.12

    J-GLOBAL

  • A Neurorobotics Simulation of Autistic Behavior Induced by Unusual Sensory Precision

    Hayato Idei, Shingo Murata, Yiwen Chen, Yuichi Yamashita, Jun Tani, Tetsuya Ogata

    Computational Psychiatry   2   164 - 164  2018.12  [Refereed]

    Authorship:Last author

    DOI

  • The new ghost in the machine [Artificial Intelligence]

    C. Edwards

    Engineering & Technology   13 ( 10 ) 50 - 53  2018.11  [Invited]

    DOI

  • Motion Switching With Sensory and Instruction Signals by Designing Dynamical Systems Using Deep Neural Network

    Kanata Suzuki, Hiroki Mori, Tetsuya Ogata

    IEEE Robotics and Automation Letters   3 ( 4 ) 3481 - 3488  2018.10  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    17
    Citation
    (Scopus)
  • Paired recurrent autoencoders for bidirectional translation between robot actions and linguistic descriptions

    Yamada, T., Matsunaga, H., Ogata, T.

    IEEE Robotics and Automation Letters   3 ( 4 ) 3441 - 3448  2018.10  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    51
    Citation
    (Scopus)
  • Message from the conference chairs

    Tetsuya Ogata, Angelo Cangelosi

    2018 Joint IEEE 8th International Conference on Development and Learning and Epigenetic Robotics, ICDL-EpiRob 2018    2018.09

    DOI

    Scopus

  • Dynamic Motion Generation by Flexible-Joint Robot based on Deep Learning using Images

    Yuheng Wu, Kuniyuki Takahashi, Hiroki Yamada, Kitae Kim, Shingo Murata, Shigeki Sugano, Tetsuya Ogata

    2018 Joint IEEE 8th International Conference on Development and Learning and Epigenetic Robotics (ICDL-EpiRob)    2018.09  [Refereed]

    Authorship:Last author

    DOI

  • Detecting features of tools, objects, and actions from effects in a robot using deep learning

    Namiko Saito, Kitae Kim, Shingo Murata, Tetsuya Ogata, Shigeki Sugano

    2018 Joint IEEE 8th International Conference on Development and Learning and Epigenetic Robotics, ICDL-EpiRob 2018     91 - 96  2018.09  [Refereed]

     View Summary

    We propose a tool-use model that can detect the features of tools, target objects, and actions from the provided effects of object manipulation. We construct a model that enables robots to manipulate objects with tools, using infant learning as a concept. To realize this, we train sensory-motor data recorded during a tool-use task performed by a robot with deep learning. Experiments include four factors: (1) tools, (2) objects, (3) actions, and (4) effects, which the model considers simultaneously. For evaluation, the robot generates predicted images and motions given information of the effects of using unknown tools and objects. We confirm that the robot is capable of detecting features of tools, objects, and actions by learning the effects and executing the task.

    DOI

    Scopus

    3
    Citation
    (Scopus)
  • Learning to Achieve Different Levels of Adaptability for Human–Robot Collaboration Utilizing a Neuro-Dynamical System

    Shingo Murata, Yuxi Li, Hiroaki Arie, Tetsuya Ogata, Shigeki Sugano

    IEEE Transactions on Cognitive and Developmental Systems   10 ( 3 ) 1 - 1  2018.09  [Refereed]

    DOI

    Scopus

    14
    Citation
    (Scopus)
  • Acquisition of Viewpoint Transformation and Action Mappings via Sequence to Sequence Imitative Learning by Deep Neural Networks

    Ryoichi Nakajo, Shingo Murata, Hiroaki Arie, Tetsuya Ogata

    Frontiers in Neurorobotics   12  2018.07  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • AFA-PredNet: The Action Modulation Within Predictive Coding

    Junpei Zhong, Angelo Cangelosi, Xinzheng Zhang, Tetsuya Ogata

    2018 International Joint Conference on Neural Networks (IJCNN)    2018.07  [Refereed]

    Authorship:Last author

    DOI

  • End-to-End Visuomotor Learning of Drawing Sequences using Recurrent Neural Networks

    Kazuma Sasaki, Tetsuya Ogata

    2018 International Joint Conference on Neural Networks (IJCNN)    2018.07  [Refereed]

    Authorship:Last author

    DOI

  • Put-in-Box Task Generated from Multiple Discrete Tasks by aHumanoid Robot Using Deep Learning

    Kei Kase, Kanata Suzuki, Pin-Chu Yang, Hiroki Mori, Tetsuya Ogata

    2018 IEEE International Conference on Robotics and Automation (ICRA)    2018.05  [Refereed]

    Authorship:Last author

    DOI

  • Understanding natural language sentences with word embedding and multi-modal interaction

    Junpei Zhong, Tetsuya Ogata, Angelo Cangelosi, Chenguang Yang

    7th Joint IEEE International Conference on Development and Learning and on Epigenetic Robotics, ICDL-EpiRob 2017   2018-January   184 - 189  2018.04  [Refereed]

     View Summary

    Understanding and grounding human commands with natural languages have been a fundamental requirement for service robotic applications. Although there have been several attempts toward this goal, the bottleneck still exists to store and process the corpora of natural language in an interaction system. Currently, the neural- and statistical-based (N&S) natural language processing have shown potential to solve this problem. With the availability of large data-sets nowadays, these processing methods are able to extract semantic relationships while parsing a corpus of natural language (NL) text without much human design, compared with the rule-based language processing methods. In this paper, we show that how two N&S based word embedding methods, called Word2vec and GloVe, can be used in natural language understanding as pre-training tools in a multi-modal environment. Together with two different multiple time-scale recurrent neural models, they form hybrid neural language understanding models for a robot manipulation experiment.

    DOI

    Scopus

    7
    Citation
    (Scopus)
  • RNNを備えた二台ロボット間インタラクションの複雑性解析

    澤弘樹, 山田竜郎, 村田真悟, 森裕紀, 尾形哲也, 菅野重樹

    情報処理学会第80回全国大会, 予稿集     5N-07  2018.03

  • Effective input order of dynamics learning tree

    Chyon Hae Kim, Shohei Hama, Ryo Hirai, Kuniyuki Takahashi, Hiroki Yamada, Tetsuya Ogata, Shigeki Sugano

    Advanced Robotics   32 ( 3 ) 122 - 136  2018.02  [Refereed]

     View Summary

    In this paper, we discuss about the learning performance of dynamics learning tree (DLT) while mainly focusing on the implementation on robot arms. We propose an input-order-designing method for DLT. DLT has been applied to the modeling of boat, vehicle, and humanoid robot. However, the relationship between the input order and the performance of DLT has not been investigated. In the proposed method, a developer is able to design an effective input order intuitively. The proposed method was validated in the model learning tasks on a simulated robot manipulator, a real robot manipulator, and a simulated vehicle. The first/second manipulator was equipped with flexible arm/finger joints that made uncertainty around the trajectories of manipulated objects. In all of the cases, the proposed method improved the performance of DLT.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • CNN-based MultiChannel End-to-End Speech Recognition for everyday home environments.

    Nelson Yalta, Shinji Watanabe, Takaaki Hori, Kazuhiro Nakadai, Tetsuya Ogata

    CoRR   abs/1811.02735  2018  [Refereed]

  • Development of Integration Method of Element Motions using Deep Learning

    Ito Hiroshi, Yamamoto Kenjiro, Ogata Tetsuya

    The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)   2018   1A1-D09  2018

     View Summary

    Cooperation of multiple element motions is important for robots to realize various complicated tasks. Most of the researches focus on realizing a single and complicated element-motion using a motion-generating-model made of deep neural network. In this study, we propose an integration method for those models. We introduce a timing determiner to determine the execution timing of motion, as well as an autoencoder and a recurrent neural network in the model as the novel integration method. We have confirmed that a passing-through-door motion, cooperating multiple element-motions is accomplished by the method.

    DOI CiNii

  • Rethinking Self-driving: Multi-task Knowledge for Better Generalization and Accident Explanation Ability.

    Zhihao Li, Toshiyuki Motoyoshi, Kazuma Sasaki, Tetsuya Ogata, Shigeki Sugano

    CoRR   abs/1809.11100  2018

  • Detecting Features of Tools, Objects, and Actions from Effects in a Robot using Deep Learning.

    Namiko Saito, Kitae Kim, Shingo Murata, Tetsuya Ogata, Shigeki Sugano

    CoRR   abs/1809.08613  2018

  • Weakly Supervised Deep Recurrent Neural Networks for Basic Dance Step Generation.

    Nelson Yalta, Shinji Watanabe 0001, Kazuhiro Nakadai, Tetsuya Ogata

    CoRR   abs/1807.01126  2018

  • Encoding Longer-term Contextual Multi-modal Information in a Predictive Coding Model.

    Junpei Zhong, Tetsuya Ogata, Angelo Cangelosi

    CoRR   abs/1804.06774  2018

  • AFA-PredNet: The action modulation within predictive coding.

    Junpei Zhong, Angelo Cangelosi, Xinzheng Zhang 0001, Tetsuya Ogata

    CoRR   abs/1804.03826  2018

  • Deep 3D Pose Dictionary: 3D Human Pose Estimation from Single RGB Image Using Deep Convolutional Neural Network

    Reda Elbasiony, Walid Gomaa, Tetsuya Ogata

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   11141 LNCS   310 - 320  2018  [Refereed]

    Authorship:Last author

    DOI

    Scopus

  • Encoding Longer-Term Contextual Information with Predictive Coding and Ego-Motion

    Junpei Zhong, Angelo Cangelosi, Tetsuya Ogata, Xinzheng Zhang

    Complexity   2018   1 - 15  2018  [Refereed]

     View Summary

    Studies suggest that, within the hierarchical architecture, the topological higher level possibly represents the scenarios of the current sensory events with slower changing activities. They attempt to predict the neural activities on the lower level by relaying the predicted information after the scenario of the sensorimotor event has been determined. On the other hand, the incoming sensory information corrects such prediction of the events on the higher level by the fast-changing novel or surprising signal. From this point, we propose a predictive hierarchical artificial neural network model that examines this hypothesis on neurorobotic platforms. It integrates the perception and action in the predictive coding framework. Moreover, in this neural network model, there are different temporal scales of predictions existing on different levels of the hierarchical predictive coding architecture, which defines the temporal memories in recording the events occurring. Also, both the fast- and the slow-changing neural activities are modulated by the motor action. Therefore, the slow-changing neurons can be regarded as the representation of the recent scenario which the sensorimotor system has encountered. The neurorobotic experiments based on the architecture were also conducted.

    DOI

    Scopus

    4
    Citation
    (Scopus)
  • Four-Part Harmonization: Comparison of a Bayesian Network and a Recurrent Neural Network

    Yamada, T., Kitahara, T., Arie, H., Ogata, T.

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   11265 LNCS   213 - 225  2018  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Discontinuous Stabilizing Control of Skid-Steering Mobile Robot (SSMR)

    Ibrahim, F., Abouelsoud, A.A., Fath El Bab, A.M.R., Ogata, T.

    Journal of Intelligent and Robotic Systems: Theory and Applications   95 ( 2 ) 253 - 266  2018  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    7
    Citation
    (Scopus)
  • Sensorimotor input as a language generalisation tool: a neurorobotics model for generation and generalisation of noun-verb combinations with sensorimotor inputs

    Zhong, J., Peniak, M., Tani, J., Ogata, T., Cangelosi, A.

    Autonomous Robots   43 ( 5 ) 1271 - 1290  2018  [Refereed]

    DOI

    Scopus

    10
    Citation
    (Scopus)
  • Representation Learning of Logic Words by an RNN: From Word Sequences to Robot Actions

    Tatsuro Yamada, Shingo Murata, Hiroaki Arie, Tetsuya Ogata

    Frontiers in Neurorobotics   11  2017.12  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    12
    Citation
    (Scopus)
  • Dynamic motion learning for multi-DOF flexible-joint robots using active–passive motor babbling through deep learning

    Kuniyuki Takahashi, Tetsuya Ogata, Jun Nakanishi, Gordon Cheng, Shigeki Sugano

    Advanced Robotics   31 ( 18 ) 1002 - 1015  2017.09  [Refereed]

    DOI

    Scopus

    16
    Citation
    (Scopus)
  • Reduced behavioral flexibility by aberrant sensory precision in autism spectrum disorder: A neurorobotics experiment

    Hayato Idei, Shingo Murata, Yiwen Chen, Yuichi Yamashita, Jun Tani, Tetsuya Ogata

    2017 Joint IEEE International Conference on Development and Learning and Epigenetic Robotics (ICDL-EpiRob)     271 - 276  2017.09  [Refereed]

    Authorship:Last author

     View Summary

    Recently, the importance of the application of computational models utilized in cognitive neuroscience to psychiatric disorders has been recognized. This study utilizes a recurrent neural network model to test aberrant sensory precision, a normative theory of autism spectrum disorder. We particularly focus on the effects of increased and decreased sensory precision on adaptive behavior based on a prediction error minimization mechanism. To distinguish dysfunction at the behavioral and network levels, we employ a humanoid robot driven by a neural network and observe ball-playing interactions with a human experimenter. Experimental results show that behavioral rigidity characteristic of autism spectrum disorder-including stopping movement and repetitive behavior-was generated from both increased and decreased sensory precision, but through different processes at the network level. These results may provide a system-level explanation of different types of behavioral rigidity in psychiatric diseases such as compulsions and stereotypies. The results also support a system-level model for autism spectrum disorder that suggests core deficits in estimating the uncertainty of sensory evidence.

    DOI

  • Tool-body assimilation model considering grasping motion through deep learning

    Kuniyuki Takahashi, Kitae Kim, Tetsuya Ogata, Shigeki Sugano

    Robotics and Autonomous Systems   91   115 - 127  2017.05  [Refereed]

     View Summary

    We propose a tool-body assimilation model that considers grasping during motor babbling for using tools. A robot with tool-use skills can be useful in human–robot symbiosis because this allows the robot to expand its task performing abilities. Past studies that included tool-body assimilation approaches were mainly focused on obtaining the functions of the tools, and demonstrated the robot starting its motions with a tool pre-attached to the robot. This implies that the robot would not be able to decide whether and where to grasp the tool. In real life environments, robots would need to consider the possibilities of tool-grasping positions, and then grasp the tool. To address these issues, the robot performs motor babbling by grasping and nongrasping the tools to learn the robot's body model and tool functions. In addition, the robot grasps various parts of the tools to learn different tool functions from different grasping positions. The motion experiences are learned using deep learning. In model evaluation, the robot manipulates an object task without tools, and with several tools of different shapes. The robot generates motions after being shown the initial state and a target image, by deciding whether and where to grasp the tool. Therefore, the robot is capable of generating the correct motion and grasping decision when the initial state and a target image are provided to the robot.

    DOI

    Scopus

    38
    Citation
    (Scopus)
  • Toward abstraction from multi-modal data: Empirical studies on multiple time-scale recurrent models

    Junpei Zhong, Angelo Cangelosi, Tetsuya Ogata

    2017 International Joint Conference on Neural Networks (IJCNN)    2017.05  [Refereed]

    Authorship:Last author

    DOI

  • Repeatable Folding Task by Humanoid Robot Worker Using Deep Learning

    Yang, P.-C., Sasaki, K., Suzuki, K., Kase, K., Sugano, S., Ogata, T.

    IEEE Robotics and Automation Letters   2 ( 2 ) 397 - 403  2017.04  [Refereed]

    Authorship:Last author

    DOI

    Scopus

    154
    Citation
    (Scopus)
  • Learning to Perceive the World as Probabilistic or Deterministic via Interaction with Others: A Neuro-Robotics Experiment

    Shingo Murata, Yuichi Yamashita, Hiroaki Arie, Tetsuya Ogata, Shigeki Sugano, Jun Tani

    IEEE Transactions on Neural Networks and Learning Systems   28 ( 4 ) 830 - 848  2017.04  [Refereed]

     View Summary

    We suggest that different behavior generation schemes, such as sensory reflex behavior and intentional proactive behavior, can be developed by a newly proposed dynamic neural network model, named stochastic multiple timescale recurrent neural network (S-MTRNN). The model learns to predict subsequent sensory inputs, generating both their means and their uncertainty levels in terms of variance (or inverse precision) by utilizing its multiple timescale property. This model was employed in robotics learning experiments in which one robot controlled by the S-MTRNN was required to interact with another robot under the condition of uncertainty about the other's behavior. The experimental results show that self-organized and sensory reflex behavior-based on probabilistic prediction-emerges when learning proceeds without a precise specification of initial conditions. In contrast, intentional proactive behavior with deterministic predictions emerges when precise initial conditions are available. The results also showed that, in situations where unanticipated behavior of the other robot was perceived, the behavioral context was revised adequately by adaptation of the internal neural dynamics to respond to sensory inputs during sensory reflex behavior generation. On the other hand, during intentional proactive behavior generation, an error regression scheme by which the internal neural activity was modified in the direction of minimizing prediction errors was needed for adequately revising the behavioral context. These results indicate that two different ways of treating uncertainty about perceptual events in learning, namely, probabilistic modeling and deterministic modeling, contribute to the development of different dynamic neuronal structures governing the two types of behavior generation schemes.

    DOI PubMed

    Scopus

    36
    Citation
    (Scopus)
  • Emergence of interactive behaviors between two robots by prediction error minimization mechanism

    Yiwen Chen, Shingo Murata, Hiroaki Arie, Tetsuya Ogata, Jun Tani, Shigeki Sugano

    2016 Joint IEEE International Conference on Development and Learning and Epigenetic Robotics, ICDL-EpiRob 2016     302 - 307  2017.02  [Refereed]

     View Summary

    This study demonstrates that the prediction error minimization (PEM) mechanism can account for the emergence of reciprocal interaction between two cognitive agents. During interactive processes, alternation of forming and deforming interactions may be triggered by various internal and external causes. We focus in particular on external causes derived from a dynamic and uncertain environment. Two small humanoid robots controlled by an identical dynamic neural network model using the PEM mechanism were trained to achieve a set of coherent ball-playing interactions between them. The two robots predict each other in a top-down way while they try to minimize the prediction errors derived from the unstable ball dynamics or the external cause in a bottom-up way by using the PEM mechanism. The experimental results showed that switching among the set of trained interactive ball plays between the two robots appears spontaneously. The analysis clarified how each complementary behavior can be generated via mutual adaptation between the two robots by undertaking top-down and bottom-up interaction in each individual dynamic neural network model by using the PEM mechanism.

    DOI

    Scopus

    7
    Citation
    (Scopus)
  • Analysis of imitative interactions between humans and a robot with a neuro-dynamical system

    Shingo Murata, Kai Hirano, Hiroaki Arie, Shigeki Sugano, Tetsuya Ogata

    SII 2016 - 2016 IEEE/SICE International Symposium on System Integration     343 - 348  2017.02  [Refereed]

    Authorship:Last author

     View Summary

    Human communicative behavior is both dynamic and bidirectional. This study aims to analyze such behavior by conducting imitative interactions between human subjects and a humanoid robot that has a neuro-dynamical system. For this purpose, we take a robot-centered approach in which the change in robot performance according to difference in human partner is analyzed, rather than adopting the typical human-centered approach. A small humanoid robot equipped with a neuro-dynamical system learns imitative arm movement patterns and interacts with humans after the learning process. We analyze the interactive phenomena by different methods, including principal component analysis and use of a recurrence plot. Through this analysis, we demonstrate that different classes of interactions can be observed in the contextual dynamics of the neuro-dynamical system.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Sound source localization using deep learning models

    Nelson Yalta, Kazuhiro Nakadai, Tetsuya Ogata

    Journal of Robotics and Mechatronics   29 ( 1 ) 37 - 48  2017.02  [Refereed]

    Authorship:Last author

     View Summary

    This study proposes the use of a deep neural network to localize a sound source using an array of microphones in a reverberant environment. During the last few years, applications based on deep neural networks have performed various tasks such as image classification or speech recognition to levels that exceed even human capabilities. In our study, we employ deep residual networks, which have recently shown remarkable performance in image classification tasks even when the training period is shorter than that of other models. Deep residual networks are used to process audio input similar to multiple signal classification (MUSIC) methods. We show that with end-to-end training and generic preprocessing, the performance of deep residual networks not only surpasses the block level accuracy of linear models on nearly clean environments but also shows robustness to challenging conditions by exploiting the time delay on power information.

    DOI

    Scopus

    92
    Citation
    (Scopus)
  • Proposal of a Framework of Robot Middleware for Object Recognition and Reaching

    OTA Hiroki, ASATO Tao, SUGA Yuki, OGATA Tetsuya

    The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)   2017   2A2 - K11  2017

     View Summary

    <p>In this study, we propose a framework for object recognition and reaching motion in robot systems with robot middleware. There exist many elemental technologies for robot manipulation system such as object recognition and reaching. However, each technology is not systematically integrated for component-based development as open and common frameworks are undeveloped. In order to realize systematic integration of object recognition and reaching motion, we built a framework of robot middleware and proposed it as open framework. This framework is oriented reusable, exchangeable and extensible system and does not depend on specific robot middleware platforms. We implemented the proposed framework in a pick-and-place system with robot arm, and validate the system working.</p>

    DOI CiNii

  • Development of robot simulation environment construction framework "RTM-Unity Sim"

    ONISHI Tadashi, SASAKI Kazuma, MOTOYOSHI Toshiyuki, SUGA Yuki, OGATA Tetsuya

    The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)   2017   2A2 - J09  2017

     View Summary

    <p>In recent years, several robot simulators and open source game engines have been developed. Open source game engines such as Unity and Unreal Engine 4 help to create the simulation environment. Therefore, we implemented a simulator environment by connecting a game engine and a robot middleware. The requirements for the simulator are follows: (1) To create a simulation environment with the high degree of freedom. (2) To support the multiple OS. In this study, we selected Unity and OpenRTM-aist. To assess the machine learning performance, the training data can be collected and the learned model can be verified in the simulator environment. As an example of the implementation of the simulation environment using this framework, we developed a simulator for autonomous driving systems.</p>

    DOI CiNii

  • Development of Mobile Robot System Using MTRNN for End to End Learning

    HIEIDA Yusuke, ITO Hiroshi, YAMAMOTO Kenjiro, OGATA Tetsuya

    The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)   2017   2A2 - D11  2017

     View Summary

    <p>This paper presents an autonomous mobile system using E2E learning. We examined the autonomous mobile system which could move in real environment for service robot and autonomous mobile vehicles. As a result, we proposed a system using MTRNN for E2E learning method of the autonomous mobile system. In addition, we developed the mobile robot system for the experiments. We suggested the machine learning simulator which could collect enormous learning data at low cost and developed it. By the above, we developed learning system of the autonomous mobile system by E2E learning.</p>

    DOI CiNii

  • Adaptive action generation against situational changes based on prediction of sensory uncertainty using neural network

    MASUDA Wataru, MURATA Shingo, TOMIOKA Saki, OGATA Tetsuya, SUGANO Shigeki

    The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)   2017   1P2 - N08  2017

     View Summary

    <p>Robots working in the real environment need to respond to necessary sensory inputs. However, if the sensory inputs are not necessary for action generation, robots need to stably generate action without being affected by unnecessary sensory inputs. To realize such adaptive action generation against situational changes, robots should automatically decide how much sensory inputs are necessary for action generation. In this research, we propose a method which automatically decides the ratio of actual and predicted sensory inputs based on predicted sensory uncertainty. As a result of robot experiments, the robot with proposed mechanism could conduct adaptive action generation against situational changes.</p>

    DOI CiNii

  • Online Motion Generation with Sensory Information and Instructions by Hierarchical RNN.

    Kanata Suzuki, Hiroki Mori, Tetsuya Ogata

    CoRR   abs/1712.05109  2017

  • General problem solving with category theory.

    Francisco J. Arjonilla, Tetsuya Ogata

    CoRR   abs/1709.04825  2017

  • Toward Abstraction from Multi-modal Data: Empirical Studies on Multiple Time-scale Recurrent Models.

    Junpei Zhong, Angelo Cangelosi, Tetsuya Ogata

    CoRR   abs/1702.05441  2017

  • Learning of labeling room space for mobile robots based on visual motor experience

    Tatsuro Yamada, Saki Ito, Hiroaki Arie, Tetsuya Ogata

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   10613 LNCS   35 - 42  2017  [Refereed]

    Authorship:Last author

     View Summary

    A model was developed to allow a mobile robot to label the areas of a typical domestic room, using raw sequential visual and motor data, no explicit information on location was provided, and no maps were constructed. The model comprised a deep autoencoder and a recurrent neural network. The model was demonstrated to (1) learn to correctly label areas of different shapes and sizes, (2) be capable of adapting to changes in room shape and rearrangement of items in the room, and (3) attribute different labels to the same area, when approached from different angles. Analysis of the internal representations of the model showed that a topological structure corresponding to the room structure was self-organized as the trajectory of the internal activations of the network.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Mixing actual and predicted sensory states based on uncertainty estimation for flexible and robust robot behavior

    Shingo Murata, Wataru Masuda, Saki Tomioka, Tetsuya Ogata, Shigeki Sugano

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   10613 LNCS   11 - 18  2017  [Refereed]

     View Summary

    In this paper, we propose a method to dynamically modulate the input state of recurrent neural networks (RNNs) so as to realize flexible and robust robot behavior. We employ the so-called stochastic continuous-time RNN (S-CTRNN), which can learn to predict the mean and variance (or uncertainty) of subsequent sensorimotor information. Our proposed method uses this estimated uncertainty to determine a mixture ratio for combining actual and predicted sensory states of network input. The method is evaluated by conducting a robot learning experiment in which a robot is required to perform a sensory-dependent task and a sensory-independent task. The sensory-dependent task requires the robot to incorporate meaningful sensory information, and the sensory-independent task requires the robot to ignore irrelevant sensory information. Experimental results demonstrate that a robot controlled by our proposed method exhibits flexible and robust behavior, which results from dynamic modulation of the network input on the basis of the estimated uncertainty of actual sensory states.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Deep Learning and Manipulation

    Ogata Tetsuya

    Journal of the Robotics Society of Japan   35 ( 1 ) 28 - 31  2017  [Invited]

    CiNii

  • Learning to Perceive the World as Probabilistic or Deterministic via Interaction With Others: A Neuro-Robotics Experiment.

    Shingo Murata, Yuichi Yamashita, Hiroaki Arie, Tetsuya Ogata, Shigeki Sugano, Jun Tani

    IEEE Trans. Neural Networks Learn. Syst.   28 ( 4 ) 830 - 848  2017  [Refereed]

     View Summary

    We suggest that different behavior generation schemes, such as sensory reflex behavior and intentional proactive behavior, can be developed by a newly proposed dynamic neural network model, named stochastic multiple timescale recurrent neural network (S-MTRNN). The model learns to predict subsequent sensory inputs, generating both their means and their uncertainty levels in terms of variance (or inverse precision) by utilizing its multiple timescale property. This model was employed in robotics learning experiments in which one robot controlled by the S-MTRNN was required to interact with another robot under the condition of uncertainty about the other's behavior. The experimental results show that self-organized and sensory reflex behavior-based on probabilistic prediction-emerges when learning proceeds without a precise specification of initial conditions. In contrast, intentional proactive behavior with deterministic predictions emerges when precise initial conditions are available. The results also showed that, in situations where unanticipated behavior of the other robot was perceived, the behavioral context was revised adequately by adaptation of the internal neural dynamics to respond to sensory inputs during sensory reflex behavior generation. On the other hand, during intentional proactive behavior generation, an error regression scheme by which the internal neural activity was modified in the direction of minimizing prediction errors was needed for adequately revising the behavioral context. These results indicate that two different ways of treating uncertainty about perceptual events in learning, namely, probabilistic modeling and deterministic modeling, contribute to the development of different dynamic neuronal structures governing the two types of behavior generation schemes.

    DOI

    Scopus

    36
    Citation
    (Scopus)
  • An effective visual programming tool for learning and using robotics middleware

    Nishimura Yumi, Suga Yuki, Ogata. Tetsuya

    2016 IEEE/SICE International Symposium on System Integration (SII)    2016.12  [Refereed]

    Authorship:Last author

    DOI

  • A reusability-based hierarchical fault-detection architecture for robot middleware and its implementation in an autonomous mobile robot system

    Tao Asato, Yuki Suga, Tetsuya Ogata

    2016 IEEE/SICE International Symposium on System Integration (SII)    2016.12  [Refereed]

    Authorship:Last author

    DOI

  • Achieving Different Levels of Adaptability for Human–Robot Collaboration Utilizing a Neuro-Dynamical System

    Yuxi Li, Shingo Murata, Hiroaki Arie, Tetsuya Ogata, Shigeki Sugano

    Workshop on Bio-inspired Social Robot Learning in Home Scenarios, The 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2016)     1 - 6  2016.10  [Refereed]

  • Linguistic-Behavior Integration Learning in Robots utilizing Neural Network Model

    OGATA Tetsuya

    Journal of The Society of Instrument and Control Engineers   55 ( 10 ) 872 - 877  2016.10  [Invited]

    DOI CiNii

  • Symbol emergence in robotics: A survey

    Tadahiro Taniguchi, Takayuki Nagai, Tomoaki Nakamura, Naoto Iwahashi, Tetsuya Ogata, Hideki Asoh

    Advanced Robotics   30 ( 11-12 ) 706 - 728  2016.06  [Refereed]

     View Summary

    Humans can learn a language through physical interaction with their environment and semiotic communication with other people. It is very important to obtain a computational understanding of how humans can form symbol systems and obtain semiotic skills through their autonomous mental development. Recently, many studies have been conducted regarding the construction of robotic systems and machine learning methods that can learn a language through embodied multimodal interaction with their environment and other systems. Understanding human?-social interactions and developing a robot that can smoothly communicate with human users in the long term require an understanding of the dynamics of symbol systems. The embodied cognition and social interaction of participants gradually alter a symbol system in a constructive manner. In this paper, we introduce a field of research called symbol emergence in robotics (SER). SER represents a constructive approach towards a symbol emergence system. The symbol emergence system is socially self-organized through both semiotic communications and physical interactions with autonomous cognitive developmental agents, i.e. humans and developmental robots. In this paper, specifically, we describe some state-of-art research topics concerning SER, such as multimodal categorization, word discovery, and double articulation analysis. They enable robots to discover words and their embodied meanings from raw sensory-motor information, including visual information, haptic information, auditory information, and acoustic speech signals, in a totally unsupervised manner. Finally, we suggest future directions for research in SER.

    DOI

    Scopus

    96
    Citation
    (Scopus)
  • Robotics and Deep Learning(<Special Issue>Research Frontiers in Neural Network)

    Ogata Tetsuya

    journal of the Japanese Society for Artificial Intelligence   31 ( 2 ) 210 - 215  2016.03  [Invited]

    CiNii

  • Realization of object grasping operation from two dimensions image with a real robot by using the Convolutional Neural Network

    Suzuki Kanata, Shinko Masumi, Yang Pin-Chu, Takahashi Kuniyuki, Sugano Shigeki, Ogata Tetsuya

    The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)   2016   2P1-12b7  2016

     View Summary

    We propose an object grasping method with a real robot using a pre-training of grasping vector to predict grasping vectors of objects from two dimensions image by the Convolutional NeuralNetwork (CNN). Three dimensions image including RGB and depth data are obtained by a special camera and takes a long time to train the CNN. With the proposal method, CNN can learn grasping vectors efficiently against its time took and real robot generate grasping operation. To evaluate the method, we compared prediction accuracy of RGB image and gray-scale image using a real robot. The results show it is possible to perform a sufficient object grasping operation by the pre-training using RGB image.

    DOI CiNii

  • Editorial Essay

    OGATA Tetsuya

    Journal of The Society of Instrument and Control Engineers   55 ( 10 ) 908 - 908  2016

    DOI CiNii

  • Dynamical integration of language and behavior in a recurrent neural network for Human-Robot interaction

    Tatsuro Yamada, Shingo Murata, Hiroaki Arie, Tetsuya Ogata

    Frontiers in Neurorobotics   10 ( JUL ) 5 - 5  2016  [Refereed]

    Authorship:Last author

     View Summary

    To work cooperatively with humans by using language, robots must not only acquire a mapping between language and their behavior but also autonomously utilize the mapping in appropriate contexts of interactive tasks online. To this end, we propose a novel learning method linking language to robot behavior by means of a recurrent neural network. In this method, the network learns from correct examples of the imposed task that are given not as explicitly separated sets of language and behavior but as sequential data constructed from the actual temporal flow of the task. By doing this, the internal dynamics of the network models both language-behavior relationships and the temporal patterns of interaction. Here, "internal dynamics" refers to the time development of the system defined on the fixed-dimensional space of the internal states of the context layer. Thus, in the execution phase, by constantly representing where in the interaction context it is as its current state, the network autonomously switches between recognition and generation phases without any explicit signs and utilizes the acquired mapping in appropriate contexts. To evaluate our method, we conducted an experiment in which a robot generates appropriate behavior responding to a human's linguistic instruction. After learning, the network actually formed the attractor structure representing both language-behavior relationships and the task's temporal pattern in its internal dynamics. In the dynamics, language-behavior mapping was achieved by the branching structure. Repetition of human's instruction and robot's behavioral response was represented as the cyclic structure, and besides, waiting to a subsequent instruction was represented as the fixed-point attractor. Thanks to this structure, the robot was able to interact online with a human concerning the given task by autonomously switching phases.

    DOI

    Scopus

    27
    Citation
    (Scopus)
  • Self and non-self discrimination mechanism based on predictive learning with estimation of uncertainty

    Ryoichi Nakajo, Maasa Takahashi, Shingo Murata, Hiroaki Arie, Tetsuya Ogata

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   9950 LNCS   228 - 235  2016  [Refereed]

    Authorship:Last author

     View Summary

    In this paper, we propose a model that can explain the mechanism of self and non-self discrimination. Infants gradually develop their abilities for self–other cognition through interaction with the environment. Predictive learning has been widely used to explain the mechanism of infants’ development. We hypothesized that infants’ cognitive abilities are developed through predictive learning and the uncertainty estimation of their sensory-motor inputs. We chose a stochastic continuous time recurrent neural network, which is a dynamical neural network model, to predict uncertainties as variances. From the perspective of cognitive developmental robotics, a predictive learning experiment with a robot was performed. The results indicate that training made the robot predict the regions related to its body more easily. We confirmed that self and non-self cognitive abilities might be acquired through predictive learning with uncertainty estimation.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Classification of photo and sketch images using convolutional neural networks

    Kazuma Sasaki, Madoka Yamakawa, Kana Sekiguchi, Tetsuya Ogata

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   9887 LNCS   283 - 290  2016  [Refereed]

    Authorship:Last author

     View Summary

    Content-Based Image Retrieval (CBIR) system enables us to access images using only images as queries, instead of keywords. Photorealistic images, and hand-drawn sketch image can be used as a queries as well. Recently, convolutional neural networks (CNNs) are used to discriminate images including sketches. However, the tasks are limited to classifying only one type of images, either photo or sketch images, due to the lack of a large dataset of sketch images and the large difference of their visual characteristics. In this paper, we introduce a simple way to prepare training datasets, which can enable the CNN model to classify both types of images by color transforming photo and illustration images. Through the training experiment, we show that the proposed method contributes to the improvement of classification accuracy.

    DOI

    Scopus

    3
    Citation
    (Scopus)
  • Body model transition by tool grasping during motor babbling using deep learning and RNN

    Kuniyuki Takahashi, Hadi Tjandra, Tetsuya Ogata, Shigeki Sugano

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   9886 LNCS   166 - 174  2016  [Refereed]

     View Summary

    We propose a method of tool use considering the transition process of a body model from not grasping to grasping a tool using a single model. In our previous research, we proposed a tool-body assimilation model in which a robot autonomously learns tool functions using a deep neural network (DNN) and recurrent neural network (RNN) through experiences of motor babbling. However, the robot started its motion already holding the tools. In real-life situations, the robot would make decisions regarding grasping (handling) or not grasping (manipulating) a tool. To achieve this, the robot performs motor babbling without the tool pre-attached to the hand with the same motion twice, in which the robot handles the tool or manipulates without graping it. To evaluate the model, we have the robot generate motions with showing the initial and target states. As a result, the robot could generate the correct motions with grasping decisions.

    DOI

    Scopus

  • Dynamical linking of positive and negative sentences to goal-oriented robot behavior by hierarchical RNN

    Tatsuro Yamada, Shingo Murata, Hiroaki Arie, Tetsuya Ogata

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   9886 LNCS   339 - 346  2016  [Refereed]

    Authorship:Last author

     View Summary

    Meanings of language expressions are constructed not only from words grounded in real-world matters, but also from words such as “not” that participate in the construction by working as logical operators. This study proposes a connectionist method for learning and internally representing functions that deal with both of these word groups, and grounding sentences constructed from them in corresponding behaviors just by experiencing raw sequential data of an imposed task. In the experiment, a robot implemented with a recurrent neural network is required to ground imperative positive and negative sentences given as a sequence of words in corresponding goal-oriented behavior. Analysis of the internal representations reveals that the network fulfilled the requirement by extracting XOR problems implicitly included in the target sequences and solving them by learning to represent the logical operations in its nonlinear dynamics in a self-organizing manner.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Visual motor integration of robot's drawing behavior using recurrent neural network.

    Kazuma Sasaki, Kuniaki Noda, Tetsuya Ogata

    Robotics Auton. Syst.   86   184 - 195  2016  [Refereed]

    Authorship:Last author

     View Summary

    Drawing is a way of visually expressing our feelings, knowledge, and situation. People draw pictures to share information with other human beings. This study investigates visuomotor memory (VM), which is a reusable memory storing drawing behavioral data. We propose a neural network-based model for acquiring a computational memory that can replicate VM through self-organized learning of a robot's actual drawing experiences. To design the model, we assume that VM has the following two characteristics: (1) it is formed by bottom-up learning and integration of temporal drawn pictures and motion data, and (2) it allows the observers to associate drawing motions from pictures. The proposed model comprises a deep neural network for dimensionally compressing temporal drawn images and a continuous-time recurrent neural network for integration learning of drawing motions and temporal drawn images. Two experiments are conducted on unicursal shape learning to investigate whether the proposed model can learn the function without any shape information for visual processing. Based on the first experiment, the model can learn 15 drawing sequences for three types of pictures, acquiring associative memory for drawing motions through the bottom-up learning process. Thus, it can associate drawing motions from untrained drawn images. In the second experiment, four types of pictures are trained, with four distorted variations per type. In this case, the model can organize the different shapes based on their distortions by utilizing both the image information and the drawing motions, even if visual characteristics are not shared. (C) 2016 The Authors. Published by Elsevier B.V.

    DOI

    Scopus

    26
    Citation
    (Scopus)
  • Sound source separation for robot audition using deep learning

    Kuniaki Noda, Naoya Hashimoto, Kazuhiro Nakadai, Tetsuya Ogata

    IEEE-RAS International Conference on Humanoid Robots   2015-December   389 - 394  2015.12  [Refereed]

    Authorship:Last author

     View Summary

    Noise robust speech recognition is crucial for effective human-machine interaction in real-world environments. Sound source separation (SSS) is one of the most widely used approaches for addressing noise robust speech recognition by extracting a target speaker's speech signal while suppressing simultaneous unintended signals. However, conventional SSS algorithms, such as independent component analysis or nonlinear principal component analysis, are limited in modeling complex projections with scalability. Moreover, conventional systems required designing an independent subsystem for noise reduction (NR) in addition to the SSS. To overcome these issues, we propose a deep neural network (DNN) framework for modeling the separation function (SF) of an SSS system. By training a DNN to predict clean sound features of a target sound from corresponding multichannel deteriorated sound feature inputs, we enable the DNN to model the SF for extracting the target sound without prior knowledge regarding the acoustic properties of the surrounding environment. Moreover, the same DNN is trained to function simultaneously as a NR filter. Our proposed SSS system is evaluated using an isolated word recognition task and a large vocabulary continuous speech recognition task when either nondirectional or directional noise is accumulated in the target speech. Our evaluation results demonstrate that DNN performs noticeably better than the baseline approach, especially when directional noise is accumulated with a low signal-to-noise ratio.

    DOI

    Scopus

    11
    Citation
    (Scopus)
  • Effective motion learning for a flexible-joint robot using motor babbling

    Kuniyuki Takahashi, Tetsuya Ogata, Hiroki Yamada, Hadi Tjandra, Shigeki Sugano

    IEEE International Conference on Intelligent Robots and Systems   2015-December   2723 - 2728  2015.12  [Refereed]

     View Summary

    We propose a method for realizing effective dynamic motion learning in a flexible-joint robot using motor babbling. Flexible-joint robots have recently attracted attention because of their adaptiveness, safety, and, in particular, dynamic motions. It is difficult to control robots that require dynamic motion. In past studies, attractors and oscillators were designed as motion primitives of an assumed task in advance. However, it is difficult to adapt to unintended environmental changes using such methods. To overcome this problem, we use a recurrent neural network (RNN) that does not require predetermined parameters. In this research, we propose a method for facilitating effective learning. First, a robot learns simple motions via motor babbling, acquiring body dynamics using a recurrent neural network (RNN). Motor babbling is the process of movement that infants use to acquire their own body dynamics during their early days. Next, the robot learns additional motions required for a target task using the acquired body dynamics. For acquiring these body dynamics, the robot uses motor babbling with its redundant flexible joints to learn motion primitives. This redundancy implies that there are numerous possible motion patterns. In comparison to a basic learning task, the motion primitives are simply modified to adjust to the task. Next, we focus on the types of motions used in motor babbling. We classify the motions into two motion types, passive motion and active motion. Passive motion involves inertia without any torque input, whereas active motion involves a torque input. The robot acquires body dynamics from the passive motion and a means of torque generation from the active motion. As a result, we demonstrate the importance of performing prior learning via motor babbling before learning a task. In addition, task learning is made more efficient by dividing the motion into two types of motor babbling patterns.

    DOI

    Scopus

    7
    Citation
    (Scopus)
  • Neural network based model for visual-motor integration learning of robot's drawing behavior: Association of a drawing motion from a drawn image

    Kazuma Sasaki, Hadi Tjandra, Kuniaki Noda, Kuniyuki Takahashi, Tetsuya Ogata

    IEEE International Conference on Intelligent Robots and Systems   2015-December   2736 - 2741  2015.12  [Refereed]

    Authorship:Last author

     View Summary

    In this study, we propose a neural network based model for learning a robot's drawing sequences in an unsupervised manner. We focus on the ability to learn visual-motor relationships, which can work as a reusable memory in association of drawing motion from a picture image. Assuming that a humanoid robot can draw a shape on a pen tablet, the proposed model learns drawing sequences, which comprises drawing motion and drawn picture image frames. To learn raw pixel data without any given specific features, we utilized a deep neural network for compressing large dimensional picture images and a continuous time recurrent neural network for integration of motion and picture images. To confirm the ability of the proposed model, we performed an experiment for learning 15 sequences comprising three types of shapes. The model successfully learns all the sequences and can associate a drawing motion from a not trained picture image and a trained picture with similar success. We also show that the proposed model self-organizes its behavior according to types shapes.

    DOI

    Scopus

    12
    Citation
    (Scopus)
  • Attractor representations of language-behavior structure in a recurrent neural network for human-robot interaction

    Tatsuro Yamada, Shingo Murata, Hiroaki Arie, Tetsuya Ogata

    IEEE International Conference on Intelligent Robots and Systems   2015-December   4179 - 4184  2015.12  [Refereed]

    Authorship:Last author

     View Summary

    In recent years there has been increased interest in studies that explore integrative learning of language and other modalities by using neural network models. However, for practical application to human-robot interaction, the acquired semantic structure between language and meaning has to be available immediately and repeatably whenever necessary, just as in everyday communication. As a solution to this problem, this study proposes a method in which a recurrent neural network self-organizes cyclic attractors that reflect semantic structure and represent interaction flows in its internal dynamics. To evaluate this method we design a simple task in which a human verbally directs a robot, which responds appropriately. Training the network with training data that represent the interaction series, the cyclic attractors that reflect the semantic structure is self-organized. The network first receives a verbal direction, and its internal state moves according to the first half of the cyclic attractors with branch structures corresponding to semantics. After that, the internal state reaches a potential to generate appropriate behavior. Finally, the internal state moves to the second half and converges on the initial point of the cycle while generating the appropriate behavior. By self-organizing such an internal structure in its forward dynamics, the model achieves immediate and repeatable response to linguistic directions. Furthermore, the network self-organizes a fixed-point attractor, and so able to wait for directions. It can thus repeat the interaction flexibly without explicit turn-taking signs.

    DOI

    Scopus

    5
    Citation
    (Scopus)
  • Acquisition of viewpoint representation in imitative learning from own sensory-motor experiences

    Ryoichi Nakajo, Shingo Murata, Hiroaki Arie, Tetsuya Ogata

    5th Joint International Conference on Development and Learning and Epigenetic Robotics, ICDL-EpiRob 2015     326 - 331  2015.12  [Refereed]

    Authorship:Last author

     View Summary

    This paper introduces an imitative model that enables a robot to acquire viewpoints of the self and others from its own sensory-motor experiences. This is important for recognizing and imitating actions generated from various directions. Existing methods require coordinate transformations input by human designers or complex learning modules to acquire a viewpoint. In the proposed model, several neurons dedicated to generated actions and viewpoints of the self and others are added to a dynamic nueral network model reffered as continuous time recurrent neural network (CTRNN). The training data are labeled with types of actions and viewpoints, and are linked to each internal state. We implemented this model in a robot and trained the model to perform actions of object manipulation. Representations of behavior and viewpoint were formed in the internal states of the CTRNN. In addition, we analyzed the initial values of the internal states that represent the viewpoint information. We confirmed the distinction of the observational perspective of other's actions self-organized in the space of the initial values. Combining the initial values of the internal states that describe the behavior and the viewpoint, the system can generate unlearned data.

    DOI

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    7
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  • Predictive learning with uncertainty estimation for modeling infants' cognitive development with caregivers: A neurorobotics experiment

    Shingo Murata, Saki Tomioka, Ryoichi Nakajo, Tatsuro Yamada, Hiroaki Arie, Tetsuya Ogata, Shigeki Sugano

    5th Joint International Conference on Development and Learning and Epigenetic Robotics, ICDL-EpiRob 2015     302 - 307  2015.12  [Refereed]

     View Summary

    Dynamic interactions with caregivers are essential for infants to develop cognitive abilities, including aspects of action, perception, and attention. We hypothesized that these abilities can be acquired through the predictive learning of sensory inputs including their uncertainty (inverse precision) in terms of variance. To examine our hypothesis from the perspective of cognitive developmental robotics, we conducted a neurorobotics experiment involving a ball-playing interaction task between a human experimenter representing a caregiver and a small humanoid robot representing an infant. The robot was equipped with a dynamic generative model called a stochastic continuous-time recurrent neural network (S-CTRNN). The S-CTRNN learned to generate predictions about both the visuo-proprioceptive states of the robot and the uncertainty of these states by minimizing a negative log-likelihood consisting of log-uncertainty and precision-weighted prediction error. The experimental results showed that predictive learning with uncertainty estimation enabled the robot to acquire infant-like cognitive abilities through dynamic interactions with the experimenter. We also discuss the effects of infant-directed modifications observed in caregiver-infant interactions on the development of these abilities.

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    3
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  • Audio-visual speech recognition using deep learning

    Kuniaki Noda, Yuki Yamaguchi, Kazuhiro Nakadai, Hiroshi G. Okuno, Tetsuya Ogata

    Applied Intelligence   42 ( 4 ) 722 - 737  2015.06  [Refereed]

    Authorship:Last author

     View Summary

    Audio-visual speech recognition (AVSR) system is thought to be one of the most promising solutions for reliable speech recognition, particularly when the audio is corrupted by noise. However, cautious selection of sensory features is crucial for attaining high recognition performance. In the machine-learning community, deep learning approaches have recently attracted increasing attention because deep neural networks can effectively extract robust latent features that enable various recognition algorithms to demonstrate revolutionary generalization capabilities under diverse application conditions. This study introduces a connectionist-hidden Markov model (HMM) system for noise-robust AVSR. First, a deep denoising autoencoder is utilized for acquiring noise-robust audio features. By preparing the training data for the network with pairs of consecutive multiple steps of deteriorated audio features and the corresponding clean features, the network is trained to output denoised audio features from the corresponding features deteriorated by noise. Second, a convolutional neural network (CNN) is utilized to extract visual features from raw mouth area images. By preparing the training data for the CNN as pairs of raw images and the corresponding phoneme label outputs, the network is trained to predict phoneme labels from the corresponding mouth area input images. Finally, a multi-stream HMM (MSHMM) is applied for integrating the acquired audio and visual HMMs independently trained with the respective features. By comparing the cases when normal and denoised mel-frequency cepstral coefficients (MFCCs) are utilized as audio features to the HMM, our unimodal isolated word recognition results demonstrate that approximately 65 % word recognition rate gain is attained with denoised MFCCs under 10 dB signal-to-noise-ratio (SNR) for the audio signal input. Moreover, our multimodal isolated word recognition results utilizing MSHMM with denoised MFCCs and acquired visual features demonstrate that an additional word recognition rate gain is attained for the SNR conditions below 10 dB.

    DOI

    Scopus

    486
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  • 2P1-S06 Exploration of Body Dynamics Utilizing Variance Prediction of Recurrent Neural Network

    Suzuki Kanata, Takahashi Kuniyuki, Hadi Tjandra, Murata Shingo, Sugano Shigeki, Ogata Tetsuya

      2015   "2P1 - S06(1)"-"2P1-S06(2)"  2015.05

     View Summary

    We propose an exploratory motor babbling utilizing variance prediction of recurrent neural network as a method to explore body dynamics of robot with flexible joints. With conventional research methods, practical use with real robots is difficult because of the large numbers of required motor babbling motions. With the proposed method, over-fitting of predictable motions is reduced by sequentially learning appropriate motion for body model from unpredictable motions. To evaluate the method, an experiment where the robot additionally learns crank turning task after the exploration of body dynamics were conducted. The results show that the proposed method is capable of efficient motion generation in any given motion task.

    CiNii

  • 1A1-K01 RTC / RTS Repository Management Framework for RT-middleware : Repository Management Function and Build Management System

    SUGA Yuki, OGATA Tetsuya

      2015   "1A1 - K01(1)"-"1A1-K01(2)"  2015.05

     View Summary

    We are currently developing an open-framework for RT-middleware which advances the reusability of RT-component and RT-system. Using the RT-middleware, though the softwares of the robotics elements like actuators, controllers, and sensors, are encapsulated into RT-component which can be easily reused, the way how to collect the source-codes of RTCs is not well-discussed yet. In our open-framework, both a repository management and a build support system are implemented. In this paper, the RTC source-code build-status management system which uses both the repository management and the build support system is shown.

    CiNii

  • 1A1-J02 A Hierarchical Model of Autonomous Mobile Robot System and Implementation in RT-Middleware

    ASATO Tao, SUGA Yuki, OGATA Tetsuya

      2015   "1A1 - J02(1)"-"1A1-J02(2)"  2015.05

     View Summary

    In this paper, we propose a system framework of a mapping and navigation robot which does not depend on specific robot middleware platforms. Recently, robot middleware have attracted attention widely because that is expected to reduce the cost of robot development. However, many robot middleware platforms have been developed, so it must to define a common framework to design robot system without depending on specific platform. Therefore, we propose an autonomous mobile robot framework which independent on specific robot middleware platforms, hi addition, this model are implemented in RT-Middleware and experimentally evaluated.

    CiNii

  • Preferential training of neurodynamical model based on predictability of target dynamics

    Shun Nishide, Harumitsu Nobuta, Hiroshi G. Okuno, Tetsuya Ogata

    Advanced Robotics   29 ( 9 ) 587 - 596  2015.05  [Refereed]

    Authorship:Last author

     View Summary

    Intrinsic motivation is one of the keys in implementing the mechanism of interest to robots. In this paper, we present a method to apply intrinsic motivation in dynamics learning with predictable and unpredictable targets in view. The robots arm is used for the predictable target and the humans arm is used for the unpredictable target in the experiment. The learning algorithm based on intrinsic motivation will automatically set a larger weight to targets that would contribute to decreasing the training error, while setting a smaller weight to others. A neurodynamical model, namely multiple timescales recurrent neural network (MTRNN), is utilized for studying the robots arm/external object dynamics. Training of MTRNN is done using the back propagation through time (BPTT) algorithm. We modify the BPTT algorithm by the following two steps. (1) Evaluate predictability of robots arm/objects using training error of MTRNN. (2) Assign a preference ratio, which represents the weight of the training, to each object based on predictability. The proposed training method would focus more on reducing training error of predictable objects compared to normal BPTT, where training error is equally treated for every object. Experiments were conducted using an actual robot platform, moving the robots arm while a human moves his arm in the robots camera view. The results of the experiment showed that the proposed training method could achieve smaller training error of the robots arm visuomotor dynamics, which is predictable from the robots motor command, compared to general training with BPTT. Evaluation of MTRNN as a forward model to predict untrained data showed that the proposed model is capable of predicting the robots hand motion, specifically with larger number of nodes.

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    1
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  • Tool-body assimilation model based on body babbling and neurodynamical system

    Kuniyuki Takahashi, Tetsuya Ogata, Hadi Tjandra, Yuki Yamaguchi, Shigeki Sugano

    Mathematical Problems in Engineering   2015  2015.02  [Refereed]

     View Summary

    We propose the new method of tool use with a tool-body assimilation model based on body babbling and a neurodynamical system for robots to use tools. Almost all existing studies for robots to use tools require predetermined motions and tool features; the motion patterns are limited and the robots cannot use novel tools. Other studies fully search for all available parameters for novel tools, but this leads to massive amounts of calculations. To solve these problems, we took the following approach: we used a humanoid robot model to generate random motions based on human body babbling. These rich motion experiences were used to train recurrent and deep neural networks for modeling a body image. Tool features were self-organized in parametric bias, modulating the body image according to the tool in use. Finally, we designed a neural network for the robot to generate motion only from the target image. Experiments were conducted with multiple tools for manipulating a cylindrical target object. The results show that the tool-body assimilation model is capable of motion generation.

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    10
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  • Tactile object recognition using deep learning and dropout

    Alexander Schmitz, Yusuke Bansho, Kuniaki Noda, Hiroyasu Iwata, Tetsuya Ogata, Shigeki Sugano

    IEEE-RAS International Conference on Humanoid Robots   2015-February   1044 - 1050  2015.02  [Refereed]

     View Summary

    Recognizing grasped objects with tactile sensors is beneficial in many situations, as other sensor information like vision is not always reliable. In this paper, we aim for multimodal object recognition by power grasping of objects with an unknown orientation and position relation to the hand. Few robots have the necessary tactile sensors to reliably recognize objects: in this study the multifingered hand of TWENDY-ONE is used, which has distributed skin sensors covering most of the hand, 6 axis F/T sensors in each fingertip, and provides information about the joint angles. Moreover, the hand is compliant. When using tactile sensors, it is not clear what kinds of features are useful for object recognition. Recently, deep learning has shown promising results. Nevertheless, deep learning has rarely been used in robotics and to our best knowledge never for tactile sensing, probably because it is difficult to gather many samples with tactile sensors. Our results show a clear improvement when using a denoising autoencoder with dropout compared to traditional neural networks. Nevertheless, a higher number of layers did not prove to be beneficial.

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    80
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  • Special Issue on Cutting Edge of Robotics in Japan 2015

    Tetsuya Ogata

    Advanced Robotics   29 ( 1 ) 1 - 1  2015.01

    DOI

    Scopus

  • Symbol Emergence in Robotics: A Survey.

    Tadahiro Taniguchi, Takayuki Nagai, Tomoaki Nakamura, Naoto Iwahashi, Tetsuya Ogata, Hideki Asoh

    CoRR   abs/1509.08973  2015

  • Efficient motor babbling using variance predictions from a recurrent neural network

    Kuniyuki Takahashi, Kanata Suzuki, Tetsuya Ogata, Hadi Tjandra, Shigeki Sugano

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   9491   26 - 33  2015  [Refereed]

     View Summary

    We propose an exploratory form of motor babbling that uses variance predictions from a recurrent neural network as a method to acquire the body dynamics of a robot with flexible joints. In conventional research methods, it is difficult to construct real robots because of the large number of motor babbling motions required. In motor babbling, different motions may be easy or difficult to predict. The variance is large in difficult-to-predict motions, whereas the variance is small in easy-topredict motions. We use a Stochastic Continuous Timescale Recurrent Neural Network to predict the accuracy and variance of motions. Using the proposed method, a robot can explore motions based on variance. To evaluate the proposed method, experiments were conducted in which the robot learns crank turning and door opening/closing tasks after exploring its body dynamics. The results show that the proposed method is capable of efficient motion generation for any given motion tasks.

    DOI

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    1
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  • Generation of sensory reflex behavior versus intentional proactive behavior in robot learning of cooperative interactions with others

    Shingo Murata, Yuichi Yamashita, Hiroaki Arie, Tetsuya Ogata, Jun Tani, Shigeki Sugano

    IEEE ICDL-EPIROB 2014 - 4th Joint IEEE International Conference on Development and Learning and on Epigenetic Robotics     242 - 248  2014.12  [Refereed]

     View Summary

    This paper investigates the essential difference between two types of behavior generation schemes, namely, sensory reflex behavior generation and intentional proactive behavior generation, by proposing a dynamic neural network model referred to as stochastic multiple-timescale recurrent neural network (S-MTRNN). The proposed model was employed in an experiment involving robots learning to cooperate with others under the condition of potential unpredictability of the others' behaviors. The results of the learning experiment showed that sensory reflex behavior was generated by a self-organizing probabilistic prediction mechanism when the initial sensitivity characteristics in the network dynamics were not utilized in the learning process. In contrast, proactive behavior with a deterministic prediction mechanism was developed when the initial sensitivity was utilized. It was further shown that in situations where unexpected behaviors of others were observed, the behavioral context was re-situated by adaptation of the internal neural dynamics by means of simple sensory reflexes in the former case. In the latter case, the behavioral context was re-situated by error regression of the internal neural activity rather than by sensory reflex. The role of the top-down and bottom-up interactions in dealing with unexpected situations is discussed.

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    4
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  • Insertion of pause in drawing from babbling for robot's developmental imitation learning

    Shun Nishide, Keita Mochizuki, Hiroshi G. Okuno, Tetsuya Ogata

    Proceedings - IEEE International Conference on Robotics and Automation     4785 - 4791  2014.09  [Refereed]

    Authorship:Last author

     View Summary

    In this paper, we present a method to improve a robot's imitation performance in a drawing scenario by inserting pauses in motion. Human's drawing skills are said to develop through five stages: 1) Scribbling, 2) Fortuitous Realism, 3) Failed Realism, 4) Intellectual Realism, and 5) Visual Realism. We focus on stages 1) and 3) for creating our system, each corresponding to body babbling and imitation learning, respectively. For stage 1), the robot randomly moves its arm to associate robot's arm dynamics with the drawing result. Presuming that the robot has no knowledge about its own dynamics, the robot learns its body dynamics in this stage. For stage 3), we consider a scenario where a robot would imitate a human's drawing motion. Upon creating the system, we focus on the motionese phenomenon, which is one of the key factors for discussing acquisition of a skill through a human parent-child interaction. In motionese, the parent would first show each action elaborately to the child, when teaching a skill. As the child starts to improve, the parent's actions would be simplified. Likewise in our scenario, the human would first insert pauses during the drawing motions where the direction of drawing changes (i.e. corners). As the robot's imitation learning of drawing converges, the human would change to drawing without pauses. The experimental results show that insertion of pause in drawing imitation scenarios greatly improves the robot's drawing performance.

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    15
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  • 人間の描画発達に基づくロボットの描画模倣学習モデルの構築

    西出俊, 望月敬太, 奥乃博, 尾形哲也

    日本ロボット学会学術講演会予稿集(CD-ROM)   32nd   ROMBUNNO.2I2-04  2014.09

    J-GLOBAL

  • Learning to generate proactive and reactive behavior using a dynamic neural network model with time-varying variance prediction mechanism

    Shingo Murata, Hiroaki Arie, Tetsuya Ogata, Shigeki Sugano, Jun Tani

    Advanced Robotics   28 ( 17 ) 1189 - 1203  2014.09  [Refereed]

     View Summary

    This paper discusses a possible neurodynamic mechanism that enables self-organization of two basic behavioral modes, namely a proactive mode and a reactive mode, and of autonomous switching between these modes depending on the situation. In the proactive mode, actions are generated based on an internal prediction, whereas in the reactive mode actions are generated in response to sensory inputs in unpredictable situations. In order to investigate how these two behavioral modes can be self-organized and how autonomous switching between the two modes can be achieved, we conducted neurorobotics experiments by using our recently developed dynamic neural network model that has a capability to learn to predict time-varying variance of the observable variables. In a set of robot experiments under various conditions, the robot was required to imitate others movements consisting of alternating predictable and unpredictable patterns. The experimental results showed that the robot controlled by the neural network model was able to proactively imitate predictable patterns and reactively follow unpredictable patterns by autonomously switching its behavioral modes. Our analysis revealed that variance prediction mechanism can lead to self-organization of these abilities with sufficient robustness and generalization capabilities. © 2014 © 2014 Taylor & Francis and The Robotics Society of Japan.

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    9
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  • Deep neural network を用いたヒューマノイドロボットの適応的行動選択

    野田邦昭, 有江浩明, 菅佑樹, 尾形哲也

    ,GPU Technology Conference Japan    2014.07

  • Multimodal integration learning of robot behavior using deep neural networks

    Kuniaki Noda, Hiroaki Arie, Yuki Suga, Tetsuya Ogata

    Robotics and Autonomous Systems   62 ( 6 ) 721 - 736  2014.06  [Refereed]

    Authorship:Last author

     View Summary

    For humans to accurately understand the world around them, multimodal integration is essential because it enhances perceptual precision and reduces ambiguity. Computational models replicating such human ability may contribute to the practical use of robots in daily human living environments; however, primarily because of scalability problems that conventional machine learning algorithms suffer from, sensory-motor information processing in robotic applications has typically been achieved via modal-dependent processes. In this paper, we propose a novel computational framework enabling the integration of sensory-motor time-series data and the self-organization of multimodal fused representations based on a deep learning approach. To evaluate our proposed model, we conducted two behavior-learning experiments utilizing a humanoid robot; the experiments consisted of object manipulation and bell-ringing tasks. From our experimental results, we show that large amounts of sensory-motor information, including raw RGB images, sound spectrums, and joint angles, are directly fused to generate higher-level multimodal representations. Further, we demonstrated that our proposed framework realizes the following three functions: (1) cross-modal memory retrieval utilizing the information complementation capability of the deep autoencoder; (2) noise-robust behavior recognition utilizing the generalization capability of multimodal features; and (3) multimodal causality acquisition and sensory-motor prediction based on the acquired causality. © 2014 Elsevier B.V. All rights reserved.

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    134
    Citation
    (Scopus)
  • 身体バブリングと再帰結合型神経回路モデルによる道具身体化〜深層学習による画像特徴量抽出〜

    高橋城志, 尾形哲也, Hadi Tjandra, 野田邦昭, 村田真悟, 有江浩明, 菅野重樹

    第28回人工知能学会全国大会   1I4-OS-09a-4  2014.05

  • 予測精度の予測に基づいた能動的・受動的な適応行動の生成学習

    村田真悟, 山下祐一, 有江浩明, 尾形哲也, 谷淳, 菅野重樹

    第28回人工知能学会全国大会   2K4-OS-04a-3  2014.05

  • Deep neural network による映像・音響・運動データの統合と共起

    野田邦昭, 有江浩明, 菅佑樹, 尾形哲也

    第28回人工知能学会全国大会   3H4-OS-24b-3  2014.05

  • 異なる神経メカニズムによる能動的・受動的行動の選択

    村田真悟, 山下祐一, 有江浩明, 尾形哲也, 谷淳, 菅野重樹

    日本機械学会ロボティクスメカトロニクス講演会   3P2-Q03  2014.05

  • 神経回路モデルと身体バブリングによる道具身体化と道具機能の獲得

    高橋城志, 尾形哲也, TjandraHadi, 野田邦昭, 村田真悟, 有江浩明, 菅野重樹

    日本機械学会ロボティクスメカトロニクス講演会   3P2-P02  2014.05

  • Deep neural network を用いた感覚運動統合メカニズムによるヒューマノイドロボットの物体操作行動認識

    野田邦昭, 有江浩明, 菅佑樹, 尾形哲也

    日本機械学会ロボティクスメカトロニクス講演会   3P2-P03  2014.05

  • 神経力学モデルと身体バブリングに基づく道具身体化と動作生成

    Hadi Tjandra, 高橋城志, 村田真悟, 有江浩明, 山口雄紀, 尾形哲也, 菅野重樹

    情報処理学会第76回全国大会   2014 ( 1 ) 1S - 4  2014.03

    CiNii

  • ロボットによる描画運動発達モデルと軌道の重み付き区間認識・学習を利用した精度向上

    望月敬太, 西出俊, 奥乃博, 尾形哲也

    情報処理学会第76回全国大会     3C - 5  2014.03

  • S-CTRNNを用いた複数時系列パターンの記憶学習

    村田真悟, 有江浩明, 尾形哲也, 谷淳, 菅野重樹

    情報処理学会第76回全国大会     3C - 6  2014.03

  • Deep Neural Networkを用いたマルチモーダル音声認識の為の特徴量学習

    山口雄紀, 野田邦昭, 中臺一博, 奥乃博, 尾形哲也

    情報処理学会第76回全国大会     5S - 3  2014.03

  • Tool-body assimilation model using a neuro-dynamical system for acquiring representation of tool function and motion.

    Kuniyuki Takahashi, Tetsuya Ogata, Hadi Tjandra, Yuki Yamaguchi, Yuki Suga, Shigeki Sugano

    IEEE/ASME International Conference on Advanced Intelligent Mechatronics, AIM   ( PM2-3 ) 1255 - 1260  2014

     View Summary

    In this paper, we propose a tool-body assimilation model that implements a multiple time-scales recurrent neural network (MTRNN). Our model allows a robot to acquire the representation of a tool function and the required motion without having any prior knowledge of the tool. It is composed of five modules: image feature extraction, body model, tool dynamics feature, tool recognition, and motion recognition. Self-organizing maps (SOM) are used for image feature extraction from raw images. The MTRNN is used for body model learning. Parametric bias (PB) nodes are used to learn tool dynamic features. The PB nodes are attached to the neurons of the MTRNN to modulate the body model. A hierarchical neural network (HNN) is implemented for tool and motion recognition. Experiments were conducted using OpenHRP3, a robotics simulator, with multiple tools. The results show that the tool-body assimilation model is capable of recognizing tools, including those having an unlearned shape, and acquires the required motions accordingly. © 2014 IEEE.

    DOI

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    4
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  • Applying intrinsic motivation for visuomotor learning of robot arm motion

    Shun Nishide, Harumitsu Nobuta, Hiroshi G. Okuno, Tetsuya Ogata

    2014 11th International Conference on Ubiquitous Robots and Ambient Intelligence, URAI 2014     364 - 367  2014  [Refereed]

    Authorship:Last author

     View Summary

    In this paper, we present a method to apply intrinsic motivation for improving visuomotor learning of robot's arm with external object in view. Multiple Timescales Recurrent Neural Network (MTRNN) is utilized for learning the robot arm/external object dynamics. Training of MTRNN is done using the Back Propagation Through Time (BPTT) algorithm. BPTT algorithm is modified as follows. 1. Evaluate predictability of robot arm/objects using training error of MTRNN. 2. Assign a preference ratio to each object based on predictability. The preference ratio represents the weight of each object to training. Experiments were conducted using an actual robot moving the arm while a human moves his arm in the robot's camera view. The result of the experiment showed that the proposed method presents better training result of robot arm visuomotor dynamics compared to general training with BPTT.

    DOI

    Scopus

  • Lipreading using convolutional neural network

    Kuniaki Noda, Yuki Yamaguchi, Kazuhiro Nakadai, Hiroshi G. Okuno, Tetsuya Ogata

    Proceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH     1149 - 1153  2014  [Refereed]

    Authorship:Last author

     View Summary

    In recent automatic speech recognition studies, deep learning architecture applications for acoustic modeling have eclipsed conventional sound features such as Mel-frequency cepstral co- efficients. However, for visual speech recognition (VSR) stud- ies, handcrafted visual feature extraction mechanisms are still widely utilized. In this paper, we propose to apply a convo- lutional neural network (CNN) as a visual feature extraction mechanism for VSR. By training a CNN with images of a speaker's mouth area in combination with phoneme labels, the CNN acquires multiple convolutional filters, used to extract vi- sual features essential for recognizing phonemes. Further, by modeling the temporal dependencies of the generated phoneme label sequences, a hidden Markov model in our proposed sys- Tem recognizes multiple isolated words. Our proposed system is evaluated on an audio-visual speech dataset comprising 300 Japanese words with six different speakers. The evaluation re- sults of our isolated word recognition experiment demonstrate that the visual features acquired by the CNN significantly out- perform those acquired by conventional dimensionality com- pression approaches, including principal component analysis.

  • Tool-body assimilation model using a neuro-dynamical system for acquiring representation of tool function and motion

    Kuniyuki Takahshi, Tetsuya Ogata, Hadi Tjandra, Yuki Yamaguchi, Yuki Suga, Shigeki Sugano

    IEEE/ASME International Conference on Advanced Intelligent Mechatronics, AIM   ( PM2-3 ) 1255 - 1260  2014  [Refereed]

     View Summary

    In this paper, we propose a tool-body assimilation model that implements a multiple time-scales recurrent neural network (MTRNN). Our model allows a robot to acquire the representation of a tool function and the required motion without having any prior knowledge of the tool. It is composed of five modules: image feature extraction, body model, tool dynamics feature, tool recognition, and motion recognition. Self-organizing maps (SOM) are used for image feature extraction from raw images. The MTRNN is used for body model learning. Parametric bias (PB) nodes are used to learn tool dynamic features. The PB nodes are attached to the neurons of the MTRNN to modulate the body model. A hierarchical neural network (HNN) is implemented for tool and motion recognition. Experiments were conducted using OpenHRP3, a robotics simulator, with multiple tools. The results show that the tool-body assimilation model is capable of recognizing tools, including those having an unlearned shape, and acquires the required motions accordingly. © 2014 IEEE.

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    4
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  • The interaction between a robot and multiple people based on spatially mapping of friendliness and motion parameters

    Tsuyoshi Tasaki, Tetsuya Ogata, Hiroshi G. Okuno

    Advanced Robotics   28 ( 1 ) 39 - 51  2014  [Refereed]

     View Summary

    We aim to achieve interaction between a robot and multiple people. For this, robots should localize people, select an interaction partner, and act appropriately for him/her. It is difficult to deal with all these problems using only the sensors installed into the robots. We focus on that people use a rough interaction distance among other people . We divide this interaction area into different spaces based on both the interaction distances and sensor abilities of robots. Our robots localize people roughly within this divided space. To select an interaction partner, they map friendliness holding the interaction history onto the divided space, and integrate the sensor information. Furthermore, we developed a method for appropriately changing the motions, sizes, and speeds based on the distance. Our robots regard the divided spaces as Q-Learning states, and learn the motion parameters. Our robot interacted with 27 visitors. It localized a partner with an F-value of 0.76 through integration, which is higher than that of a single sensor. A factor analysis was performed on the results from questionnaires. Exciting and Friendly were the representatives of the first and second factors, respectively. For both factors, a motion with friendliness provided higher impression scores than that without friendliness. © 2013 Taylor & Francis and The Robotics Society of Japan.

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    4
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    (Scopus)
  • Tool-body assimilation model based on body babbling and a neuro-dynamical system for motion generation

    Kuniyuki Takahashi, Tetsuya Ogata, Hadi Tjandra, Shingo Murata, Hiroaki Arie, Shigeki Sugano

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   8681 LNCS   363 - 370  2014  [Refereed]

     View Summary

    We propose a model for robots to use tools without predetermined parameters based on a human cognitive model. Almost all existing studies of robot using tool require predetermined motions and tool features, so the motion patterns are limited and the robots cannot use new tools. Other studies use a full search for new tools; however, this entails an enormous number of calculations. We built a model for tool use based on the phenomenon of tool-body assimilation using the following approach: We used a humanoid robot model to generate random motion, based on human body babbling. These rich motion experiences were then used to train a recurrent neural network for modeling a body image. Tool features were self-organized in the parametric bias modulating the body image according to the used tool. Finally, we designed the neural network for the robot to generate motion only from the target image. © 2014 Springer International Publishing Switzerland.

    DOI

    Scopus

    3
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  • Learning and recognition of multiple fluctuating temporal patterns using S-CTRNN

    Shingo Murata, Hiroaki Arie, Tetsuya Ogata, Jun Tani, Shigeki Sugano

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   8681 LNCS   9 - 16  2014  [Refereed]

     View Summary

    In the present study, we demonstrate the learning and recognition capabilities of our recently proposed recurrent neural network (RNN) model called stochastic continuous-time RNN (S-CTRNN). S-CTRNN can learn to predict not only the mean but also the variance of the next state of the learning targets. The network parameters consisting of weights, biases, and initial states of context neurons are optimized through maximum likelihood estimation (MLE) using the gradient descent method. First, we clarify the essential difference between the learning capabilities of conventional CTRNN and S-CTRNN by analyzing the results of a numerical experiment in which multiple fluctuating temporal patterns were used as training data, where the variance of the Gaussian noise varied among the patterns. Furthermore, we also show that the trained S-CTRNN can recognize given fluctuating patterns by inferring the initial states that can reproduce the patterns through the same MLE scheme as that used for network training. © 2014 Springer International Publishing Switzerland.

    DOI

    Scopus

    8
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  • RTシステムの再利用性を高めるためのオープンフレームワークの開発

    菅佑樹, 尾形哲也

    計測自動制御学会 システムインテグレーション部門講演会 SI2013     3G1 - 2  2013.12

  • 神経回路モデルを用いた道具身体化による道具機能と動作の獲得

    高橋城志, Tjandra Hadi, 山口雄紀, 菅佑樹, 菅野重樹, 尾形哲也

    計測自動制御学会 システムインテグレーション部門講演会 SI2013     2K1 - 5  2013.12

  • マルチメディア向けグラフィカル統合開発環境「Max」とRTCを繋ぐブリッジプラグインの開発

    佐々木一磨, 寺田翔太, 有江浩明, 野田邦昭, 菅佑樹, 尾形哲也

    計測自動制御学会 システムインテグレーション部門講演会 SI2013     1B3 - 1  2013.12

  • レコードスケッチ

    寺田翔太, 佐々木一磨, 有江浩明, 野田邦昭, 菅佑樹, 尾形哲也

    計測自動制御学会 システムインテグレーション部門講演会 SI2013     1B2 - 6  2013.12

  • 相槌認識による聞き手の理解状態推定を利用したインタラクションのためのロボット動作制御

    田崎豪, 尾形哲也, 奥乃博

    ヒューマンインタフェース学会論文誌   15 ( 4 ) 363 - 374  2013.11

    CiNii

  • Altered Prediction of Uncertainty Induced by Network Disequilibrium: A Neuro-Robotics Study

    Shingo Murata, Yuichi Yamashita, Tetsuya Ogata, Hiroaki Arie, Jun Tani, Shigeki Sugano

    Computational Psychiatry 2013, Abstract, Miami, USA    2013.10

  • スパース再帰神経回路モデルによる人物の行動学習

    西出俊, 奥乃博, 尾形哲也

    日本ロボット学会第31回学術講演会     2C2 - 01  2013.09

  • 停止活動を活用した描画運動におけるロボットの発達的模倣学習

    望月敬太, 西出俊, 奥乃博, 尾形哲也

    日本ロボット学会第31回学術講演会     1C2 - 06  2013.09

  • Deep neural networkを用いたヒューマノイドロボットによる物体操作行動の記憶学習と行動生成

    野田邦昭, 有江浩明, 菅佑樹, 尾形哲也

    人工知能学会全国大会(第27回)   2G4-OS-19a-2  2013.06

  • 再帰型神経回路モデルによる予測可能性を利用した自己・他者の識別

    有江浩明, 野田邦昭, 菅佑樹,谷淳, 尾形哲也

    人工知能学会全国大会(第27回)   3J3-OS-20b-1  2013.06

  • 空間の能動的認知と身体の拡張

    尾形哲也

    第57回システム制御情報学会研究発表講演会(SCI’13)     126 - 1  2013.05

  • RTミドルウエア利用者のためのオープンフレームワークの開発

    菅佑樹, 尾形哲也

    日本機械学会ロボティクスメカトロニクス講演会     1P1 - C03  2013.05

  • Deep neural networkを用いた連想記憶メカニズムによるヒューマノイドロボットの適応的行動選択

    野田邦昭, 有江浩明, 菅佑樹, 尾形哲也

    日本機械学会ロボティクスメカトロニクス講演会     1P1 - B01  2013.05

  • 再帰型神経回路モデルを用いた引き込みによる適応的な行為生成

    有江浩明, 野田邦昭, 菅佑樹,谷淳, 尾形哲也

    日本機械学会ロボティクスメカトロニクス講演会     1P1 - B03  2013.05

  • 全探索と人間のアフォーダンスとの定量的差異の検証

    高橋城志, 尾形哲也, 岩田浩康, 菅野重樹

    第13回日本赤ちゃん学会学術集会    2013.05

  • Integration of behaviors and languages with a hierarchal structure self-organized in a neuro-dynamical model

    Tetsuya Ogata, Hiroshi G. Okuno

    2013 IEEE Workshop on Robotic Intelligence in Informationally Structured Space (RiiSS)     89 - 95  2013.04  [Refereed]

    Authorship:Lead author, Corresponding author

     View Summary

    This paper proposes an approach for robots to ac-quire language grounding in their robot's sensory-motor flow using neuro-dynamical models. We trained our neuro-dynamical model over a set of sentences represented as sequences of characters. For the integrated recognition, we introduced a cognitive hypothesis for integrated recognition where a human's brain separately processed the 'structure' and 'contents' of a sentence. Our model was trained with the spelling of words and their semantic role emerged in the first model. As a result of binding the model with sensory-motion patterns, we confirmed that it could associate proper word spellings with a sensory-motor flows and a semantic roles, even if an observed flow had not been learned. © 2013 IEEE.

    DOI

  • 多層神経回路モデルによる共感覚現象の学習と連想

    山口雄紀, 野田邦明, 西出俊, 奥乃博, 尾形哲也

    情報処理学会第75回全国大会    2013.03

  • 神経回路モデルを用いたロボットの描画運動における発達的模倣学習

    望月敬太, 西出俊, 奥乃博, 尾形哲也

    情報処理学会第75回全国大会     1R - 5  2013.03

  • 再帰結合神経回路モデルを用いた予測可能性による段階的対象選択学習

    信田春満, 西出俊, 奥乃博, 尾形哲也

    情報処理学会第75回全国大会     3R - 2  2013.03

  • Robust Multipitch Analyzer against Initialization based on Latent Harmonic Allocation using Overtone Corpus

    Daichi Sakaue, Katsutoshi Itoyama, Tetsuya Ogata, Hiroshi G. Okuno

    Journal of Information Processing   21 ( 2 ) 246 - 255  2013  [Refereed]

     View Summary

    We present a Bayesian analysis method that estimates the harmonic structure of musical instruments in music signals on the basis of psychoacoustic evidence. Since the main objective of multipitch analysis is joint estimation of the fundamental frequencies and their harmonic structures, the performance of harmonic structure estimation significantly affects fundamental frequency estimation accuracy. Many methods have been proposed for estimating the harmonic structure accurately, but no method has been proposed that satisfies all these requirements: robust against initialization, optimization-free, and psychoacoustically appropriate and thus easy to develop further. Our method satisfies these requirements by explicitly incorporating Terhardt's virtual pitch theory within a Bayesian framework. It does this by automatically learning the valid weight range of the harmonic components using a MIDI synthesizer. The bounds are termed "overtone corpus." Modeling demonstrated that the proposed overtone corpus method can stably estimate the harmonic structure of 40 musical pieces for a wide variety of initial settings. © 2013 Information Processing Society of Japan.

    DOI CiNii

    Scopus

  • Developmental human-robot imitation learning of drawing with a neuro dynamical system

    Keita Mochizuki, Shun Nishide, Hiroshi G. Okuno, Tetsuya Ogata

    Proceedings - 2013 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2013     2336 - 2341  2013  [Refereed]

    Authorship:Last author

     View Summary

    This paper mainly deals with robot developmental learning on drawing and discusses the influences of physical embodiment to the task. Humans are said to develop their drawing skills through five phases: 1) Scribbling, 2) Fortuitous Realism, 3) Failed Realism, 4) Intellectual Realism, 5) Visual Realism. We implement phases 1) and 3) into the humanoid robot NAO, holding a pen, using a neuro dynamical model, namely Multiple Timescales Recurrent Neural Network (MTRNN). For phase 1), we used random arm motion of the robot as body babbling to associate motor dynamics with pen position dynamics. For phase 3), we developed incremental imitation learning to imitate and develop the robot's drawing skill using basic shapes: circle, triangle, and rectangle. We confirmed two notable features from the experiment. First, the drawing was better performed for shapes requiring arm motions used in babbling. Second, performance of clockwise drawing of circle was good from beginning, which is a similar phenomenon that can be observed in human development. The results imply the capability of the model to create a developmental robot relating to human development. © 2013 IEEE.

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    30
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  • Intersensory causality modeling using deep neural networks

    Kuniaki Noda, Hiroaki Arie, Yuki Suga, Tetsuya Ogata

    Proceedings - 2013 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2013     1995 - 2000  2013  [Refereed]

    Authorship:Last author

     View Summary

    Our brain is known to enhance perceptual precision and reduce ambiguity about sensory environment by integrating multiple sources of sensory information acquired from different modalities, such as vision, auditory and somatic sensation. From an engineering perspective, building a computational model that replicates this ability to integrate multimodal information and to self-organize the causal dependency among them, represents one of the central challenges in robotics. In this study, we propose such a model based on a deep learning framework and we evaluate the proposed model by conducting a bell ring task using a small humanoid robot. Our experimental results demonstrate that (1) the cross-modal memory retrieval function of the proposed method succeeds in generating visual sequence from the corresponding sound and bell ring motion, and (2) the proposed method leads to accurate causal dependencies among the sensory-motor sequence. © 2013 IEEE.

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    Scopus

    4
    Citation
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  • Multimodal integration learning of object manipulation behaviors using deep neural networks

    Kuniaki Noda, Hiroaki Arie, Yuki Suga, Testuya Ogata

    IEEE International Conference on Intelligent Robots and Systems     1728 - 1733  2013  [Refereed]

    Authorship:Last author

     View Summary

    This paper presents a novel computational approach for modeling and generating multiple object manipulation behaviors by a humanoid robot. The contribution of this paper is that deep learning methods are applied not only for multimodal sensor fusion but also for sensory-motor coordination. More specifically, a time-delay deep neural network is applied for modeling multiple behavior patterns represented with multi-dimensional visuomotor temporal sequences. By using the efficient training performance of Hessian-free optimization, the proposed mechanism successfully models six different object manipulation behaviors in a single network. The generalization capability of the learning mechanism enables the acquired model to perform the functions of cross-modal memory retrieval and temporal sequence prediction. The experimental results show that the motion patterns for object manipulation behaviors are successfully generated from the corresponding image sequence, and vice versa. Moreover, the temporal sequence prediction enables the robot to interactively switch multiple behaviors in accordance with changes in the displayed objects. © 2013 IEEE.

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    14
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  • Learning and association of synaesthesia phenomenon using deep neural networks

    Yuki Yamaguchi, Kuniaki Noda, Shun Nishide, Hiroshi G. Okuno, Tetsuya Ogata

    2013 IEEE/SICE International Symposium on System Integration, SII 2013     659 - 664  2013  [Refereed]

    Authorship:Last author

     View Summary

    Robots are required to process multimodal information because the information in the real world comes from various modal inputs. However, there exist only a few robots integrating multimodal information. Humans can recognize the environment effectively by cross-modal processing. We focus on modeling synaesthesia phenomenon known to be a cross-modal perception of humans. Recently, deep neural networks (DNNs) have gained more attention and successfully applied to process high-dimensional data composed not only of single modality but also of multimodal information. We introduced DNNs to construct multimodal association model which can reconstruct one modality from the other modality. Our model is composed of two DNNs: one for image compression and the other for audio-visual sequential learning. We tried to reproduce synaesthesia phenomenon by training our model with the multimodal data acquired from psychological experiment. Cross-modal association experiment showed that our model can reconstruct the same or similar images from sound as synaesthetes, those who experience synaesthesia. The analysis of middle layers of DNNs representing multimodal features implied that DNNs self-organized the difference of perception between individual synaesthetes. © 2013 IEEE.

    DOI

    Scopus

  • RTミドルウエアを用いたテレプレゼンスロボット用フレームワークの開発

    菅佑樹, 尾形哲也

    SI 2012    2012.12

  • 再帰型神経回路モデルを用いた内発的動機付けによる身体モデルの優先的学習

    信田春満, 西出俊, 奥乃博, 尾形哲也

    SI 2012    2012.12

  • Tool-Body Assimilation Model using Neuro-Dynamical System for Acquiring Representation of Tool Function

    Yuki YAMAGUCHI, Harumitsu NOBUTA, Shun NISHIDE, Hiroshi G. OKUNO, Tetsuya OGATA

    IROS2012 Workshop on Cognitive Neuroscience Robotics   ( PM2-3 ) 6  2012.10  [Refereed]

    Authorship:Last author

  • Developmental Human-Robot Imitation Learning with Phased Structuring in Neuro Dynamical System

    Keita MOCHIZUKI, Harumitsu NOBUTA, Shun NISHIDE, Hiroshi G. OKUNO, Tetsuya OGATA

    IROS2012 Workshop on Cognitive Neuroscience Robotics   ( Pos-3 ) 6  2012.10  [Refereed]

    Authorship:Last author

  • Automatic allocation of training data for speech understanding based on multiple model combinations

    Kazunori Komatani, Mikio Nakano, Masaki Katsumaru, Kotaro Funakoshi, Tetsuya Ogata, Hiroshi G. Okuno

    IEICE Transactions on Information and Systems   E95-D ( 9 ) 2298 - 2307  2012.09  [Refereed]

     View Summary

    The optimal way to build speech understanding modules depends on the amount of training data available. When only a small amount of training data is available, effective allocation of the data is crucial to preventing overfitting of statistical methods. We have developed a method for allocating a limited amount of training data in accordance with the amount available. Our method exploits rule-based methods for when the amount of data is small, which are included in our speech understanding framework based on multiple model combinations, i.e., multiple automatic speech recognition (ASR) modules and multiple language understanding (LU) modules, and then allocates training data preferentially to the modules that dominate the overall performance of speech understanding. Experimental evaluation showed that our allocation method consistently outperforms baseline methods that use a single ASR module and a single LU module while the amount of training data increases. Copyright © 2012 The Institute of Electronics, Information and Communication Engineers.

    DOI

    Scopus

  • Automated violin fingering transcription through analysis of an audio recording

    Akira Maezawa, Katsutoshi Itoyama, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Computer Music Journal   36 ( 3 ) 57 - 72  2012.09  [Refereed]

     View Summary

    We present a method to recuperate fingerings for a given piece of violin music in order to recreate the timbre of a given audio recording of the piece. This is achieved by first analyzing an audio signal to determine the most likely sequence of two-dimensional fingerboard locations (string number and location along the string), which recovers elements of violin fingering relevant to timbre. This sequence is then used as a constraint for finding an ergonomic sequence of finger placements that satisfies both the sequence of notated pitch and the given fingerboard-location sequence. Fingerboard-location-sequence estimation is based on estimation of a hidden Markov model, each state of which represents a particular fingerboard location and emits a Gaussian mixture model of the relative strengths of harmonics. The relative strengths of harmonics are estimated from a polyphonic mixture using score-informed source segregation, and compensates for discrepancies between observed data and training data through mean normalization. Fingering estimation is based on the modeling of a cost function for a sequence of finger placements. We tailor our model to incorporate the playing practices of the violin. We evaluate the performance of the fingerboard-location estimator with a polyphonic mixture, and with recordings of a violin whose timbral characteristics differ significantly from that of the training data. We subjectively evaluate the fingering estimator and validate the effectiveness of tailoring the fingering model towards the violin. © 2012 Massachusetts Institute of Technology.

    DOI

    Scopus

    10
    Citation
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  • 発達的模倣学習における神経力学モデルの段階的構造化と獲得プリミティブの解析

    望月敬太, 信田春満, 西出俊 奥乃博, 尾形哲也

    日本ロボット学会第30回学術講演会     4N3 - 4  2012.09

  • 神経力学モデルを用いたロボットの道具身体化機構

    山口雄紀, 信田春満, 西出俊, 奥乃博, 尾形哲也

    日本ロボット学会第30回学術講演会     4N3 - 3  2012.09

  • MTRNNを用いたロボットの物体操作における挙動表現特徴量の自己組織化

    西出俊, 奥乃博, 尾形哲也

    日本ロボット学会第30回学術講演会     3N1 - 7  2012.09

  • 人とロボットの合奏のための多人数合奏の主導権推定

    水本武志, 尾形哲也, 奥乃博

    日本ロボット学会第30回学術講演会     3D2 - 3  2012.09

  • 神経力学モデルによる自己身体領域抽出と視覚運動系の自己組織化

    信田春満, 河本献太, 野田邦昭, 佐部浩太郎, 西出俊, 奥乃博, 尾形哲也

    日本ロボット学会第30回学術講演会     2H3 - 2  2012.09

  • OpenRTM-aist 体験用開発ツール「RT System Builder」の開発

    菅佑樹, 尾形哲也

    日本ロボット学会第30回学術講演会     2B1 - 7  2012.09

  • 同時複数音源に対する擬音語による音源選択システム

    山村祐介, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会全国大会講演論文集   74th ( 2 ) 2.587-2.588  2012.03

    J-GLOBAL

  • 楽曲印象軌跡に基づく楽曲検索システムの実装と評価

    西川直毅, 糸山克寿, 藤原弘将, 後藤真孝, 尾形哲也, 奥乃博

    情報処理学会第74回全国大会     1S - 7, 6  2012.03

  • 神経回路モデルを用いた道具身体化モデルによる道具機能表現の獲得

    山口雄紀, 信田春満, 西出俊, 奥乃博, 尾形哲也

    情報処理学会第74回全国大会     4Q - 3, 7  2012.03

  • Kinectによる楽器マスキングを用いた視聴覚統合ビートトラッキング

    糸原達彦, 水本武志, 大塚琢馬, 中臺一博, 尾形哲也, 奥乃博

    情報処理学会第74回全国大会     5ZD  2012.03

  • 段階的に構造化する神経回路モデルを用いたロボットと人間の発達的インタラクション

    望月敬太, 信田春満, 西出俊 奥乃博, 尾形哲也

    情報処理学会第74回全国大会     5ZA  2012.03

  • The DESIRE Model: Cross-modal emotion analysis and expression for robots

    Angelica Lim, 尾形哲也, 奥乃博

    情報処理学会第74回全国大会     5ZA  2012.03

  • 複数音源下での擬音語による音源選択システム,

    山村祐介, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第74回全国大会     4U  2012.03

  • パーティクルフィルタを用いた動的環境下の複数音源追跡

    黄楊暘, 大塚琢馬, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第74回全国大会     4U  2012.03

  • Complex Infinite Sparse Factor Analysisによる周波数領域での音声信号のブラインド音源分離

    柳楽浩平, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第74回全国大会     4U  2012.03

  • 倍音コーパスを用いた初期値依存性の低い多重基本周波数推定法

    阪上大地, 糸山克寿, 尾形哲也, 奥乃博

    情報処理学会第74回全国大会     4S - 7, 7  2012.03

  • 押弦制約付きギター演奏自動採譜システム

    矢澤一樹, 阪上大地, 糸山克寿, 尾形哲也, 奥乃博

    情報処理学会第74回全国大会     4S - 6, 7  2012.03

  • 柔軟関節をもつ人間型ロボットにおける神経力学モデルを用いたダイナミック動作の模倣

    壷内将之, 尾形哲也, 奥乃博, 西出俊, 信田春満

    情報処理学会第74回全国大会     5P - 7, 8  2012.03

  • 再帰型神経回路モデルを用いた視野変化予測と場所知覚ニューロンの発現

    信田春満, 河本献太, 野田邦昭, 佐部浩太郎, 奥乃博, 尾形哲也

    情報処理学会第74回全国大会     5P - 8, 8  2012.03

  • アクセント特徴量を用いた歌声と朗読音声の識別システム

    阿曽慎平, 齋藤毅, 後藤真孝, 糸山克寿, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第74回全国大会     6U - 9, 8  2012.03

  • 発話中の方言変化に頑健な方言変換システム

    平山直樹, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第74回全国大会     6U - 8, 8  2012.03

  • 音響特徴・ベース音・和音遷移を用いた自動和音認識

    糸山克寿, 尾形哲也, 奥乃博

    第94回音楽情報科学研究会,舘山寺温泉, 情報処理学会   Vol.2012-MUS-94, pp  2012.02

  • スペクトル変化量のピーク間隔・F0・MFCCを用いた歌声と朗読音声の自動識別システム

    阿曽慎平, 齋藤毅, 後藤真孝, 糸山克寿, 高橋徹, 尾形哲也, 奥乃博

    第94回音楽情報科学研究会,舘山寺温泉, 情報処理学会   Vol.2012-MUS-94, pp  2012.02

  • Sound sources selection system by using onomatopoeic querries from multiple sound sources

    Yusuke Yamamura, Toru Takahashi, Tetsuya Ogata, Hiroshi G. Okuno

    IEEE International Conference on Intelligent Robots and Systems     2364 - 2369  2012  [Refereed]

     View Summary

    Our motivation is to develop a robot that treats auditory information in real environment because auditory information is useful for animated communications or understanding our surroundings. Interactions by using sound information need an aquisition of it and a proper sound source reference between a user and a robot leads to it. Such sound source reference is difficult due to multiple sound sources generating in real environemnt, and we use onomatopoeic representations as a representation for the reference. This paper shows a system that selects a sound source specified by a user from multiple sound sources. Users use onomatopoeias in the specification, and our system separates a mixed sound and converts separated sounds into onomatopoeias for the selection. Onomatopoeais have the ambiguity that each user gives each expression to a certain sound and we create an original similarity based on Minimum Edit Distance and acoustic features for solving its problem. In experiments, our system receives a mixed sound consisting of three sounds and a user's query as inputs, and checks a count of a consistency of a sound source selected by a system and a sound source specified by a user in 100 tests. The result shows © 2012 IEEE.

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  • Tool-body assimilation of humanoid robot using a neurodynamical system

    Shun Nishide, Jun Tani, Toru Takahashi, Hiroshi G. Okuno, Tetsuya Ogata

    IEEE Transactions on Autonomous Mental Development   4 ( 2 ) 139 - 149  2012  [Refereed]

    Authorship:Last author

     View Summary

    Researches in the brain science field have uncovered the human capability to use tools as if they are part of the human bodies (known as tool-body assimilation) through trial and experience. This paper presents a method to apply a robot's active sensing experience to create the tool-body assimilation model. The model is composed of a feature extraction module, dynamics learning module, and a tool-body assimilation module. Self-organizing map (SOM) is used for the feature extraction module to extract object features from raw images. Multiple time-scales recurrent neural network (MTRNN) is used as the dynamics learning module. Parametric bias (PB) nodes are attached to the weights of MTRNN as second-order network to modulate the behavior of MTRNN based on the properties of the tool. The generalization capability of neural networks provide the model the ability to deal with unknown tools. Experiments were conducted with the humanoid robot HRP-2 using no tool, I-shaped, T-shaped, and L-shaped tools. The distribution of PB values have shown that the model has learned that the robot's dynamic properties change when holding a tool. Motion generation experiments show that the tool-body assimilation model is capable of applying to unknown tools to generate goal-oriented motions. © 2012 IEEE.

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  • Efficient blind dereverberation and echo cancellation based on independent component analysis for actual acoustic signals

    Ryu Takeda, Kazuhiro Nakadai, Toru Takahashi, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Neural Computation   24 ( 1 ) 234 - 272  2012  [Refereed]

     View Summary

    This letter presents a new algorithm for blind dereverberation and echo cancellation based on independent component analysis (ICA) for actual acoustic signals. We focus on frequency domain ICA (FD-ICA) because its computational cost and speed of learning convergence are sufficiently reasonable for practical applications such as hands-free speech recognition. In applying conventional FD-ICA as a preprocessing of automatic speech recognition in noisy environments, one of the most critical problems is how to copewith reverberations. To extract a clean signal from the reverberant observation, we model the separation process in the shorttime Fourier transform domain and apply the multiple input/output inverse-filtering theorem (MINT) to the FD-ICA separation model. A naive implementation of this method is computationally expensive, because its time complexity is the second order of reverberation time. Therefore, themain issue in dereverberation is to reduce the high computational cost of ICA. In this letter, wereduce the computational complexity to the linear order of the reverberation time by using two techniques: (1) a separation model based on the independence of delayed observed signals with MINT and (2) spatial sphering for preprocessing. Experiments show that the computational cost grows in proportion to the linear order of the reverberation time and that ourmethod improves the word correctness of automatic speech recognition by 10 to 20 points in a RT20 =670 ms reverberant environment. © 2011 Massachusetts Institute of Technology.

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  • A musical robot that synchronizes with a coplayer using non-verbal cues

    Angelica Lim, Takeshi Mizumoto, Tetsuya Ogata, Hiroshi G. Okuno

    Advanced Robotics   26 ( 3-4 ) 363 - 381  2012  [Refereed]

     View Summary

    Music has long been used to strengthen bonds between humans. In our research, we develop musical coplayer robots with the hope that music may improve human-robot symbiosis as well. In this paper, we underline the importance of non-verbal, visual communication for ensemble synchronization at the start, during and end of a piece. We propose three cues for interplayer communication, and present a thereminplaying, singing robot that can detect them and adapt its play to a human flutist. Experiments with two naive flutists suggest that the system can recognize naturally occurring flutist gestures without requiring specialized user training. In addition, we show how the use of audio-visual aggregation can allow a robot to adapt to tempo changes quickly. © 2012 Koninklijke Brill NV, Leiden and The Robotics Society of Japan.

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  • A multimodal tempo and beat-tracking system based on audiovisual information from live guitar performances

    Tatsuhiko Itohara, Takuma Otsuka, Takeshi Mizumoto, Angelica Lim, Tetsuya Ogata, Hiroshi G. Okuno

    Eurasip Journal on Audio, Speech, and Music Processing   2012 ( 1 ) 6 - 6  2012  [Refereed]

     View Summary

    The aim of this paper is to improve beat-tracking for live guitar performances. Beat-tracking is a function to estimate musical measurements, for example musical tempo and phase. This method is critical to achieve a synchronized ensemble performance such as musical robot accompaniment. Beat-tracking of a live guitar performance has to deal with three challenges: tempo fluctuation, beat pattern complexity and environmenta noise. To cope with these problems, we devise an audiovisual integration method for beat-tracking. The auditory beat features are estimated in terms of tactus (phase) and tempo (period) by Spectro-Temporal Pattern Matching (STPM), robust against stationary noise. The visual beat features are estimated by tracking the position of the hand relative to the guitar using optical flow, mean shift and the Hough transform. Both estimated features are integrated using a particle filter to aggregate the multimodal information based on a beat location model and a hand's trajectory model. Experimental results confirm that our beat-tracking improves the F-measure by 8.9 points on average over the Murata beat-tracking method, which uses STPM and rule-based beat detection. The results also show that the system is capable of real-time processing with a suppressed number of particles while preserving the estimation accuracy. We demonstrate an ensemble with the humanoid HRP-2 that plays the theremin with a human guitarist. © 2012 Itohara et al; licensee Springer.

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    3
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  • Towards expressive musical robots: A cross-modal framework for emotional gesture, voice and music

    Angelica Lim, Tetsuya Ogata, Hiroshi G. Okuno

    Eurasip Journal on Audio, Speech, and Music Processing   2012 ( 1 ) 3 - 3  2012  [Refereed]

     View Summary

    It has been long speculated that expression of emotions from different modalities have the same underlying 'code', whether it be a dance step, musical phrase, or tone of voice. This is the first attempt to implement this theory across three modalities, inspired by the polyvalence and repeatability of robotics. We propose a unifying framework to generate emotions across voice, gesture, and music, by representing emotional states as a 4-parameter tuple of speed, intensity, regularity, and extent (SIRE). Our results show that a simple 4-tuple can capture four emotions recognizable at greater than chance across gesture and voice, and at least two emotions across all three modalities. An application for multi-modal, expressive music robots is discussed. © 2012 Lim et al; licensee Springer.

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    23
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  • A GMM sound source model for blind speech separation in under-determined conditions

    Yasuharu Hirasawa, Naoki Yasuraoka, Toru Takahashi, Tetsuya Ogata, Hiroshi G. Okuno

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   7191 LNCS   446 - 453  2012

     View Summary

    This paper focuses on blind speech separation in under-determined conditions, that is, in the case when there are more sound sources than microphones. We introduce a sound source model based on the Gaussian mixture model (GMM) to represent a speech signal in the time-frequency domain, and derive rules for updating the model parameters using the auxiliary function method. Our GMM sound source model consists of two kinds of Gaussians: sharp ones representing harmonic parts and smooth ones representing nonharmonic parts. Experimental results reveal that our method outperforms the method based on non-negative matrix factorization (NMF) by 0.7dB in the signal-to-distortion ratio (SDR), and by 1.7dB in the signal-to-interference ratio (SIR). This means that our method effectively removes interference coming from other talkers. © 2012 Springer-Verlag.

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    2
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  • Complex extension of infinite sparse factor analysis for blind speech separation

    Kohei Nagira, Toru Takahashi, Tetsuya Ogata, Hiroshi G. Okuno

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   7191 LNCS   388 - 396  2012

     View Summary

    We present a method of blind source separation (BSS) for speech signals using a complex extension of infinite sparse factor analysis (ISFA) in the frequency domain. Our method is robust against delayed signals that usually occur in real environments, such as reflections, short-time reverberations, and time lags of signals arriving at microphones. ISFA is a conventional non-parametric Bayesian method of BSS, which has only been applied to time domain signals because it can only deal with real signals. Our method uses complex normal distributions to estimate source signals and mixing matrix. Experimental results indicate that our method outperforms the conventional ISFA in the average signal-to-distortion ratio (SDR). © 2012 Springer-Verlag.

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    3
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  • Initialization-robust multipitch estimation based on latent harmonic allocation using overtone corpus

    Daichi Sakaue, Katsutoshi Itoyama, Tetsuya Ogata, Hiroshi G. Okuno

    ICASSP, IEEE International Conference on Acoustics, Speech and Signal Processing - Proceedings     425 - 428  2012  [Refereed]

     View Summary

    We present a new method for modeling the overtone structures of musical instruments that uses an overtone corpus generated using a MIDI synthesizer. Since multipitch estimation requires a joint estimation of F0's and their overtone structures, one of the most important problems is the overtone structure modeling. Latent harmonic allocation (LHA), a promising multipitch estimation method, is difficult to use for various applications because it requires appropriate prior distributions of the overtone structures, which cannot be determined from statistical evidence. Our method uses an overtone corpus to avoid the problem of setting prior distributions and instead restricts the lower and upper bounds of each overtone weight. The bounds are determined from reference signals generated by a MIDI synthesizer. Experimental results demonstrated that the overtone structures were stably and accurately estimated for a wide variety of initial settings. © 2012 IEEE.

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    4
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  • Incremental probabilistic geometry estimation for robot scene understanding

    Louis Kenzo Cahier, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings - IEEE International Conference on Robotics and Automation     3625 - 3630  2012  [Refereed]

     View Summary

    Our goal is to give mobile robots a rich representation of their environment as fast as possible. Current mapping methods such as SLAM are often sparse, and scene reconstruction methods using tilting laser scanners are relatively slow. In this paper, we outline a new method for iterative construction of a geometric mesh using streaming time-of-flight range data. Our results show that our algorithm can produce a stable representation after 6 frames, with higher accuracy than raw time-of-flight data. © 2012 IEEE.

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  • Rhythm-based adaptive localization in incomplete RFID landmark environments

    Kenri Kodaka, Tetsuya Ogata, Shigeki Sugano

    Proceedings - IEEE International Conference on Robotics and Automation     2108 - 2114  2012  [Refereed]

     View Summary

    This paper proposes a novel hybrid-structured model for the adaptive localization of robots combining a stochastic localization model and a rhythmic action model, for avoiding vacant spaces of landmarks efficiently. In regularly arranged landmark environments, robots may not be able to detect any landmarks for a long time during a straight-like movement. Consequently, locally diverse and smooth movement patterns need to be generated to keep the position estimation stable. Conventional approaches aiming at the probabilistic optimization cannot rapidly generate the detailed movement pattern due to a huge computational cost; therefore a simple but diverse movement structure needs to be introduced as an alternative option. We solve this problem by combining a particle filter as the stochastic localization module and the dynamical action model generating a zig-zagging motion. The validation experiments, where virtual-line-tracing tasks are exhibited on a floor-installed RFID environment, show that introducing the proposed rhythm pattern can improve a minimum error boundary and a velocity performance for arbitrary tolerance errors can be improved by the rhythm amplitude adaptation fed back by the localization deviation. © 2012 IEEE.

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  • Adaptive pitch control for robot thereminist using unscented Kalman filter

    Takeshi Mizumoto, Toru Takahashi, Tetsuya Ogata, Hiroshi G. Okuno

    Studies in Computational Intelligence   431   19 - 24  2012  [Refereed]

     View Summary

    We present an adaptive pitch control method for a theremin playing robot in ensemble. The problem of the theremin playing is its sensitivity to the environment. This degrades the pitch accuracy because its pitch characteristics are time varying caused by, such as a co-player motion during the ensemble. We solve this problem using a state space model of this characteristics and an unscented Kalman filter. Experimental results show that our method reduces the pitch error the EKF and block-wise update method by 90% and 77% on average, and the robot can play a musical score of 72.9 cent error on average. © Springer-Verlag Berlin Heidelberg 2012.

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  • Automatic chord recognition based on probabilistic integration of acoustic features, bass sounds, and chord transition

    Katsutoshi Itoyama, Tetsuya Ogata, Hiroshi G. Okuno

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   7345 LNAI   58 - 67  2012

     View Summary

    We have developed a method that identifies musical chords in polyphonic musical signals. As musical chords mainly represent the harmony of music and are related to other musical elements such as melody and rhythm, we should be able to recognize chords more effectively if this interrelationship is taken into consideration. We use bass pitches as clues for improving chord recognition. The proposed chord recognition system is constructed based on Viterbi-algorithm- based maximum a posteriori estimation that uses a posterior probability based on chord features, chord transition patterns, and bass pitch distributions. Experimental results with 150 Beatles songs that has keys and no modulation showed that the recognition rate was 73.7% on average. © 2012 Springer-Verlag.

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  • Self-organization of object features representing motion using Multiple Timescales Recurrent Neural Network

    Shun Nishide, Jun Tani, Hiroshi G. Okuno, Tetsuya Ogata

    Proceedings of the International Joint Conference on Neural Networks     1 - 8  2012  [Refereed]

     View Summary

    Affordance theory suggests that humans recognize the environment based on invariants. Invariants are features that describe the environment offering behavioral information to humans. Two types of invariants exist, structural invariants and transformational invariants. In our previous paper, we developed a method that self- organizes transformational invariants, or motion features, from camera images based on robot's experiences. The model used a bi-directional technique combining a recurrent neural network for dynamics learning, namely Recurrent Neural Network with Parametric Bias (RNNPB), and a hierarchical neural network for feature extraction. The bi-directional training method developed in the previous work was effective in clustering the motion of objects, but the analysis did not give good segregation results of the self-organized features (transformational invariants) among different motion types. In this paper, we present a refined model which integrates dynamics learning and feature extraction in a single model. The refined model is comprised of Multiple Timescales Recurrent Neural Network (MTRNN), which possesses better learning capability than RNNPB. Self-organization result of four types of motions have proved the model's capability to create clusters of object motions. The analysis showed that the model extracted feature sequences with different characteristics for four object motion types. © 2012 IEEE.

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  • Body area segmentation from visual scene based on predictability of neuro-dynamical system

    Harumitsu Nobuta, Kenta Kawamoto, Kuniaki Noda, Kohtaro Sabe, Shun Nishide, Hiroshi G. Okuno, Tetsuya Ogata

    Proceedings of the International Joint Conference on Neural Networks     1 - 8  2012  [Refereed]

     View Summary

    We propose neural models for segmenting the area of a body from visual scene based on predictability. Neuroscience has shown that a prediction model in brain, which predicts sensory-feedback from motor command, can divide the sensory-feedback into the self-motion derived feedback and other derived feedback. The prediction model is important for prediction control of the body. Previous studies in robotics of the prediction model assumed that a robot can recognize the position of its body (e.g. its hand) and that the view contains only that body part. In our models, motor commands and visual feedback (pixel image that includes not only a hand but also object and background) are input into a neural network model and then the body area is segmented and prediction model of body is acquired. Our model contains two parts: 1) An object detection model obtains a conversion system between object positions and the pixel image. 2) A movement prediction model predicts hand-object positions from motor commands and identifies the body. We confirmed that our models can segment the body/object area based on their pixel textures and discriminate between them by using prediction error. © 2012 IEEE.

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  • Who is the leader in a multiperson ensemble? - Multiperson human-robot ensemble model with leaderness - Multiperson h

    Takeshi Mizumoto, Tetsuya Ogata, Hiroshi G. Okuno

    IEEE International Conference on Intelligent Robots and Systems     1413 - 1419  2012  [Refereed]

     View Summary

    This paper presents a state space model for a multiperson ensemble and an estimation method of the onset timings, tempos, and leaders. In a multiperson ensemble, determining one explicit leader is difficult because (1) participants' rhythms are mutually influenced and (2) they compete with each other. Most ensemble studies however assumed that one leader exists at a time and the others just follow the leader. To deal with the multiple and time-varying leaders, we define leaderness indicating the power to influence the others as the product of the tempo stability and the distance from the ensemble tempo. This definition means that a leader should have a strong desire to change the current tempo. Using the leaderness, we present a state space model of a multiperson ensemble and an unscented Kalman filter based estimation method. The model consists of the leaderness update, the ensemble tempo update, the individual tempo update, and the onset timing adaptation, each of which has a relationship to psychological results of an ensemble. We evaluate our method using simulation and human behavior. The simulation results show that our model is stable for various initial tempos and the number of participants. For the human behavior, pairs and triads of participants are asked to tap keys in synchronization with the others. The results show that the leaderness successfully indicate the dynamics of the leaders, and the onset errors are 181msec and 241msec for pairs and triads on average, respectively, which are comparable to those of humans (153msec and 227msec for pairs and triads, respectively.) © 2012 IEEE.

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  • Improvement of audio-visual score following in robot ensemble with human guitarist

    Tatsuhiko Itohara, Kazuhiro Nakadai, Tetsuya Ogata, Hiroshi G. Okuno

    IEEE-RAS International Conference on Humanoid Robots     574 - 579  2012  [Refereed]

     View Summary

    Our goal is to create an ensemble between human guitarists and music robots, e.g., singing and playing instruments robots. Such robots need to detect the tempo and beat time of the music. Score following and beat tracking, which requires and does not requires a score, are commonly used for this purpose. Score following is an incremental audio-to-score alignment. Although most score following methods assume that players have a precise score, most scores for guitarists have only melody and chord sequences without any beat patterns. An audio-visual beat tracking for guitarists is reported that improves the accuracy of beat detection. However, the result of this method is still insufficient because it uses only onset information, not pitch information, and because the hand tracking shows low accuracy. In this paper, we report a multimodal score following for a guitar performance, an extension of an audio-visual beat tracking method. The main difference is to use chord sequences to improve tracking of audio signals and depth information to improve tracking of guitar playing. Chord sequences are used for the calculation of chord correlation between the input and a score. Depth information is used in the guitar plane masking by three dimensional Hough transform, for the stable detection of a hand. Finally, the system extracts score positions and tempos by a particle-filter based integration of audio and visual features, The resulting score following system improves the tempo and the score position of a performance by 0.2 [sec] compared to an existing system. © 2012 IEEE.

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  • 音楽共演ロボット: 開始・終了キューの画像認識による人間のフルート奏者との実時間同期

    リムアンジェリカ, 水本武志, 大塚琢馬, 古谷ルイ賢造, 尾形哲也, 奥乃博

    情報処理学会論文誌   52 ( 12 ) 3599 - 3610  2011.12

    CiNii

  • 音声対話システムにおける簡略表現認識のための自動語彙拡張

    森信介, 駒谷和範, 勝丸真樹, 尾形哲也, 奥乃博

    情報処理学会論文誌   52 ( 12 ) 3398 - 3407  2011.12

  • 発語行為レベルの情報をユーザ発話の解釈に用いる音声対話システム

    駒谷和範, 松山匡子, 武田龍, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会論文誌   52 ( 12 ) 3374 - 3385  2011.12

  • フレーズ置換のための調波非調波GMM・ NMF・残響推定に基づく音源分離・演奏合成

    安良岡直希, 吉岡拓也, 糸山克寿, 高橋徹, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会論文誌   52 ( 12 ) 3839 - 3852  2011.12

  • An interactive musical ensemble with the NAO Thereminist

    Angelica Lim, 水本武志, 大塚琢馬, 糸原達彦, 中臺一博, 尾形哲也, 奥乃博

    第34回 AI チャレンジ研究会,人工知能学会    2011.12

  • マルチロボットによるKinectを用いた同期合奏

    糸原達彦, 水本武志, Angelica Lim, 大塚琢馬, 中村圭佑, 長谷川雄二, 中臺一博, 尾形哲也, 奥乃博

    第34回 AI チャレンジ研究会, 人工知能学会   SIG-Challenge-B102-10, pp.4-49~4-54  2011.12

    CiNii

  • ブラインド音源分離のためのInfinite Sparse Factor Analysisの複素拡張

    柳楽浩平, 高橋徹, 尾形哲也, 奥乃博

    第34回 AI チャレンジ研究会, 人工知能学会   SIG-Challenge-B102-9, pp.4-43~4-48  2011.12

    J-GLOBAL

  • 音源定位手法MUSICのベイズ拡張

    大塚琢馬, 中臺一博, 尾形哲也, 奥乃博

    第34回 AI チャレンジ研究会, 人工知能学会   SIG-Challenge-B102-6, pp.4-25~4-30  2011.12

  • Infinite Sparse Factor Analysis の複素拡張による音声信号のブラインド音源分離

    柳楽浩平, 高橋徹, 尾形哲也, 奥乃博

    日本音響学会関西支部第14回若手研究者交流研究発表会    2011.12

  • More cowbell! A musical ensemble with the NAO thereminist

    Angelica Lim, Takeshi MIZUMOTO, Takuma OTSUKA, Tatsuhiko ITOHARA, Kazuhiro NAKADAI, Tetsuya OGATA, Hiroshi G. OKUNO

    Proceedings of IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS-2011)    2011.09  [Refereed]

  • Improved Statistical Model-Based Voice Activity Detection with Noise Reduction for the SIG-2 Humanoid Robot

    Uihyun Kim, Toru TAKAHASHI, Tetsuya OGATA, Hiroshi G. OKUNO

    日本ロボット学会第29回学術講演会     1Q1 - 7  2011.09

  • Fast Incremental Probabilistic Surface Recognition for Robot Scene Understanding

    Louis Kenzo Cahier, Tetsuya OGATA, Hiroshi G. OKUNO

    日本ロボット学会第29回学術講演会     1Q2 - 3  2011.09

  • 神経力学モデルによる文字列からの言語構造の自己組織化とロボット運動感 覚との統合

    尾形哲也, 日下航, 奥乃博

    日本ロボット学会第29回学術講演会     1A3 - 6  2011.09

  • mproving social telepresence by converting emotional voice to robot gesture

    Angelica Lim, Tetsuya OGATA, Hiroshi G. OKUNO

    Angelica Lim, Tetsuya OGATA, Hiroshi G. OKUNO     1Q3 - 7  2011.09

  • MUSIC 法を用いた音源定位のベイズ拡張

    大塚琢馬, 尾形哲也, 奥乃博

    日本ロボット学会第29回学術講演会     3A3 - 2  2011.09

    CiNii

  • 対話データの再帰結合神経回路による 学習と相槌タイミング予測

    佐野正太郎, 西出俊, 奥乃博, 尾形哲也

    日本ロボット学会第29回学術講演会     3O2 - 1  2011.09

  • 神経力学モデルによる身体図式に基づく空間地図の獲得

    信田春満, 西出俊, 尾形哲也, 奥乃博

    日本ロボット学会第29回学術講演会     3N1 - 5  2011.09

  • Improving social telepresence by converting emotional voice to robot gesture

    Angelica Lim, Tetsuya OGATA, Hiroshi G. OKUNO

    日本ロボット学会第29回学術講演会     1Q3 - 7  2011.09

  • MUSIC 法を用いた音源定位のベイズ拡張

    大塚琢馬, 尾形哲也, 奥乃博

    日本ロボット学会第29回学術講演会     3A3 - 2  2011.09

  • 対話データの再帰結合神経回路による 学習と相槌タイミング予測

    佐野正太郎, 西出俊, 奥乃博, 尾形哲也

    日本ロボット学会第29回学術講演会     3O2 - 1  2011.09

  • 神経力学モデルによる身体図式に基づく空間地図の獲得

    信田春満, 西出俊, 尾形哲也, 奥乃博

    日本ロボット学会第29回学術講演会     3N1 - 5  2011.09

  • 分散的ランドマーク環境における適応リズムによる移動ロボットの誤差低減

    小鷹研理, 尾形哲也, 菅野重樹

    日本ロボット学会第29回学術講演会     3N1 - 2  2011.09

  • ノンパラメトリックベイズによる時間周波数領域における音声信号のブラインド音源分離

    柳楽浩平, 高橋徹, 尾形哲也, 奥乃博

    日本ロボット学会第29回学術講演会   29th   3A2 - 5  2011.09

    J-GLOBAL

  • 調波・非調波音源モデルを用いたマイク数以上の音源分離

    平澤恭治, 安良岡直希, 高橋徹, 尾形哲也, 奥乃博

    日本ロボット学会第29回学術講演会     3A2 - 4  2011.09

  • パーティクルフィルタを用いたギター演奏の視聴覚統合ビートトラッキング

    糸原達彦, 大塚琢馬, 水本武志, 尾形哲也, 奥乃博

    日本ロボット学会第29回学術講演会     3A2 - 2  2011.09

  • テルミン演奏ロボットのためのUnscented Kalman Filter による適応的音高制御

    水本武志, 尾形哲也, 奥乃博

    日本ロボット学会第29回学術講演会     3A2 - 1  2011.09

  • "Peta-gogy" for Future : Programming Education Using Lisp at Kyoto University

    湯淺 太一, 奥乃 博, 尾形 哲也

    情報処理   52 ( 9 ) 1191 - 1194  2011.08

    CiNii

  • MAHL:Score Alignment Method for Analyzing Inter-performer interaction

    前澤 陽, 糸山 克寿, 尾形 哲也, 奥乃 博

    研究報告音楽情報科学(MUS)   2011 ( 19 ) 1 - 6  2011.07

     View Summary

    本稿では、楽器パート毎に、楽譜と音響信号のアライメントを算出する手法を提案する。本手法では、各楽器パートに共通の、自己回帰過程に従うテンポモデルを持たせる。各楽器パートの時系列は隠れセミマルコフモデルに従い、状態継続長の事前分布としてテンポモデルを持つ。また、音響信号の出力は潜在的調波配分法に従う。パート間の揺らぎを持たせない場合の、アライメントの性能を評価し、アライメント手法としての有用性が確認された。また、演奏における発音タイミングの揺らぎがモデル化できることが示唆された。This paper presents a method to align an audio signal and individual music instrument parts comprising a music score. Such method allows a machine to analyze temporal interaction of music performers. Proposed method is based on fitting multiple Hidden Semi-Markov Models (HSMM) to the observed audio signal, each HSMM of which emits Latent Harmonic Allocation parameters. Each HSMM corresponds to a music instrument part, and the state duration probability is conditioned on an auto-regressive tempo model. Evaluation suggests usefulness as score alignment method, and hints at the usefulness as multiple part alignment method.

    CiNii

  • 整合性基準に基づく多対多オーディオアライメント

    前澤陽, 糸山克寿, 尾形哲也, 奥乃博

    第91回音楽情報科学研究会, 情報処理学会     Vol.2011  2011.07

  • 歌詞と音響特徴量を用いた楽曲印象軌跡推定法の設計と評価

    西川直毅, 糸山克寿, 藤原弘将, 後藤真孝, 尾形哲也, 奥乃博

    第91回音楽情報科学研究会,情報処理学会     Vol.2011  2011.07

  • Evaluation of Spoken Dialogue System that uses Utterance Timing to Interprete User Utterances

    Kazunori KOMATANI, Kyoko MATSUYAMA, Ryu TAKEDA, Tetsuya OGATA, Hiroshi G. OKUNO

    Proceedings of International Workshop on Spoken Dialogue Systems (IWSDS2011)     315 - 325  2011.06

  • 神経力学モデルによるロボットの言語・運動の統合的認知

    尾形哲也, 日下航, 奥乃博

    2011年度人工知能学会全国大会     3B1  2011.06

    CiNii

  • 擬音語と環境音の音響的関係性を考慮した環境音to擬音語変換システム

    山川暢英, 北原鉄朗, 高橋徹, 尾形哲也, 奥乃博

    2011年度人工知能学会全国大会   25   1C2 - 4  2011.06

    CiNii

  • 2A1-D09 Development of Self-Body-Asserting Customize-Robot : Verification of self-efficacy improvement's effect to the interaction(Communication Robot)

    Yamazaki Yumiko, Mori Ryoma, Suga Yuki, Ogata Tetsuya, Sugano Shigeki

      2011   "2A1 - D09(1)"-"2A1-D09(2)"  2011.05

     View Summary

    Our goal is to crate a robot which can communicate with people for a long time. To make this possible, we are developing a customizable communication robot "WEAR (Waseda Extendable ARchitecture)". We also provided modules, and experimental subjects can customize the robot by inserting them into the module-port. At the same time, the robot can recognize the customize, and it also can express its autonomy by rejecting the customization by ejecting the module. In this paper, we proposed the communication model to grow self-efficacy. And as the result of the experiments, we found that the proposed communication model is preferred by user than all-accept communication model.

    CiNii

  • Emergence of hierarchical structure mirroring linguistic composition in a recurrent neural network

    Wataru Hinoshita, Hiroaki Arie, Jun Tani, Hiroshi G. Okuno, Tetsuya Ogata

    Neural Networks   24 ( 4 ) 311 - 320  2011.05  [Refereed]

     View Summary

    We show that a Multiple Timescale Recurrent Neural Network (MTRNN) can acquire the capabilities to recognize, generate, and correct sentences by self-organizing in a way that mirrors the hierarchical structure of sentences: characters grouped into words, and words into sentences. The model can control which sentence to generate depending on its initial states (generation phase) and the initial states can be calculated from the target sentence (recognition phase). In an experiment, we trained our model over a set of unannotated sentences from an artificial language, represented as sequences of characters. Once trained, the model could recognize and generate grammatical sentences, even if they were not learned. Moreover, we found that our model could correct a few substitution errors in a sentence, and the correction performance was improved by adding the errors to the training sentences in each training iteration with a certain probability. An analysis of the neural activations in our model revealed that the MTRNN had self-organized, reflecting the hierarchical linguistic structure by taking advantage of the differences in timescale among its neurons: in particular, neurons that change the fastest represented "characters", those that change more slowly, "words", and those that change the slowest, "sentences". © 2011 Elsevier Ltd.

    DOI PubMed

    Scopus

    29
    Citation
    (Scopus)
  • ベース音高と和音特徴の統合に基づく和音系列認識

    須見康平, 糸山克寿, 吉井和佳, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会論文誌   52 ( 4 ) 1803 - 1812  2011.04

    CiNii

  • 発語行為レベルの情報を用いた音声対話システムの構築とデータ分析

    松山匡子, 駒谷和範, 武田龍, 尾形哲也, 奥乃博

    人工知能学会言語・音声理解と対話処理研究会資料   61st   7 - 12  2011.03

    J-GLOBAL

  • 視聴覚統合ビートトラッキングを用いた音楽ロボットとギターとの合奏システム

    糸原達彦, 大塚琢馬, 水本武志, 高橋徹, 尾形哲也, 奥乃博

    全国大会講演論文集   2011 ( 1 ) 235 - 237  2011.03

     View Summary

    合奏において、ビートトラッキングは動作タイミングの取得の基礎となる技術である。ギターとの合奏において、ビートトラッキングは演奏テンポの揺らぎや裏拍ビートを含む多様なリズムへの頑健性、つまり(1)テンポと(2)音符長の両方の変動に対する追従性が要求される。しかし従来の手法では両立できなかった。本研究では視聴覚情報統合により、両者の変動追従性向上を実現する。(1)の問題にはSTPMという聴覚情報を用いた手法を適用する。(2)の問題はギター演奏動作の周期性を利用し手の位置情報を取得、それとSTPMで得られる信頼度関数とに粒子フィルタを適用することで解決する。

    CiNii

  • 拍長の連続性を考慮した潜在的調波配分法に基づくスコアアライメント手法

    前澤陽, 後藤真孝, 尾形哲也, 奥乃博

    日本音響学会研究発表会講演論文集(CD-ROM)   2011   ROMBUNNO.3-1-15  2011.03

    J-GLOBAL

  • 予測可能性による身体識別及び身体図式獲得

    信田春満, 日下航, 尾形哲也, 高橋徹, 奥乃博

    情報処理学会全国大会講演論文集   73rd ( 2 ) 2.125-2.126  2011.03

    J-GLOBAL

  • ロボット聴覚のためのMatching Pursuitによる複数環境音の同定

    山川鴨英, 北原鉄朗, 高橋徹, 尾形哲也, 奥乃 博

    情報処理学会第73回全国大会     6P - 3  2011.03

  • L1ノルム最小化による劣決定音源分離のための線形計画と二次錐計画の比較評価

    平澤恭治, 武田龍, 高橋徹, 尾形哲也, 奥乃 博

    情報処理学会第73回全国大会   2011 ( 1 ) 6P - 2  2011.03

    CiNii

  • 音源数同定とブラインド音源分離を同時に行うinfinite ICA

    柳楽浩平, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第73回全国大会     6P - 1  2011.03

  • Audio-visual musical instrument recognition

    Angelica Lim, 中村圭佑, 中臺一博, 尾形哲也, 奥乃博

    情報処理学会第73回全国大会   2011 ( 1 ) 5R - 9  2011.03

    CiNii

  • 累積頻度重みを適用したパーティクルフィルタによる実時間楽譜追従

    大塚琢馬, 中臺一博, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第73回全国大会   2011 ( 1 ) 5R - 7  2011.03

    CiNii

  • 伝達関数のスパース性仮定に基づく音楽音響信号中のディレイエフェクトブラインド推定

    阪上大地, 安良岡直希, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第73回全国大会   2011 ( 1 ) 5R - 5  2011.03

    CiNii

  • 潜在的調波配分法に基づく隠れセミマルコフモデルを用いたベイズ的スコアアライメント

    前澤陽, 後藤真孝, 尾形哲也, 奥乃博

    情報処理学会第73回全国大会     5R - 4  2011.03

  • 歌詞と音響特徴量を用いた楽曲の印象軌跡推定

    西川直毅, 糸山克寿, 藤原弘将, 後藤真孝, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第73回全国大会     5R - 3  2011.03

  • 調波パラメトリックNMFによる楽器演奏音響信号の分析合成

    安良岡直希, 糸山克寿, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第73回全国大会   2011 ( 1 ) 5R - 1  2011.03

    CiNii

  • Classification of Harmonic and Textural Keyboard Playing Style Using Acoustic Features

    Jooyoung Ahn, 前澤陽, 糸山克寿, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第73回全国大会   2011 ( 1 ) 4C - 2,  2011.03

    CiNii

  • Speaker Localization Using Two-Channel Microphone on the SIG-2 Humanoid Robot

    Uihyun Kim, Toru Takahashi, Tetsuya Ogata, Hiroshi G. Okuno

    情報処理学会第73回全国大会   2011 ( 1 ) 4C - 1  2011.03

    CiNii

  • 神経力学モデルの引込みによる相槌タイミング予測

    佐野正太郎, 尾形哲也, 日下航, 高橋徹, 奥乃博

    情報処理学会第73回全国大会     4P - 7  2011.03

  • 誤認識頻発状況下で選択肢列挙を行う音声対話システムとその評価

    松山匡子, 駒谷和範, 武田龍, 尾形哲也, 奥乃博

    情報処理学会第73回全国大会     4P - 4  2011.03

  • 神経回路モデルによる言語とロボット動作の相互連想学習

    日下航, 尾形哲也, 高橋徹, 奥乃博

    情報処理学会第73回全国大会     3Q - 1  2011.03

  • 視聴覚統合ビートトラッキングを用いた音楽ロボットとギターとの合奏システム

    糸原達彦, 大塚琢馬, 水本武志, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第73回全国大会     1ZB - 2  2011.03

  • F0・音韻長・パワー制御による歌声らしさ・話声らしさの変化の評価

    阿曽慎平, 齋藤毅, 後藤真孝, 糸山克寿, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第73回全国大会   2011 ( 1 ) 2R - 6  2011.03

    CiNii

  • Time-of-flight camera based Probabilistic Polygonal Mesh mapping

    Louis-Kenzo Cahier, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第73回全国大会     1T - 5  2011.03

  • 再帰結合神経回路モデルへのスパース構造導入による学習能力の向上

    粟野皓光, 尾形哲也, 有江浩明, 谷淳, 高橋徹, 奥乃博

    情報処理学会第73回全国大会   2011 ( 1 ) 1Q - 4  2011.03

    CiNii

  • 神経力学モデルによる予測可能性を用いた身体識別

    信田春満, 尾形哲也, 日下航, 高橋徹, 奥乃博

    情報処理学会第73回全国大会     1Q - 1  2011.03

  • Preface

    Tetsuya Ogata, Tetsuo Sawaragi, Tadahiro Taniguchi

    Advanced Robotics   25 ( 17 ) 2125 - 2126  2011

    DOI

    Scopus

  • Robot Audition based on Multiple-Input Independent Component Analysis for Recognizing Barge-In Speech under Reverberation

    Ryu Takeda, Kazuhiro Nakadai, Toru Takahashi, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    JRSJ   27 ( 7 ) 782 - 792  2011  [Refereed]

     View Summary

    This paper presents a new method based on independent component analysis (ICA) for enhancing a target source and suppressing other interfering sound sources, supposed that the latter are known. The method can provides in a reverberant environment a barge-in-able robot audition system; that is, the user can talk to the robot at any time even when the robot speaks. Our method separates and dereverberates the user&#039;s speech and the robot&#039;s one by using Multiple Input ICA. The critical issue for real-time processing is to reduce the computational complexity of Multiple Input ICA to the linear order of the reverberation time, which has not been proposed so far. We attain it by exploit the property of the independence relationship between late observed signals and late speech signals. Experimental results show that 1) the computational complexity of our method is less than the na&amp;iuml;ve Multiple Input ICA method, and that 2) our method improves word correctness of automatic speech recognition under barge-in and reverberant situations; by at most 40 points for reverberation time of 240[ms] and 30 points for 670[ms].

    DOI CiNii

  • Phoneme Acquisition based on Vowel Imitation Model using Recurrent Neural Network and Physical Vocal Tract Model

    Hisashi Kanda, Tetsuya Ogata, Toru Takahashi, Kazunori Komatani, Hiroshi G. Okuno

    JRSJ   27 ( 7 ) 802 - 813  2011  [Refereed]

     View Summary

    This paper proposes a continuous vowel imitation system that explains the process of phoneme acquisition by infants from the dynamical systems perspective. Almost existing models concerning this process dealt with discrete phoneme sequences. Human infants, however, have no knowledge of phoneme innately. They perceive speech sounds as continuous acoustic signals. The imitation target of this study is continuous acoustic signals including unknown numbers and kinds of phonemes. The key ideas of the model are (1) the use of a physical vocal tract model called the Maeda model for embodying the motor theory of speech perception, (2) the use of a dynamical system called the Recurrent Neural Network with Parametric Bias (RNNPB) trained with both dynamics of the acoustic signals and articulatory movements of the Maeda model, and (3) the segmenting method of a temporal sequence using the prediction error of the RNNPB model. The experiments of our model demonstrated following results: (a) the self-organization of the vowel structure into attractors of RNNPB model, (b) the improvement of vowel imitation using movement of the Maeda model, and (c) the generation of clear vowels based on the bubbling process trained with a few random utterances. These results suggest that our model reflects the process of phoneme acquisition.

    DOI CiNii

  • Real-time audio-to-score alignment using particle filter for coplayer music robots

    Takuma Otsuka, Kazuhiro Nakadai, Toru Takahashi, Tetsuya Ogata, Hiroshi G. Okuno

    Eurasip Journal on Advances in Signal Processing   2011  2011  [Refereed]

     View Summary

    Our goal is to develop a coplayer music robot capable of presenting a musical expression together with humans. Although many instrument-performing robots exist, they may have difficulty playing with human performers due to the lack of the synchronization function. The robot has to follow differences in humans' performance such as temporal fluctuations to play with human performers. We classify synchronization and musical expression into two levels: (1) melody level and (2) rhythm level to cope with erroneous synchronizations. The idea is as follows: When the synchronization with the melody is reliable, respond to the pitch the robot hears, when the synchronization is uncertain, try to follow the rhythm of the music. Our method estimates the score position for the melody level and the tempo for the rhythm level. The reliability of the score position estimation is extracted from the probability distribution of the score position. The experimental results demonstrate that our method outperforms the existing score following system in 16 songs out of 20 polyphonic songs. The error in the prediction of the score position is reduced by 69 on average. The results also revealed that the switching mechanism alleviates the error in the estimation of the score position. Copyright © 2011 Takuma Otsuka, et al.

    DOI

    Scopus

    29
    Citation
    (Scopus)
  • People Detection Based on Spatial Mapping of Friendliness and Floor Boundary Points for a Mobile Navigation Robot

    Tsuyoshi Tasaki, Fumio Ozaki, Nobuto Matsuhira, Tetsuya Ogata, Hiroshi G. Okuno

    Journal of Robotics   2011   1 - 10  2011  [Refereed]

     View Summary

    Navigation robots must single out partners requiring navigation and move in the cluttered environment where people walk around. Developing such robots requires two different people detections: detecting partners and detecting all moving people around the robots. For detecting partners, we design divided spaces based on the spatial relationships and sensing ranges. Mapping the friendliness of each divided space based on the stimulus from the multiple sensors to detect people calling robots positively, robots detect partners on the highest friendliness space. For detecting moving people, we regard objects’ floor boundary points in an omnidirectional image as obstacles. We classify obstacles as moving people by comparing movement of each point with robot movement using odometry data, dynamically changing thresholds to detect. Our robot detected 95.0% of partners while it stands by and interacts with people and detected 85.0% of moving people while robot moves, which was four times higher than previous methods did.

    DOI CiNii

  • Towards Written Text Recognition Based on Handwriting Experiences Using a Recurrent Neural Network.

    Shun Nishide, Jun Tani, Hiroshi G. Okuno, Tetsuya Ogata

    Adv. Robotics   25 ( 17 ) 2173 - 2187  2011  [Refereed]

     View Summary

    In this paper, we propose a model for recognizing written text through prediction of a handwriting sequence. The approach is based on findings in the brain sciences field. When recognizing written text, humans are said to unintentionally trace its handwriting sequence in their brains. Likewise, we aim to create a model that predicts a handwriting sequence from a static image of written text. The predicted handwriting sequence would be used to recognize the text. As the first step towards the goal, we created a model using neural networks, and evaluated the learning and recognition capability of the model using single Japanese characters. First, the handwriting image sequences for training are self-organized into image features using a self-organizing map. The self-organized image features are used to train the neuro-dynamics learning model. For recognition, we used both trained and untrained image sequences to evaluate the capability of the model to adapt to unknown data. The results of two experiments using 10 Japanese characters show the effectivity of the model. (C) Koninklijke Brill NV, Leiden and The Robotics Society of Japan, 2011

    DOI

  • Polyphonic audio-to-score alignment based on Bayesian latent harmonic allocation hidden Markov model

    Akira Maezawa, Hiroshi G. Okuno, Tetsuya Ogata, Masataka Goto

    ICASSP, IEEE International Conference on Acoustics, Speech and Signal Processing - Proceedings     185 - 188  2011  [Refereed]

     View Summary

    This paper presents a Bayesian method for temporally aligning a music score and an audio rendition. A critical problem in audio-to-score alignment is in dealing with the wide variety of timbre and volume of the audio rendition. In contrast with existing works that achieve this through ad-hoc feature design or careful training of tone models, we propose a Bayesian audio-to-score alignment method by modeling music performance as a Bayesian Hidden Markov Model, each state of which emits a Bayesian signal model based on Latent Harmonic Allocation. After attenuating reverberation, variational Bayes method is used to iteratively adapt the alignment, instrument tone model and the volume balance at each position of the score. The method is evaluated using sixty works of classical music of a variety of instrumentation ranging from solo piano to full orchestra. We verify that our method improves the alignment accuracy compared to dynamic time warping based on chroma vector for orchestral music, or our method employed in a maximum likelihood setting. © 2011 IEEE.

    DOI

    Scopus

    14
    Citation
    (Scopus)
  • Simultaneous processing of sound source separation and musical instrument identification using Bayesian spectral modeling

    Katsutoshi Itoyama, Masataka Goto, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    ICASSP, IEEE International Conference on Acoustics, Speech and Signal Processing - Proceedings     3816 - 3819  2011  [Refereed]

     View Summary

    This paper presents a method of both separating audio mixtures into sound sources and identifying the musical instruments of the sources. A statistical tone model of the power spectrogram, called an integrated model, is defined and source separation and instrument identification are carried out on the basis of Bayesian inference. Since, the parameter distributions of the integrated model depend on each instrument, the instrument name is identified by selecting the one that has the maximum relative instrument weight. Experimental results showed correct instrument identification enables precise source separation even when many overtones overlap. © 2011 IEEE.

    DOI

    Scopus

    13
    Citation
    (Scopus)
  • Cluster self-organization of known and unknown environmental sounds using recurrent neural network

    Yang Zhang, Shun Nishide, Toru Takahashi, Hiroshi G. Okuno, Tetsuya Ogata

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   6791 LNCS ( PART 1 ) 167 - 175  2011  [Refereed]

     View Summary

    Our goal is to develop a system that is able to learn and classify environmental sounds for robots working in the real world. In the real world, two main restrictions pertain in learning. First, the system has to learn using only a small amount of data in a limited time because of hardware restrictions. Second, it has to adapt to unknown data since it is virtually impossible to collect samples of all environmental sounds. We used a neuro-dynamical model to build a prediction and classification system which can self-organize sound classes into parameters by learning samples. The proposed system searches space of parameters for classifying. In the experiment, we evaluated the accuracy of classification for known and unknown sound classes. © 2011 Springer-Verlag.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Robot with two ears listens to more than two simultaneous utterances by exploiting harmonic structures

    Yasuharu Hirasawa, Toru Takahashi, Tetsuya Ogata, Hiroshi G. Okuno

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   6703 LNAI ( PART 1 ) 348 - 358  2011

     View Summary

    In real-world situations, people often hear more than two simultaneous sounds. For robots, when the number of sound sources exceeds that of sensors, the situation is called under-determined, and robots with two ears need to deal with this situation. Some studies on under-determined sound source separation use L1-norm minimization methods, but the performance of automatic speech recognition with separated speech signals is poor due to its spectral distortion. In this paper, a two-stage separation method to improve separation quality with low computational cost is presented. The first stage uses a L1-norm minimization method in order to extract the harmonic structures. The second stage exploits reliable harmonic structures to maintain acoustic features. Experiments that simulate three utterances recorded by two microphones in an anechoic chamber show that our method improves speech recognition correctness by about three points and is fast enough for real-time separation. © 2011 Springer-Verlag.

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  • Environmental sound recognition for robot audition using matching-pursuit

    Nobuhide Yamakawa, Toru Takahashi, Tetsuro Kitahara, Tetsuya Ogata, Hiroshi G. Okuno

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   6704 LNAI ( PART 2 ) 1 - 10  2011

     View Summary

    Our goal is to achieve a robot audition system that is capable of recognizing multiple environmental sounds and making use of them in human-robot interaction. The main problems in environmental sound recognition in robot audition are: (1) recognition under a large amount of background noise including the noise from the robot itself, and (2) the necessity of robust feature extraction against spectrum distortion due to separation of multiple sound sources. This paper presents the environmental recognition of two sound sources fired simultaneously using matching pursuit (MP) with the Gabor wavelet, which extracts salient audio features from a signal. The two environmental sounds come from different directions, and they are localized by multiple signal classification and, using their geometric information, separated by geometric source separation with the aid of measured head-related transfer functions. The experimental results show the noise-robustness of MP although the performance depends on the properties of the sound sources. © 2011 Springer-Verlag.

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  • Fast and simple iterative algorithm of Lp-norm minimization for under-determined speech separation

    Yasuharu Hirasawa, Naoki Yasuraoka, Toru Takahashi, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH     1745 - 1748  2011  [Refereed]

     View Summary

    This paper presents an efficient algorithm to solve Lp-norm minimization problem for under-determined speech separation; that is, for the case that there are more sound sources than microphones. We employ an auxiliary function method in order to derive update rules under the assumption that the amplitude of each sound source follows generalized Gaussian distribution. Experiments reveal that our method solves the L1-norm minimization problem ten times faster than a general solver, and also solves Lp-norm minimization problem efficiently, especially when the parameter p is small; when p is not more than 0.7, it runs in real-time without loss of separation quality. Copyright © 2011 ISCA.

  • Bayesian extension of MUSIC for sound source localization and tracking

    Takuma Otsuka, Kazuhiro Nakadai, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH     3109 - 3112  2011  [Refereed]

     View Summary

    This paper presents a Bayesian extension of MUSIC-based sound source localization (SSL) and tracking method. SSL is important for distant speech enhancement and simultaneous speech separation for improving speech recognition, as well as for auditory scene analysis by mobile robots. One of the draw- backs of existing SSL methods is the necessity of careful param- eter tunings, e.g., the sound source detection threshold depend- ing on the reverberation time and the number of sources. Our contribution consists of (1) automatic parameter estimation in the variational Bayesian framework and (2) tracking of sound sources with reliability. Experimental results demonstrate our method robustly tracks multiple sound sources in a reverberant environment with RT20 = 840 (ms). Copyright © 2011 ISCA.

  • Particle-filter based audio-visual beat-tracking for music robot ensemble with human guitarist

    Tatsuhiko Itohara, Takuma Otsuka, Takeshi Mizumoto, Tetsuya Ogata, Hiroshi G. Okuno

    IEEE International Conference on Intelligent Robots and Systems     118 - 124  2011

     View Summary

    This paper presents an audio-visual beat-tracking method for ensemble robots with a human guitarist. Beat-tracking, or estimation of tempo and beat times of music, is critical to the high quality of musical ensemble performance. Since a human plays the guitar in out-beat in back beat and syncopation, the main problems of beat-tracking of a human's guitar playing are twofold: tempo changes and varying note lengths. Most conventional methods have not addressed human's guitar playing. Therefore, they lack the adaptation of either of the problems. To solve the problems simultaneously, our method uses not only audio but visual features. We extract audio features with Spectro-Temporal Pattern Matching (STPM) and visual features with optical flow, mean shift and Hough transform. Our beat-tracking estimates tempo and beat time using a particle filter; both acoustic feature of guitar sounds and visual features of arm motions are represented as particles. The particle is determined based on prior distribution of audio and visual features, respectively Experimental results confirm that our integrated audio-visual approach is robust against tempo changes and varying note lengths. In addition, they also show that estimation convergence rate depends only a little on the number of particles. The real-time factor is 0.88 when the number of particles is 200, and this shows out method works in real-time. © 2011 IEEE.

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    12
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  • Improvement of speaker localization by considering multipath interference of sound wave for binaural robot audition

    Ui Hyun Kim, Takeshi Mizumoto, Tetsuya Ogata, Hiroshi G. Okuno

    IEEE International Conference on Intelligent Robots and Systems     2910 - 2915  2011  [Refereed]

     View Summary

    This paper presents an improved speaker localization method based on the generalized cross-correlation (GCC) method weighted by the phase transform (PHAT) for binaural robot audition. The problem with the conventional direction-of-arrival (DOA) estimation based on the GCC-PHAT method is a multipath interference whereby a sound wave travels to microphones via the front-head path and the back-head path in binaural robot audition. This paper describes a new time delay factor for the GCC-PHAT method to compensate multipath interference on the assumption of spherical robot head. In addition, the restriction of the time difference of arrival (TDOA) estimation by the sampling frequency is also solved by applying the maximum likelihood (ML) estimation in frequency domain. Experiments conducted in the SIG-2 humanoid robot show that the proposed method reduces localization errors by 17.8 degrees on average and by over 35 degrees in side directions comparing to the conventional DOA estimation. © 2011 IEEE.

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    8
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  • Classification of known and unknown environmental sounds based on self-organized space using a recurrent neural network

    Yang Zhang, Tetsuya Ogata, Shun Nishide, Toru Takahashi, Hiroshi G. Okuno

    Advanced Robotics   25 ( 17 ) 2127 - 2141  2011  [Refereed]

     View Summary

    Our goal is to develop a system to learn and classify environmental sounds for robots working in the real world. In the real world, two main restrictions pertain in learning. (i) Robots have to learn using only a small amount of data in a limited time because of hardware restrictions. (ii) The system has to adapt to unknown data since it is virtually impossible to collect samples of all environmental sounds. We used a neuro-dynamical model to build a prediction and classification system. This neuro-dynamical model can self-organize sound classes into parameters by learning samples. The sound classification space, constructed by these parameters, is structured for the sound generation dynamics and obtains clusters not only for known classes, but also unknown classes. The proposed system searches on the basis of the sound classification space for classifying. In the experiment, we evaluated the accuracy of classification for both known and unknown sound classes. © 2011 Koninklijke Brill NV, Leiden.

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    2
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  • Handwriting prediction based character recognition using recurrent neural network

    Shun Nishide, Hiroshi G. Okuno, Tetsuya Ogata, Jun Tani

    Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics     2549 - 2554  2011  [Refereed]

     View Summary

    Humans are said to unintentionally trace handwriting sequences in their brains based on handwriting experiences when recognizing written text. In this paper, we propose a model for predicting handwriting sequence for written text recognition based on handwriting experiences. The model is first trained using image sequences acquired while writing text. The image features of sequences are self-organized from the images using Self-Organizing Map. The feature sequences are used to train a neuro-dynamics learning model. For recognition, the text image is input into the model for predicting the handwriting sequence and recognition of the text. We conducted two experiments using ten Japanese characters. The results of the experiments show the effectivity of the model. © 2011 IEEE.

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    13
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  • Incremental bayesian audio-to-score alignment with flexible harmonic structure models

    Takuma Otsuka, Kazuhiro Nakadai, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings of the 12th International Society for Music Information Retrieval Conference, ISMIR 2011     525 - 530  2011  [Refereed]

     View Summary

    Music information retrieval, especially the audio-to-score alignment problem, often involves a matching problem between the audio and symbolic representations. We must cope with uncertainty in the audio signal generated from the score in a symbolic representation such as the variation in the timbre or temporal fluctuations. Existing audio-to-score alignment methods are sometimes vulnerable to the uncertainty in which multiple notes are simultaneously played with a variety of timbres because these methods rely on static observation models. For example, a chroma vector or a fixed harmonic structure template is used under the assumption that musical notes in a chord are all in the same volume and timbre. This paper presents a particle filterbased audio-to-score alignment method with a flexible observation model based on latent harmonic allocation. Our method adapts to the harmonic structure for the audio-toscore matching based on the observation of the audio signal through Bayesian inference. Experimental results with 20 polyphonic songs reveal that our method is effective when more number of instruments are involved in the ensemble. © 2011 International Society for Music Information Retrieval.

  • Converting emotional voice to motion for robot telepresence

    Angelica Lim, Tetsuya Ogata, Hiroshi G. Okuno

    IEEE-RAS International Conference on Humanoid Robots     472 - 479  2011  [Refereed]

     View Summary

    In this paper we present a new method for producing affective motion for humanoid robots. The NAO robot, like other humanoids, does not possess facial features to convey emotion. Instead, our proposed system generates pose-independent robot movement using a description of emotion through speed, intensity, regularity and extent (DESIRE). We show how the DESIRE framework can link the emotional content of voice and gesture, without the need for an emotion recognition system. Our results show that DESIRE movement can be used to effectively convey at least four emotions with user agreement 60-75%, and that voices converted to motion through SIRE maintained the same emotion significantly higher than chance, even across cultures (German to Japanese). Additionally, portrayals recognized as happiness were rated significantly easier to understand with motion over voice alone. © 2011 IEEE.

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  • A musical mood trajectory estimation method using lyrics and acoustic features

    Naoki Nishikawa, Katsutoshi Itoyama, Hiromasa Fujihara, Masataka Goto, Tetsuya Ogata, Hiroshi G. Okuno

    MM'11 - Proceedings of the 2011 ACM Multimedia Conference and Co-Located Workshops - MIRUM 2011 Workshop, MIRUM'11     51 - 56  2011  [Refereed]

     View Summary

    In this paper, we present a new method that represents an overall musical time-varying impression of a song by a pair of mood trajectories estimated from lyrics and audio signals. The mood trajectory of the lyrics is obtained by using the probabilistic latent semantic analysis (PLSA) to estimate topics (representing impressions) from words in the lyrics. The mood trajectory of the audio signals is estimated from acoustic features by using the multiple linear regression analysis. In our experiments, the mood trajectories of 100 songs in Last.fm's Best of 2010 were estimated. The detailed analysis of the 100 songs confirms that acoustic features provide more accurate mood trajectory and the 21% resulting mood trajectories are matched to realistic musical mood available at Last.fm. © 2011 ACM.

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    6
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  • Use of a sparse structure to improve learning performance of recurrent neural networks

    Hiromitsu Awano, Shun Nishide, Hiroaki Arie, Jun Tani, Toru Takahashi, Hiroshi G. Okuno, Tetsuya Ogata

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   7064 LNCS ( PART 3 ) 323 - 331  2011  [Refereed]

     View Summary

    The objective of our study is to find out how a sparse structure affects the performance of a recurrent neural network (RNN). Only a few existing studies have dealt with the sparse structure of RNN with learning like Back Propagation Through Time (BPTT). In this paper, we propose a RNN with sparse connection and BPTT called Multiple time scale RNN (MTRNN). Then, we investigated how sparse connection affects generalization performance and noise robustness. In the experiments using data composed of alphabetic sequences, the MTRNN showed the best generalization performance when the connection rate was 40%. We also measured sparseness of neural activity and found out that sparseness of neural activity corresponds to generalization performance. These results means that sparse connection improved learning performance and sparseness of neural activity would be used as metrics of generalization performance. © 2011 Springer-Verlag.

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    4
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  • Exploring movable space using rhythmical active touch in disordered obstacle environment

    Kenri Kodaka, Tetsuya Ogata, Hirotaka Ohta, Shigeki Sugano

    2011 IEEE/SICE International Symposium on System Integration, SII 2011     485 - 490  2011

     View Summary

    We propose a novel navigation system for adaptively exploring an obstacle space using diverse ways of touching an object. Conventional navigation models are typically based on the avoidance of obstacles, i.e., avoiding collision. However, actual disordered space may be full of various kinds of obstacles. To reach a destination in such a space, a robot requires an active approach for avoiding a deadlock with obstacles or changing the obstacle configuration to find an open space using diverse ways of touching an object. We solved this problem by generating locally diverse moving patterns by using an action model with rhythmical oscillation in addition to a localization model using a particle filter. The proposed model was demonstrated to be effective through an experiment where a robot navigated to a destination behind partially movable obstacles using rhythmical active touch. © 2011 IEEE.

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  • Predicting listener back-channels for human-agent interaction using neuro-dynamical model

    Shotaro Sano, Shun Nishide, Hiroshi G. Okuno, Tetsuya Ogata

    2011 IEEE/SICE International Symposium on System Integration, SII 2011     18 - 23  2011

     View Summary

    The goal of our work is to create natural verbal interaction between humans and speech dialogue agents. In this paper, we focus on generations of back-channel for speech dialogue agents the same way humans do. To create such a system, the system needs to predict the appropriate timing of back-channel on the basis of the human's speech. For the prediction model, we use a neuro-dynamical system called a multiple timescale recurrent neural network (MTRNN). The model is trained using an actual corpus of a poster session of the IMADE project using the presenter's prosodic and visual information as features. Using the model, we conducted back-channel timing prediction experiments. The results showed that our system could predict back-channel timing about 0.5 seconds before generation of back-channel response. Comparing the results with the actual back-channel timing in the corpus, the system showed 37.1% of recall, 31.7% of precision, and 34.2% of F-measure. These results show the model to effectively predict and generate back-channel responses. © 2011 IEEE.

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  • Identification of self-body based on dynamic predictability using neuro-dynamical system

    Harumitsu Nobuta, Shun Nishide, Hiroshi G. Okuno, Tetsuya Ogata

    2011 IEEE/SICE International Symposium on System Integration, SII 2011     256 - 261  2011

     View Summary

    The goal of our work is to acquire an internal model through a robot's experience. The internal model has the ability for mutual conversion between motor commands and movement of the body (e.g. hand) in view. Unlike other works, which assume the robot's body to be extracted in its view, we assume that external moving objects are also included in its view. We introduce predictability as a measure to segregate such objects from the robot's body: the robot's body is predictable while moving objects are not. Prediction is conducted using a neuro-dynamical system called the multiple timescales recurrent neural network (MTRNN). The prediction results of the robot's body are compared with the actual motion to distinguish the robot's body from other objects. For evaluation, we conducted an experiment with the robot moving its hand while moving objects were in view. The results of the experiment showed that the prediction of the robot's hand is 3.86 times as accurate as that of others on average. These results show the effectiveness of using predictability as a measure to acquire an internal model in an environment that includes both a robot's body and other moving objects in view. © 2011 IEEE.

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    1
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  • Selecting help messages by using robust grammar verification for handling out-of-grammar utterances in spoken dialogue systems

    Kazunori Komatani, Yuichiro Fukubayashi, Satoshi Ikeda, Tetsuya Ogata, Hiroshi G. Okuno

    IEICE Transactions on Information and Systems   E93-D ( 12 ) 3359 - 3367  2010.12  [Refereed]

     View Summary

    We address the issue of out-of-grammar (OOG) utterances in spoken dialogue systems by generating help messages. Help message generation for OOG utterances is a challenge because language understanding based on automatic speech recognition (ASR) of OOG utterances is usually erroneous; important words are often misrecognized or missing from such utterances. Our grammar verification method uses a weighted finite-state transducer, to accurately identify the grammar rule that the user intended to use for the utterance, even if important words are missing from the ASR results. We then use a ranking algorithm, RankBoost, to rank help message candidates in order of likely usefulness. Its features include the grammar verification results and the utterance history representing the user's experience. Copyright © 2010.

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  • コミュニケーションロボットWAMOEBA-3の開発

    菅野重樹, 尾形哲也, 菅佑樹, 西佑起

    第11回システムインテグレーション部門講演会 (SI2010), 計測自動制御学会     1E3 - 3  2010.12

  • 自己形態主張型カスタマイズロボットの開発

    山崎由美子, 守良真, 菅佑樹, 尾形哲也, 菅野重樹

    第11回システムインテグレーション部門講演会 (SI2010),計測自動制御学会   2010   1E3 - 4  2010.12

     View Summary

    Our goal is to create a robot which can communicate with people for a long time. To make this possible, we are developing a customizable communication robot "WEAR (Waseda Extendable ARchitecture)". We also provided modules, and experimental subjects can customize the robot by inserting them into the module-port. At the same time, the robot can recognize the customize, and it also can express its autonomy by rejecting the customization by ejecting the module. In this paper, we propose to introduce a requesting behavior (making sound and moving the module-port) into the robot as well as the rejecting behavior. As the result of experiments, we found that the impression of the sound differs among subjects in the view point of understanding the robot's request.

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  • 再帰神経回路による環境音の構造化と識別

    張陽, 尾形哲也, 高橋徹, 奥乃博

    第11回システムインテグレーション部門講演会 (SI2010), 計測自動制御学会     2I1 - 5  2010.12

  • Semiosis in Multimodal Interaction between Robot Agents

    OGATA Tetsuya, HINOSHITA Wataru

    Systems, control and information   54 ( 11 ) 433 - 438  2010.11

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  • テルミンの音高・音量特性のモデルに基づくテルミン演奏ロボットの開発

    水本武志, 辻野広司, 高橋徹, 駒谷和範, 尾形哲也

    情報処理学会論文誌   51 ( 10 ) 2008 - 2019  2010.10

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  • Inter-modality mapping in robot with recurrent neural network

    Tetsuya Ogata, Shun Nishide, Hideki Kozima, Kazunori Komatani, Hiroshi G. Okuno

    Pattern Recognition Letters   31 ( 12 ) 1560 - 1569  2010.09  [Refereed]

     View Summary

    A system for mapping between different sensory modalities was developed for a robot system to enable it to generate motions expressing auditory signals and sounds generated by object movement. A recurrent neural network model with parametric bias, which has good generalization ability, is used as a learning model. Since the correspondences between auditory signals and visual signals are too numerous to memorize, the ability to generalize is indispensable. This system was implemented in the "Keepon" robot, and the robot was shown horizontal reciprocating or rotating motions with the sound of friction and falling or overturning motion with the sound of collision by manipulating a box object. Keepon behaved appropriately not only from learned events but also from unknown events and generated various sounds in accordance with observed motions. © 2009 Elsevier B.V. All rights reserved.

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  • 多重奏音響信号中の歌唱音声の歌詞を自由に差し替える歌詞置換システム

    安良岡直希, 糸山克寿, 高橋徹, 駒谷和範, 尾形哲也, 奥乃博

    音響学会秋季学術講演会    2010.09

  • Multimodal gesture recognition for robot musical accompaniment

    Lim Angelica, Mizumoto Takeshi, Cahier Louis-Kenzo, Otsuka Takuma, Takahashi Toru, Ogata Tetsuya, Okuno Hiroshi G

    日本ロボット学会第28回学術講演会, 名古屋工業大学     1C1 - 4  2010.09

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  • 調波構造を用いたL1ノルム最小化に基づく劣決定音源分離手法の性能評価

    平澤恭治, 高橋徹, 尾形哲也, 奥乃博

    日本ロボット学会第28回学術講演会, 名古屋工業大学     1H2 - 3  2010.09

  • ロボット聴覚のためのMatching-Pursuitによる環境音の分離音認識

    山川暢英, 高橋徹, 北原鉄朗, 尾形哲也, 奥乃博

    日本ロボット学会第28回学術講演会, 名古屋工業大学     1H2 - 4  2010.09

  • Dynamic Recognition of Enviromental Sounds with Recurrent Neural Network

    張陽, 尾形哲也, 高橋徹, 奥乃博

    日本ロボット学会第28回学術講演会, 名古屋工業大学     1H2 - 7  2010.09

  • リサンプル-ブロック処理と並列化に基づくICAの実時間実装

    武田龍, 中臺一博, 高橋徹, 尾形哲也, 奥乃博

    日本ロボット学会第28回学術講演会, 名古屋工業大学     1H3 - 1,  2010.09

  • 打楽器とロボットの合奏のための結合振動子モデルに基づく打撃時刻予測手法

    水本武志, 中臺一博, 大塚琢馬, 高橋徹, 尾形哲也, 奥乃博

    日本ロボット学会第28回学術講演会, 名古屋工業大学     1H3 - 2  2010.09

  • 音楽ロボットのためのパーティクルフィルタを用いたテンポ・楽譜追従手法

    大塚琢馬, 中臺一博, 高橋徹, 尾形哲也, 奥乃博

    日本ロボット学会第28回学術講演会, 名古屋工業大学     1H3 - 6  2010.09

  • Probabilistic polygonal mesh for 3D SLAM

    Cahier Louis-Kenzo, Takahashi Toru, Ogata Tetsuya, Okuno Hiroshi G

    日本ロボット学会第28回学術講演会, 名古屋工業大学     2B2 - 4  2010.09

  • 確信度を用いた物体配置作業における人間ロボット協調

    粟野皓光, 尾形哲也, 西出俊, 高橋徹, 奥乃博

    日本ロボット学会第28回学術講演会, 名古屋工業大学     3J1 - 6  2010.09

  • 自己形態主張型カスタマイズロボットの開発?音を用いたカスタマイズ要求主張行動の検証?

    山崎由美子, 守良真, 近藤裕樹, 菅祐樹, 尾形哲也, 菅野重樹

    日本ロボット学会第28回学術講演会, 名古屋工業大学     3C2 - 5  2010.09

  • 能動知覚経験に基づく物体特徴量の自己組織化と予測信頼性に基づく動作生成

    西出俊, 尾形哲也, 谷淳, 高橋徹, 奥乃博

    日本ロボット学会第28回学術講演会, 名古屋工業大学     3A2 - 5  2010.09

  • MTRNNを用いた階層的言語構造の創発

    日下航, 有江浩明, 谷淳, 尾形哲也, 高橋徹, 奥乃博

    日本ロボット学会第28回学術講演会, 名古屋工業大学     3A2 - 7  2010.09

  • Analysis of User Utterances and Application to Identify User's Referent in Barge-in-able Spoken Dialogue System

    MATSUYAMA KYOKO, KOMATANI KAZUNORI, TAKEDA RYU, OGATA TETSUYA, OKUNO HIROSHI G

    研究報告音声言語情報処理(SLP)   2010 ( 21 ) 1 - 6  2010.07

     View Summary

    本稿は,バージイン許容列挙型音声対話におけるユーザ発話の分析と,分析結果を応用した指示対象同定手法の拡張について報告する.バージイン許容音声対話では,個々のユーザやシステムの発話内容によってユーザの発話タイミングや発話表現が異なる.そこでこれらを事前確率として反映させ,発話意図解釈の性能向上を図る.我々はまず,ニュース読み上げとクイズの2つの列挙型対話システムで収集したユーザ発話 1584 発話を分析し,ユーザの参照表現発話率が個々のユーザやシステムの列挙項目長に依存することを明らかにした.さらに,これらの特性を指示対象同定の枠組みに組み込み,タイミングと音声認識結果の解釈の事前確率として反映させる.この事前確率の推定には,ロジスティック回帰を用いる.事前確率として一定値を用いた場合に比べて,指示対象同定精度が最大 6.2 ポイント向上することを実験により確認した.This paper reports the extension of identification method based on analyses of user utterance in barge-in-able spoken dialogue system which reads out items. Generally, user&#039;s behaviors such as barge-in timing and utterance expressions vary in accordance with the user&#039;s preference and the content of system utterances. To interpret users&#039; intention robustly, first, we analyze 1584 utterances collected by our systems with quiz and news-listing tasks and reveal that the ratio of using referential expressions depends on individual users and average lengths of listed items. Second, we incorporate this tendency as a prior probability into our probabilistic framework for identifying user&#039;s intended item. This prior probability is calculated by logistic regression. Experimental results show that our method improves the identification accuracy by as many as 6.2 points in the best case over the non-informative prior.

    CiNii

  • バージイン許容音声対話システムにおけるユーザ発話の分析と指示対象同定への応用

    松山匡子, 駒谷和範, 武田龍, 尾形哲也, 奥乃 博

    第 回音声言語情報処理研究会 情処研報,情報処理学会   Vol.2010 ( No.10 ) 2010  2010.07

  • 多重奏音響信号中の演奏をユーザー指定の旋律に差し替えるフレーズ置換システム

    安良岡直希, 糸山克寿, 吉岡拓也, 高橋徹, 駒谷和範, 尾形哲也, 奥乃博

    音楽情報科学研究会, つくば, 情報処理学会   Vol.2010-MUS-, No., pp.  2010.07

  • SpeakBySinging: 歌声を話声に変換する話声合成システム

    阿曽慎平, 齋藤毅, 後藤真孝, 糸山克寿, 高橋徹, 駒谷和範, 尾形哲也, 奥乃博

    音楽情報科学研究会,つくば, 情報処理学会   Vol.2010-MUS-86, No., pp.  2010.07

  • Improving Speech Understanding Accuracy by Using Multiple Language Models and Multiple Language Understanding Models

    KATSUMARU Masaki, NAKANO Mikio, KOMATANI Kazunori, FUNAKOSHI Kotaro, TSUJINO Hiroshi, OGATA Tetsuya, OKUNO Hiroshi G

    The IEICE transactions on information and systems   93 ( 6 ) 879 - 888  2010.06

     View Summary

    本論文では,音声対話システムにおいて,複数の言語モデルと複数の言語理解モデルを用いることで,高精度な音声理解を行う手法について述べる.ユーザの発話によって適した言語モデル・言語理解モデルの組合せは異なることから,単一の音声理解方式で様々な発話に対して高精度な音声理解を実現することは難しい.そこで本論文では,まず,複数の言語モデルと言語理解モデルを用いて複数の理解結果を得ることで,理解結果の候補を得る.次に,得られた複数の理解結果に対して,ロジスティック回帰に基づき発話単位の信頼度を付与し,その信頼度が最も高い理解結果を選択する.本論文では,言語モデルとして文法モデルとN-gramモデルの2種類,言語理解モデルとしてFinite-State Transducer(FST)とWeighted FST(WFST),Keyphrase-Extractorの3種類を用いた.評価実験では,言語モデル・言語理解モデルのいずれかを複数用いた場合と比較して,コンセプト理解精度の向上が得られた.また,従来のROVER法による理解結果の統合と比較し,本手法の有効性を示した.

    CiNii

  • RNNを備えた2体のロボット間における身体性に基づいた動的コミュニケーションの創発

    日下航, 尾形哲也, 小嶋秀樹, 高橋徹, 奥乃博

    日本ロボット学会誌   28 ( 4 ) 532 - 543  2010.05

  • Speech Understanding Method for Rapid Prototyping Using Multiple Language Models and Multiple Language Understanding Models

    勝丸真樹, 駒谷和範, 中野幹生, 船越孝太郎, 辻野広司, 尾形哲也, 奥乃博

    情報処理学会研究報告(CD-ROM)   2009 ( 6 ) ROMBUNNO.SLP-80,5  2010.04

    J-GLOBAL

  • Robot audition system development and parameter-turning in real environment

    TAKAHASHI Toru, NAKADAI Kazuhiro, KOMATANI Kazunori, OGATA Tetsuya, OKUNO Hiroshi G.

      72   29 - 30  2010.03

    CiNii

  • Self-speech cancellation with Semi-blind ICA for Robot speech interaction

    TAKEDA Ryu, NAKADAI Kazuhiro, TAKAHASHI Toru, KOMATANI Kazunori, OGATA Tetsuya, OKUNO Hiroshi G.

      72   27 - 28  2010.03

    CiNii

  • Acoustic Feature Variation and Application to Similarity-based Music Retrieval using Instrument Equalizer

    ITOYAMA Katsutoshi, GOTO Masataka, KOMATANI Kazunori, OGATA Tetsuya, OKUNO Hiroshi G.

      72   25 - 26  2010.03

    CiNii

  • Extending Acceptable Utterances by Using LSM in Barge-in-able Spoken Dialogue Systems

    MATSUYAMA Kyoko, KOMATANI Kazunori, TAKAHASHI Toru, OGATA Tetsuya, OKUNO Hiroshi G.

      72   129 - 130  2010.03

    CiNii

  • Recognition and Generation of Sentences through Self-organizing Lexicon and Grammar Hierarchically using MTRNN

    HINOSHITA Wataru, ARIE Hiroaki, TANI Jun, OGATA Tetsuya, TAKAHASHI Toru, KOMATANI Kazunori, OKUNO Hiroshi G.

      72   525 - 526  2010.03

    CiNii

  • Human and Robot Cooperation for Arrangement of Objects by Prediction using Recurrent Neural Network

    AWANO Hiromitsu, OGATA Tetsuya, TAKAHASHI Toru, KOMATANI Kazunori, OKUNO Hiroshi G.

      72   395 - 396  2010.03

    CiNii

  • SpeakBySinging : A Speaking Voice Synthesis System Converting Singing Voices to Speaking Voices By Controlling F0, Amplitude, and Duration

    ASO Shinpei, SAITOU Takeshi, GOTO Masataka, ITOYAMA Katsutoshi, TAKAHASHI Toru, KOMATANI Kazunori, OGATA Tetsuya, OKUNO Hiroshi G.

      72   295 - 296  2010.03

    CiNii

  • A Study of Audio Feature Extraction Methods for Automatic Transformation of Environmental Sounds into Onomatopoeic Expression

    YAMAKAWA Nobuhide, KITAHARA Tetsuro, TAKAHASHI Toru, KOMATANI Kazunori, OGATA Tetsuya, OKUNO Hiroshi G.

      72   257 - 258  2010.03

    CiNii

  • Model-Based Pitch Control Method for a Theremin Player Robot using Multiple Degrees-of-Freedom

    MIZUMOTO Takeshi, TAKAHASHI Toru, KOMATANI Kazunori, OGATA Tetsuya, OKUNO Hiroshi G.

      72   203 - 204  2010.03

    CiNii

  • Spoken Dialogue System based on POMDP having States about User's Grammatical Knowledge

    AKIYAMA Soramichi, KOMATANI Kazunori, TAKAHASHI Toru, OGATA Tetsuya, OKUNO Hiroshi G.

      72   291 - 292  2010.03

    CiNii

  • Performance and Timbre Rendering for MIDI-Synthesized Audio Signal by using Harmonic Inharmonic GMM

    YASURAOKA Naoki, ITOYAMA Katsutoshi, TAKAHASHI Toru, KOMATANI Kazunori, OGATA Tetsuya, OKUNO Hiroshi G.

      72   183 - 184  2010.03

    CiNii

  • Simultaneous Speech Recognition of More Sources than Sensors using Spectrum Estimation

    HIRASAWA Yasuharu, TAKAHASHI Toru, KOMATANI Kazunori, OGATA Tetsuya, OKUNO Hiroshi G.

      72   253 - 254  2010.03

    CiNii

  • Applying Speech Understanding Method Using Multiple Language Models and Language Understanding Models to Rapid Prototyping

    KATSUMARU Masaki, KOMATANI Kazunori, NAKANO Mikio, FUNAKOSHI Kotaro, TSUJINO Hiroshi, OGATA Tetsuya, OKUNO Hiroshi G.

      72   243 - 244  2010.03

    CiNii

  • Toward Augmented Music-Understanding Interface for Classical Music : Estimation of Melodic Lines with Similar/Dissimilar Interpretations by Different Performers

    MAEZAWA Akira, GOTO Masataka, KOMATANI Kazunori, OGATA Tetsuya, OKUNO Hiroshi G

    全国大会講演論文集   72 ( 0 ) 143 - 144  2010.03

    CiNii J-GLOBAL

  • "Score Following by Particle Filtering for Music Robots, "

    大塚琢馬, 中臺一博, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第72回全国大会     5R - 7  2010.03

  • 調波非調波GMMに基づくMIDI演奏音響信号に対する音色・演奏表情操作

    安良岡直希, 糸山克寿, 高橋徹, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第72回全国大会     p.5T - 5  2010.03

  • クラシック音楽理解能力拡張インターフェイスのための同音旋律音量推定手法と主旋律推定への応用

    前澤陽, 後藤真孝, 高橋徹, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第72回全国大会     p.3T - 1  2010.03

  • 楽器音イコライザによる楽曲音響特徴変動と類似楽曲検索への応用

    糸山克寿, 後藤真孝, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第72回全国大会     p.6J - 6  2010.03

  • F0・振幅・音韻長の制御により歌声を話声に変換する話声合成システムSpeakBySinging

    阿曽慎平, 齋藤毅, 後藤真孝, 糸山克寿, 高橋徹, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第72回全国大会     p.6U - 1  2010.03

  • MTRNNを用いた単語と文法の階層的自己組織化による文の認識・生成

    日下航, 有江浩明, 谷淳, 尾形哲也, 高橋徹, 駒谷和範, 奥乃博

    情報処理学会第72回全国大会     p.6W - 8  2010.03

  • RNNを用いた行為予測による人間とロボットの協調物体配置

    粟野皓光, 尾形哲也, 高橋徹, 駒谷和範, 奥乃博

    情報処理学会第72回全国大会     p.5V - 6  2010.03

  • 環境音から擬音語への自動変換における特徴量抽出法の検討

    山川暢英, 北原鉄朗, 高橋徹, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第72回全国大会     p.3U - 9  2010.03

  • 実環境音声認識のためのロボット聴覚システム開発とパラメータチューニング

    高橋徹, 中臺一博, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第72回全国大会     p.6J - 8  2010.03

  • ロボット音声対話におけるSemi-blind ICAを用いた自己発話キャンセル

    武田龍, 中臺一博, 高橋徹, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第72回全国大会     p.6J - 7  2010.03

  • 複数自由度を用いて音高特性モデルに基づく音高制御を行うテルミン演奏ロボットの開発

    水本武志, 高橋徹, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第72回全国大会     p.6T - 8  2010.03

  • スペクトル推定を用いたマイク数以上の同時発話に対する音声認識

    平澤恭治, 高橋徹, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第72回全国大会     p.3U - 7  2010.03

  • ユーザの文法知識を状態に加えたPOMDPに基づく音声対話システム

    穐山空道, 駒谷和範, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第72回全国大会     p.5U - 9  2010.03

  • バージイン許容音声対話におけるLSMによる許容発話範囲の拡張

    松山匡子, 駒谷和範, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第72回全国大会     p.5U - 9  2010.03

  • Robot Musical Accompaniment: Real-time Synchronization using Visual Cue Recognition

    Angelica Lim, 水本武志, 大塚琢馬, 高橋徹, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第72回全国大会   72   p.6T - 7  2010.03

    CiNii

  • 複数の言語モデルと言語理解モデルによる音声理解手法のラピッドプロトタイピングへの適用

    勝丸真樹, 駒谷和範, 中野幹生, 船越孝太郎, 辻野広司, 尾形哲也, 奥乃博

    情報処理学会第72回全国大会     p.3U - 2  2010.03

  • Speech Understanding Method for Rapid Prototyping Using Multiple Language Models and Multiple Language Understanding Models

    KATSUMARU MASAKI, KOMATANI KAZUNORI, NAKANO MIKIO, FUNAKOSHI KOTARO, TSUJINO HIROSHI, OGATA TETSUYA, OKUNO HIROSHI G

    研究報告音声言語情報処理(SLP)   2010 ( 5 ) 1 - 6  2010.02

     View Summary

    本稿では,少量の学習データでも高精度な音声理解を実現する手法について述べる.学習データが少ない場合,単一の音声理解方式による精度は低い傾向にある.そこで本手法では,まず,複数の言語モデルと言語理解モデルを用いて複数の理解結果を得ることで,対処可能な発話を増やす.次に,得られた複数の理解結果に対して,ロジスティック回帰に基づき発話単位の信頼度を付与し,その信頼度が最も高い理解結果を選択する.ロジスティック回帰には,学習データ増加時の回帰係数の変化量に着目することで,必要最低限の学習データを割り当てる.評価実験では,学習データが少ない場合でも,単一の音声理解方式と比較して,本手法が高い音声理解精度を得られることを示す.We aim to improve a speech understanding module with a small amount of training data. High performance is not obtained by single speech understanding methods especially when the amount of available training data is small. We utilize multiple language models (LMs) and language understanding models (LUMs) to cover various user utterances. Then, the most appropriate speech understanding result is selected from several candidates on the basis of confidence measures calculated by logistic regressions. We determine necessary amount of training data for the regressions by focusing on changes in their coefficients when the training data increases. We evaluate our method for various amounts of training data and confirm that our method outperforms every single speech understanding method even when only a small amount of training data is available.

    CiNii

  • 1P1-C18 Customizable Communication Robot : Motion Synthesis based on comprehension of Robot's ideal model

    Mori Ryoma, Yamazaki Yumiko, Kondoh Hiroki, Suga Yuki, Ogata Tetsuya, Sugano Shigeki

      2010   "1P1 - C18(1)"-"1P1-C18(3)"  2010

     View Summary

    Our goal is to create a robot which can communicate with people for a long time. We developed the customizable communication robot "WEAR" which is installed the system which can reject of user's customization based on its judgement. In this paper, we carried out an experiment to verify the user's impression when WEAR changes it's motion based on user's understanding of the judgement. As the results, we confirmed that when WEAR changes it's motion, users more interested in WEAR, compared to didn't changes motion.

    CiNii

  • Soft missing-feature mask generation for robot audition.

    Toru Takahashi 0001, Kazuhiro Nakadai, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Paladyn J. Behav. Robotics   1 ( 1 ) 37 - 47  2010

    DOI

    Scopus

  • Voice-awareness control for a humanoid robot consistent with its body posture and movements.

    Takuma Otsuka, Kazuhiro Nakadai, Toru Takahashi 0001, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Paladyn J. Behav. Robotics   1 ( 1 ) 80 - 88  2010

    DOI

    Scopus

    6
    Citation
    (Scopus)
  • Upper-limit evaluation of robot audition based on ICA-BSS in multi-source, barge-in and highly reverberant conditions

    Ryu Takeda, Kazuhiro Nakadai, Toru Takahashi, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings - IEEE International Conference on Robotics and Automation     4366 - 4371  2010  [Refereed]

     View Summary

    This paper presents the upper-limit evaluation of robot audition based on ICA-BSS in multi-source, barge-in and highly reverberant conditions. The goal is that the robot can automatically distinguish a target speech from its own speech and other sound sources in a reverberant environment. We focus on the multi-channel semi-blind ICA (MCSB-ICA), which is one of the sound source separation methods with a microphone array, to achieve such an audition system because it can separate sound source signals including reverberations with few assumptions on environments. The evaluation of MCSB-ICA has been limited to robot's speech separation and reverberation separation. In this paper, we evaluate MCSB-ICA extensively by applying it to multi-source separation problems under common reverberant environments. Experimental results prove that MCSB-ICA outperforms conventional ICA by 30 points in automatic speech recognition performance. ©2010 IEEE.

    DOI

    Scopus

    4
    Citation
    (Scopus)
  • Improvement in listening capability for humanoid robot HRP-2

    Toru Takahashi, Kazuhiro Nakadai, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings - IEEE International Conference on Robotics and Automation     470 - 475  2010  [Refereed]

     View Summary

    This paper describes improvement of sound source separation for a simultaneous automatic speech recognition (ASR) system of a humanoid robot. A recognition error in the system is caused by a separation error and interferences of other sources. In separability, an original geometric source separation (GSS) is improved. Our GSS uses a measured robot's head related transfer function (HRTF) to estimate a separation matrix. As an original GSS uses a simulated HRTF calculated based on a distance between microphone and sound source, there is a large mismatch between the simulated and the measured transfer functions. The mismatch causes a severe degradation of recognition performance. Faster convergence speed of separation matrix reduces separation error. Our approach gives a nearer initial separation matrix based on a measured transfer function from an optimal separation matrix than a simulated one. As a result, we expect that our GSS improves the convergence speed. Our GSS is also able to handle an adaptive step-size parameter. These new features are added into open source robot audition software (OSS) called "HARK" which is newly updated as version 1.0.0. The HARK has been installed on a HRP-2 humanoid with an 8-element microphone array. The listening capability of HRP-2 is evaluated by recognizing a target speech signal which is separated from a simultaneous speech signal by three talkers. The word correct rate (WCR) of ASR improves by 5 points under normal acoustic environments and by 10 points under noisy environments. Experimental results show that HARK 1.0.0 improves the robustness against noises. ©2010 IEEE.

    DOI

    Scopus

    6
    Citation
    (Scopus)
  • Improving identification accuracy by extending acceptable utterances in spoken dialogue system using barge-in timing

    Kyoko Matsuyama, Kazunori Komatani, Toru Takahashi, Tetsuya Ogata, Hiroshi G. Okuno

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   6097 LNAI ( PART 2 ) 585 - 594  2010  [Refereed]

     View Summary

    We describe a novel dialogue strategy enabling robust interaction under noisy environments where automatic speech recognition (ASR) results are not necessarily reliable. We have developed a method that exploits utterance timing together with ASR results to interpret user intention, that is, to identify one item that a user wants to indicate from system enumeration. The timing of utterances containing referential expressions is approximated by Gamma distribution, which is integrated with ASR results by expressing both of them as probabilities. In this paper, we improve the identification accuracy by extending the method. First, we enable interpretation of utterances including ordinal numbers, which appear several times in our data collected from users. Then we use proper acoustic models and parameters, improving the identification accuracy by 4.0% in total. We also show that Latent Semantic Mapping (LSM) enables more expressions to be handled in our framework. © 2010 Springer-Verlag.

    DOI

    Scopus

  • Violin fingering estimation based on violin pedagogical fingering model constrained by bowed sequence estimation from audio input

    Akira Maezawa, Katsutoshi Itoyama, Toru Takahashi, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   6098 LNAI ( PART 3 ) 249 - 259  2010  [Refereed]

     View Summary

    This work presents an automated violin fingering estimation method that facilitates a student violinist acquire the "sound" of his/her favorite recording artist created by the artist's unique fingering. Our method realizes this by analyzing an audio recording played by the artist, and recuperating the most playable fingering that recreates the aural characteristics of the recording. Recovering the aural characteristics requires the bowed string estimation of an audio recording, and using the estimated result for optimal fingering decision. The former requires high accuracy and robustness against the use of different violins or brand of strings; and the latter needs to create a natural fingering for the violinist. We solve the first problem by detecting estimation errors using rule-based algorithms, and by adapting the estimator to the recording based on mean normalization. We solve the second problem by incorporating, in addition to generic stringed-instrument model used in existing studies, a fingering model that is based on pedagogical practices of violin playing, defined on a sequence of two or three notes. The accuracy of the bowed string estimator improved by 21 points in a realistic situation (38% → 59%) by incorporating error correction and mean normalization. Subjective evaluation of the optimal fingering decision algorithm by seven violinists on 22 musical excerpts showed that compared to the model used in existing studies, our proposed model was preferred over existing one (p=0.01), but no significant preference towards proposed method defined on sequence of two notes versus three notes was observed (p=0.05). © 2010 Springer-Verlag.

    DOI

    Scopus

    6
    Citation
    (Scopus)
  • Music-ensemble robot that is capable of playing the Theremin while listening to the accompanied music

    Takuma Otsuka, Takeshi Mizumoto, Kazuhiro Nakadai, Toru Takahashi, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   6096 LNAI ( PART 1 ) 102 - 112  2010  [Refereed]

     View Summary

    Our goal is to achieve a musical ensemble among a robot and human musicians where the robot listens to the music with its own microphones. The main issues are (1) robust beat-tracking since the robot hears its own generated sounds in addition to the accompanied music, and (2) robust synchronizing its performance with the accompanied music even if humans' musical performance fluctuates. This paper presents a music-ensemble Thereminist robot implemented on the humanoid HRP-2 with the following three functions: (1) self-generated Theremin sound suppression by semi-blind Independent Component Analysis, (2) beat tracking robust against tempo fluctuation in humans' performance, and (3) feedforward control of Theremin pitch. Experimental results with a human drummer show the capability of this robot for the adaptation to the temporal fluctuation in his performance. © 2010 Springer-Verlag.

    DOI

    Scopus

    8
    Citation
    (Scopus)
  • Recognition and generation of sentences through self-organizing linguistic hierarchy using MTRNN

    Wataru Hinoshita, Hiroaki Arie, Jun Tani, Tetsuya Ogata, Hiroshi G. Okuno

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   6098 LNAI ( PART 3 ) 42 - 51  2010  [Refereed]

     View Summary

    We show that a Multiple Timescale Recurrent Neural Network (MTRNN) can acquire the capabilities of recognizing and generating sentences by self-organizing a hierarchical linguistic structure. There have been many studies aimed at finding whether a neural system such as the brain can acquire languages without innate linguistic faculties. These studies have found that some kinds of recurrent neural networks could learn grammar. However, these models could not acquire the capability of deterministically generating various sentences, which is an essential part of language functions. In addition, the existing models require a word set in advance to learn the grammar. Learning languages without previous knowledge about words requires the capability of hierarchical composition such as characters to words and words to sentences, which is the essence of the rich expressiveness of languages. In our experiment, we trained our model to learn language using only a sentence set without any previous knowledge about words or grammar. Our experimental results demonstrated that the model could acquire the capabilities of recognizing and deterministically generating grammatical sentences even if they were not learned. The analysis of neural activations in our model revealed that the MTRNN had self-organized the linguistic structure hierarchically by taking advantage of differences in the time scale among its neurons, more concretely, neurons that change the fastest represented "characters," those that change more slowly represented "words," and those that change the slowest represented "sentences." © 2010 Springer-Verlag.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • Design and implementation of two-level synchronization for an interactive music robot

    Takuma Otsuka, Kazuhiro Nakadai, Tom Takahashi, Kazunori Komatanj, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings of the National Conference on Artificial Intelligence   2   1238 - 1244  2010  [Refereed]

     View Summary

    Our goal is to develop an interactive music robot, i.e., a robot that presents a musical expression together with humans. A music interaction requires two important functions: synchronization with the music and musical expression, such as singing and dancing. Many instrument-performing robots are only capable of the latter function, they may have difficulty in playing live with human performers. The synchronization function is critical for the interaction. We classify synchronization and musical expression into two levels: (1) the rhythm level and (2) the melody level. Two issues in achieving two-layer synchronization and musical expression are: (1) simultaneous estimation of the rhythm structure and the current part of the music and (2) derivation of the estimation confidence to switch behavior between the rhythm level and the melody level. This paper presents a score following algorithm, incremental audio to score alignment, that conforms to the two-level synchronization design using a particle filter. Our method estimates the score position for the melody level and the tempo for the rhythm level. The reliability of the score position estimation is extracted from the probability distribution of the score position. Experiments are carried out using polyphonic jazz songs. The results confirm that our method switches levels in accordance with the difficulty of the score estimation. When the tempo of the music is less than 120 (beats per minute; bpm), the estimated score positions are accurate and reported; when the tempo is over 120 (bpm), the system tends to report only the tempo to suppress the error in the reported score position predictions. Copyright © 2010, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.

  • Automatic allocation of training data for rapid prototyping of speech understanding based on multiple model combination

    Kazunori Komatani, Masaki Katsumaru, Mikio Nakano, Kotaro Funakoshi, Tetsuya Ogata, Hiroshi G. Okuno

    Coling 2010 - 23rd International Conference on Computational Linguistics, Proceedings of the Conference   2   579 - 587  2010

     View Summary

    The optimal choice of speech understanding method depends on the amount of training data available in rapid prototyping. A statistical method is ultimately chosen, but it is not clear at which point in the increase in training data a statistical method become effective. Our framework combines multiple automatic speech recognition (ASR) and language understanding (LU) modules to provide a set of speech understanding results and selects the best result among them. The issue is how to allocate training data to statistical modules and the selection module in order to avoid overfitting in training and obtain better performance. This paper presents an automatic training data allocation method that is based on the change in the coefficients of the logistic regression functions used in the selection module. Experimental evaluation showed that our allocation method outperformed baseline methods that use a single ASR module and a single LU module at every point while training data increase.

  • Analyzing user utterances in barge-in-able spoken dialogue system for improving identification accuracy

    Kyoko Matsuyama, Kazunori Komatani, Ryu Takeda, Toru Takahashi, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings of the 11th Annual Conference of the International Speech Communication Association, INTERSPEECH 2010     3050 - 3053  2010  [Refereed]

     View Summary

    In our barge-in-able spoken dialogue system, the user's behaviors such as barge-in timing and utterance expressions vary according to his/her characteristics and situations. The system adapts to the behaviors by modeling them. We analyzed 1584 utterances collected by our systems of quiz and news-listing tasks and showed that ratio of using referential expressions depends on individual users and average lengths of listed items. This tendency was incorporated as a prior probability into our method and improved the identification accuracy of the user's intended items. © 2010 ISCA.

  • Effects of modelling within- and between-frame temporal variations in power spectra on non-verbal sound recognition

    Nobuhide Yamakawa, Tetsuro Kitahara, Toru Takahashi, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings of the 11th Annual Conference of the International Speech Communication Association, INTERSPEECH 2010     2342 - 2345  2010  [Refereed]

     View Summary

    Research on environmental sound recognition has not shown great development in comparison with that on speech and musical signals. One of the reasons is that the sound category of environmental sounds covers a broad range of acoustical natures. We classified them in order to explore suitable recognition techniques for each characteristic. We focus on impulsive sounds and their non-stationary feature within and between analytic frames. We used matching-pursuit as a framework to use wavelet analysis for extracting temporal variation of audio features inside a frame. We also investigated the validity of modeling decaying patterns of sounds using Hidden markov models. Experimental results indicate that sounds with multiple impulsive signals are recognized better by using time-frequency analyzing bases than by frequency domain analysis. Classification of sound classes with a long and clear decaying pattern improves when HMMs with multiple number of hidden states are applied. © 2010 ISCA.

  • SpeakBySinging: Converting singing voices to speaking voices while retaining voice timbre

    Shimpei Aso, Takeshi Saitou, Masataka Goto, Katsutoshi Itoyama, Toru Takahashi, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    13th International Conference on Digital Audio Effects, DAFx 2010 Proceedings     14 - 121  2010

     View Summary

    This paper describes a singing-to-speaking synthesis system called "SpeakBySinging" that can synthesize a speaking voice from an input singing voice and the song lyrics. The system controls three acoustic features that determine the difference between speaking and singing voices: the fundamental frequency (F0), phoneme duration, and power (volume). By changing these features of a singing voice, the system synthesizes a speaking voice while retaining the timbre of the singing voice. The system first analyzes the singing voice to extract the F0 contour, the duration of each phoneme of the lyrics, and the power. These features are then converted to target values that are obtained by feeding the lyrics into a traditional text-to-speech (TTS) system. The system finally generates a speaking voice that preserves the timbre of the singing voice but has speech-like features. Experimental results show that SpeakBySinging can convert singing voices into speaking voices whose timbre is almost the same as the original singing voices.

  • Human-robot cooperation in arrangement of objects using confidence measure of neuro-dynamical system

    Hiromitsu Awano, Tetsuya Ogata, Shun Nishide, Toru Takahashi, Kazunori Komatani, Hiroshi G. Okuno

    Conference Proceedings - IEEE International Conference on Systems, Man and Cybernetics     2533 - 2538  2010  [Refereed]

     View Summary

    The objective of our study was to develop dynamic collaboration between a human and a robot. Most conventional studies have created pre-designed rule-based collaboration systems to determine the timing and behavior of robots to participate in tasks. Our aim is to introduce the confidence of the task as a criterion for robots to determine their timing and behavior. In this paper, we report the effectiveness of applying reproduction accuracy as a measure for quantitatively evaluating confidence in an object arrangement task. Our method is comprised of three phases. First, we obtain human-robot interaction data through the Wizard of OZ method. Second, the obtained data are trained using a neuro-dynamical system, namely, the Multiple Time-scales Recurrent Neural Network (MTRNN). Finally, the prediction error in MTRNN is applied as a confidence measure to determine the robot's behavior. The robot participated in the task when its confidence was high, while it just observed when its confidence was low. Training data were acquired using an actual robot platform, Hiro. The method was evaluated using a robot simulator. The results revealed that motion trajectories could be precisely reproduced with a high degree of confidence, demonstrating the effectiveness of the method. ©2010 IEEE.

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  • Exploiting harmonic structures to improve separating simultaneous speech in under-determined conditions

    Yasuharu Hirasawa, Toru Takahashi, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010 - Conference Proceedings     450 - 457  2010  [Refereed]

     View Summary

    In real-world situations, a robot may often encounter "under- determined" situation, where there are more sound sources than microphones. This paper presents a speech separation method using a new constraint on the harmonic structure for a simultaneous speech-recognition system in under-determined conditions. The requirements for a speech separation method in a simultaneous speech-recognition system are (1) ability to handle a large number of talkers, and (2) reduction of distortion in acoustic features. Conventional methods use a maximum likelihood estimation in sound source separation, which fulfills requirement (1). Since it is a general approach, the performance is limited when separating speech. This paper presents a two-stage method to improve the separation. The first stage uses maximum likelihood estimation and extracts the harmonic structure, and the second stage exploits the harmonic structure as a new constraint to achieve requirement (2). We carried out an experiment that simulated three simultaneous utterances using impulse responses recorded by two microphones in an anechoic chamber. The experimental results revealed that our method could improve speech recognition correctness by about four points. ©2010 IEEE.

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  • Motion generation based on reliable predictability using self-organized object features

    Shun Nishide, Tetsuya Ogata, Jun Tani, Toru Takahashi, Kazunori Komatani, Hiroshi G. Okuno

    IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010 - Conference Proceedings     3453 - 3458  2010  [Refereed]

     View Summary

    Predictability is an important factor for determining robot motions. This paper presents a model to generate robot motions based on reliable predictability evaluated through a dynamics learning model which self-organizes object features. The model is composed of a dynamics learning module, namely Recurrent Neural Network with Parametric Bias (RNNPB), and a hierarchical neural network as a feature extraction module. The model inputs raw object images and robot motions. Through bi-directional training of the two models, object features which describe the object motion are self-organized in the output of the hierarchical neural network, which is linked to the input of RNNPB. After training, the model searches for the robot motion with high reliable predictability of object motion. Experiments were performed with the robot's pushing motion with a variety of objects to generate sliding, falling over, bouncing, and rolling motions. For objects with single motion possibility, the robot tended to generate motions that induce the object motion. For objects with two motion possibilities, the robot evenly generated motions that induce the two object motions. ©2010 IEEE.

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  • An improvement in automatic speech recognition using soft missing feature masks for robot audition

    Toru Takahashi, Kazuhiro Nakadai, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010 - Conference Proceedings     964 - 969  2010  [Refereed]

     View Summary

    We describe integration of preprocessing and automatic speech recognition based on Missing-Feature-Theory (MFT) to recognize a highly interfered speech signal, such as the signal in a narrow angle between a desired and interfered speakers. As a speech signal separated from a mixture of speech signals includes the leakage from other speech signals, recognition performance of the separated speech degrades. An important problem is estimating the leakage in time-frequency components. Once the leakage is estimated, we can generate missing feature masks (MFM) automatically by using our method. A new weighted sigmoid function is introduced for our MFM generation method. An experiment shows that a word correct rate improves from 66 % to 74 % by using our MFM generation method tuned by a search base approach in the parameter space. ©2010 IEEE.

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  • Robot musical accompaniment: Integrating audio and visual cues for real-time synchronization with a human flutist

    Angelica Lim, Takeshi Mizumoto, Louis Kenzo Cahier, Takuma Otsuka, Toru Takahashi, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010 - Conference Proceedings     1964 - 1969  2010  [Refereed]

     View Summary

    Musicians often have the following problem: they have a music score that requires 2 or more players, but they have no one with whom to practice. So far, score-playing music robots exist, but they lack adaptive abilities to synchronize with fellow players' tempo variations. In other words, if the human speeds up their play, the robot should also increase its speed. However, computer accompaniment systems allow exactly this kind of adaptive ability. We present a first step towards giving these accompaniment abilities to a music robot. We introduce a new paradigm of beat tracking using 2 types of sensory input - visual and audio - using our own visual cue recognition system and state-of-the-art acoustic onset detection techniques. Preliminary experiments suggest that by coupling these two modalities, a robot accompanist can start and stop a performance in synchrony with a flutist, and detect tempo changes within half a second. ©2010 IEEE.

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  • Human-robot ensemble between robot thereminist and human percussionist using coupled oscillator model

    Takeshi Mizumoto, Takuma Otsuka, Kazuhiro Nakadai, Toru Takahashi, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010 - Conference Proceedings     1957 - 1963  2010  [Refereed]

     View Summary

    This paper presents a novel synchronizing method for a human-robot ensemble using coupled oscillators. We define an ensemble as a synchronized performance produced through interactions between independent players. To attain better synchronized performance, the robot should predict the human's behavior to reduce the difference between the human's and robot's onset timings. Existing studies in such synchronization only adapts to onset intervals, thus, need a considerable time to synchronize. We use a coupled oscillator model to predict the human's behavior. Experimental results show that our method reduces the average of onset time errors; when we use a metronome, a tempo-varying metronome or a human drummer, errors are reduced by 38%, 10% or 14% on the average, respectively. These results mean that the prediction of human's behaviors is effective for the synchronized performance. ©2010 IEEE.

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  • Speedup and performance improvement of ica-based robot audition by parallel and resampling-based block-wise processing

    Ryu Takeda, Kazuhiro Nakadai, Toru Takahashi, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    IEEE/RSJ 2010 International Conference on Intelligent Robots and Systems, IROS 2010 - Conference Proceedings     1949 - 1956  2010  [Refereed]

     View Summary

    This paper describes a speedup and performance improvement of multi-channel semi-blind ICA (MCSB-ICA) with parallel and resampling-based block-wise processing. MCSB-ICA is an integrated method of sound source separation that accomplishes blind source separation, blind dereverberation, and echo cancellation. This method enables robots to separate user's speech signals from observed signals including the robot's own speech, other speech and their reverberations without a priori information. The main problem when MCSB-ICA is applied to robot audition is its high computational cost. We tackle this by multi-threading programming, and the two main issues are 1) the design of parallel processing and 2) incremental implementation. These are solved by a) multiple-stack-based parallel implementation, and b) resampling-based overlaps and block-wise separation. The experimental results proved that our method reduced the real-time factor to less than 0.5 with an eight-core CPU, and it improves the performance of automatic speech recognition by 2.10 points compared with the single-stack-based parallel implementation without the resampling technique. ©2010 IEEE.

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  • Method of discriminating known and unknown environmental sounds using recurrent neural network

    Yang Zhang, Tetsuya Ogata, Shun Nishide, Toru Takahashi, Hiroshi G. Okuno

    SCIS and ISIS 2010 - Joint 5th International Conference on Soft Computing and Intelligent Systems and 11th International Symposium on Advanced Intelligent Systems     378 - 383  2010

     View Summary

    This paper describes our method to classify nonspeech environmental sounds for robots working. In the real world, two main restrictions pertain in learning. First, robots have to learn using only a small amount of sounds in a limited time and space because of restrictions. Second, it has to detect unknown sounds to avoid false classification since it is virtually impossible to collect samples of all environmental sounds. Most of the previous methods require a huge number of samples of all target sounds, including noises, for training stochastic models such as the Gaussian mixture model. In contrast, we use a neurodynamical model to build a prediction and classification system. The neuro-dynamical system can be trained with a small amount of sounds and generalize others by inferring the sound generation dynamics. After training, a self-organized space is structured for the sound generation dynamics. The proposed system classify on the basis of the self-organized space. The prediction results of sounds are used for determining unknown sounds in our system. In this paper, we show the results of preliminary experiments on the proposed model's classification of known and unknown sound classes.

  • Query-by-example music information retrieval by score-informed source separation and remixing technologies

    Katsutoshi Itoyama, Masataka Goto, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Eurasip Journal on Advances in Signal Processing   2010  2010  [Refereed]

     View Summary

    We describe a novel query-by-example (QBE) approach in music information retrieval that allows a user to customize query examples by directly modifying the volume of different instrument parts. The underlying hypothesis of this approach is that the musical mood of retrieved results changes in relation to the volume balance of different instruments. On the basis of this hypothesis, we aim to clarify the relationship between the change in the volume balance of a query and the genre of the retrieved pieces, called genre classification shift. Such an understanding would allow us to instruct users in how to generate alternative queries without finding other appropriate pieces. Our QBE system first separates all instrument parts from the audio signal of a piece with the help of its musical score, and then it allows users remix these parts to change the acoustic features that represent the musical mood of the piece. Experimental results showed that the genre classification shift was actually caused by the volume change in the vocal, guitar, and drum parts. © 2010 Katsutoshi Itoyama et al.

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  • Missing-feature-theory-based robust simultaneous speech recognition system with non-clean speech acoustic model

    Toru Takahashi, Kazuhiro Nakadai, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2009     2730 - 2735  2009.12

     View Summary

    A humanoid robot must recognize a target speech signal while people around the robot chat with them in real-world. To recognize the target speech signal, robot has to separate the target speech signal among other speech signals and recognize the separated speech signal. As separated signal includes distortion, automatic speech recognition (ASR) performance degrades. To avoid the degradation, we trained an acoustic model from non-clean speech signals to adapt acoustic feature of distorted signal and adding white noise to separated speech signal before extracting acoustic feature. The issues are (1) To determine optimal noise level to add the training speech signals, and (2) To determine optimal noise level to add the separated signal. In this paper, we investigate how much noises should be added to clean speech data for training and how speech recognition performance improves for different positions of three talkers with soft masking. Experimental results show that the best performance is obtained by adding white noises of 30 dB. The ASR with the acoustic model outperforms with ASR with the clean acoustic model by 4 points. © 2009 IEEE.

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  • Incremental polyphonic audio to score alignment using beat tracking for singer robots

    Takuma Otsuka, Kazumasa Murata, Kazuhiro Nakadai, Toru Takahashi, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2009     2289 - 2296  2009.12  [Refereed]

     View Summary

    We aim at developing a singer robot capable of listening to music with its own "ears" and interacting with a human's musical performance. Such a singer robot requires at least three functions: listening to the music, understanding what position in the music is being performed, and generating a singing voice. In this paper, we focus on the second function, that is, the capability to align an audio signal to its musical score represented symbolically. Issues underlying the score alignment problem are: (1) diversity in the sounds of various musical instruments, (2) difference between the audio signal and the musical score, (3) fluctuation in tempo of the musical performance. Our solutions to these issues are as follows: (1) the design of features based on a chroma vector in the 12-tone model and onset of the sound, (2) defining the rareness for each tone based on the idea that scarcely used tone is salient in the audio signal, and (3) the use of a switching Kalman filter for robust tempo estimation. The experimental result shows that our score alignment method improves the average of cumulative absolute errors in score alignment by 29% using 100 popular music tunes compared to the beat tracking without score alignment. © 2009 IEEE.

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  • Phoneme acquisition model based on vowel imitation using recurrent neural network

    Hisashi Kanda, Tetsuya Ogata, Toru Takahashi, Kazunori Komatani, Hiroshi G. Okuno

    2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2009     5388 - 5393  2009.12  [Refereed]

     View Summary

    A phoneme-acquisition system was developed using a computational model that explains the developmental process of human infants in the early period of acquiring language. There are two important findings in constructing an infant's acquisition of phonemes: (1) an infant's vowel like cooing tends to invoke utterances that are imitated by its caregiver, and (2) maternal imitation effectively reinforces infant vocalization. Therefore, we hypothesized that infants can acquire phonemes to imitate their caregivers' voices by trial and error, i. e., infants use self-vocalization experience to search for imitable and unimitable elements in their caregivers' voices. On the basis of this hypothesis, we constructed a phoneme acquisition process using interaction involving vowel imitation between a human and an infant model. Our infant model had a vocal tract system, called the Maeda model, and an auditory system implemented by using Mel-Frequency Cepstral Coefficients (MFCCs) through STRAIGHT analysis. We applied Recurrent Neural Network with Parametric Bias (RNNPB) to learn the experience of self-vocalization, to recognize the human voice, and to produce the sound imitated by the infant model. To evaluate imitable and unimitable sounds, we used the prediction error of the RNNPB model. The experimental results revealed that as imitation interactions were repeated, the formants of sounds imitated by our system moved closer to those of human voices, and our system could self-organize the same vowels in different continuous sounds. This suggests that our system can reflect the process of phoneme acquisition. © 2009 IEEE.

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  • Emergence of evolutionary interaction with voice and motion between two robots using RNN

    Wataru Hinoshita, Tetsuya Ogata, Hideki Kozima, Hisashi Kanda, Toru Takahashi, Hiroshi G. Okuno

    2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2009     4186 - 4192  2009.12  [Refereed]

     View Summary

    We propose a model of evolutionary interaction between two robots where signs used for communication emerge through mutual adaptation. Signs used in human interaction, e.g., language, gestures and eye contact change and evolve in form and meaning through repeated use. To create flexible human-like interaction systems, it is necessary to deal with signs as a dynamic property and to construct a framework in which signs emerge from mutual adaptation by agents. Our target is multi-modal interaction using voice and motion between two robots where a voice/motion pattern is used as a sign referring to a motion/voice pattern. To enable evolutionary signs (voice and motion patterns) to be recognized and generated, we utilized a dynamics model: Multiple Timescale Recurrent Neural Network (MTRNN). To enable the robots to interpret signs, we utilized hierarchical neural networks, which transform dynamics model parameters of voice/motion into those of motion/voice. In our experiment, two robots modified their own interpretation of signs constantly through mutual adaptation in interaction where they responded to the other's voice with motion one after the other. As a result of the experiment, we found that the interaction kept evolving through the robots' repeated and alternate miscommunications and readaptations, and this induced the emergence of diverse new signs that depended on the robots' body dynamics through the generalization capability of MTRNN. © 2009 IEEE.

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  • Step-size parameter adaptation of multi-channel semi-blind ICA with piecewise linear model for barge-in-able robot audition

    Ryu Takeda, Kazuhiro Nakadai, Toru Takahashi, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2009     2277 - 2282  2009.12  [Refereed]

     View Summary

    This paper describes a step-size parameter adaptation technique of multi-channel semi-blind independent component analysis (MCSB-ICA) for a "barge-in-able" robot audition system. By "barge-in", we mean that the user can speak simultaneously when the robot is speaking. We focused on MCSB-ICA to achieve such an audition system because it can separate a user's and a robot's speech under reverberant environments. The problem with MCSB-ICA for robot audition is the slow speed of convergence in estimating a separation filter due to its step-size parameters. Many optimization methods cannot be adopted because their computational costs are proportional to the 2nd order of the reverberation time. Our method yields adaptive step-size parameters with MCSB-ICA at low computational costs. It is based on three techniques; 1) recursive expression of the separation process, 2) a piecewise linear model of the step-size of the separation filter, and 3) adaptive step-size parameters with a sub-ICA-filter. Experimental results show that our approach attains faster convergence speed and lower computational costs than those with a fixed step-size parameter. © 2009 IEEE.

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  • Modeling tool-body assimilation using second-order recurrent neural network

    Shun Nishide, Tatsuhiro Nakagawa, Tetsuya Ogata, Jun Tani, Toru Takahashi, Hiroshi G. Okuno

    2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2009     5376 - 5381  2009.12  [Refereed]

     View Summary

    Tool-body assimilation is one of the intelligent human abilities. Through trial and experience, humans are capable of using tools as if they are part of their own bodies. This paper presents a method to apply a robot's active sensing experience for creating the tool-body assimilation model. The model is composed of a feature extraction module, dynamics learning module, and a tool recognition module. Self-Organizing Map (SOM) is used for the feature extraction module to extract object features from raw images. Multiple Time-scales Recurrent Neural Network (MTRNN) is used as the dynamics learning module. Parametric Bias (PB) nodes are attached to the weights of MTRNN as second-order network to modulate the behavior of MTRNN based on the tool. The generalization capability of neural networks provide the model the ability to deal with unknown tools. Experiments are performed with HRP-2 using no tool, I-shaped, T-shaped, and L-shaped tools. The distribution of PB values have shown that the model has learned that the robot's dynamic properties change when holding a tool. The results of the experiment show that the tool-body assimilation model is capable of applying to unknown objects to generate goal-oriented motions. © 2009 IEEE.

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  • Thereminist robot: Development of a robot theremin player with feedforward and feedback arm control based on a Theremin's pitch model

    Takeshi Mizumoto, Hiroshi Tsujino, Toru Takahashi, Tetsuya Ogata, Hiroshi G. Okuno

    2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2009     2297 - 2302  2009.12  [Refereed]

     View Summary

    We propose a Thereminist robot system that plays the Theremin based on a Theremin's pitch model. The Theremin, which is a 1920s electronic musical instrument, is played by moving a player's hand position in the air without touching it. It is difficult to play the Theremin because the relationship between the hand position and Theremin's pitch (pitch characteristics) is non-linear and varies according to the electromagnetic field (hereafter called environment). These characteristics cause two problems: (1) Adapting to the environment change is required and (2) a näive design tends to depend on robot's particular hardware. We implement the coarse-to-fine control system on the Thereminist robot using newly proposed two pitch models: parametric and nonpara-metric ones. The Thereminist robot works as below: first, the robot calibrates the pitch model by parameter fitting with the Levenberg-Marquardt method. Second, the robot moves its hand in a coarse manner by feedforward control based on the pitch model. Finally, the robot adjusts its position by feedback control (Proportional-Integral control). In these steps, the robot can play a required pitch quickly, because the robot moves its hand using the pitch model without listening to the Theremin's sound Thus, the time to play the exact pitch is shorter than when only feedback control is used. Three experiments were conducted to evaluate the robustness against the number of samples, environment change, and types of robots. The results revealed that our pitch model describes using only 12 samples of pitches for estimation of the parameters, and adapts if the environment changes. In addition, our system works on two different robots: HRP-2 and ASIMO. © 2009 IEEE.

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  • 弦の音響差異を考慮したバイオリン演奏音響信号に対する運指推定

    前澤陽, 糸山克寿, 高橋徹, 尾形哲也, 奥乃博

    日本音響学会関西支部第12回若手研究者交流研究発表会    2009.12

  • ハードウェアをカスタマイズできるコミュニケーションロボットに関する研究

    守良真, 由美子, 近藤裕樹, 菅佑樹, 尾形哲也, 菅野重樹

    第10回システムインテグレーション部門講演会 (SI2009), 計測自動制御学会     2F1 - 2  2009.12

  • MTRNNによる環境音の予測識別

    張陽, 尾形哲也, 高橋徹, 駒谷和範, 奥乃博

    第10回システムインテグレーション部門講演会 (SI2009), 計測自動制御学会     1H4 - 5  2009.12

  • 京都大学 大学院情報学研究科 音声メディア分野

    尾形 哲也

    バイオメカニズム学会誌 = Journal of the Society of Biomechanisms   33 ( 4 ) 284 - 286  2009.11

    CiNii

  • 特集「発声と音声認知のメカニズムの理解を目指して」に寄せて

    尾形 哲也

    バイオメカニズム学会誌 = Journal of the Society of Biomechanisms   33 ( 4 ) 224 - 224  2009.11

    DOI CiNii

  • Self-organization of dynamic object features based on bidirectional training

    Shun Nishide, Tetsuya Ogata, Jun Tani, Kazunori Komatani, Hiroshi G. Okuno

    Advanced Robotics   23 ( 15 ) 2035 - 2057  2009.10  [Refereed]

     View Summary

    This paper presents a method to self-organize object features that describe object dynamics using bidirectional training. The model is composed of a dynamics learning module and a feature extraction module. Recurrent Neural Network with Parametric Bias (RNNPB) is utilized for the dynamics learning module, learning and self-organizing the sequences of robot and object motions. A hierarchical neural network is linked to the input of RNNPB as the feature extraction module for self-organizing object features that describe the object motions. The two modules are simultaneously trained through bidirectional training using image and motion sequences acquired from the robot's active sensing with objects. Experiments are performed with the robot's pushing motion with a variety of objects to generate sliding, falling over, bouncing and rolling motions. The results have shown that the model is capable of self-organizing object dynamics based on the self-organized features. © Koninklijke Brill NV, Leiden and The Robotics Society of Japan, 2009.

    DOI

    Scopus

    4
    Citation
    (Scopus)
  • Target speech detection and separation for communication with humanoid robots in noisy home environments

    Hyun Don Kim, Jinsung Kim, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Advanced Robotics   23 ( 15 ) 2093 - 2111  2009.10  [Refereed]

     View Summary

    People usually talk face to face when they communicate with their partner. Therefore, in robot audition, the recognition of the front talker is critical for smooth interactions. This paper presents an enhanced speech detection method for a humanoid robot that can separate and recognize speech signals originating from the front even in noisy home environments. The robot audition system consists of a new type of voice activity detection (VAD) based on the complex spectrum circle centroid (CSCC) method and a maximum signal-to-noise ratio (SNR) beamformer. This VAD based on CSCC can classify speech signals that are retrieved at the frontal region of two microphones embedded on the robot. The system works in real-time without needing training filter coefficients given in advance even in a noisy environment (SNR > 0 dB). It can cope with speech noise generated from televisions and audio devices that does not originate from the center. Experiments using a humanoid robot, SIG2, with two microphones showed that our system enhanced extracted target speech signals more than 12 dB (SNR) and the success rate of automatic speech recognition for Japanese words was increased by about 17 points. © Koninklijke Brill NV, Leiden and The Robotics Society of Japan, 2009.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • 音響信号とコンテキスト制約を併用したバイオリンの演奏弦系列の推定

    前澤陽, 糸山克寿, 高橋徹, 尾形哲也, 奥乃博

    日本音響学会研究発表会講演論文集(CD-ROM)   2009   ROMBUNNO.2-5-15  2009.09

    J-GLOBAL

  • Enabling A User To Specify An Item At Any Time During System Enumeration

    Kyoko MATSUYAMA, Kazunori KOMATANI, Tetsuya OGATA, Hiroshi G. OKUNO

    Proceedings of International Conference on Spoken Language Processing (Interspeech-2009)     4 - 1  2009.09

  • RNNを備えた2体のロボット間における身体性に基づいた動的コミュニケーションモデル

    日下航, 尾形哲也, 小嶋秀樹, 高橋徹, 奥乃博

    日本ロボット学会第27回学術講演会, 横浜国立大学    2009.09

  • 二次リカレントニューラルネットワークを用いた道具身体化モデルの構築

    西出俊, 中川達裕, 尾形哲也, 谷淳, 高橋徹, 奥乃博

    日本ロボット学会第27回学術講演会, 横浜国立大学    2009.09

  • ロボット音声対話におけるバージン発話の指示対象同定

    松山匡子, 駒谷和範, 武田龍, 高橋徹, 駒谷和範, 尾形哲也, 奥乃博

    日本ロボット学会第27回学術講演会, 横浜国立大学    2009.09

  • テルミン演奏ロボットのための音高依存性を考慮した音量モデル

    水本武志, 辻野広司, 高橋徹, 駒谷和範, 尾形哲也, 奥乃博

    日本ロボット学会第27回学術講演会, 横浜国立大学    2009.09

  • Voice-Awareness Control Consistent with Robot”s Body Movements

    大塚琢馬, 中臺一博, 高橋徹, 駒谷和範, 尾形哲也, 奥乃博

    日本ロボット学会第27回学術講演会, 横浜国立大学    2009.09

  • 頭部音響伝達関数を用いたGSSによる3話者同時発話認識?HARK 1.0.0 の新機能?

    高橋徹, 中臺一博, 駒谷和範, 尾形哲也, 奥乃博

    日本ロボット学会第27回学術講演会, 横浜国立大学    2009.09

    CiNii

  • 声道物理モデルの母音列繰り返し模倣による音素獲得シミュレーション (基調講演)

    尾形哲也, 神田尚, 高橋徹, 駒谷和範, 奥乃博

    日本ロボット学会第27回学術講演会, 横浜国立大学    2009.09

  • Binaural active audition for humanoid robots to localise speech over entire azimuth range

    Hyun Don Kim, Kazunori Komatani, Tetsuya Ogata, HIROShi G. Okuno

    Applied Bionics and Biomechanics   6 ( 3-4 ) 355 - 367  2009.09

     View Summary

    We applied motion theory to robot audition to improve the inadequate performance. Motions are critical for overcoming the ambiguity and sparseness of information obtained by two microphones. To realise this, we first designed a sound source localisation system integrated with cross-power spectrum phase (CSP) analysis and an EM algorithm. The CSP of sound signals obtained with only two microphones was used to localise the sound source without having to measure impulse response data. The expectation-maximisation (EM) algorithm helped the system to cope with several moving sound sources and reduce localisation errors. We then proposed a way of constructing a database for moving sounds to evaluate binaural sound source localisation. We evaluated our sound localisation method using artificial moving sounds and confirmed that it could effectively localise moving sounds slower than 1.125 rad/s. Consequently, we solved the problem of distinguishing whether sounds were coming from the front or rear by rotating and/or tipping the robot's head that was equipped with only two microphones. Our system was applied to a humanoid robot called SIG2, and we confirmed its ability to localise sounds over the entire azimuth range as the success rates for sound localisation in the front and rear areas were 97.6% and 75.6% respectively. © 2009 Taylor & Francis.

    DOI

    Scopus

    5
    Citation
    (Scopus)
  • Parameter Estimation for Harmonic and Inharmonic Models by Using Timbre Feature Distributions

    Katsutoshi Itoyama, Masataka Goto, Kazunori Komatani, Tetsuya Ogata, HiroshiG.Okuno

    IPSJ Journal   50 ( 7 ) 1757 - 1767  2009.07

    CiNii

  • 音声対話システムにおける文法検証結果と発話履歴に基づくヘルプメッセージ候補のランキング

    駒谷和範, 池田智志, 福林雄一朗, 尾形哲也, 奥乃博

    情報処理学会音声言語情報処理研究会, 飯坂温泉,情報処理学会.   2009 ( 12 ) 1 - 6  2009.07

    CiNii

  • 音響信号と音楽的制約を統合したバイオリンの演奏弦系列の推定

    前澤陽, 糸山克寿, 高橋徹, 尾形哲也, 奥乃博

    音楽情報科学研究会, 情報処理学会   Vol.2009-MUS-81 ( No.5 ) 1 - 6  2009.07

  • 複数楽器混合モデルのパラメータ推定と楽器名同定への応用

    糸山克寿, 後藤真孝, 駒谷和範, 尾形哲也, 奥乃博

    音楽情報科学研究会, 情報処理学会   Vol.2009-MUS-81 ( No.13 ) 1 - 6  2009.07

  • 残差スペクトルモデルによる伴奏・残響成分抑制に基づいた楽器演奏分析合成の高精度化

    安良岡直希, 安部武宏, 糸山克寿, 高橋徹, 尾形哲也, 奥乃博

    音楽情報科学研究会   Vol.2009-MUS-81 ( No.10 ) 1 - 6  2009.07

    CiNii

  • 多重奏楽曲の楽器音量バランス変化による音楽ジャンルシフト

    糸山克寿, 後藤真孝, 駒谷和範, 尾形哲也, 奥乃博

    音楽情報科学研究会   Vol.2009-MUS-8 ( No.3 ) 1 - 6  2009.07

  • Identification of User's Referent with Barge-in Timing Model

    松山匡子, 駒谷和範, 武田龍, 尾形哲也, 奥乃博

    情報処理学会研究報告(CD-ROM)   2009 ( 1 ) ROMBUNNO.NL-191,14  2009.06

    J-GLOBAL

  • 市民参画のための公的討議の議事録閲覧支援システム

    白松俊, 駒谷和範, 尾形哲也, 奥乃博

    人工知能学会全国大会 (JSAI2009)     3I1 - 1  2009.06

  • Identification of User's Referent with Barge-in Timing Model

    MATSUYAMA KYOKO, KOMATANI KAZUNORI, TAKEDA RYU, OGATA TETSUYA, G. OKUNO HIROSHI

    研究報告自然言語処理(NL)   2009 ( 14 ) 1 - 7  2009.05

     View Summary

    自然な会話を実現できる音声対話システムでは,ユーザが自由なタイミングや言語表現で発話できることが望ましい.我々は,ユーザが任意のタイミングでシステム発話に割り込み(バージイン)できる手法を開発している.本手法では,Independent Component Analysis (ICA) に基づくセミブラインド音源分離を利用している.本稿では,システムが列挙する項目に対してユーザがバージイン発話で指定した対象を同定するために,ユーザのバージイン発話から得られるタイミング情報を用いて解釈する新手法について報告する.まず,ユーザが参照表現を用いて発話する場合のタイミング分布を,予備調査の結果に基づき,ガンマ分布で近似する.次に,システムの読み上げる各項目に対して,ユーザ発話がそのタイミングで解釈されるべき場合とその音声認識結果で解釈されるべき場合とをそれぞれ確率として表現する.これら2つの確率を統合し,最も尤度の高い項目をユーザの指示対象と同定する.システムが列挙する項目の一つを指定するユーザのバージイン発話400発話に対して,本手法が2つのベースライン手法(音声認識結果のみから指示対象を同定する手法,及び,ユーザの発話タイミングのみから指示対象を同定する手法) よりも高精度に同定できることを実験により確認した.In conversational dialogue systems, the user prefers to speak at any time and to use natural expressions. We have developed an Independent Component Analysis (ICA) based semiblind source separation method, which allows users to barge-in over system utterances at any time. We create a novel method from timing information derived from barge-in utterances to identify one item that a user indicates during system enumeration. First, we determine the timing distribution of user utterances containing referential expressions and then approximate it using gamma distribution. Second, we represent both the utterance timing and automatic speech recognition (ASR) results as probabilities of the desired selection from the system&#039;s enumeration. We then integrate these two probabilities to identify the item having the maximum likelihood of selection. Experimental results using 400 utterances indicated that our method outperformed two methods used as a baseline (one of ASR results only and one of utterance timing only) in identification accuracy.

    CiNii

  • バージイン発話タイミングを導入した指示対象同定

    松山匡子, 駒谷和範, 武田龍, 尾形哲也, 奥乃博

    情報処理学会音声言語研究会    2009.05

  • Simulation of Babbling and Vowel Acquisition based on Vocal Imitation Model using Recurrent Neural Network

    KANDA Hisashi, OGATA Tetsuya, TAKAHASHI Toru, KOMATANI Kazunori, OKUNO Hiroshi G

    全国大会講演論文集   71 ( 0 ) 133 - 134  2009.03

    CiNii J-GLOBAL

  • Automatic Chord Recognition Considering the Relation between Bass Pitch Probability and Chroma Vector

    TAKANO Hideki, SUMI Kouhei, ITOYAMA Katsutoshi, KOMATANI Kazunori, OGATA Tetsuya, OKUNO Hiroshi G

    全国大会講演論文集   71 ( 0 ) 241 - 242  2009.03

    CiNii J-GLOBAL

  • Realtime Syncronization Method between Audio Signal and Score Using Beats, Melodies, and Harmonies for Singer Robots

    OTSUKA Takuma, MURATA Kazumasa, TAKEDA Ryu, NAKADAI Kazuhiro, TAKAHASHI Toru, OGATA Tetsuya, OKUNO Hiroshi G.

    情報処理学会第71回全国大会   71 ( 0 ) 243 - 244  2009.03

    CiNii

  • 音色特徴の歪みを回避した楽器音の音高・音長操作手法

    安部武宏, 糸山克寿, 吉井和佳, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会論文誌   50 ( 3 ) 1054 - 1066  2009.03

  • 話題遷移図の可視化と話題遷移に応じた関連情報提示による議事録閲覧支援

    白松俊, 駒谷和範, 尾形哲也, 高橋徹, 奥乃博

    言語処理学会第15回年次大会     D2 - 1  2009.03

  • RNNを備えた2対の小型ロボット間の首振り動作と音声によるインタラクションにおける共有シンボルの創発

    日下航, 神田尚, 尾形哲也, 小嶋秀樹, 奥乃博

    情報処理学会第71回全国大会   71   325 - 326  2009.03

    CiNii

  • 神経回路モデルを用いた音声模倣モデルによる音声バブリングと音声獲得過程シミュレーション

    神田尚, 尾形哲也, 高橋徹, 駒谷和範, 奥乃 博

    情報処理学会第71回全国大会    2009.03

  • 実環境音声対話システムにおけるバージイン発話タイミングを活用した指示対象の同定

    松山匡子, 駒谷和範, 白松俊, 武田龍, 尾形哲也, 奥乃博

    情報処理学会第71回全国大会    2009.03

  • 音声認識と言語理解を動的に選択する音声理解フレームワーク

    勝丸真樹, 中野幹生, 駒谷和範, 成松宏美, 船腰孝太郎, 辻野広司, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第71回全国大会    2009.03

  • 音声対話システムにおける想定外発話の文法検証を用いた対話行為推定に基づくヘルプ生成,

    池田智志, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第71回全国大会    2009.03

  • 顔追跡による音環境可視化システムのアウエアネスの改善

    久保田祐史, 白松俊, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第71回全国大会    2009.03

  • フィールドにおける音源定位のための音声視覚化デバイス「カエルホタル」の設計

    水本武志, 合原一究, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第71回全国大会    2009.03

  • Probabilistic Classification of Monophonic Instrument Playing Techniques

    前澤陽, 糸山克寿, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第71回全国大会    2009.03

  • 楽器の内部モデルに基づくフィードフォワード制御によるテルミン演奏ロボットの開発

    水本武志, 辻野広司, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第71回全国大会    2009.03

  • ロボットによる卓上物体操作のためのRNNを用いた道具身体化モデルの構築

    中川達裕, 尾形哲也, 谷淳, 高橋徹, 奥乃博

    情報処理学会第71回全国大会    2009.03

  • ソフトマスクと音響モデル適応を用いた3話者同時発話音声認識

    高橋徹, 中臺一博, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第71回全国大会    2009.03

  • A Music Retrieval Approach from Alternative Genres of Query by Adjusting Instrument Volume

    王凱平, 糸山克寿, 後藤真孝, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第71回全国大会    2009.03

  • 連続発音中の音色変化に着目した未学習譜面情への演奏信号生成

    安良岡直希, 安部武宏, 糸山克寿, 高橋徹, 尾形哲也, 奥乃博

    情報処理学会第71回全国大会   71   217 - 218  2009.03

    CiNii

  • ベース音高とクロマベクトルの相関に基づいた和音進行認識

    高野秀樹, 須見康平, 糸山克寿, 吉井和佳, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第71回全国大会    2009.03

  • 音色特徴量に基づく調波・非調波統合モデルによる楽器音モーフィング

    安部武宏, 糸山克寿, 高橋徹, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第71回全国大会    2009.03

  • マルチドメイン音声対話システムにおけるトピック推定と対話履歴の統合によるドメイン選択手法

    池田智志, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会論文誌   50 ( 2 ) 488 - 500  2009.02

    CiNii

  • 複数の言語モデル・言語理解方式を用いた音声理解の高精度化

    勝丸真樹, 中野幹生, 駒谷和範, 成松宏美, 船腰孝太郎, 辻野広司, 高橋徹, 尾形哲也, 奥乃博

    第75回音声言語情報処理研究会, 2009-SLP-75 (9), 情処研報   Vol.2009 ( No.10 ) 45 - 50  2009.02

  • Parameter Estimation for Harmonic and Inharmonic Models by Using Timbre Feature Distributions

    Itoyama Katsutoshi, Goto Masataka, Komatani Kazunori, Ogata Tetsuya, G. Okuno Hiroshi

    Information and Media Technologies   4 ( 3 ) 672 - 682  2009

     View Summary

    We describe an improved way of estimating parameters for an integrated weighted-mixture model consisting of both harmonic and inharmonic tone models. Our final goal is to build an instrument equalizer (music remixer) that enables a user to change the volume of parts of polyphonic sound mixtures. To realize the instrument equalizer, musical signals must be separated into each musical instrument part. We have developed a score-informed sound source separation method using the integrated model. A remaining but critical problem is to find a way to deal with timbre varieties caused by various performance styles and instrument bodies because our method used template sounds to represent their timbre. Template sounds are generated from a MIDI tone generator based on an aligned score. Difference of instrument bodies between mixed signals and template sounds causes timbre difference and decreases separation performance. To solve this problem, we train probabilistic distributions of timbre features using various sounds to reduce template dependency. By adding a new constraint of maximizing the likelihood of timbre features extracted from each tone model, we can estimate model parameters that express the timbre more accurately. Experimental results show that separation performance improved from 4.89 to 8.48dB.

    DOI CiNii

  • 自己形態主張を行うカスタマイズ可能なコミュニケーションロボットの研究

    守良真, 近藤裕樹, 奥出京司郎, 菅佑樹, 尾形哲也, 菅野重樹

    日本機械学会ロボティクス・メカトロニクス部門(ROBOMEC2009)   1P1-F11  2009

  • ハードウェアをカスタマイズできるコミュニケーションロボットにおける研究

    近藤裕樹, 守良真, 奥出京司郎, 菅佑樹, 尾形哲也, 菅野重樹

    日本機械学会ロボティクス・メカトロニクス部門(ROBOMEC2009)   1P1-E21  2009

  • Enabling a user to specify an item at any time during system enumeration - Item identification for barge-in-able conversational dialogue systems

    Kyoko Matsuyama, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH     252 - 255  2009  [Refereed]

     View Summary

    In conversational dialogue systems, users prefer to speak at any time and to use natural expressions. We have developed an Independent Component Analysis (ICA) based semi-blind source separation method, which allows users to barge-in over system utterances at any time. We created a novel method from timing information derived from barge-in utterances to identify one item that a user indicates during system enumeration. First, we determine the timing distribution of user utterances containing referential expressions and then approximate it using a gamma distribution. Second, we represent both the utterance timing and automatic speech recognition (ASR) results as probabilities of the desired selection from the system's enumeration. We then integrate these two probabilities to identify the item having the maximum likelihood of selection. Experimental results using 400 utterances indicated that our method outperformed two methods used as a baseline (one of ASR results only and one of utterance timing only) in identification accuracy. Copyright © 2009 ISCA.

  • Ranking help message candidates based on robust grammar verification results and utterance history in spoken dialogue systems

    Kazunori Komatani, Satoshi Ikeda, Yuichiro Fukubayashi, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings of the SIGDIAL 2009 Conference: 10th Annual Meeting of the Special Interest Group on Discourse and Dialogue     314 - 321  2009  [Refereed]

     View Summary

    We address an issue of out-of-grammar (OOG) utterances in spoken dialogue systems by generating help messages for novice users. Help generation for OOG utterances is a challenging problem because language understanding (LU) results based on automatic speech recognition (ASR) results for such utterances are always erroneous as important words are often misrecognized or missed from such utterances. We first develop grammar verification for OOG utterances on the basis of a Weighted Finite-State Transducer (WFST). It robustly identifies a grammar rule that a user intends to utter, even when some important words are missed from the ASR result. We then adopt a ranking algorithm, RankBoost, whose features include the grammar verification results and the utterance history representing the user's experience. © 2009 Association for Computational Linguistics.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • A Speech Understanding Framework that Uses Multiple Language Models and Multiple Understanding Models.

    Masaki Katsumaru, Mikio Nakano, Kazunori Komatani, Kotaro Funakoshi, Tetsuya Ogata, Hiroshi G. Okuno

    Human Language Technologies: Conference of the North American Chapter of the Association of Computational Linguistics, Proceedings, May 31 - June 5, 2009, Boulder, Colorado, USA, Short Papers     133 - 136  2009  [Refereed]

  • 残響下でのバージイン発話認識のための多入力独立成分分析を応用したロボット聴覚

    武田龍, 中臺一博, 駒谷和範, 尾形哲也, 奥乃博

    日本ロボット学会誌   27 ( 7 ) 782 - 792  2009

  • 人工神経回路モデルと声道物理モデルを用いた母音模倣モデルに基づく音素獲得シミュレーション

    神田尚, 尾形哲也, 高橋徹, 駒谷和範, 奥乃博

    日本ロボット学会誌   27 ( 7 ) 802 - 813  2009

  • Autonomous Motion Generation Based on Reliable Predictability.

    Shun Nishide, Tetsuya Ogata, Jun Tani, Kazunori Komatani, Hiroshi G. Okuno

    J. Robotics Mechatronics   21 ( 4 ) 478 - 488  2009

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  • Adjusting occurrence probabilities of automatically-generated abbreviated words in spoken dialogue systems

    Masaki Katsumaru, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   5579 LNAI   481 - 490  2009  [Refereed]

     View Summary

    Users often abbreviate long words when using spoken dialogue systems, which results in automatic speech recognition (ASR) errors. We define abbreviated words as sub-words of an original word and add them to the ASR dictionary. The first problem we face is that proper nouns cannot be correctly segmented by general morphological analyzers, although long and compound words need to be segmented in agglutinative languages such as Japanese. The second is that, as vocabulary size increases, adding many abbreviated words degrades the ASR accuracy. We have developed two methods, (1) to segment words by using conjunction probabilities between characters, and (2) to adjust occurrence probabilities of generated abbreviated words on the basis of the following two cues: phonological similarities between the abbreviated and original words and frequencies of abbreviated words in Web documents. Our method improves ASR accuracy by 34.9 points for utterances containing abbreviated words without degrading the accuracy for utterances containing original words. © 2009 Springer Berlin Heidelberg Spoken dialogue systems*abbreviated words*adjusting occurrence probabilities.

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  • Automatic estimation of reverberation time with robot speech to improve ICA-based robot audition

    Ryu Takeda, Kazuhiro Nakadai, Toru Takahashi, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    9th IEEE-RAS International Conference on Humanoid Robots, HUMANOIDS09     250 - 255  2009

     View Summary

    This paper presents an ICA-based robot audition system which estimates the reverberation time of the environment automatically by using the robot's own speech. The system is based on multi-channel semi-blind independent component analysis (MCSB-ICA), a source separation method using a microphone array that can separate user and robot speech under reverberant environments. Perception of the reverberation time (RT) is critical, because an inappropriate RT degrades separation performance and increases processing time. Unlike most previous methods that assume the RT is given in advance, our method estimates an RT by using the echo's intensity of the robot's own speech. It has three steps: speaks a sentence in a new environment, calculates the relative powers of the echoes, and estimates the RT using linear regression of them. Experimental results show that this method sets an appropriate RT for MCSB-ICA for real-world environments and that word correctness is improved by up to 6 points and processing time is reduced by up to 60%. ©2009 IEEE.

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  • ICA-based efficient blind dereverberation and echo cancellation method for barge-in-able robot audition

    Ryu Takeda, Kazuhiro Nakadai, Toru Takahashi, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    ICASSP, IEEE International Conference on Acoustics, Speech and Signal Processing - Proceedings     3677 - 3680  2009  [Refereed]

     View Summary

    This paper describes a new method that allows "Barge-In" in various environments for robot audition. "Barge-in" means that a user begins to speak simultaneously while a robot is speaking. To achieve the function, we must deal with problems on blind dereverberation and echo cancellation at the same time. We adopt Independent Component Analysis (ICA) because it essentially provides a natural framework for these two problems. To deal with reverberation, we apply a Multiple Input/Output INverse-filtering Theorem-based model of observation to the frequency domain ICA. The main problem is its high-computational cost of ICA. We reduce the computational complexity to the linear order of reverberation time by using two techniques: 1) a separation model based on observed signal independence, and 2) enforced spatial sphering for preprocessing. The experimental results revealed that our method improved word correctness of reverberant speech by 10-20 points. ©2009 IEEE.

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  • Human tracking system integrating sound and face localization using an expectation-maximization algorithm in real environments

    Hyun Don Kim, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Advanced Robotics   23 ( 6 ) 629 - 653  2009  [Refereed]

     View Summary

    We have developed a human tracking system for use by robots that integrate sound and face localization. Conventional systems usually require many microphones and/or prior information to localize several sound sources. Moreover, they are incapable of coping with various types of background noise. Our system, the cross-power spectrum phase analysis of sound signals obtained with only two microphones, is used to localize the sound source without having to use prior information such as impulse response data. An expectation- maximization (EM) algorithm is used to help the system cope with several moving sound sources. The problem of distinguishing whether sounds are coming from the front or back is also solved with only two microphones by rotating the robot's head. A developed method that uses facial skin colors classified by another EM algorithm enables the system to detect faces in various poses. It can compensate for the error in the sound localization for a speaker and also identify noise signals entering from undesired directions by detecting a human face. A developed probability-based method is used to integrate the auditory and visual information in order to produce a reliable tracking path in real-time. Experiments using a robot showed that our system can localize two sounds at the same time and track a communication partner while dealing with various types of background noise. © 2009 Koninklijke Brill NV.

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  • Continuous vocal imitation with self-organized vowel spaces in recurrent neural network

    Hisashi Kanda, Tetsuya Ogata, Toru Takahashi, Kazunori Komatani, Hiroshi G. Okuno

    Proceedings - IEEE International Conference on Robotics and Automation     4438 - 4443  2009  [Refereed]

     View Summary

    A continuous vocal imitation system was developed using a computational model that explains the process of phoneme acquisition by infants. Human infants perceive speech sounds not as discrete phoneme sequences but as continuous acoustic signals. One of critical problems in phoneme acquisition is the design for segmenting these continuous speech sounds. The key idea to solve this problem is that articulatory mechanisms such as the vocal tract help human beings to perceive speech sound units corresponding to phonemes. To segment acoustic signal with articulatory movement, we apply the segmenting method to our system by Recurrent Neural Network with Parametric Bias (RNNPB). This method determines the multiple segmentation boundaries in a temporal sequence using the prediction error of the RNNPB model, and the PB values obtained by the method can be encoded as kind of phonemes. Our system was implemented by using a physical vocal tract model, called the Maeda model. Experimental results demonstrated that our system can self-organize the same phonemes in different continuous sounds, and can imitate vocal sound involving arbitrary numbers of vowels using the vowel space in the RNNPB. This suggests that our model reflects theprocess of phoneme acquisition. © 2009 IEEE.

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  • Prediction and imitation of other's motions by reusing own forward-inverse model in robots

    Tetsuya Ogata, Ryunosuke Yokoya, Jun Tani, Kazunori Komatani, Hiroshi G. Okuno

    Proceedings - IEEE International Conference on Robotics and Automation     4144 - 4149  2009  [Refereed]

     View Summary

    This paper proposes a model that enables a robot to predict and imitate the motions of another by reusing its body forward-inverse model. Our model includes three approaches: (i) projection of a self-forward model for predicting phenomena in the external environment (other individuals), (ii) "triadic relation" that is mediation by a physical object between self and others, (iii) introduction of infant imitation by a parent. The Recurrent Neural Network with Parametric Bias (RNNPB) model is used as the robot's self forward-inverse model. A group of hierarchical neural networks are attached to the RNNPB model as "conversion modules". Experiments demonstrated that a robot with our model could imitate a human's motions by translating the viewpoint. It could also discriminate known/unknown motions appropriately, and associate whole motion dynamics from only one motion snap image.© 2009 IEEE.

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  • Visualization-based approaches to support context sharing towards public involvement support system

    Shun Shiramatsu, Yuji Kubota, Kazunori Komatani, Tetsuya Ogata, Toru Takahashi, Hiroshi G. Okuno

    Studies in Computational Intelligence   214   111 - 117  2009  [Refereed]

     View Summary

    In order to facilitate public involvement in the consensus building process needed for community development, a lot of time and effort needs to be spent on assessing and sharing public concerns. This paper presents new approaches for support for context sharing that involve visualizing public meeting records. The first approach is to visualize the transition of topics to enable the user to grasp an overview and to find specific arguments. The second is to visualize topic-related information to enable the user to understand background. The third is to visualize the auditory scene to enable the user to find and to listen to paralinguistic (prosodic) information contained in audio recordings. These approaches are designed on the basis of Visual Information-Seeking Mantra, "Overview first, zoom and filter, then details on demand." These approaches support citizens and stakeholders to find, to track, and to understand target arguments from the records of a public meeting. © 2009 Springer-Verlag Berlin Heidelberg.

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  • Parameter estimation for harmonic and inharmonic models by using timbre feature distributions

    Katsutoshi Itoyama, Masataka Goto, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Journal of Information Processing   17 ( 7 ) 191 - 201  2009

     View Summary

    We describe an improved way of estimating parameters for an integrated weighted-mixture model consisting of both harmonic and inharmonic tone models. Our final goal is to build an instrument equalizer (music remixer) that enables a user to change the volume of parts of polyphonic sound mixtures. To realize the instrument equalizer, musical signals must be separated into each musical instrument part. We have developed a score-informed sound source separation method using the integrated model. A remaining but critical problem is to find a way to deal with timbre varieties caused by various performance styles and instrument bodies because our method used template sounds to represent their timbre. Template sounds are generated from a MIDI tone generator based on an aligned score. Difference of instrument bodies between mixed signals and template sounds causes timbre difference and decreases separation performance. To solve this problem, we train probabilistic distributions of timbre features using various sounds to reduce template dependency. By adding a new constraint of maximizing the likelihood of timbre features extracted from each tone model, we can estimate model parameters that express the timbre more accurately. Experimental results show that separation performance improved from 4.89 to 8.48 dB.

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  • Analysis of motion searching based on reliable predictability using recurrent neural network

    Shun Nishide, Tetsuya Ogata, Jun Tani, Kazunori Komatani, Hiroshi G. Okuno

    IEEE/ASME International Conference on Advanced Intelligent Mechatronics, AIM     192 - 197  2009  [Refereed]

     View Summary

    Reliable predictability is one of the main factors that determine human behaviors. The authors developed a model that searches and generates robot motions based on reliable predictability. Training of the model consists of three phases. In the first phase, the model trains a sequential learner, namely Recurrent Neural Network with Parametric Bias, to self-organize robot and object dynamics. In the second phase, Steepest Descent Method is utilized to search for robot motion that induces the most predictable object motion. In the third phase, a hierarchical neural network is trained to link object image with the searched motion. Experiments were conducted with cylindrical objects. Analysis of the results have shown that the robot has acquired the most reliable robot motion, shifting it according to the posture of the object. Twenty motion generation experiments have resulted in generation of robot motion that induces consistent rolling motion of the objects. ©2009 IEEE.

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  • Development of a meeting browser towards supporting public involvement

    Shun Shiramatsu, Tadachika Ozono, Toramatsu Shintani, Kazunori Komatani, Tetsuya Ogata, Toru Takahashi, Hiroshi G. Okuno

    Proceedings - 12th IEEE International Conference on Computational Science and Engineering, CSE 2009   4   717 - 722  2009

     View Summary

    This paper presents novel methods for support for browsing a long meeting record towards supporting public involvement. Facilitating public involvement in the consensus building process for community development needs a lot of effort and time for sharing context and concerns among citizens and stakeholders. A record of public meeting often becomes too long to overview and to understand for people who did not participate in it. The two issues we addressed relate to how to best provide support for these people. First, support for overviewing the changes in a long meeting to track and to find intended arguments. Second, support for understanding the background of arguments. The approaches to the issues are first, to visualize the transition of topics in the meeting, and second provide information related to a transient topic specified by a user. The meeting browser we developed is designed on the basis of Visual Information-Seeking Mantra, "Overview first, zoom and filter, then details on demand." To visualize a dynamic topic flow, a graph for visualizing the topic transition, SalienceGraph is used to track the dynamic transition of the salience of a word. To visualize related information, the search engine based on SalienceGraph retrieves passages related to a transient topic from past meeting records or documents. These approaches support citizens and stakeholders to find, to track, and to understand a target argument from a long meeting record. © 2009 IEEE.

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  • Query-by-Example music retrieval approach based on musical genre shift by changing instrument volume

    Katsutoshi Itoyama, Masataka Goto, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings of the 12th International Conference on Digital Audio Effects, DAFx 2009     205 - 212  2009

     View Summary

    We describe a novel Query-by-Example (QBE) approach in Music Information Retrieval, which allows a user to customize query examples by directly modifying the volume of different instrument parts. The underlying hypothesis is that the musical genre shifts (changes) in relation to the volume balance of different instruments. On the basis of this hypothesis, we aim to clarify the relationship between the change of the volume balance of a query and the shift in the musical genre of retrieved similar pieces, and thus help instruct a user in generating alternative queries without choosing other pieces. Our QBE system first separates all instrument parts from the audio signal of a piece with the help of its musical score, and then lets a user remix those parts to change acoustic features that represent musical mood of the piece. The distribution of those features is modeled by the Gaussian Mixture Model for each musical piece, and the Earth Movers Distance between mixtures of different pieces is used as the degree of their mood similarity. Experimental results showed that the shift was actually caused by the volume change of vocal, guitar, and drums.

  • Improving speech understanding accuracy with limited training data using multiple language models and multiple understanding models

    Masaki Katsumaru, Mikio Nakano, Kazunori Komatani, Kotaro Funakoshi, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH     2735 - 2738  2009  [Refereed]

     View Summary

    We aim to improve a speech understanding module with a small amount of training data. A speech understanding module uses a language model (LM) and a language understanding model (LUM). A lot of training data are needed to improve the models. Such data collection is, however, difficult in an actual process of development. We therefore design and develop a new framework that uses multiple LMs and LUMs to improve speech understanding accuracy under various amounts of training data. Even if the amount of available training data is small, each LM and each LUM can deal well with different types of utterances and more utterances are understood by using multiple LM and LUM. As one implementation of the framework, we develop a method for selecting the most appropriate speech understanding result from several candidates. The selection is based on probabilities of correctness calculated by logistic regressions. We evaluate our framework with various amounts of training data. Copyright © 2009 ISCA.

  • Thereminist Robot: Development of a Robot Theremin Player with Feedforward and Feedback Arm Control based on a Theremin's Pitch Model

    Takeshi Mizumoto, Hiroshi Tsujino, Toni Takahashi, Tetsuya Ogata, Hiroshi G. Okuno

    2009 IEEE-RSJ INTERNATIONAL CONFERENCE ON INTELLIGENT ROBOTS AND SYSTEMS     2297 - 2302  2009  [Refereed]

     View Summary

    We propose a Thereminist robot system that plays the Theremin based on a Theremin's pitch model. The Theremin, which is a 1920s electronic musical instrument, is played by moving a player's hand position in the air without touching it. It is difficult to play the Theremin because the relationship between the hand position and Theremin's pitch (pitch characteristics) is non-linear and varies according to the electromagnetic field (hereafter called environment). These characteristics cause two problems: (1) Adapting to the environment change is required and (2) a nave design tends to depend on robot's particular hardware. We implement the coarse-to-fine control system on the Thereminist robot using newly proposed two pitch models: parametric and nonparametric ones. The Thereminist robot works as below: first, the robot calibrates the pitch model by parameter fitting with I he Levenberg-Marquardt method. Second, the robot moves its hand in a coarse manner by feedforward control based on the pitch model. Finally, the robot adjusts its position by feedback control (Proportional-Integral control). In these steps, the robot can play a required pitch quickly, because the robot moves its hand using the pitch model without listening to the Theremin's sound Thus, the time to play the exact pitch is shorter than when only feedback control is used. Three experiments were conducted to evaluate the robustness against the number of samples, environment change, and types of robots. The results revealed that our pitch model describes using only 12 samples of pitches for estimation of the parameters, and adapts if the environment changes. In addition, our system works on two different robots: HRP-2 and ASIMO.

  • Changing timbre and phrase in existing musical performances as you like - Manipulations of single part using harmonic and inharmonic models

    Naoki Yasuraoka, Takehiro Abe, Katsutoshi Itoyama, Toru Takahashi, Tetsuya Ogata, Hiroshi G. Okuno

    MM'09 - Proceedings of the 2009 ACM Multimedia Conference, with Co-located Workshops and Symposiums     203 - 212  2009

     View Summary

    This paper presents a new music manipulation method that can change the timbre and phrases of an existing instrumental performance in a polyphonic sound mixture. This method consists of three primitive functions: 1) extracting and analyzing of a single instrumental part from polyphonic music signals, 2) mixing the instrument timbre with another, and 3) rendering a new phrase expression for another given score. The resulting customized part is re-mixed with the remaining parts of the original performance to generate new polyphonic music signals. A single instrumental part is extracted by using an integrated tone model that consists of harmonic and inharmonic tone models with the aid of the score of the single instrumental part. The extraction incorporates a residual model for the single instrumental part in order to avoid crosstalk between instrumental parts. The extracted model parameters are classified into their averages and deviations. The former is treated as instrument timbre and is customized by mixing, while the latter is treated as phrase expression and is customized by rendering. We evaluated our method in three experiments. The first experiment focused on introduction of the residual model, and it showed that the model parameters are estimated more accurately by 35.0 points. The second focused on timbral customization, and it showed that our method is more robust by 42.9 points in spectral distance compared with a conventional sound analysis-synthesis method, STRAIGHT. The third focused on the acoustic fidelity of customizing performance, and it showed that rendering phrase expression according to the note sequence leads to more accurate performance by 9.2 points in spectral distance in comparison with a rendering method that ignores the note sequence. Copyright 2009 ACM.

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  • Voice quality manipulation for humanoid robots consistent with their head movements

    Takuma Otsuka, Kazuhiro Nakadai, Toru Takahashi, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    9th IEEE-RAS International Conference on Humanoid Robots, HUMANOIDS09     405 - 410  2009

     View Summary

    This paper presents voice-quality control of humanoid robots based on a new model of spectral envelope modification corresponding to the vertical head motions, and left-right sound-pressure modulation corresponding to the horizontal head motions. We assume that a pitch-axis rotation, or a vertical head motion, and a yaw-axis rotation, or a horizontal head motion, affect the voice quality independently. Spectral envelope modification model is constructed based on the analysis of human vocalizations. Left-right sound-pressure modulation model is established through the measurements of impulse responses using a pair of microphones. The experiments are carried out using two humanoid robots HRP-2 and Robovie-R2. Experimental results show that our method presents the change in the voice quality derived from pitch-axis head movement in a robot-to-robot dialogue situation when the interval between the robots are 50 cm. It is also confirmed that an observable modulation in the voice quality declines as the distance between the robots becomes large. The voice-cast directionality caused by yaw-axis rotation is observable using our model even when the robots stand as far as 150 cm away. ©2009 IEEE.

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  • Bowed string sequence estimation of a violin based on adaptive audio signal classification and context-dependent error correction

    Akira Maezawa, Katsutoshi Itoyama, Toru Takahashi, Tetsuya Ogata, Hiroshi G. Okuno

    ISM 2009 - 11th IEEE International Symposium on Multimedia     9 - 16  2009  [Refereed]

     View Summary

    The sequence of strings played on a bowed string instrument is essential to understanding of the fingering. Thus, its estimation is required for machine understanding of violin playing. Audio-based identification is the only viable way to realize this goal for existing music recordings. A naïve implementation using audio classification alone, however, is inaccurate and is not robust against variations in string or instruments. We develop a bowed string sequence estimation method by combining audio-based bowed string classification and context-dependent error correction. The robustness against different setups of instruments improves by normalizing the F0-dependent features using the average feature of a recording. The performance of error correction is evaluated using an electric violin with two different brands of strings and and an acoustic violin. By incorporating mean normalization, the recognition error of recognition accuracy due to changing the string alleviates by 8 points, and that due to change of instrument by 12 points. Error correction decreases the error due to change of string by 8 points and that due to different instrument by 9 points. © 2009 IEEE.

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  • ロボットによるRNNPBを用いた高予測信頼性動作探索とその解析

    西出俊, 尾形哲也, 谷淳, 駒谷和範, 奥乃博

    第9回システムインテグレーション部門講演会(SI2008), 計測自動制御学会     81 - 82  2008.12

  • 連続音響信号と構音情報の分節化に基づく母音音声模倣モデル

    神田尚, 尾形哲也, 高橋徹, 駒谷和範, 奥乃博

    第9回システムインテグレーション部門講演会(SI2008), 計測自動制御学会     639 - 640  2008.12

  • RNNを用いた構音運動文節化に基づく連続母音模倣モデル

    神田尚, 尾形哲也, 高橋徹, 駒谷和範, 奥乃博

    (社)音響学会関西支部 第11回若手研究者交流研究発表会    2008.12

  • 楽器音イコライザ:楽器パートの音量を操作可能なオーディオプレイヤー

    糸山克寿, 後藤真孝, 駒谷和範, 尾形哲也, 奥乃博

    (社)音響学会関西支部 第11回若手研究者交流研究発表会    2008.12

  • Vocal Imitation Model with Segmenting and Composing Capability of Vowel Structure using Recurrent Neural Network

    Hisashi KANDA, Tetsuya OGATA, Toru TAKAHASHI, Kazunori KOMATANI, Hiroshi G. OKUNO

    第28回 AI チャレンジ研究会, SIG-Challenge-A802-2, 人工知能学会     7 - 12  2008.11

  • Managing out-of-grammar utterances by topic estimation with domain extensibility in multi-domain spoken dialogue systems

    Kazunori Komatani, Satoshi Ikeda, Tetsuya Ogata, Hiroshi G. Okuno

    Speech Communication   50 ( 10 ) 863 - 870  2008.10  [Refereed]

     View Summary

    Spoken dialogue systems must inevitably deal with out-of-grammar utterances. We address this problem in multi-domain spoken dialogue systems, which deal with more tasks than a single-domain system. We defined a topic by augmenting a domain about which users want to find more information, and we developed a method of recovering out-of-grammar utterances based on topic estimation, i.e., by providing a help message in the estimated domain. Moreover, domain extensibility, that is, the ability to add new domains to the system, should be inherently retained in multi-domain systems. To estimate domains without sacrificing extensibility, we collected documents from the Web as training data. Since the data contained a certain amount of noise, we used latent semantic mapping (LSM), which enables robust topic estimation by removing the effects of noise from the data. Experimental results showed that our method improved topic estimation accuracy by 23.2 points for data including out-of-grammar utterances. © 2008 Elsevier B.V. All rights reserved.

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  • A game-theoretic model of referential coherence and its empirical verification using large Japanese and English corpora

    Shun Shiramatsu, Kazunori Komatani, Kôiti Hasida, Tetsuya Ogata, Hiroshi G. Okuno

    ACM Transactions on Speech and Language Processing   5 ( 3 ) 1 - 27  2008.10

     View Summary

    Referential coherence represents the smoothness of discourse resulting from topic continuity and pronominalization. Rational individuals prefer a referentially coherent structure of discourse when they select a language expression and its interpretation. This is a preference for cooperation in communication. By what principle do they share coherent expressions and interpretations? Centering theory is the standard theory of referential coherence [Grosz et al. 1995]. Although it is well designed on the bases of first-order inference rules [Joshi and Kuhn 1979], it does not embody a behavioral principle for the cooperation evident in communication. Hasida [1996] proposed a game-theoretic hypothesis in relation to this issue. We aim to empirically verify Hasida's hypothesis by using corpora of multiple languages. We statistically design language-dependent parameters by using a corpus of the target language. This statistical design enables us to objectively absorb language-specific differences and to verify the universality of Hasida's hypothesis by using corpora. We empirically verified our model by using large Japanese and English corpora. The result proves the language universality of the hypothesis.

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  • ミッシングフィーチャ理論に基づく複数話者同時発話音声認識における 音響特徴量とマスクの検討

    高橋徹, 中臺一博, 駒谷和範, 尾形哲也, 奥乃博

    日本音響学会 2008年秋季研究発表会講演論文集     95 - 06  2008.10

  • 独立成分分析に基づく適応フィルタのロボット聴覚への応用

    武田龍, 中臺一博, 駒谷和範, 尾形哲也

    日本ロボット学会誌   26 ( 6 ) 529 - 536  2008.09

  • Synthesis Approach for Manipulating Pitch of a Musical Instrument Sound with Considering Timbral Characteristics

    Takehiro ABE, Katsutoshi ITOYAMA, Kazuyoshi YOSHII, Kazunori KOMATANI, Tetsuya OGATA, Hiroshi G. OKUNO

    Proceeding of the 11th International Conference on Digital Audio Effects (DAFx-08)    2008.09

  • Analysis of Reliable Predictability based Motion Generation using RNNPB

    Shun NISHIDE, Tetsuya OGATA, Jun TANI, Kazunori KOMATANI, Hiroshi G. OKUNO

    Proceedings of International Conference on Soft Computing and Intelligent Systems and International Symposium on advanced Intelligent Systems (SCIS&amp;ISIS 2008)     305 - 310  2008.09

  • ロボット聴覚のためのソフトマスク生成法による周辺話者音声認識率の改善

    高橋徹, 中臺一博, 駒谷和範, 尾形哲也, 奥乃博

    第26回日本ロボット学会学術講演会     1A1 - 01  2008.09

  • 聴覚機能を持つ音楽ロボットのためのアーキテクチャの設計とビートカウントロボットへの適用

    水本武志, 武田龍, 吉井和佳, 高橋徹, 駒谷和範, 尾形哲也, 奥乃博

    第26回日本ロボット学会学術講演会     1A1 - 02  2008.09

  • ロボットにおける自己身体の順逆モデルを再利用した他者行為の予測と模倣

    尾形哲也, 横矢龍之介, 谷淳, 駒谷和範, 奥乃博

    第26回日本ロボット学会学術講演会     1J1 - 04  2008.09

  • RNN を用いた連続音響信号からの母音構造と遷移情報の抽出

    神田尚, 尾形哲也, 駒谷和範, 奥乃博

    第26回日本ロボット学会学術講演会     1A2 - 01  2008.09

  • 独立成分分析を応用したロボット聴覚による残響下におけるバージイン発話認識

    武田龍, 中臺一博, 高橋徹, 駒谷和範, 尾形哲也, 奥乃博

    第26回日本ロボット学会学術講演会     1A2 - 02  2008.09

  • 物体挙動予測モデルによる動画像特徴量の自己組織化

    西出俊, 尾形哲也, 谷淳, 駒谷和範, 奥乃博

    第26回日本ロボット学会学術講演会     2N2 - 04  2008.09

  • 形態主張型コミュニケーションロボットにおける研究—形態主張行動の解り易さのユーザへの影響に関する研究—

    近藤裕樹, 奥出京司郎, 岩丸大二郎, 守良真, 菅佑樹, 尾形哲也, 菅野重樹

    第26回日本ロボット学会学術講演会     3J2 - 02  2008.09

  • 音声対話システムにおけるラピッドプロトタイピングを指向したWFSTに基づく言語理解

    福林雄一朗, 駒谷和範, 中野幹生, 船越孝太郎, 辻野広司, 尾形哲也, 奥乃博

    情報処理学会論文誌   49 ( 8 ) 2762 - 2772  2008.08

    CiNii

  • 音高による音色変化を考慮した楽器音の音高・音長操作手法

    安部武宏, 糸山克寿, 吉井和佳, 駒谷和範, 尾形哲也, 奥乃博

    音楽情報科学研究会, 2008-MUS-76, 情報処理学会   Vol.2008  2008.08

  • 楽器音イコライザによる音色の類似度に基づく楽曲検索システム

    糸山克寿, 後藤真孝, 駒谷和範, 尾形哲也, 奥乃博

    音楽情報科学研究会, 2008-MUS-76, 情報処理学会   Vol.2008  2008.08

  • 音素獲得に向けたリカレントニューラルネットワークによる音響信号と構音運動の分節化

    神田尚, 尾形哲也, 駒谷和範, 奥乃博

    日本機械学会ロボティクスメカトロニクス講演会     2P1 - G03  2008.06

  • ユーザのカスタマイズを受容・拒否できる機構を持つロボットシステムの開発

    近藤裕樹, 坂上徳翁, 奥出京司郎, 岩丸大二郎, 菅佑樹, 尾形哲也, 菅野 重樹

    日本機械学会ロボティクスメカトロニクス講演会     1P1 - G11  2008.06

  • 神経調節機能を参考とした自律エージェントの神経制御器の開発

    菅佑樹, 小林大三, 尾形哲也, 菅野重樹

    日本機械学会ロボティクスメカトロニクス講演会     2P1 - G05  2008.06

  • 物体操作に関する脳の情報処理構造を参考にした運動学習モデル

    有江浩明, 尾形哲也, 谷淳, 菅野重樹

    日本機械学会ロボティクスメカトロニクス講演会     2P1  2008.06

  • 自己組織化回路素子SONEの制御回路構造形成メカニズム

    金天海, 阿部博行, 出澤純一, 尾形哲也, 菅野重樹

    日本機械学会ロボティクスメカトロニクス講演会     2P2 - G11  2008.06

  • カスタマイズ可能なロボットにおける形態主張の効果と検証

    岩丸大二郎, 奥出京司郎, 近藤裕樹, 坂上徳翁, 菅佑樹, 尾形哲也, 菅野重樹

    人工知能学会全国大会 (JSAI2008)     1I1 - 04  2008.06

  • : SalienceGraph: 参照確率に基づく話題遷移図の可視化

    白松俊, 駒谷和範, 尾形哲也, 奥乃博

    人工知能学会全国大会 (JSAI2008)   22   1H1 - 1  2008.06

    CiNii

  • 音声対話システムにおける簡略表現認識のための誤認識増加を抑制する自動語彙拡張

    勝丸真樹, 駒谷和範, 尾形哲也, 奥乃 博

    第71回音声言語情報処理研究会, 情報処理学会   2008 ( 46 ) 71 - 76  2008.05

     View Summary

    Users often abbreviate long words when using spoken dialogue systems, which results in automatic speech recognition (ASR) errors. We define abbreviated words as sub-words of the original word, and automatically add them into an ASR dictionary. Two issues arise during this vocabulary expansion. The first problem is that proper nouns cannot be correctly segmented by general morphological analyzers, although long and compounded words need to be segmented in agglutinative languages such as Japanese. The second is that, as the vocabulary size increases, adding many abbreviated words degrades the ASR accuracy. We develop two methods, (1) to segment words by using conjunction probabilities between characters, and (2) to manipulate occurrence probabilities of generated abbreviated words on the basis of the phonological similarities between abbreviated and original words. By our method, the ASR accuracy was improved by 24.2 points for utterances containing abbreviated words, with only a 0.1 point degradation of ASR accuracy for those containing words in the original dictionary.

    CiNii

  • Predicting object dynamics from visual images through active sensing experiences

    Shun Nishide, Tetsuya Ogata, Jun Tani, Kazunori Komatani, Hiroshi G. Okuno

    Advanced Robotics   22 ( 5 ) 527 - 546  2008.04  [Refereed]

     View Summary

    Prediction of dynamic features is an important task for determining the manipulation strategies of an object. This paper presents a technique for predicting dynamics of objects relative to the robot's motion from visual images. During the training phase, the authors use the recurrent neural network with parametric bias (RNNPB) to self-organize the dynamics of objects manipulated by the robot into the PB space. The acquired PB values, static images of objects and robot motor values are input into a hierarchical neural network to link the images to dynamic features (PB values). The neural network extracts prominent features that each induce object dynamics. For prediction of the motion sequence of an unknown object, the static image of the object and robot motor value are input into the neural network to calculate the PB values. By inputting the PB values into the closed loop RNNPB, the predicted movements of the object relative to the robot motion are calculated recursively. Experiments were conducted with the humanoid robot Robovie-IIs pushing objects at different heights. The results of the experiment predicting the dynamics of target objects proved that the technique is efficient for predicting the dynamics of the objects. © 2008 VSP.

    DOI

    Scopus

    21
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  • Cross-media Retrieval Using a Congruency Model between Music and Video in Multimedia Content

    SAITO Hiroki, ITOYAMA Katsutoshi, YOSHII Kazuyoshi, KOMATANI Kazunori, OGATA Tetsuya, OKUNO Hiroshi G.

      70   465 - 466  2008.03

    CiNii

  • Auditory Scene Visualization with Tracking of Face Moves

    KUBOTA Yuji, YOSHIDA Masatoshi, KOMATANI Kazunori, OGATA Tetsuya, OKUNO Hiroshi G

    全国大会講演論文集   70 ( 0 ) 273 - 274  2008.03

    CiNii J-GLOBAL

  • Integrating Topic Estimation and Dialogue History for Domain Selection in Multi-Domain Spoken Dialogue System

    IKEDA Satoshi, KOMATANI Kazunori, OGATA Tetsuya, OKUNO Hiroshi G

    全国大会講演論文集   70 ( 0 ) 139 - 140  2008.03

    CiNii J-GLOBAL

  • Motion from sound: Intermodal neural network mapping

    Tetsuya Ogata, Hiroshi G. Okuno, Hideki Kozima

    IEEE Intelligent Systems   23 ( 2 ) 76 - 78  2008.03  [Refereed]

     View Summary

    A technological method has been developed for intermodal mapping to generate robot motion from various sounds as well as to generate sounds from motions. The procedure consists of two phases, first the learning phase in which it observes some events together with associated sounds and then memorizes those sounds along with the motions of the sound source. Second phase is the interacting phase in which the robot receives limited sensory information from a single modality as input and associates this with different modality and expresses it. The recurrent-neural-network model with parametric bias (RNNPB) is applied that uses the current state-vector as input for outputting the next state-vector. The RNNPB model can self-organize the values that encode the input dynamics into special parametric-bias modes to reproduce he multimodal sensory flow.

    DOI

    Scopus

  • 楽譜情報を援用した多重奏音楽音響信号の音源分離と調波・非調波統合モデルの制約付パラメータ推定の同時実現

    糸山克寿, 後藤真孝, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会論文誌   49 ( 3 ) 1465 - 1479  2008.03

     View Summary

    This paper describes a sound sourse separation method for polyphonic sound mixtures of musical signals which include both harmonic instrument sounds and inharmonic instrument sounds, and a constrained parameter estimation method by using a score which includes pitch, duration, volume, onset time, and instrument of each note as prior information. We separate a power spectrum of sound mixtures into each musical note by using an integrated weighted-mixture model consisting of both harmonic-structure and inharmonic-structure tone models (generative models for the power spectrogram). The integrated model realize a parameter estimation method under a constraint of parameter similarity in the same musical instruments. We initialize model parameters using template sounds which are recorded from a MIDI tone generator. On the basis of the Maximum A Posteriori Probability estimation using the EM algorithm, we estimated all parameters of this integrated model under several original constraints for preventing over-training and maintaining intra-instrument consistency. Using standard MIDI files as prior information of the model parameters, we confirmed that the integrated model increased the SNR by 0.4-0.9dB.

    CiNii

  • ロボットの順逆モデルの変換による他者行為予測と模倣

    横矢龍之介, 尾形哲也, 西出俊, 谷淳, 駒谷和範, 奥乃博

    情報処理学会第70回全国大会    2008.03

  • ベース音高を考慮したポピュラー音楽に対する和音進行認識

    須見康平, 糸山克寿, 吉井和佳, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第70回全国大会    2008.03

  • 楽器固有の音響的特徴を考慮した楽器音の音高操作手法

    安部武宏, 糸山克寿, 吉井和佳, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第70回全国大会    2008.03

  • 複数楽器個体による事前分布を用いた調波・非調波統合モデルのパラメータ推定

    糸山克寿, 後藤真孝, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第70回全国大会    2008.03

  • 音楽と自分の声を聞き分けながらビートに合わせて発声するロボットの開発

    水本武志, 武田龍, 吉井和佳, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第70回全国大会    2008.03

  • 顔の動作に追従したGUIインタフェースを持つ音環境可視化システム

    久保田祐史, 吉田雅敏, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第70回全国大会    2008.03

  • 音声対話システムにおけるユーザの固有名詞の簡略化に対処する語彙拡張

    勝丸真樹, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第70回全国大会    2008.03

  • マルチドメインシステムにおけるトピック推定と対話履歴の統合によるドメイン選択の高精度化

    池田智志, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第70回全国大会    2008.03

  • 音声対話システムにおけるWFSTに基づく文法検証を利用した動的ヘルプ生成

    福林雄一朗, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第70回全国大会    2008.03

  • 音声対話システムにおける誤り原因の階層的分類とその推定に基づく発話誘導

    駒谷和範, 福林雄一朗, 池田智志, 尾形哲也, 奥乃博

    情報処理学会第70回全国大会    2008.03

  • ロボット音声対話のためのMFTとICAによるバージイン許容機能の評価

    武田龍, 中臺一博, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第70回全国大会    2008.03

  • 音楽と映像の調和度計算モデルを用いたクロスメディア探索

    斎藤博己, 糸山克寿, 吉井和佳, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第70回全国大会    2008.03

  • 音源定位結果と音声認識結果をHMDに統合呈示する聴覚障害者向け音環境理解支援システム

    徳田浩一, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第70回全国大会    2008.03

  • 神経回路モデルによる動作・言語変換を利用した人間ロボット音声協調

    張陽, 尾形哲也, 谷淳, 村瀬昌満, 駒谷和範, 奥乃博

    情報処理学会第70回全国大会    2008.03

  • RNNPBによる音響模倣・分節化を用いた音素獲得モデルの提案

    神田尚, 尾形哲也, 駒谷和範, 奥乃博

    情報処理学会第70回全国大会    2008.03

  • 新近性効果の減数曲線を加味した顕現性計算手法に基づく話題遷移の可視化

    白松俊, 駒谷和範, 尾形哲也, 奥乃博

    言語処理学会第14回年次大会     432 - 435  2008.03

  • Estimating User's Knowledge by WFST-based Grammar Verification for Dynamic Help Generation in Spoken Dialogue Systems

    福林雄一朗, 駒谷和範, 尾形哲也, 奥乃博

    人工知能学会言語・音声理解と対話処理研究会資料   52nd   45 - 50  2008.02

    J-GLOBAL

  • An efficient hybrid music recommender system using an incrementally trainable probabilistic generative model

    Kazuyoshi Yoshii, Masataka Goto, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    IEEE Transactions on Audio, Speech and Language Processing   16 ( 2 ) 435 - 447  2008.02  [Refereed]

     View Summary

    This paper presents a hybrid music recommender system that ranks musical pieces while efficiently maintaining collaborative and content-based data, i.e., rating scores given by users and acoustic features of audio signals. This hybrid approach overcomes the conventional tradeoff between recommendation accuracy and variety of recommended artists. Collaborative filtering, which is used on e-commerce sites, cannot recommend nonbrated pieces and provides a narrow variety of artists. Content-based filtering does not have satisfactory accuracy because it is based on the heuristics that the user's favorite pieces will have similar musical content despite there being exceptions. To attain a higher recommendation accuracy along with a wider variety of artists, we use a probabilistic generative model that unifies the collaborative and content-based data in a principled way. This model can explain the generative mechanism of the observed data in the probability theory. The probability distribution over users, pieces, and features is decomposed into three conditionally independent ones by introducing latent variables. This decomposition enables us to efficiently and incrementally adapt the model for increasing numbers of users and rating scores. We evaluated our system by using audio signals of commercial CDs and their corresponding rating scores obtained from an e-commerce site. The results revealed that our system accurately recommended pieces including nonrated ones from a wide variety of artists and maintained a high degree of accuracy even when new users and rating scores were added. © 2008 IEEE.

    DOI

    Scopus

    141
    Citation
    (Scopus)
  • 自己モデルの投影に基づくロボットによる他者発見と動作模倣

    横矢龍之介, 尾形哲也, 谷淳, 駒谷和範

    ヒューマンインタフェース学会論文誌   10 ( 1 ) 59 - 71  2008.02  [Refereed]

  • Hybrid Collaborative and Content-based Music Recommendation Using Incrementally-trainable Probabilistic Generative Model

    Kazuyoshi YOSHII, Masataka GOTO, Kazunori KOMATANI, Tetsuya OGATA, Hiroshi G. OKUNO

    IEEE Transactions on Audio, Speech and Language Processing   12 ( 2 ) 435 - 447  2008.02  [Refereed]

  • Meaning Games, In New Frontiers in Artificial Intelligence, JSAI 2007 Conference and Workshops

    Koiti HASHIDA, Shun SHIRAMATSU, Kazunori KOMATANI, Tetsuya OGATA, Hiroshi G. OKUNO

    Revised Selected Papers, Lecture Notes in Artificial Intelligence   4914   228 - 241  2008.02

  • Advanced Robotics: Preface

    Maria Chiara Carrozza, Tetsuya Ogata, Eugenio Guglielmelli

    Advanced Robotics   22 ( 1 ) 1 - 2  2008.01

    DOI

    Scopus

  • Cheek to Chip: Dancing Robots and AI's Future.

    Jean-Julien Aucouturier, Katsushi Ikeuchi, Hirohisa Hirukawa, Shinichiro Nakaoka, Takaaki Shiratori, Shunsuke Kudoh, Fumio Kanehiro, Tetsuya Ogata, Hideki Kozima, Hiroshi G. Okuno, Marek P. Michalowski, Yuta Ogai, Takashi Ikegami, Kazuhiro Kosuge, Takahiro Takeda, Yasuhisa Hirata

    IEEE Intell. Syst.   23 ( 2 ) 74 - 84  2008  [Refereed]

    DOI

    Scopus

  • Meaning games

    Kôiti Hasida, Shun Shiramatsu, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   4914 LNAI   228 - 241  2008  [Refereed]

     View Summary

    Communication can be accounted for in game-theoretic terms. The meaning game is proposed to formalize intentional communication in which the sender sends a message and the receiver attempts to infer its intended meaning. Using large Japanese and English corpora, the present paper demonstrates that centering theory is derived from a meaning game. This suggests that there are no language-specific rules on referential coherence. More generally speaking, language use seems to employ Pareto-optimal ESSs (evolutionarily stable strategies) of potentially very complex meaning games. There is still much to do before this complexity is elucidated in scientific terms, but game theory provides statistical and analytic means by which to advance the study on semantics and pragmatics of natural languages and other communication modalities. © 2008 Springer-Verlag Berlin Heidelberg.

    DOI

    Scopus

    1
    Citation
    (Scopus)
  • 2P1-G03 Segmenting Sound Signals and Articulatory Movement using Recurrent Neural Network toward Phoneme Acquisition

    KANDA Hisashi, OGATA Tetsuya, KOMATANI Kazunori, OKUNO Hiroshi G

    The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)   2008 ( 0 ) _2P1 - G03_1-_2P1-G03_4  2008

     View Summary

    This paper proposes a computational model for phoneme acquisition by infants. Infants perceive speech not as discrete phoneme sequences but as continuous acoustic signals. One of critical problems in phoneme acquisition is the design for segmenting these continuous speech. The key idea to solve this problem is that articulatory mechanisms such as the vocal tract help human beings to perceive sound units corresponding to phonemes. To segment acoustic signal with articulatory movement, our system was implemented by using a physical vocal tract model, called the Maeda model, and applying a segmenting method using Recurrent Neural Network with Parametric Bias (RNNPB). This method determines segmentation boundaries in a sequence using the prediction error of the RNNPB model, and the PB values obtained by the method can be encoded as kind of phonemes. Experimental results demonstrated that our system could self-organize the same phonemes in different continuous sounds. This suggests that our model reflects the process of phoneme acquisition.

    CiNii

  • Structural feature extraction based on active sensing experiences

    Shun Nishide, Tetsuya Ogata, Ryunosuke Yokoya, Kazunori Komatani, Hiroshi G. Okuno, Jun Tani

    Proceedings - International Conference on Informatics Education and Research for Knowledge-Circulating Society, ICKS 2008     169 - 172  2008  [Refereed]

     View Summary

    Affordance is a feature of an object or environment that implies how to interact with it. Based on affordance theory, humans are said to perceive invariant structures for cognizing the object/environment for generating behaviors. In this paper, the authors present a method to extract invariant structures of objects from visual raw images, based on object manipulation experiences using a humanoid robot. The method consists of two training phases. The first phase utilizes Recurrent Neural Network with Parametric Bias (RNNPB) to self-organize dynamical object features extracted during active sensing with objects. The second phase trains a hierarchical neural network attached to RNNPB for associating object images and robot motions with self-organized object features. Analysis of the model has uncovered static objects features that are closely related to dynamic object motions, such as round or stable. © 2008 IEEE.

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Robot audition from the viewpoint of computational auditory scene analysis

    Hiroshi G. Okuno, Tetsuya Ogata, Kazunori Komatani

    Proceedings - International Conference on Informatics Education and Research for Knowledge-Circulating Society, ICKS 2008     35 - 40  2008  [Refereed]

     View Summary

    We have been engaged in research on computational auditory scene analysis to attain sophisticated robot/computer human interaction by manipulating real-world sound signals. The objective of our research is the understanding of an arbitrary sound mixture including music and environmental sounds as well as voiced speech, obtained by robot's ears (microphones) embedded on the robot. Three main issues in computational auditory scene analysis are sound source localization, separation, and recognition of separated sounds for a mixture of speech signals as well as polyphonic music signals. The Missing Feature Theory (MFT) approach integrates sound source separation and automatic speech recognition by generating missing feature masks. This robot audition system has been successfully ported to three kinds of robots, SIG2, Robovie R2 and Honda ASIMO. A robot recognizes three simultaneous speeches such as placing a meal order ora referee for RockPaper-Scissors Sound Games with a delay of less than 2 seconds. The real-time beat tracking system is also developed for robot audition. A robot hears music, understands and predicts its musical beats to behave in accordance with the beat times in real-time. © 2008 IEEE.

    DOI

    Scopus

    1
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    (Scopus)
  • Evaluation of two-channel-based sound source localization using 3D moving sound creation tool

    Hyun Don Kim, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings - International Conference on Informatics Education and Research for Knowledge-Circulating Society, ICKS 2008     209 - 212  2008  [Refereed]

     View Summary

    We proposed the way that can repeatedly evaluate the localization methods for moving sounds in the same condition regardless of a kind of methods and a number of microphones. And, we developed two-channel-based sound source localization integrated with a cross-power spectrum phase (CSP) analysis and EM algorithm. This one can localize several moving sounds and reduce localization error. Many sound source localization methods have already been developed. However, they could not be evaluated for moving sound in the same condition because it is hard to build database for moving sounds with accurate track information whenever making experiments. Also, to localize several moving sounds, conventional methods need a lot of microphone and/or prior information such as impulse response data. In this paper, we evaluated our sound localization method using 3D moving sound creation tool and confirmed that our method with two microphones can well localize the voices of a moving talker without impulse response data. © 2008 IEEE.

    DOI

    Scopus

    3
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  • Analysis-and-manipulation approach to pitch and duration of musical instrument sounds without distorting timbral characteristics

    Takehiro Abe, Katsutoshi Itoyama, Kazuyoshi Yoshii, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings - 11th International Conference on Digital Audio Effects, DAFx 2008     249 - 256  2008  [Refereed]

     View Summary

    This paper presents an analysis-manipulation method that can generate musical instrument sounds with arbitrary pitches and durations from the sound of a given musical instrument (called seed) without distorting its timbrai characteristics. Based on psychoacoustical knowledge of the auditory effects of timbres, we defined timbrai features based on the spectrogram of the sound of a musical instrument as (i) the relative amplitudes of the harmonic peaks, (ii) the distribution of the inharmonic component, and (iii) temporal envelopes. First, to analyze the timbrai features of a seed, it was separated into harmonic and inharmonic components using Itoyama's integrated model. For pitch manipulation, we took into account the pitch-dependency of features (i) and (ii). We predicted the values of each feature by using a cubic polynomial that approximated the distribution of these features over pitches. To manipulate duration, we focused on preserving feature (iii) in the attack and decay duration of a seed. Therefore, only steady durations were expanded or shrunk. In addition, we propose a method for reproducing the properties of vibrato. Experimental results demonstrated the quality of the synthesized sounds produced using our method. The spectral and MFCC distances between the synthesized sounds and actual sounds of 32 instruments were reduced by 64.70% and 32.31%, respectively.

  • Vowel imitation using vocal tract model and recurrent neural network

    Hisashi Kanda, Tetsuya Ogata, Kazunori Komatani, Hiroshi G. Okuno

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   4985 LNCS ( PART 2 ) 222 - 232  2008  [Refereed]

     View Summary

    A vocal imitation system was developed using a computational model that supports the motor theory of speech perception. A critical problem in vocal imitation is how to generate speech sounds produced by adults, whose vocal tracts have physical properties (i.e., articulatory motions) differing from those of infants' vocal tracts. To solve this problem, a model based on the motor theory of speech perception, was constructed. Applying this model enables the vocal imitation system to estimate articulatory motions for unexperienced speech sounds that have not actually been generated by the system. The system was implemented by using Recurrent Neural Network with Parametric Bias (RNNPB) and a physical vocal tract model, called Maeda model. Experimental results demonstrated that the system was sufficiently robust with respect to individual differences in speech sounds and could imitate unexperienced vowel sounds. © 2008 Springer-Verlag Berlin Heidelberg.

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  • Rapid Prototyping of Robust Language Understanding Modules for Spoken Dialogue Systems.

    Yuichiro Fukubayashi, Kazunori Komatani, Mikio Nakano, Kotaro Funakoshi, Hiroshi Tsujino, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings of the Third International Joint Conference on Natural Language Processing (IJCNLP 2008)     210 - 216  2008  [Refereed]

  • Object dynamics prediction and motion generation based on reliable predictability

    Shun Nishide, Tetsuya Ogata, Ryunosuke Yokoya, Jun Tani, Kazunori Komatani, Hiroshi G. Okuno

    Proceedings - IEEE International Conference on Robotics and Automation     1608 - 1614  2008  [Refereed]

     View Summary

    Consistency of object dynamics, which is related to reliable predictability, is an important factor for generating object manipulation motions. This paper proposes a technique to generate autonomous motions based on consistency of object dynamics. The technique resolves two issues: construction of an object dynamics prediction model and evaluation of consistency. The authors utilize Recurrent Neural Network with Parametric Bias to self-organize the dynamics, and link static images to the self-organized dynamics using a hierarchical neural network to deal with the first issue. For evaluation of consistency, the authors have set an evaluation function based on object dynamics relative to robot motor dynamics. Experiments have shown that the method is capable of predicting 90% of unknown object dynamics. Motion generation experiments have proved that the technique is capable of generating autonomous pushing motions that generate consistent rolling motions. ©2008 IEEE.

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  • Two-channel-based voice activity detection for humanoid robots in noisy home environments

    Hyun Don Kim, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings - IEEE International Conference on Robotics and Automation     3495 - 3501  2008  [Refereed]

     View Summary

    The purpose of this research is to accurately classify the speech signals originating from the front even in noisy home environments. This ability can help robots to improve speech recognition and to spot keywords. We therefore developed a new voice activity detection (VAD) based on the complex spectrum circle centroid (CSCC) method. It can classify the speech signals that are received at the front of two microphones by comparing the spectral energy of observed signals with that of target signals estimated by CSCC. Also, it can work in real time without training filter coefficients beforehand even in noisy environments (SNR > 0 dB) and can cope with speech noises generated by audio-visual equipments such as televisions and audio devices. Since the CSCC method requires the directions of the noise signals, we also developed a sound source localization system integrated with cross-power spectrum phase (CSP) analysis and an expectation-maximization (EM) algorithm. This system was demonstrated to enable a robot to cope with multiple sound sources using two microphones. ©2008 IEEE.

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  • A portable robot audition software system for multiple simultaneous speech signals

    H. G. Okuno, S. Yamamoto, K. Nakadai, J. M. Valin, T. Ogata, K. Komatani

    Proceedings - European Conference on Noise Control     483 - 488  2008  [Refereed]

     View Summary

    Since a robot is deployed in various kinds of environments, the robot audition system should work with minimum prior information on environments to localize, separate and recognize utterances by multiple simultaneous talkers. For example, it should not assume either the number of speakers, the location of speakers for sound source separation (SSS), or specially tuned acoustic model for automatic speech recognition (ASR). We developed \HARK" portable robot audition that uses eight microphones installed on the surface of robot's body such as Honda ASIMO, and SIG-2 and Robovie-R2 at Kyoto University. HARK integrates SSS and ASR by using the Missing-Feature Theory. For SSS, we use Geometric Source Separation and multi-channel post-filter to separate each utterance. Since separated speech signals are distorted due to interfering talkers and sound source separation, multi-channel post-filter enhanced speech signals. At this process, we create a missing feature mask that specifies which acoustic features are reliable in time-frequency domain. Multi-band Julius, a missing-feature-theory based ASR, uses this mask to avoid the inuence of unreliable features in recognizing such distorted speech signals. The system demonstrated a waitress robot that accepts meal orders placed by three actual human talkers.

  • Integrating topic estimation and dialogue history for domain selection in multi-domain spoken dialogue systems

    Satoshi Ikeda, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   5027 LNAI   294 - 304  2008  [Refereed]

     View Summary

    We present a method of robust domain selection against out-of-grammar (OOG) utterances in multi-domain spoken dialogue systems. These utterances cause language-understanding errors because of a limited set of grammar and vocabulary of the systems, and deteriorate the domain selection. This is critical for multi-domain spoken dialogue systems to determine a system's response. We first define a topic as a domain from which the user wants to retrieve information, and estimate it as the user's intention. This topic estimation is enabled by using a large amount of sentences collected from the Web and Latent Semantic Mapping (LSM). The results are reliable even for OOG utterances. We then integrated both the topic estimation results and the dialogue history to construct a robust domain classifier against OOG utterances. The idea of integration is based on the fact that the reliability of the dialogue history is often impeded by language-understanding errors caused by OOG utterances, from which using topic estimation obtains useful information. Experimental results using 2191 utterances showed that our integrated method reduced domain selection errors by 14.3%. © 2008 Springer-Verlag Berlin Heidelberg.

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  • Development of user-adaptive value system of learning function using interactive EC

    Yuki Suga, Shigeki Sugano, Yoshinori Ikuma, Tetsuya Ogata

    IFAC Proceedings Volumes (IFAC-PapersOnline)   17 ( 1 PART 1 ) 9156 - 9161  2008

     View Summary

    Our goal is to create a user-adaptive communication-robot. We are developing a system for evaluating human-robot interactions. Although such evaluation is indispensable for learning algorithms, users' preferences are too difficult to model because they are subjective. In this study, we used the interactive evolutionary computation (IEC) to configure the value system of a learning communicationrobot. The IEC is a genetic algorithm whose fitness function is performed by the user. In our experiment, we encoded the values of sensors (reward or punishment) into genes, and subjects interacted with the learning robot. Through the interaction, the subjects evaluated the robot by touching its sensors, and the robot learned appropriate combinations between input and output. Afterward, the subjects gave their scores to the experimenter, and the scores were regarded as the fitness values of the corresponding genes. These sequences were continued until the 4 generation, and then the subjects compared three of their best genes and two of the experimenter's. We found that the user-adaptive value system is suitable for the communication-robot. Copyright © 2007 International Federation of Automatic Control All Rights Reserved.

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  • Human-Adaptive Robot Interaction Using Interactive EC with Human-Machine Hybrid Evaluation.

    Yuki Suga, Tetsuya Ogata, Shigeki Sugano

    J. Robotics Mechatronics   20 ( 4 ) 610 - 620  2008

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  • Soft Missing-Feature Mask Generation for Simultaneous Speech Recognition System in Robots

    Toru Takahashi, Shun'ichi Yamamoto, Kazuhiro Nakadai, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    INTERSPEECH 2008: 9TH ANNUAL CONFERENCE OF THE INTERNATIONAL SPEECH COMMUNICATION ASSOCIATION 2008, VOLS 1-5     992 - +  2008  [Refereed]

  • Instrument equalizer for query-by-example retrieval: Improving sound source separation based on integrated harmonic and inharmonic models

    Katsutoshi Itoyama, Masataka Goto, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    ISMIR 2008 - 9th International Conference on Music Information Retrieval     133 - 138  2008  [Refereed]

     View Summary

    This paper describes a music remixing interface, called Instrument Equalizer, that allows users to control the volume of each instrument part within existing audio recordings in real time. Although query-by-example retrieval systems need a user to prepare favorite examples (songs) in general, our interface gives a user to generate examples from existing ones by cutting or boosting some instrument/vocal parts, resulting in a variety of retrieved results. To change the volume, all instrument parts are separated from the input sound mixture using the corresponding standard MIDI file. For the separation, we used an integrated tone (timbre) model consisting of harmonic and inharmonic models that are initialized with template sounds recorded from a MIDI sound generator. The remaining but critical problem here is to deal with various performance styles and instrument bodies that are not given in the template sounds. To solve this problem, we train probabilistic distributions of timbre features by using various sounds. By adding a new constraint of maximizing the likelihood of timbre features extracted from each tone model, we succeeded in estimating model parameters that better express actual timbre.

  • Automatic chord recognition based on probabilistic integration of chord transition and bass pitch estimation

    Kouhei Sumi, Katsutoshi Itoyama, Kazuyoshi Yoshii, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    ISMIR 2008 - 9th International Conference on Music Information Retrieval     39 - 44  2008  [Refereed]

     View Summary

    This paper presents a method that identifies musical chords in polyphonic musical signals. As musical chords mainly represent the harmony of music and are related to other musical elements such as melody and rhythm, the performance of chord recognition should improve if this interrelationship is taken into consideration. Nevertheless, this interrelationship has not been utilized in the literature as far as the authors are aware. In this paper, bass lines are utilized as clues for improving chord recognition because they can be regarded as an element of the melody. A probabilistic framework is devised to uniformly integrate bass lines extracted by using bass pitch estimation into a hypothesis-search-based chord recognition. To prune the hypothesis space of the search, the hypothesis reliability is defined as the weighted sum of three reliabilities: the likelihood of Gaussian Mixture Models for the observed features, the joint probability of chord and bass pitch, and the chord transition N-gram probability. Experimental results show that our method recognized the chord sequences of 150 songs in twelve Beatles albums; the average frame-rate accuracy of the results was 73.4%.

  • Segmenting acoustic signal with articulatory movement using recurrent neural network for phoneme acquisition

    Hisashi Kanda, Tetsuya Ogata, Kazunori Komatani, Hiroshi G. Okuno

    2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS     1712 - 1717  2008  [Refereed]

     View Summary

    This paper proposes a computational model for phoneme acquisition by infants. Human infants perceive speech sounds not as discrete phoneme sequences but as continuous acoustic signals. One of critical problems in phoneme acquisition is the design for segmenting these continuous speech sounds. The key idea to solve this problem is that articulatory mechanisms such as the vocal tract help human beings to perceive speech sound units corresponding to phonemes. That is, the ability to distinguish phonemes is learned by recognizing unstable points in the dynamics of continuous sound with articulatory movement. We have developed a vocal imitation system embodying the relationship between articulatory movements and sounds produced by the movements. To segment acoustic signal with articulatory movement, we apply the segmenting method to our system by Recurrent Neural Network with Parametric Bias (RNNPB). This method determines the multiple segmentation boundaries in a temporal sequence using the prediction error of the RNNPB model, and the PB values obtained by the method can be encoded as kind of phonemes. Our system was implemented by using a physical vocal tract model, called the Maeda model. Experimental results demonstrated that our system can self-organize the same phonemes in different continuous sounds. This suggests that our model reflects the process of phoneme acquisition. ©2008 IEEE.

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  • Target speech detection and separation for humanoid robots in sparse dialogue with noisy home environments

    Hyun Don Kim, Jinsung Kim, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS     1705 - 1711  2008  [Refereed]

     View Summary

    In normal human communication, people face the speaker when listening and usually pay attention to the speaker' face. Therefore, in robot audition, the recognition of the front talker is critical for smooth interactions. This paper presents an enhanced speech detection method for a humanoid robot that can separate and recognize speech signals originating from the front even in noisy home environments. The robot audition system consists of a new type of voice activity detection (VAD) based on the complex spectrum circle centroid (CSCC) method and a maximum signal-to-noise (Max-SNR) beamformer. This VAD based on CSCC can classify speech signals that are retrieved at the frontal region of two microphones embedded on the robot. The system works in real-time without needing training filter coefficients given in advance even in a noisy environment (SNR > 0 dB). It can cope with speech noise generated from televisions and audio devices that does not originate from the center. Experiments using a humanoid robot, SIG2, with two microphones showed that our system enhanced extracted target speech signals more than 12 dB (SNR) and the success rate of automatic speech recognition for Japanese words was increased about 17 points. ©2008 IEEE.

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  • Design and evaluation of two-channel-based sound source localization over entire azimuth range for moving talkers

    Hyun Don Kim, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS     2197 - 2203  2008  [Refereed]

     View Summary

    We propose a way to evaluate various sound localization systems for moving sounds under the same conditions. To construct a database for moving sounds, we developed a moving sound creation tool using the API library developed by the ARINIS Company. We developed a two-channel-based sound source localization system integrated with a cross-power spectrum phase (CSP) analysis and EM algorithm. The CSP of sound signals obtained with only two microphones is used to localize the sound source without having to use prior information such as impulse response data. The EM algorithm helps the system cope with several moving sound sources and reduce localization error. We evaluated our sound localization method using artificial moving sounds and confirmed that it can well localize moving sounds slower than 1.125 rad/sec. Finally, we solve the problem of distinguishing whether sounds are coming from the front or back by rotating a robot's head equipped with only two microphones. Our system was applied to a humanoid robot called SIG2, and we confirmed its ability to localize sounds over the entire azimuth range. ©2008 IEEE.

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  • A robot listens to music and counts its beats aloud by separating music from counting voice

    Takeshi Mizumoto, Ryu Takeda, Kazuyoshi Yoshii, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS     1538 - 1543  2008  [Refereed]

     View Summary

    This paper presents a beat-counting robot that can count musical beats aloud, i.e., speak "one, two, three, four, one, two, ..." along music, while listening to music by using its own ears. Music-understanding robots that interact with humans should be able not only to recognize music internally, but also to express their own internal states. To develop our beat-counting robot, we have tackled three issues: (1) recognition of hierarchical beat structures, (2) expression of these structures by counting beats, and (3) suppression of counting voice (self-generated sound) in sound mixtures recorded by ears. The main issue is (3) because the interference of counting voice in music causes the decrease of the beat recognition accuracy. So we designed the architecture for music-understanding robot that is capable of dealing with the issue of self-generated sounds. To solve these issues, we took the following approaches: (1) beat structure prediction based on musical knowledge on chords and drums, (2) speed control of counting voice according to music tempo via a vocoder called STRAIGHT, and (3) semi-blind separation of sound mixtures into music and counting voice via an adaptive filter based on ICA (Independent Component Analysis) that uses the waveform of the counting voice as a prior knowledge. Experimental result showed that suppressing robot's own voice improved music recognition capability. ©2008 IEEE.

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  • Barge-in-able robot audition based on ICA and missing feature theory under semi-blind situation

    Ryu Takeda, Kazuhiro Nakadai, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS     1718 - 1723  2008  [Refereed]

     View Summary

    This paper describes a robot audition system that allows the user to barge-in; that is, the user can speak simultaneously when the robot is speaking. Our "barge-in-able" system consists of two stages: (1) cancellation of robot speech and (2) recognition of the separated user speech under the "semi-blind situation". The semi-blind situation is where a robot's speech signal is known but a user's speech signal is not. The first stage is achieved by using an adaptive filter based on time-frequency domain Independent Component Analysis, because that can separate robot speech more robustly against noise than conventional echo cancellers. To improve performance in online processing, we utilized known source normalization and the exponentially weighted stepsize method. The second stage is achieved by automatic speech recognition (ASR) based on the missing feature theory which provides robust recognition by exploiting the reliability of speech features distorted due to noise and/or separation. The semi-blind situation simplifies the estimation of such reliabilities. Experiments demonstrated that our system improved word correctness of ASR by 10.0 %. ©2008 IEEE.

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  • Active sensing based dynamical object feature extraction

    Shun Nishide, Tetsuya Ogata, Ryunosuke Yokoya, Jun Tani, Kazunori Komatani, Hiroshi G. Okuno

    2008 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS     1 - 7  2008  [Refereed]

     View Summary

    This paper presents a method to autonomously extract object features that describe their dynamics from active sensing experiences. The model is composed of a dynamics learning module and a feature extraction module. Recurrent Neural Network with Parametric Bias (RNNPB) is utilized for the dynamics learning module, learning and self-organizing the sequences of robot and object motions. A hierarchical neural network is linked to the input of RNNPB as the feature extraction module for extracting object features that describe the object motions. The two modules are simultaneously trained using image and motion sequences acquired from the robot's active sensing with objects. Experiments are performed with the robot's pushing motion with a variety of objects to generate sliding, falling over, bouncing, and rolling motions. The results have shown that the model is capable of extracting features that distinguish the characteristics of object dynamics. ©2008 IEEE.

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  • Extensibility verification of robust domain selection against out-of-grammar utterances in multi-domain spoken dialogue system

    Satoshi Ikeda, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH     487 - 490  2008  [Refereed]

     View Summary

    We developed a robust domain selection method and verified its extensibility. An issue in domain selection is its robustness against out-of-grammar utterances. It is essential to generate correct system responses because such utterances often cause domain selection errors. We therefore integrated the topic estimation results and the dialogue history to construct a robust domain classifier. Another issue is that domain selection should be performed within an extensible framework, because the system is often modified and extended. That is, the classifier should still have high performance without reconstructing it after adding new domains. The extensibility of our method was not experimentally verified yet, because it requires a lot of effort to collect new dialogue data after extending the system. Therefore, we verified extensibility without collecting new data. We constructed the classifier by leaving out some domains in the dialogue data and then evaluated its accuracy as the classifier for the data where the left-out domains were virtually added. Copyright © 2008 ISCA.

  • Expanding vocabulary for recognizing user's abbreviations of proper nouns without increasing ASR error rates in spoken dialogue systems

    Masaki Katsumaru, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH     187 - 190  2008  [Refereed]

     View Summary

    Users often abbreviate long words when using spoken dialogue systems, which results in automatic speech recognition (ASR) errors. We define abbreviated words as sub-words of the original word, and add them into an ASR dictionary. The first problem is that proper nouns cannot be correctly segmented by general morphological analyzers, although long and compounded words need to be segmented in agglutinative languages such as Japanese. The second is that, as vocabulary increases, adding many abbreviated words degrades the ASR accuracy. We develop two methods, (1) to segment words by using conjunction probabilities between characters, and (2) to manipulate occurrence probabilities of generated abbreviated words on the basis of the phonological similarities between abbreviated and original words. By our method, the ASR accuracy is improved by 24.2 points for utterances containing abbreviated words, and degraded by only a 0.1 point for those containing original words. Copyright © 2008 ISCA.

  • Reinforcement Signal Propagation Algorithm for Logic Circuit.

    Chyon Hae Kim, Tetsuya Ogata, Shigeki Sugano

    J. Robotics Mechatronics   20 ( 5 ) 757 - 774  2008  [Refereed]

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  • SalienceGraph: Visualizing salience dynamics of written discourse by using reference probability and PLSA

    Shun Shiramatsu, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   5351 LNAI   890 - 902  2008  [Refereed]

     View Summary

    Since public involvement in the decision-making process for community development needs a lot of efforts and time, support tools for speeding up the consensus building process among stakeholders are required. This paper presents a new method for finding, tracking and visualizing participants' concerns (topics) from the record of a public debate. For finding topics, we use the salience of a term, which is computed as its reference probability based on referential coherence in the Centering Theory. Our system first annotates a debate record or minute into Global Document Annotation (GDA) format automatically, and then computes the salience of each term from the GDA-annotated text sentence by sentence. Then, by using the Probalilistic Latent Semantic Analytsis (PLSA), our system reduces the dimensions of the vector of salience values of terms into a set of major latent topics. For tracking topics, we use the salience dynamics, which is computed as the temporal change of joint attention to the major latent topics with additional user-supplied terms. The resulting graph is called SalienceGraph. For visualizing SalienceGraph, we use 3D visualizer with GUI designed by "overview first, zoom and filter, then details on demand" principle. SalienceGraph provides more accurate trajectory of topics than conventional TF•IDF. © 2008 Springer Berlin Heidelberg.

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  • Design and implementation of 3d auditory scene visualizer towards auditory awarenesswith face tracking

    Yuji Kubota, Masatoshi Yoshida, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings - 10th IEEE International Symposium on Multimedia, ISM 2008     468 - 476  2008  [Refereed]

     View Summary

    If machine audition can recognize an auditory scene containing simultaneous and moving talkers, what kinds of awareness will people gain from an auditory scene visualizer? This paper presents the design and implementation of 3D Auditory Scene Visualizer based on the visual information seeking mantra, i.e., "overview first, zoom and filter, then details on demand". The machine audition system called HARK captures 3D sounds with a microphone array, localizes and separates sounds, and recognizes separated sounds by automatic speech recognition (ASR). The 3D visualizer implemented in Java 3D displays each sound stream as a beam originating from the center of the microphones (overview mode), shows temporal snapshots with/without specifying focusing areas (zoom and filter mode), and shows detailed information about a particular sound stream (details on demand). In the details-ondemand mode, ASR results are displayed in a "karaoke" manner, i.e., character-by-character. This three-mode visualization will give the user auditory awareness enhanced by HARK. In addition, a face-tracking system automatically changes the focus of attention by tracking the user's face. The resulting system is portable and can be deployed in any place, so it is expected to give more vivid awareness than expensive high-fidelity auditory scene reproduction systems. © 2008 IEEE.

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  • 3D Auditory Scene Visualizer with face tracking: Design and implementation for auditory awareness compensation

    Yuji Kubota, Shun Shiramatsu, Masatoshi Yoshida, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings of the 2nd International Symposium on Universal Communication, ISUC 2008     42 - 49  2008  [Refereed]

     View Summary

    This paper presents the design and implementation of 3D Auditory Scene Visualizer based on the visual information seeking mantra, "overview first, zoom and filter, then details on demand". The machine audition system called HARK captures 3D sounds with a microphone array. The natural language processing called SalienceGraph visualizes topic transition by using discourse salience. The 3D visualizer implemented in Java 3D displays topic transition and each sound stream as a beam originating from the microphones (overview mode), shows temporal snapshots with/without specifying focusing areas (zoom-andfilter mode), and shows detailed information about a particular sound stream (details-on-demand mode). This threemode visualization will give the user auditory awareness enhanced by HARK and SalienceGraph. In addition, a facetracking system automatically determines the user's intention by tracking the user's face. The resulting system will enable users to manage and browse auditory scene files effectively, so it should acceleration and support the information explosion to compensate the lack of auditory awareness. © 2008 IEEE.

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  • Soft missing-feature mask generation for simultaneous speech recognition system in robots

    Toru Takahashi, Shun'ichi Yamamoto, Kazuhiro Nakadai, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings of the Annual Conference of the International Speech Communication Association, INTERSPEECH   1 ( 1 ) 992 - 995  2008  [Refereed]

     View Summary

    This paper addresses automatic soft missing-feature mask (MFM) generation based on a leak energy estimation for a simultaneous speech recognition system. An MFM is used as a weight for probability calculation in a recognition process. In a previous work, a threshold-base-zero-or-one function was applied to decide if spectral parameter can be reliable or not for each frequency bin. The function is extended into a weighted sigmoid function which has two free parameters. In addition, a contribution ratio of static features is introduced for the probability calculation in a recognition process which static and dynamic features are input. The ratio can be implemented as a part of soft mask. The average recognition rate based on a soft MFM improved by about 5% for all directions from a conventional system based on a hard MFM. Word recognition rates improved from 70 to 80% for peripheral talkers and from 93 to 97% for front speech when speakers were 90 degrees apart. Copyright © 2008 ISCA.

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  • 人工神経回路モデルによるインタラクション創発システム実現に向けて

    尾形 哲也

    日本神経回路学会誌 = The Brain & neural networks   14 ( 4 ) 282 - 292  2007.12

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  • Experience-based imitation using RNNPB

    Ryunosuke Yokoya, Tetsuya Ogata, Jun Tani, Kazunori Komatani, Hiroshi G. Okuno

    Advanced Robotics   21 ( 12 ) 1351 - 1367  2007.12  [Refereed]

     View Summary

    Robot imitation is a useful and promising alternative to robot programming. Robot imitation involves two crucial issues. The first is how a robot can imitate a human whose physical structure and properties differ greatly from its own. The second is how the robot can generate various motions from finite programmable patterns (generalization). This paper describes a novel approach to robot imitation based on its own physical experiences. We considered the target task of moving an object on a table. For imitation, we focused on an active sensing process in which the robot acquires the relation between the object's motion and its own arm motion. For generalization, we applied the RNNPB (recurrent neural network with parametric bias) model to enable recognition/generation of imitation motions. The robot associates the arm motion which reproduces the observed object's motion presented by a human operator. Experimental results proved the generalization capability of our method, which enables the robot to imitate not only motion it has experienced, but also unknown motion through nonlinear combination of the experienced motions. © 2007 VSP.

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  • 能動知覚経験に基づく物体挙動連想と動作生成

    西出俊, 尾形哲也, 横矢龍之介, 谷淳, 駒谷和範, 奥乃博

    第8回システムインテグレーション部門講演会 (SI2007), 計測自動制御学会     1C1 - 3  2007.12

  • ニューラルネットによる腱駆動ロボットアームの制御

    有江浩明, 尾形哲也, 谷淳, 菅野重樹

    第8回システムインテグレーション部門講演会 (SI2007) ,計測自動制御学会     1B4 - 6  2007.12

  • 自己モデルの再利用に基づくロボットによる他者の発見と模倣

    横矢龍之介, 尾形哲也, 西出俊, 谷淳, 駒谷和範, 奥乃博

    第8回システムインテグレーション部門講演会 (SI2007), 計測自動制御学会     2C1 - 2  2007.12

  • マルチドメインシステムにおけるトピック推定と対話履歴の統合によるドメイン選択の高精度化

    池田智志, 駒谷和範, 尾形哲也, 奥乃博

    音声言語シンポジウム, 信学技法   NLC2007-80 ( SP2007-143 ) 277 - 282  2007.12

     View Summary

    We present a method of robust domain selection against out-of-grammar (OOG) utterances in multi-domain spoken dialogue systems. We first define a topic as a domain from which the user wants to retrieve information, and estimate it as the user's intention. This topic estimation is enabled by using a large amount of sentences collected from the Web and Latent Semantic Mapping (LSM). Topic estimation results are reliable even for OOG utterances. We then integrated both topic estimation results and dialogue history to construct a robust domain classifier against OOG utterances. The experimental results using 2191 utterances showed that our integrated method reduced domain selection errors by 14.3%.

    CiNii

  • 実世界の力学構造に基づいた疑似シンボル生成と言語動作相互変換

    尾形哲也, 谷淳, 駒谷和範, 奥乃博

    システム・情報部門学術講演会講演論文集 (SSI2007), 計測自動制御学会   2A2-3   211 - 216  2007.11

  • Advanced Robotics: Preface

    Maria Chiara Carrozza, Tetsuya Ogata, Eugenio Guglielmelli

    Advanced Robotics   21 ( 10 ) 1093 - 1095  2007.10

    DOI

    Scopus

    2
    Citation
    (Scopus)
  • Reinforcement learning of a continuous motor sequence with hidden states

    Hiroaki Arie, Tetsuya Ogata, Jun Tani, Shigeki Sugano

    Advanced Robotics   21 ( 10 ) 1215 - 1229  2007.10  [Refereed]

     View Summary

    Reinforcement learning is the scheme for unsupervised learning in which robots are expected to acquire behavior skills through self-explorations based on reward signals. There are some difficulties, however, in applying conventional reinforcement learning algorithms to motion control tasks of a robot because most algorithms are concerned with discrete state space and based on the assumption of complete observability of the state. Real-world environments often have partial observablility; therefore, robots have to estimate the unobservable hidden states. This paper proposes a method to solve these two problems by combining the reinforcement learning algorithm and a learning algorithm for a continuous time recurrent neural network (CTRNN). The CTRNN can learn spatio-temporal structures in a continuous time and space domain, and can preserve the contextual flow by a self-organizing appropriate internal memory structure. This enables the robot to deal with the hidden state problem. We carried out an experiment on the pendulum swing-up task without rotational speed information. As a result, this task is accomplished in several hundred trials using the proposed algorithm. In addition, it is shown that the information about the rotational speed of the pendulum, which is considered as a hidden state, is estimated and encoded on the activation of a context neuron. © 2007 VSP.

    DOI

    Scopus

    13
    Citation
    (Scopus)
  • ゲーム理論に基づく参照結束性のモデル化と日本語・英語の大規模コーパスを用いた統計的検証

    白松俊, 駒谷和範, 橋田浩一, 尾形哲也, 奥乃博

    自然言語処理   14 ( 5 ) 199 - 239  2007.10  [Refereed]

    CiNii

  • Restraining of Noises in Self-Organizing Network Elements

    KIM Chyon Hae, IDESAWA Jun-ichi, OGATA Tetsuya, SUGANO Shigeki

    JRSJ   25 ( 6 ) 913 - 920  2007.09

     View Summary

    In the recent years, neural networks or other learing networks are frequently used in the field of robotics. However, the needed conditions of the learning system are not fulfilled enough in autonomous robot, because the variety of the needed conditions let it difficult to accomplish. So, integration of the functions is inevitable to create an effective learning system in autonomous robot. In traditional methods, it was difficult to accomplish "autonomous exploration of the effective output", "simple external parameters", and "low calculation cost" together in a learning system. Thus, we proposed a new learning method self-organizing network elements (SONE) against this problem. All of these conditions are fulfilled by SONE, however there is a need to enhance the ability against noises. Therefore, we propose a technique to restrain noises in SONE. In our experiments, more resistance against noises was confirmed with this technique. Also in a robot simulation, the performance of the robot was improved by this novel method.

    DOI CiNii

  • 自己組織化回路素子SONEにおけるノイズの抑制

    金天海, 出澤純一, 尾形哲也, 菅野重樹

    日本ロボット学会誌   25 ( 6 ) 115 - 122  2007.09  [Refereed]

  • 独立成分分析に基づく適応フィルタのロボット聴覚への応用

    武田龍, 中臺一博, 駒谷和範, 尾形哲也, 奥乃博

    第25回日本ロボット学会学術講演会     1N16  2007.09

    CiNii

  • 声道物理モデルとリカレントニューラルネットワークによる母音模倣

    神田尚, 尾形哲也, 駒谷和範, 奥乃博

    第25回日本ロボット学会学術講演会     1N17  2007.09

  • リカレントニューラルネットワークによる複数文章とロボット動作の双方向変換

    尾形哲也, 村瀬昌満, 谷淳, 駒谷和範, 奥乃博

    第25回日本ロボット学会学術講演会     1C26  2007.09

  • 物体挙動の予測信頼性に基づく自律的な動作生成

    西出俊, 尾形哲也, 谷淳, 駒谷和範, 奥乃博

    第25回日本ロボット学会学術講演会     1C36  2007.09

  • 対話型進化的計算による強化学習器の報酬系の獲得

    菅佑樹, 生熊良規, 尾形哲也, 菅野重樹

    第25回日本ロボット学会学術講演会,2O18,    2007.09

  • 自己モデルの投影に基づくロボットによる模倣動作の自律的獲得

    横矢龍之介, 尾形哲也, 谷淳, 駒谷和範, 奥乃博

    第25回日本ロボット学会学術講演会     3N27  2007.09

  • マルチドメイン音声対話システムにおける想定外発話への対処のためのWebを用いたシステム知識の拡張

    池田智志, 駒谷和範, 尾形哲也, 奥乃博

    情報技術レターズ (第6回情報科学技術フォーラム(FIT2007)講演論文集)     LE - 007  2007.09

  • バージインを許容するロボット音声対話のためのICAを用いたセミブラインド音源分離

    武田龍, 中臺一博, 駒谷和範, 尾形哲也, 奥乃博

    情報科学技術フォーラム   FIT 2007 ( 2 ) 261 - 262  2007.08

    CiNii J-GLOBAL

  • LE-008 Improving WFST-based Language Understanding Accuracy by Weighting for ASR Results and Concepts

    Fukubayashi Yuichiro, Komatani Kazunori, Nakano Mikio, Funakoshi Kotaro, Ogata Tetsuya, Okuno Hiroshi G

    情報科学技術レターズ   6   133 - 134  2007.08

    CiNii

  • 2007 IEEE国際会議 Robotics and Automation

    尾形 哲也

    バイオメカニズム学会誌 = Journal of the Society of Biomechanisms   31 ( 3 ) 162 - 163  2007.08

    CiNii

  • Incremental Training of Probabilistic Recommendation Model for Improving Efficiency and Scalability of Music Recommender System

    吉井和佳, 後藤真孝, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会研究報告   2007 ( 81(MUS-71) ) 19 - 26  2007.08

     View Summary

    We aimed at improving the efficiency and scalability of a hybrid music recommender system. Although this system was proved to make accurate recommendations by using a probabilistic model that integrates rating scores provided by users acoustic features of musical pieces, it lacks efficiency and scalability. That is, the entire model needs to be re-trained from scratch whenever a new score, user, or piece is added. Furthermore, the system cannot deal with practical numbers of users and pieces. To improve efficiency, we propose an incremental method that partially updates the model at low computational cost. To enhance scalability, we propose a method that first constructs a small &quot;core&quot; model over fewer virtual representatives created from real users and pieces, and then adds the real users and pieces to the core model by using the incremental method. The experimental results revealed that the proposed system was not only efficient and scalable but also outperformed the original system in terms of accuracy.

    CiNii J-GLOBAL

  • 音色特徴量分布の利用による調波・非調波併用モデルのパラメータ推定

    糸山克寿, 後藤真孝, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会 音楽情報処理研究会 研究報告, 2007-SIG71-26   2007 ( 81 ) 161 - 166  2007.08

     View Summary

    This paper describes an improved parameter estimation method for an integrated weighted-mixture model consisting of both harmonic-structure and inharmonic tone models. Although we have developed a sound source separation method by using the integrated model, this method has difficulties to deal with various performance styles and individual differences of musical instruments. To solve this problem, we propose a new parameter estimation method by using probabilistic distributions of musical timbre features. Since the probabilistic distributions are trained by using various audio signals, dependency from particular template sounds decreases. By adding a new constraint of maximizing the likelihood of the probabilistic distributions of timbre features extracted from an estimated model, the model parameters can be estimated so that they can well express musical timbre features. The experimental results showed that the performance of separation improved.

    CiNii

  • ドメイン拡張性を備えたトピック推定に基づく発話誘導を行うマルチドメイン音声対話システム

    池田智志, 駒谷和範, 尾形哲也, 奥乃博

    人工知能学会研究会資料 SIG-SLUD-A701-10 (7/23)   50   83 - 88  2007.07

    CiNii

  • 会話文脈に応じた関連情報提示タスクのための文脈類似度計算手法の開発

    白松俊, 駒谷和範, 尾形哲也, 奥乃博

    人工知能学会研究会資料 SIG-SLUD-A701-10 (7/23)     57 - 62  2007.07

  • 自己組織化回路素子へのフリップフロップ素子導入による時系列学習

    金天海, 出澤純一, 尾形哲也, 菅野重樹

    第21回人工知能学会全国大会   21   3G6 - 1  2007.06

    CiNii

  • 2A1-B10 Control of Tendon-driven Robot Arm Using Neural Network : Learning of Inverse Model form Random Movements

    ARIE Hiroaki, Bruehwiler Beat, OGATA Tetsuya, TANI Jun, SUGANO Shigeki

      2007   "2A1 - B10(1)"-"2A1-B10(2)"  2007.05

     View Summary

    In order to conduct the long time exploration-based learning experiments with a physical robot, there was necessity to build a durable robot. Therefore, we built a novel robot with a tendon-based actuation mechanism which can afford elasticity at each joint of the robot. Each of the arm joints is actuated by an antagonistic pair of two motor-spring assemblies. By controlling the tension in the spring with a classic PID controller, the joints are being torque-controlled. Because of inherent nonlinear characteristics of the developed system, standard PID control schemas cannot be applied to the system. Therefore, we employ the RNN to construct the inverse model which plays the role of controller. In this paper, we report the result of preliminary experiment using this controller.

    CiNii

  • マルチドメイン音声対話システムにおける対話履歴を利用したドメイン選択

    神田直之, 駒谷和範, 中野幹生, 中臺一博, 辻野広司, 尾形哲也, 奥乃博

    情報処理学会論文誌   48 ( 5 ) 1980 - 1989  2007.05

  • Meaning-Game-based Centering Model with Statistical Definition of Utility of Referential Expression and Its Verification Using Japanese and English Corpora

    Shun SHIRAMATSU, Kazunori KOMATANI, Koiti HASIDA, Tetsuya OGATA, Hiroshi G. OKUNO

    Proceedings of the 6th Discourse Anaphora and Anaphor Resolution Colloquium (DAARC2007)     121 - 126  2007.05  [Refereed]

  • 可聴音波を用いたAHによる遮蔽物の検出と距離推定法

    丹羽治彦, 尾形哲也, 駒谷和範, 奥乃博

    日本音響学会研究発表会講演論文集(CD-ROM)   2007   1-10-7  2007.03

    J-GLOBAL

  • 音を視覚化する録音再生システム

    吉田雅敏, 海尻聡, 山本俊一, 中臺一博, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会全国大会講演論文集   69th ( 2 ) 2.577-2.578  2007.03

    J-GLOBAL

  • 自己身体モデルの投影に基づく模倣行為中における他者の発見

    横矢龍之介, 尾形哲也, 谷淳, 駒谷和範, 奥乃博

    情報処理学会全国大会講演論文集   69th ( 2 ) 2.445-2.446  2007.03

    J-GLOBAL

  • Drumix: An Audio Player with Functions of Realtime Drum-Part Rearrangement for Active Music Listening

    Kazuyoshi YOSHII, Masataka GOTO, Kazunori KOMATANI, Tetsuya OGATA, Hiroshi G. OKUNO

    Journal of Information Processing Society of Japan   48 ( 3 ) 1229 - 1239  2007.03  [Refereed]

  • ICA と MFT に基づく音声認識における Soft Mask を用いた性能評価

    武田龍, 山本俊一, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第69回全国大会     6ZB - 6  2007.03

  • 音環境を可視化する録音再生システム

    吉田雅敏, 海尻聡, 山本俊一, 中臺一博, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第69回全国大会     6ZB - 2  2007.03

    CiNii

  • 物体静止画像から動的特徴を抽出する神経回路モデルの学習と解析

    西出俊, 尾形哲也, 谷淳, 駒谷和範, 奥乃博

    情報処理学会第69回全国大会     6B - 4  2007.03

  • マルチドメイン音声対話システムにおけるシステム想定外発話のトピック推定に基づく発話誘導

    池田智志, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第69回全国大会     5Q - 6  2007.03

  • 音声対話システムにおける発話検証を利用したシステム想定外発話の誤受理抑制

    福林雄一朗, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第69回全国大会   2   5Q - 5  2007.03

    CiNii

  • EMアルゴリズムとパーティクルフィルタの統合によるリアルタイム複数の人物追跡システム実現

    金鉉燉, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第69回全国大会     4B - 3  2007.03

  • 聴覚障害児の授業支援のためのHMDによる音声認識結果提示システムの設計

    徳田浩一, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第69回全国大会     3ZB - 4  2007.03

  • Onomatree:擬音語と木構造を併用した環境音検索インターフェース

    清水敬太, 北原鉄朗, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第69回全国大会     3N - 7  2007.03

  • 自己組織化回路素子(SONE)への教師あり学習の付与

    金天海, 尾形哲也, 菅野重樹

    情報処理学会第69回全国大会     2Q - 3  2007.03

  • マルチメディアコンテンツにおける音楽と映像の調和に関する分析

    西山正紘, 北原鉄朗, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第69回全国大会     2N - 6  2007.03

  • 楽譜情報を用いたNMFによる音楽音響信号の音源分離

    糸山克寿, 駒谷和範, 尾形哲也, 奥乃博

    情報処理学会第69回全国大会     2N - 1  2007.03

    CiNii

  • RNNPBによる自然言語列と動作列の意味的結合と人間ロボットインタラクション

    村瀬昌満, 尾形哲也, 谷淳, 駒谷和範, 奥乃博

    情報処理学会第69回全国大会     1R - 4  2007.03

  • 自己身体モデルの投影に基づくロボットによる他者の動作予測

    横矢龍之介, 尾形哲也, 谷淳, 駒谷和範, 奥乃博

    情報処理学会第69回全国大会     1R - 3  2007.03

  • 人間型声道モデルと神経回路モデルを利用した母音模倣

    神田尚, 尾形哲也, 駒谷和範, 奥乃博

    情報処理学会第69回全国大会     1Q - 2  2007.03

    CiNii

  • 可聴域音波を用いたAcoustical Holography (AH) による遮蔽物の検出と距離計測法

    丹羽治彦, 駒谷和範, 尾形哲也, 奥乃博

    音響学会春季講演会     1  2007.03

  • 歌声の分離と音響モデルの分離歌声への適用に基づく音楽音響信号と歌詞の時間的対応付け手法

    藤原弘将, 後藤真孝, 緒方淳, 駒谷和範, 尾形哲也, 奥乃博

    音響学会春季講演会     3  2007.03

  • コーパスからの関連語獲得に基づく連想を加味した顕現性の推定

    白松俊, 駒谷和範, 尾形哲也, 奥乃博

    言語処理学会第13回年次大会    2007.03

  • 音声認識結果とコンセプトへの重みづけによるWFSTに基づく音声言語理解の高精度化

    福林雄一朗, 駒谷和範, 中野幹生, 船越孝太郎, 辻野広司, 尾形哲也, 奥乃博

    第66回音声言語情報処理研究会, 2007-SLP-66 (8), 2007-NL-179 (8) 情報処理学会   2007 ( 47 ) 43 - 48  2007.03

  • 多重奏音楽音響信号の音源分離のための調波・非調波モデルの制約付きパラメータ推定

    糸山克寿, 後藤真孝, 駒谷和範, 尾形哲也, 奥乃博

    音楽情報処理研究会, 2007-MUS-70 (13), 2007-EC-7 (13)   2007 ( 37 ) 81 - 88  2007.03

  • マルチメディアコンテンツにおける音楽と映像の調和度計算モデル

    西山正紘, 北原鉄朗, 駒谷和範, 尾形哲也, 奥乃博

    音楽情報処理研究会, 2007-MUS-,Vol.2007, No., 情報処理学会   2007 ( 15 ) 31 - 36  2007.02

     View Summary

    In this paper, we propose a framework that understands congruency between music and video based on similarity of accent structure and mood. There are two types of congruency between music and video: temporal congruency related to synchronization of accents and semantic congruency related to similarity of mood. Previous works, however, have dealt only with either congruency. We model the temporal congruency based on the correlation between accent feature sequences extracted from audio and visual content, and the semantic congruency based on mutual mapping between two feature spaces representing music and video respectively. Then, we integrate the two types of congruency as a weighted linear sum. Our experiments with real-world content show the effects of our method.

    CiNii

  • 音声対話システムにおけるヘルプ生成のためのシステム想定外発話の誤受理抑制

    福林雄一朗, 駒谷和範, 尾形哲也, 奥乃博

    第65回音声言語情報処理研究会, Vol.2007, No., 情報処理学会   2007 ( 11 ) 61 - 66  2007.02

     View Summary

    In spoken dialogue systems, false acceptances (FA) caused by automatic speech recognition (ASR) errors are inevitable. Especially, when a novice user uses the systems, he/she often makes out-of-grammar or out-of-vocabulary utterances, which cause ASR errors. We have developed a method for generating dynamic helps by estimating the user's mental model. However, these FAs badly affect the estimation of the model. It should be also possible that the model can be estimated even when ASR results are not reliable. To solve this problem, we incorporate a method of utterance verification. We confirmed that several statistical language models generally used are available as verification models. Furthermore, the differences of scores between two recognizers are helpful not only for rejecting ASR errors but also for distinguishing between out-of-grammar and out-of-vocabulary utterances. This result shows that user's mental model can be updated even when content words are not correctly recognized, and accordingly accuracy of the generated helps will be improved.

    CiNii

  • Instrogram: Probabilistic Representation of Instrument Existence for Polyphonic Music

    Kitahara Tetsuro, Goto Masataka, Komatani Kazunori, Ogata Tetsuya, Okuno Hiroshi G.

    Information and Media Technologies   2 ( 1 ) 279 - 291  2007

     View Summary

    This paper presents a new technique for recognizing musical instruments in polyphonic music. Since conventional musical instrument recognition in polyphonic music is performed notewise, i.e., for each note, accurate estimation of the onset time and fundamental frequency (F0) of each note is required. However, these estimations are generally not easy in polyphonic music, and thus estimation errors severely deteriorated the recognition performance. Without these estimations, our technique calculates the temporal trajectory of instrument existence probabilities for every possible F0. The instrument existence probability is defined as the product of a nonspecific instrument existence probabilitycalculated using the PreFEst and a conditional instrument existence probability calculated using hidden Markov models. The instrument existence probability is visualized as a spectrogram-like graphical representation called the instrogram and is applied to MPEG-7 annotation and instrumentation-similarity-based music information retrieval. Experimental results from both synthesized music and real performance recordings have shown that instrograms achieved MPEG-7 annotation (instrument identification) with a precision rate of 87.5% for synthesized music and 69.4% for real performances on average and that the instrumentation similarity measure reflected the actual instrumentation better than an MFCC-based measure.

    DOI CiNii

  • Drumix: An Audio Player with Real-time Drum-part Rearrangement Functions for Active Music Listening

    Yoshii Kazuyoshi, Goto Masataka, Komatani Kazunori, Ogata Tetsuya, Okuno Hiroshi G.

    Information and Media Technologies   2 ( 2 ) 601 - 611  2007

     View Summary

    This paper presents a highly functional audio player, called Drumix, that allows a listener to control the volume, timbre, and rhythmic patterns (drum patterns)of bass and snare drums within existing audio recordings in real time. A demand for active music listening has recently emerged. If the drum parts of popular songs could be manipulated, listeners could have new musical experiences by freely changing their impressions of the pieces (e.g., making the drum performance more energetic)instead of passively listening to them. To achieve this, Drumix provides three functions for rearranging drum parts, i.e., a volume control function that enables users to cut or boost the volume of each drum with a drum-specific volume slider, a timbre change function that allows them to replace the original timbre of each drum with another selected from a drop-down list, and a drum-pattern editing function that enables them to edit repetitive patterns of drum onsets on a graphical representation of their scores. Special musical skills are not required to use these functions. Subjective experiments revealed that Drumix could add a new dimension to the way listeners experience music.

    DOI CiNii

  • Computational auditory scene analysis and its application to robot audition: Five years experience

    Hiroshi G. Okuno, Tetsuya Ogata, Kazunori Komatani

    Proceedings - Second International Conference on Informatics Research for Development of Knowledge Society Infrastructure, ICKS 2007     69 - 76  2007  [Refereed]

     View Summary

    We have been engaged in research on computational auditory scene analysis to attain sophisticated robot/computer human interaction by manipulating real-world sound signals. The objective of our research is the understanding of an arbitrary sound mixture including non-speech sounds and music as well as voiced speech, obtained by robot's ears, that is, microphones embedded in the robot. We have coped with three main issues in computational auditory scene analysis, that is, sound source localization, separation, and recognition of separated sounds for a mixture of speech signals as well as polyphonic music signals. This paper overviews our results in robot audition, in particular, Missing Feature Theory based integration of sound source separation and automatic speech recognition, and those in music information processing, in particular, drum sound equalizer. © 2007 IEEE.

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  • Instrogram: Probabilistic Representation of Instrument Existence for Polyphonic Music

    Tetsuro Kitahara, Masataka Goto, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    ipsjdc   3   1 - 13  2007  [Refereed]

     View Summary

    This paper presents a new technique for recognizing musical instruments in polyphonic music. Since conventional musical instrument recognition in polyphonic music is performed notewise, i.e., for each note, accurate estimation of the onset time and fundamental frequency (F0) of each note is required. However, these estimations are generally not easy in polyphonic music, and thus estimation errors severely deteriorated the recognition performance. Without these estimations, our technique calculates the temporal trajectory of instrument existence probabilities for every possible F0. The instrument existence probability is defined as the product of a nonspecific instrument existence probabilitycalculated using the PreFEst and a conditional instrument existence probability calculated using hidden Markov models. The instrument existence probability is visualized as a spectrogram-like graphical representation called the instrogram and is applied to MPEG-7 annotation and instrumentation-similarity-based music information retrieval. Experimental results from both synthesized music and real performance recordings have shown that instrograms achieved MPEG-7 annotation (instrument identification) with a precision rate of 87.5% for synthesized music and 69.4% for real performances on average and that the instrumentation similarity measure reflected the actual instrumentation better than an MFCC-based measure.

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  • Improving efficiency and scalability of model-based music recommender system based on incremental training

    Kazuyoshi Yoshii, Masataka Goto, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings of the 8th International Conference on Music Information Retrieval, ISMIR 2007     89 - 94  2007  [Refereed]

     View Summary

    We aimed at improving the efficiency and scalability of a hybrid music recommender system based on a probabilistic generative model that integrates both collaborative data (rating scores provided by users) and content-based data (acoustic features of musical pieces). Although the hybrid system was proved to make accurate recommendations, it lacks efficiency and scalability. In other words, the entire model needs to be re-trained from scratch whenever a new score, user, or piece is added. Furthermore, the system cannot deal with practical numbers of users and pieces on an enterprise scale. To improve efficiency, we propose an incremental method that partially updates the model at low computational cost. To enhance scalability, we propose a method that first constructs a small "core" model over fewer virtual representatives created from real users and pieces, and then adds the real users and pieces to the core model by using the incremental method. The experimental results revealed that the proposed system was not only efficient and scalable but also outperformed the original system in terms of accuracy. ©2007 Austrian Computer Society (OCG).

  • Drumix: An Audio Player with Real-time Drum-part Rearrangement Functions for Active Music Listening

    Kazuyoshi Yoshii, Masataka Goto, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    ipsjdc   3   134 - 144  2007  [Refereed]

     View Summary

    This paper presents a highly functional audio player, called Drumix, that allows a listener to control the volume, timbre, and rhythmic patterns (drum patterns)of bass and snare drums within existing audio recordings in real time. A demand for active music listening has recently emerged. If the drum parts of popular songs could be manipulated, listeners could have new musical experiences by freely changing their impressions of the pieces (e.g., making the drum performance more energetic)instead of passively listening to them. To achieve this, Drumix provides three functions for rearranging drum parts, i.e., a volume control function that enables users to cut or boost the volume of each drum with a drum-specific volume slider, a timbre change function that allows them to replace the original timbre of each drum with another selected from a drop-down list, and a drum-pattern editing function that enables them to edit repetitive patterns of drum onsets on a graphical representation of their scores. Special musical skills are not required to use these functions. Subjective experiments revealed that Drumix could add a new dimension to the way listeners experience music.

    DOI CiNii

  • Instrument identification in polyphonic music: Feature weighting to minimize influence of sound overlaps

    Tetsuro Kitahara, Masataka Goto, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Eurasip Journal on Advances in Signal Processing   2007  2007  [Refereed]

     View Summary

    We provide a new solution to the problem of feature variations caused by the overlapping of sounds in instrument identification in polyphonic music. When multiple instruments simultaneously play, partials (harmonic components) of their sounds overlap and interfere, which makes the acoustic features different from those of monophonic sounds. To cope with this, we weight features based on how much they are affected by overlapping. First, we quantitatively evaluate the influence of overlapping on each feature as the ratio of the within-class variance to the between-class variance in the distribution of training data obtained from polyphonic sounds. Then, we generate feature axes using a weighted mixture that minimizes the influence via linear discriminant analysis. In addition, we improve instrument identification using musical context. Experimental results showed that the recognition rates using both feature weighting and musical context were 84.1 % for duo, 77.6 % for trio, and 72.3 % for quartet; those without using either were 53.4, 49.6, and 46.5 % , respectively.

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    63
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  • 音源分離との統合によるミッシングフィーチャマスク自動生成に基づく同時発話音声認識

    山本俊一, 中臺一博, 中野幹生, 辻野広司, Jean-Marc Valin, 駒谷和範, 尾形哲也, 奥乃博

    日本ロボット学会誌   25 ( 1 ) 92 - 102  2007.01  [Refereed]

  • Instrogram: Probabilistic Representation of Instrument Existence for Polyphonic Music

    Tetsuro KITAHARA, Masataka GOTO, Kazunori KOMATANI, Tetsuya OGATA, Hiroshi G. OKUNO

    Journal of Information Processing Society of Japan   48 ( 1 ) 214 - 216  2007.01

  • Integration and adaptation of harmonic and inharmonic models for separating polyphonic musical signals

    Katsutoshi Itoyama, Masataka Goto, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    ICASSP, IEEE International Conference on Acoustics, Speech and Signal Processing - Proceedings   1   57 - 60  2007  [Refereed]

     View Summary

    This paper describes a sound source separation method for polyphonic sound mixtures o music to build an instrument equalizer for remixing multiple tracks separated from compact-disc recordings by changing the volume level of each track. Although such, mixtures usually include both harmonic and inharmonic sounds, the difficulties in dealing with both types of sounds together have not been addressed in most previous methods that have focused on either of the two types separately. We therefore developed an integrated weighted-mixture model consisting of both harmonic-structure and inharmonic-structure tone models (generative models for the power spectrogram). On the basis of the MAP estimation using the EM algorithm, we estimated all model parameters of this, integrated model under several original constraints for preventing over-training and maintaining intra-instrument consistency. Using standard MIDI files as prior information of the model parameters, We applied this model to compact-disc recordings and achieved the instrument equalizer. © 2007 IEEE.

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    26
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  • Enhancement of self organizing network elements for supervised learning

    Chyon Hae Kim, Tetsuya Ogata, Shigeki Sugano

    Proceedings - IEEE International Conference on Robotics and Automation     92 - 98  2007  [Refereed]

     View Summary

    We have proposed self-organizing network elements (SONE) as a learning method for robots to meet the requirements of autonomous exploration of effective output, simple external parameters, and low calculation costs. SONE can be used as an algorithm for obtaining network topology by propagating reinforcement signals between the elements of a network. Traditionally, the analysis of fundamental features in SONE and their application to supervised learning tasks were difficult because the learning method of SONE was limited to reinforcement learning. Here the abilities of generalization, incremental learning, and temporal sequence learning were evaluated using a supervised learning method with SONE. Moreover, the proposed method enabled our SONE to be applied to a greater variety of tasks. © 2007 IEEE.

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  • Distance estimation of hidden objects based on acoustical holography by applying acoustic diffraction of audible sound

    Haruhiko Niwa, Tetsuya Ogata, Kazunori Komatani, Okuno G. Hiroshi

    Proceedings - IEEE International Conference on Robotics and Automation     423 - 428  2007  [Refereed]

     View Summary

    Occlusion is a problem for range finders; ranging systems using cameras or lasers cannot be used to estimate distance to an object (hidden object) that is occluded by another (obstacle). We developed a method to estimate the distance to the hidden object by applying acoustic diffraction of audible sound. Our method is based on time-of-flight (TOF), which has been used in ultrasound ranging systems. We determined the best frequency of audible sound and designed its optimal modulated signal for our system. We determined that the system estimates the distance to the hidden object as well as the obstacle. However, the measurement signal obtained from the hidden object was weak. Thus, interference from sound signals reflected from other objects or walls was not negligible. Therefore, we combined acoustical holography (AH) and TOF, which enabled a partial analysis of the reflection sound intensity field around the obstacle and hidden object. Our method was effective for ranging two objects of the same size within a 1.2 m depth range. The accuracy of our method was 3 cm for the obstacle, and 6 cm for the hidden object. ©2007 IEEE.

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    4
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  • Human-robot cooperation using quasi-symbols generated by RNNPB model

    Tetsuya Ogata, Shohei Matsumoto, Jun Tani, Kazunori Komatani, Hiroshi G. Okuno

    Proceedings - IEEE International Conference on Robotics and Automation     2156 - 2161  2007  [Refereed]

     View Summary

    We describe a means of human robot interaction based not on natural language but on "quasi symbols," which represent sensory-motor dynamics in the task and/or environment. It thus overcomes a key problem of using natural language for human-robot interaction - the need to understand the dynamic context The quasi-symbols used are motion primitives corresponding to the attractor dynamics of the sensory-motor flow. These primitives are extracted from the observed data using the recurrent neural network with parametric bias (RNNPB) model. Binary representations based on the model parameters were implemented as quasi symbols in a humanoid robot, Robovie. The experiment task was robot-arm operation on a table. The quasi-symbols acquired by learning enabled the robot to perform novel motions. A person was able to control the arm through speech interaction using these quasi-symbols. These quasi symbols formed a hierarchical structure corresponding to the number of nodes in the model. The meaning of some of the quasi-symbols depended on the context, indicating that they are useful for human-robot interaction. © 2007 IEEE.

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    19
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  • Predicting object dynamics from visual images through active sensing experiences

    Shun Nishide, Tetsuya Ogata, Jun Tani, Kazunori Komatani, Hiroshi G. Okuno

    Proceedings - IEEE International Conference on Robotics and Automation     2501 - 2506  2007  [Refereed]

     View Summary

    Prediction of dynamic features is an important task for determining the manipulation strategies of an object. This paper presents a technique for predicting dynamics of objects relative to the robot's motion from visual images. During the learning phase, the authors use Recurrent Neural Network with Parametric Bias (RNNPB) to self-organize the dynamics of objects manipulated by the robot into the PB space. The acquired PB values, static images of objects, and robot motor values are input into a hierarchical neural network to link the static images to dynamic features (PB values). The neural network extracts prominent features that induce each object dynamics. For prediction of the motion sequence of an unknown object, the static image of the object and robot motor value are input into the neural network to calculate the PB values. By inputting the PB values into the closed loop RNNPB, the predicted movements of the object relative to the robot motion are calculated sequentially. Experiments were conducted with the humanoid robot Robovie-IIs pushing objects at different heights. Reducted grayscale images and shoulder pitch angles were input into the neural network to predict the dynamics of target objects. The results of the experiment proved that the technique is efficient for predicting the dynamics of the objects. © 2007 IEEE.

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    7
    Citation
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  • Evaluation of two simultaneous continuous speech recognition with ICA BSS and MFT-based ASR

    Ryu Takeda, Shun'ichi Yamamoto, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   4570 LNAI   384 - 394  2007  [Refereed]

     View Summary

    An adaptation of independent component analysis (ICA) and missing feature theory (MFT)-based ASR for two simultaneous continuous speech recognition is described. We have reported on the utility of a system with isolated word recognition, but the performance of the MFT-based ASR is affected by the configuration, such as an acoustic model. The system needs to be evaluated under a more general condition. It first separates the sound sources using ICA. Then, spectral distortion in the separated sounds is estimated to generate missing feature masks (MFMs). Finally, the separated sounds are recognized by MFT-based ASR. We estimate spectral distortion in the temporal-frequency domain in terms of feature vectors, and we generate MFMs. We tested an isolated word and the continuous speech recognition with a cepstral and spectral feature. The resulting system outperformed the baseline robot audition system by 13 and 6 points respectively on the spectral features. © Springer-Verlag Berlin Heidelberg 2007.

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    1
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  • Real-time auditory and visual talker tracking through integrating EM algorithm and particle filter

    Hyun Don Kim, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)   4570 LNAI   280 - 290  2007  [Refereed]

     View Summary

    This paper presents techniques that enable a talker tracking for effective human-robot interaction. We propose new way of integrating an EM algorithm and a particle filter to select an appropriate path for tracking the talker. It can easily adapt to new kinds of information for tracking the talker with our system. This is because our system estimates the position of the desired talker through means, variances, and weights calculated from EM training regardless of the numbers or kinds of information. In addition, to enhance a robot's ability to track a talker in real-world environments, we applied the particle filter to talker tracking after executing the EM algorithm. We also integrated a variety of auditory and visual information regarding sound localization, face localization, and the detection of lip movement. Moreover, we applied a sound classification function that allows our system to distinguish between voice, music, or noise. We also developed a vision module that can locate moving objects. © Springer-Verlag Berlin Heidelberg 2007.

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    4
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  • Auditory and visual integration based localization and tracking of multiple moving sounds in daily-life environments

    Hyun Don Kim, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings - IEEE International Workshop on Robot and Human Interactive Communication     399 - 404  2007  [Refereed]

     View Summary

    This paper presents techniques that enable talker tracking for effective human-robot interaction. To track moving people in daily-life environments, localizing multiple moving sounds is necessary so that robots can locate talkers. However, the conventional method requires an array of microphones and impulse response data. Therefore, we propose a way to integrate a cross-power spectrum phase analysis (CSP) method and an expectation-maximization (EM) algorithm. The CSP can localize sound sources using only two microphones and does not need impulse response data. Moreover, the EM algorithm increases the system's effectiveness and allows it to cope with multiple sound sources. We confirmed that the proposed method performs better than the conventional method. In addition, we added a particle filter to the tracking process to produce a reliable tracking path and the particle filter is able to integrate audio-visual information effectively. Furthermore, the applied particle filter is able to track people while dealing with various noises that are even loud sounds in the daily-life environments. ©2007 IEEE.

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    2
    Citation
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  • Topic estimation with domain extensibility for guiding user's out-of-grammar utterances in multi-domain spoken dialogue systems

    Satoshi Ikeda, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    International Speech Communication Association - 8th Annual Conference of the International Speech Communication Association, Interspeech 2007   3   2057 - 2060  2007  [Refereed]

     View Summary

    In a multi-domain spoken dialogue system, a user's utterances are more prone to be out-of-grammar, because this kind of system deals with more tasks than a single-domain system. We defined a topic as a domain about which users want to find more information, and we developed a method of recovering out-of-grammar utterances based on topic estimation, i.e., by providing a help message in the estimated domain. Moreover, the domain extensibility, that is, to facilitate adding new domains, should be inherently retained in multi-domain systems. We therefore collected documents from the Web as training data for topic estimation. Because the data contained not a few noises, we used Latent Semantic Mapping (LSM), which enables robust topic estimation by removing the effect of noise from the data. The experimental results based on using 272 utterances collected with a Woz-like method showed that our method increased the topic estimation accuracy by 23.1 points from the baseline.

  • Introducing utterance verification in spoken dialogue system to improve dynamic help generation for novice users

    Kazunori Komatani, Yuichiro Fukubayashi, Tetsuya Ogata, Hiroshi G. Okuno

    Proceedings of the 8th SIGdial Workshop on Discourse and Dialogue     202 - 205  2007  [Refereed]

     View Summary

    A method is presented that helps novice users understand the language expressions that a system can accept, even from unacceptable utterances made that may contain automatic speech recognition errors. We have developed a method that dynamically generates help messages, which can avoid further unacceptable utterances from being made, by estimating a users' knowledge from their utterances. To improve the accuracy of the estimation, we developed a method to estimate a user's knowledge from utterance verification results. This method estimates whether a user knows an utterance pattern that the system considers acceptable, and suppresses useless help messages from being generated. © 2007 Association for Computational Linguistics.

  • Exploiting known sound source signals to improve ICA-based robot audition in speech separation and recognition

    Ryu Takeda, Kazuhiro Nakadai, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    IEEE International Conference on Intelligent Robots and Systems     1757 - 1762  2007  [Refereed]

     View Summary

    This paper describes a new semi-blind source separation (semi-BSS) technique with independent component analysis (ICA) for enhancing a target source of interest and for suppressing other known interference sources. The semi-BSS technique is necessary for double-talk free robot audition systems in order to utilize known sound source signals such as self speech, music, or TV-sound, through a line-in or ubiquitous network. Unlike the conventional semi-BSS with ICA, we use the time-frequency domain convolution model to describe the reflection of the sound and a new mixing process of sounds for ICA. In other words, we consider that reflected sounds during some delay time are different from the original. ICA then separates the reflections as other interference sources. The model enables us to eliminate the frame size limitations of the frequency-domain ICA, and ICA can separate the known sources under a highly reverberative environment. Experimental results show that our method outperformed the conventional semi-BSS using ICA under simulated normal and highly reverberative environments. ©2007 IEEE.

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    18
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  • Two-way translation of compound sentences and arm motions by recurrent neural networks

    Tetsuya Ogata, Masamitsu Murase, Jim Tani, Kazunori Komatani, Hiroshi G. Okuno

    IEEE International Conference on Intelligent Robots and Systems     1858 - 1863  2007  [Refereed]

     View Summary

    We present a connectionist model that combines motions and language based on the behavioral experiences of a real robot. Two models of recurrent neural network with parametric bias (RNNPB) were trained using motion sequences and linguistic sequences. These sequences were combined using their respective parameters so that the robot could handle many-to-many relationships between motion sequences and linguistic sequences. Motion sequences were articulated into some primitives corresponding to given linguistic sequences using the prediction error of the RNNPB model. The experimental task in which a humanoid robot moved its arm on a table demonstrated that the robot could generate a motion sequence corresponding to given linguistic sequence even if the motions or sequences were not included in the training data, and vice versa. ©2007 IEEE.

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    46
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  • Vocal imitation using physical vocal tract model

    Hisashi Kanda, Tetsuya Ogata, Kazunori Komatani, Hiroshi G. Okuno

    IEEE International Conference on Intelligent Robots and Systems     1846 - 1851  2007  [Refereed]

     View Summary

    A vocal imitation system was developed using a computational model that supports the motor theory of speech perception. A critical problem in vocal imitation is how to generate speech sounds produced by adults, whose vocal tracts have physical properties (i.e., articulatory motions) differing from those of infants' vocal tracts. To solve this problem, a model based on the motor theory of speech perception, was constructed. This model suggests that infants simulate the speech generation by estimating their own articulatory motions in order to interpret the speech sounds of adults. Applying this model enables the vocal imitation system to estimate articulatory motions for unexperienced speech sounds that have not actually been generated by the system. The system was implemented by using Recurrent Neural Network with Parametric Bias (RNNPB) and a physical vocal tract model, called the Maeda model. Experimental results demonstrated that the system was sufficiently robust with respect to individual differences in speech sounds and could imitate unexperienced vowel sounds. ©2007 IEEE.

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    5
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  • A biped robot that keeps steps in time with musical beats while listening to music with its own ears

    Kazuyoshi Yoshii, Kazuhiro Nakadai, Toyotaka Torii, Yuji Hasegawa, Hiroshi Tsujino, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    IEEE International Conference on Intelligent Robots and Systems     1743 - 1750  2007  [Refereed]

     View Summary

    We aim at enabling a biped robot to interact with humans through real-world music in daily-life environments, e.g., to autonomously keep its steps (stamps) in time with musical beats. To achieve this, the robot should be able to robustly predict the beat times in real time while listening to musical performance with its own ears (head-embedded microphones). However, this has not previously been addressed in most studies on music-synchronized robots due to the difficulty in predicting the beat times in real-world music. To solve this problem, we implemented a beat-tracking method developed in the field of music information processing. The predicted beat times are then used by a feedback-control method that adjusts the robot's step intervals to synchronize its steps in time with the beats. The experimental results show that the robot can adjust its steps in time with the beat times as the tempo changes. The resulting robot needed about 25 [s] to recognize the tempo change after it and then synchronize its steps. ©2007 IEEE.

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    37
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  • Discovery of other individuals by projecting a self-model through imitation

    Ryunosuke Yokoya, Tetsuya Ogata, Jun Tani, Kazunori Komatani, Hiroshi G. Okuno

    IEEE International Conference on Intelligent Robots and Systems     1009 - 1014  2007  [Refereed]

     View Summary

    This paper proposes a novel model which enables a humanoid robot infant to discover other individual (e.g. human parent). In this work, the authors define "other individual" as an actor which can be predicted by a self-model. For modeling the developmental process of discovering ability, the following three approaches are employed. (i) Projection of a self-model for predicting other individual's actions. (ii) Mediation by a physical object between self and other individual. (iii) Introduction of infant imitation by parent. For creating the self-model of a robot, we apply Recurrent Neural Network with Parametric Bias (RNNPB) model which can learn the robot's body dynamics. For the other-model of a human, conventional hierarchical neural networks are attached to the RNNPB model as "conversion modules". Our target task is a moving an object. For evaluation of our model, human discovery experiments by the robot projecting its self-model were conducted. The results demonstrated that our method enabled the robot to predict the human's motions, and to estimate the human's position fairly accurately, which proved its adequacy. ©2007 IEEE.

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    9
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  • Auditory and visual integration based localization and tracking of humans in daily-life environments

    Hyun Don Kim, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    IEEE International Conference on Intelligent Robots and Systems     2021 - 2027  2007  [Refereed]

     View Summary

    The purpose of this research is to develop techniques that enable robots to choose and track a desired person for interaction in daily-life environments. Therefore, localizing multiple moving sounds and human faces is necessary so that robots can locate a desired person. For sound source localization, we used a cross-power spectrum phase analysis (CSP) method and showed that CSP can localize sound sources only using two microphones and does not need impulse response data. An expectation-maximization (EM) algorithm was shown to enable a robot to cope with multiple moving sound sources. For face localization, we developed a method that can reliably detect several faces using the skin color classification obtained by using the EM algorithm. To deal with a change in color state according to illumination condition and various skin colors, the robot can obtain new skin color features of faces detected by OpenCV, an open vision library, for detecting human faces. Finally, we developed a probability based method to integrate auditory and visual information and to produce a reliable tracking path in real time. Furthermore, the developed system chose and tracked people while dealing with various background noises that are considered loud, even in the daily-life environments. ©2007 IEEE.

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    16
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  • Design and implementation of a robot audition system for automatic speech recognition of simultaneous speech

    Shun'ichi Yamamoto, Kazuhiro Nakadai, Mikio Nakano, Hiroshi Tsujino, Jean Marc Valin, Kazunori Komatani, Tetsuya Ogata, Hiroshi G. Okuno

    2007 IEEE Workshop on Automatic Speech Recognition and Understanding, ASRU 2007, Proceedings     111 - 116  2007  [Refereed]

     View Summary

    This paper addresses robot audition that can cope with speech that has a low signal-to-noise ratio (SNR) in real time by using robot-embedded microphones. To cope with such a noise, we exploited two key ideas; Preprocessing consisting of sound source localization and separation with a microphone array, and system integration based on missing feature theory (MFT). Preprocessing improves the SNR of a target sound signal using geometric source separation with multichannel post-filter. MFT uses only reliable acoustic features in speech recognition and masks unreliable parts caused by errors in preprocessing. MFT thus provides smooth integration between preprocessing and automatic speech recognition. A real-time robot audition system based on these two key ideas is constructed for Honda ASIMO and Humanoid SIG2 with 8-ch microphone arrays. The paper also reports the improvement of ASR performance by using two and three simultaneous speech signals. © 2007 IEEE.

    DOI

  • 多重奏を対象とした音源同定:混合音テンプレートを用いた音の重なりに頑健な特徴量への重みづけおよび音楽的文脈の利用

    北原鉄朗, 後藤真孝, 駒谷和範, 尾形哲也, 奥乃博

    電子情報通信学会論文誌   J89-D ( 12 ) 2721 - 2733  2006.12  [Refereed]

    CiNii

  • 隠れ状態を有する連続な状態空間での強化学習法の提案

    鈴木貴晴, 有江浩明, 尾形哲也, 谷淳, 菅野重樹

    第7回システムインテグレーション部門講演会 (SI2006), 2C2-7, 計測自動制御学会    2006.12

  • 自己組織化回路素子SONEへの教師あり学習機能の付与

    金天海, 尾形哲也, 菅野重樹

    第7回システムインテグレーション部門講演会 (SI2006), 2C2-6, 計測自動制御学会    2006.12

  • 自己組織化回路素子SONEにおけるフリップフロップ素子の導入によるシーケンスの分節化と統合

    出澤純一, 金天海, 尾形哲也, 菅野重樹

    第7回システムインテグレーション部門講演会 (SI2006), 2C2-5, 計測自動制御学会    2006.12

  • IECを用いた適応的なインタラクションシステムの実現

    小林大三, 遠藤ちひろ, 松本猛, 菅佑樹, 尾形哲也, 菅野重樹

    第7回システムインテグレーション部門講演会 (SI2006), 1L3-5, 計測自動制御学会    2006.12

  • 能動知覚経験に基づく物体静止画像からの挙動推定

    西出俊, 尾形哲也, 谷淳, 駒谷和範, 奥乃博

    第7回システムインテグレーション部門講演会 (SI2006), 1B2-4, 計測自動制御学会    2006.12

  • 視聴覚情報統合及びEMアルゴリズムを用いた人物追跡システム実現

    Hyun-Don Kim, 駒谷和範, 尾形哲也, 奥乃博

    第24回 AI チャレンジ研究会, 人工知能学会   SIG-Challenge-0624-8   51 - 58  2006.11

  • ICAによる音源分離とMFTに基づく音声認識の同時発話認識による評価,

    武田龍, 山本俊一, 駒谷和範, 尾形哲也, 奥乃博

    第24回 AI チャレンジ研究会, 人工知能学会   SIG-Challenge-0624-2   9 - 16  2006.11

    CiNii

  • RNNPBによる視聴覚情報変換を利用したロボットの身体・音声表現

    尾形哲也, 小嶋秀樹, 駒谷和範, 奥乃博

    言語理解とコミュニケーション研究会他, TL2006-22 NLC2006-18 PRMU2006-99 pp.27-32(TL), pp.27-32(NLC), pp.45-50(PRMU), 電子情報通信学会   106 ( 298 ) 27 - 32  2006.10

     View Summary

    This paper proposes cross-modal mapping for a robot system to generate motions expressing auditory signals caused by the movements of objects and vice-versa. Since all correspondences between auditory signals and visual signals in the world are hard to memorize, the ability to generalize is indispensable. We adopted a neural circuit model called RNNPB, which has good generalization ability, for the learning model. We implemented the proposed system on the robot "Keepon." We taught it four kinds of events with the sounds of collision by manipulating a box object. Keepon behaved not only from learned events but also from unknown events. It could also generate various sounds according to observed motions.

    CiNii

  • 可聴音波を用いたAHによる遮蔽物の検出と距離推定法

    丹羽治彦, 尾形哲也, 駒谷和範, 奥乃博

    電子情報通信学会技術研究報告   106 ( 267(EA2006 48-54) ) 1 - 6  2006.09

    CiNii J-GLOBAL

  • Instrogramを用いた楽器構成に基づく類似楽曲検索

    北原鉄朗, 後藤真孝, 駒谷和範, 尾形哲也, 奥乃博

    日本音響学会研究発表会講演論文集(CD-ROM)   2006   2-7-13  2006.09

    J-GLOBAL

  • Generation of Robot Motions from Environmental Sounds using Inter-modality Mapping by RNNPB

    Tetsuya OGATA, Yuya HATTORI, Hideki KOZIMA, Kazunori KOMATANI, Hiroshi G. OKUNO

    Proc. of International Workshop on Epigenetic Robotics     95 - 102  2006.09  [Refereed]

    Authorship:Lead author

    CiNii

  • パラメータ最適化による実環境同時発話認識向上とそのオンライン処理の実装

    山本俊一, 中臺一博, 中野幹生, 辻野広司, JEAN-MARC VALIN, 駒谷和範, 尾形哲也, 奥乃博

    第24回日本ロボット学会学術講演    2006.09

  • ICAとミッシングフィーチャマスク自動生成によるロボット聴覚

    武田龍, 山本俊一, 駒谷和範, 尾形哲也, 奥乃博

    第24回日本ロボット学会学術講演会    2006.09

  • CTRNNを用いた強化学習法による連続な行動出力の獲得

    有江浩明, 尾形哲也, 谷淳, 菅野重樹

    第24回日本ロボット学会学術講演会    2006.09

  • リカレントニューラルネットワークによるロボットの異種感覚モダリティ変換

    尾形哲也, 服部佑哉, 小嶋秀樹, 駒谷和範, 奥乃博

    第24回日本ロボット学会学術講演会    2006.09

  • ユーザの変化する主観に対応するコミュニケーションロボットの行動獲得

    松本猛, 遠藤ちひろ, 小林大三, 菅佑樹, 尾形哲也, 菅野重樹

    第24回日本ロボット学会学術講演会    2006.09

  • 人間ロボット協調のためのRNNPBによる疑似シンボルの獲得とその階層性の解析

    村瀬昌満, 松本祥平, 尾形哲也, 谷淳, 駒谷和範, 奥乃博

    第24回日本ロボット学会学術講演会    2006.09

  • ロボットの身体経験に基づくRNNPBを用いた模倣動作の自律的獲得

    横矢龍之介, 尾形哲也, 谷淳, 駒谷和範, 奥乃博

    第24回日本ロボット学会学術講演会    2006.09

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